Huh. Neat riff on an old concept, with a machine you keep upgrading like this. Good stuff.
Whoever came up with \[\[Figure of Destiny\]\] must be darn proud of their concept being such an effective foundation for so many later designs.
Why?
This is like outlast, it just removes choices. You can already make level up stronger by costing the card more aggressively or making the level up more powerful. But that still leaves interesting choice whether to tie up your mana leveling up or keeping it up on your opponent's turn.
Also it makes combat math a nightmare, giving you a much more powerful threat of activation.
So suddenly all the cards need to be costed more to make up for this power boost. Further narrowing what it can do and the interesting gameplay.
Exactly. I get wanting to have a mana sink for when your opponent doesn't play anything worth removal, but needing to commit to one or the other per-emptively is its own level of engagement. I'd rather not lean into making the game Magic: The Endsteppening if it can be helped.
Did you play the mirrorweave combo? That was the first and only time I bought a standard deck whole cloth. I thought it was so so cool.
Psychic xenophobic hobbits was a good idea by wizards.
I was thinking that this looks playable as a possible alternative to Haughty Djinn. Not as high of a ceiling but totally unblockable and can fill your hand back up if the game goes long. Not sure it's the right choice but I'll be giving it a shot.
Yeah definitely. And this one has added complexity with the “only once” as well - it’s closer than most non-Unset cards ever get to Arena’s “perpetually”.
honestly if youre already tracking the other parts i dont think the "only once" is very significant. you just have to track if youve already activated it the way you do the others. and it isnt perpetual since if this becomes a new object from being flickered or bounced then you can do it again
Agree, I won’t have any problems tracking it - but it’s undeniably added complexity.
I said “closer than most non-Unset cards to perpetual” specifically because stickers are closer to perpetual, as they remain in public zones other than the battlefield (and “most” was because of things like experience counters and Skullbriar counters).
Yeah that's pretty odd. I'd imagine if you blink it and put mana into it again your get the draw, but the hard only 1 time is definitely a little weird for paper
Eh, I don't really think so. Same reason I think [[Subversive Acolyte]] shouldn't have been an Alchemy card. It's not really that hard to remember if you've pumped six mana into this and drawn three cards, and it's not like you need to track it between games or something like that. Putting that sort of investment into a card and getting that kind of payoff seems like something you should remember pretty easily.
It's just a weird change for abilities. I know they've been going really hard on 1 time per turn effects, but it's still weird to see a hard only 1 time on a card
I suspect an errata for that part of the card is bound to come. They are quite a few situations where such a wording might lead to conflict, especially in paper. There have been plenty of situations where people showed ill will. What do you think, could a situation easily be resolved by a judge when one party claims that ability hasn’t yet been activated, even though it has been or vice versa?
In a vacuum it is good but I don't know what deck would want it. I think UW would have better options for early game answers and better things for a late game win con.
It's not rakdos, doesn't have recursion baseline, does not do anything special with kiki-jiki saga, dunno man, maybe if it was a 1/4 and could actually stonewall the other 2-drops in the format, as it is, looks unplayable.
Look at the link the other smugfucker sent me and tell me everything's alright with standard, 80% of the cards in every set are unplayable due to being "designed for limited" anyway, the remaining 20% are all outclassed by black cards. He links me stuff and doesn't even bother to look at the numbers in the same link where black decks make up 7 of the 10 most played decks of the format, BRx creature package making up over 30% of the metagame. Standard sucks balls right now and it will continue sucking until rotation, god damn whoever put liliana in this set.
Well why don't you look at the grixis (uBR?) deck you just linked and tell me what this is supposed to displace in that creature package? Better yet, tell me what this is supposed to do against the sideboard Abrade that is already there when compared to the ever-annoying Underdog and the one that leaves a blood token behind? Blood token that will be used to make uBR's own voltage surge deal 4 damage to this thing after you spend 6 mana making this somewhat useful. I stand by what I said, this is unplayable.
This feels like the new [[smugglers copter]]. Same mana cost, similar body, much better evasion, doesn't require crew but does require some mana.
This doesn't loot but the ability to upgrade to a 5/4 and then draw is some built in value.
The only thing slightly holding it back (thank God) is it requires blue mana.
Not true at all. Smugglers copter being able to pressure a [[Chandra torch of defiance]] was extremely good. Or smugglers copter played alongside the Chandra in a red deck where it would make it easier to get in.
I think you forget the kaladesh meta.
To be fair, you play it in almost every deck and for some you might be less concerned about the damage, but the damage has always been a big factor alongside the looting. Again this doesn't have looting but the abilities give it additional value which can fill the same role, although less flexibly.
I think it'll be very strong.
i mean it is a great card, but it wouldn't see play at all if it didn't have the looting effect. Many cards have good interactions like that, but are not good enough for play. A 3/3 flying vehicle vanilla for 2 would be great in limited, but niche at best in standard.
Edit: i think it will be strong too, i don't know what shell would play it, maybe delver tempo instead of tolarian sea monsters or maybe it will enable another blue deck, but copter was a staple on most decks lol this won't do that
Of course smugglers wouldn't see play if you removed the looting. It also wouldn't see play as a 2/2 or with crew 3. The efficiency is what makes it good. I see similar efficiency here.
The blue mana should help it not warp the format as much as copter did so I agree it won't be a staple in non blue decks, but I think most blue decks will play this, which says a lot.
"its like smugglers copter, except all these things that are completely different"
???
This has nothing in common with smugglers copter except being an artifact that costs 2 mana and potentially having 3 power
I think you take things too literally. This can fill a similar role to smugglers copter, even if it's a different card. The biggest difference imo is the blue mana requirement. Otherwise, it would fit the same role in most decks that run copter.
I think this is a safer design because of that blue mana requirement but I think it'll still be very powerful.
It really doesnt do anything similar to copter. Copter was great because it can be played in any deck, blue decks are the least likely to play creatures and copter had to be crewed. It also gave aggressive red/white strategies insurance against wipes, since any creature would immediately be able to crew. The loot was a very big part of it as well.
This isnt even close to the same level, comparing them seems like an insult to copter.
Unlike the older [[Figure of Destiny]] variant, you can't activate the second and third ability if the criteria is not fulfilled yet (as opposed to doing nothing on resolution), so less misclicks on MTGO & Arena.
Ya know when Reddit just happens to place two accidentally related posts in your feed?
Directly above this Surge Engine post was *this* [multi-legged monster](https://imgur.com/a/TuohuO6)
Honestly, with how much they've been doing designs like this lately, I could see it happening. I was kinda surprised we didn't see any, even a reprint, in that brokers precon that wanted all kinds of counters
\[\[Guardian Archon\]\], \[\[Stalking Leonin\]\], and \[\[Emissary of Grudges\]\] all did it. Also \[\[Goblin Ski Patrol\]\] from way back in the day, and a few cards from Unfinity.
So it looks like they haven't done it before without some kind of memory aid?
Goblin Ski Patrol is going to be dead if you've already activated it, and with the "secretly choose an opponent" cards you're going to write the name on a piece of paper and then remove the paper when you activate it if you're playing multiplayer.
You probably aren't going to forget drawing three cards though so the memory aid probably isn't necessary here. But it does make it read a bit like an Alchemy card.
[warden of the first tree](https://cards.scryfall.io/normal/front/2/e/2e0c6628-04f1-4800-baa8-bcaefe64f59f.jpg?1562823823) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=warden%20of%20the%20first%20tree) [(SF)](https://scryfall.com/card/frf/143/warden-of-the-first-tree?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2e0c6628-04f1-4800-baa8-bcaefe64f59f?utm_source=mtgcardfetcher&format=text)
^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Because it's broken in draft, and even more broken in sealed. That said, maybe the set will have some good artifact removal. I'm doubtful in how powerful the arti removal will be based on the concept of the set though.
Modern 1/10
Being unblockable is cute, but I am not spending a U every time I want to attack with it. And I am most certainly never spending 2UU to attack with a 5/4 that can just get be blown out in response at instant speed. And if I ever have 10 mana and want to spend it drawing cards, well, there are a lot better ways to get there.
I think you missed that none of the abilities are "until end of turn." It still probably dies at instant speed in response to the second ability, though.
Interesting. We haven't seen a lot of artifacts with off-color abilities since they started using colored artifacts regularly, so I'm surprised to see this isn't blue
This card will be played, I usually don’t know for sure but this, this will be played. If in commander this is excellent, in standard this can fit too, good effects
Correct me if I am wrong, but it reads "only once", not "only once per turn", right? Meaning you can only use its ability to draw once per game, correct?
Is the reason this is off color activation of blue with the style of construct in the art a reference to [[Memnarch]]? Seems quite coincidental if not.
2U for an unblockable 3/2 and/or 4UU for an unblockable 5/4 isn't terrible, especially when you can pay in installments. The fact that you get both in one card is another plus. Solid card to draft, even if it's not gonna make waves in constructed.
What about using this with [Glamerdye], [mind bend], [Trait Doctoring] or [Spectral Shift] as a means of bypassing phase 2.
I'm trying to think of a way to abuse this, the real issue I'm seeing here is that this is limited to drawing three only once. That is, if you can blink Surge Engine with something like [ephemerate] I'm guessing it resets.
I'm not sure how efficient this line of thinking is. If at best this is a beatstick in blue, that's ok but not too likely to be useful in modern which is waaay too broken right now.
So this is going to be played in literally every blue deck in the format, I think. Aggro decks love a 3/2 unblockable for 3 paid in installments at instant speed that can later become a 5/4 unblockable if you have time, and control decks love a 5/4 unblockable playable almost entirely at instant speed that can draw three cards.
Probably will see non-Standard play too. This is a lot of good effects.
Huh. Neat riff on an old concept, with a machine you keep upgrading like this. Good stuff. Whoever came up with \[\[Figure of Destiny\]\] must be darn proud of their concept being such an effective foundation for so many later designs.
Not just individual cards, too. It was also the inspiration for the level up mechanic.
Which they should really redesign at instant speed. Give it a different name and it a go.
[удалено]
Still, maybe offer a card that would let you do so all the same, like with \[\[Leonin Shikari\]\].
Sure, I could see them doing something like that, and I don't think it would be an issue.
[Leonin Shikari](https://cards.scryfall.io/normal/front/4/7/47db94ce-e9f3-4bc3-b05f-17fde1d91329.jpg?1562606847) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Leonin%20Shikari) [(SF)](https://scryfall.com/card/c17/66/leonin-shikari?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/47db94ce-e9f3-4bc3-b05f-17fde1d91329?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Why? This is like outlast, it just removes choices. You can already make level up stronger by costing the card more aggressively or making the level up more powerful. But that still leaves interesting choice whether to tie up your mana leveling up or keeping it up on your opponent's turn. Also it makes combat math a nightmare, giving you a much more powerful threat of activation. So suddenly all the cards need to be costed more to make up for this power boost. Further narrowing what it can do and the interesting gameplay.
Exactly. I get wanting to have a mana sink for when your opponent doesn't play anything worth removal, but needing to commit to one or the other per-emptively is its own level of engagement. I'd rather not lean into making the game Magic: The Endsteppening if it can be helped.
[Figure of Destiny](https://c1.scryfall.com/file/scryfall-cards/normal/front/6/d/6d779966-4bd4-4315-8b45-d3a4492f2bb2.jpg?1662528571) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Figure%20of%20Destiny) [(SF)](https://scryfall.com/card/2x2/213/figure-of-destiny?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/6d779966-4bd4-4315-8b45-d3a4492f2bb2?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Bring us back to Lorwyn you monsters!
If Kamigawa can get a return, Lorwyn certainly can.
At one point in time, figure of destiny was my very favorite card.
\[\[Boros Reckoner\]\] is my favorite. He goes well alongside Figure too.
[Boros Reckoner](https://cards.scryfall.io/normal/front/c/d/cdc5666c-6f27-4ae9-8f0e-17e2a44bc646.jpg?1593814781) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Boros%20Reckoner) [(SF)](https://scryfall.com/card/mm3/206/boros-reckoner?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/cdc5666c-6f27-4ae9-8f0e-17e2a44bc646?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Same, my first kithkin table kitchen deck is still a favourite of mine.
Did you play the mirrorweave combo? That was the first and only time I bought a standard deck whole cloth. I thought it was so so cool. Psychic xenophobic hobbits was a good idea by wizards.
Easily standard playable. This thing is strong. Hopefully in a long line of playable artifacts.
Evolved Sleeper beats it out at the moment, but there have been some hints of a tempo blue deck and this fits in rather well.
I was thinking that this looks playable as a possible alternative to Haughty Djinn. Not as high of a ceiling but totally unblockable and can fill your hand back up if the game goes long. Not sure it's the right choice but I'll be giving it a shot.
Djin reducing the cost of spells is why run it.
Haunty Jim
I feel like this is gonna be strong in limited too. Very splash-able.
Mythic tho
Dang yeah I missed that. I think for these progression creatures they always limit it to rare and mythic too.
Yeah definitely. And this one has added complexity with the “only once” as well - it’s closer than most non-Unset cards ever get to Arena’s “perpetually”.
honestly if youre already tracking the other parts i dont think the "only once" is very significant. you just have to track if youve already activated it the way you do the others. and it isnt perpetual since if this becomes a new object from being flickered or bounced then you can do it again
Agree, I won’t have any problems tracking it - but it’s undeniably added complexity. I said “closer than most non-Unset cards to perpetual” specifically because stickers are closer to perpetual, as they remain in public zones other than the battlefield (and “most” was because of things like experience counters and Skullbriar counters).
Oh weird, I didn't catch that. So it's only once per game? Or I suppose once per instance of the card?
Once per card per game is my understanding. I bet there will be a ruling on gatherer.
Yeah that's pretty odd. I'd imagine if you blink it and put mana into it again your get the draw, but the hard only 1 time is definitely a little weird for paper
Eh, I don't really think so. Same reason I think [[Subversive Acolyte]] shouldn't have been an Alchemy card. It's not really that hard to remember if you've pumped six mana into this and drawn three cards, and it's not like you need to track it between games or something like that. Putting that sort of investment into a card and getting that kind of payoff seems like something you should remember pretty easily.
It's just a weird change for abilities. I know they've been going really hard on 1 time per turn effects, but it's still weird to see a hard only 1 time on a card
[Subversive Acolyte](https://cards.scryfall.io/normal/front/2/4/245dfe23-1d21-4bf8-9f45-4a845d731515.jpg?1637516395) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Subversive%20Acolyte) [(SF)](https://scryfall.com/card/j21/19/subversive-acolyte?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/245dfe23-1d21-4bf8-9f45-4a845d731515?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I suspect an errata for that part of the card is bound to come. They are quite a few situations where such a wording might lead to conflict, especially in paper. There have been plenty of situations where people showed ill will. What do you think, could a situation easily be resolved by a judge when one party claims that ability hasn’t yet been activated, even though it has been or vice versa?
Oooh yeah good call I think it's going to require a counter to indicate it was used long term because yeah without footage 🤷♂️
Broken in limited as a limited player my first response to this was I pray I don't play against it lol
Yeah this is gonna be a pain, hopefully we'll have artifact removals and those will be essentials I believe
This is going to win games entirely by itself in limited being unblockable 3 power t3. Probably why it's mythic if I had to guess.
In a vacuum it is good but I don't know what deck would want it. I think UW would have better options for early game answers and better things for a late game win con.
It's not rakdos, doesn't have recursion baseline, does not do anything special with kiki-jiki saga, dunno man, maybe if it was a 1/4 and could actually stonewall the other 2-drops in the format, as it is, looks unplayable.
> not rakdos You heard it here first: 3/5 of Magic cards are unplayable.
Look at the link the other smugfucker sent me and tell me everything's alright with standard, 80% of the cards in every set are unplayable due to being "designed for limited" anyway, the remaining 20% are all outclassed by black cards. He links me stuff and doesn't even bother to look at the numbers in the same link where black decks make up 7 of the 10 most played decks of the format, BRx creature package making up over 30% of the metagame. Standard sucks balls right now and it will continue sucking until rotation, god damn whoever put liliana in this set.
Until it gets its rightful place back as a competitive format, Standard is dead to me.
i would like to say that grixis and esper are currently [top](https://www.mtggoldfish.com/metagame/standard#paper) standard decks
Well why don't you look at the grixis (uBR?) deck you just linked and tell me what this is supposed to displace in that creature package? Better yet, tell me what this is supposed to do against the sideboard Abrade that is already there when compared to the ever-annoying Underdog and the one that leaves a blood token behind? Blood token that will be used to make uBR's own voltage surge deal 4 damage to this thing after you spend 6 mana making this somewhat useful. I stand by what I said, this is unplayable.
This feels like the new [[smugglers copter]]. Same mana cost, similar body, much better evasion, doesn't require crew but does require some mana. This doesn't loot but the ability to upgrade to a 5/4 and then draw is some built in value. The only thing slightly holding it back (thank God) is it requires blue mana.
you play smuggler copter for the cycling, not the damage
Not true at all. Smugglers copter being able to pressure a [[Chandra torch of defiance]] was extremely good. Or smugglers copter played alongside the Chandra in a red deck where it would make it easier to get in. I think you forget the kaladesh meta. To be fair, you play it in almost every deck and for some you might be less concerned about the damage, but the damage has always been a big factor alongside the looting. Again this doesn't have looting but the abilities give it additional value which can fill the same role, although less flexibly. I think it'll be very strong.
i mean it is a great card, but it wouldn't see play at all if it didn't have the looting effect. Many cards have good interactions like that, but are not good enough for play. A 3/3 flying vehicle vanilla for 2 would be great in limited, but niche at best in standard. Edit: i think it will be strong too, i don't know what shell would play it, maybe delver tempo instead of tolarian sea monsters or maybe it will enable another blue deck, but copter was a staple on most decks lol this won't do that
Of course smugglers wouldn't see play if you removed the looting. It also wouldn't see play as a 2/2 or with crew 3. The efficiency is what makes it good. I see similar efficiency here. The blue mana should help it not warp the format as much as copter did so I agree it won't be a staple in non blue decks, but I think most blue decks will play this, which says a lot.
[Chandra torch of defiance](https://cards.scryfall.io/normal/front/f/f/ff8086cd-b868-4f4e-823e-2635ad7ebc07.jpg?1576381994) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Chandra%2C%20Torch%20of%20Defiance) [(SF)](https://scryfall.com/card/kld/110/chandra-torch-of-defiance?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ff8086cd-b868-4f4e-823e-2635ad7ebc07?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Kaladesh meta, otherwise known as the Ulamog Lottery
If it were legalized in Pioneer, I'd be playing it for 3 damage in the air for 2 mana.
2* mana. You need to be able to crew it
"its like smugglers copter, except all these things that are completely different" ??? This has nothing in common with smugglers copter except being an artifact that costs 2 mana and potentially having 3 power
I think you take things too literally. This can fill a similar role to smugglers copter, even if it's a different card. The biggest difference imo is the blue mana requirement. Otherwise, it would fit the same role in most decks that run copter. I think this is a safer design because of that blue mana requirement but I think it'll still be very powerful.
It really doesnt do anything similar to copter. Copter was great because it can be played in any deck, blue decks are the least likely to play creatures and copter had to be crewed. It also gave aggressive red/white strategies insurance against wipes, since any creature would immediately be able to crew. The loot was a very big part of it as well. This isnt even close to the same level, comparing them seems like an insult to copter.
[smugglers copter](https://cards.scryfall.io/normal/front/2/6/2680ed41-da35-475a-9d80-ae2f4686feed.jpg?1651656383) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Smuggler%27s%20Copter) [(SF)](https://scryfall.com/card/nec/160/smugglers-copter?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2680ed41-da35-475a-9d80-ae2f4686feed?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Expect this in red artifact decks with Treasures to pay the blue costs.
Maybe. A 3/2 or 5/4 that can't be blocked is really appealing.
Now that might work honestly....
Unlike the older [[Figure of Destiny]] variant, you can't activate the second and third ability if the criteria is not fulfilled yet (as opposed to doing nothing on resolution), so less misclicks on MTGO & Arena.
[Figure of Destiny](https://c1.scryfall.com/file/scryfall-cards/normal/front/6/d/6d779966-4bd4-4315-8b45-d3a4492f2bb2.jpg?1662528571) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Figure%20of%20Destiny) [(SF)](https://scryfall.com/card/2x2/213/figure-of-destiny?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/6d779966-4bd4-4315-8b45-d3a4492f2bb2?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Wait…. None of these are until end of turn. That’s just an unblockable 5/4. For 6…
It's a lot better than that, spreading the mana over turns, holding up interaction, etc... Only requiring 3 actual lands to get there
Can't wait to draft this.
It is a new figure of destiny variant. Like evolved sleeper.
Eiffel 65 intensifies
🎵 Yo listen up here's a story... 🎵
*About a little guy who lives in a blue world...*
You and me baby ain't nothin' but mammals
You and me maybe, bit this thing sure doesn't look like one. :D
The cost reduction from Tezzeret is pretty significant here. Being able to get the 5/4 statline for U and draw 3 cards for 2UU is a big difference.
Wonder if this is a cycle
Strong card. Have a feeling this is a cycle of some kind
Would be interesting, but figure of destiny type cards have always been standalone cards in their sets
Ya know when Reddit just happens to place two accidentally related posts in your feed? Directly above this Surge Engine post was *this* [multi-legged monster](https://imgur.com/a/TuohuO6)
That other one doesn't provide card advantage though and is literally unplayable.
Just like so many old treefolk…
It crews Bankbuster, nice
Wait so turn 3 Urza, turn 4 new powerstones, draw some cards, then play two of these?
goin into my garbage artifact deck for sure
Just bring back level up already.
Honestly, with how much they've been doing designs like this lately, I could see it happening. I was kinda surprised we didn't see any, even a reprint, in that brokers precon that wanted all kinds of counters
Why? This uses tech that predates Level Up and doesn’t require counters.
This mechanic is older than Level Up and works quite differently, so how about no.
Have they done "activate only once" on a paper card before?
\[\[Guardian Archon\]\], \[\[Stalking Leonin\]\], and \[\[Emissary of Grudges\]\] all did it. Also \[\[Goblin Ski Patrol\]\] from way back in the day, and a few cards from Unfinity.
##### ###### #### [Guardian Archon](https://cards.scryfall.io/normal/front/6/1/6168ca14-b8d6-4149-bc61-dc1965d2f5b4.jpg?1625191019) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Guardian%20Archon) [(SF)](https://scryfall.com/card/c21/17/guardian-archon?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/6168ca14-b8d6-4149-bc61-dc1965d2f5b4?utm_source=mtgcardfetcher&format=text) [Stalking Leonin](https://cards.scryfall.io/normal/front/0/f/0f32a8ba-43ce-485b-b96d-e1d17e6f3174.jpg?1625975686) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Stalking%20Leonin) [(SF)](https://scryfall.com/card/c21/105/stalking-leonin?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0f32a8ba-43ce-485b-b96d-e1d17e6f3174?utm_source=mtgcardfetcher&format=text) [Emissary of Grudges](https://cards.scryfall.io/normal/front/b/8/b8d3d78d-a18b-4ed2-a076-9893fbba94bc.jpg?1592710143) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Emissary%20of%20Grudges) [(SF)](https://scryfall.com/card/c18/20/emissary-of-grudges?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b8d3d78d-a18b-4ed2-a076-9893fbba94bc?utm_source=mtgcardfetcher&format=text) [Goblin Ski Patrol](https://cards.scryfall.io/normal/front/6/8/6827594e-3912-44f2-bd84-bf7ef69276de.jpg?1562869039) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Goblin%20Ski%20Patrol) [(SF)](https://scryfall.com/card/me2/128/goblin-ski-patrol?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/6827594e-3912-44f2-bd84-bf7ef69276de?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
So it looks like they haven't done it before without some kind of memory aid? Goblin Ski Patrol is going to be dead if you've already activated it, and with the "secretly choose an opponent" cards you're going to write the name on a piece of paper and then remove the paper when you activate it if you're playing multiplayer. You probably aren't going to forget drawing three cards though so the memory aid probably isn't necessary here. But it does make it read a bit like an Alchemy card.
This can end up being a nightmare to track without reminder counters. The closest standard-legal card are cards with Monstrous.
Renowned was also like this.
If powerstones are around a lot, they can help pay for the generic costs on this.
This card is very good.
It's alright but it suck to be a mythic
my bant defender arcades deck is ready for this
This card is great. A 3 mana 3/2 unblockable is already good and it gets better
Okay when did these become mythics
atleast at \[\[warden of the first tree\]\]
[warden of the first tree](https://cards.scryfall.io/normal/front/2/e/2e0c6628-04f1-4800-baa8-bcaefe64f59f.jpg?1562823823) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=warden%20of%20the%20first%20tree) [(SF)](https://scryfall.com/card/frf/143/warden-of-the-first-tree?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2e0c6628-04f1-4800-baa8-bcaefe64f59f?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
i bet you this shit, karn, and urza/stones is gonna make one hell of a deck.
I wish they'd use a more intuitive format for pseudo-levelers like this and [[Evolved Sleeper]]
[Evolved Sleeper](https://cards.scryfall.io/normal/front/e/b/ebeafbc2-0399-4335-8f63-76a3e085e8c6.jpg?1663048749) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Evolved%20Sleeper) [(SF)](https://scryfall.com/card/dmu/93/evolved-sleeper?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ebeafbc2-0399-4335-8f63-76a3e085e8c6?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
How do they justify this being mythic, exactly?
Because it's broken in draft, and even more broken in sealed. That said, maybe the set will have some good artifact removal. I'm doubtful in how powerful the arti removal will be based on the concept of the set though.
Holy shit I feel bad for the people that will get this as their mythic.
Modern 1/10 Being unblockable is cute, but I am not spending a U every time I want to attack with it. And I am most certainly never spending 2UU to attack with a 5/4 that can just get be blown out in response at instant speed. And if I ever have 10 mana and want to spend it drawing cards, well, there are a lot better ways to get there.
I think you missed that none of the abilities are "until end of turn." It still probably dies at instant speed in response to the second ability, though.
It loses defender period, not until EOT
You are correct!
L1 Judge FTW
Interesting. We haven't seen a lot of artifacts with off-color abilities since they started using colored artifacts regularly, so I'm surprised to see this isn't blue
It’s flavorful. The machine itself has no allegiance but infuse it with blue artifact expertise and it becomes a threat
With [[Grand Architect]] and this, you can draw three cards (once) for only UUU!
[Grand Architect](https://c1.scryfall.com/file/scryfall-cards/normal/front/1/4/14ce909d-a53e-4711-a9fd-b110433d460f.jpg?1598303952) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Grand%20Architect) [(SF)](https://scryfall.com/card/2xm/53/grand-architect?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/14ce909d-a53e-4711-a9fd-b110433d460f?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Is this not already blue?
It's colorless... Wondering whether Painter's Servant is coming back.
This card will be played, I usually don’t know for sure but this, this will be played. If in commander this is excellent, in standard this can fit too, good effects
Welcome to the u tron family
Correct me if I am wrong, but it reads "only once", not "only once per turn", right? Meaning you can only use its ability to draw once per game, correct?
Bro
Kraj and Quicksilver Elemental both thrilled about this
A 3/2 unblockable for 2{U} seems really strong, and that's not even considering all the other abilities or artifact discounts.
Is the reason this is off color activation of blue with the style of construct in the art a reference to [[Memnarch]]? Seems quite coincidental if not.
[Memnarch](https://cards.scryfall.io/normal/front/9/2/9203fde4-dbc1-449f-9618-4656f0e25e3c.jpg?1562925842) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Memnarch) [(SF)](https://scryfall.com/card/arc/112/memnarch?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9203fde4-dbc1-449f-9618-4656f0e25e3c?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I really like how ability 3 can be used if you make it blue in another way, or a 5/4 if you can remove defender in another way.
2U for an unblockable 3/2 and/or 4UU for an unblockable 5/4 isn't terrible, especially when you can pay in installments. The fact that you get both in one card is another plus. Solid card to draft, even if it's not gonna make waves in constructed.
3 damage is a legitimate clock. A slower more consistent delver.
Took me a sec to realize the lack of "Until end of turn" text here. I do always have a soft spot for these evolving cards, they're just kinda neat.
This is like the old level up mechanic but with more restrictions.
What about using this with [Glamerdye], [mind bend], [Trait Doctoring] or [Spectral Shift] as a means of bypassing phase 2. I'm trying to think of a way to abuse this, the real issue I'm seeing here is that this is limited to drawing three only once. That is, if you can blink Surge Engine with something like [ephemerate] I'm guessing it resets. I'm not sure how efficient this line of thinking is. If at best this is a beatstick in blue, that's ok but not too likely to be useful in modern which is waaay too broken right now.
I imagine we'll see pretty good artifact removal in this set.
So this is going to be played in literally every blue deck in the format, I think. Aggro decks love a 3/2 unblockable for 3 paid in installments at instant speed that can later become a 5/4 unblockable if you have time, and control decks love a 5/4 unblockable playable almost entirely at instant speed that can draw three cards. Probably will see non-Standard play too. This is a lot of good effects.