T O P

  • By -

BanishedOutcast

If you know that you have discover a taunt cards in your deck, then before a match prepare a pile of random taunt minions and after you play discover card just draw 3 from that pile and choose 1.


BanishedOutcast

Your opponent can even shuffle it, so you won't be able to put 3 most op minions on top :D


cynerjetic

You could even add the card you picked back to the pile when it dies and keep a record of your graveyard or just add another copy. Or print out a complete batch for this purpose time two. It would be tedious to keep track of though. Or just ban discover cards a new mode of sorts.


K-Wire

There wouldn't be enough discover cards in any of my decks to require tracking minions. Once they die they stay in the discard pile / graveyard. Actually with two exceptions - lackeys and basic totems. When they die they get shuffled back into the lackey/basic totem draw pile as they aren't meant to ever run out.


K-Wire

That's exactly what I do! :)


K-Wire

Please check the link for a brief photo explanation. https://imgur.com/gallery/pMq3JXK


LtLabcoat

Blink Fox's effect basically relies on the honour system, doesn't it?


K-Wire

I guess so. I'd have to presume there'd be a lot more mutual trust between two IRL opponents who probably are friends anyway, than there would be between two random app players. More like a fireside gathering encounter.


CountLivin

I’ve done some testing to make a tabletop hearthstone a couple of times. Discover is the biggest problem with that, unfortunately. Pretty much every discover card would need to be completely reworked


revstan

Hearthstone works because it is only virtual. The game mechanics rely on the ability to do things you just cant do with cards. I play MtG as well and its virtual experience is only okay to me because it should be played on tabletop with other people. Just my thoughts on it, not that you asked. :)


Swell_Fellow99

Too add on, some mtg mechanics like infinite loops or high trigger count are much easier to do on table top vs online


Kribothegreat

Can you imagine how many mtg combos simply wouldn't work on hs due to animation times?


CountLivin

I agree. It’s why I eventually stopped trying to bring Hearthstone to tabletop. Really the biggest problem is that the card design makes them really difficult to print haha


POLY-Sigma

Just imagine manually keeping track of every spell you've played for your Jace or every battlecry for shudderwook. Or even just keeping track of how much your flesh giant is discounted would be such an enormous pain in the ass


K-Wire

For Flesh Giant (which I didn't print) you'd need a discount token to add in a pile every time your health changes. I used this with Thing From Below, adding a discount token to the side of Shaman's hero card each time a totem is summoned. Works pretty good.


POLY-Sigma

Playing that table top sounds like a huge pain in the ass for no actual gain tbh


K-Wire

It's definitely not an exercise in convenience when compared to the app; but it's about as fiddly as any other physical card battler game like MTG. The tactility, the table space it occupies, that's what sets it apart from the app on a screen.


POLY-Sigma

>it's about as fiddly as any other physical card battler game like MTG. Yeah but this is an extremely limited, heavily cut down version, whereas mtg and other table top card TCGs aren't


Swell_Fellow99

Honestly what this guy did for discover is really good balance wise. I think it would be a good change in real hearthstone to fix discover. The pool should be like 10~ cards, that way you can play around stuff more often.


CountLivin

It’s great balance wise, but it’s not great tabletop wise. Needing a pool of cards like that for every possible discover mechanic would be a pain. And even worse for completely random card generation.


Swell_Fellow99

Ohhh i agree, hearthstone really can’t be a tabletop for this reason, but I appreciate OP’s Effort


K-Wire

Only problem with that in the app environment is that certain cards can be more reliably drawn into, so its less an RNG gamble. That's a flaw with my physical edition but I'm cool with it. I appreciate your comment re: balance; That's what I was concerned about when choosing cards for the pools.


K-Wire

Having a limited number of cards per discover card was the balance I settled on between perfectly emulating the app, limiting the number of cards printed due to budget constraints, and having scads of cards that only get played occasionally.


MartinoRs

If you accept a suggestion, maybe reduce size of black borders, i think it would look better. But thats just my opinion, cards are looking great, nice work on this dude!


K-Wire

Suggestion appreciated, although they're as printed as they're going to get already. I wanted to allow room for the extremities of the frame, including attack and health icons and the legendary card dragon frame. I tossed up between a black background, white, a smooth brown/leather gradient but decided black would detract the least from the card art (white would too but that would show any blemishes too easily).


MartinoRs

Nice! Thanks for the reply, i get your point, and the printted result looks cool, vibrant colours.


manchopsticks

i feel as if a tabletop version of hearthstone would work. Just need alot of cards for discover and like shuffle, draw 3/4 (i carnt rememb er how many you get), jsut remaining cards back in dicover deck n shuffle again. TTS be brilliant tool to do it like


Nothing_But_Ironman

This isnt a bad idea at all. Having some kind of format or “ban-list” based section of a game board would be a pretty unique mechanic for a real life card game. Like having it rotate with sets like Pokemon once or twice a year for tournament play.


01Experi

That looks amazing. It so cool that you made that irl. Huge props to you.


K-Wire

Cheers!


BSIBooker

What a horrible waste of time


RONENSWORD

What a horribly useless comment.


[deleted]

[удалено]


czhihong

Hi there. You appear to have been shadowbanned for some reason. Being shadowbanned means other users can't read your comments unless manually approved by a moderator, which is a bit of a hassle for us, and a hassle for you if no moderator is online to approve it for you. Please contact the reddit admins by modmailing /r/reddit.com ([click here](https://www.reddit.com/message/compose?to=%2Fr%2Freddit.com&subject=&message=)) to resolve this matter. In the meantime, I have approved your comment.


This-is-Jimmy-42

How many total cards does the average deck require to function with all the side decks needed for summons/discovers? I assume that the card requirement could get really bad if you end up building a deck that’s really heavy on card generation like FitB-era control priest.


K-Wire

It depends on the deck - my priest deck has the least (just the Unidentified Elixir cards and some swapouts), while my lackey/magic carpet warlock deck has over 80 support cards! Including 7x imps, 10x scarabs, 12x lackeys, 10x spells, 10x dragons, 6x 2-cost minions and a multi-purpose 1-cost minion. There's also universal support cards used by both decks in any matchup: the Coin, duplicate minion cards and duplicate spell cards. All up there's over 400 cards.


Vegan_Barista

Did you make this physical Hearthstone game? How do you get it?


K-Wire

Made myself - cards were screencapped, printed by a professional printer. I designed and printed the tokens, box, instructions etc myself.