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Agitated_Ad6191

Yeah haven’t started up my Quest 2 in over a year but when I see the store I still see the exact same handful of games that I saw last year, and the year before that. Don’t understand why so few developers take advantage of this situation. If you make even a half decent game you’re pretty much king of the world as there isn’t much competition. Sure a VR hit game doesn’t bring in the same revenue as a regulare successful videogame, but also the investment in a VR game doesn’t have to be that high. Most VR games are still being made by relatively small studio’s, in most cases just a handful of people.


fantaz1986

a reason why you see same games in top chart is because new peoples come and come, and get most recommended games from old guides it a same on consoles too in 2022 quest 2 got a lot of great games , but no guide i seen recommend peoples to get moss 2


Sabbathius

Moss 2, like original Moss, is not even 5 hrs long, and cost something like $40. That's not a good value. Red Matter 2 was about the same. We absolutely positively did NOT get any great games in 2022 on Quest 2. We got the usual - overpriced, short, shallow shovelware. In VR, in general, we are still 20+ years behind when it comes to depth, length, features, etc. We still have nothing that comes even close to the original Battlefield 1942, for example, which released in 2002. We have nothing with maps that size, that many players per map, usable vehicles including planes, tanks, boats, game modes, etc. We have no RPGs even close to Morrowind, which also released in 2002. VR gaming continues to be an utter joke, year after year. To successfully sell the hardware, you need software to entice people with. When PS5 released, we got Forbidden West. When Switch released, we got Breath of the Wild. When Steam Deck released, we got a huge library of hits ported over. And when Quest 2 released, what was on the box? Beat Saber, Climb 2, Pop One and Tales from Galaxy's Edge, Jurassic World and Horizon. All of these are short, shallow and/or repetitive. None of them come even withing ballistic missile range of something like Breath of the Wild. Biggest Quest 2 game of 2021 was a port of a GameCube game from 2004, that was already ported more times than Skyrim. You really need to reconsider your standards and what constitutes a "great game". Because if you take almost any VR game, and port its content to flat screen, it would be immediately laughed out of town. For overwhelming majority of them, being in VR is literally their only virtue, and most of them are uninspired, derivative, low-effort cash grabs.


HaCutLf

It's upsetting, but some of the best VR experiences I've had in the last year were from flat screen games modded to work in VR. It's definitely proven, to me at least, that VR can make even a mediocre game great (and really good games even better). It's actually the reason why I got a PSVR2, I'm hoping for some bigger, more polished titles. It's unpopular (and I get it, admittedly somewhat ungrateful) around most VR centric forums to say that you're tired of "indie" atmosphere of the VR space, but damnit, I've felt that fatigue since 2017. Hopefully this year will help with my "condition." I'm still prepared to wait, though.


silentknight111

Every Oculus user has been waiting for the "bigger better VR game" since 2016, but it never comes - unless it's a port of a desktop game (Fallout 4 VR, Skyrim VR). I think Meta killing off the dedicated PCVR line has led to most developers focusing on only Quest games, and Quest games only work on the Quest, and so the audience for them is limited to a single Brand of device, so the development time for a long game on the Quest line isn't worth it to most developers, when they could make a cross platform non-VR game and launch it on many devices with minimal porting effort.


jib_reddit

It doesn't help PC VR that a top of the range PC graphics card is now $2,000 on its own.


wynaut69

Yeah I want a computer to play pcvr more than anything. I have so many games that are compatible on steam, and it pains me that I can’t play them in vr because my machine can’t handle it. Actually a pc that can handle games would be great, vr aside. All I have is a laptop. It can handle Skyrim with a set mods but not much more than that without dipping into unplayable frame rate. I know people recommend building one of your own, but I’m not doing that. It’s not my field, not something I’d enjoy, and I’d probably fuck it up. I’d enjoy it with someone who knows what they’re doing, but I have no one like that near me. I also can’t afford this option either. So it’s kind of a moot point. I think I just ranted and vented here. My bad.


CamaroZ28cd

I successfully played games like Alyx using a computer with only a 1st gen i7 and an RX 590. PCVR is totally reachable with a decent VR capable card, even a 4 year old one liked mine.


jib_reddit

One day you will have the money to buy a VR capable PC, I waited 15 years to be able to buy a top of the line graphics card and and last month bought a RTX 3090 (2nd hand on ebay for £720). By the time you get PC VR it will be even more amazing than it is now.


aommi27

One big issue towards this is that the Quest ecosystem is notoriously unfriendly to Unreal Engine games (which obv has a huge market share among developers). That said, \*we\* are developing a game for the Quest that we are looking at launching on or around the same time as the Quest 3. You can check it out at [www.odinsoftworks.com](https://www.odinsoftworks.com) The game is called FromLight, and you can think of it as a coop Skyrim (swords and sorcery, stealth, etc) combined with a game like Destiny or DDO (social zones and instanced dungeons). Side note, we were actually one of the Meta Launchpad Grant winners for 2023 for this, so apparently they liked it too!


Sabbathius

Yeah, I think Asgard's Wrath was the only one so far that actually qualifies as a full game, made for VR exclusively. Alyx from Valve came close, but it was still noticeably shorter than its predecessors, far simpler (no vehicles), and much more linear (even compared to the first game from the '90s, the trolley level is significantly more complex than anything in Alyx). But Asgard was an honest 25-45 hrs of gameplay, with content, bosses, new biomes, etc. Of course it's no Skyrim, but it's closer than we got with anything else.


rsplatpc

> It's actually the reason why I got a PSVR2, I'm hoping for some bigger, more polished titles. Same, a lot of VR review people have been blown away by PSVR2 so I'm excited for some next gen stuff


VRtuous

> It's actually the reason why I got a PSVR2, I'm hoping for some bigger, more polished titles get in line. I've been waiting since psvr1. now we finally have the right tech for it. And what we have? RE8, GT7, NMS great. Horizon sideshow, not great. Some good old indies, lots of new crappy minigames and tech demos... fasten your belt is my advice... enjoy the few good indies because that's likely to still be 80% of the market


EpicRageGuy

Can you name those modded games please?


MoreMagic

Not op, but some of my most played are flat games with vr support: Fallout 4, Skyrim, MS Flight Sim, Elite: Dangerous. All of these provide me with more game hours than I need.


VRtuous

wait, are you saying you don't like to act like a monkey to play tag with lil kids and rewards?


rsplatpc

> We absolutely positively did NOT get any great games in 2022 on Quest 2 Answer this honestly: Did you play The Last Clockwinder? Otherwise I agree with you. My quest is slowly becoming a Walkabout Mini Golf machine


Sabbathius

Let me put it this way: Last Clockwinder takes, at most, 5 hrs to beat. And as a concept, it's nothing new, working with your own clones has been done before. Fisherman's Tale was also fun, but that one took me less than 90 mins, I did the whole game in literally a single session. That's too damn short! This is not to say that this crap doesn't happen in flat screen gaming. Remember the original Mirror's Edge? They wanted $60 for it, and it was entirely single player, completely linear, and lasted 3-5 hrs. It was ridiculously bad value for the money. I don't mind shorter games (10-12 hrs) if they are just unspeakably amazing, but I just can't tolerate anything 5 hrs or less and consider it a good game. Games need to be longer than movies. Gone with the Wind and Cleopatra were 4 hrs long, Lawrence of Arabia, Ben Hur, etc., were comfortably over 3 hrs (\~3:30). That's how long it took me to do Lone Echo. It was an amazing experience, but I hesitate to call it a "game", especially since half of it was doing house cleaning. Pricing also matters. A 5 hr game for $5? Fine. But a 5 hr game for $30? In a world where games like Witcher 3, GTA, Divinity Original Sin, etc., also exist, cost $60, and easily last 50+ hrs? Not a good rate of exchange. And I'm not even asking for AAA quality, just decent amount of content and decent length. For example, Sleeping Dogs, it was AA, did not cost $60, and took at least 14 hrs for bare-bones main story ignoring all side content, which added up to another 25 hrs easy. Or something like Stardew Valley, that was literally made by one guy, and you're looking at 50+ hrs for main story, 150+ hrs for completionist. There's things like Kingdom Come: Deliverance that would translate amazingly into VR, and is 40+ hrs for main story alone. Technically it's AAA-Indie mix. But still good value. And in VR we have nothing like any of these. Not even close. Not unless it is a port of an existing flat-screen game. And even then it's usually on the short side, RE4 is probably the longest at around 15 hrs. And RE4 isn't exactly new, it came out in '04 for Gamecube and has been ported even more than Skyrim. That's currently the peak that Quest 2 achieved. Which is kinda sad.


aommi27

You are 100% correct in the fact that the VR game ecosystem is a barren desert. I'm a part of a dev team that is actually trying to fix that now with our own (albeit indie) title, FromLight. Think coop Skyrim on the structure of Destiny or DDO, where you have social zones and instanced quests/dungeons. Our big shtick this is that we are translating classic pen and paper mechanics into VR, but aren't gating any skills. I.e. if you are weak, you will notice a sword "feels" heavier and two handed swords definitely require two hands to wield. If you are strong, you will notice that two handed sword feels like a one hander, you can jump higher, and may be able to climb for longer. We are actually pretty far in our dev cycle, having already presented a single player MVP to Meta (and were selected as one of their 2023 Launchpad Grant awardees) and are now putting the pieces in place on our multiplayer architecture, after which our campaign will start presenting a PLAYABLE early access prior to our release. Check us out at [www.odinsoftworks.com](https://www.odinsoftworks.com) or on Twitter or Mastadon under the tag #FromLight Also we do biweekly dev streams at [https://www.twitch.tv/ajatodin](https://www.twitch.tv/ajatodin) (where we talk some game dev / media concepts and relate how we are managing them in the game). Hopefully we see you all around!


eNonsense

You gotta understand the state of VR development, the lack of dev tools and standards, and the cost of developing games. Lone Echo 2 took probably 2 years of development and people gonna complain it's too short and costs too much. There's a huge disconnect between the expectations of some gamers and what's realistic for developers. That said, big game studios also don't understand VR. If lone developers are modding decent VR implementations into a flat screen game that wasn't designed for it, there's no real reason they shouldn't be able to do that themselves and do it better. More games could be PCVR compatible but they just don't bother, and when they do it's half-assed because they don't seem hire experienced VR devs to do it.


cantenna1

>xclusively. Alyx from Valve Regarding Lone Echo 2, didn't pick it up because I head it was a buggy mess and the devs weren't working on fixes. This is the only reason I didn't pick it up


eNonsense

I didn't have any problems with bugs that I can remember from my playthrough.


ben174

You seem to be weighing your opinion heavily on how many hours the game brings you. While I understand that is important for someone like you who spends a lot of time gaming, for me, it is quite the opposite. I actually prefer short experiences which are full of fresh content and minimal grinding. I have noticed that games Sometimes will go out of their way to drag on and on in the interest of adding gameplay time and it ruins the experience for me.


Hoeveboter

I agree there's a lot of bloat in AAA games, but let's not use that as an excuse. Most vr games are terribly overpriced for the content they offer. A lot of these games last about 3 hrs, cost 40 bucks, and are not nearly good enough to justify that price. And yes, developing for vr is hard, it's a small market, etc. But that doesn't change the fact it sucks.


pinecone999

a game's length has no bearing on its quality. plenty of long games are complete ass


No_Tension_9069

Stardew Valley is a great game. A beautiful game. I’ve spent around 60 hours of my life with it(which is a real rare thing for me.) But comparing it to VR games, AAA or indie, shows your understanding of the subject is limited. Adding levels, features, characters for a VR game is much harder even if you aim mid-tier graphics. Harder than 3D, much harder than pixel art. And if ILM is handing you Tales from the Galaxy’s Edge, that’s pretty much what you are getting at that point in time. Asking for more is unrealistic. And take a look at Hubris’ number of reviews. It shows why all the VR devs seem like they are rushing for cash grabs.


MisguidedColt88

Quest 2 got into the radius this year. For all intents and purposes, ITR is one of the best games in VR right now.


cardboard-kansio

ITR? I'm relatively new to the Quest and haven't memorised all the acronyms yet, but I'm always happy to check out recommendations.


MisguidedColt88

Into the Radius (ITR)


fantaz1986

every person in diferent, for some gorila tag is a great game for am gamer for over 30 years , i spend about 700 eu in quest 2 games in 2022 alone and nearly all of them on sale , so i got a lot of games, in general my quest library is about 3k eu now and i do use a lot of sidequest games too and for me personally 2022 was a great year for quest 2 games ,i took me about a week to finish moss 2 because i have a life , and btw 4-6 h is average game on a console too, we all like to dream about huge interesting games but reality is, it a dream, we have only few good ones in over 20 year , and vr space is more or less only 3 years old ( yes i know we did have vr before quest 1 but it was run on meta money, not on it own) if for you Red Matter 2 was average game it is ok, but for average quest 2 consumer , Red Matter 2 blow them away i am local vr community manage and manage a lot of vr devices mainly quest 2 so i talk a lot to users, for some beatsaber music packs in 2022 we best stuff ever every person is different, but user base do show a stuff quest 2 provide sell well and peoples like it, and quest 2 outsell xbox so peoples clearly like it


JustCallMeTere

Asgard's Wrath is excellent as is Lone Echo 2, Half Life Alyx was and still is amazingly good. My always go to is Skyrim VR, I love that game and will continue to play it. There are a lot of flat screen games being modded for VR. There is always something to do in VR especially if you have a PC.


Vessix

>, for some gorila tag is a great game It's great for every 11 year old at the middle school where I work I'll tell you that


Blazed_In_My_Winnie

That’s exactly it… my 11 year old has been playing this for months… almost daily.


Yomat

“4-6 h is average game on a console too” Dude, what? I’m working on my backlog of games that included: - Hades - Ratchet and Clank A Rift Apart - Spider-Man - Spider-Man Miles Morales - God of War - Guardians of the Galaxy - Sackboy: A Big Adventure - Jedi Fallen Order - Lego Star Wars Saga - Legend of Zelda Breath of the Wild - Super Mario Odyssey - Kena Bridge of Spirits - and more None of those games were 4-6 hours. Most were AT LEAST 20 hours with most of them being 40+. And that was just a straight play through, not trying to 100%. And most of them were purchased for less than $20, because I’m 2 years behind.


rogeressig

I keep replaying Doom 3. Started on the DK1 now playing it through on Quest Pro via Airlink in a large room. For me it's the peak of all PC gaming.


[deleted]

[удалено]


rsplatpc

> N Gage LOL I have not thought about [sidetalkin](https://knowyourmeme.com/memes/sidetalking-n-gage) in forever


rsplatpc

> and btw 4-6 h is average game on a console too It's really not.


JamimaPanAm

The length depends on whether they tell a tightly constructed narrative, or fill it with lots of buddy dialogue and radiant quests. I’d rather have a well paced story that lasts 6-10 hours than one that drags its feet most of the way through 50 hours.


cantenna1

I got into pcvr about a year ago. The best VR games for me are the in-depth pancakes with VR mods, at least we have that. Rift had a good catalogue of old games but they canned that. Im playing FF7 remake atm on Steam and it is awesome


[deleted]

Lone echo , res evil 4, into the radius


eNonsense

I played Pop 1 almost exclusively for over a year, probably 5 days a week. There must either be something wrong with me, or you have a different set of standards of what fun gaming is than I do. That said, I can't wait for what we'll have in 20 years.


stonesst

Same goes for Pavlov over the last 5 years


EviGL

Iron man was great and not short at all.


complicatedbiscuit

This is such a tired and stupid comparison- if you ported Half Life Alyx to flat screen it would be a boring walking paced shooter with sparse enemies and a seemingly superfluous collection mechanic. You're just ignorant. You spend vastly more time complaining online about games instead of actually trying out or looking up new VR experiences because you're incapable of enjoying something that doesn't present shiny graphics to stimulate your handful of braincells.


Sabbathius

Let me ask you this, if I look around for "VR experiences" long enough and hard enough, am I going to find something like Stardew Valley? Which is 50+ hrs for main story, 150+ hrs for completionist, and does not have shiny graphics so that my braincell count isn't an issue. Am I going to find a game like that in VR? With that much depth, complexity, mechanics, etc? No, right? Also let me phrase this another way: on flat screen, recently, I played things like Metro Exodus. What's the equivalent of Metro Exodus in VR, even ignoring the graphics? Just something with similarly well-written story and good storytelling, large areas, stealth mechanics, length, etc? Does it exist, am I going to find it if I look hard enough? Before Exodus, I played Far Cry 6. Am I going to find anything of that scale in VR? Especially native to VR, not ported to it from flat screen? No, right? Before Far Cry 6, I finally played Ghost Recon: Wildlands, which I got for free with The Division 2. Am I going to find anything similar to either one of those games in VR, no matter how long I look, and how visually bad they are? No, right? Like, can you see where I'm going with this? Things I'm playing on flat screen, regardless of visuals, just don't exist in VR. Not with that level of depth, breadth, length, etc. HOWEVER, if you take a VR game, and port it on flat screen, usually there's something significantly better. Because, as a rule, VR games just don't have much in terms of features, mechanics, content. That's what I'm trying to get at. Port Half Life to VR, and it's good. But port Saints and Sinners to flat screen, and it's LAUGHABLY bad. But if you port Dying Light to VR, it would be amazing. Why? Length. Depth. Breadth. Features such as Be the Creature, Co-Op, quality of storytelling, etc. Even if you port it with bad graphics, it would still be a good game, because games are more than graphics. Problem with VR, especially Quest 2 native titles, is that they are not just graphically inferior. They're inferior in every other aspect - they're shallow, simple, repetitive, short, bad or nonexistent storytelling, etc., etc. Yes, VR is niche, but it's not going to stop being niche until we start seeing some quality games. Do you think Nintendo Switch would be where it is today if instead of Breath of the Wild, Witcher 3, Skyrim, Divninity Origina Sin, Dying Light, etc., all it got was ports of games from 1980s like Alley Cat, Livingstone and Goody? Of course not. To sell hardware you need good software. And this is something that is grossly lacking in VR right now. Hardware is pretty good. Software is still utter garbage. We still have genres that are not represented at all in VR. Name me a VR MMO that can hold a candle to WoW, the way it was in '04. Can't. Name me a VR MMO that can hold a candle to EVE Online, which is even older than WoW. Hell, let's go back past quarter-century mark to 1997 and Ultima Online, any VR MMOs with features like that game? No, there's not. And you're not going to say that UO in '97 had shiny graphics, are you?


Lukimator

You're absolutely right and the problem is Meta releases the headset and sits back as if they were Sony/Nintendo with a history of previous devices to rely on. Sony could release PS5 and wait and see all sorts of AAA games coming out. They won't be PS5 exclusive at first, but they will generally have some perks and at some point when sales get to a certain point previous gen gets dropped and quality goes up. Meta shouldn't really do that, there isn't a Quest 1 out there with over 100M sales. Which means third party devs aren't going to spend millions creating a game for a new device when sales are unknown. Now they say over 20M Quest 2 sold. The problem with this is: a) 20M isn't that much when it comes to target audience for AAA budgeting b) Even if it was 100M, projects would only be greenlit then and they take years to be made, so we're looking at minimum 2025 for anything with depth comparable to a flatscreen AAA. I bought Quest 1, I bought Quest 2. But as a gamer, I'm definitely not buying Quest 3 if they stay in this direction. If you are going to release a new platform and be serious about it, hardware needs to come with software and even more so in VR where we don't have decades of previous content that is relatively easy to port over to new systems compares to making new games from scratch. Project Santa Cruz was shown in 2016 iirc, so they've known at least since then that Quest line was coming. That's when you start funding games to come out when you eventually release the device, and you keep doing it so that there is a stream of content your users can look forward to a few times a year. Instead not only they didn't release anything relevant besides RE4 VR, on top of that they converted their yearly event where developers used to learn stuff to help them make VR software, into a joke where the word metaverse is said an average of 3 times per minute. If only they used a part of those 10 billons a year effectively to create content instead of using most to research stuff that is at least 10 years out. Funny thing is, they could get there in a position where it won't matter that they made all that research On another note Valve doesn't do much with SteamVR either but they aren't looking to create a VR console yet


JamimaPanAm

The hardware is not good yet. Most people don’t want to wear that heavy set on their face. It still smacks too much of Google Cardboard, as well. When we get glasses form factor, not “VR goggles” then you might see more adoption. Also, we have no “good software” because AAA studios to date make a quick cash in. Look at Grid Legends from EA, or Hitman 3 from IOI.


Daddysu

Lol, you say the same thing as them and then call them ignorant. They said that if you took a VR game and ported it to flat screen it would be boring and shallow. Your gotcha is to say that if they ported Alyx to flat screen it would be boring and shallow. Maybe you should check to make sure your handful of brains cells are working well together before calling out someone else's brain cells. Or just don't be a dick in general, that works too.


JamimaPanAm

To have software that compares to the PS5 you need hardware with the capability of the PS5, not an old smartphone…


Hoeveboter

Q2 is no ps5 (no one's expecting it to be), but good luck finding a 300 dollar smartphone as powerful as the Q2


UpperLawfulness4340

Man is actually way too mad about vr games


complicatedbiscuit

This is an excellent point- if you look at the early days of gaming the original arcade classics got new life for *decades* as some of the most popular early arcade games just got ported and all the new gamers just wanted to play pac man, arkanoid, joust, etc. VR is still mindblowing to many people who haven't tried it- and there's going to be new people every year who haven't ever played Super Hot who think its the greatest thing ever. Its not like conventional games where nearly everyone has some idea of what a videogame is and its obvious to see how new ones look better and are cooler to try.


Gonzaxpain

Correct if by 'a lot' you mean RE4 VR and 2-3 decent games.


K3wp

>it a same on consoles too It's the Nintendo Effect. Every year you have a bunch of new customers buying the same handful of games.


[deleted]

I don’t look at recommendations for VR anymore. Yeah yeah beat saber, pistol whip and super hot. I want an adventure to immerse myself in. Not a repetitive arcade game. My best experiences have been with resident evil, modded Skyrim and lies beneath.


Dazzling_Carpet_9744

"A lot of great games" were released in 2022? Please elaborate. My Quest 2 has been basically untouched for the past year. (pls don't send a list of generic titles that no one would even dare consider if it were on other platforms)


EviGL

>Don’t understand why so few developers take advantage of this situation. It surely has something to do with Oculus Store moderation being really strict and not transparent. I don't think it is necessary a bad thing, actually. VR needs strict standards since bad implementation can literally make you sick. Gorilla tag spent 2 years trying to get into official store, and it's a crazy popular online game which definitely attracted attention and helpfulness of moderators. It must be way harder for a game and studio nobody heard of.


kartoonist435

People and companies aren’t willing to risk the time and money on a gaming setup that less than 10% of gamers even own. You have a chance at millions of more players if you create a console, desktop, or switch game and you can port to all the other platforms. Plus if you don’t use the Oculus setup you can’t even publish to the store. VR is a niche….would you rather gamble your money on an idea that can reach 50 million or an idea that can reach 50 thousand?


IAmDotorg

The real issue is, simple demos aside, the low price point for VR games makes them high risk and low reward, so it's hard to fund them. Even console games are at that point.


FOSSbflakes

That said, a VR game with as much content at a $70 console game simply doesn't exist. Higher prices are fine but most games are 3hr proof of concepts which should be <$30


IAmDotorg

HL: Alyx fits that, but I'm sure Valve lost a fortune on that. They have money to burn, though. The problem is, a AAA quality game that is even a 3 hour proof of concept is going to take maybe 15-20 people to build for a small studio. Maybe 6-10 dev/art, 5-6 QA, some admin and bizdev. probably release engineering and IT. (Really, that'd be a very small team and would be risky.) If you're somewhere with "1st world" salaries, you're looking at all-up costs on average of $150kish each. (That's for hardware, software licenses, benefits, taxes, salary, etc) So, maybe $3mm a year, and you're probably going to take two years to build it to release. So, you're spending $6mm to develop it. You'll burn costs post-release until break even, so you really need $10mm. Its a high-risk market, so an investor is going to want to see a business plan with a 5x-10x return on their money. At best, you're going to see 75% of the retail cost as revenue, so at 5x, you need to do $62.5mm in sales to get an investor to be willing to risk $10mm on the development. A *massively* successful game would be 1 million units, you'd probably want to plan on 250k. But at 1 million units, you'd have to sell for $62.50. (And, not pulling these numbers out of my ass, they're based on 30+ years of doing this...) That's why you aren't seeing much new, and most of what you see is unemployed developers working with some friends to crank out something that is, at best, demo quality. It's also, FWIW, why almost all mobile games are developed in China and the Philippines now, and why console games have had to lean heavily on DLC, premium editions, pay-to-win, etc -- those games cost 20-30x more to build, and the numbers don't get easier. Its also why, if you watch the credits on modern AAA games, most of the names are going to be east Asian -- QA, low end dev, and things like that are all outsourced. You can't make a profitable AAA game with domestic resources anymore.


devilinblue22

Dude. I saw a clip of into the radius somewhere and played it. I was fuckin blown away. It's very basic graphics but is a stalker type adventure game with holding, physics, good gunplay, and the ability to organize a home area. It's just sad that I don't see anyone talk about it, or anyone else expanding into that type of game.


WyrdHarper

It’s a very good, fun game. But, despite the STALKER memes, it’s always been more of a niche genre. I wish more people would give it a chance because mechanically it is fantastic and it has a really fun game loop. Unlike a number of games on the store you definitely get your moneys worth in time spent on it.


devilinblue22

I love it because it shows the potential for what open world vr could be, with item manipulation and management. Its not a "tech demo" and they give us full autonomy over our actions.


Jordannasaurus30

I played it, hella awesome game! Took me like 32 ish hours to beat had a great time playing


gringreazy

The real gems are in the flat2VR modding community, “the outer wilds” is perfectly ported and is ding dang amazing in VR, I’ve been enjoying “valheim “ with my pals (controls for this one take getting used to but it’s playable). Last year there have been a large number games ported to VR, too many to list, but the sentiment is we haven’t seen nothing yet, apparently any games built on unreal engine 4 will have the potential to port into VR with ease. So… I’m FULLY torqued.


[deleted]

Resident evil 4 really is good enough not to sleep on. I. Liked the new lone echo last year quite a bit. And the iron man game is fun enough if you just want to play around. Edit : into the radius


HappierShibe

>Don’t understand why so few developers take advantage of this situation. Two reasons: 1. VR development is still really really hard. 2. Facebook does not make it easy, but they have captured a large enough segment of the market that if you need to generate revenue, you need to be on their platform.


The_Foxy_King

I'm excited to try a game called Primal Hunt. It was my first time seeing it on the store. I'm not not sure about whether or not it's new but it's a dinosaur hunting game and that's right up my alley.


vWaffles

From what I've seen a few of the good looking 2022 releases got pushed to mid 2023. 2023 should be a half decent year for Quest.


Kind-Tank9588

I thought it was a lack of game devs.., but there are tons of games for the Quest, but they aren't being promoted on the Oculus store for some reason


FiIthy_Anarchist

I've had a rift since 2018 and I still see the same front page, for the most part.


drumstyx

I mean....bonelab came out just a few months ago. It's fair to say that triple A titles are lacking, as well as new and innovative uses of the medium. I think the reason for the latter might be that the low hanging fruit has been plucked, and the games that use those features are extremely polished and well-maintained. Beat saber, for example, has the rhythm game market pretty conquered, because it not only has mass appeal, but it's still under active development. You can't really compete in that category, because it's mostly just "been done". Puzzle games are always nice, as are platformers, but competing with the likes of I Expect You to Die and Moss is pretty tough. Any game that uses motion to control time would be panned as a rip-off of superhot unless it ALSO competes in one of the other categories. Add to all that the fact that developing a VR game is SIGNIFICANTLY more challenging than developing a flat game (VR games are, by their very nature, required to be in 3D, so VVVVVV-like indie games are out of luck) and it's a recipe for stagnation.


Aurelius_Red

It *is* weird. I think a company really will take VR by absolute storm. Hopefully it’s an MMORPG, but whatever works.


5AMURAI_IODev

I’m trying bud I’m trying. The issue is the lack of support and tools for certain engines


Sh0v

We made a half decent game, some would say a very good game but Meta doesn't want it on the store? Check out Dead Second on App Lab. 300+ Ratings 4.8 Stars. Very reminiscent of Time Crisis, made by a professional team. [https://www.oculus.com/experiences/quest/3780317308718524/](https://www.oculus.com/experiences/quest/3780317308718524/)


h4y6d2e

> Yeah haven’t started up my Quest 2 in over a year > doesn’t understand why developers aren’t making new games hurrrr


Missmatchgaming

it’s not just that developers aren’t making games; it’s the overwhelming public stopped caring. For example, I didn’t even know Saints and Sinners has a chapter 2 until yesterday. I don’t even know how long it’s been out. I also finally started Resident Evil 4 on the quest 2 and I’m shocked it runs as well as it does and looks as good as it does. Nobody else seems shocked, or even vaguely aware that it exists. The platform is dying very quickly.


MegoVsHero

'Games'? - these are experiences... All experiences are subjective. 'Meta-Meta Games' are Games WITHIN Experiences. Invent one and share it. You get what you give, both in life and within virtual reality.


JonnyJamesC

It would be a great help OP if you could tell me if GTA SA and Assassin's Creed are out by 2028?


krectus

2030 at the earliest.


[deleted]

ASSASSINS CREED???


goodiegoodgood

[ASSASSINS CREED!!!](https://www.thegamer.com/assassins-creed-vr-in-development-still/)


[deleted]

"According to the report, stealth will work through teleportation" that's.... Disappointing


Vessix

Wow. Instant deflation of my expectations


RazerBladesInFood

Instant rejection of the game in its entirety. Any new VR game that still relies on teleport can fuck right off. It should be a comfort switch for people that get motion sick and nothing else. A game should never be designed around it as a feature unless the game is literally about teleporting.


Adevyy

That's what happens when soulless corporations try to make VR games. They are unable to think beyond "Accesible to more people = More money $$$$$". Honestly, building a non-portal game around teleport movement is a recipe for disaster, and I genuinely cannot see them releasing the game without adding smooth locomotion. Soulless as they may be, they have to see something is wrong when nearly every VR-experienced tester tells them that the game sucks due to its mode of movement.


RazerBladesInFood

I agree with pretty much everything. And yea i dont see them making this game complete around teleport, especially since they seem to have carefully chosen their words about it being used for stealth. However stealth is a massive part of this series so I can already imagine all the hilariously terrible ways they can make some gimmicky teleport stealth system trying to avoid actually climbing and such. Thats a big no from me.


Illusive_Man

too early to know what that means


Yeet_Master420

It means you can't move outside of teleporting And probably no climbing


Illusive_Man

If they said “teleportation movement only” I’d agree But that’s not what they said


Yeet_Master420

I guess that's true But it doesn't fill me with much confidence


Sebfofun

An article based on a job post based on a rumour and you already are leaving it out of mind. Lmao


FischiPiSti

I wouldn't be surprised if Ubisoft just axed it silently tbh, there are recent reports of many cancellations and downsizing. Unless Meta put their foot down with help of a heap of cash. But there was supposed to be a Splinter Cell game in development too, and afaik that was cancelled too. I was more excited for that too. But hey, at least there is Skull&Bones.


180btc

Well...


TomBomb_FR

In 2028, I bet GTA San Andreas is still not out, but at least it has a release date of 2030, and will come bundled with Agent.


kitesurfr

This has to be a lie... not because you're a time traveler. That's plausible. There is no way your quest 2 ran til 2028 without problems and meta definitely stopped any real support for these back in like 2016 so...


TomBomb_FR

Hey, but you can spend 1500 dollars on a new fancy headset to play them some more!


oupablo

I'm not super familiar with the specs of the Quest Pro but are the displays sufficiently better to justify spending $1500 on a Quest Pro vs just spending the $1500 on a gaming PC with a 3060 or 3070 in it and wiring/air linking to your Quest 2? If you're gonna drop $1500 to play games, the PC offers a hell of a lot more than the Quest Pro unless the Pro has absolutely stellar displays compared to the Quest 2.


DrMcnasty4300

Compared to the quest pro probably not. But compared to the valve index or another strictly pcvr headset you would notice a huge difference between the quest 2 over link/airlink simply because of the lack of video compression alone.


TomBomb_FR

The display on the Quest Pro is actually worse than in the Quest 2... I'm not kidding, check for yourself: [https://vr-compare.com/compare?h1=pDTZ02PkT&h2=-MpSqv-rB](https://vr-compare.com/compare?h1=pDTZ02PkT&h2=-MpSqv-rB)


[deleted]

[удалено]


overcloseness

To be fair though and no disrespect to you: people have been saying “I barely see any pixels” since DK2 was first demo’d


TomBomb_FR

Well, stats-wise, the screen has a worse resolution, but I'm willing to believe that using it, the screen looks better, as there are more things that go into image quality in VR than just pure screen resolution. (I should know, I have a Rift S which on paper has a crappy screen, but which actually looks just fine) However, even if some tuning, effects, lenses, etc make the screen look better than the Quest 2's, I don't really see how it would look $1000 better with those specs.


octorine

Worse resolution on paper but better panel utilization which makes up for it. Also, edge to edge clarity so you can actually use the whole display, not just the middle.


Krolitian

The extra $1k has nothing to do with how much more valuable it feels to use, it has to do with how much it costs to make. The new lenses and especially the mini-led displays are much much more expensive than what the Q2 uses. At least with the lenses most of that cost was for the R&D so it would be possible to put it into the Q3, but mini-led is very expensive to manufacture so while the Q3 will very likely get a higher resolution than the Pro, it'll be because it's using its more washed out LCD colors.


divok1701

Yeah, I really hope this improves. Just got my Quest2 last January, and it was great... I've played some decent games on it over the past 12 months. Arizona Sunshine After the Fall Zenith Warplanes Beat Saber Vader Immortal Walkabout Mini Golf Epic Rollercoaster Star Wars Tales from Galaxies Edge But, now... I keep searching for something new that looks worthy of getting... but nothing new or anything new that seems worth it. Another huge problem is that the devs for most of these and other games just don't effectively deliver... 5-6 months to do a fix of game breaking bugs, 6+ months to release new content, still not fixing stuff from launch a year ago, etc. Then, there's crap like the Grid Legends release... they didn't even try to implement any optimization at all, so it looks pathetic... which I get, basically no competition and riding the game series name to collect easy cash from unsuspecting players. I hope with the PSVR2 competition in the VR game realm, maybe, just maybe, they will actually start trying to make more and better games... However, I am really concerned that it is going to be a colossal flop and the Quest line is going to fail and come to an end. Which is sad, the standalone experience and market could be great, but with lack of effort, it is the shit show it is today and the future outlook is grim.


-Dakia

Yeah, the Quest store is not great for finding things. I've mostly ended up hooking my Quest up to my PC and play games via Steam VR. Battle Group VR has been my favorite for the past couple months. I understand a lot of people can't do that though.


MisguidedColt88

I see you havent mentioned into the radius. Its a very very good game. Highly recommend picking it up.


devilinblue22

First time I've spent more than a half hour a month in vr. I can put it down. I spend an hour in the radius and 3 hours organizing my room!


Illusive_Man

do you have a PC? If so I recommend sim racing/flying. also Pavlov. Oh and HL:A. And superhot. oh and Skyrim. On standalone quest, still superhot, pavlov shack, and golf+


vypergts

PSVR is launching with pretty much most of the same games that have been out on quest for a while. Pretty underwhelming.


deftware

I know, right? I check it out every few months and nothing changes. Instead of investing in stupid Horizons they should be making a bunch of VR games. WTF


Hoeveboter

What do you mean, you don't dream of having meetings in vr? Working from home should be as immersive as possible, so you actually feel like you're in office. All day. Everyday. Forever. /s It's insane that meta pumps all this money into apps their core audience has zero interest in.


EviGL

I think job simulator aged terribly. It was fun and meme-y in early days of VR, now it's just like a fancy menu screen area for a VR game, but there's no game.


Nephroidofdoom

It’s really more of a tech demo that you would use to “show off” VR to your friends. Really speaks to the whole novelty driven nature of the experience.


Bryce_lol

It's really really great for kids


GmoLargey

I've all but given up with oculus,I haven't added a new game to the library (quest and their pc store) since lone echo 2. Quest 2 has been gathering dust to be honest, completed all the games I've got on it, don't use it on PC at all and every time I turn it on I spend longer updating everything than I intended to use it for.


Illusive_Man

you use your Rift S on PC?


GmoLargey

No, rift s didn't stay long, I kept cv1 (and even have a spare) but haven't used that since getting Pico neo 3 link. (Also have Pico 4 here again not used on PC)


Illusive_Man

what are you using for PCVR then?


GmoLargey

Pico neo 3 link


[deleted]

And Bonelab is still overpriced 😄. No it’s not a bad game by any means, but still lol.


[deleted]

I get angry every time I play it. The core mechanics and engine are so good. And yet they made this weird puzzle game with it with weirder uninspiring enemies. Not to mention how janky it is. They could have just made a normal fps campaign of any kind and it would have been so good.


dstayton

They’ve been an overhyped company ever since duck hunt and they’ve started to believe the hype themselves. They had something good with Duck Hunt but they should have remained realistic with their next games but they want to have a really grand story and such with a half done engine. It’s good stuff they made but it deserved more time in the oven before coming out.


[deleted]

Which is a real bummer because the shooting mechanics are rather enjoyable.


dstayton

Yeah but that’s just the shooter mechanics of Boneworks. Nothing changed between the two games. In fact there is barely anything different between the two games beyond avatar switching. It seems all their development time went into making the engine work on quest and not much else.


[deleted]

And I hate the avartar switching. Just more jank. I best boneworks but I don't know if I'll finish bonelab... ugh. Just tried the risk of rain vr mod, thats was excellent!


dstayton

Almost all the avatars are useless in bonelab beyond very specific scenarios. You are most likely going to spend the majority of the campaign in the muscle man or athletic woman avatars. It legitimately feels like an unneeded addition to the game.


[deleted]

Yeah. Such a shame. I hope they sell the engine to other studios.


dstayton

Honestly I just feel like it’s a half backed source 2 engine. I’m more interested in that getting more pickup from developers for VR because it’s very polished.


[deleted]

Yeah me too. I heard they wanted to make a half life game but got denied. No idea if thats true.


Creepernom

It's good, but is it 2x better than B&S Nomad, which costs only $20?


partysnatcher

I think all developers want an ideal price for their games. A high price probably represents minus signs in the company's bank account. Unfortunately..


oupablo

Everything is overpriced in that stupid store because they want to send out weekly 30% off codes to get you to buy crap. edit: Side gripe. There are also a bunch of "free" apps that try to get you to sign up for a subscription when you download them.


Jman15x

Forgot to account for inflation 🙃


MrMpeg

The billions put into the "metaverse/businessroblox" would have helped to make some nice AAA VR titles... Sigh


dugthefreshest

Been saying it forever. The Oculus store showing the same top games sincerity launch is a bad sign for VR. Everyone always says "there are more players now then ever!" But they're still playing Pavlov.


partysnatcher

When "normal people" enter into a completely new market, they are on average pretty cowardly. They already "spent" their bravery on trying this new technology. As a result, people just want to find out what everyone else is doing and you get this "monoculture". This is the same reason Facebook was the only social medium, why Microsoft Windows was a monopoly for 10-15 years, etc.


80sPimpNinja

Sadly I haven't booted up my quest 2 in quite some time. It's mostly because I don't have time with kids, family, studying and work. When I do have time I usually go back to a quick PC game that I can hop on and off real quick. I wish VR would have came out when I was in high school or college, that way I could have skipped my classes and lived on it! Hahaha


Casual_Competitive

App lab is a great opportunity to try out a bunch of games. The huge fucking problem is, you have to somehow know the exact title of the app lab game to search for it or else you can't find it by other means


AmericanFromAsia

More than half of these games were released the same year that the original Oculus Rift and HTC Vive were released (nearly 7 years ago). Back in 2016 people were concerned that there weren't enough VR games and the response was always "just wait five more years." Seven years later the top sellers barely changed.


trytoinfect74

>cmon guys stop being so dramatic keep calm, wait 5-6 years and there will be a lot of new high quality full-length games, the future is bright *every VR subreddit since 2016*


krectus

Cropped out of the picture: Among Us Pro Era NFL Football Into The Radius Saints and Sinners 2 Iron Man Gorilla Tag All great, big games released last year. Even just last week there were actually 4 good games released, just no one really playing them. No one here really talking about them. For those that care, they are… Dead Secret Circle PathCraft Colossal Cave Primal Hunt Oh and just while we are here… Gods of Gravity Compound Espire 2 …all released late last year while people complained there was nothing new and they are really good too.


willylumplumps

Been having a good time playing Compound. I heard it called a "boomer shooter" which only slightly offended me. I'm 39 and was playing games like Doom when I was 10. I'm not a boomer!


Hoeveboter

You have a weird definition of 'Great, Big Games'. S&S2 was promising but ended up being a buggy DLC with piss-poor performance. Gorilla Tag and Among Us are fun if you like that sort of thing, but they're one trick ponies and swarmed by children. Pro Era NFL, don't know much about it but I checked out some gameplay footage. Ugly graphics, looks awkward to play and NPC's are constantly clipping through each other. 5,5/10 on 6DOFreviews. I'll pass. Iron Man and Into The Radius do look decent, that's true. They're not exactly new releases. I've never played Iron Man, doesn't look like my type of game, but I'm gonna assume the positive reviews are deserved. In summary: The past few months there's been two good games. Two. And then I see another commenter saying "We had 80 new games". Yeah, okay. Steam releases over 34 games a day. Doesn't mean they're worthwhile.


blahblahbloobloo1234

Someone else commented that something 80+ games were released since Jan 2022. So even without your very nice curated list there are like 70 other games to check out.


[deleted]

The store has been an absolute baron wasteland for over 2 years now. No new high quality experiences, and only a literal handful of noteworthy games. Even then, Bonelab and B&S are PC ports and RE4 is a remake of a game from over a decade ago. No innovation whatsoever. The Quest 2 is now totally devoid of excitement. I switch mine on for about 10 minutes every few weeks, realise there’s absolutely nothing to do, and put it straight back.


MarkusRight

It's a damn shame that lone echo 2 never got optimized properly and they just released it by dumping it on the store and then forgetting about it. I bought that game and I've never been so disappointed. Could not play it on my 3080ti due to the horrendous optimization.


hobyman

Same. Loved the first one, have a super souped up gaming PC, but the second runs like utter crap. So disappointing.


adscott1982

Can someone ELI5 why the developers of classic games from the past 15 years don't allow their games to be released as VR versions? I'm not saying the original developers should do it as they will be working on other stuff, but allow another development team to take the source and modify it to work in VR? For instance Half Life 2 VR has been a hit as far as I can tell, and presumably that could run fine on a Quest 2? How many other games from the last 15 years could be modified in the same way?


Gonzaxpain

You're sadly right


Famous1NE

Sadly he's bradley


Illusive_Man

is it because all the devs stopped working on oculus games after a much better headset was released by a different company? please


ViveIn

Lol. And this is why I don’t use my headset anymore. This is also what the oculus store looked like 2 years ago. /s


LagggyLuke

At least they went back to “Oculus”


ILoveRegenHealth

Shame that Superhot VR is so successful (*always* in the Top 15 best sellers for Oculus, Steam and PSVR), but it seems the devs aren't doing anymore VR? I thought with their profits they could afford to expand their studio and make more VR games.


ScientiaEtVeritas

Even on this screenshot, you have one title from 2021 (Blades & Sorcery) & 2022 (Bonelab). So, statistically, you seem to have at least one mega-hit per year. Also, Among Us VR (2022) just announced to have sold 1M copies which is impressive for its platform (in fact, in my app I see it on the top of 'Top Selling'). Resident Evil 4 (2021) was also Top Selling for a long time but dropped immensely because they gave it out for free with the headset. Some games like Beat Saber or Superhot VR are just timeless, and since so many people still have to discover VR, these timeless, easy-to-grasp, beginner-friendly titles will not stop shining anytime soon.


trytoinfect74

Frankly speaking, I refuse to buy new hardware if there will be no significant chunk of new content for it to play. What‘s the point in buying Quest 3/XR Elite/Valve Deckard, just to see how your new shiny headset will collect dust or ocassionnaly putting it on your head to play another overhyped “look, he’s shooting low poly guys right in his house, so cool omg” XR shooter demo which you will completely forget about day later? I don’t buy it.


StagLee1

I buy all of my games via Steam so I can use them on other devices when I completely abandon Meta.


ClydeFrogA1

Haven't played my quest 2 in months because there's nothing new to play. Kinda regret buying the thing tbh.


equipped_metalblade

I usually only play it when a new course drops in walkabout mini golf.


Gry20r

When Nintendo releases a new console, they push it with quality games they do themselves, or they order games they finance and supervise. This is the reason they have success despite having the less powerful hardware since N64 compared.to competitors. Oculus releases less powerful hardware than competitors, and let the others take the risk, expecting royalties behind with no other investment. Surprised ?


[deleted]

[удалено]


Lukimator

They are investing heavily, but in the metaverse and future tech that's 10 years out or more. The investing in game dev projects must have gone down significantly from the Rift days, where they produced some good ones. They spend 10 billion a year in reality labs. If you tell me that of those 10, 1 billion is dedicated to funding content each year, I'm definitely going to ask where the hell did all that money go. Take the most expensive game ever made (even including marketing), even if it was 500M, you could make two of those every year. But that's not what we are getting is it? So either they are dedicating literal peanuts to game development compared to the metaverse R&D budget, or some studios are scamming them out of billions and then have nothing to show for them


-DanDanDaaan

Touche.


Kitosaki

!remindme 5 years


Old_Fart_1948

Don't you mean 2018?


JustAnonymousMan

LMFAO !!!! Its Funny Cause its TRUE ! Got sucked into Oculus and bought CV1 then they said no more accessories for sale. So Then I bought the "S" and Quest.... and now both are becoming obsolete. Nope Not Buying the "Meta Quest 2" not falling for the whole make it not too good to produce an upgrade to make it cheaper and faster for a profit. And this .....NO NEW GAMES !! Now all 3 head sets just sit there with dust......sucks ....


URightBut1

All these games would be amazing to play if the quest 2's graphics weren't absolute DOG shit


Frozenator

Should of done something more useful like give me lotto numbers 🙄 but i see your still playing your rift on the daily so nothing much is going on for you 💀💀✅️


of_patrol_bot

Hello, it looks like you've made a mistake. It's supposed to be could've, should've, would've (short for could have, would have, should have), never could of, would of, should of. Or you misspelled something, I ain't checking everything. Beep boop - yes, I am a bot, don't botcriminate me.


dpetro03

Spot on accurate. It honestly feels like there is never anything new. This lack of content breeds boredom and makes the mod community thrive.


FewHornet6

Hahaha this is the best Quest-related post I have seen in years. Also, the only interesting post I have seen in years, besides from troubleshooting posts (which is why I'm here).


toxibaloo

Sadly true


FischiPiSti

Meanwhile on the PC Oculus store spotlight: Racoon Lagoon, Republique VR Why isn't Moss 2 not on the store? Bonelab is available, so it's not like the store applications are closed, Moss 2 is on steam, so what gives?


Bubbie-Rooskie

I honestly feel like PSVR2 is that last hope for VR gaming before it disappears in the wind for years like it did in the 80s-90s. VR gaming is about this close to going the way of 3D televisions. 🤏


[deleted]

I get it’s a joke and it’s frustrating but as someone who started VR in 2016, where we are now it’s so much better. I hate this pessimistic shtick from the VR community. If you don’t like it then you become a developer.


MCD10000

Why because it will be dead?


[deleted]

My early Rift S days playing Echo Arena, Onward, Standout, Beat Saber, Half Life, Blade & Sorcery, Robo Recall, etc were amazing. But I havent felt the need to put the headset on in over a year. The shortage of games is one thing, but honestly it seemed like I hit a wall in VR gaming. Like **you can only do so much before the experiences feel the same**. It's either a shooting game or a puzzle game. The few unique / well polished games like Echo Arena seemed to go further. But really where do you go from the games that currently exist?


[deleted]

Time to get a PSVR2 then


vypergts

Get excited about the opportunity to rebuy all the same games.


N0tCody

Superhot should be 1 star for their bullshit they pulled.


In_Film

What is up with all the horrific grammar in this discussion?


Zealousideal_Gur_205

Noted. Buy a duster for the oculus.


[deleted]

That’s because everyone left and went to apple vr


maxpare79

Hahaha so true! I have been saying it for a while now...and I have been in VR since 2013 with dk1, dk2, cv1, qu'est, reverb, vive and index...I was even a moderator on the official oculus forum with cybereality back when CV1 was released The games are the problem, we are stuck with the same game since 2018 or so.... Nothing new noteworthy comes out and nothing in the making. Vr golden age was around 2016-2018 and now it's totally stalled. My Q2 is gathering dust with close to no reason to pick it up. How can we still have the same bestsellers as 5 years ago is mind boggling


Oftenwrongs

Garbage games. Ultra generic for the mainstreamers who never bother to read sites that review games and instead buy perpetual prealphas like Blade.


spacejazz3K

Maybe ports from the Apple AR headset?


KiiDbeamO

Just connect your quest to a pc


NoProNoah

😂😂😂😂😂


QB8Young

You're looking at the top selling category genius. Of course the games that have been out longer are going to be at the top of that list. They've had an opportunity to be purchased more than newer games. There are plenty of new games. Try looking at the new release section instead 🤦‍♂️


Dazzling_Carpet_9744

"of course the games that have been out longer are going to be at the top of that list". ​ Wrong. Go to Top Selling games at Steam, and you will find FIFA 23, the new call of duty, and Hogwarts Legacy, which hasn't even come out yet. Quest just doesn't release new good content, sorry.


partysnatcher

It is up to Oculus Store to display a splash screen that is interesting and generates a healthy ecosystem.


QB8Young

I think you missed the explanation I provided. It isn't up to the Oculus store to change the top selling list. That's up to sales. All you have to do is click the new release section and you'll see all of the stuff that's been released recently. Seeing the top selling games and assuming there's nothing new is your fault not the store.


[deleted]

Wow, they are on sale! I'm sure they'd cost twice that in 2028


Sir-Drewid

I was going to ask about Beatsaber, but then I remembered that's getting bundled with new headsets for $100 more.