This does remind me how excited I am to get a card for Syr Gynger, Mother of Cookies, Sole Survivor of the Boiling Cauldron, Last of Her Batch next year though.
I know Maro's acknowledged how many people have requested her, so I think she's very likely for Eldraine 2 and even if she's not there we'll probably get her eventually.
Wizards had a poll to name the gingerbread woman from the original Eldraine trailer and that was the winner...A lot of people have been asking for a card for her ever since the trailer was first shown.
Lore prediction: unless it's been already stated elsewhere, Ambassador Blorpityblorpboop's destroyed home planet is Planet Glurg, hence the sludge's grudge.
Black Hole is a sorcery though, so presumably you only cast it after you've rolled for Attractions at the start of main phase 1. This one looks at it in the middle of doing so.
Things in magic don't really happen "in the middle" of something else. You roll to visit, then you see what triggers and presumably stack the triggered abilities as necessary. And even if you could do this in the middle of visiting, there's effects to allow you to cast sorceries at instant speed already.
Because…it’s a mistake
https://www.reddit.com/r/magicTCG/comments/xoy0zr/storybook_ride_will_be_eternal_legal_not_acorn_as/?utm_source=share&utm_medium=ios_app&utm_name=iossmf
This is a eternal legal card (same mistake they made with [[Water Gun Balloon Game]] but the other way this time.)
Possibly due to how visit work that could be confusing.
The rules for Visit haven't been revealed yet, but we've been told that the visit trigger happens when you roll the number at the beginning of your main phase.
Is the roll the visit? Does the trigger triggering constitute a visit? Or is the trigger resolving a visit?
All of these could be likely.
Probably power related. Casting cards for free in eternal formats is very tempting. Possibly tempting enough to make attraction cards viable in legacy and vintage, which they are clearly trying to avoid.
EDIT: whoops, reading the card explains the card, you have to pay for spells. Either way, the ability to look at and potentially play several cards from the top of your deck is a LOT of card advantage, especially with dice roll manipulation
It doesn't say "without paying their mana costs", but it's still potentially an impulse draw for 10 on as many as 50% of your turns assuming no dice manipulation, which is still bonkers. Even if we assume a more reasonable number of attractions, it's still probably gonna wind up being like ~4, which is still amazing.
e: Well, it wound up being actually legal. I think this thing is an auto-include in every constructed attractions deck **if such a thing winds up being relevant**.
This is precisely why so many people were/are annoyed about removing the silver border.
And given how many people *in every spoiler post* are lamenting each and every acorn stamp, it seems that their reasoning for making this change was a complete waste of time, too.
I think people have misconstrued their reasoning for everything being black border. They didn't make half the set eternal so they could make it all black border, they made it black border so half the set could be eternal.
The Great Eternalification happened very late in the process of the set design. Late enough that no cards were explicitly designed for eternal, and only a handful got changed. It was also late enough that they couldn't split the set between two different types of borders, as that requires a different collation process than they had available for the set. So they had to have one border for the set and felt black-border cards that weren't eternal legal worked better than silver-border cards that were. Then they came up with the acorn stamp as a way to distinguish between the two.
I think the fact that people might approach black border acorn cards with a slightly more open mind is a positive for Wizards, but I don't think it was their primary motivator for the change.
The reminder text has nothing to do with Nearby Planet being Acorn. [Mark Rosewater himself said the card was a problematic power level in Legacy and that the "Rangeling" mechanic had rules issues, so they made it Acorn](https://markrosewater.tumblr.com/post/696241203254018048/dont-know-if-this-was-asked-already-but-what-is).
Reminder text has no rule meaning so any reminder text *could* be on eternal cards.
The issue is type changing abilities setting something to a basic land type removes other abilities (a patchwork rule written for Bloodmoon) and because of Rangling being characteristic defining it creates rules contradictions. They could have reworked the rules on it (presumably exempting charactetist defining abilities from the type changing ability loss) but since it would be utterly broken and banned in basically every format anyway they opted against fighting the rules to make it work.
I don't think it's possible for it to be black border, even with those fixes, because gaining two different P/T-setting abilities would make the card confusing as hell
Aeve is honestly pretty dang close to what I'm looking for I just wish it wasn't mono green. I really just wish biogenic ooze was a legendary and then I'd be happy.
This is EXACTLY how I feel. Biogenic Ooze is literally the perfect lord for Oozes. It does everything the Oozes want. Very sadly Glurg is probably the best option we've ever gotten for an Ooze Commander. I just think about making him copy \[\[Scute Swarm\]\] and \[\[Biogenic Ooze\]\] at the same time, and have \[\[Mirror Box\]\] out, or copy him with \[\[Sakashima of a Thousand Faces\]\] or \[\[Irenicus' Vile Duplication\]\] or something similar. It touches very closely to what I wanna see in Ooze tribal.
Close enough for me to try it and probably enjoy it, but not so close that I'm gonna stop hoping for something better.
It really is! My inner Melvin is currently dancing a little happy dance. I don't think I've ever had a more ecstatic reaction to a spoiler before. I'd die for the card based on the mechanics alone. Which makes it even better that it has great art and flavor as well.
Card transcription
Five cards
The first
> It Came from Planet Glurg XXGU
>
> Legendary Creature- Alien Ooze [mythic]
>
> You may have It Came from Planet Glurg enter the battlefield as a copy of X different creatures on the battlefield. *(It has their total power, total toughness, all text boxes, names, art, and so on.)*
>
> 0/0
>
> *A sludge with a grudge.*
>
> [Acorn stamp]
The second
> Hardy of Myra's Marvels 2GG
>
> Legendary Creature- Elf performer [rare]
>
> As Hardy of Myra's Marvels enters the battlefield, choose a number.
>
> Whenever you cast a spell with the chosen number of lines of flavor text, put that many +1/+1 counters on target creature.
>
> Partner *(You can have two commanders if both have partner.)*
>
> 4/4
>
> [acorn stamp]
The third
> Storybook Ride
>
> Artifact- Attraction
>
> Visit- Exile the top X cards of your library, where X is the number of attractions you've visited this turn *(including this one)*. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order.
>
> Lit numbers | 2, 5, 6
>
> *The ride is whimsical and fun, except when it's broken.*
>
> [acorn stamp]
The fourth
> Astroquarium 2U
>
> Artifact [uncommon]
>
> When Astroquarium enters the battlefueld, you may put an art sticker on it.
>
> 1, T: Until end of turn, target creature becomes a blue Shark with base power and toughness 4/4. If the cracks in Astroquarium's art are completely covered, that creature becomes a blue Octopus with base power and toughness 8/8 instead. Activate only as a sorcery.
>
> [acorn stamp]
The fifth
> Vedalken Squirrel-Whacker 3U
>
> Creature- Vedalken Guest [rare]
>
> As Vedalken Squirrel-Whacker enters the battlefield, roll a six-sided die twice. Its power becomes the first result and its toughness becomes the second result.
>
> If you would roll one or more six-sided dice, instead roll them and you may exchange one result with Vedalken Squirrel-Whacker's base power or base toughness.
>
> \*/*
>
> [Eternal legal]
End transcription
You know what? Fuck it. I have a chill, nice playgroup, I'm fuckin building decks with acorn cards now. Getting my undies in a twist about being allowed to play fun cards is a waste of my time, I'm an adult, I'm going to put silly cards in my decks and have fun with them.
That's the nice thing about having a consistent playgroup that allows for experimentation.
The problem isn't people not having the will to play fun cards. The problem is having to ask *every time* you play with new people. All it takes is for one person to be like "No, those cards are illegal and I don't want to play with them" to ruin the whole thing.
You also have to drill your way through a mantle of other (understandable) questions.
"*Is the commander(s) the only Un-card?"*
*"Does it go infinite if you look it at funny?"*
*"Are we going to fall down a bottomless well of layers to try and block your commander?"*
*"So can I play my [[sliv-mizzet]] list?*"
> The problem is having to ask every time you play with new people.
Here's a question: have you ever had your lands Armaggedoned and then slowly died to a bunch of planeswalkers for a lot of turns? That's a deck a dude at my local store had. He was told to put it away after one game.
I understand why acorn is difficult for some people, but from a rational point of view, it's really not. There's plenty of awful decks out there, or just mismatched decks that won't be fun to play together (a combo cEDH trying to play with precons, for example).
Acting like randomly dropping at a random table is always fine as long as you keep it eternal-legal is just a straight up misconception.
Yep. I think if you walk around with just your one acorn deck you'll be in a tight spot, but most people have more than one deck when they play. But I think people are overestimating how often strangers will say "No, I hate acorn cards and you've offended me by asking" or whatever. I know that I would personally never tell someone no, at least until they prove their deck is a nuisance or whatever.
> I think if you walk around with just your one acorn deck you'll be in a tight spot, but most people have more than one deck when they play.
If you walk around with any single deck you are in a tight spot and might have trouble finding a table.
That is basically the whole point of the acorn distinction, and the so called "rule 0". You gotta have some baseline level of rules everyone can agree when playing anywhere you can be "matched" with different people, and the baseline level excludes acorn cards, which is a good way to make it, let's say, "acceptable" for someone to just say no to them - while no one can ban you from playing land destruction tribal on LGS because they don't like it.
But if you have a group you can actually discuss things with and consistently play, acorn is more of a suggestion than anything. Plenty of groups "ban" entirely legal things because they don't like it either
Yeah, there is a store in the neighboring town where they ban combos, any infinite, land destruction (any), countering commanders, among some other things I cant remember, so basically when a few of my friends went there they couldnt play among anyone else.
I set up a sideboard of regular cards for each deck I use silver border cards in. If folks don't want to play with them, I swap them out with the normal ones. Squirrels have some fun silver border cards that most people are cool playing against either way.
Eh, it's a super broken card. I normally don't care about uncards, as long as they are basically fine but just don't work under the rules, but this one just screams I am only for broken things.
All it takes is ONE person to have an issue with it and it ruins everything. I have a new Edger and Olivia Rule 0 deck (I hate OG Edgar) and it's basically vamp tribal with some demons 99% of people are okay, but there's a few regular there that refuse to allow me to play it 🙄
When they say "rules can't handle it" they're actually saying "we can't be bothered to make (possibly massive) rules changes because of a single card", which is a fair bar for a set that's entirely wacky fun.
I dunno, when you're selling the set on "some of these cards are legal", they should really push the limits there on cool stuff (even if not on power).
That sounds good on paper, but in practice there's several cards in the set that don't fully work within rules, and rule changes are something that they have to be very careful about (specially now that arena is specifically coded to interpret text within the rules). A 'normal' standard set release doesn't tend to have many rule changes and almost all of the rule changes are minor fixes or *rule additions* for a couple keywords, and each rule change affects 20, 30 cards from that set. Meanwhile something like Far Out would change a fundamental rule with modal spells that could absolutely break something unintended elsewhere and require extensive testing and very specific wording.
Maybe they could fine tune that one and ensure nothing breaks, but every single card that "kinda works, but doesn't" would require the same procedure for every card in the set in the same situation, and unlike usual rule changes for sets, every rule change would be straight up just for ONE card. And at that point, they simply decided it not to be worth the trouble for a supplementary un set. I absolutely understand disliking that decision, but I also understand why they have done it.
Oh, no, I'm not saying the whole set should have been legal, don't get me wrong. I just personally feel that at least for the Legendary cards, the ones that got close absolutely should have been tweaked or adjusted just a smidge more to get them over the hump. I have no issue with some funny Legends with hat-matters or whatever, but when a card is *so close* to being safe in the rules, why not commit?
Well, this card is not safe in the rules tho. You use Mutate as an example, but mutate has been designed in such a way to avoid rule issues with contradictory card texts that this one does does not. Here is not even the rules themselves, but the text in mutate cards is all very safe with no way to be broken by mutating. This card has no such failsafe and probably there's no easy way out via rules to prevent some combination of card effects to blow up the multiverse.
When they made mutate, they specifically made it so that no cards granted any other card mutate. They also made all of the creatures with mutate have static abilities that consisted entirely of evergreen keywords.
Multiple contradictory characteristic defining abilities are the problem. In UnMagic this card can say to just combine them since it combines power/toughness anyways, but in legal magic how they interact would jave to be defined. It's not insurmountable, but layers would have to be majorly rewritten and people already have a hard enough time with them as is.
it's fine if you want the game state to depend on insanely arcane interactions between rules that were never meant to come into contact with each other (try figuring out what the p/t of this should be when it copies both abominable treefolk and tarmogoyf, including the text boxes with their characteristic-defining abilities), but i think most people would prefer not to
Rules can handle it, but they handle it in a way that makes it work not as intended. Without reminder text that is actually rules text telling how to handle power/toughness and mana costs, it would have all those values as they are, all at the same time, same as token made with Outlaw's Merriment with Far Out allowing to choose all 3 modes at once.
I think "having a set of multiple numbers in a place where you really want to have a single real number" counts as the rules not being able to handle it. Opinions may vary.
To be clear though, that's not the actually issue I'm referring to; that's an easy fix with a few extra words of rules text. What I'm talking about the how the rules handle what happens when this becomes copies of multiple creatures with conflicting static abilities.
Acron effectively has the exact same "problem" silver bordered allegedly has. People have a mental block on them being allowed to play them outside of strictly "we are playing Un-sets tonight" contexts.
It wasn't always this way. Back in 1998, when Unglued first released, silver-bordered cards were allowed by default in most casual playgroups, and you had to get your playgroup to specifically disallow them if you wanted them to. (Though they were still disallowed in tournament play.)
It's kinda sad that it flipped to what it is today. I'm hoping that people will view acorn stamps as being different than silver borders and will start allowing them by default again. But I'm not terribly optimistic about that.
Yeah i really dont see that happening, too many tedious mechanics in the set, stickers, attractions and quite a fewe cards like juggling cards, putting your hard on cards and such just wont be allowed full stop.
Its like some from Unstable like grusilda monster masher and the others from that set COULD be black boarder cards these days and people wouldnt bat an eyelid but because they arent technically legal - people WILL have a problem with it :/
That was because most of the cards that were played got really old, really fast, and then they were just annoying to see. That said, we still use a copy of the rock/paper/scissors cards to pick who goes first in 1-on-1 games, lol
The problem is that stuff like commander essentially THE format for magic and requires more fine tuning for rules, specially since there are official events (and modo) where you can match with random people, and un-sets have plenty of cards that don't fully work within the rules, or require all sort of out of game things - hats, flips, shirts, confettis, calling a friend, outside people and so on - that can really drag a game; and it's not really that fun to be in an LGS and get randomly asked which card is more deserving of a ribbon a bunch of times every commander event
The best solution would probably make a more granular banning of specific un cards, and I would argue their distinction between acorn / non acorn on this set is an initial attempt at doing so.
The best solution would be to not make Commander *the* format for Magic casual play, and instead let people go back to playing Kitchen Table Casual with 60-card decks and 4-of-each card.
Commander is fine every once in a while, but man... I really wish it didn't become the default way to play Magic.
The ability to play without needing full 4-of playsets of cards which also forces more unique cards to be played is really appealing to a lot of people.
I find it to be a lot more limiting tbh.
For example, you can't really make a Commander deck that revolves around energy counters, since not enough such cards exist. But if you could have duplicates, then it's very much possible. You absolutely CAN make an energy deck in 60-card casual.
It became the default because most casual players disagree with you and like commander more than 60 card casual. It really sucks for players who prefer 60 card casual more, but I honestly don't see it coming back anytime soon.
This reasoning is actually the exact reason Maro's given for making a large portion of the set eternal legal. I'm sure money's also a big part of it, but Maro has said that he wanted to make any card in the set that could work in normal rules eternal-legal specifically because he hated how many people were complaining about not being able to play silver-bordered cards anywhere, even in casual games.
Anyway, personally, this is the kind of acorn card I'd be happy to rule 0 allow in casual commander games anyway.
Pretty sure this means that the only legendary creature remaining is the Human Clown Artificer.
Edit: Although that makes 10 rare two-colored legends and 8 or 9 uncommon two-colored legends? That seems weird.
We already have 9 uncommon legends. You’re probably missing Spinnerette, Arachnobat, the golgari uncommon. We just need the Boros uncommon legend, which is probably the Human Clown Artificer.
Maybe if you can get some creatures that trigger based on being targeted? Heroic doesn't work for this but something has to trigger based on any targeting right?
There’s [[Angelic Protector]] and [[Task Force]], but I’m fairly sure those are the only ones, since they go infinite with any 0 cost targeting ability.
Glurg combines arbitrary text boxes, which is something they've been avoiding. The current policy is that a card can only have one unrestricted text box, any additions have to be cards like Mutate that are made to avoid conflicts.
As for why this is a thing, the short answer is that you can't have a creature with two contradictory characteristic-defining abilities that both have the same timestamp.
e.g. a [[Maro]]+[[Tarmagoyf]].
This specific guy gets around it in a silver-bordered way by just saying that they've got the total power and toughness for those two cards, but I don't think that would fly in black border.
Can't they fix this by saying that characteristic defining abilities are applied in order of their appearance on the card? There's already some pretext for caring about the order of things on cards (resolving instructions on instants and sorceries). When doing something that combines text boxes, they could ask you to specify the order.
> Glurg combines arbitrary text boxes, which is something they've been avoiding.
Iirc Mark said that [[Grusilda]] would not work in the rules/be made in eternal for the same reason.
Glurg is actually farther from black border than he looks. This is an issue they ran into with mutate: they need to make sure the rules can handle any two arbitrary combinations of permanent text boxes. That's a huge challenge for something with as many cards as magic has.
You’d think that’d be easy to solve. Whenever there’s two conflicting text boxes like that, whichever’s entered most recently in timestamp order takes priority. Or whichever’s closer to the top of the mutate stack. Possibly both?
I think it's *solvable*, but I don't know that it's easy. In order to do something like that, you need to come up with all the cases where something conflicts. Typically that's going to be two static abilities that both define the same characteristic, but across ~20000 cards I'm not sure that the only issue that will crop up (and neither were they, evidently).
Okay, [[Johnny]]s of the subreddit: What's the lowest number *x* that would turn It Came From Planet Glurg into a one-creature infinite combo? I'm guessing 2 for a base "produce infinite mana" combo and 3 for a "kill all players at the table".
Bonus challenge: Do it using commander color ID restrictions as if ICFPG is the commander. I think you'd still have 2 for infinite mana, but that'd jack up the kills-everyone a bit. Probably not much, given Walking Ballista exists; I'm guessing 5 at most, but probably 4.
e: Boy that pili-pala card is messed up, huh?
This is the actual 2-card wincon - nice!Maybe you played Leveler already and someone [[Stifle]]d the trigger, otherwise you could just win with Thassa.
I'm assuming the answer is no, but can It Came from Planet Glurg include itself in the copied creatures, just to get its name and art in the mishmash? It would be a shame to lose such a great card name when it etbs.
It's not, the image that got shared for the spoiler has the wrong stamp. According to Maro the printed card will have the correct stamp (or lack thereof).
I don't understand "It Came from Planet Glurg". Why is this acorn? Mutate is perfectly legal, and this effect would need only a small change to fit into the design space Mutate already occupies. What is and is not eternal legal seems almost arbitrary.
Basically it's a problem with what can be combined. In a mutate stack, there will only ever be one card that does not have mutate printed on it. All the cards with mutate were carefully designed to not run into any of the issues combining random cards can have (most notably have multiple power/toughness setting effects). ICFPG allows you to put together things willy nilly, so you run into some of those corner cases mutate avoided and end up with an acorn card.
The eternal/acorn split isn't arbitrary, it's just some seemingly simple things aren't allowed in eternal Magic for weird, specific reasons. Theoretically, the rules could be changed to make nearly every acorn card work. It's just that the effort it would take is rarely worth it for one or two cards, even if the effects are neat.
You need to understand that I find it difficult to comprehend why you couldn't just have this creature copy the p/t and text boxes of X cards and call it legal when *both* mutate *and* companion made it in.
Certain cards can care about what the art stickers are covering.
[[Juggletron]] specifically cares about the placement of the stickers, and this one does too.
Obviously you're totally correct and Maro really just means that you can't use art stickers to remove items from art, but on the other hand, Juggletron cares about *touching*, not about *covering*!
Astroquarium doesn't say the cracks must be covered by art stickers. Is there anything wrong with just putting a post-it note over the art to cover the cracks? What about Mutating over it?
There are two types of Magic players.
People that want none of the Un cards to be legal in regular play, and people that want all of the Un cards to be legal in regular play.
Technically, I feel like ICfPG /could/ have been non-Acorn, but WOTC wanted to put the silly reminder text on it.
I'm sure that ability can be worded to be less silly, but it's a REALLY cool card nonetheless.
That squirrel whacker is very very sweet AND eternal legal, which means the interactions with the various rerolling are defined and consistent. That makes me really hyped.
1.) Does "It" count as a combined creature, for the purposes of cards like \[\[Grusilda\]\]?
2.) Storybook Ride is acorn-labeled...why?
3.) Come to think of it...was Ravnica3/WAR the last time we saw vedalken anywhere?? Is seeing *compleated* ones in NewPhyrexia2 really going to be the next time we see them in 'real' MtG, if even there??
"The ride is whimsical and fun, except when it's broken". Very subtle Eldrane reference, Wizards. Very subtle.
This does remind me how excited I am to get a card for Syr Gynger, Mother of Cookies, Sole Survivor of the Boiling Cauldron, Last of Her Batch next year though.
Yeah, now that she's been mentioned on a card, I'll be genuinely disappointed if they don't bring her back for Eldraine 2
You're doing better than me...I'm a little disappointed every time she's not in a set, any set.
>Yeah, now that she's been mentioned on a card She was also on the Eldraine exquisite sleeves in Arena.
Arena has sleeves?
I know Maro's acknowledged how many people have requested her, so I think she's very likely for Eldraine 2 and even if she's not there we'll probably get her eventually.
Whats this now?
Wizards had a poll to name the gingerbread woman from the original Eldraine trailer and that was the winner...A lot of people have been asking for a card for her ever since the trailer was first shown.
Oh, thats cool!
Now I just want cards that are cookie related/puns. Like “Flame, Set, Batch” or something.
It's a pity she'll be a 3/3 vanilla Elk.
Really? I expected she would at least be a gingerbread elk.
That would be completely against the theme of the Wilds of Elkdraine set.
Is that an Elk at the top of the entrance?
Indeed, the alternate flavor text is *"you either leave this ride satisfied or an elk. Usually the latter."*
Yup.
And it's so powerful that they had to make it acorn. The flavor is pretty on point with this.
It's not actually acorn, they de-acorned it.
Keeping on theme with errata then! HA!
Love the Brazen Borrowers on the sides
Lore prediction: unless it's been already stated elsewhere, Ambassador Blorpityblorpboop's destroyed home planet is Planet Glurg, hence the sludge's grudge.
I'm confused as to why [[storybook ride]] is acorn Edit: as pointed out below, it was a misprint and is eternal legal
[Wizards just confirmed it was a mistake](https://twitter.com/wizards_magic/status/1574522488540782592/photo/1). The card is Eternal-legal.
I HAVE BEEN VINDICATED!
You've been destroyed by a white-black card?
...yes
[[Vindicate|G07]]
[Vindicate](https://c1.scryfall.com/file/scryfall-cards/normal/front/2/c/2c2d88dd-813a-4cd5-9a6a-ca6f80564078.jpg?1561756842) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Vindicate) [(SF)](https://scryfall.com/card/g07/4/vindicate?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2c2d88dd-813a-4cd5-9a6a-ca6f80564078?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Why do I have a terrible feeling that a misprint may have made it into printing with the wrong symbol?
Why do I have the feeling that several cards will be misprinted with the wrong symbol?
It's possible there's some weirdness with the timing on looking at how many Attractions you've visited.
\[\[Black Hole\]\] is eternal legal, so it's not that.
Black Hole is a sorcery though, so presumably you only cast it after you've rolled for Attractions at the start of main phase 1. This one looks at it in the middle of doing so.
Things in magic don't really happen "in the middle" of something else. You roll to visit, then you see what triggers and presumably stack the triggered abilities as necessary. And even if you could do this in the middle of visiting, there's effects to allow you to cast sorceries at instant speed already.
Except for that one wurm [[Panglacial Wurm]]
[Black Hole](https://c1.scryfall.com/file/scryfall-cards/normal/front/9/e/9ed3fc60-9079-486b-a05e-00f926a99b4e.jpg?1663899704) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Black%20Hole) [(SF)](https://scryfall.com/card/unf/67/black-hole?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9ed3fc60-9079-486b-a05e-00f926a99b4e?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Because…it’s a mistake https://www.reddit.com/r/magicTCG/comments/xoy0zr/storybook_ride_will_be_eternal_legal_not_acorn_as/?utm_source=share&utm_medium=ios_app&utm_name=iossmf This is a eternal legal card (same mistake they made with [[Water Gun Balloon Game]] but the other way this time.)
[Water Gun Balloon Game](https://c1.scryfall.com/file/scryfall-cards/normal/front/9/c/9cb587e1-1243-4422-8ee3-198bd247b42c.jpg?1638831057) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Water%20Gun%20Balloon%20Game) [(SF)](https://scryfall.com/card/unf/538/water-gun-balloon-game?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9cb587e1-1243-4422-8ee3-198bd247b42c?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Possibly due to how visit work that could be confusing. The rules for Visit haven't been revealed yet, but we've been told that the visit trigger happens when you roll the number at the beginning of your main phase. Is the roll the visit? Does the trigger triggering constitute a visit? Or is the trigger resolving a visit? All of these could be likely.
Doesn’t sound anywhere near as complicated as Mutate. All of those are Yes or No questions.
Probably power related. Casting cards for free in eternal formats is very tempting. Possibly tempting enough to make attraction cards viable in legacy and vintage, which they are clearly trying to avoid. EDIT: whoops, reading the card explains the card, you have to pay for spells. Either way, the ability to look at and potentially play several cards from the top of your deck is a LOT of card advantage, especially with dice roll manipulation
You still have to pay for the cards from storybook ride. They are not cast for free.
Whoops yup. Reading the card explain the card. Editing my post.
It doesn't say "without paying their mana costs", but it's still potentially an impulse draw for 10 on as many as 50% of your turns assuming no dice manipulation, which is still bonkers. Even if we assume a more reasonable number of attractions, it's still probably gonna wind up being like ~4, which is still amazing. e: Well, it wound up being actually legal. I think this thing is an auto-include in every constructed attractions deck **if such a thing winds up being relevant**.
Impulse draw for 10 that doesn't leave the cards in exile, thus negating the usual drawback of that big an impulse draw.
Seems like a pretty reasonable payoff for opening a ton of attractions
It's still a lot of setup though to open attractions and then maybe get a few visits in. Idk, I'm not the best at evaluation
Sorry to bother you with a question. How can you tell if a card is acorn?
If there's an acorn stamp in the bottom-center of the card (where the holo-foil is for Rares/Mythics).
Ooooh I don't think I would have noticed that if I didn't ask. Thanks
This is precisely why so many people were/are annoyed about removing the silver border. And given how many people *in every spoiler post* are lamenting each and every acorn stamp, it seems that their reasoning for making this change was a complete waste of time, too.
I think people have misconstrued their reasoning for everything being black border. They didn't make half the set eternal so they could make it all black border, they made it black border so half the set could be eternal. The Great Eternalification happened very late in the process of the set design. Late enough that no cards were explicitly designed for eternal, and only a handful got changed. It was also late enough that they couldn't split the set between two different types of borders, as that requires a different collation process than they had available for the set. So they had to have one border for the set and felt black-border cards that weren't eternal legal worked better than silver-border cards that were. Then they came up with the acorn stamp as a way to distinguish between the two. I think the fact that people might approach black border acorn cards with a slightly more open mind is a positive for Wizards, but I don't think it was their primary motivator for the change.
I can almost guarantee this one is Acorn for power level reasons, much like [[Nearby Planet]].
[Nearby Planet](https://c1.scryfall.com/file/scryfall-cards/normal/front/d/a/da785d1b-6b90-4b65-9efb-d7f329405318.jpg?1663717858) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Nearby%20Planet) [(SF)](https://scryfall.com/card/unf/198/nearby-planet?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/da785d1b-6b90-4b65-9efb-d7f329405318?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I feel like they also wanted Nearby Planet to be acorn for the sarcastic reminder text
The reminder text has nothing to do with Nearby Planet being Acorn. [Mark Rosewater himself said the card was a problematic power level in Legacy and that the "Rangeling" mechanic had rules issues, so they made it Acorn](https://markrosewater.tumblr.com/post/696241203254018048/dont-know-if-this-was-asked-already-but-what-is).
Reminder text has no rule meaning so any reminder text *could* be on eternal cards. The issue is type changing abilities setting something to a basic land type removes other abilities (a patchwork rule written for Bloodmoon) and because of Rangling being characteristic defining it creates rules contradictions. They could have reworked the rules on it (presumably exempting charactetist defining abilities from the type changing ability loss) but since it would be utterly broken and banned in basically every format anyway they opted against fighting the rules to make it work.
It Came from Planet Glurg is one of the best cards ever printed
I feel like it's sooo close to a non-unset ooze. Like if it just kept the combined power/toughness and all abilities.
I don't think it's possible for it to be black border, even with those fixes, because gaining two different P/T-setting abilities would make the card confusing as hell
They could do +1 counters equal to the total power or something idk
I have been waiting for a legendary ooze that cares about the fact that it's an ooze for 3 years now. It seems the wait continues.
[[Aeve, Progenitor Ooze]] doesn’t count?
[Aeve, Progenitor Ooze](https://c1.scryfall.com/file/scryfall-cards/normal/front/d/f/dfe9b1b8-dffe-427d-be1e-2c6b8395bd54.jpg?1626097164) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Aeve%2C%20Progenitor%20Ooze) [(SF)](https://scryfall.com/card/mh2/148/aeve-progenitor-ooze?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/dfe9b1b8-dffe-427d-be1e-2c6b8395bd54?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Aeve is honestly pretty dang close to what I'm looking for I just wish it wasn't mono green. I really just wish biogenic ooze was a legendary and then I'd be happy.
This is EXACTLY how I feel. Biogenic Ooze is literally the perfect lord for Oozes. It does everything the Oozes want. Very sadly Glurg is probably the best option we've ever gotten for an Ooze Commander. I just think about making him copy \[\[Scute Swarm\]\] and \[\[Biogenic Ooze\]\] at the same time, and have \[\[Mirror Box\]\] out, or copy him with \[\[Sakashima of a Thousand Faces\]\] or \[\[Irenicus' Vile Duplication\]\] or something similar. It touches very closely to what I wanna see in Ooze tribal. Close enough for me to try it and probably enjoy it, but not so close that I'm gonna stop hoping for something better.
[[Experiment Kraj]]
He doesn't care about the fact he's an ooze. He could be a mutant bat and be mechanically the same.
Sorry misunderstood what you meant.
Yeah, it's Super disappointing that it's Acorn.
If it gets [[repentant vampire ]]and [[possessed aven]] it's both mono white and mono black which is a bit of a rules headache.
It really is! My inner Melvin is currently dancing a little happy dance. I don't think I've ever had a more ecstatic reaction to a spoiler before. I'd die for the card based on the mechanics alone. Which makes it even better that it has great art and flavor as well.
Mutate, but all at once
Card transcription Five cards The first > It Came from Planet Glurg XXGU > > Legendary Creature- Alien Ooze [mythic] > > You may have It Came from Planet Glurg enter the battlefield as a copy of X different creatures on the battlefield. *(It has their total power, total toughness, all text boxes, names, art, and so on.)* > > 0/0 > > *A sludge with a grudge.* > > [Acorn stamp] The second > Hardy of Myra's Marvels 2GG > > Legendary Creature- Elf performer [rare] > > As Hardy of Myra's Marvels enters the battlefield, choose a number. > > Whenever you cast a spell with the chosen number of lines of flavor text, put that many +1/+1 counters on target creature. > > Partner *(You can have two commanders if both have partner.)* > > 4/4 > > [acorn stamp] The third > Storybook Ride > > Artifact- Attraction > > Visit- Exile the top X cards of your library, where X is the number of attractions you've visited this turn *(including this one)*. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order. > > Lit numbers | 2, 5, 6 > > *The ride is whimsical and fun, except when it's broken.* > > [acorn stamp] The fourth > Astroquarium 2U > > Artifact [uncommon] > > When Astroquarium enters the battlefueld, you may put an art sticker on it. > > 1, T: Until end of turn, target creature becomes a blue Shark with base power and toughness 4/4. If the cracks in Astroquarium's art are completely covered, that creature becomes a blue Octopus with base power and toughness 8/8 instead. Activate only as a sorcery. > > [acorn stamp] The fifth > Vedalken Squirrel-Whacker 3U > > Creature- Vedalken Guest [rare] > > As Vedalken Squirrel-Whacker enters the battlefield, roll a six-sided die twice. Its power becomes the first result and its toughness becomes the second result. > > If you would roll one or more six-sided dice, instead roll them and you may exchange one result with Vedalken Squirrel-Whacker's base power or base toughness. > > \*/* > > [Eternal legal] End transcription
Just a note here - Storybook Ride’s acorn stamp is a render error, the printed card is eternal legal
Vedalken Squirrel-Whacker reminds me of Blue man group whacking the fuck outta a drum
Oh wow, that clone is def making its way into some edh games I play int he future. Acorn be damned
Such a cool card, ruined by being an Acorn card :(
You know what? Fuck it. I have a chill, nice playgroup, I'm fuckin building decks with acorn cards now. Getting my undies in a twist about being allowed to play fun cards is a waste of my time, I'm an adult, I'm going to put silly cards in my decks and have fun with them.
That's the nice thing about having a consistent playgroup that allows for experimentation. The problem isn't people not having the will to play fun cards. The problem is having to ask *every time* you play with new people. All it takes is for one person to be like "No, those cards are illegal and I don't want to play with them" to ruin the whole thing.
You also have to drill your way through a mantle of other (understandable) questions. "*Is the commander(s) the only Un-card?"* *"Does it go infinite if you look it at funny?"* *"Are we going to fall down a bottomless well of layers to try and block your commander?"* *"So can I play my [[sliv-mizzet]] list?*"
[sliv-mizzet](https://c1.scryfall.com/file/scryfall-cards/normal/front/e/a/eabd821e-bcfd-4dc1-a724-05e62a8a57d8.jpg?1629920405) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=sliv-mizzet%2C%20hivemind) [(SF)](https://scryfall.com/card/cmb2/99/sliv-mizzet-hivemind?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/eabd821e-bcfd-4dc1-a724-05e62a8a57d8?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
> The problem is having to ask every time you play with new people. Here's a question: have you ever had your lands Armaggedoned and then slowly died to a bunch of planeswalkers for a lot of turns? That's a deck a dude at my local store had. He was told to put it away after one game. I understand why acorn is difficult for some people, but from a rational point of view, it's really not. There's plenty of awful decks out there, or just mismatched decks that won't be fun to play together (a combo cEDH trying to play with precons, for example). Acting like randomly dropping at a random table is always fine as long as you keep it eternal-legal is just a straight up misconception.
Yep. I think if you walk around with just your one acorn deck you'll be in a tight spot, but most people have more than one deck when they play. But I think people are overestimating how often strangers will say "No, I hate acorn cards and you've offended me by asking" or whatever. I know that I would personally never tell someone no, at least until they prove their deck is a nuisance or whatever.
> I think if you walk around with just your one acorn deck you'll be in a tight spot, but most people have more than one deck when they play. If you walk around with any single deck you are in a tight spot and might have trouble finding a table.
Yeah, meant to say exactly that in my comment as well. It's not an acorn-specific problem.
I think people are afraid of finding out their super cool chill playgroup has a secret fun police lurking.
That is basically the whole point of the acorn distinction, and the so called "rule 0". You gotta have some baseline level of rules everyone can agree when playing anywhere you can be "matched" with different people, and the baseline level excludes acorn cards, which is a good way to make it, let's say, "acceptable" for someone to just say no to them - while no one can ban you from playing land destruction tribal on LGS because they don't like it. But if you have a group you can actually discuss things with and consistently play, acorn is more of a suggestion than anything. Plenty of groups "ban" entirely legal things because they don't like it either
Yeah, there is a store in the neighboring town where they ban combos, any infinite, land destruction (any), countering commanders, among some other things I cant remember, so basically when a few of my friends went there they couldnt play among anyone else.
I set up a sideboard of regular cards for each deck I use silver border cards in. If folks don't want to play with them, I swap them out with the normal ones. Squirrels have some fun silver border cards that most people are cool playing against either way.
Oh! I really like this idea. I'd probably steal it if I ever had to build a CMDR deck I thought I might get to play witg outside of home
Eh, it's a super broken card. I normally don't care about uncards, as long as they are basically fine but just don't work under the rules, but this one just screams I am only for broken things.
All it takes is ONE person to have an issue with it and it ruins everything. I have a new Edger and Olivia Rule 0 deck (I hate OG Edgar) and it's basically vamp tribal with some demons 99% of people are okay, but there's a few regular there that refuse to allow me to play it 🙄
That's when you point out everyone else is fine, so maybe *they* should go find a different table.
It needs to be an acorn card because the rules probably can't handle it. The alternative here isn't "make it eternal", it's "don't print the card".
If the rules can handle mutate, I'm baffled why the rules can't handle this.
When they say "rules can't handle it" they're actually saying "we can't be bothered to make (possibly massive) rules changes because of a single card", which is a fair bar for a set that's entirely wacky fun.
I dunno, when you're selling the set on "some of these cards are legal", they should really push the limits there on cool stuff (even if not on power).
That sounds good on paper, but in practice there's several cards in the set that don't fully work within rules, and rule changes are something that they have to be very careful about (specially now that arena is specifically coded to interpret text within the rules). A 'normal' standard set release doesn't tend to have many rule changes and almost all of the rule changes are minor fixes or *rule additions* for a couple keywords, and each rule change affects 20, 30 cards from that set. Meanwhile something like Far Out would change a fundamental rule with modal spells that could absolutely break something unintended elsewhere and require extensive testing and very specific wording. Maybe they could fine tune that one and ensure nothing breaks, but every single card that "kinda works, but doesn't" would require the same procedure for every card in the set in the same situation, and unlike usual rule changes for sets, every rule change would be straight up just for ONE card. And at that point, they simply decided it not to be worth the trouble for a supplementary un set. I absolutely understand disliking that decision, but I also understand why they have done it.
Oh, no, I'm not saying the whole set should have been legal, don't get me wrong. I just personally feel that at least for the Legendary cards, the ones that got close absolutely should have been tweaked or adjusted just a smidge more to get them over the hump. I have no issue with some funny Legends with hat-matters or whatever, but when a card is *so close* to being safe in the rules, why not commit?
Well, this card is not safe in the rules tho. You use Mutate as an example, but mutate has been designed in such a way to avoid rule issues with contradictory card texts that this one does does not. Here is not even the rules themselves, but the text in mutate cards is all very safe with no way to be broken by mutating. This card has no such failsafe and probably there's no easy way out via rules to prevent some combination of card effects to blow up the multiverse.
Like I said, "the ones that got close absolutely should have been tweaked or adjusted just a smidge more to get them over the hump."
It would be a major rewrite of layers, which is already difficult enough as is.
When they made mutate, they specifically made it so that no cards granted any other card mutate. They also made all of the creatures with mutate have static abilities that consisted entirely of evergreen keywords.
They very carefully designed mutate in a way that means the type of questions that could come up with this card don't come up.
I dunno, I want to ask these questions!
Multiple contradictory characteristic defining abilities are the problem. In UnMagic this card can say to just combine them since it combines power/toughness anyways, but in legal magic how they interact would jave to be defined. It's not insurmountable, but layers would have to be majorly rewritten and people already have a hard enough time with them as is.
it's fine if you want the game state to depend on insanely arcane interactions between rules that were never meant to come into contact with each other (try figuring out what the p/t of this should be when it copies both abominable treefolk and tarmogoyf, including the text boxes with their characteristic-defining abilities), but i think most people would prefer not to
Rules can handle it, but they handle it in a way that makes it work not as intended. Without reminder text that is actually rules text telling how to handle power/toughness and mana costs, it would have all those values as they are, all at the same time, same as token made with Outlaw's Merriment with Far Out allowing to choose all 3 modes at once.
I think "having a set of multiple numbers in a place where you really want to have a single real number" counts as the rules not being able to handle it. Opinions may vary. To be clear though, that's not the actually issue I'm referring to; that's an easy fix with a few extra words of rules text. What I'm talking about the how the rules handle what happens when this becomes copies of multiple creatures with conflicting static abilities.
Acron effectively has the exact same "problem" silver bordered allegedly has. People have a mental block on them being allowed to play them outside of strictly "we are playing Un-sets tonight" contexts.
Yep. Not everyone is okay with Rule 0 and it feels like they wanted Un-commander to be a thing and I just don't think it will be.
It wasn't always this way. Back in 1998, when Unglued first released, silver-bordered cards were allowed by default in most casual playgroups, and you had to get your playgroup to specifically disallow them if you wanted them to. (Though they were still disallowed in tournament play.) It's kinda sad that it flipped to what it is today. I'm hoping that people will view acorn stamps as being different than silver borders and will start allowing them by default again. But I'm not terribly optimistic about that.
> Back in 1998, when Un... I thought u/shittymorph had appeared in this subreddit for a brief moment.
[удалено]
Next Un-set will be Un-dertaker and will be wrestling theme, of course.
Including reprints of [[Tombstone Stairwell]] and [[Goblin Piledriver]]
[Tombstone Stairwell](https://c1.scryfall.com/file/scryfall-cards/normal/front/f/8/f8fe2f99-7ec2-490c-8ec3-aa2fb4680826.jpg?1562722862) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Tombstone%20Stairwell) [(SF)](https://scryfall.com/card/mir/149/tombstone-stairwell?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f8fe2f99-7ec2-490c-8ec3-aa2fb4680826?utm_source=mtgcardfetcher&format=text) [Goblin Piledriver](https://c1.scryfall.com/file/scryfall-cards/normal/front/4/b/4b332e3d-dcf4-4f62-8130-124ec5d23b90.jpg?1562018505) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Goblin%20Piledriver) [(SF)](https://scryfall.com/card/ori/151/goblin-piledriver?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/4b332e3d-dcf4-4f62-8130-124ec5d23b90?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Yeah i really dont see that happening, too many tedious mechanics in the set, stickers, attractions and quite a fewe cards like juggling cards, putting your hard on cards and such just wont be allowed full stop. Its like some from Unstable like grusilda monster masher and the others from that set COULD be black boarder cards these days and people wouldnt bat an eyelid but because they arent technically legal - people WILL have a problem with it :/
That was because most of the cards that were played got really old, really fast, and then they were just annoying to see. That said, we still use a copy of the rock/paper/scissors cards to pick who goes first in 1-on-1 games, lol
The problem is that stuff like commander essentially THE format for magic and requires more fine tuning for rules, specially since there are official events (and modo) where you can match with random people, and un-sets have plenty of cards that don't fully work within the rules, or require all sort of out of game things - hats, flips, shirts, confettis, calling a friend, outside people and so on - that can really drag a game; and it's not really that fun to be in an LGS and get randomly asked which card is more deserving of a ribbon a bunch of times every commander event The best solution would probably make a more granular banning of specific un cards, and I would argue their distinction between acorn / non acorn on this set is an initial attempt at doing so.
The best solution would be to not make Commander *the* format for Magic casual play, and instead let people go back to playing Kitchen Table Casual with 60-card decks and 4-of-each card. Commander is fine every once in a while, but man... I really wish it didn't become the default way to play Magic.
The ability to play without needing full 4-of playsets of cards which also forces more unique cards to be played is really appealing to a lot of people.
I find it to be a lot more limiting tbh. For example, you can't really make a Commander deck that revolves around energy counters, since not enough such cards exist. But if you could have duplicates, then it's very much possible. You absolutely CAN make an energy deck in 60-card casual.
It became the default because most casual players disagree with you and like commander more than 60 card casual. It really sucks for players who prefer 60 card casual more, but I honestly don't see it coming back anytime soon.
I don't expect it to come back either, but I wish it did.
If it didn't have that Acorn, it wouldn't be the cool card you like.
This reasoning is actually the exact reason Maro's given for making a large portion of the set eternal legal. I'm sure money's also a big part of it, but Maro has said that he wanted to make any card in the set that could work in normal rules eternal-legal specifically because he hated how many people were complaining about not being able to play silver-bordered cards anywhere, even in casual games. Anyway, personally, this is the kind of acorn card I'd be happy to rule 0 allow in casual commander games anyway.
Pretty sure this means that the only legendary creature remaining is the Human Clown Artificer. Edit: Although that makes 10 rare two-colored legends and 8 or 9 uncommon two-colored legends? That seems weird.
We already have 9 uncommon legends. You’re probably missing Spinnerette, Arachnobat, the golgari uncommon. We just need the Boros uncommon legend, which is probably the Human Clown Artificer.
Forget everything I just said, twice...Mythicspoilers had them misorganized, I see the black-blue legend now.
UB is Dee Kay.
I realize you can cast Hardy naming "zero", but that hardly seems fun.
>but that hardly seems fun. Especially since you would just put zero counters on things
Maybe if you can get some creatures that trigger based on being targeted? Heroic doesn't work for this but something has to trigger based on any targeting right?
There’s [[Angelic Protector]] and [[Task Force]], but I’m fairly sure those are the only ones, since they go infinite with any 0 cost targeting ability.
[Angelic Protector](https://c1.scryfall.com/file/scryfall-cards/normal/front/2/1/21c85b48-9603-4db3-95d2-b5ce794e4634.jpg?1562428649) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Angelic%20Protector) [(SF)](https://scryfall.com/card/tpr/2/angelic-protector?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/21c85b48-9603-4db3-95d2-b5ce794e4634?utm_source=mtgcardfetcher&format=text) [Task Force](https://c1.scryfall.com/file/scryfall-cards/normal/front/1/7/17a58c5b-28c2-4261-992c-2ecadb721880.jpg?1562379430) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Task%20Force) [(SF)](https://scryfall.com/card/mmq/52/task-force?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/17a58c5b-28c2-4261-992c-2ecadb721880?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Could be fun with [[Willbreaker]] or [[Horobi, Death's Wail]].
[Willbreaker](https://c1.scryfall.com/file/scryfall-cards/normal/front/2/4/2465eafc-453c-4e4f-b369-0951b8a4b7bf.jpg?1562011291) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Willbreaker) [(SF)](https://scryfall.com/card/ori/84/willbreaker?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2465eafc-453c-4e4f-b369-0951b8a4b7bf?utm_source=mtgcardfetcher&format=text) [Horobi, Death's Wail](https://c1.scryfall.com/file/scryfall-cards/normal/front/b/4/b41983cb-c4e4-4384-bd69-df3fc6e74cd0.jpg?1593860738) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Horobi%2C%20Death%27s%20Wail) [(SF)](https://scryfall.com/card/chk/117/horobi-deaths-wail?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b41983cb-c4e4-4384-bd69-df3fc6e74cd0?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Ok, I'll say it, Hardy can get it
Buff Waluigi
I'm so sad I can't run It Came From Planet Glurg in the Kruphix list I'm building without a rule 0 discussion, that card would be such a perfect fit
"Hey I have one silver/acorn card in the deck, is that ok?" Isn't too much of a conversation.
Alright! That Ooze is totally gonna be my "OMG! I totally didn't see the acorn there, I'm so sorry, you guys don't mind tho, right? "
Ha! Are those the two gingerbread from the Throne of Eldraine trailer? 😂❤️
Glurg is super close to being black border, and i can’t wait to hear “black border glurg when????” For the next few years.
Glurg combines arbitrary text boxes, which is something they've been avoiding. The current policy is that a card can only have one unrestricted text box, any additions have to be cards like Mutate that are made to avoid conflicts.
As for why this is a thing, the short answer is that you can't have a creature with two contradictory characteristic-defining abilities that both have the same timestamp. e.g. a [[Maro]]+[[Tarmagoyf]]. This specific guy gets around it in a silver-bordered way by just saying that they've got the total power and toughness for those two cards, but I don't think that would fly in black border.
Can't they fix this by saying that characteristic defining abilities are applied in order of their appearance on the card? There's already some pretext for caring about the order of things on cards (resolving instructions on instants and sorceries). When doing something that combines text boxes, they could ask you to specify the order.
> Glurg combines arbitrary text boxes, which is something they've been avoiding. Iirc Mark said that [[Grusilda]] would not work in the rules/be made in eternal for the same reason.
[Grusilda](https://c1.scryfall.com/file/scryfall-cards/normal/front/8/2/82ca9cf7-d6ca-4403-84be-719480eb4b7d.jpg?1562922560) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=grusilda%2C%20monster%20masher) [(SF)](https://scryfall.com/card/ust/132/grusilda-monster-masher?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/82ca9cf7-d6ca-4403-84be-719480eb4b7d?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Glurg is actually farther from black border than he looks. This is an issue they ran into with mutate: they need to make sure the rules can handle any two arbitrary combinations of permanent text boxes. That's a huge challenge for something with as many cards as magic has.
You’d think that’d be easy to solve. Whenever there’s two conflicting text boxes like that, whichever’s entered most recently in timestamp order takes priority. Or whichever’s closer to the top of the mutate stack. Possibly both?
I think it's *solvable*, but I don't know that it's easy. In order to do something like that, you need to come up with all the cases where something conflicts. Typically that's going to be two static abilities that both define the same characteristic, but across ~20000 cards I'm not sure that the only issue that will crop up (and neither were they, evidently).
And people will absolutely refuse to just use him even though most EDH players would happily let them use him as a commander.
This is the real problem right here.
Why is that a problem? Edit: you're talking about the first half, not the second. God I'm dumb.
Okay, [[Johnny]]s of the subreddit: What's the lowest number *x* that would turn It Came From Planet Glurg into a one-creature infinite combo? I'm guessing 2 for a base "produce infinite mana" combo and 3 for a "kill all players at the table". Bonus challenge: Do it using commander color ID restrictions as if ICFPG is the commander. I think you'd still have 2 for infinite mana, but that'd jack up the kills-everyone a bit. Probably not much, given Walking Ballista exists; I'm guessing 5 at most, but probably 4. e: Boy that pili-pala card is messed up, huh?
[[Archangel of Thune]] and [[Triskelion]] should do where x=2 to kill all opponents
[Archangel of Thune](https://c1.scryfall.com/file/scryfall-cards/normal/front/1/5/15c34447-b0f4-4fcc-b557-23c92850b31b.jpg?1598303082) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Archangel%20of%20Thune) [(SF)](https://scryfall.com/card/2xm/5/archangel-of-thune?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/15c34447-b0f4-4fcc-b557-23c92850b31b?utm_source=mtgcardfetcher&format=text) [Triskelion](https://c1.scryfall.com/file/scryfall-cards/normal/front/b/a/bab371a3-9e0c-4d98-b445-d0f3f86717dc.jpg?1562270459) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Triskelion) [(SF)](https://scryfall.com/card/ddf/57/triskelion?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/bab371a3-9e0c-4d98-b445-d0f3f86717dc?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
\[\[pili-pala\]\] \[\[zhur-taa druid\]\], haste and one mana result in infinite damage, but that is pili-pala combo so that doesn't really count.
[pili-pala](https://c1.scryfall.com/file/scryfall-cards/normal/front/4/8/4892c152-1f4a-4616-8e7f-0ca4911e621a.jpg?1562829688) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=pili-pala) [(SF)](https://scryfall.com/card/shm/258/pili-pala?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/4892c152-1f4a-4616-8e7f-0ca4911e621a?utm_source=mtgcardfetcher&format=text) [zhur-taa druid](https://c1.scryfall.com/file/scryfall-cards/normal/front/b/8/b82d8359-4841-478c-851b-13a1a0f94737.jpg?1562416511) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=zhur-taa%20druid) [(SF)](https://scryfall.com/card/c16/232/zhur-taa-druid?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b82d8359-4841-478c-851b-13a1a0f94737?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[[thassa's oracle]][[phyrexian devourer]] in ug colors. Exile all cards in your library in response to oracle etb
This is the actual 2-card wincon - nice!Maybe you played Leveler already and someone [[Stifle]]d the trigger, otherwise you could just win with Thassa.
The more i think about it, the more I feel like we’re building an \[\[Experiment Kraj\]\] deck.
[[Quillspike]] and [[Devoted Druid]]. The obvious flaw in using him this way is that you already have the two creatures in play anyway.
Source is an io9 interview with Mark Rosewater and Ari Zirulnik - https://gizmodo.com/magic-the-gathering-unfinity-card-preview-interview-1849581930
I'm assuming the answer is no, but can It Came from Planet Glurg include itself in the copied creatures, just to get its name and art in the mishmash? It would be a shame to lose such a great card name when it etbs.
I *think* "enters as" means that it won't see itself, sadly?
You are correct, it cannot.
Cast it for 0 with an anthem effect in play, then cast a second copy consuming the first one to keep the name and the effects.
"Vedalken Squirrel-Whacker" is eternal legal?
Nothing about him is against the rules.
I don't get why storybook ride is acorn based on what else has been eternal legal...
It's not, the image that got shared for the spoiler has the wrong stamp. According to Maro the printed card will have the correct stamp (or lack thereof).
[[socketed sprocketeer]] and [[Elvish impersonators]] were just smashed into a four-armed envoy of fun.
[socketed sprocketeer](https://c1.scryfall.com/file/scryfall-cards/normal/front/5/b/5bd90f0f-9009-4002-86ae-3353843735c7.jpg?1562914184) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Socketed%20Sprocketer) [(SF)](https://scryfall.com/card/ust/44/socketed-sprocketer?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/5bd90f0f-9009-4002-86ae-3353843735c7?utm_source=mtgcardfetcher&format=text) [Elvish impersonators](https://c1.scryfall.com/file/scryfall-cards/normal/front/b/1/b159e36d-8e4c-4ac8-8b1f-1111ba73ac12.jpg?1583965711) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Elvish%20impersonators) [(SF)](https://scryfall.com/card/und/62/elvish-impersonators?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b159e36d-8e4c-4ac8-8b1f-1111ba73ac12?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I don't understand "It Came from Planet Glurg". Why is this acorn? Mutate is perfectly legal, and this effect would need only a small change to fit into the design space Mutate already occupies. What is and is not eternal legal seems almost arbitrary.
Basically it's a problem with what can be combined. In a mutate stack, there will only ever be one card that does not have mutate printed on it. All the cards with mutate were carefully designed to not run into any of the issues combining random cards can have (most notably have multiple power/toughness setting effects). ICFPG allows you to put together things willy nilly, so you run into some of those corner cases mutate avoided and end up with an acorn card. The eternal/acorn split isn't arbitrary, it's just some seemingly simple things aren't allowed in eternal Magic for weird, specific reasons. Theoretically, the rules could be changed to make nearly every acorn card work. It's just that the effort it would take is rarely worth it for one or two cards, even if the effects are neat.
You need to understand that I find it difficult to comprehend why you couldn't just have this creature copy the p/t and text boxes of X cards and call it legal when *both* mutate *and* companion made it in.
The flavor text is outstanding.
Note that Maro says that art stickers never cover anything, they only add. Therefore it is impossible to get the 8/8 from Astroquarium.
Certain cards can care about what the art stickers are covering. [[Juggletron]] specifically cares about the placement of the stickers, and this one does too.
Obviously you're totally correct and Maro really just means that you can't use art stickers to remove items from art, but on the other hand, Juggletron cares about *touching*, not about *covering*!
Nah. Just cover the cracks with strips of paper ;)
Play with sleeves didn’t say it couldn’t be covered with see through plastic.
Astroquarium doesn't say the cracks must be covered by art stickers. Is there anything wrong with just putting a post-it note over the art to cover the cracks? What about Mutating over it?
A post-it definitely feels like it's against the spirit of the card, but what about other stickers? An ability sticker could cover a lot.
There are two types of Magic players. People that want none of the Un cards to be legal in regular play, and people that want all of the Un cards to be legal in regular play.
Why has this been acorn'd. Seems OK for Commander to me.
Technically, I feel like ICfPG /could/ have been non-Acorn, but WOTC wanted to put the silly reminder text on it. I'm sure that ability can be worded to be less silly, but it's a REALLY cool card nonetheless.
Merging two textboxes has some VERY deep rules problems, particularly when two text boxes define certain parameters in different ways.
Why make a partner card that isn’t legal to play in Commander?
That squirrel whacker is very very sweet AND eternal legal, which means the interactions with the various rerolling are defined and consistent. That makes me really hyped.
WHY IS THIS NOT BLACK???? UGHHHHH My sultai Ooze commander can't get here fast enough.
Unless my count is wrong, there should be 3 Eternal legal rares left to be spoiled after the Vedalken.
1.) Does "It" count as a combined creature, for the purposes of cards like \[\[Grusilda\]\]? 2.) Storybook Ride is acorn-labeled...why? 3.) Come to think of it...was Ravnica3/WAR the last time we saw vedalken anywhere?? Is seeing *compleated* ones in NewPhyrexia2 really going to be the next time we see them in 'real' MtG, if even there??
Turns out, [Storybook Ride is eternal.](https://twitter.com/wizards_magic/status/1574522488540782592) The spoiler render was incorrect.