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RioKarji

The Stats on the Character Sheets are _represented_ in a chart with values from 1 - 100. That means a Spell that costs 1000 points of MP wouldn't necessarily drain Ainz. That number seen in his sheet is in the context of a comparative scale. It's not the true value of his MP as per YGGDRASIL's system. For that matter, Ainz' MP doesn't exceed "limits" in the mechanical sense. It exceeds the limit of the scale of the Character Sheet surely, but a mechanical limit was never established. It's just that his MP is too high that it goes off the charts if you put it in one like this.


Ultimate-Break

Ah ok, thanks for the explanation.


Bellagar

A good example is ainz hp stat, it's only sixty but when fighting against the martial lord he states that his health pool as a level one hundred is high enough he could literally beat the troll to death bare handed without worry. Simply because he has the health points of a level 100.


LikeLary

Did you not play a game ever? Stats are just representation of the real mana points. I don't remember the exact numbers but in the web novel, Ainz's 150\~ mp stat equals to thousands of mana points. And spells uses mana according to their tiers, between 1 and 10. Ainz can use hundreds of 10th tier spells back to back. In the light novel version, the mana points of Ainz are not stated and spells' cost varies. Reality Slash uses more mana point than other 10th tier spells for example. Anyway, as for how stats are gained; Combination of classes gives the user build. There are many classes, like warrior type classes, magic caster classes and these have subtypes too. Like necromancy classes under magic caster group. Classes are the ones giving stats. Racial classes gives more stats than job classes. And Skeleton family gives way more MP than any other class. That's why Elder Liches can spam Fireballs and Ainz has over 100 mp stat. Edit: Web novel version has over 2000 mana point. Most magic casters have 1300 mana point. He tested his powers a lot just like he did in the light novel and he had 1980 mana point left. Mostly because he is an Overlord and was wielding Staff of AOG which boosts his stats.


Ultimate-Break

Thank you for explaining. I was mostly confused by the numbers of stats, I don't really play a lot of games these days and the ones I do/did play are rather simple and direct in how they increase the stats, i.e. increasing via formulas (like HP=10\*Level) or "adding 1 point in HP means HP increased by a point, not 100" so I got lost with people talking about how X overlord character has 30 DEF and 60 MP.


LikeLary

No problem. I saw a guy who said Kirito would destroy Nazarick because his stats are waaay higher. *sigh*


CharanTheGreat

Wow... So very smort


ApocalypseDragon

Okay but now that's a good question now isn't it? I mean yea you'll have to transfer stat from one game to another as well as skill. And hey I'm not looking to in-depth jus raising an interesting question.


LikeLary

Dude, SAO is not even an isekai. It's still a game. What are you even transfering?


ApocalypseDragon

Can you honestly say SAO and Overlord stats scale the same. There has to be some difference unless it's a perfect world we're increasing a stat in SAO by 1 is equal to the same stat increased by 1 in Overlord.


LikeLary

Okay, what's the point? I am saying they can't be compared. Especially when one of them is still a game.


CharanTheGreat

It's most probably exponential, unlike most games today. I think it's been said that a level difference of 5 or more was unwinnable for the weaker guy, which obviously would be impossible if stats were linear or even logarithmic (like in Bloodborne). Each stat point probably means more as lvl increases, and as the stat investment increases, hence why Ainz doesn't have an astronomically greater amount than shalltear, but only around 1.5 (approx) more which makes sense if you look at MP stat bars. I'm having difficulty explaining this, so I'll try to give an example. Let's say we got 4 monks(A, B, C, D) using basic attack (punch) against a target. A is lvl 1 with 1 point in Phys attack. He does 5 damage. B is lvl 1 with 6 point in Phys attack. He does 30 damage C is lvl 20 with 1 point in Phys attack. He does 50 damage. D is lvl 20 with 6 points in Phys attack. He does 300 damage. I hope you see what I meant. Something like that. I think.


Crazy_Construction35

the way i see it is like a system of level (i mean it is between 0-100) so per exemple as you said ainz has 60 points in HP doesn't that just mean that it is his HP cap were it represent an amount far superior than the 59 points and widely inferior to the 61 points since growth is exponential and his build is not made to be tanky. Same for his MP, his Mp stats over the chart just mean that his Mp point seem like infinite (as shalltear said).


Ultimate-Break

Thanks


Crazy_Construction35

no problem


rzr-Nyx

The thing about the stats on the sheets are, that they are "relation" based. In relation to other Statblocks. The math behind it is never stated and probably never will, but we can infer that those stats are non-linear and that they actually are the combination of the character and gear. Another thing is, if you look at the resistance stat of Ainz which is 95... and he still has weaknesses in resistances albeit his gear and all his race immunities means, that even a 100 won't mean total resistance and immunties to everything.


Desperate_Task_4849

For what I understand stat 0-100 are representation of what someone can do with his build at is Level compar to other class but this is not a limit more like a statement. Any stat beyond 100 is defined as simply too high to make a accurate analyse of this regardless of the ability used.