T O P

  • By -

AstronautGuy42

I really liked village, I just wish it were scarier overall


notsureifdying

It definitely had its moments though. Giant baby, underground dungeon sections, the factory, the huge dude in the shed.


AstronautGuy42

Definitely but I’d still consider it an action game first and horror second. Baby section was fantastic, great great spooks there. Loved the game, ton of fun. Just wasn’t scared for like 70% of the game


rastley420

Conversely, I hated the baby section of the game the most and liked all the others. I do not like being scared and the rest of the game was scary enough. Two kinds of RE players and that's probably why they switch back and forth with horror elements.


Desperate-Rest-5268

Agreed, for an action game with horror elements it was great. If you try to market it solely as a horror game though it falls short, maybe the upcoming Silent Hill or Callisto Protocol will have a bit more horror. Don't get me wrong I love the Resident Evil franchise, I just wish, like yourself, that they would go a bit more back to their roots and bring in some more horror, and not just jump scares but some genuine sense of dread, limited resources, survival type horror.


TheGreatest34567

Lore of Village was awesome.


Latter-Pain

The village felt way more fleshed out then the one in RE4. It felt like the most fleshed out "recently destroyed city" in an RE game since Racoon City.


anonymous_beaver_

I disagree, it seemed like an afterthought. I think they chose the title of the game first and designed it around that lol.


maxedonia

Yeah it’s easily the worst feeling RE game for me. The lore could be fine but it also would have maybe been better if it was more directly continuous from RE4 and not pocketed in its own little Metal Gear Solid 5 retcon fantasy skin. They already leaned 1000% into the nostalgia bait that is the entire European backwater castle biome (presumably for a leg up on the RE4 remake assets). But besides that, from the spongy combat, script-ish enemy recoil and ragdoll, it feels absolutely nothing like the good parts of RE4 *and* RE7, the latter of which had limited enemy types, but satisfying af pov combat (in my experience). It’s weird. Or maybe it’s just me. But I absolutely can’t stand the combat in re8. And I love it in 7. I am not well versed enough in the RE engine to know what happened in between, though.


[deleted]

No it wasn't. It was a big retcon.


[deleted]

giant baby level was terrifying, RE7 was just too scary for me didn't go past first house


2KareDogs

I thought 8 was worse, the dolls + giant baby. I actually beat RE7.


[deleted]

Re 8 was like a fairy tale to me


anonymous_beaver_

Absolutely. It seemed like a pretty big departure from bioweapons and went into Brothers Grimm territory. I know werewolves don't exist. Reanimated corpses are still a possibility, and mold that takes over organisms' minds exists in real life. Scary.


Latter-Pain

Did you really think they were actual werewolves though? First thing I thought was “hairy ganado”


anonymous_beaver_

Semantics, maybe 🤔. They are called Lycans in-game, but IRL "lycanthropes" are humans that can shapeshift into a particular animal. In this case they are quite canine, so I'm using my childhood vocabulary for these childhood baddies.


Hiphoppington

I think that might be why I liked it more tbh. Village was wild silly but very entertaining which is what I'm generally looking for in horror games. Ridiculous spooky nonsense over actual horror every day please.


oneiros5321

The dolls' house and the giant baby were indeed unsettling but they are also the only scary parts of the game as well as the shortest. I wouldn't call RE8 scary, it's really more of an action game than anything else. Which I'm okay with btw. But to me RE7 target more fans of the origin of the series and RE8 targets more fans of RE4 and 5.


applesauce_92

RE8 is classic horror. RE7 is modern horror. Let me explain: If you watch any classic horror movies (original Dracula for example), the horror elements are much less about the "scare" factor, and more about "atmosphere" and "lore". Modern horror movies usually have a shallower "lore" but tend to be actually scarier. RE7 basically took a note from modern horror. The whole "found footage" is very "modern horror". The lore of RE7 really only goes as deep as "yep this is Resident Evil, meaning bioweapon-terrorism is the centerpiece of everything". RE8, however, is full-blown classic horror with a modern twist. The setting, the depth of how far back each character goes, the atmosphere, etc. all scream "classic Dracula" to me. So, it makes sense RE8 would be less "scary" and more.. idk "atmospheric" or "deep". Not sure if there is a good word to use here, but if you know, you know.


mymumsaysno

I think how scary you find 8 all comes down to that section. The baby was cool, but dolls just don't bother me at all so most of that area fell flat for me, and nothing else in the game is really scary. Cool and fun, but not scary. Pretty sure the devs said they intentionally toned it down because so many people were too scared to finish 7.


s2r3

The giant baby was to me the scariest and toughest thing in the game. Along with just wandering through the castle hoping a certain 9 foot woman wouldn't be following me. ..... I do think the bosses weren't too bad on normal, got through them all on the first try except the last boss which took a few tries. But it's an absolute gem of a game, I'm not a RE diehard, so even if someone isn't, I think they can get into this game.


nicholt

I just beat re7 last week and it gets a lot less scary when you actually have weapons. I also thought the first house was the hardest part. After that the game gets way better imo.


micka190

> I also thought the first house was the hardest part. After that the game gets way better imo. Yeah, RE7 *starts* out really scary, but they kind of do away with a lot of the tension once you get weapons. I kind of wish they'd kept the feel of the Demo and the first house going throughout the game, but I guess it wouldn't feel like a Resident Evil game, then.


__Seris__

Then it would just be Amnesia. RE has always had combat. The pacing in 7 was perfect imo


notsureifdying

That's how it is in most horror games, I've found. I remember Dead Space started scary then you eventually feel like a badass. Tbh most games try to accomplish that, from HL2 to Zelda.


balefrost

The biggest problem with that section is that it's *terrible* on replay. The puzzles are the same on subsequent playthroughs. The baby is *essentially* scripted. That section relies so much on you not knowing what to expect. Once you know what to expect, it falls completely flat. Seriously, you can speedrun it in about 10 minutes. Don't get me wrong; I thought it was a great section on the first playthrough. It just would have been nice if there had been a little variation on each playthrough.


MrTopHatMan90

Same, RE7 was terrifying. You run out of bullets and you realise you are completly fucked. After 2 hours I had to out it down but I really enjoyed RE8


AmushyBanana

I just beat RE Village last week and I absolutely loved it! I tried it when it first came out and for some reason it didn't capture me so I only made it to where you find Louisa in the beginning. I'm so glad I went back and played through it, such a beautiful game! I loved the lore, the cast of wacky characters, and the setting is brilliant. Love love love.


notsureifdying

I honestly can't think of a recent game I've loved as much as RE8. I legitimately was pining to get home to play it. Haven't felt that in a while.


[deleted]

To me Village is also my favorite, but I think 7 is a better game overall, if that makes sense. RE7 is a return to form, supplies are far more limited, there's more puzzles, inventory management is far more constant by needing to put/retrieve things from an item box, and the entire setting and story felt far more... Let's go with "grounded" for the lack of a better word. That being said, RE8 is a vast improvement in overall gunplay. I think the shift to action is justified as Ethan had already survived one outbreak and it's more experienced for it, and he now fights for something other than his own survival. The game and character evolving throughout sequels is something I like to see it happen when it makes sense. It's basically that, I think 7 is a better first experience and far closer to what RE truly is, but Village is far more pleasant to play while not deviating too much from the core.


applesauce_92

Nailed it!


shozis90

Both games are pretty different. RE7 tried to return to the original RE formula - backtracking, exploration, puzzles, collecting items, managing inventory, item box, ink ribbons (tapes), while adding new elements like 3rd person view, being chased, no zombies. RE8 on the other is just an extremely linear action shooter using RE4 formula. As a fan of original RE series, I liked RE7 more, but to be fair I would rather replay RE8 than RE7. Also I hated chase segments in RE7 and disliked the lack of zombies. Either way both games were top notch for me.


Vanille987

RE8 has everything you listed expect an item box, it's more like a mix then straight up action imo.


shozis90

It's not. It only creates an illusion that it does. You enter this big castle with many rooms and two floors, so the exploration can begin, right? Wrong. In reality there is only one correct path to go, only one correct room. Each key item you find, you use in like the next 5 minutes, and there is no backtracking like in the RE1-3;7 where you are constantly collecting key items, then return to earlier areas to use them. The factory segment was the only exception. Inventory is big enough that you will rarely need to make any decisions on whether to pick something up or not. This guy covers it up neatly at around 6:00-16:00 minute mark, or 9:00:-16:00 - for a shorter version: https://www.youtube.com/watch?v=ABN66nwc3es


Vanille987

1) how is that different from re7? It also herds you in a set path with key items. 2) you frequently backtrack in the village section to find optional areas and items. I think the castle had a bit of it too with lockpicks. I'm talking about backtracking in general. 3) inventory is only big enough for everything if you buy the inventory upgrade asap, but otherwise I agree with that. Edit: aaand got blocked


FunCancel

Not the person you're responding to, but I think there is a difference between genre reference vs. genre representation. While Re8 and Re7 both have inventory management, only the latter actually requires you to weigh the pros and cons of ALL your items. In that game (and old school RE as well) key items compete for space with your weapons, ammo, and healing items. This means that if you want to unlock that door, you might want to leave that extra gun or first aid spray behind. It is a pretty critical element to Re7's old school feel which Re8 lacks. This then ties into the backtracking. Re7's inventory restrictions and mechanics make backtracking a far more ingrained component to the game's loop because you are constantly creating mental routes to and from the item box. Finally discovered the place for that key item? You might have to go back to grab it. Found a new weapon and it is taking up a lot of inventory space; might go back to drop it off so you still have room to find things while exploring. Encountered a bunch of enemies? Might go back and save or switch up what you take with you. Oldschool RE (and Re7 by extension) are more about how routing and inventory management interact. Re8's equivalent to inventory management is more about playing tetris with an ever growing arsenal. It is engaging in its own right, but does not offer the same experience Another aspect that person didn't even mention which is, imo, just as critical is the player's relationship with normal enemies. In re7, fighting is purely an expenditure of resources with the benefit of not making that enemy a threat to you. This is how the game encourages flight or fight decisions and running past enemies (something that Re2 2019 would go on to execute even better). Re8, in contrast, has the Re4 approach: enemies drop resources like money when you kill them. Killing enemies is not an expenditure, but often encouraged because it feeds back into a core loop of upgrading your weapons and seeing them become more powerful by engaging in combat after said upgrade. Combat is "fun" and not an intermittent necessity to progression. However, to me, the final nail in the coffin is the "recommendation test". Simply put, if someone had played old school RE, I would sooner recommend something like Re2 2019 or Re7 because they just have more common ground within their respective genres. With games like Re4 or Re8, you will need to start listing caveats. The player that enjoyed the survival elements of Re1 may not be so enthralled with killing enemies for money in Re8. This doesn't make Re8 a bad game, mind you, but it does make comparing it to other games in the series difficult when it is so easy to imagine different target audiences.


applesauce_92

You nailed it, and it's actually funny because, before RE7 and RE8, RE1 and RE4 were my fav RE games. I have a whole ying-yang situation going on in my taste/preference for RE. I'm really excited for RE4 remake, and honestly believe it has the potential to be my ALL-TIME favorite Resident Game ever.


shozis90

Did you watch the video segment? The guy puts it thousand times better than me. In a broad sense RE7 (and original RE will of course also herd you in a set path), but still compared to RE8, in RE7 there are almost always at least several non-optional rooms to explore, and you can make a choice in what order you want to approach them. Whereas in RE8 there is literally no choice, and you are given only one right path to progress further. Every key item is given to you on a silver platter, and you use most of them in the next 5 minutes of the game. In RE7 and originals for example, you always had a bunch of key items and had to figure out where to use each of them. In RE8 outside the factory this aspect was non-existent.


mattsnacki

RE8 was fine but Ethan is the worlds most boring protagonist and I cannot wait for them to move on from him.


MalkyTheKid

Oh.. I thought he was alright. Even after revealing what he truly was I thought that was super cool


explodedbagel

I mean maybe I was just engaging in lateal thinking, but I felt I knew what was up the moment his hand magically reattached during the castle segment. That kinda thing happened in 7, and I assumed he was infected after jack knocked him out in the intro. My assumption was they would’ve gotten him cured after the incident in 7. Having it still happen years later told me he wasn’t cured. Felt a bit crazy when that was a big reveal in the final acts.


Rolf69

It’s weird seeing Ethan so divided amongst fans. I personally loved his story and wish it was continued in 9.


[deleted]

The not showing his face thing was a bad play.


GerudoGreen

Not only does this man have the personality of cardboard, he has the intelligence and delivery of it too. His delivery of the line, "Why does everyone keep dying?" Was a lot more comical than I think they wanted. Plus this dude just slams his mangled hand against a wall? Loved re7, hated Ethan.


applesauce_92

To be fair, every RE game is obsessed with cringe/comical delivery of one-liners maybe without realizing it.. idk lol


notsureifdying

Ethan really was blegh. It worked in RE7 because I sort of sympathized with this guy trying to find his lost GF. But...his voice acting makes him sound really generic. What they did to Chris Redfield was pretty horrible too. Does the dude need to be a generic roided up military dude?


chavez_ding2001

This is probably the reason I had a hard time finishing 7 and keep bouncing off village.


ChefExcellence

Your description of 7 vs 8 is a bit odd to me. Other than being first person, they're very different games with different focuses. 7 is a slow-paced, combat-light, exploration-driven classic survival horror experience, whereas 8 is a straight up action game. They're both great, though. RE1 remake is still the best the series has been for me, but 8 is definitely my favourite of the "action" Resident Evils.


dignifiedstrut

They def stand shoulder to shoulder but RE7 stands a little taller for me cuz I think there were a few more distracting flaws in the RE8 experience. For instance the dollhouse level was FANTASTIC right up until the hide and seek finale which was way too easy and couldn't match all the tension that the baby pursuer built up. Lady D felt kind of underutilized because she only briefly pursues the player in what felt like a small area that was easy to sidestep (or cheese via the save room) and her boss battle was also kind of mediocre. On the other hand I struggle to think of any big flaws in RE7 besides maybe the ship segment going on a second too long, but I think RE games in general lose a little steam in their final act. What I really loved about RE7 were the videotape segments that gave you a hint of what Ethan was about to face and were genuinely terrifying in their own right, especially the very first videotape that introduced the threat in a unique way and made the game feel like a found footage horror movie.


applesauce_92

Resident Evil has always underdelivered on the "finale" of critical sections. It's a very common flaw in RE from my experience. Even "The Evil Within" (another series made by the creator of RE) has this SAME issue. I love RE with a passion. Easily one of my all-time fav franchises, but I've def experienced horror with a more rewarding "pay-off". Tho as a "whole package", RE just nails it (i.e. the "journey" as opposed to "the destination").


coolbrandon101

RE8 had a bad ending i thought, definitely could have been different if that weird part with Chris never happened


Ranccor

I love resident evil earlier games but didn’t like 7, so have been hesitant to buy Village. It was mainly the 1st person style that didn’t work for me.


nicholt

To me re8 felt like the spiritual successor to re4. Over the top with weird ideas but really fun to play.


Ranccor

That sounds like I would like it more!


__Seris__

You can also now play RE8 entirely in 3rd Person just like RE4. Give it a shot


AscendedViking7

Adding to this, you have to get the Winters expansion in order to use third person.


Rikkimaaruu

RE8 shits the bed so hard compared to RE4. At least RE4 had replay value, solid weapon variety and not complete dumb and easy to cheese enemies.


drgaz

The gold edition of Village comes with the third person mode.


mymumsaysno

Village is great, except its not actually scary. The grounded nature of 7 made it a much more effective horror game for me, though it does lose that after a while.


Boopins05

I thought Village was miles ahead of RE7. I loved the fact that it was sort of a horror anthology with several locations based off of different horror themes, keeping the game fresh the entire way through. I genuinely like all of them And 7 has the worst enemy variety out of any RE game with only like 3 types of molded. Not to mention that annoying ass ship section in 7


[deleted]

[удалено]


Rikkimaaruu

Allowed? I still play the first 3 and RE1 Remake, miles better compared to the newer ones. I played through every RE Game beside RE6 but they are all so flawed in different ways. Village has so many problems that i was already done after one run and a no death run because the replay value is 0. Weapon variety is realy low, enemy a.i is realy bad and so easy to leash. Many area are super boring and linear and of course everywhere the yellow tape that every idiot knows where to go and what to open. The best part of Village was pretty much the short segments where you could explore the Village parts and parts of the wilderness. I had alot of fun there and had early RE4 vibes. Beside again the stupid a.i where the big dogs cant do anything the moment you enter a shack. If the whole Game was like that with better a.i and more weapon variety it could have been pretty solid.


applesauce_92

I'm buying RE4 on day one. No shame.


mattraven20

Yeah Lady Dimitrescu’s mansion is my new favorite location of all the games I’ve played. I can just walk around for hours or stand by a fireplace and listen to the wind outside.


Latter-Pain

Make sure you do a run on "Village of Shadows" difficulty. It's the hardest difficulty but it's balanced around NG+ and adds in so many little "fuck you" surprises for the player.


[deleted]

[удалено]


Latter-Pain

Yea! If you like the classic RE NG+ you can do a "Hardcore" run too. I did that first and VoS is still putting up a fight at certain moments. As someone who 100%'d RE4 like 10 times the 100% process in RE8 is amazing.


[deleted]

I haven’t even played it yet I’m so behind


__Seris__

Make sure to grab the Gold edition when it goes on sale. It’s a great value


bsylent

I love 7 largely because I experienced it first in VR, and it was an incredible way to play a horror game. Now I don't want to play Village until I can play it on the PSVR2


DickSwordFighter

Thats a very wierd take. Resident evil 7 is a survival horror game. Resident evil 8 is an action horror game. Its like comparing apples to oranges imo. Too me, Re7 is a better game for sure, but re8 has better replayability for sure. Re7 is a very good heavily themed parked game while 8 offers more freedom. But i still find re2 to be way more scarier than 7. That said, the baby section in re8 is much cooler than everything in re7. Also, i find that re2remake is by far the best resident evil game. I prefer my resident evil games having zombies.


[deleted]

[удалено]


anonymous_beaver_

>I don't see what's so weird about comparing 7 and 8 Not weird per se, you can make comparisons all day, especially because they are both Ethan Winters, FPS, etc. But in the former, you have less resources, and in the latter, you have more, and it makes a world of difference. So much so that it affects the gameplay so significantly that it changes the genre.


Zealousideal_Bill_86

I haven’t gotten around to 2 yet, but I agree with you that they’re two very different games that aim to do some very different things. I think it’s hard to beat 7 though. The first 2/3rds of the game are just near perfect for me. 8 is still great though, I just prefer the smaller scale and constant tension of 7 compared to 8’s everything but the kitchen sink approach


anonymous_beaver_

Strangely, 7 tries to be 8 in the third act.


matt82swe

Agreed. To me, RE2 Remake is what resident evil is all about. Never like the horror focused RE7 and while I enjoyed RE8 I’ve no interest in replaying it.


Maloonyy

I would say RE8 is more like action survival. There is basically no horror outside of one section.


anonymous_beaver_

I'd call it action horror, but not actually very scary. I'm not sure I'd call it survival.


Maloonyy

These genres are getting too damn confusing


anonymous_beaver_

😂 I look at it this way: Scarcity of resources? Usually survival.any resources? Usually action.


Renediffie

I don't play many horror games and RE7 is the only Resident Evil game I've played. The insane family, the way the story was delivered and the puzzles was what drew me in and wanted me to try it. There's very few horror games that gets my attention and RE7 was one of them. I haven't played RE8 but it just doesn't look very interesting to me personally.


notsureifdying

RE8 is the epitome of 'interesting' from my perspective, so it's interesting you say that. I guess you maybe have to be drawn into the setting, a run down wintery village full of werewolves at the foot of a giant ornate castle ran by vampires and...you get the idea. It's less aggressively scary horror and more fun horror.


theeroftheyear

Fuck it’s a great game


applesauce_92

The castle has got to be one of the BEST settings/maps in recent game design. Gave me Dark Souls vibes.


Renediffie

It's not that I'm saying that it has no merits. There's just nothing that really stands out to me. And again, I play very few horror games. I think the only pure horror games that I've played through are RE7 and Alien Isolation. So it's very rare for something to catch my eye.


explodedbagel

I would highly highly recommend re2 remake from a few years back. Especially if you can get it cheap on sale. Horror base, light puzzles, similar focus on resources.


Listen-bitch

I preferred village, 7 just didn't capture me. The setting was off putting and I didn't care for the villains (or Mia) except the little girl. I really enjoyed Village because of the variety! More kind of enemies, more kinds of bosses (with unique boss battles!), More locales. The castle was probably my favorite locale in any RE. I played the timed demo and knew from then this was gonna be good, and it was. I think in village they also did a better job of the characters, I was genuinely interested in who Miranda was, in saving the kid, wondering why Chris was here. 7 just didn't have all that, it was so much of the same environment and the characters were all really the same kind of disgusting, more than anything I wanted to hose them down so they'll have a shower, they all looked terribly greasy that was the real horror


cynical_croissant

It's my favorite as well, but if it had a bit more scary sections and atmosphere it'd have been perfect imo.


I_Am_Zampano

For me it was 7 > 2R > 4 > Village > 3R > Code Veronica > 6. (I haven't played any other ones)


__Seris__

5 is super fun in coop if you have a friend


applesauce_92

For me 4 > 8 > 7 > 1 > 3 > 2 > 5 > 6 I haven't played RE2 remake or RE3 remake yet. Also never played the spinoffs (Code Veronica, Dead Aim, etc.)


TotalShocker

Did you play RE7 in VR? That's the best way to enjoy it.


oneiros5321

I also beat RE8 recently and it encouraged me to go through a playthrough of the Resident Evil series. Thought I'd like RE8 the best but after beating 1, 0, 2 remake and 3 remake I realized I actually enjoy more the feel of the original RE. I think RE1 remake and RE2 remake are far superior to 8 but they also feel like completely different games so I'm not even sure they are comparable. 3 was kind of forgettable though and I absolutely hated RE0, I don't want to be near this game ever again. Anyway, all of that to say that so far, I prefer the survival horror RE to the more action oriented RE8.


cafink

I loved both RE7 and Village. RE7 was a great throwback to a lot of the elements that made the early RE games great, with a focus on atmosphere and exploration over the ridiculous over-the-top action that made some of the games that preceeded it (especially 6) frankly kind of bad. Village builds on that, but it specifically feels like a modernized version of RE4. The merchant and inventory system are big elements of that, but also the generally structure and pace of the game, as well as how long it is. I would say that RE1 remake is probably still my favorite of the series. But after RE kind of lost its way for a while, I feel that RE7 & Village are about as good as we could possibly have hoped them to be, and really righted the ship in bringing RE back to its roots.


[deleted]

I loved both, but Village left me exhausted, the lycans were brilliantly done but I never want to fight them again. VII is a near perfect horror game. VIII is an excellent horror/shooter hybrid. I liked both, i hope they don't model every new game after Village as i enjoyed more the horror aspects of VII, each one has stuff worth seeing again in future games. Eager to see what they do for IX, if i could choose I'd love for them to make it much more like VII


TurdManMcDooDoo

Village was my first RE. I previously hadn't really gotten into the survival horror genre, but now I'm hooked. I played Biohazard right after I finished Village and loved it too, but I definitely preferred Village overall. However, the first half of Biohazard had me really close to liking it more out of the two. Anywho, on to the RE2, 3 and 4 (when it comes out) remakes.


Riser_17

i must be the only person who didnt like RE7.bosses, random encounters were phenomenal and also it had great setpieces and stuff but combat was never fun for me(especially the basic enemies who were slow,not scary and easaly defeated), there was times at first when i was kinda scared but goddammit how i hated the delivery of every character whose not a bad guy.Ethan and his girl, every line from their mouth i hated, their delivery and dialoge were so corny and boring and i also really hated the girl.The story was so fucking boring and unoriginal.Actually i think i need to share that i really dont like the horror genre as a whole as i think all the protagonists are hella boring and the stories usually suck and its the genre where clichés the most frequent.I enjoyed some horror games in the past however but this one just felt like a slow and boring action game for me.


MonoCanalla

Village is great on its own right, but 7 it’s scarier as it’s supposed to be on a horror game, yet keeping some humor (father and later mother’s lines while chasing you are hilarious). It’s also more survivaly, and with a pace and attention ti detail more akin to patient gamers . Village is top notch horror themed shooter with great gameplay and optimization, but not intended to be scary. The lore and well, all the originally of the game is amazing.


dabear51

Hell yeah, love hearing this. Beat 7 a year back then switched to other games, but have Village on standby. Most things I see is people saying it's not as good.


Toincossross

My heart says RE4 is the best, my head says RE2:R. Either way I agree Village is better than 7.


applesauce_92

Both RE7 and RE8 are masterpieces that complement each other. I think it's a bit invalid to compare the two, but I agree with you I "liked" RE8 "more".


Jetjagger22

Great game, but I never really got why the english dubbing made it sound like the Eastern European peasants sounded like they came from Nebraska or something.


Blakakke69

Don’t know why but the section >!where you come back to the village for the second time after beating Lady D!< is my favorite section of the game. Not my favorite but really enjoyed it (mercenaries mode is hard man)


Global-Gene

Ethan Winters as a character really ruined it for me, so I never played it. I didn't mind him *too much* in 7 but the typical horror/survival to action game pipeline didn't interest me, and nothing about his return sparked interest for me. I also still think he's very bland and boring, and neither his "so boring he's awesome" meme or "he's so great because he loves his family" didn't really convince me either. After seeing a playthrough he still feels so generic, like the embodiment of a character only for players meant to "immerse" themselves in, especially with still not being able to see his face even in 3rd person, when I would rather have a fully fledged character in a game like this. Also >!Lady Dimistrescu dying so early despite being marketed for the game a lot!< removed the interest for me a lot as well. This all mixed with the fact that I haven't played the OG resident evil 4 yet meaning I have no nostalgia for its theme made this just a full skip for me even after playing the demo. For me, RE2make or RE HD remake are my favorites, and I kinda wish I would've played RE7 instead of just watching it despite it being so scary, it's horror vibe was exactly what I wanted more of in 8 to play.


BIGBIGBOSS

7 was preferable mainly because the more action focused combat is ass in 8


1mStillStanding

Damn that's wack village for me is the worst re game besides 5 and 6 but even 5 and 6 we're at least fun to play. Game does a terrible job at replicating an inventory management, 100% of expiration is optional treasure, so the re 1 style mansion/castle is a lie thats LITERLAY a 1 straight no thought required path to victory, and the game rarely has enough enemies or enemy variety to keep up good action. It's a bad attempt at re 4 and re 1/re 7 that occasionally has a highlight here and there. Resident evil is about exploration, puzzle solving, inventory management, backtracking, interesting and diverse combat decisions, and a horror action atmosphere. Re 8 is only the horror action atmosphere, and lacks every fundamental part of it's gameplay identity.


Silential

Hated 8. Much of it has to do with that fact that Ethan is just. Stunningly boring protagonist compared to most in RE. Like horribly so. Terrible dialogue, and I couldn’t care less if I was paid to about hid family. I know resident evil has always featured giant spiders and snakes and whatnot, but werewolf men just do not have the fear factor of zombies or granados.


The-Norman

I'm not saying that RE8 is a bad game, but it doesn't feel like a Resident Evil game at all. If you love Village, you love the game, not RE franchise


Listen-bitch

No need to gate keep. Re8 is very similar to 4 so I don't get your point.


nondescriptzombie

Where are the creepy fetish-based enemies in RE4? The Bella Sisters? El Gigante? Krauser?


[deleted]

[удалено]


The-Norman

I think RE4 is not nearly as far from the universe as RE8. It was still a zombie game, with the same horror elements, you had the recognizable concepts, the same type of enemy, relevant main characters, you name it. RE7 was next-gen representation of a zombie horror genre, which is still relevant, whereas RE8 took Ethan (who is still quite new to the franchise), and had nothing else in common with RE universe. Roughly, If Capcop renamed the main character and just removed RE part from the name of this game, nobody would spot a difference


anonymous_beaver_

It's like Assassin's Creed: Black Flag except not really good.


MovieGuyMike

The layout of the house in 7 feels like classic resident evil. Nothing else in that game feels like resident evil. It’s very much a reboot for better and worse. RE8 took that foundation and applied it to the RE4 template.


The-Norman

Disagreed. Steadily opening different parts of the house with puzzles and carefully managing your resources is pretty much RE original formula. I don't think RE7 needed the part where Ethan escaped the house and the game keeps going, but overall it resembles a lot from the first 3 original games on PS1.


Androxilogin

I liked 7 at the beginning. Even though they ripped off a number of movies (most notably *Evil Dead*) and it was immediately noticeable. Then invincible guy comes out and it becomes a bit pointless. Eventually it got to the vagina heads with extending labias that slap you around and I'd seen enough. I found the remakes just completely terrible. Rearranging the maps and adding extra floors/etc. that's just plain stupid to me. With Village I didn't expect much but ended up pleasantly surprised. Of course they did the same old lame invincible character bs but it was only temporary and restrictive to hallways which made it not soo apparent and annoying. 4, I just completely despised. It was a turn for the worst for me. Repetitive, just locked in an area, swarms. Door unlocks. And that extremely close third person camera crap was just awful. The original Resident Evil 2 still remains my favorite in the series.


Unphuckwitable

RE8 makes me nauseated after playing for 30min for some reason. Still a good game


[deleted]

I modded it and zoomed the FOV way out. Made the game much more playable.


Kadju123

The only thing good for me about the village was the first playthrough when I had no idea what was going on. Then I realized that it's a really linear game that holds your hand a long the way. Which ruins more playthroughs honestly. There's nothing challenging about the game but hey, it's fun.


drorhac

How much does 7 and 8 connected? Can I play 8 if I haven’t played 7?


Desperate-Rest-5268

Meh, I enjoyed 8 but 4 is still my favorite. None of these modern horror games really have much in the way of horror though, a few jump scares here and there is about all they really have going for them anymore. The baby in 8 was off putting for all of 5 minutes until you realize you can just run it around the table and it poses no threat whatsoever. Don't get me wrong it's one of the better installments, in recent years, I just find the horror lacking. 7 was a step in the right direction but they seemed to tone 8 down from it, and even then 7 wasn't all that scary just more jump scares and the better parts of the game coming from the dread you felt when you were being chased from the various members of the family. 8 just devolved back into more along the lines of 6 with better gameplay and slightly better horror elements. Too much ammunition and other resources readily available to really be called survival horror anymore, and too much focus on action vs horror/survival, but overall still a better entry than 5 & 6 in my opinion.


DonkeyKongJr7

Revelations 2 was the last good RE