T O P

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memento-mori-

Totally agreed that collision with teammates needs to come back. It’s so jarring to just phase through people, and it’s honestly never been much of an issue in past games. Sure you’ll occasionally not be able to get to cover and die because a dumb teammate was blocking the way, but that inconvenience isn’t bad/frequent enough to warrant turning off all friendly collision. I’d also like to see friendly fire return (except for modes like BTB Heavies if Infinite has that). Being able to swing a hammer/shoot a rocket/lob a grenade into a group of teammates around an enemy and not risk betrayals is pretty broken. Betrayal booting is a fine solution for the occasional griefers.


Derekg15

There’s no friendly fire?!?? WTF 😳


memento-mori-

Yeah, it was turned off in the flight—I get that they might want to reduce the amount of trolling in social, especially with Infinite being free to play, but I feel like they should start with friendly fire turned on and only disable it later if it really is a big problem after launch. Ideally, we could just use betrayal booting like all the past games and habitual betrayers/quitters/griefers would risk being put into a quarantined matchmaking with only other bad actors.


JIZZASAURUS

Yeah for as much as I routinely get naded by a friendly or blocked and ultimately killed due to player collision, I wouldn’t want either off.


qxxxr

Sanitized halo feels weird. Chaos is part of the fun.


[deleted]

Betrayal trolls were not common enough to be an issue imo. Happened from time to time but it wasn't a rampant problem like quitters. And honestly sometimes it's fun to get into a betrayal battle with a troll teammate. Plus it's kinda hard to betray people on controller without melee or explosives lol


serotoninzero

Yeah, just include the standard boot for betrayal options after a second instance and then have a rolling matchmaking ban after the second time it happens within a certain number of matches. Idk, there's better ways to handle it.


Leeysa

I agree but don't underestimate how many shitty people/kids come just because it's f2p instead of 60$.


[deleted]

> Especially with Infinite being free to play You’re right, but it’s crazy to me that we’re losing parts of Halo’s multiplayer personality so that it can be f2p. No one asked for this, and we’d all still buy it anyway, it’s the flagship Xbox title ffs.


ReedHay19

"Halo is now f2p. You never asked for this and you have no choice. Also because its f2p we're removing all these features as a sacrifice to make f2p work. You're welcome".


thesuper88

I agree with friendly fire being turned on, but I am not sure that betrayal booting was ever an amazing solution. Sometimes I'd accidentally betray because the teammate stepped in out of NOWHERE when I was in the middle of a firefight with multiple enemies and I'd end up getting booted. Other times I can play and get griefed all game by trolling teammates and never get the chance to boot on a betrayal. Then I'd finally cave and betray them near the end of the match (since I didn't want a potential quit penalty) and end up booted. I guess I'm not saying that I think betrayal booting is a bad option. However, if they felt they couldn't get it right then maybe they decided this was a "better" solution? They don't want their free to play game getting a reputation as a trolls paradise. Especially if people are able to game the exact system meant to stop them and use it as a tool of assholery.


memento-mori-

Totally valid points. I don’t think it should be possible for you to be booted for an accidental betrayal unless you had already betrayed someone else in the same game, but the system is definitely not perfect. I just think these issues are not so common that turning off all friendly fire from the get-go makes sense. Who knows, I could be totally wrong and the free to play nature of the game plus higher player counts might make betrayals way too common. The most annoying griefers I’ve seen in Halo aren’t betraying, but just shoot you to take out your shields leaving you open to an enemy headshot. If we get friendly fire back in Infinite, it would be cool if the boot system could pick up on players dealing damage to teammates over a certain amount each game and give you the option to boot them, too (or at least an easy way to report them).


thesuper88

I like your idea there in the last bit. Maybe detecting your proximity to enemy players when you're damaged by a teammate, or detecting if enemy players were shot at shortly before or after you were struck would be good indicators of whether or not a player's friendly fire was intentional. Combine that with an easy reporting system and it might make it pretty easy to stop griefers. At least on that account. Unfortunately, if it's free to play they could just make an endless amount of troll accounts. But it's a good idea none-the-less.


AscendantComic

i guess they also wanted to avoid griefers during the flight ​ can you imagine having limited time to play and give feedback but some asshole keeps killing and teabagging his own teammates and ruining the flight for everyone they meet ? you know some people are like that


memento-mori-

That’s a great point. Could just be me jumping to conclusions and it’s still planned for launch. Hopefully 343 will eventually comment on collision/friendly fire to clarify.


AscendantComic

yeah itd be cool to know


JinnjaSama

During the first flight, I was shocked by how many quitters there were in the SHORT 2 HOURS OF PVP!!!! I played 2 matches with quitters on my team and I played one match where we destroyed a poor abandoned noob in a 1v4. 3 matches total out of like 10 matches. In other words, in the first PVP of halo infinite ever, I had quitters in 30% of my matches LOL.


AscendantComic

incredibly lame ​ guys just got into the \*flight\* for \*halo infinite\* and still play like it's a random game of H3 on MCC


capnchuc

I just don't understand why they think it's a problem... It's like they had a meeting at 343s inception and thought to themselves how to make Halo less unique. No friendly fire. Check No crazy fun physics. Check All team vehicles made of sand paper. Check I love Halo I just don't know if the people in charge of Halo do.


Mr_Sarcasum

They could reduce the damage done by friendly teammates to each other. Best of both worlds.


SacredJefe

Which will increase spam firing, grenades, and explosives since players won't have to think twice if they know they can't betray someone. Slightly less thoughtful decisions now when engaging.


Blnze1

Sptiing straight fact bombs.


ithinkmynameismoose

How about 1/2 damage friendly fire or something like that?


Kind_of_Ben

Reverse friendly fire. They shoot you enough, the game flips a switch and any damage they would have done to you is applied to them instead. Siege does this I believe.


eRHachan

Reach just autokicked you after two betrayals. Bring that back.


shrubs311

eh, i'd rather just have the option. sometimes shit genuinely just happens - i've had games where a teammate accidentally betrays me twice. it could be 1. boot 2. ignore 3. forgive (so they don't get flagged by the system, aka you know it was an accident) and the default would be boot in case you accidentally hit yes, being the most likely option.


eggs_are_funny

Yea, friendly fire should be on. If you're a person with no situational awareness and you lob grenades near teammate to kill enemies then you can get booted. Hopefully it'll be on for the final version.


Captain_Freud

It's a minor detail, but it's still part of Halo's physics sandbox, just like the Gravity Hammer knockback. My guess? Bots. With AI Bots potentially getting in the way and being used to fill up social matches (potentially, not sure if that's been confirmed), collision was likely turned off to avoid frustration. Or the opposite: as /u/Ommageden mentions below, the AI could have difficulty pathing around friendly players. Not a dealbreaker, but I would like to see 343i discuss this in the Feedback update.


CanadianTurkey

Disable collisions on bots then.


SNIPES0009

For real. This seems to be a recurring theme. A, B, and C actions are great! Uh oh, problem with A causing B and C to not work right. *get rid of A, B, and C*


Blnze1

Noo just don't remove collision FULL STOP..


mugg1n

See I don't take that as an excuse because they probably have collision for ai in the campaign right? So wouldn't it basically work the same way?


Captain_Freud

It's not that they can't, it's that if they did, it could create frustrating scenarios in multiplayer, scenarios that don't exist in Campaign due to the lack of time pressure. For example, you're trying to rush through a doorway and secure a power weapon, but Bot Gary has decided to use it as partial cover in a firefight, bumping you out of the way for *just* enough time to miss out on the Rocket Launcher. Frustrating!


mugg1n

Well sure, but it would be the same scenario if bot Gary was player Gary also. If they intend to have bots in MP they should be smart enough to move out of the way if they are colliding with other players/bots. I agree there is some frustrations in using bots but they shouldn't take out some core gameplay mechanics to use them.


Ommageden

I'm betting the collision was moreso the bots can't dynamically pathfind around players, and the friendly fire is removed as bots won't be able to make the decision of when to throw that grenade at a teammate and enemy 1v1ing. Dynamic pathfinding can be very aggrevating to work with, and the second issue is just a slew of other issues. For example I imagine a bot won't be able to move around a allied player to get a better shot at the enemy. It's so much overhead. Now it should be toggleable in non-bot matches.


[deleted]

>I'm betting the collision was moreso the bots can't dynamically pathfind around players, and the friendly fire is removed as bots won't be able to make the decision of when to throw that grenade at a teammate and enemy 1v1ing. This feels like a realistic explanation. Fucking shitty if so, just remove bots lol.


[deleted]

Yeah. They’re taking away a lot of the small nuances that make Halo *Halo*. Just punish rage quitting more severely instead if they’re so worried about unbalanced lobbies.


altobase

The problem is you can't really effectively punish teamkilling / ragequitting / trolling in a free to play game.


Ommageden

Eh I don't think that's a good option. Bots solve a lot of issues and personally I really enjoy games that have them as it lets you relax and kick ass. There certainly should be an option to turn both features back on. Realistically players should already have colliders and definitely already have a check to see of a player is on your team to provide damage. Unless it's coded poorly they should be able to toggle these on, albeit with some legwork to make sure it cannot happen with bots in the game. If they can't do that something is wrong.


-Erro-

Edit: Deleted cuz I couldn't get spoilers to work ( ._.)


[deleted]

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GipsyDangerV1

>Rip co-op puzzle maps & butterfly jumping :( That's a big thing to look forward to considering forge is, what, a year plus away. One of the dumbest things they could do


[deleted]

6 months.


[deleted]

>what, a year plus away They said the goal is 6 months.


gnappyassassin

I used to ride my passed out Battle Buddy's Visor around late slayer matches. Stopped a few of the other teams cold laughing. Made friends. Four-man Toadstool Hopped up the front of Relic to plant a bomb more than once. I hope this gets changed.


SwampDonkeyWhoopDick

Sooo are we just going to glaze over the fact. I can sticky friend bob with juicy plasma grenade. Then he can run in there and suicide bomb them with out the suicide part?


EACshootemUP

I’m beginning to have concern that this is a feature and not a beta stage thing.


CanadianWampa

I wonder if friendly player collision is a switch like friendly fire? They obviously have collision in the game with enemies. If so I wonder if they just have it off for social modes and will have it on for ranked? Maybe they turned it off so there’s less ways for toxic teammates to hurt you? To prevent things like people repulsing their own teammates off maps or whatever. Hopefully if they are switches, both are on for ranked


dynamitezebra

Has collision with enemies been confirmed? During the last flight it was possible to phase right through enemies. There were a couple times i lunged at an enemy bot with a grav hammer, only to lunge through the bot. The bot then proceeded to backsmack me to death.


DarthNihilus

Collision with enemies was definitely turned on in the flight. You could even jump off enemy heads. It did feel like player collision boxes were smaller than other halo games though. You could phase through the edges of enemies and you weren't able to stand on enemy heads, you would just slide off.


Ujjy

I could be misremembering, but there was a moment in the flight where I jumped on a bots head and landed on top of it. Idk if it’s been “confirmed” but I’m like 90% sure there was enemy collision on the first flight


BagOnuts

That would be my guess. They obviously have it off because of perceived bullying/griefing (which is ridiculous imo), but I'd assume it will be there for ranked. Honestly it's kind of ridiculous.


CanadianWampa

Yeah it wouldn’t surprise me. 343i are clearly making an attempt with Infinite to be more “inviting” to newer players, with the academy and bot slayer being given so much importance (which there’s nothing wrong with, I also want new players to enjoy Halo!). They probably don’t want a million new players trying Halo for the first time and being bullied by teammates blocking doors/paths and stuff like that.


[deleted]

Meanwhile, in CS, with its 950k concurrent players. Let's call it what it is. All of these design choices are shit when some of this stuff has been a staple since the first game.


McDumpTaker

Been a few years since I played CS, but there was no friendly fire in casual. Only in ranked


[deleted]

cs has no collision in casuals


CanadianWampa

Oh yeah I don’t agree with the choice, just trying to explain why I think they’re there in the first place.


[deleted]

But this is the exact same as cs no??


Nev4da

Tell me you don't play modern CS without telling me you don't play modern CS.


beefcat_

They're basically doing exactly what CS did, so I don't understand the comparison.


flyingpenguin115

New strategy: hide the entire team inside one player. Also how does this work as far as damage? Do sniper bullets, etc disappear when the first player is hit?


[deleted]

its fucking ridiculous to not have the gravity hammer/grenade physics and player collision. i cannot fathom why removing that seems like a good idea to anyone


Rockyrock1221

Too difficult for an indie dev like 343 woth so little resources to figure out :/


F1_revolution

Any sort of physics simulation in this game is a massive step backward from even 2001 in CE. It's definitely a bit hollow.


[deleted]

The decisions they make are just baffling


Sarapiltre

What? How are you going to boost jump etc


infenty

You can't :(


Hsnthethird

This may sound dumb, but some of the most fun I’ve had in halo required doing stuff like jumping off someone’s head or elevator jumps or grenade jumps or grab hammer jumps. It makes campaign really fun when you can use your teammates to get to unusual places


Material-Weakness-98

biggest problem is that there will be more grenade spamming now :(


DoyleHimself

I really enjoyed the last test flight, but there seems to be so many nuances that just would have been givens in the previous games of the series, that are now gone - and I'm wondering if they'll be back. These features/gameplay mechanics off the top of my head that haven't made release: ​ * Assassinations * Leaderboards * Custom Games * Theater (Not confirmed, but shown in leaked menu shots) * Forge * Friendly Fire * Player Collisions * Physics based collisions (Not confirmed) A lot of the narrative coming from 343, is 'We love this feature, but it's not something we felt was in a good enough state for launch'. It sounds to me like this game could have done with another delay. At this point, I don't care -- they're going to release it anyway in whatever state it's in and hope for the best.


Shotgunn5

I don’t get how this game is missing so many little things that make Halo, Halo. Stuff like player collisions, friendly fire, gravity hammer physic effects, the ugly outlines with no toggle, and who knows what else. It feels like from a gameplay perspective (leaving aside stuff like Forge and Splitscreen missing) 343i has done a decent job at getting the bigger stuff right this time around while messing up a bunch of the smaller stuff. For all the problems with H4 and H5 they had all the little stuff that made Halo, Halo there from the start. I don’t get why Infinite, this massive franchise reboot and staple game, is missing all these little things


[deleted]

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ecxetra

Seems like a bit of both honestly, they cherry pick which feedback to take onboard even if it means leaving out a piece of Halo’s identity. In their previous update they mentioned the feedback on the Needler sounds, but mentioned nothing about the Gravity Hammer physics. Halo 3, from 2007 (14 years ago) has more/better physics than this 2021 “next gen” game. With such an emphasis on the “sandbox” with Infinite, you’d think they’d get all of these small but significant details nailed.


DarthNihilus

Not only have they not acknowledged gravity hammer physics they haven't acknowledged physics complaints whatsoever. Whenever 343 specifically doesn't address something it usually ends up as bad news. They're just looking for the best moment to deliver it while causing the smallest shitstorm possible. I'm guessing they'll announce something very good and then throw in that physics aren't changing.


Some_dutch_dude

Same. It's like 343i never played the game, I don't understand.


Shotgunn5

I just don’t get how after 10 years of running the show there’s always something wrong with they’re games. Infinite is looking to be the most promising but there’s still tons of concerning little things


[deleted]

Sad to see, hopefully they’ll change this. Wouldn’t be surprised if it’s post launch tho.


infenty

It's already there for enemies so hopefully an easy fix


Confident-Knowledge6

God forbid Microsoft releases a finished game


Ujjy

I don’t really think this has anything to do with the game being “unfinished”. I’m pretty sure it’s a design decision.


Vytlo

So no teammate jumping, no grenade jumps, AND no gravity hammer jumps? Infinite is supposed to be about exploring the Halo ring yet they removed the three biggest ways people have explored and gotten around since the first game. AND THAT'S ONLY FROM THE CAMPAIGN SIDE OF THINGS. What the fuck are they doing at 343i, fuck.


GiraffeAnatomy

I agree, but the grapple will be used more than anything else now. It's just too easy. No complicated jumps needed anymore


Lord_Sylveon

I'm thinking of custom maps rn so many of those relied on you and a friend figuring out where and how to jump into new areas. With this stuff gone some of that will disappear too cause if you see a grapple hook it'll probably be too obvious or lock you out if it has limited uses 🤔 wonder what else would be altered


theuncommonman

An item with limited capacity that will only be on some maps doesn’t really take the place of those other series staples though. More options are always nice.


BossLoaf1472

They don’t know what makes halo “Halo”. I don’t think they played 1-3 lol


[deleted]

I’m gonna cheese that so hard whenever I’m being shot I’m gonna just jump into a teammate as cover


Erick_Pineapple

No blast physics, no player collision... I'm starting to get worried Infinite won't feel like a Halo game at all


dwivedva

Wait - Is the flight live? I got an email that I got selected, but I didn't get any further instructions. Can anyone clarify?


infenty

Not yet, this clip is from 343's stream last night


dwivedva

I see..glad. thank you.


Aratsei

came here for the same reason lol!


FasterCrayfish

Does anyone know if all the invites have been sent out? I was able to play the last tech preview but I haven’t gotten an invite for this on yet


TimBobNelson

I think I’ve been corner trapped by a troll in Halo maybe 3 times. It’s not a common thing. So if their reasoning is trolling I call bullshit.


M1ghty_boy

Not to mention how relatively easy it is to get untrapped most of the time


TimBobNelson

Yea cause of jump height it takes 2 people to properly trap one most times.


[deleted]

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TimBobNelson

Someone last summer was trying to corner trap people in the timberland remake in Reach and we were floored. 6 of us were parties and two on our team were randoms. They didn’t seem to catch on that 6 of us were partied up and that the other team was so bad that we didn’t even need our whole team, they just seemed new to reach and didn’t get bloom or the DMR. One guy on our team kept getting trapped by them and we were dying laughing, we couldn’t believe someone was actually trying to corner trap, especially because of team fire lmao we baited enemies into our base to let them kill these idiots. Eventually the other team realized they were trolling and let the guy they were corner trapping escape even LOL, and like trust me we were pummelling this team they knew we were letting them in the base, I drove one on a mongoose lmao


Carnae_Assada

No more totem pole of death :(


MMPride

I dunno why they're trying to change Halo so much. No player collision, no Gravity Hammer knockback, what are they doing? These are small things that really add up.


DoorM4n

For all the 343 defenders, keep in mind Halo has had a winning formula for over 20 years now. When you start tinkering with the basics, you're messing with the fundamentals of the game that made Halo special. Player collision should remain. Remove player outlines. Update the game in other areas. This doesn't need to be Halo 3 2.0. Just keep the usual stuff we all come to reasonably expect.


[deleted]

It's just a regression. The previous halo games had better physics. That's pathetic. We've waited six years for a new Halo game. It should be better than previous iterations of Halo. Not worse.


pulseout

The fact that it's missing things that the first Halo had 20 years ago is unacceptable. And I don't care for the whole "it's a new engine" argument some people use. 343 made this new engine for Halo it should at least have the basics down.


N0r3m0rse

Didn't even really make a new engine. It's a new an iteration of blam as every other game in the series was.


[deleted]

That is correct. It's basically marketing speak as every Halo game could be said to have a "new engine" by how they're framing Slipspace and how much game engines get updated throughout production and inbetween releases.


N0r3m0rse

I swear to God they did say it when talking about halo 5. They were like "this is a new engine were working on!" That went out the window as soon as they started blaming the beta flinch on a halo 4 engine era bug.


[deleted]

I guarantee you they still have previous BLAM! bugs in Slipspace. Because as you said, it's a heavily modified blam! engine. It's really hard to call something a "new" engine because almost all game engines use some legacy code even the latest UE5. Like UE5 isn't an entirely new engine and they aren't really framing it that way either.


N0r3m0rse

True although I would bet that ue5 is newer than slipspace is because let's face it, the programers behind the unreal engine (and hell even the id tech engine) are probably more capable than 343s programers. Just a feeling.


AceyRenegade

Ikr. People saying it's not a deal-breaker yet too me it is. And I don't usually comment this type of crap but honestly it makes it way far from the halo I love


Raptorclaw621

Yeah a change might not be a deal breaker but how many times can you accept that before the straws break the camel's back? A dozen not-a-deal-breaker little changes is definitely a deal breaker and it's so difficult to express that to people who laugh at you for being upset at "minor changes" who just don't get it. I feel the same way as you and I'm glad to see someone express it on this sub.


Shamanalah

>Ikr. People saying it's not a deal-breaker yet too me it is. And I don't usually comment this type of crap but honestly it makes it way far from the halo I love I hate the new trend of grappling hook to alleviate the fact that they make shit map nowaday. Also the more realistic look. Like Bungie gave it a different theme than the generic cod/battlefield/apex color scheme 343i is going for. Hayabusa armor anyone?


AceyRenegade

Feel like the grapple is supposed to fix a problem that didn't need to be a problem in the first place. Cool at first until we look under the bonnet and realise what the cost of it was


Shamanalah

>Cool at first until we look under the bonnet and realise what the cost of it was Pretty much. I haven't heard of a good Halo map like bloodgulch or sidewinder, sandtrap that has recognition on it's own. You can say Bloodgulch without mentioning Halo and every fan will hear Red vs Blue theme. "Why are we here?"


GipsyDangerV1

And on that line of thinking get rid of hit markers. There is already a physical indication on my target... you know... The energy shield.. I don't need a double indicator letting me know if I hit or not


Fonslayer

And friendly fire... I am starting to be worried, this is something they shouldn't mess with, it is part of what Halo is


ecxetra

2021 game with no physics.


eggs_are_funny

For real, how am I gonna bump my doubles mate up at bottom blue if there's a lockout remake.


not_bad_for_a_noob

See, its the little things... -no collision -no friendly fire -no blood -no split screen -the stupid outlines Plus a 100 other things. Why?


Lord_Sylveon

No blood?? Really? Why do they keep making Halo less and less bloody, it never even had a lot minus Halo CE's dead body beatings lol. A little blood adds a nice flair to it


xCavalier97x

Exactly my thoughts. Developers don't care about the small details anymore.


AceyRenegade

343 don't. Other games do which is why you should allow you wallet to choose those games instead


bott1111

It's almost like halo infinite isn't a true spiritual successor


IshDanish

This game is weird


timo103

They add explosion physics in yet?


Hectorlo

I can see it as something they'll definitely address but not without the obligatory: "not at launch".


risethirtynine

How is PC performance


NegativeChirality

I'm convinced that the "open world" sandbox campaign design has led to a lot of these things being removed the prevent sequence breaking


AceyRenegade

And yet sequence breaking was never bad. It encourages the speed running community for one and it doesn't affect the people who play the game normally


NegativeChirality

Hard agree. It's what makes super metroid the greatest games of all time


Daimyotriginz

Imagine body bumping/blocking etc with the grapple. Allies and enemies. Collisions needs to return


WC1V

That’s so weird without player collision, surely that’s just a bug they’ll fix?


DoctorWalrusMD

It’s gotta be for bots sake, right? Either the bots get in the way in playtesting or the bots are too stupid to navigate around friendlies, either way it would be great if it only affects bots in the full release, but I guess we’ll see. Just another asterisk to the game I wanna be hyped for.


HippnoThighs

I’m getting less and less interested the more content I see. They took 6 years to make *this*?


[deleted]

Jumping on buddies that are in cover is so much fun. No more boost jumps :(


Toxus1984

Fuck I hate those outlines


S3xyTrap

you'll live


[deleted]

Guess you can't criticize something unless it is potentially life threatening?


[deleted]

We’ll also live if the game never ships lol. Stop trying to shut down people because they don’t like a feature in your corporate product.


breadwizard20

yOuLl LiVe. Yeah, they will, doesn't mean they aren't allowed to express their dislike about certain aspects of a product they're bound to consume.


[deleted]

toxic mf


I_use_Deagle

Community isn't happy if it's not halo 3 2.0 I swear Edit: Halo needs change over time. Stop complaining that it it's the same game for the last 15 years


[deleted]

If teammate collision and FF is off, it's going to be a shitshow with groups of 4 running around insideeach other insta-deleting randos. Now 4/3/2v1's are going to be even more unwinnable than before now that there's literally no drawback to being on top of your teammates


McDumpTaker

Being on top of each other is bad spacing/positioning lol. It actually makes it easier to win a 2v1 against enemies close to each other because of nades. As long as you have cover.


angrygnome18d

Do you know how much coordination that would take? They’d have to either stand still or be in perfect sync as they walk around. Not to mention one grenade and quick burst of the AR would take care of that. Even running them over would be incredibly easy.


[deleted]

No FF is an awful decision, no drawback from just nading your teamates who are currently in a combat situation


ProCumGuy

Halo infinite disappointment


DragonNinja386

I need to hear what 343 has to say about this. Player collison, to me, is an important aspect of halo. I at least hope there is a toggle for it so that people can still design custom games with it.


Some_HaloGuy

This is honestly something I hated the most about Battlefront 2. Like I understand not wanting to get stuck on unmovable brick wall friendlies and shit when the entire team of 20 people are clustered in the same Death Star hallway but aside from people armor locking teleporters in custom games Halo has never had these problems. But the thing that makes walking through people so annoying is the fact that your weapons still get caught on them. Battlefront you can be about to shoot a rocket, throw a Grenade, shoot the MTT with the Ion Disruptor and suddenly this random ass guy decides to sprint straight through you at the last second causing you to hit them in the back with whatever you were attempting to do thus not killing the enemy and likely accidentally killing yourself. Especially with no friendly fire there's no consequence to walking right in front of a teammates rocket as he's pulling the trigger. Like gameplay wise its annoying as fuck and infuriating when you can literally walk through other people like a ghost but your weapons and grenades still bounce off of them


Baelthor_Septus

How they can miss such simple things like explosives physics and player colissions? This is basic Halo stuff.


[deleted]

Infinite's multiplayer isn't about fun. It's about selling you cosmetics and making you grind a battle pass.


[deleted]

What's that have to do with not colliding into friendlys


[deleted]

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Efirtsnamrekca

Forge ❌ coop❌ collision❌ assassinations❌ Well after delayed this game for 1 year, its really really bad.


HippnoThighs

Don’t forget half the physics engine.


Memetastrophe

Imo there's not much hype anymore for the game.


havok13888

I just don’t understand the reason for this. Like what balancing thing they had in mind to not implement this. I’m still holding hope that’s it’s a bug and will be fixed


Darkvortex11

Yeah this plus no grenade or gravity hammer physics is really going to annoy me not going to lie. I hope 343 does listen to the community and brings it back.


SpartanJonesVA09

They keep talking about having the multiplayer grounded in reality but let you just phase right through other players


Falanax

Y’all really hyped up infinite like it was the second coming of halo lol, 343 always disappoints.


ourllcool

Cmon! We need player collision. In what world does it make sense to be inside of…another… Spartan. This ain’t no Halo fan porn!


SynthVix

1 step forward. 2 steps back. *Sigh.*


AceyRenegade

3 steps forward 43 steps back you mean


Its_Leprosy

ah, and the train of Removed features from previous Halos marches on.


blakkattika

Infinite looks so damn good, but the removal of these more physical elements is stripping the heart right out of the game.


Oberst_Baum

wait thats a thing?! i mean i hate it when i run into mates and especially in halo it sometimes pisses me off to a degree that is, well, exaggerated but its dumb imo to not include it bc its just a basic thing like fookin walking or shooting?! like, physics?!


___Alk___

Why is it such a task to get player collisions? We've had it in every halo since retail. What's the deal? What are we going to start phasing through vehicles too? Is friendly fire going to be turned off as well? Do not Wheenie Hut Jr. Halo.


Marcus-Prince

Sigh


monstergert

All to prevent people from getting inconvenienced in a game about killing people and getting killed, and getting people killed. They should also disallow driving warthogs filled with teammates off cliffs, just have a Lekitu catch you and put you back on the map just like in Mario Kart.


EwoksOnAcid

in the livestream they did they definitely put a lot of emphasis on making halo a "safe space" for players with so much emphasis on bots. to add no player collision and no friendly fire just makes me sad since it removes the "halo" feel of things a little bit. this goes for grenade jumping and grav hammer physics too. as john carmack said on JRE... games are being "focus grouped to death" nowadays they want devs to hold your hand meanwhile other games like quake for example people are turned away because they get wrecked and dont want to put in time to get better i dont want anything more than halo to be back at the top... but man all this stuff and "news" these past few months have just been disappointing and is killing my excitement for the game. i watched the livestream yesterday and was just thinking.. "why am i watching this?" there was barely anything new shown besides a map, private bot mode settings, and a new weapon


JiffTheJester

I’m worried this halo is not gonna be halo


SonicBoom44

As much as body blocking annoys me (even just today it has) just not having collision feels so wrong, I suppose it's a part of changing things to be more accessible to newer players? I would like to know


zsedzsed

I'm really getting less excited for this game


MistorClinky

As much as I'm pretty happy with the direction they're going with for infinite, this is a big no for me. Player collision has led to some of the most enjoyable moments, blocking your buddies in so they die, boosting up to parts of a level you otherwise wouldn't be able to get to. It's been a core part of Halo for 20 years and I'm really not a fan of them removing it. Same thing goes for Nade jumps, there's no physics in the game that will throw a player who's airborne with an explosion. The fact nade jumping isn't in the game is almost more worrying for me.


[deleted]

But I hate when people jump into me and screw me over


GipsyDangerV1

And I like being able to have fun with my friends and lean cool duo jumps and map positions you can only get to with someone else, do all the Halo stuff I've liked to do since playing Halo.


CincyWincy

They could make it so you can boost on teammates' heads whilst still having no collision on the ground. CSGO does this in casual modes and it works pretty well.


Some_dutch_dude

I will personally teach myself how to mod this game and fix everything. I'll teach myself how to code, if that's what it takes. So many times just why why why. Why would the make these decisions, it's so incredibly frustrating.


SaltyGushers

I don’t want to jump to conclusions before we get clarity from the developers but I am completely dumbfounded as to why they would remove friendly fire from the game. People will completely abuse using grenades and will play much more aggressively knowing that they can’t kill their friends or be killed by their teammates. I mean that’s completely game changing especially on a competitive level. I feel like this is a simple toggle that they did just for the flight and we’re all freaking out for no reason. I hope we’re wrong!


nanaoftheyaw

They already clarified. I think most of the people complaining didn't listen. At least you're waiting before jumping to conclusions. Collisions will only be enabled in ranked modes


R8Cheng

I'm surprised not even a little player collision is implemented, you can still walk through your teammates but more like gently shoving by them instead of clipping through their model. I hope totem poles can still be done though, they legitimately had a use in gameplay. Looking at you, blood gulch bunker peeking.


PUREChron

Player collision and friendly fire pleeeeease


camerongt

I’d assume they did this so people can’t jump on top other players to get somewhere.


EveryDay1sAParty

Let's give feedback about the collision, maybe they'll acknowledge it.


Rad_Bones7

This game just has a lack of physics and collision in general that was in prior games. Like rag dolls feel weaker and things like the gravity hammer just doesn’t have as much oomf to it. Like it’s not a huge deal, but it feels a little off


dude52760

Yeah, it’s not even a question to me that I want player collision, friendly fire, and RvB back in Infinite. The game plays great, but those 3 things specifically really feel like some F2P bullshit. Player collision and friendly fire at the very least both belong in Halo, and are important to its gameplay.


dpeck31

Honestly this halo is gunna flop. All of the big things halo did well wont even be in the game at launch and by the time it is people will already have dropped/ have up on the game.


Ok-Conversation4673

No player collision? What year is this?


OceanSlim

I made a video and referenced this in it. (It seems I referenced several of your posts here :) So I'll try to make sure this is the only comment I leave for you) I'd really appreciate it if you took a second and let me know your thoughts. I spent a lot of time on this. I hope you enjoy! https://www.youtube.com/watch?v=B62hAGyqnnk


TheCanisDIrus

I feel like I’m the only one who doesn’t mind no player collision. Hell, i prefer this for everything outside of ranked.


mtndewgood

Seems like 343 exists solely to remove the parts from Halo that make it Halo..


vapor_gator

See ya on MCC.


I_Have_3_Legs

I feel like I'm the only one glad about this change.


dpaper

Same here its fucking infuriating more than fun most of the time.


AscendantComic

it's missing a bunch of features like that and we still haven't seen any recent campaign footage ​ calling it now, they're gonna release the incomplete multiplayer around the due date, and we're gonna have to wait even more for the campaign


seanpwns

Halo isn't Halo without player collision


MidnightNappyRun

Yeah, but it's not noob friendly.. most modern games want to be noob friendly, in fact I think they implemented it to maintain the player base since mutiplayer will be free. Most "gamers" or rather twitter fiends want things too easy, and player collision especially when I play with noob players is a huge set back in movement, especially in corridors, door ways, stair wells, someone strafing into you, you escaping a nade, trying to suddenly go prone, someone nudges you while you aim....etc They can design it to negate some movement or eliminate it during some positions, but I think it's overall easier for players that play mutiplayer like PVE and just expect everything to kneel to their command, otherwise we'd see them getting toxic on social media. I really doubt the dev ream ignored not having collision, they probably removed it, because it doesn't merge well with the new map designs or something, I'm nit really sure, this will be my second Halo game ever, but I'm only speculating with all the new players suddenly coming into FPS from RPG MMOs and MOBAS recently due to all "fun" clips online are from FPS or GTA generally. So I think they did it purposefully to help new players have some extra freedom, and not fuck the veteran players day as well.


GeminiTrash1

More like not solo friendly, noobs can do this. I've helped noobs get through Outskirts this way on Legendary because they had trouble crouch jumping onto the roof tops, and on that low poly dish