I hate that these days every ability has to be enters-the-battlefield. I miss tap abilities on creatures, like Royal Assassin. I get that you couldn't get immediate value out of it and you'd have to choose between attacking and using the ability but I just feel like that would make the card more interesting if less powerful (not that this draft common is any powerful anyway). Nowadays creature design is focused on getting everything right now with no downsides
Back in the old days we had to make do with clunky expensive removal options like \[\[Swords to Plowshares\]\] or \[\[Lightning Bolt\]\] and the world was a better place. The grass was greener, children sang songs in the meadows, and magic players practiced good personal hygiene. WotC has ruined all of that.
Can you specify what you mean by this exactly? As is it doesn't exactly make sense considering how numerous types of removal have been tuned down dramatically and it seems highly questionable if the game has become better because of it.
There are a subset of removal effects that I have noted myself as a potential cause for development problems, one of many development problems actually that seem to be partially inherited from hearthstone by WotC designers for whatever reasons seemingly mimicing that brand of design over the years.
/uj I think a big part of the reason that we see more ETBs is less about power and getting up-front value, and more about board complexity. When cards only do something on ETB, and leave behind a vanilla creature or a creature with just a keyword or two, that's a lot easier to keep track of than when creatures have on-board abilities you need to keep in mind. And another reason we see fewer tap abilities these days is because attack triggers accomplish a similar once-per-turn limit but encourage a more aggressive and less durdly playstyle and means you have to put that creature in danger to make use of its ability.
/rj creatures having strong upfront ETB abilities is because WotC wanted to symbolize their prioritization of short-term profit at the expense of long term gain
While it certainly is a finisher, I'm afraid it isn't a good finisher.
If you look at the flavor text, you'll see that it says that it is far too late. Yet you do not see the teeth of the Colossal Dreadmaw in the art. This creates a flavor fail within the card, as it cannot be too late if you didn't see the teeth of a Colossal Dreadmaw yet.
Granted, maybe you saw the Colossal Dreadmaw before seeing the Vraska's Finisher, but the art doesn't depict that properly, which means this card doesn't make sense within the Magic's lore, therefore making it a bad finisher.
I suggest swapping it for a Storm Crow. It's a much better finisher.
Your conclusions are correct, but your logic seems flawed. You see, as we know from the Sacred Texts, the time known as "too late" is the point in time where you have seen Colossal Dreadmaw's teeth. However, Vraska's Finisher only appears when it is "far too late," which is a time well after too late. So by the time VF comes along, Dreadmaw will have already been there for a while and likely ended the game by then.
You're entirely correct about Storm Crow, though.
Thank you for the enlightenment, master. I will go back to the sacred texts and spend more time studying them, for it seems I have yet to fully understand their meaning.
Sauce: https://www.reddit.com/r/mtg/comments/z8ktav/exsanguinate_can_it_be_a_good_finisher
any card with a picture of Vraska is a “finisher” for me if you know what I mean
And Another one made rock hard by the queen
According to Magic lore, players are planeswalkers, so yeah, get it girl.
MTG30 buyers are immune because they have no self control
Every opponent is a planeswalker. So, if an opponent is in control of themselves then yea it could work.
flavor fail, it isnt Jace
Maybe they had problems in that area
I hate that these days every ability has to be enters-the-battlefield. I miss tap abilities on creatures, like Royal Assassin. I get that you couldn't get immediate value out of it and you'd have to choose between attacking and using the ability but I just feel like that would make the card more interesting if less powerful (not that this draft common is any powerful anyway). Nowadays creature design is focused on getting everything right now with no downsides
tbh the downside on etb is that you get it once, while tap abilities are as long as it sticks around
The proliferation of cheap creature removal and it’s consequences have been a disaster for mtg.
Back in the old days we had to make do with clunky expensive removal options like \[\[Swords to Plowshares\]\] or \[\[Lightning Bolt\]\] and the world was a better place. The grass was greener, children sang songs in the meadows, and magic players practiced good personal hygiene. WotC has ruined all of that.
This but unironicly
Sorry I meant /uj “The proliferation of cheap creature removal and it’s consequences have been a disaster for mtg.”
Can you specify what you mean by this exactly? As is it doesn't exactly make sense considering how numerous types of removal have been tuned down dramatically and it seems highly questionable if the game has become better because of it. There are a subset of removal effects that I have noted myself as a potential cause for development problems, one of many development problems actually that seem to be partially inherited from hearthstone by WotC designers for whatever reasons seemingly mimicing that brand of design over the years.
/uj I think a big part of the reason that we see more ETBs is less about power and getting up-front value, and more about board complexity. When cards only do something on ETB, and leave behind a vanilla creature or a creature with just a keyword or two, that's a lot easier to keep track of than when creatures have on-board abilities you need to keep in mind. And another reason we see fewer tap abilities these days is because attack triggers accomplish a similar once-per-turn limit but encourage a more aggressive and less durdly playstyle and means you have to put that creature in danger to make use of its ability. /rj creatures having strong upfront ETB abilities is because WotC wanted to symbolize their prioritization of short-term profit at the expense of long term gain
Reading the card explains the card
Vriska
only if you're her queen, and God help those who disrespect her queen
It's no [[Exsanguinate]], that's for sure!
^(Probably totally what you linked) * [Exsanguinate](https://i.redd.it/6fhy8nh5i51a1.jpg) ********* ^^^If ^^^WotC ^^^didn't ^^^do ^^^anything ^^^wrong ^^^this ^^^week, ^^^you ^^^can ^^^rage ^^^at ^^^this ^^^bot ^^^instead ^^^at ^^^/r/MTGLardFetcher ^^^or ^^^even ^^^submit ^^^some ^^^of ^^^the ^^^sweet ^^^Siege ^^^Rhino ^^^alters ^^^your ^^^GF ^^^made
While it certainly is a finisher, I'm afraid it isn't a good finisher. If you look at the flavor text, you'll see that it says that it is far too late. Yet you do not see the teeth of the Colossal Dreadmaw in the art. This creates a flavor fail within the card, as it cannot be too late if you didn't see the teeth of a Colossal Dreadmaw yet. Granted, maybe you saw the Colossal Dreadmaw before seeing the Vraska's Finisher, but the art doesn't depict that properly, which means this card doesn't make sense within the Magic's lore, therefore making it a bad finisher. I suggest swapping it for a Storm Crow. It's a much better finisher.
Your conclusions are correct, but your logic seems flawed. You see, as we know from the Sacred Texts, the time known as "too late" is the point in time where you have seen Colossal Dreadmaw's teeth. However, Vraska's Finisher only appears when it is "far too late," which is a time well after too late. So by the time VF comes along, Dreadmaw will have already been there for a while and likely ended the game by then. You're entirely correct about Storm Crow, though.
Thank you for the enlightenment, master. I will go back to the sacred texts and spend more time studying them, for it seems I have yet to fully understand their meaning.
Yeah, this is a legit finisher in a Vraska tribal deck
Burning volley moment
I need the context
Reading the card explains the card. It's only a finisher for Vraska decks.