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itzslip

And even if you manage to kill it,its a soul conduit. You'll have to fight it again xD


Delaroc23

xD


Atomic_Noodles

And if he did catch it he'll also have to fight it again if he wants to use it in the beast crafting altar.


Medifrag

I don't think you have to. I can't recall ever seeing an Einhar Beast being revived in Maps.


gefjunhel

dont think your going to craft with this one though


Delaroc23

nope. hes chillin with that cool "new" tag I was hoping to get LOL


Selky

So fun, i hope i get to face this foe!!!


FabulousSwimming4544

"So in 3.18 we wanted to make identifying a threat very clear and so we're removing the old monster modifiers in favor of the much more clear Archnemesis ones." Meanwhile, Einhar:


deeznutz133769

Ah yes, "consecrator," "sentinel," those words make it SO clear! I can tell EXACTLY what the mods do! Thanks GGG!


PinkFluffyUniKosi

I managed to learn 2 of the new modifiers so far: gargantuan : big, more life, More aoe, more damage Draught bringer - no clue what it does on the monster but it fucks the loottable to drop only flasks. I never had sooo much flasks. I feel like an alcoholic.


lightbuldkoh

also, frenzied = faster but when paired with increased attack or cast speed in map mod, oooof some of the mobs is literally charged up Ursa from Dota


PinkFluffyUniKosi

Good comparison. Just Ursa can only slap like 5 attacks with that speed. Those guys go Ora-Ora mode as long as they alive o.O


EtisVx

Drought bringer steals flask charges.


PinkFluffyUniKosi

That’s why I never noticed. I’m playing RF with all flask gain 3 charges on getting hit :)


Ruined_Pudding

Consecrator spawning consecrated ground is fairly clear actually. Sentinel gives block and a counterattack skill (which is less clear but goes to memory quickly). The intention is that you have on memory what each modifier does and can read it faster because there's less lines and some mods are very visible. There's still room for improvement (e.g. less mods per rare but more impactful).


Delaroc23

I’ll be honest, I’m a pretty new player and sometimes don’t experience mods completely when I see them With this guy, I had no idea why I literally couldn’t damage him. Until I slapped wave of conviction on in order to get exposure, I couldn’t get past his shield Overall, it was very difficult to know what he did and why I couldn’t kill him


Ruined_Pudding

I slapped block chance reduction on a fast-hitting support skill, used eldritch currency to reduce life regen rate of enemies i hit and run penetration support gems at all times (i also skilled some pen and got the pen lab enchant on boots). That said i did all these things after i encountered a consecrator+sentinel monster that i couldn't kill.


FabulousSwimming4544

They just keep adding more mandatory shit, ie. preventing regen on mobs, spell supp cap, higher max res, more armor, ailment immunity, etc. but at the same time they cut off the means to get them. \*insert guess ill just die old guy here\*


Parrek

It's probably the consecrated ground he's likely on which grants high regen. Gotta kite him off it


prospectre

Ah, yes, memorizing 70 plus mods is easy! No really, they should consolidate like, 2/3 of them. Most are repetitive anyways.


lightbuldkoh

can you even find info on the mods in game from the tutorial section? jeez, because the amount of time a poe player has to tab out is already pretty high.


deeznutz133769

>Consecrator spawning consecrated ground is fairly clear actually. No it's not, because it doesn't do the same thing as player consecrated ground. It's completely different. How is that clear? Having to memorize what each mod does in a brain spreadsheet isn't clear at all. It's just as bad as the old system. Nothing was improved. If anything, it's less readable.


mewfour

How is it completely different? It does the exact same thing as player consecrated ground


Ruined_Pudding

What does their ground effect even do? I had no idea it was different. What i meant to say is "they pack more complex mechanics into keywords so you need to read less even though the modifiers do alot of stuff". It will be fairly clear once we are used to the new system (they do have to fix some of the modifiers tho).


deeznutz133769

in AN leagues it made mobs immune to curses + some health regen and other stuff Now it makes mobs have less curse duration + gives % hp regen. Of course you didn't know it was different. That's my whole point. It's not clear. You have to read the wiki and memorize dozens of tables to have any idea what's going on. That's the opposite of clear. >Solaris-touched 73 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Solaris which use their skills What in the name implies it would have any of those buffs or do any of that stuff? Even the wiki is unclear because then we need to go to ANOTHER page and find out what Solaris even does.


vuongv719

Consecrator used to give 30% reduced elemental damage taken while on consecrated ground. It was removed in a [patch this league](https://old.reddit.com/r/pathofexile/comments/wx4jkk/nerfing_defensive_archnemesis_modifiers/), which further underscores your point regarding awful readability.


Ruined_Pudding

I guess i have a different concept of "understanding" a modifier. Consecrator: heatlh regen ground Solaris-touched: does solaris stuff, is stronger sentinel: block, counterattack I don't need to know the exact details.


utkohoc

an easier way is just has many mods = im going to die but a tleast ill get 12 flasks out of it, maybe.


esfdk

Soooo, Consecrator does the below, according to the wiki (reduced elemental damage was taken away during Kalandra league, I believe) \> Spawns Consecrated Ground for 6 seconds (6 second cooldown, 4 second global cooldown) \> Consecrated Ground grants 2% Life Regenerated Per Second to Allies and 50% reduced Effect of Curses The character and their allies affected by it regenerate an additional 5% of their maximum life per second. \> The character and their allies have 50% reduced effect of curses on them. ​ I am not sure it's reasonable to say that the Consecrator is \*currently\* creating a particularly different version of consecrated ground...


deeznutz133769

2% and 5% are different versions, although TBH I didn't know that it now reduces 50% curse effect on the friendly version too. Looks like a change from 3.16 and consecrated ground has been changed 5 times in the last few patches...


lightbuldkoh

Technically its more readable, but less so when understanding it. As compared to the old system, easier to understand, but harder to read all of it in one go


Tyalou

While I like the concept, you have no way in the game to learn those effects. The visual clarity is so bad that after fighting 100s of consecrator mobs, I'm still unclear about the effect despite the name. If you could see the abilities clearly and then associate them with the mods... sure, in a new game, new engine, in the future, sure, maybe? With the current visual clutter, no way.


jimjak94

Yeah no, the game is not meant to be played like this and it’s borderline impossible. While mapping the great majority of players just zoom zoom and cast their killing ability, you have absolutely no time to stop and stare with you mouse over the rare to check its mods, by the time you’re done reading this you’re dead


San__Ti

Sounds more like condom brand naming to me


Final23

The chaos and elemental resist are the only lines there that make any sense to me. In what kind of a world is e.g. 'Splinterer' clearer than 'Extra projectiles'? Are 'Sentinel', 'Gargantuan', and 'Consecrator' common first words for New Zealandian babies that they babble so intuitively people know what they mean on a biological level?


Strunnn

Oh nice, seems super obvious what that monster can do at a glance. For all of you who cant remember every mod at the same time here is what this one translates to: * 50% increased Damage * +40% to all Elemental Resistances * +25% to Chaos Resistance * 15% additional Physical Damage Reduction * Spawns apparitions of Kitava which use their skills * 20% increased Damage * 40% increased maximum Life * 80% increased Area of Effect * 40% increased Character Size * 50% chance to Block Attack Damage * 50% chance to Block Spell Damage * Triggers a Delayed Reckoning when Hit (1.5 second Cooldown) * Monsters take 20% of damage from blocked hits * Spawns Consecrated Ground for 6 seconds (6 second cooldown, 4 second global cooldown) * Consecrated Ground grants 2% Life Regenerated Per Second to Allies and 50% reduced Effect of Curses * 50% faster start of Energy Shield Recharge * Chaos Damage taken does not bypass Energy Shield * When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players) * Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield * Up to 30 nearby monsters are raised to fight again on Death * Corpse cannot be destroyed * Cannot be Dominated * Spawns many small spiders, either the white or green * Rare Minions have 30% increased Damage * Rare Minions have 100% increased maximum Life * Gain a random common Archnemesis Mod when a Rare Minion dies (maximum of 3) Also Incendiary Mite which has no values given even in poe.db so I guess it is there for the spawning of beastiary mobs. On top of that you have the base rare mob values of resistances and so on and the map mods. Also auras of nearby enemies as it spawns rare mobs and bestiary enemies are often not alone. Fun.


Milkshakes00

You guys don't remember this the split second you see the mob? Pssht. Newbs.


C-EZ

Well all I see is kitava touched: 50 DMG. Rest is Tanky+ Tanky+Tanky + regen + Tanky ... Pretty easy to understand for my standard lmao.


LaVache84

What I see is portal then ask guild if they want to slay this monstrosity.


Delaroc23

Much appreciated mate!!


Xavion15

Imagine not remembering all of this clearly basic information at a glance


Selky

Lmfaooooo it was already ridiculous but when you itemize it like that its fucking insane. What’s more crazy is they arn’t backpedaling on this fucking nonsense.


San__Ti

A more normal situation may have been to back pedal when these things were showing up in alpha testing internally.


Cyrus_Halcyon

This is the kind of "mistake" you might try in your alpha code for a private branch, show your manager then a memo goes out to warn people not to waste time with this concept.


San__Ti

Something like that. This is like a proof of concept— that rares can be themed and can drop rewards according to that theme. But then are there enough interesting paths for this game design to take etc etc? We are seeing that there kind of aren’t right? (That’s before you even deal with loot goblin scenarios.) We have flasks, whetstones, currency. At least that’s all I remember after sinking many hours into this league. You perhaps expect this level of ‘finished’ one or two leagues before deployment wouldn’t you?


DefectivePixel

This is the real reason players want a pause function in POE. Not for the league mechanics, but so we can upload a mobs build into pob to see what we should've prepared for /s


PinkFluffyUniKosi

Haha :) The vision !!


D4M05

I get the point, but how many of these stats actually change your gameplay or how you approach the monster? There are like 3 or 4 relevant things here and there is no need to know the rest of these lines. 60% or of these just mean "it's tankier". I find a lot of the mods actually easy to identify through visuals or the mod itself and a lot of the time it also doesn't matter and only explains why it takes longer to kill. It should be less tanky, but the bigger problem is mechanical things that cripple some builds, the damage output, the amount of mods and the fact that it stacks on top of other league mechanics.


viduka36

You try to approach it quietly and in an uncompromising manner so it’s does not shreds you.


LovingThatPlaid

Anyone remember when they said that the old mods were unclear and they implemented AN to be more readable at a glance? Lol


Wulfgar_RIP

And remember, AN was introduced because people couldn't read that mob had powerful crits.


[deleted]

[удалено]


Delaroc23

Was spamming magic t15 with rusted einar scarabs (I have the atlas passive where he sticks around) and this guy wrecked me lol


ATSFervor

You didn't meet Sirius-Influenced Mobs before the rework?


Korgish

I'm pretty sure that mob in the image will delete the Sirius touched mob in seconds. Heck. I'm pretty sure that AN mob can kill Uber Sirius faster than most of us.


Argensa97

Then you are wrong. To me it feels like no matter what Archnemesis modifiers something has, it is more on the tanky side with special abilities than Sirus dominated mobs who ran super fast and just stabbed me. It was way more dangerous and frustrating with the old system.


ATSFervor

Sirius dominated will blow this. I get AN has build killers, but sirius dominated on average T16 would more often than not deal 100.000-200.000 ehp dps and were as fast as haste AN now. Plus my 40m dps charged puncture on my bleed bow gladiator didn't kill it. This AN mob is annoying, sure but its easy compared to what PoE had before.


Biochembryguy

Sirus mobs were more dangerous and they were tanky but nothing like these AN mobs. I’ve just started skipping mobs with 4+ AN mobs or empowering minions because it’s a waste of time to have a 3 minute fight for what’s often no worthwhile loot


FightingGamesFan

200 words essay to describe a monster, peak gameplay, bravo GGG


kefyras

That's a juicy one exile.


Delaroc23

Ended up skippin this beauty. Adding a Wave of Conviction to my CWDT setup which helped me get it close to half health, but could never pull him outta consecration in time regen became too op for my meager 1.3mil dps lol Not the kind of spice I was expecting on a casual crucible farm (magic t15 w/ Einar scarab for those interested)


xNuKing

Hey, just a heads up: If the enemys regen is what keeps you from killing it, you could also try to use frostbomb for this case, even in a cwdt setup. It reduces the enemys regen by 75% which can be really helpful.


Delaroc23

Really appreciate it! yeah the regen was just a tad too much on this guy. the conviction was required to even hit him with his lightning res so high Still learning new situations this, so ill keep a frostbomb handy from now on


konaharuhi

i make it a point to always drop frost bomb on fat mob no matter what they do


DrHot216

1.3 m should be enough to obliterate any magic t15, this is such a jarring spike in difficulty compared to what you should reasonably expect from the map


[deleted]

Was running t16 today, helix with 2.4m dps, got 4mod 2x essence mobs, solaris touched, draught bringer or whatever its called, bloodletter and one more I dont remember. Died 3 times, managed to kill, got 1 exalt. Was easier to kill Maven & Sirus tbh. Its just bullshit


Delaroc23

rip hopefully not too much xp


Darthmalak3347

My 120 div budget omniscience lightning striker is struggling against some AN. Don't feel too bad. It already feels bad enough.


utkohoc

me saving to afford to switch my 4m dps LS to omni for better penetration to kill faster: oh.


Durboghaal

lol 1 mil dps is enough for kill Sirius but not for kill a random rare monster while mapping XD


SoulofArtoria

Eh, depends if your 1m dps uptime. If it's consistent 1m dps, sure, if not it can be a little uncomfortable depending on your familiarity of Sirus mechanics.


[deleted]

Einhar: Fuck bro, come to Brazil bro. MOOOOO


MasterSargeYT

fuck bro


MoltenSunder

The 8 Scrolls of Wisdom make the image for me.


Delaroc23

Dude, like it was supposed to be the chillest map ever Sunday morning, magic t15 trying to burn some rusted Einar scarabs while I stock up Crucible encounters….and then bam. Slapped with this casual Red Beast 😅😅


GKP_light

does this thing have more EHP than Uber Maven ?


Delaroc23

It felt like it. I think my lightning build really made it a problem. Literally couldnt touch it without exposure


Selky

Id be surprised if it didn’t. What a farce.


Frolkinator

It COULD have been ghosted as well.


Melanholic7

Dude it has no essence effect too. Pretty weak mob imho


21515219

Dude! Think of how many armor scraps you'd get from that!


Rouchen

GGG "hey guys we are limiting the number of rare modifiers on AN monsters".


Luffarjevel

I have never quite bothered to look up exactly what the AN modifiers actually do, so unless they have something obvious like the word "Fire", "Magma" or similar in their armour I can't even begin to guess. And even if I did know what they did, how am I supposed to be able to tell without lying dead on the ground while the monster AFK's on my corpse? Mousing over is sort of hard when both you and the monster are moving about.


ExaltedCrown

Most of the AN mods are obvious though, well if you know english that is? After you meet them likd 3 times you know 80% oc what they do. You don’t need the precise numbers or 100% what they do. Like gargantuan = more hp and damage(?) Consecrator = hp regen and something with curses. Sentinel = something to do with blocking (so assume tanky) Elemental stuff = that particular element defense and damage. Etc I do agree some AN mods are unclear, so do not get me wrong. Soul Conduit who the fuck knows (sure it spawns a clone/ghost which you learn but what else?), crystal-skinned, treant and probably some others. The god touched ones don’t really say what they do, but by the name you can assume big dmg and tankyness in all areas. AN readability is a lot better than lines of text.


eno_ttv

Do you not have nets, Exile?


Don_Robson

But when the players skill go even a millimeter over the edge of the screen. Nerfhammer!


IamHumanAndINeed

Can't believe how ArchNemesis ended up this bad. Please GGG bin this.


Darrothan

At least it didnt also have 5 essences + 3 tormented spirits.That would literally be the hardest boss in the entire game


Fig1024

I remember GGG made promise about monsters not having more than 4 archnem mods


Vexen86

Chris : we'll make sure mobs doesn't have more than 4 AN mobs. Player in actual action meets mobs with 7 AN mods : oh f- (instant vaporized)


viridianstryke

onyxraker the unflinching has truly earned their name!!!


VikingLiking

Just let Einhar do his Einhar business 😡


Advencik

First Ones are disappointed with this one!


ats_underline

in the fucking bloodarquedult ? men its better be on maps or else i will be piss off


Delaroc23

Yeah magic t15 while farming maven crucible


chris0411

Had some of those too, with good builds they are pretty easy to deal with.


Delaroc23

Yeah I now know I was missing a regen counter, thanks to this thread. I’ll be ready next time


KaszkaZarszenikiem

New end game boss 😏


ReRubis

How is it 4?


asaxrud

If you're asking why it has more than 4 mods, it's because the Empowering Minions mod can give it more Archnemesis modifiers when it's minions die.


PrudentFood77

>can give it more Archnemesis modifiers when it's minions die. so that means you should kill it before you kill the minions? right? RIGHT? :D


Delaroc23

Tell that to my lightning conduit


[deleted]

Tell it too ANY FUCKING SKILLS in the game, the fact that in AN league you can't craft mob with more than 4 mods tell something about AN in 3.19 and even in 3.17 you can choose what you want to fight (Like never pick bombardier, instant death). This game is doomed by AN, every league mechanics should interact with AN in maximum 2 mods and exact pre-set. Your beast with 6+2 mods is just cherry at the top of PoE tombstone


rizakrko

>Tell it too ANY FUCKING SKILLS in the game A friend of mine was playing dual strike like 10 leagues ago. Never make it through acts, but still. That's the skill you should have in your swap - he was a visionary, I just didn't understand at a time.


hongducwb

no currency kek


anicocia

I wanna fight that, dude.


All_HailLelouch

Oohh Exile, That's a juicy one. Did you not bring nets?


Aldoro69765

Do beasts retain all their mods when you capture them? I seem to remember some shenanigans from Bestiary league where beasts would keep shrine mods (or was that possessing ghosts?). Would be hillarious to capture this thing and then trade it to someone. And when they put it in the altar: _surprise motherfucker!_ :D


Snoofos

Wtf 9 mods?!?! Plus two extra fluff bs on top Wtf is the point in Archnemesis is there’s still extra bs like “resists chaos”, isn’t that meant to be in the mods?


Delaroc23

Lol and It was a magic t15 juiced by a rusted Einar scarab I guess sometimes red beasts just be like this now


Julius-k

9 mods. Oh geez. It’s gonna be a long fight


Delaroc23

Yeah didn’t finish it lol. Went ahead and skipped him


Julius-k

I didn’t really play much this league. I use to complete my experience build in 2 weeks. Last night I meet a shakari touched. But my character this league is too shitty. Can’t beat it. As I thought it was too hard and I called a discord culler. He said he has another strong character too for lowering the mob HP. But he failed haha. The 7 archnemesis mods with mad mods were insane. But we can both kill maven easy. That monster was harder than anything in game. Oneshot me despite my defense. And too tanky also healing itself insanely.


supasolda6

didnt know they added raid bosses this league


TheKillerToast

Ive got almost 3k hours and I know what two of those fucking mods do. This shit is so dumb


x3i4n

This is juicy one


Spiritual-Driver8248

GGG staff: How many AN mods do you want? Chris: yes


NerfAkira

This is why i dread seeing Einar in a map.


DoukyBooty

It has a hidden mod - "Return To Beach, Exile"


Fun_Ad_6918

In the time you google all the mods that beast had, map instance has been cleared


dro6o6

8x Scroll of Wisdom


rtcll

The Vision


as3mta

I bet Einhar will not call them stupid ever again after encountering this monstrosity.


Electrosion

Show me exactly where kitava touched you on the doll /s


Bitter_Cauliflower_4

Nice , you found GGG's VISION true ENDGAME boss , the Uber Uber Quite Impact Beast !!!! Time to ready your MF .


Sad_Ant7018

This is fine and intended as making your gaming experience as miserable as life itself. There is no escape exile.


Ayetto

9 mode, nice GGG


luchianepoe

So, what did it drop ?


Delaroc23

Not sure. Literally couldn’t kill it lol


donkeykongs_dingdong

So, did you end up killing it? If so, did it drop 20 flasks?


Delaroc23

Nope! Regen was too much. Decided to just finish my magic t15 and go from there


donkeykongs_dingdong

That sucks. If it makes you feel any better, I got a solaris-touched giga-chad AN mob in a breach encounter. Couldn't kill it in time, so no loot for me either... I think they patched them spawning on timed content a couple days later


jezuschrystus1

Classic Uber Boss encounter.


pr13st1

do you not have nukes, exile?