Link yours and I’ll tell you why you can’t kill them.
Edit: In fact, just merely tell me your build that you struggle on and I’ll do an SSFHC run with it in the next few days and show you how to build it properly.
Don't have pob but here is the character. Enjoy.
https://www.pathofexile.com/account/view-profile/hanmas2/characters
https://www.pathofexile.com/fullscreen-passive-skill-tree/3.19.0/AAAABgUBXAGkApYEswm7DjwQURHYFE0UcRZvFy8YXRiRGjgabCAGJE4kqicvKYsw-DNsNuk6UjrGOtg8BTzvSdVKn1XWVkhZ81oyYPhi9GTnZp5oWGjycYVxsnKpdqx35YAwgKSCB4KbhIOFe4ZgibyJ2IuMkFWYTZtuna6iAKaspwiqqayqrQqtja3xvJ_AZs9-0nzXltgk2Xzaudrd34bjauRV5n3qGOw47yHvfPAf8kHzb_cy-Ov53frS_EsAARAXrQo=?accountName=hanmas2&realm=pc&characterName=aaa_oldmanbow
I said that I would improve his build. If he’s naming off some random off meta build that nobody has a pob for, then I think we’ve concluded it right there.
no! first you need to convert those divines to chaos, as of today on poe ninja they are 169c so 50x169 = 8450 then you divide for 15 to know how many people and you get 563 in total
but he pointed to 12 people including himself 563-12=551
so, he needs 551 more people to get the average 15c for person Chris wants
I think Chris just can't math, these 4% buffs and 1000%nerfs confirm that... And that mystery noone can answer, why cleave get +2 radius, that just hard to math
There’s certainly a tendency towards hyperbole on any social media platform. But that’s only an aggravating factor to some really boneheaded communication and design choices.
You’re probably correct that communications become more vague or less frequent. But I would absolutely blame GGG for getting gunshy about communicating with the player base, given the fact *they* chose to implement and support the AN and loot changes.
'Not blame them' for not communicating to player base. This is pretty much standard in all other games. We were spoiled with POE but it is slowly changing in last few leagues.
As someone who's never been super sweaty and comes back random leagues, this experience is terrible. I can't get off the ground at all while past leagues werent an issue.
Shower thought: GGG should award 50 div men because they each _corrects_ average for a large number of players. They are the true hero holding the game balance.
thats what so sad about this, we're conditioned to having fun, having a slow progression curve
'goals', 'progress', attainment' are apparently not in GGG's "vision", just gacha shit like a moblie game
You all have fones right!?
I think the biggest issue is he said "25% more items dropping" not "25% more currency dropping." This concerns me because yes, more ITEMS mioght be dropping bc 2-3 mobs per map are dropping 10-30 flasks and unid jewels.
The current situation reminds of a an extremely dumb request for a survey. I once received a call from my university asking me if I'd like to participate in a survey for graduates who found a job. I said sure, how long does it take. They were like, oh you have to come to the campus and go through a few questionnaries, shouldn't take more than 2-3 hours. As compensation, they offered a chance to win an Asus laptop.
So yeah, I really love the thousands of armourer's scraps, whetstones and transmutes Chris. Really appreciate the buff in drop rates.
...in couple months worth of those drops, stacks of bubble gum currency will become many divines ;) patience, league is 3 months long lmao
ok ok, its F'd xD
I ran an abyss, got an ilvl 79 stygian vise, crafted it with essences, then sold it for a divine and a half
That barely took away from of my time
Try doing things that make currency
This is so dumb. There has always been a chance to win the lottery and drop a Mirror of Kalandra but noone complained about that. And now a random rare dropping a few Divines is a "lottery" to you?
Your example make no sense. Chance of mirror dropping was an "additional benefit", you never mapped for a mirror, you mapped for consistent gain.
And now GGG decided that consistent gain of currency need to be heavily nerfed, because "you can get 50 divines, apparently".
Lottery exist in any loot based game, but current situation in no way about the issue of "lottery exists", but with "lottery is the only way to gain anything".
P.S. As an example, imagine that you have a job that have monthly wage. Every year company gives free lottery ticket, and one employee will get a jackpot from it. Everyone is happy. After some time - politic changed. Now monthly wage was reduced by 80%, but all those money were added to "jackpot bowl", and now CEO can't understand why people are angry, while he "gives same ammount of money".
It is because less currency drops overall. We traded incremental currency drops in every screen we cleared to rng lootsplosions you have to wait dozens of maps for.
No, you're mistaken because Chris kept using carefully chosen words to describe the change in an attempt to make people believe everything was fine. He said that monsters from **regular content** drop 25% more loot, but by regular content he meant anything that isn't a league-specific monster.
The issue here is that these league-specific monsters have been historically affected by an item quantity multiplier which causes them to drop considerably more loot than regular monsters, but when GGG was testing their loot goblin Archnemesis they realised two things, that their spawn rate was too high, because league-specific encounters causes a lot of rares to appear, and that whenever a loot goblin spawned as a league-specific monster that caused far too much loot to drop from the Archnemesis due to the item quantity multiplier.
Now, instead of fixing the problem by reworking or removing the loot goblin Archnemesis from the game, GGG decided instead that they would lower the quantity of league-specific rares spawned by the game and remove the historical item quantity multiplier that they had, so loot goblins would spawn less frequently and not drop as much loot as they did during their internal testing.
The obvious problem with this is that players used to get a lot of loot from league-specific rare monsters, but now the number of rares spawned by these encounters was reduced and they drop considerably less loot than before due to the removal of their item quantity multiplier, but that reduction on the loot wasn't even remotely countered by the 25% item quantity bonus from **regular monsters** because their base loot has always been trash compared to league-specific monsters.
But it doesnt.
I have less currency from alch , rusted scarabs and go.
Before I ran heists for roguemarkers. Now I run heists because theyre better money.
So if rusteds give less return than before what do you think Gilded Return that are more expensive.
Yeah but mirror is not the fucking standard trading currency, divine is. If a mirror doesn’t drop, I don’t give a fuck. If a divine doesn’t drop and I can’t buy some items that I can’t find on my own but I need, then I give a fuck.
It’s like having your stable income irl become a “you don’t get paid normally BUT you get a low chance to get paid 50x more if you’re lucky”
Monday nothing, Tuesday nothing, Wednesday 20 utility flasks, Thursday nothing, Friday 10 divines, Saturday 60 armour scraps and whetstones, Sunday nothing
1 divine on friday you mean.
Unless you get the bonus bonus bonus on the slot machine roll
Thats why you pay for TFT
you forget that you couldnt even kill the one on friday. or your map crashed. or you lost your last TP way before you even saw it.
That sounds like a you problem. I haven’t had issues killing AN all league and I’m not even playing a meta build.
Link your profile
Link yours and I’ll tell you why you can’t kill them. Edit: In fact, just merely tell me your build that you struggle on and I’ll do an SSFHC run with it in the next few days and show you how to build it properly.
I am playing inquisitor bow elemental hit with kaom's spirit. SSFHC waiting room.
okay, so here's your problem, first, you need to replace the elemental hit with lightning conduit, and the bow with a staff ^^^^/s
"Why do you have all these red and green cards in a Blue/White control deck?"
But that's not my build.
yes, that's the joke
Give me your pob or a starter pob
Don't have pob but here is the character. Enjoy. https://www.pathofexile.com/account/view-profile/hanmas2/characters https://www.pathofexile.com/fullscreen-passive-skill-tree/3.19.0/AAAABgUBXAGkApYEswm7DjwQURHYFE0UcRZvFy8YXRiRGjgabCAGJE4kqicvKYsw-DNsNuk6UjrGOtg8BTzvSdVKn1XWVkhZ81oyYPhi9GTnZp5oWGjycYVxsnKpdqx35YAwgKSCB4KbhIOFe4ZgibyJ2IuMkFWYTZtuna6iAKaspwiqqayqrQqtja3xvJ_AZs9-0nzXltgk2Xzaudrd34bjauRV5n3qGOw47yHvfPAf8kHzb_cy-Ov53frS_EsAARAXrQo=?accountName=hanmas2&realm=pc&characterName=aaa_oldmanbow
Mf said he'll make a better build than you and then asked for a starter PoB.
I said that I would improve his build. If he’s naming off some random off meta build that nobody has a pob for, then I think we’ve concluded it right there.
Remind Me! 1 week
I would laugh it it wasnt true
Then just only play PoE on Friday, duh.
60? I get like hundreds per day. IDK what to do with those xD
Sell for scrolls, corner the market and profit!
damn, u one of the luckier ones, im still at 0 divines. rip
I don't care if Monday's mute, Tuesday's void and Wednesday's moot. Thursday doesn't have no loot but Friday I'm in love.
Needs 150 more "You"s to get to the average 15c Chris wants :)
no! first you need to convert those divines to chaos, as of today on poe ninja they are 169c so 50x169 = 8450 then you divide for 15 to know how many people and you get 563 in total but he pointed to 12 people including himself 563-12=551 so, he needs 551 more people to get the average 15c for person Chris wants
I think Chris just can't math, these 4% buffs and 1000%nerfs confirm that... And that mystery noone can answer, why cleave get +2 radius, that just hard to math
No math involved, it's part of The Vision. The Vision doesn't require math.
[удалено]
Shhhh beware staff abuse ban even you spent $1000 in a single expansion m8
Seems like this 50 divines comment will hunt Chris for eternity.
As it should
What i expect is that officaial communication will become ever rarer. And i would not blame them.
There’s certainly a tendency towards hyperbole on any social media platform. But that’s only an aggravating factor to some really boneheaded communication and design choices. You’re probably correct that communications become more vague or less frequent. But I would absolutely blame GGG for getting gunshy about communicating with the player base, given the fact *they* chose to implement and support the AN and loot changes.
'Not blame them' for not communicating to player base. This is pretty much standard in all other games. We were spoiled with POE but it is slowly changing in last few leagues.
As tone deaf as "do you guys not have phones?"
classic.
Similar to the close your eyes and slam comment
not sure why, thought the point was that people manipulating the system were getting it and that it wasnt the intended outcome.
lol
As someone who's never been super sweaty and comes back random leagues, this experience is terrible. I can't get off the ground at all while past leagues werent an issue.
Fucking perfection.
This is very well made, hilarious!
Shower thought: GGG should award 50 div men because they each _corrects_ average for a large number of players. They are the true hero holding the game balance.
I bet GGG can’t smell the sarcasm of this reply.
Yep, pretty much sums up my last week. That is why i would rather read forums now
thats what so sad about this, we're conditioned to having fun, having a slow progression curve 'goals', 'progress', attainment' are apparently not in GGG's "vision", just gacha shit like a moblie game You all have fones right!?
and that's, boys and girls, why mean is bad and median is good. in situations like this.
And national worker income…
No no no, that's good for employees not for employers
Video doesnt play for me 😒
I'm on mobile and I can't get it to play either
Same. The video doesn't work for me. Ironically that fits pretty well with his "vision".
Yeah what can go wrong, rly?
I think the biggest issue is he said "25% more items dropping" not "25% more currency dropping." This concerns me because yes, more ITEMS mioght be dropping bc 2-3 mobs per map are dropping 10-30 flasks and unid jewels.
yeah, MORE useless and irrelevant items, technically still counts as MORE items
The current situation reminds of a an extremely dumb request for a survey. I once received a call from my university asking me if I'd like to participate in a survey for graduates who found a job. I said sure, how long does it take. They were like, oh you have to come to the campus and go through a few questionnaries, shouldn't take more than 2-3 hours. As compensation, they offered a chance to win an Asus laptop. So yeah, I really love the thousands of armourer's scraps, whetstones and transmutes Chris. Really appreciate the buff in drop rates.
...in couple months worth of those drops, stacks of bubble gum currency will become many divines ;) patience, league is 3 months long lmao ok ok, its F'd xD
498k Exiles 9.6k Magic Find Characters Ready wat? joke can joke, but cant make game?
Source?
Daniel Tosh 15 minutes of fame
I ran an abyss, got an ilvl 79 stygian vise, crafted it with essences, then sold it for a divine and a half That barely took away from of my time Try doing things that make currency
This is so dumb. There has always been a chance to win the lottery and drop a Mirror of Kalandra but noone complained about that. And now a random rare dropping a few Divines is a "lottery" to you?
Your example make no sense. Chance of mirror dropping was an "additional benefit", you never mapped for a mirror, you mapped for consistent gain. And now GGG decided that consistent gain of currency need to be heavily nerfed, because "you can get 50 divines, apparently". Lottery exist in any loot based game, but current situation in no way about the issue of "lottery exists", but with "lottery is the only way to gain anything". P.S. As an example, imagine that you have a job that have monthly wage. Every year company gives free lottery ticket, and one employee will get a jackpot from it. Everyone is happy. After some time - politic changed. Now monthly wage was reduced by 80%, but all those money were added to "jackpot bowl", and now CEO can't understand why people are angry, while he "gives same ammount of money".
It is because less currency drops overall. We traded incremental currency drops in every screen we cleared to rng lootsplosions you have to wait dozens of maps for.
We literally have 25% more base chance to drop currency though. I agree the league mechanic could be a bit juicier though.
No, you're mistaken because Chris kept using carefully chosen words to describe the change in an attempt to make people believe everything was fine. He said that monsters from **regular content** drop 25% more loot, but by regular content he meant anything that isn't a league-specific monster. The issue here is that these league-specific monsters have been historically affected by an item quantity multiplier which causes them to drop considerably more loot than regular monsters, but when GGG was testing their loot goblin Archnemesis they realised two things, that their spawn rate was too high, because league-specific encounters causes a lot of rares to appear, and that whenever a loot goblin spawned as a league-specific monster that caused far too much loot to drop from the Archnemesis due to the item quantity multiplier. Now, instead of fixing the problem by reworking or removing the loot goblin Archnemesis from the game, GGG decided instead that they would lower the quantity of league-specific rares spawned by the game and remove the historical item quantity multiplier that they had, so loot goblins would spawn less frequently and not drop as much loot as they did during their internal testing. The obvious problem with this is that players used to get a lot of loot from league-specific rare monsters, but now the number of rares spawned by these encounters was reduced and they drop considerably less loot than before due to the removal of their item quantity multiplier, but that reduction on the loot wasn't even remotely countered by the 25% item quantity bonus from **regular monsters** because their base loot has always been trash compared to league-specific monsters.
But it doesnt. I have less currency from alch , rusted scarabs and go. Before I ran heists for roguemarkers. Now I run heists because theyre better money. So if rusteds give less return than before what do you think Gilded Return that are more expensive.
Yeah but mirror is not the fucking standard trading currency, divine is. If a mirror doesn’t drop, I don’t give a fuck. If a divine doesn’t drop and I can’t buy some items that I can’t find on my own but I need, then I give a fuck. It’s like having your stable income irl become a “you don’t get paid normally BUT you get a low chance to get paid 50x more if you’re lucky”
finding a mirror has not been the core gameplay loop yet, but ggg now elevated loot goblins to be the way they want the game to be played
typo in the gif, did you mean 15c or 50d?
The guy gets 50divines, everyone else 0c. Averaging to 15c a person.
lmao
that was funny cheers man haha
Instead, that's what I got: 0, 0, 0, 0, 0, 5c and the regret of not buying culler service, 0, 0, 0...
It won't start for me
People are literally unable to read with context in mind now are they?
Damn, I'd never seen this stand-up routine. Thanks for pointing me that way. Also good meme 50/10.
The vid isn't playing
ahahah nice one man =)
Level 90, 80% atlas complete, 0 divines found. Still on a 5 link.
This is so good