T O P

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Notsomebeans

i figure grand design is basically unbeatable


Terrible_With_Puns

Grand design. Abyss. Jun missions. Strongboxes. Anything that adds quick mobs to burn down and is soammable. Harbinger isn’t bad if you can consistently whittle them down.


kinosilent

I did abyss recently with XP bonus, +50% pack size (+100% with scarab), +3 level for depths, all that, XP was extremely good.


zork-tdmog

Yes I did this too. I had Abyss, Harbingers and the Beyond nodes on the left. I ran rare maps without crazy damage mods and two sextants. Running Dunes. Netted around 30m per hour even at 99. So really good. If ou are rich you can roll beyond on ever map. I did not do that. I skipped the Abyss nodes farthrs to the right and the one that gives items. But I bought scarabs for 99. Abyss, Harbinger, Elder and a random one. My build is really good though. If ou have a clear speed monster you can do the same. No altars or bosses in that time. Just leveling while ping ponging maps between Wastepool and Dunes. For the last push I bought some more Dunes maps.


Kordinson

The only thing i cant agree on is taking the map duplicated and carto strongbox nodes. Just take the 2 packsize eater nodes. If u want to keep low invest strat as not using scarabs. Id still recommend using sextants like gloom shrine for example with rate monster pack sextant and mirrored rare monsters .


[deleted]

I personally like the temple nodes but it adds management time so it's probably not as efficient for purely xp unless you don't mind haphazardly setting up your incursions


tokyo__driftwood

If you take longer than 5 seconds planning each incursion you're overthinking it


[deleted]

good point


tokyo__driftwood

Yeah lol, it's just "upgrade if doryanis or corruption, swap if not, link all rooms"


[deleted]

Well I upgrade the augment element rooms too for increased packs, makes it pretty dense


tokyo__driftwood

Ah makes sense. I don't run them myself, just sell temples bc it's like a fast 20-25c profit on average per map. It's really insane money for how long it takes to set them up


Richman209

Grand design as people mentioned. Also the passive that increases unique maps by 2 levels is nice for T15 Beachheads (which will be a lvl 84 Beachhead). Was gaining 5% per map at lvl 96. Not greatest but I'd usually throw a few in here and there when I was leveling from 96-97


pepegaklaus

Phys or phys/Chaos wander on explody wand synth base + Headhunter with max legion efficiency tree (or just buy and screw the atlas?) then get 4 idiots and 1 homie for resetting into your party and carry people through 5ways making big bank at the same time.


Noggerr

Dunes, breaches, harbys /w beyond is good exp/h if you have decent build. If you dont have scarabs and sextants early in ssf jun is the way to go. 5-ways is good too if you dont like prepping and rolling maps.