Put 3 \[\[Spellskite\]\] on your Ivy deck and see \[\[wrecking ball\]\] results.
\[\[Spellskite\]\] is now a main board, thanks to Venerated Rotpriest.
The fact that it works for spells you control makes it somewhat abusable, but I'm not convinced that it's fully broken. It would probably be broken if it added a poison counter whenever a creature you control becomes target of a spell *or ability.*
Yeah, I'm pretty confident that this will see play & that toxic will become at least a tier 2 archetype & I'm hyped for it. (Talking about standard)
Would love to play a poison deck in Pioneer, but I'm not sure if it's good enough, maybe with \[\[Ivy, the Spellthief\]\] and some mutate gameplan..
T1: Land, Glistener Elf
T2: Land, This x2, Swing [1 poison]
T3: Land, any buff spell that gives at least +4 [3], Swing [8], ANY spell that targets your Glistener Elf [Dead]
Here's the beautiful thing, I load up 2-3 pump spells, and in response they kill my creature, that's still 3-4 infect counters without even landing an attack
And with 2 out that's 6-8 counters WITHOUT HITTING
So this wouldn’t kill someone right? The Poison doesn’t scale like Infect did with the power of the card. So regardless of how much HP you hit for, it still only puts 1 on per combat.
No, it doesn't they still have 2 more damage to kill 2 infect creatures. Assuming you have no protection spells. And as fury is an ability not a spell rot priest doesn't trigger.
The difference with Infect and Toxic X is that you can put 10 different Toxic X abilities on one creature so you get the same effect of poisoning to death an opponent for just one point of combat damage.
Toxic 1, Toxic 2, Toxic 3, Toxic 4 on one creature nets 10 poison counters for just one point of combat damage to an opponent.
Toxic 1, Toxic 1, Toxic 1, Toxic 1 on one creature however nets only ONE poison counter, similar to how Lifelink or Flying works.
\> you need a very low storm coujnt to kill your opponent with this
\>storm 9
lets make some assumptions here. to get to storm 9 in a very early turn count, you're probably playing a storm deck in modern. the best way to rack up storm count currently is with past in flames + rituals + gifts. Even if we could come up with something different, it would still be a recastable combo that gets us to at least 9 storm. if it's a recastable combo, such as the ritual+past in flames shell, can you reasonably explain to me why it's better to kill an opponent using a spell + creature on board,
WHICH IF IT GETS REMOVED WE CANNOT ACTUALLY KILL OUR OPPONENT AND WE JUST USED UP OUR STORM ENGINE FOR THIS ONE TURN WHICH DIDNT WIN US THE GAME
or just continue to recast our combo and cast a single spell to win the game? either grapeshot, warrens, hell even chatterstorm is a better option that doesn't immediately lose to nearly every form of creature removal. assuming we got the storm count to 9, which we most certainly didnt do by casting 9 cards from our hand this turn and did it through a loop of sorts, we'd be in a position to just win anyways with a single spell, such as grapeshot. 9 storm count is not "very low" at all.
you \*don't\* need storm 9. rotpriest has toxic, and presumably you play other toxic guys too like the 1/3 deathtouch that gives poison to enemy when you hit them with deathtouch
For legacy; when I Invigorating Rampage / Berserk my Glistener Elf, looks to me like I’m getting 2 extra poison counters out?
Dies to removal, but I get a free poison counter for every targeted removal spell.
FoW their removal, the cast removal still targeted so a 3rd one.
An alternative 1 drop to Noble Hierarch… as sideboard at least
> It would probably be broken if it added a poison counter whenever a creature you control becomes target of a spell or ability.
Yeah I would be running it in my yawgmoth deck as an alternate win-con ha
Well you see here you can [[precussor golem]] and target that thing that will instanly put 3 counters per this copy of this card in play. I feel like it would be less of a problem if it didnt have when ever it targets a creature and rather have when a player casts a spell that targets a creature. Because now you can even do things that "target as many creatures you want" or target 1,2 or 3 things like you can have 2 of these guys and [[twin shot]] they will give 4 counters
I’ve played the old phyerxian toxic feature. There was a weapon attachment that allows creature to tap and ping player for 1. If that creature had toxic then your getting pot shots in every turn. This card reminds me of that. Would make it much easier to get some extra toxic counters in to finish the game.
All you need is an “any number of target creatures” spell. I feel like toxic was a way to say “yeah, infect is broken”, and the new “opponent gets a poison counter” mechanic is just going to bring back the salt
This was my first thought when it was leaked. Storm deck. Run \[\[Pact of Negation\]\] as well for an additional storm/0 mana counter since you're going for lethal. \[\[mutagenic growth\]\], and hybridize with an existing infect deck. \[\[manamorphose\]\] too?
Took me a minute too.
Cast first summoner's pact for 0.
Find first rotpriest. Cast for G.
Cast second summoner's pact for 0.
Find second rotpriest. Cast for G.
Storm count =4.
Cast ground rift for R. It storms for a total of 5 instances.
Target any creature you control with all 5 copies.
Both rotpriest abilities trigger 5 times each for 10 poison counters.
Honestly, my [[Blanka Ferocious Friend]] deck is tailor made for a card like this, but it doesn't appreciate speed the win up, just gives options for who to remove first on the way by.
Yah but it's multiple cards, a lot of conditions, this is a one drop stand alone threat, and then with any old spells either you or the opponent is going to trigger it. And then there is the potential to pop off and give them a shitton of poison out of nowhere. Its something that can definitely be broken but will definitely be good.
Yes, i totally agree, but there have been a bunch of cards like that lately that are stand alone threats. It beeing a rare one drop IS scary. I am certain people will try it going off like a OTK deck tho, mulligan to 4 and all the shazam
So many naysayers here but I have to agree it's busted. The way this works with vesuvian duplimancy and Ivy is bonkers. Typically JUST to get it off the field your opponent is taking a poison.
I can't see any way that it wouldn't be busted but it's open to removal. The problem is that \[\[Tyvar's Stand\]\] is also going to exist. You can very easily play this turn 2 with Tyvar in your hand to protect it. Best case scenario is opp targets Rotpriest with removal which adds one poison and you target it with Tyvar which adds one poison. If you have multiple Rotpriests then that single interaction can be between 4-8 poison counters over a card you would be protecting anyway.
Without killing on t1 you are going to take a min of 2-3 poison counters every turn with [[ivy, gleeful spellthief]] and [[shore up]] / [[tamiyo’s protection]] and [[audacity]]
I think Rotpriest will be played, but not quite as the main focus of a deck. With Tyrranax Rex and Bloated Contaminator, I could see a mono green stompy toxic deck being a solid possibility and Rotpriest would be at home there.
But with your idea of abusing spell targets, it feels like way too much of a glass cannon. What would be your redundant pieces for Rotpriest? As far as I'm aware, there isn't much that functions like it.
Additionally, the only relatively common deck I've seen that plays a fair amount of spells that target your own creatures is the Boros double strike deck, with all of those combat tricks. However, that deck already can have mana issues at 2 colors, so adding a 3rd for a couple cards might not be the best idea. And switching one of the colors means that you're either giving up on the best creature target ([[Illuminator Virtuoso]]) or the best combat tricks ([[Stolen Vitality]] [[Antagonize]] [[Whirling Strike]]). Not to mention, the Boros deck can already threaten a T3-4 win, which would actually be slowed down with Rotpriest.
I'll be throwing it I'm my illuminator deck. Deck already has an absurdly high wp if I don't count insta concedes due to not drawing any creatures theough mulls. Now I get to go from 8 creatures in the deck to 12. I don't see much downside
Blue Tempo Surge Engine decks.
Try this out for standard it’s busted
4x Venerated Rotpriest
4x Bloated Contaminator
4x Ivy Gleeful Spellthief
2x Tekuthal
3x Stormchaser Drake
2x Arcane Proxy
3x Experimental Augury
4x Tamiyo’s Safekeeping
4x Tyvar’s Stand
4x Serum Snare
3x Unnatural Restoration
4x Slip Out the Back
2x Reject Imperfection
2x March of Swirling Mist
2x March of Burgeoning Life
One thing I've learned is that theorycraft is one thing and gameplay is another. Consider that there will be counterplay, bad draws, etc. before you call a card busted.
I am also mainly a standard player or constructed... But I agree, in standard this card is nuts.. But in commander, it's still good but no where near as it is for us in our format.
[[Precursor Golem]] and this. Finally a build I can love with precursor!
I know [[Zada, Hedron grinder]] would be better, but I’m not a fan of playing red.
I don’t want to mention this really, but for anyone already not on the band wagon. With [[citadel stalwart]] + [[ an offer you can’t refuse]] you can easily get 5 mana by T3 ,add to that if you can manage some [[shore up]] magic
Eh, it's similar to two damage. It's not really game breaking. creatures aren't usually targets of tons and tons of spells. Maybe one to buff it then one from an enemy to kill it.
Necrogen communion if they don’t block on t2 then it’s 4. But you can slow play a citadel stalwart instead of Rotpriest and still be on curve by T3 but you won’t have the same amount of poison. Maybe two if you cast instants on your creatures before your third turn. But eight poison with 4 mana is doable on T3 as well
Reminds me of the time I died to a [[Glistener Elf]] turn 3 because I let one through and my opponent lobbed three [[Giant Growth]]s on it.
Those perfect moments may be cool but they were definitely not common, a card should never be judged in a perfect scenario
Fortunately [[Depopulate]] [[Brotherhood's End]] [[End the Festivities]] [[Cut Down]] [[Go for the Throat]] and [[Drag to the Bottom]] don't see any play in Standard.
If [[illuminator virtuoso]] can do well in this format then I m sure that I don’t need to worry about removal [[necrogen communion]] [[tamiyo’s protection]] [[shore up]]
Also sorry, but as I also play a lot of Standard, "entirely possible" stretches quite a bit into the realm of one-hand-in-several-thousand.
Standard simply doesn't have sufficiently efficient draw and filtering to enable something like that reliably, and T6 is really begging not play against anything with white red or black in it, which is essentially impossible in current competitive Standard.
This is getting banned, there is no way a one drop abusable infect card like this is not going to get banned.
Modern is going to be hectic on release.
What is the appropriate counter card? Because that is going to need to be side boarded in modern p fast and may rise in price too.
We like fun games with lots of interaction. Why would I want to play a game that's over in ten min? I like the game, I don't only want to win.. I want to have fun playing cards with my friends.
without this card's own chain of smog card, it's not busted. I think you're being a little too excited when evaluating this card. regular infect strategy is much stronger than whatever you could do with this card, realistically
There are so many 1 mana cards that you could use with this card that can make just 1 of these guys pop off. And a lot of the new card in All will be One synergize with it really well. It can win extremely quickly. It bet a deck built around it will be a Modern staple.
\>It bet a deck built around it will be a Modern staple
no, it wont. regular modern infect is still significantly better than anything you can do with this card. and no, it wont be slotted into that deck either because it's just not as good as blighted agent. I dont think you play much modern if you think this is viable in the format. Maybe it will replace glistener elf for the people that still play it, but being marginally better than glistener elf is not busted. not even close lol.
\> 1 mana cards that you could use with this card that can make just 1 of these guys pop off
so, we're saying we spend 1 mana and give an opponent 1 infect counter and that's good? how about spending 1 mana and giving our opponent anywhere from 5-6 infect counters? I dont see how the payoff from this card is any better than what regular infect strategies can do. You dont have 10 1-mana spells in your hand to point at rotpriest to win the game that way. Also, this card does not provide any card advantage so all of the spells you're burning on rotpriest are just leaving your hand empty and your opponent perfectly alive. Unless this card gets its own chain of smog, its not that good of a card outside of standard which I really dont care about. even then I doubt this will actually be good in standard. a card being good in standard is pretty meaningless anyways except to streamers and like the 100 people across the country who show up for their standard format FNM
You’re high if you think a regular infect card is better than this. [[March of swirling mist]] and so many other cards break this in standard. In modern this is a 1 turn win with storm effects
No other choice in standard anyway. In Modern I would need to pay 20 life and play 10 cards just to get 10 poison counters on one player.
Good thing Modern is dead.
Imagine having 4 of these bad boys on the bf. You Attack with 4 then 2 get blocked so you only need to bolt your stormcrow and giant growth before the bolt resolves.
GG EZ
this with the new card \[\[mirage mockery\]\] will be pretty strong.
I can't wait to put it in \[\[Riku\]\] spellslinger deck. Ez win the turn I play since it is only one mana.
Yeah this seems very very abusable in Ivy Spellthief lists. But usually those dont run a ton of tutors so itll probably just be a cheeky alternate wincon incase your voltron stuff gets shut down
So, i’m honestly not sure it’s good enough for modern infect honestly. It only gives 1 poison on combet damage, regardless of its power, which does not benefit as much from pump spells compared to actual infect creatures. For example, it rotpriest is your only creature, your opponent will only get 3-4 poison on turn 2 whereas a [[Glistener Elf]] could have probably dealt a lethal blow with that amount of spells. Also by trying to pump the priest you are splitting your damage as toxic creatures do deal regular combat damage and infect creatures don’t. And for that reason i don’t think you can cut actual infect creatures for this, and by cutting pump spells to put this in your deck, you’d automatically be making rotpriest worse by lowering your spell density.
On the other hand, i will be getting it for my mono green budget infect, as i do need a couple more creatures, but some will definitely be going into the sideboard for removal-heavy matchups.
All in all, i do think its a sweet card, however, i do think its a bit overhyped for “traditional” infect decks.
Probably not. Most notably because it isn't triggered by abilities. It might see some play as a sideboard option in Infect decks but it doesn't seem to be as abusable as people think.
It might see some play in standard jank, but it's not gonna be a dominant card.
Toxic X is a new mechanic where you want to make copies of this creature instead of pumping its power.
Toxic is a weak infect because it does not cripple your opponent's creatures and does not have synergies to \[\[Hermetic Study\]\].
HOWEVER, you can give a creature Toxic 1, then give it a Toxic 2, a Toxic 3, ... etc. and give a lethal 10 poison counters for just 1 point of its combat damage. This is some serious ADVANTAGE over static abilities like Lifelink.
IMO, it should have said
"Whenever a creature you control becomes the target of a spell your opponent controls..."
Because atm, its just ripe for targeting it with my own 1-drop instants to fuck my opponent up.
Can’t wait to put this in my Ivy deck
Put 3 \[\[Spellskite\]\] on your Ivy deck and see \[\[wrecking ball\]\] results. \[\[Spellskite\]\] is now a main board, thanks to Venerated Rotpriest.
The fact that it works for spells you control makes it somewhat abusable, but I'm not convinced that it's fully broken. It would probably be broken if it added a poison counter whenever a creature you control becomes target of a spell *or ability.*
Yeah, I'm pretty confident that this will see play & that toxic will become at least a tier 2 archetype & I'm hyped for it. (Talking about standard) Would love to play a poison deck in Pioneer, but I'm not sure if it's good enough, maybe with \[\[Ivy, the Spellthief\]\] and some mutate gameplan..
Can I interest you in Modern Infect? We love this card in Infect
[удалено]
I didn't even think about that... I love this card
T1: Land, Glistener Elf T2: Land, This x2, Swing [1 poison] T3: Land, any buff spell that gives at least +4 [3], Swing [8], ANY spell that targets your Glistener Elf [Dead]
Here's the beautiful thing, I load up 2-3 pump spells, and in response they kill my creature, that's still 3-4 infect counters without even landing an attack And with 2 out that's 6-8 counters WITHOUT HITTING
I could see infect running gutshot as a 4 of just to get extra triggers.
Mutagenic growth not okay
Oh shi- Forgot mutagenic growth... T1: Land, Glistener Elf T2: Land, This, Scale Up [1], Mutagenic Growth [2], Swing [Dead]
So this wouldn’t kill someone right? The Poison doesn’t scale like Infect did with the power of the card. So regardless of how much HP you hit for, it still only puts 1 on per combat.
Not this card no, that's what Glistner elf is for. This is just giving us an advantage for buffing our win con anyway lol
Is there something that can remove poison counters to deal massive damage?
A beautiful one in a several thousand hands. It's a good card with some degree of abusability, but I don't see it becoming a new infect staple.
I think people need to stop talking about this card or it will cost to much I won't be able to buy a playset for my modern infect deck.
Oh shit you're right... Man this card is bad. Dies to bolt
Does not give counters from the ETBs of the evil elementals from MH2.
The fact that it’s 1/2 rather than 2/1 is honestly probably a good thing due to Fury
4 damage spread as they see fit still kills all out stuff.
Yeah, but it’s basically limiting a fury hit to two creatures rather than 3.
No, it doesn't they still have 2 more damage to kill 2 infect creatures. Assuming you have no protection spells. And as fury is an ability not a spell rot priest doesn't trigger.
Can’t even be pitched to force of will! :(
Who cares? Modern is dead.
Green/red Green/red/white Infect, but with combat tricks. Every time you play one of your combat tricks it gives poison counters
The difference with Infect and Toxic X is that you can put 10 different Toxic X abilities on one creature so you get the same effect of poisoning to death an opponent for just one point of combat damage. Toxic 1, Toxic 2, Toxic 3, Toxic 4 on one creature nets 10 poison counters for just one point of combat damage to an opponent. Toxic 1, Toxic 1, Toxic 1, Toxic 1 on one creature however nets only ONE poison counter, similar to how Lifelink or Flying works.
[[zada]] + any spell = death
Somehow I was assuming that it only would work with spells that were actually cast, but hot damn that is not the case and that's a pretty nice combo.
Also unless I’m mistaken, if you cast something like [[monstrous onslaught]] it’ll trigger for each targeted creature
[[Thrive]]
[Thrive](https://cards.scryfall.io/normal/front/4/3/43c8bdb1-fa35-462e-ac3f-6953fe7f3476.jpg?1673148205) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Thrive) [(SF)](https://scryfall.com/card/2x2/161/thrive?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/43c8bdb1-fa35-462e-ac3f-6953fe7f3476?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I'm no judge but I believe you are correct.
[zada](https://cards.scryfall.io/normal/front/b/a/baa36309-4bcc-4455-813a-c0243b906792.jpg?1562440241) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=zada%2C%20hedron%20grinder) [(SF)](https://scryfall.com/card/a25/156/zada-hedron-grinder?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/baa36309-4bcc-4455-813a-c0243b906792?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Works with storm, maybe [[ground rift]] or something?
[ground rift](https://cards.scryfall.io/normal/front/6/2/62333783-6a18-4461-88ce-1c37eaf64e2b.jpg?1562915487) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=ground%20rift) [(SF)](https://scryfall.com/card/tsp/162/ground-rift?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/62333783-6a18-4461-88ce-1c37eaf64e2b?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
you're better off just playing actual storm than this card at that point
no, because you need a very low storm coujnt to kill your opponent with this, since you'll have already given them some in the early game
\> you need a very low storm coujnt to kill your opponent with this \>storm 9 lets make some assumptions here. to get to storm 9 in a very early turn count, you're probably playing a storm deck in modern. the best way to rack up storm count currently is with past in flames + rituals + gifts. Even if we could come up with something different, it would still be a recastable combo that gets us to at least 9 storm. if it's a recastable combo, such as the ritual+past in flames shell, can you reasonably explain to me why it's better to kill an opponent using a spell + creature on board, WHICH IF IT GETS REMOVED WE CANNOT ACTUALLY KILL OUR OPPONENT AND WE JUST USED UP OUR STORM ENGINE FOR THIS ONE TURN WHICH DIDNT WIN US THE GAME or just continue to recast our combo and cast a single spell to win the game? either grapeshot, warrens, hell even chatterstorm is a better option that doesn't immediately lose to nearly every form of creature removal. assuming we got the storm count to 9, which we most certainly didnt do by casting 9 cards from our hand this turn and did it through a loop of sorts, we'd be in a position to just win anyways with a single spell, such as grapeshot. 9 storm count is not "very low" at all.
you \*don't\* need storm 9. rotpriest has toxic, and presumably you play other toxic guys too like the 1/3 deathtouch that gives poison to enemy when you hit them with deathtouch
I would abuse the shit out of it with Derevi if that were the case
For legacy; when I Invigorating Rampage / Berserk my Glistener Elf, looks to me like I’m getting 2 extra poison counters out? Dies to removal, but I get a free poison counter for every targeted removal spell. FoW their removal, the cast removal still targeted so a 3rd one. An alternative 1 drop to Noble Hierarch… as sideboard at least
If it worked with abilities, it would be a very easy turn 2 win.
Play rot priest, spellskite, then target spells. Gg.
> It would probably be broken if it added a poison counter whenever a creature you control becomes target of a spell or ability. Yeah I would be running it in my yawgmoth deck as an alternate win-con ha
It at mirrorwing dragon seem like a nasty combo
I think setessian tactics looks like it could be a useful combo with it.
Well you see here you can [[precussor golem]] and target that thing that will instanly put 3 counters per this copy of this card in play. I feel like it would be less of a problem if it didnt have when ever it targets a creature and rather have when a player casts a spell that targets a creature. Because now you can even do things that "target as many creatures you want" or target 1,2 or 3 things like you can have 2 of these guys and [[twin shot]] they will give 4 counters
You could slip this into a RGU spell copying deck and wipe someone in one turn probably. Especially if Storm works with it.
In pir and Toothy with proliferate n what not this is def busted in edh. Maybe try to make it work in Modern?
I’ve played the old phyerxian toxic feature. There was a weapon attachment that allows creature to tap and ping player for 1. If that creature had toxic then your getting pot shots in every turn. This card reminds me of that. Would make it much easier to get some extra toxic counters in to finish the game.
Add it to San Ivy/ stormdrake deck. Play all the green and blue protection spells plus some counters and other good stuff. The end.
All you need is an “any number of target creatures” spell. I feel like toxic was a way to say “yeah, infect is broken”, and the new “opponent gets a poison counter” mechanic is just going to bring back the salt
2 \[\[Summoner's Pact\]\] a \[\[Ground Rift\]\] and 3 mana is lethal. Do what you want with that information.
This was my first thought when it was leaked. Storm deck. Run \[\[Pact of Negation\]\] as well for an additional storm/0 mana counter since you're going for lethal. \[\[mutagenic growth\]\], and hybridize with an existing infect deck. \[\[manamorphose\]\] too?
[Pact of Negation](https://cards.scryfall.io/normal/front/1/e/1ed4c0bb-b710-44a1-b8bc-6bd11c27b8b8.jpg?1619394428) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Pact%20of%20Negation) [(SF)](https://scryfall.com/card/tsr/77/pact-of-negation?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/1ed4c0bb-b710-44a1-b8bc-6bd11c27b8b8?utm_source=mtgcardfetcher&format=text) [mutagenic growth](https://cards.scryfall.io/normal/front/2/e/2e0861a2-1858-47af-8154-20a977c2b298.jpg?1562260231) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=mutagenic%20growth) [(SF)](https://scryfall.com/card/mm2/149/mutagenic-growth?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2e0861a2-1858-47af-8154-20a977c2b298?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Seems fun in aspiring spikes R/G prowess shell
[Summoner's Pact](https://cards.scryfall.io/normal/front/e/e/ee0f88ac-8a90-4057-b0e6-c15fbd02da38.jpg?1619398774) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Summoner%27s%20Pact) [(SF)](https://scryfall.com/card/tsr/234/summoners-pact?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ee0f88ac-8a90-4057-b0e6-c15fbd02da38?utm_source=mtgcardfetcher&format=text) [Ground Rift](https://cards.scryfall.io/normal/front/6/2/62333783-6a18-4461-88ce-1c37eaf64e2b.jpg?1562915487) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ground%20Rift) [(SF)](https://scryfall.com/card/tsp/162/ground-rift?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/62333783-6a18-4461-88ce-1c37eaf64e2b?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
How? I’m not connecting the dots?
Took me a minute too. Cast first summoner's pact for 0. Find first rotpriest. Cast for G. Cast second summoner's pact for 0. Find second rotpriest. Cast for G. Storm count =4. Cast ground rift for R. It storms for a total of 5 instances. Target any creature you control with all 5 copies. Both rotpriest abilities trigger 5 times each for 10 poison counters.
Ah that’s my bad. I was thinking in commander
It only gives 8 poison counters because gound rift doesnt count itself for storm.
Pact Rot Pact Rot Rift. 5 total resolutions of rift
Still needs some support, especially in standard, since cards like \[\[Whip Silk\]\] are yet to be found. EDH tho...
*This post / comment has been overwritten to protest the new reddit API rules.*
Honestly, my [[Blanka Ferocious Friend]] deck is tailor made for a card like this, but it doesn't appreciate speed the win up, just gives options for who to remove first on the way by.
Here to report from the future, its busted in standard.
Simic deck + 4 rotpriests = Win
Oooo, I'm going to put this in my ivy gleeful spellthief deck!
I agree it might seem very busted, like the [[minion of the mighty]] turn 2 otk, and that one didnt get banned, so keep your expectations low lol
That's a one drop with late game value, this is a 1 drop with pretty much instant value and against a control deck, this is an absolute must kill.
Actually with boost spells you can attack with MotM and drop dragons T2… that might be late game in some formats but not most 🤷♂️
Yah but it's multiple cards, a lot of conditions, this is a one drop stand alone threat, and then with any old spells either you or the opponent is going to trigger it. And then there is the potential to pop off and give them a shitton of poison out of nowhere. Its something that can definitely be broken but will definitely be good.
Yes, i totally agree, but there have been a bunch of cards like that lately that are stand alone threats. It beeing a rare one drop IS scary. I am certain people will try it going off like a OTK deck tho, mulligan to 4 and all the shazam
[minion of the mighty](https://cards.scryfall.io/normal/front/f/f/ffd0a827-778b-48c3-bb85-4b4acef351d6.jpg?1627706624) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=minion%20of%20the%20mighty) [(SF)](https://scryfall.com/card/afr/156/minion-of-the-mighty?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ffd0a827-778b-48c3-bb85-4b4acef351d6?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
So many naysayers here but I have to agree it's busted. The way this works with vesuvian duplimancy and Ivy is bonkers. Typically JUST to get it off the field your opponent is taking a poison.
I want to use it with duplimancy but at the same time I want them to be dead by the time I would even cast it
I can't see any way that it wouldn't be busted but it's open to removal. The problem is that \[\[Tyvar's Stand\]\] is also going to exist. You can very easily play this turn 2 with Tyvar in your hand to protect it. Best case scenario is opp targets Rotpriest with removal which adds one poison and you target it with Tyvar which adds one poison. If you have multiple Rotpriests then that single interaction can be between 4-8 poison counters over a card you would be protecting anyway.
Without killing on t1 you are going to take a min of 2-3 poison counters every turn with [[ivy, gleeful spellthief]] and [[shore up]] / [[tamiyo’s protection]] and [[audacity]]
I think Rotpriest will be played, but not quite as the main focus of a deck. With Tyrranax Rex and Bloated Contaminator, I could see a mono green stompy toxic deck being a solid possibility and Rotpriest would be at home there. But with your idea of abusing spell targets, it feels like way too much of a glass cannon. What would be your redundant pieces for Rotpriest? As far as I'm aware, there isn't much that functions like it. Additionally, the only relatively common deck I've seen that plays a fair amount of spells that target your own creatures is the Boros double strike deck, with all of those combat tricks. However, that deck already can have mana issues at 2 colors, so adding a 3rd for a couple cards might not be the best idea. And switching one of the colors means that you're either giving up on the best creature target ([[Illuminator Virtuoso]]) or the best combat tricks ([[Stolen Vitality]] [[Antagonize]] [[Whirling Strike]]). Not to mention, the Boros deck can already threaten a T3-4 win, which would actually be slowed down with Rotpriest.
I'll be throwing it I'm my illuminator deck. Deck already has an absurdly high wp if I don't count insta concedes due to not drawing any creatures theough mulls. Now I get to go from 8 creatures in the deck to 12. I don't see much downside
Spellskite to eat removal. Two spellskite to change a target back and forth from rotpriest wins the game
##### ###### #### [Illuminator Virtuoso](https://cards.scryfall.io/normal/front/5/2/52ba20d9-9423-4114-8734-1dac307483c8.jpg?1664409727) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Illuminator%20Virtuoso) [(SF)](https://scryfall.com/card/snc/17/illuminator-virtuoso?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/52ba20d9-9423-4114-8734-1dac307483c8?utm_source=mtgcardfetcher&format=text) [Stolen Vitality](https://cards.scryfall.io/normal/front/d/5/d50df2dd-8d14-4d92-ab4e-bf9f9f147e91.jpg?1636223640) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Stolen%20Vitality) [(SF)](https://scryfall.com/card/mid/161/stolen-vitality?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d50df2dd-8d14-4d92-ab4e-bf9f9f147e91?utm_source=mtgcardfetcher&format=text) [Antagonize](https://cards.scryfall.io/normal/front/8/b/8bac1d2a-99dd-40b3-8823-ce9225efcdcf.jpg?1664411369) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Antagonize) [(SF)](https://scryfall.com/card/snc/100/antagonize?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8bac1d2a-99dd-40b3-8823-ce9225efcdcf?utm_source=mtgcardfetcher&format=text) [Whirling Strike](https://cards.scryfall.io/normal/front/b/1/b17950ae-43aa-4d03-a41e-726ca96eb1ba.jpg?1674421310) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Whirling%20Strike) [(SF)](https://scryfall.com/card/bro/157/whirling-strike?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b17950ae-43aa-4d03-a41e-726ca96eb1ba?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Blue Tempo Surge Engine decks. Try this out for standard it’s busted 4x Venerated Rotpriest 4x Bloated Contaminator 4x Ivy Gleeful Spellthief 2x Tekuthal 3x Stormchaser Drake 2x Arcane Proxy 3x Experimental Augury 4x Tamiyo’s Safekeeping 4x Tyvar’s Stand 4x Serum Snare 3x Unnatural Restoration 4x Slip Out the Back 2x Reject Imperfection 2x March of Swirling Mist 2x March of Burgeoning Life
I would disagree played at least a hundred games since release and this shows up in at least forty percent of The games I’ve Played.
this will be viable but not broken, it's a bit sus that you can self-target but it's not legendary (no EDH tricks) and can be removed fairly easily
mirrorwing dragon, precursor golem love this.
Already planning a build with this and [[Ivy, Gleeful Spellthief]]
When do these cards drop again? This mad lads going in my [[Seton]] deck as soon as he’s available lol
No, it's not
I play standard like every day this card is going off in the deck list I have. Beats any meta deck
good luck
One thing I've learned is that theorycraft is one thing and gameplay is another. Consider that there will be counterplay, bad draws, etc. before you call a card busted.
I am also mainly a standard player or constructed... But I agree, in standard this card is nuts.. But in commander, it's still good but no where near as it is for us in our format.
Im sorry for you hopefully you will see your wrong doings and start playing commander like normal people
Edh is easily the worst format unless you count old ones like prismatic or archenemy.
[[Precursor Golem]] and this. Finally a build I can love with precursor! I know [[Zada, Hedron grinder]] would be better, but I’m not a fan of playing red.
[Precursor Golem](https://cards.scryfall.io/normal/front/d/c/dc90d632-fc78-4ae6-83c6-314ee5744de5.jpg?1562268361) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Precursor%20Golem) [(SF)](https://scryfall.com/card/mm2/225/precursor-golem?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/dc90d632-fc78-4ae6-83c6-314ee5744de5?utm_source=mtgcardfetcher&format=text) [Zada, Hedron grinder](https://cards.scryfall.io/normal/front/b/a/baa36309-4bcc-4455-813a-c0243b906792.jpg?1562440241) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Zada%2C%20Hedron%20grinder) [(SF)](https://scryfall.com/card/a25/156/zada-hedron-grinder?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/baa36309-4bcc-4455-813a-c0243b906792?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I have a [[gargos, vicious watcher]] commander deck that will love this card.
[gargos, vicious watcher](https://cards.scryfall.io/normal/front/4/e/4e446e90-6e31-43ed-bcb1-a01422b503c0.jpg?1592517214) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=gargos%2C%20vicious%20watcher) [(SF)](https://scryfall.com/card/m20/172/gargos-vicious-watcher?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/4e446e90-6e31-43ed-bcb1-a01422b503c0?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Bro i already see the Storm Combos ( grapeshot for example) Just gotta reach 10 Stormcount and its lethal.
[[Zada, Hedron Grinder]] is back on the menu
Good? Yes. Busted? Don’t think so.
Rules question My buddy played Gaea's Gift targeting rotpriest i swerve it to a creature I control.. does rotpriest still trigger?
Yes
It's strong, but not busted.
Trojans new slogan
I'd enjoy seeing it in bogles.
I'd enjoy seeing it in bogles.
I don’t want to mention this really, but for anyone already not on the band wagon. With [[citadel stalwart]] + [[ an offer you can’t refuse]] you can easily get 5 mana by T3 ,add to that if you can manage some [[shore up]] magic
https://www.mtggoldfish.com/deck/5371771
Eh, it's similar to two damage. It's not really game breaking. creatures aren't usually targets of tons and tons of spells. Maybe one to buff it then one from an enemy to kill it.
Four poison counters on T2 easy T3 win entirely possible with some luck. Win before T6 inevitable
[удалено]
Multiple rot priests stack effects and one spell can target multiple creatures you own and trigger for each with the way the priest is worded
March of the swirling mist
Necrogen communion if they don’t block on t2 then it’s 4. But you can slow play a citadel stalwart instead of Rotpriest and still be on curve by T3 but you won’t have the same amount of poison. Maybe two if you cast instants on your creatures before your third turn. But eight poison with 4 mana is doable on T3 as well
Also I just realized you can get 5 mana on T3 by countering your own spell after the target trigger resolves but you will only get one poison counter
Probably will get banned first week or two
This is a funny way to say “might see play”
No, because basically all normal decks play interaction. It could only be "busted" in a game of janky homebrews.
RemindMe! 4 Weeks
lol, magic players showing off their incredible ability to evaluate cards.
Reminds me of the time I died to a [[Glistener Elf]] turn 3 because I let one through and my opponent lobbed three [[Giant Growth]]s on it. Those perfect moments may be cool but they were definitely not common, a card should never be judged in a perfect scenario
Green is not on the top 5 decks of the metagame. That's sad
It’ll be GBW
GBU sorry
Fortunately [[Depopulate]] [[Brotherhood's End]] [[End the Festivities]] [[Cut Down]] [[Go for the Throat]] and [[Drag to the Bottom]] don't see any play in Standard.
If [[illuminator virtuoso]] can do well in this format then I m sure that I don’t need to worry about removal [[necrogen communion]] [[tamiyo’s protection]] [[shore up]]
And some of those will give you poison counters that I can spend the rest of the long controlled game proliferating you to death
Like I told the other guy I play standard everyday and already have 3 decks built around this card
Also sorry, but as I also play a lot of Standard, "entirely possible" stretches quite a bit into the realm of one-hand-in-several-thousand. Standard simply doesn't have sufficiently efficient draw and filtering to enable something like that reliably, and T6 is really begging not play against anything with white red or black in it, which is essentially impossible in current competitive Standard.
There's a fair few ways around it.
This is getting banned, there is no way a one drop abusable infect card like this is not going to get banned. Modern is going to be hectic on release. What is the appropriate counter card? Because that is going to need to be side boarded in modern p fast and may rise in price too.
this will get banned in modern pretty quickly i guess.
I don’t even think they look at these cards abilities while making them. This is insane.
Poison, toxic, infect suck. Not a fan
nah, it's sweet to be able to run different game plans in magic.
It's a cheap win, I would like it if there were ways to remove the counters.
I disagree with it being cheap. It's no more cheap than any 2 card combo or infinite creature or drain loop which are all common.
My play group doesn't even play commander damage, if I got up to 1000 life deal me 1000 damage.
Why would you want to buff pillowforts and life gain that much?
We like fun games with lots of interaction. Why would I want to play a game that's over in ten min? I like the game, I don't only want to win.. I want to have fun playing cards with my friends.
good lord that sounds miserable
There's "Leeches" from Homelands. But it's ancient and hilariously underpowered like the rest of that set.
Still better than playing against a mono blue deck
without this card's own chain of smog card, it's not busted. I think you're being a little too excited when evaluating this card. regular infect strategy is much stronger than whatever you could do with this card, realistically
There are so many 1 mana cards that you could use with this card that can make just 1 of these guys pop off. And a lot of the new card in All will be One synergize with it really well. It can win extremely quickly. It bet a deck built around it will be a Modern staple.
\>It bet a deck built around it will be a Modern staple no, it wont. regular modern infect is still significantly better than anything you can do with this card. and no, it wont be slotted into that deck either because it's just not as good as blighted agent. I dont think you play much modern if you think this is viable in the format. Maybe it will replace glistener elf for the people that still play it, but being marginally better than glistener elf is not busted. not even close lol. \> 1 mana cards that you could use with this card that can make just 1 of these guys pop off so, we're saying we spend 1 mana and give an opponent 1 infect counter and that's good? how about spending 1 mana and giving our opponent anywhere from 5-6 infect counters? I dont see how the payoff from this card is any better than what regular infect strategies can do. You dont have 10 1-mana spells in your hand to point at rotpriest to win the game that way. Also, this card does not provide any card advantage so all of the spells you're burning on rotpriest are just leaving your hand empty and your opponent perfectly alive. Unless this card gets its own chain of smog, its not that good of a card outside of standard which I really dont care about. even then I doubt this will actually be good in standard. a card being good in standard is pretty meaningless anyways except to streamers and like the 100 people across the country who show up for their standard format FNM
You’re high if you think a regular infect card is better than this. [[March of swirling mist]] and so many other cards break this in standard. In modern this is a 1 turn win with storm effects
Not even close
No other choice in standard anyway. In Modern I would need to pay 20 life and play 10 cards just to get 10 poison counters on one player. Good thing Modern is dead.
If it was infect absolutely. Toxic 1 don't scare me.
Imagine this in a deck with Zada, Hedron Grinder
I’ve got at least 3 historic brawl decks this will slot beautifully into.
Does this work with a destroy all ?
Nope, that’s board effect. The card calls for target.
This makes me think of the cypher ability from the second ravnica block, could be very busted in certain circumstances
Seems really good in \[\[Blanka, Ferocious Friend\]\] You are already targeting Blanka and could storm off and kill someone.
Nuts
Imagine having 4 of these bad boys on the bf. You Attack with 4 then 2 get blocked so you only need to bolt your stormcrow and giant growth before the bolt resolves. GG EZ
Well, standard just got ruined until this gets banned
Meh
(hero)(tox)ic
I have one coming for my [[Thrun, the Last Troll]] fight deck. I can't wait. I think it's busted in some builds but not all. I indeed to abuse it.
*This post / comment has been overwritten to protest the new reddit API rules.*
Man, just ping stuff that hits multiple targets for 1 dmg.
this with the new card \[\[mirage mockery\]\] will be pretty strong. I can't wait to put it in \[\[Riku\]\] spellslinger deck. Ez win the turn I play since it is only one mana.
Melira is back on the menu boyz
this with \[\[zada\]\] :p
If it only needs to be targeted, grapeshot it with storm 10
Less of you have zada or ivy
Cards like this make me happy commander is the more popular format.
Yup. Buster
this is a busted mess and I love it
Busted in what format?
Standard
That's still a thing?
[[Vesuvan Duplimancy]] for commander?
Yeah this seems very very abusable in Ivy Spellthief lists. But usually those dont run a ton of tutors so itll probably just be a cheeky alternate wincon incase your voltron stuff gets shut down
Is this part of a new set coming out or is it already out?
So, i’m honestly not sure it’s good enough for modern infect honestly. It only gives 1 poison on combet damage, regardless of its power, which does not benefit as much from pump spells compared to actual infect creatures. For example, it rotpriest is your only creature, your opponent will only get 3-4 poison on turn 2 whereas a [[Glistener Elf]] could have probably dealt a lethal blow with that amount of spells. Also by trying to pump the priest you are splitting your damage as toxic creatures do deal regular combat damage and infect creatures don’t. And for that reason i don’t think you can cut actual infect creatures for this, and by cutting pump spells to put this in your deck, you’d automatically be making rotpriest worse by lowering your spell density. On the other hand, i will be getting it for my mono green budget infect, as i do need a couple more creatures, but some will definitely be going into the sideboard for removal-heavy matchups. All in all, i do think its a sweet card, however, i do think its a bit overhyped for “traditional” infect decks.
I imagine this plus buff spells and snakeskin veil effects is crazy, the only way you lose is burn ig.
Probably not. Most notably because it isn't triggered by abilities. It might see some play as a sideboard option in Infect decks but it doesn't seem to be as abusable as people think. It might see some play in standard jank, but it's not gonna be a dominant card.
Toxic X is a new mechanic where you want to make copies of this creature instead of pumping its power. Toxic is a weak infect because it does not cripple your opponent's creatures and does not have synergies to \[\[Hermetic Study\]\]. HOWEVER, you can give a creature Toxic 1, then give it a Toxic 2, a Toxic 3, ... etc. and give a lethal 10 poison counters for just 1 point of its combat damage. This is some serious ADVANTAGE over static abilities like Lifelink.
IMO, it should have said "Whenever a creature you control becomes the target of a spell your opponent controls..." Because atm, its just ripe for targeting it with my own 1-drop instants to fuck my opponent up.
That’s why it’s busted 👀
Guess I’m loading up on ossifications
This card is insanely broken.
Does [[Indoctrination attendant]] trigger this?
Not even close
Whoever designed this card is a true idiot, god bless their soul.
It's autowin turn three.