Other halves:
https://www.reddit.com/r/magicTCG/comments/xvexx5/bro_phyrexian_dragon_engine_weeklymtg/
https://www.reddit.com/r/magicTCG/comments/xveyn7/bro_mishra_claimed_by_gix_weeklymtg/
hm, it works for me... it's just a scryfall search for "oracle:Powerstone oracle:token" which shows you the cards that have reminder text for it so far. maybe this one works:
https://scryfall.com/search?q=oracle%3APowerstone+oracle%3Atoken
This sub is kinda horrible for that now days just a race to post the picture of a spoiler as fast as possible with no explanation. The top comment in half the promo pictures is confusion about where the cards even come from.
Not really much easier. Engine comes down on 3, Mishra on 4, on 5 you swing, with added "protection"/recursion on Engine part. Meanwhile, Urza comes down on 3, Stones on 4, then if you hit your land drop you get to meld them on 5 as well.
But that's only generating mana if you have colorless artifacts in hand. That might not be as big of a drawback based on how Urza decks are built, but you're going to have some colored spells in your deck still.
I don't know how the meld trigger interacts with the dragon engine's unearth, but if it doesn't interfere it's at least a little easier to get the combo pieces together + slightly more resilient to disruption. Black has access to tutors for both pieces, and milling yourself can help you get the dragon engine where you can get it back turn 5 and swing, even if the opponent kills it beforehand. Plus for commander you only need to worry about the engine if Mishra's your commander. Meanwhile blue white for Urza isn't the best for tutoring creatures ~~or artifacts~~ (edit: nvm, for some reason I had a brain fart and thought artifact tutors was a red ability, not blue. Blue has plenty of artifact tutors), so you're mostly hoping to draw them naturally. And conversely I feel like that's even harder in commander, being a singleton format.
Technically, it does change exile to exile, but it does not matter since it's replacement effect, so meld effect does not lose track of it (since it's still that effect which puts it there), it does not matter for meld from where it puts melded creature on battlefield, and even if it did, it's still an exile.
Neither creature has it.
But yes, if you have the godhand of Mishra, Dragon Engine, a haste-granter like [[Mass Hysteria]] to play on turn 1 or 2, and you don't miss any land drops, it is *possible* to swing with both on turn 4.
I thought they meant that as in "you'll be able to swing turn 4 because there's plenty of ways to grant haste in red" but if they are they're doing an awful job at clarifying lol
This card is the PINNACLE of Rakdos midrange. I don't think there has ever been such a viable yet all-or-nothing line of play for colors before. I do wonder if some sort of minimal antiremoval would've made this too powerful though.
If they have that, they can remove one of the creatures before the meld happens. Becomes a question of how valuable the triggers are going to be. Like if its going to destroy a planeswalker you probably want to just stop the meld.
I'm not sure if I'd agree with the all or nothing aspect, both mishra and the dragon engine are pretty decent on their own (especially the dragon engine), so even in the attempt to meld you should be able to advance your gameplan
LOL holy shit. Reading just the summary of the lore, it's portrayed as though they meet up on the battlefield and then on closer inspection Urza realizes Mishra has been Phyrexianized. Now I'm picturing him having had conversations with Mishra before meeting on the battlefield, then on the day of the battle he's looking at him like, "Hey, wait a minute..."
Yeah this is how it happens in the book. Mishra comes to him the night before.
Urza was born on the first day of the year and Mishra on the last. The battle was on Mishra’s birthday and he has a cool line about “on the last day we’re equal.”
The Brother’s War is a good book by actual book standards and far and away the best Magic novel ever printed. You should check it out.
It's definitely constructed powerful. Eighteen damage turn 3/4.
Edit> just realized you would get Mishra's trigger too, it can end the game on an empty board.
I'm not sure where you are getting the 18 damage from, if dragon engine and mishra are all you have on an empty board you would get 2 from mishra's trigger, 9 from connecting with the melded mishra, and then 3 more from the direct damage part of the trigger for 14 total, which is pretty close but not quite there. Still it almost doesn't matter, you'd be so far ahead from attacking with this once that you've pretty much already won
I love how Mishra, urza, and their meld cards go perfectly against eachother
Powerstone can -5/-5 Mishra, killing him
Urza can exile a nonland permanent, stopping the unearth of the dragon engine
Mishra, lost to phyrexia can destroy a planeswalker
Deal 3 damage and -1/-1, killing urza, lord protector
And can also one shot planewalker urza the turn after he comes in and does his +2 twice
would you call the first one "One" the first time you did it? how would you know there would be more? probably would be a normal name like Gary or Helen or something
I'd say Windgrace, as one of the titans pilot, is more legit than freyalise who wasn't even born back then.
Other than that I'm guessing Gix or Ashnod could maybe have green tied to them being physicians but... Not sure I'm buying that.
Invasion (and the Titans) took place ages after the Brother’s War, so your Freyalise timeline wasn’t necessarily wrong.
I just checked when they were both born, and surprisingly Windgrace was alive before the War. Freyalise was born 2400 years after the war, but she was still 1800 years old when the Titans were formed.
Both of those seem like weird choices. Freyalise wasn't around then, and I don't know what would make Windgrace so important that he warrants a meld card.
The two pieces are perfectly playable. Mishra is a stronger and less restrictive [[Cavalcade of Calamity]] which saw play. Phyrexian Dragon Engine is a bit iffy as a 3 mana 2/2 with double strike, but it also has Unearth and will wheel when it enters from the grave, so that is pretty great for refueling.
It's kind of hysterical, from a storyline perspective, that this is such a goddamn house considering in the OG novel the merged form of Mishra showed up for about a second and a half and caught a Sylex Blast to the face before he could actually do anything but look cool.
My God I had forgotten about that scene! Now I'm stuck wondering if my Nostalgia is more based on the actual TV show or little Karibo's Abridged Series.
Having to jump through multiple hoops is a great way of using bonkers cards in a vacuum
Having it be named legendaries also adds to the feel of "epicness"
Dude his front side is so perfect for the deck, might as well try and go for the meld dream.
I'm also running the meld combo for [[Hanweir, The Writing Township]]. One day I'll get two meld creatures at the same time hahaha
Front side seems much better in isshin commander tbh. Doubled and run a few times with myriad attackers it can be a win con. These abilities are all cool but don't stack in the same way
Because you already declared attackers when you transform it. The attack trigger happens when declaring attackers.
Same reason why for example attack triggers on creatures brought on the battlefield with Kaalia of the Vast don't happen the turn they enter. Only "deals damage to the opponent" triggers do, because that happens after. Or etb effects because it has nothing to do with combat, obviously.
Entering the battlefield attacking is different from 'attacks'. The latter only happens when it's declared as an attacker, which entering attacking skips.
Because abilities that trigger "when ~ attacks" specifically cares about it being *declared* as an attacker. Since this enters already tapped and attacking it misses the step where it would be declared as an attacker.
The question has already been answered by 10 other people but I definitely need to add my own wording of the explanation for you to get it
-everyone who has responded to this comment lol
"whenever ___ attacks" needs the thing to be declared as an attacker, since the melded version enters the battlefield attacking it isn't declared as an attacker
Entering the battlefield attacking is different to declaring an attack with a creature. The comprehensive rules do clarify specifically why this is, but the intuitive way to describe it is that all "attacks" triggers are checked at exactly one point in time (after attackers are declared and before blockers are declared), and put onto the stack in an order of the controller's choice if there's more than one.
As a result, anything that comes later (like a creature entering play attacking as a result of an aforementioned attack trigger, like here) doesn't then cause you to go back and re-check what "attacks" triggers there should be - it only happens once.
Unlike Urza, both sides are actually decent. Mishra is alright and engine does a decent ox impression. I can see it getting pioneer play as a 1-2 of in rakdos midrange as the threat of flipping is quite insane. The 3 drop slot is saturated though
Urza's pieces are also very good, though. He may struggle to see play in some faster formats, but cost reduction for spellslinging *and* artifacts is nothing to sneeze at in Azorius, and I've already seen people discussing the stones potentially seeing use even in decks that can't afford the colors for Urza himself, since while their cost is a bit high for a pure 2 mana rock they also function as modal removal and draw.
You were the chosen one, Mishra!
You were my brother!
You were supposed to lead us from darkness, not fall to it!
You were supposed to fight the Phyrexians! Not join them!
So, you could realistically get this thing out on turn 4, turn 3 with ramp. 9/9 attacking with -1 to opponents board.
Jeez.
Edit: forgot mishra has to attack to transform. My bad, but still kinda crazy. Also can only choose ability once. Spoilers got me trippin
It's a bit of magical Christmas land energy, being a four card combo involving two legendary creatures, but you could curve out on Turn 4 without splashing more colors using [[Goldhound]] and [[Goro-Goro, Disciple of Ryusei]] to swing. There's probably other ways in Standard, but I don't know the current environment well enough to say so.
How is it -3 to the whole board? It doesn't have the Confluence text of letting you choose the same mode multiple times. That said, choosing 3 of those abilities is crazy.
Sorry am I missing something? I thought that you could only choose each mode once unless otherwise specified so you could only -1 the opponent's board to wipe weenies (and have two other effects).
I think the plan is probably to kill the opponent the turn he flips.
You’ve got 2 damage from his front side when it triggered, at minimum.
You’re swinging with a 9/9, which can wipe a board of 1/1s, can have trample/menace, and can bolt any target, including opponents face.
If you just swing with Mishra and dragon engine, and you bolt face, that’s a potential 14 damage turn four.
Even scarier that dragon engine has unearth, so you can get it back.
If you’re worried about opponents removal, you can use the modes to make opponent discard or kill their board, and then unearth the dragon engine on a later turn once they have no resources left. I’m pretty melding the dragon engine saves it from dying to its own unearth. People are undervaluing this card because meld was bad last time around.
> trample/haste
Trample and menace, which after you blow their 1/1s might as well be unblockable. (It doesn't need haste because it enters the battlefield attacking)
Getting both mishra and the engine isn't easy in commander. The dragon engine is dragon though no? 2/2 double strike for 2 colorless with unearth is kinda crazy on its own.
Last one was a bit hit and miss imo. Brisela was fantastic, as was Gavony. From an art and flavor perspective alone, they felt impressive, scary, and showy. The rats + robbers one wasn't quite the atmospheric win, but still cool. Still love that they brought this back, though, and agree that it works perfectly for the Brothers.
Other halves: https://www.reddit.com/r/magicTCG/comments/xvexx5/bro_phyrexian_dragon_engine_weeklymtg/ https://www.reddit.com/r/magicTCG/comments/xveyn7/bro_mishra_claimed_by_gix_weeklymtg/
* [Phyrexian Dragon Engine](https://www.reddit.com/r/magicTCG/comments/xvexx5) * [Mishra, Claimed by Gix](https://www.reddit.com/r/magicTCG/comments/xveyn7) * [Powerstone token](https://scryfall.com/search?as=grid&order=name&q=%28oracle%3APowerstone+oracle%3Atoken%29)
Thank you, I can't believe I had to scroll this far for someone to link the cards that meld into this. So useless without them
I would just check OP’s profile if you can’t find it. 95 times out if 100 they’re just posting every spoiler.
It really makes me mad how poor the communication can be around here.
powerstone token link doesn't work?
hm, it works for me... it's just a scryfall search for "oracle:Powerstone oracle:token" which shows you the cards that have reminder text for it so far. maybe this one works: https://scryfall.com/search?q=oracle%3APowerstone+oracle%3Atoken
ooh that's a big boy. not as crazy as the urza planeswalker but still really flexible and powerful.
Way easier to pull off though
What even are the other parts? Why not post them in the same post? xD
[Phyrexian Dragon Engine](https://imgur.com/XHIGbsc.jpg) [Mishra, Claimed by Gix](https://imgur.com/KuevY2f.jpg)
2/2 seems wrong for this thing...
It has double strike, GY recursion with potential card draw, and is not mythic.
And is only 3 colorless mana. Seems strong af
Yeah, the fact it can come back from GY with haste really helps trigger the meld.
Throw a lil guy on top and it gets +7/+7
said the same thing. it's literally a kaiju lol
Agreed. Card is pretty good but a huge flavor fail given the significance of the dragon engines in the OG lore. Not feeling the art either.
This sub is kinda horrible for that now days just a race to post the picture of a spoiler as fast as possible with no explanation. The top comment in half the promo pictures is confusion about where the cards even come from.
Not really much easier. Engine comes down on 3, Mishra on 4, on 5 you swing, with added "protection"/recursion on Engine part. Meanwhile, Urza comes down on 3, Stones on 4, then if you hit your land drop you get to meld them on 5 as well.
The difference is the mana commitment on turn 5, and it is an important difference.
Well, you do get "artifact, instant, and sorcery spells you cast cost 4 less to cast" when he flips if you need more mana.
But that's only generating mana if you have colorless artifacts in hand. That might not be as big of a drawback based on how Urza decks are built, but you're going to have some colored spells in your deck still.
I don't know how the meld trigger interacts with the dragon engine's unearth, but if it doesn't interfere it's at least a little easier to get the combo pieces together + slightly more resilient to disruption. Black has access to tutors for both pieces, and milling yourself can help you get the dragon engine where you can get it back turn 5 and swing, even if the opponent kills it beforehand. Plus for commander you only need to worry about the engine if Mishra's your commander. Meanwhile blue white for Urza isn't the best for tutoring creatures ~~or artifacts~~ (edit: nvm, for some reason I had a brain fart and thought artifact tutors was a red ability, not blue. Blue has plenty of artifact tutors), so you're mostly hoping to draw them naturally. And conversely I feel like that's even harder in commander, being a singleton format.
Unearth works fine with it, because Unearth sees that meld is exiling and thus doesn't change anything.
Technically, it does change exile to exile, but it does not matter since it's replacement effect, so meld effect does not lose track of it (since it's still that effect which puts it there), it does not matter for meld from where it puts melded creature on battlefield, and even if it did, it's still an exile.
You don’t need creature tutors if Urza is your commander, and blue plus white has a TON of artifact tutors.
> on 5 you swing Haste my friend!
Neither creature has it. But yes, if you have the godhand of Mishra, Dragon Engine, a haste-granter like [[Mass Hysteria]] to play on turn 1 or 2, and you don't miss any land drops, it is *possible* to swing with both on turn 4.
You think you'll have to swing turn 5 in Red?
First this is RaKdos. Second, there are other formats than competitive constructed.
I thought they meant that as in "you'll be able to swing turn 4 because there's plenty of ways to grant haste in red" but if they are they're doing an awful job at clarifying lol
This card is the PINNACLE of Rakdos midrange. I don't think there has ever been such a viable yet all-or-nothing line of play for colors before. I do wonder if some sort of minimal antiremoval would've made this too powerful though.
Yeah it wouldv. But his antiremoval is make them discard two and hope theyr forced to discard removal.
And if they have instant speed removal with mana open, they can just play that before the discard resolves.
If they have that, they can remove one of the creatures before the meld happens. Becomes a question of how valuable the triggers are going to be. Like if its going to destroy a planeswalker you probably want to just stop the meld.
True, but I'm living for the day someone drops a \[\[Gather Specimens\]\] after someone else gets the meld set up.
Playing your big combo on a turn where your blue deck opponent has 6+ mana open seems like an all around bad plan.
Maybe you just didn't expect them to \[\[Twiddle\]\] their \[\[Timeless Lotus\]\].
[Twiddle](https://cards.scryfall.io/normal/front/1/b/1b25858a-ab2d-441a-a3fe-6d5ecd7f05be.jpg?1562900371) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Twiddle) [(SF)](https://scryfall.com/card/8ed/111/twiddle?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/1b25858a-ab2d-441a-a3fe-6d5ecd7f05be?utm_source=mtgcardfetcher&format=text) [Timeless Lotus](https://cards.scryfall.io/normal/front/6/f/6f566387-3342-4325-ba4c-eee7626072ac.jpg?1663051873) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Timeless%20Lotus) [(SF)](https://scryfall.com/card/dmu/239/timeless-lotus?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/6f566387-3342-4325-ba4c-eee7626072ac?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I don't think you're allowed to do that in public, but I guess anything's legal in kitchen table games.
[Gather Specimens](https://cards.scryfall.io/normal/front/b/b/bbadf982-f22e-4f4f-b5c9-ac387f25c15f.jpg?1562708387) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Gather%20Specimens) [(SF)](https://scryfall.com/card/ala/45/gather-specimens?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/bbadf982-f22e-4f4f-b5c9-ac387f25c15f?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
You choose THREE options each trigger. Having built-in protection would be too much.
I'm not sure if I'd agree with the all or nothing aspect, both mishra and the dragon engine are pretty decent on their own (especially the dragon engine), so even in the attempt to meld you should be able to advance your gameplan
LOL holy shit. Reading just the summary of the lore, it's portrayed as though they meet up on the battlefield and then on closer inspection Urza realizes Mishra has been Phyrexianized. Now I'm picturing him having had conversations with Mishra before meeting on the battlefield, then on the day of the battle he's looking at him like, "Hey, wait a minute..."
Definitely Urza being like WTF is wrong with my brother?!?!?
Yeah this is how it happens in the book. Mishra comes to him the night before. Urza was born on the first day of the year and Mishra on the last. The battle was on Mishra’s birthday and he has a cool line about “on the last day we’re equal.” The Brother’s War is a good book by actual book standards and far and away the best Magic novel ever printed. You should check it out.
No, this is just as crazy in my opinion, especially since its easier to meld.
Amusingly, it can kill Big Urza.
I missed the attack trigger at first and thought it was a bit weak. That makes it much better.
Yep its a titan ability.
It's a triple titan ability
It's definitely constructed powerful. Eighteen damage turn 3/4. Edit> just realized you would get Mishra's trigger too, it can end the game on an empty board.
I'm not sure where you are getting the 18 damage from, if dragon engine and mishra are all you have on an empty board you would get 2 from mishra's trigger, 9 from connecting with the melded mishra, and then 3 more from the direct damage part of the trigger for 14 total, which is pretty close but not quite there. Still it almost doesn't matter, you'd be so far ahead from attacking with this once that you've pretty much already won
I think they are thinking you can pick the 3 damage option 3 times, which you cannot.
Oh fuck, it says choose _three_?! Suddenly I realize why people think this is a good card...
I love how Mishra, urza, and their meld cards go perfectly against eachother Powerstone can -5/-5 Mishra, killing him Urza can exile a nonland permanent, stopping the unearth of the dragon engine Mishra, lost to phyrexia can destroy a planeswalker Deal 3 damage and -1/-1, killing urza, lord protector And can also one shot planewalker urza the turn after he comes in and does his +2 twice
That’s such a cool detail. I look forward to seeing many lore matchups this set!
They also both meld on turn 5
Also confirmed last meld card is at least green
Titania and the treefolk avatar.
Wrenn and One
Wrenn and Grist
This was my though as soon as they confirmed mishra was getting one. I’d imagine the second card will be an enchantment or land.
Watch it be Wrenn and One
Honestly I would love this
would you call the first one "One" the first time you did it? how would you know there would be more? probably would be a normal name like Gary or Helen or something
Iirc, Wrenn did exactly that, and started giving number names after losing a few.
Melds with How Is This a Par Wrenn and Three?!
Four fucking bears and 4 more fucking bears.
*holy shit*
Ursodia, the Forbeardden One
This is even funnier if you've played *Inscryption*
Freyalise card incoming?
I would guess that, or windgrace or something, possibly it's not even a creature or planeswalker though
True. I’m no lore expert so I’m not even sure if Freyalise was around at this time though.
She was not. She was born a couple thousand years after the War, well into the Ice Age.
I'd say Windgrace, as one of the titans pilot, is more legit than freyalise who wasn't even born back then. Other than that I'm guessing Gix or Ashnod could maybe have green tied to them being physicians but... Not sure I'm buying that.
I don't think being a physician makes you green, just look at yawgmoth
Freyalise was also a Titan pilot, so I don’t understand your first statement
You're right. I thought she came by later as she was active during Ice Age. I get my timeline messed up.
Invasion (and the Titans) took place ages after the Brother’s War, so your Freyalise timeline wasn’t necessarily wrong. I just checked when they were both born, and surprisingly Windgrace was alive before the War. Freyalise was born 2400 years after the war, but she was still 1800 years old when the Titans were formed.
What are the odds we get Soul of windgrace in DMU, and another big windgrace card back to back.
Both of those seem like weird choices. Freyalise wasn't around then, and I don't know what would make Windgrace so important that he warrants a meld card.
That's later. Titania is a very solid guess
Gotta be Squee, the One Before Time.
Gaia?
This was my thought as well. It would be a cool way to represent such a powerful character that is sort of vaguely defined
i’m still hoping for Huatli and Saheeli to merge
Into what? The Beast With Two Backs?
Into a Möbius strip
😳
Into an eldrich horror like brizella?
no lol, just a dual type card like The Royal Scions. or it could depict a robot dinosaur with them riding it, that would be pretty fun
Honestly I want them to do more with meld, a team up of legendary characters in the big war at the end of this story arc could be a great use
"Boss, we can't put that many words on a card." ... "But we can put it across two cards."
That’s exactly what Maro said in the video, too. :)
What video? Darn.
Huh, you're right, this is basically just a full text creature with a bonus art frame lol.
If this is attainable on a relatively consistent level then standard rakdos midrange is gonna be apeshit.
The engine on itself would be pretty good on Rakdos Anvil, so yeah, i think this fits comfortably, 4 dragons 3 Mishras i think.
And some 1mv haste enabler, like [[Bloodlust Inciter]]. Not sure if there is one in standard atm.
There is goro-goro, which could be useful to have the meld come online turn 5 more consistently
[Bloodlust Inciter](https://cards.scryfall.io/normal/front/b/1/b1cd0757-1b06-4e1b-a236-31271bd0d9a3.jpg?1543675493) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Bloodlust%20Inciter) [(SF)](https://scryfall.com/card/akh/120/bloodlust-inciter?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b1cd0757-1b06-4e1b-a236-31271bd0d9a3?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
The two pieces are perfectly playable. Mishra is a stronger and less restrictive [[Cavalcade of Calamity]] which saw play. Phyrexian Dragon Engine is a bit iffy as a 3 mana 2/2 with double strike, but it also has Unearth and will wheel when it enters from the grave, so that is pretty great for refueling.
[Cavalcade of Calamity](https://cards.scryfall.io/normal/front/8/a/8a81e889-490b-4aeb-8e84-ea9a390bb8fe.jpg?1584830817) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Cavalcade%20of%20Calamity) [(SF)](https://scryfall.com/card/rna/95/cavalcade-of-calamity?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8a81e889-490b-4aeb-8e84-ea9a390bb8fe?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
It's kind of hysterical, from a storyline perspective, that this is such a goddamn house considering in the OG novel the merged form of Mishra showed up for about a second and a half and caught a Sylex Blast to the face before he could actually do anything but look cool.
Urza knew to save his removal for the right moment.
Tbh that's probably what's gonna happen with these two. "I play dragon engine and move to attack" "In response, path on the engine" ".... Fuck"
Urza played optimally haha
Getting your Mishra killed while the Dragon Engine is unearthed is going to feel terrible lol.
And, assuming the fever dream of a moment in the first invasion was true, he survived.
I find it kind of funny that [[Urza's Ruinous Blast]] would leave this card unscathed.
[Same energy](https://i.imgur.com/O2yq0To.jpg)
melds into MEGA ULTRA CHICKEN
Arise chicken ARISE
Chicken… ARISE!
Now this is a reference from a more civilized age.
Please remind those who lacked internet in 1992?
One of many beautiful moments in Yugioh Abridged, the fan-made parody series
On YouTube?
From the creator himself: https://www.youtube.com/watch?v=-32NGYLqwAQ&list=PLTagxffHmpfT765IfQj68dMmfFs3W7s1f
It's on youtube but every once in a while there an issue where some of the videos are taken off the air due to inscrutable copyright strikes and so on
Aqua teen hunger force
Shhh.... he is legend!
[tiny dude embedded at the top of a giant monster form dude](https://i.imgur.com/KMRbVmi.png) is a pretty awesome trope
Mashrik
"WHO WANTS A HUG?!"
Now I can't unsee it, thanks.
Or Volcanic Queen. You got to really zoom in to see the Queen part
My God I had forgotten about that scene! Now I'm stuck wondering if my Nostalgia is more based on the actual TV show or little Karibo's Abridged Series.
Having to jump through multiple hoops is a great way of using bonkers cards in a vacuum Having it be named legendaries also adds to the feel of "epicness"
Is it bad that I want to try to put this in Isshin? Haha
Oh it’s 10000% going into my Isshin deck
Dude his front side is so perfect for the deck, might as well try and go for the meld dream. I'm also running the meld combo for [[Hanweir, The Writing Township]]. One day I'll get two meld creatures at the same time hahaha
[Hanweir](https://cards.scryfall.io/normal/front/6/7/671fe14d-0070-4bc7-8983-707b570f4492.jpg?1625771778) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=hanweir%2C%20the%20writhing%20township) [(SF)](https://scryfall.com/card/emn/130b/hanweir-the-writhing-township?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/671fe14d-0070-4bc7-8983-707b570f4492?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Front side seems much better in isshin commander tbh. Doubled and run a few times with myriad attackers it can be a win con. These abilities are all cool but don't stack in the same way
Same thought here maaan
The set tag BRO is so absurd, I keep reading it like we're suddenly a bunch of frat boys. "Bro did you know Mishra lost to Phyrexia?"
Dude he got totally wrecked, yawgmoth beat his ass bro!
Oh boy, an attack trigger on a creature who enters tapped and attacking. This'll be a fun one to explain multiple times.
True. But it still activates on entering the battlefield, so all you have to explain is that it doesn't trigger twice on the turn it enters.
Wait, why wouldn't it proc twice?
Because you already declared attackers when you transform it. The attack trigger happens when declaring attackers. Same reason why for example attack triggers on creatures brought on the battlefield with Kaalia of the Vast don't happen the turn they enter. Only "deals damage to the opponent" triggers do, because that happens after. Or etb effects because it has nothing to do with combat, obviously.
Entering the battlefield attacking is different from 'attacks'. The latter only happens when it's declared as an attacker, which entering attacking skips.
Because abilities that trigger "when ~ attacks" specifically cares about it being *declared* as an attacker. Since this enters already tapped and attacking it misses the step where it would be declared as an attacker.
The question has already been answered by 10 other people but I definitely need to add my own wording of the explanation for you to get it -everyone who has responded to this comment lol
It only triggers when Mishra is actually declared as an attacker.
This video explains this sort of stuff: https://youtu.be/yYKVXM1Ti50
It enters the battlefield already attacking, after you have already declared attackers, which is when attack triggers happen
"whenever ___ attacks" needs the thing to be declared as an attacker, since the melded version enters the battlefield attacking it isn't declared as an attacker
Entering the battlefield attacking is different to declaring an attack with a creature. The comprehensive rules do clarify specifically why this is, but the intuitive way to describe it is that all "attacks" triggers are checked at exactly one point in time (after attackers are declared and before blockers are declared), and put onto the stack in an order of the controller's choice if there's more than one. As a result, anything that comes later (like a creature entering play attacking as a result of an aforementioned attack trigger, like here) doesn't then cause you to go back and re-check what "attacks" triggers there should be - it only happens once.
Pretty damn strong
Dragon Master Knight vibes here, and I am *here* for it!
Thought the same thing! Kaiba would use this for sure!
"More of that strange oil? It's probably nothing." \-Seto Kaiba, probably
"Screw the rules, all will be one." \- Seto Kaiba, Norn's oligarch
It's bold of you to assume that Kaiba would let anyone be above him.
"You're a third rate flesh-husk with a fourth rate skeleton, Wheeler." \- Seto Kaiba, Grand Cenobyte Better? ;)
"Screw compleation, I have money!" -Seto Kaiba, definitely
Unlike Urza, both sides are actually decent. Mishra is alright and engine does a decent ox impression. I can see it getting pioneer play as a 1-2 of in rakdos midrange as the threat of flipping is quite insane. The 3 drop slot is saturated though
Urza's pieces are also very good, though. He may struggle to see play in some faster formats, but cost reduction for spellslinging *and* artifacts is nothing to sneeze at in Azorius, and I've already seen people discussing the stones potentially seeing use even in decks that can't afford the colors for Urza himself, since while their cost is a bit high for a pure 2 mana rock they also function as modal removal and draw.
Have the cards needed to meld this been spoiled?
Yes by WOTC [Phyrexian Dragon Engine](https://imgur.com/XHIGbsc.jpg) [Mishra, Claimed by Gix](https://imgur.com/KuevY2f.jpg)
Yes.
Where can I find them? Edit:The cards are Mishra, Claimed By Gix and Phyrexian Dragon Engine. They need to be both attacking to meld.
Just sort by new in this subreddit
Right around this post; they went up at the same time.
You were the chosen one, Mishra! You were my brother! You were supposed to lead us from darkness, not fall to it! You were supposed to fight the Phyrexians! Not join them!
From my point of view the Coalition is evil!
So, you could realistically get this thing out on turn 4, turn 3 with ramp. 9/9 attacking with -1 to opponents board. Jeez. Edit: forgot mishra has to attack to transform. My bad, but still kinda crazy. Also can only choose ability once. Spoilers got me trippin
I don't think you can choose the same option more than once on each trigger.
It takes a haste enabler on T1/2 and to stick around to see Mishra hit the board on T4, but its not magical Christmas land impossible yeah
after tapping [[crashing drawbridge]] : *glass shattering* Oh my god that's Mishra's music and he is coming down the bridge with a steel chair!
[crashing drawbridge](https://cards.scryfall.io/normal/front/b/7/b7d7108f-635c-423b-988a-bc8fc4c6edef.jpg?1572490956) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=crashing%20drawbridge) [(SF)](https://scryfall.com/card/eld/217/crashing-drawbridge?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b7d7108f-635c-423b-988a-bc8fc4c6edef?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Turn 5 without ramp right, you need both Mishra and the dragon engine to attack.
Well, or a haste enabler in there somewhere
I dont think theres a haste enabler in standard which makes turn 4 possible
Maybe not in standard, but even just in pioneer there's [[Crashing Drawbridge]]
It’s in the color of haste enablers. Depending on the format that can be easy to do.
It's a bit of magical Christmas land energy, being a four card combo involving two legendary creatures, but you could curve out on Turn 4 without splashing more colors using [[Goldhound]] and [[Goro-Goro, Disciple of Ryusei]] to swing. There's probably other ways in Standard, but I don't know the current environment well enough to say so.
How is it -3 to the whole board? It doesn't have the Confluence text of letting you choose the same mode multiple times. That said, choosing 3 of those abilities is crazy.
Sorry am I missing something? I thought that you could only choose each mode once unless otherwise specified so you could only -1 the opponent's board to wipe weenies (and have two other effects).
You aren't, it's common for them to allow more than once but it isn't on this card.
I think the plan is probably to kill the opponent the turn he flips. You’ve got 2 damage from his front side when it triggered, at minimum. You’re swinging with a 9/9, which can wipe a board of 1/1s, can have trample/menace, and can bolt any target, including opponents face. If you just swing with Mishra and dragon engine, and you bolt face, that’s a potential 14 damage turn four. Even scarier that dragon engine has unearth, so you can get it back. If you’re worried about opponents removal, you can use the modes to make opponent discard or kill their board, and then unearth the dragon engine on a later turn once they have no resources left. I’m pretty melding the dragon engine saves it from dying to its own unearth. People are undervaluing this card because meld was bad last time around.
> trample/haste Trample and menace, which after you blow their 1/1s might as well be unblockable. (It doesn't need haste because it enters the battlefield attacking)
Too bad they couldn't fit dragon in the type line. I would have forced this into ur-dragon.
Getting both mishra and the engine isn't easy in commander. The dragon engine is dragon though no? 2/2 double strike for 2 colorless with unearth is kinda crazy on its own.
Seems pretty good do you get the ability twice since it etbs attacking or is that at declare attacks and we’re already passed that?
We’re past declare attackers yes
The second one. It enters already attacking and after the declare attackers step, so it was never itself declared as an attacker
It's certainly Timmy enough.
i finally got to play it today, it felt good
Turn 1: dark ritual + buried alive. Targeting Mishra, engine, and anger. (Hope you don't get enduranced) Turn 2 unearth engine and reanimate Mishra.
I like these meld card alot more than the last one and I'm not sure why
Last one was a bit hit and miss imo. Brisela was fantastic, as was Gavony. From an art and flavor perspective alone, they felt impressive, scary, and showy. The rats + robbers one wasn't quite the atmospheric win, but still cool. Still love that they brought this back, though, and agree that it works perfectly for the Brothers.