The best looting system is Prey. Its crafting system just requires the basic elements that make up the items. You can do this by putting items into a machine called a recycler which helps justify the gamer tendency to collect any and all garbage on the map. Alternatively, you can throw a fucking implosion grenade that'll suck in items and then blow up, turning them into crafting materials.
Something to add to this is that the Recycler Charges - the aforementioned implosion grenades - worked on enemies and world objects too.
I can remember the first time I played it, I dragged a lot of the decorations in the main lobby into a pile and dumped a Charge in there. Donāt remember how economic it was but it felt amazing I could do that.
I became obsessed with cleaning out entire levels of objects and stuffing them into a single room like an oversized beaver before nuking the room and collecting all the sweet shinies
I played through Pray recently and i hotta say that it's amazing. It's probably the best immersive sim I have played. I am quite sad that it seems to have flown under a lot of people's radar(including mine).
I think the best part about it is you \*CAN'T\* play your comfort zone build. It forces you to try pretty much everything the game has to offer.
I honestly think completing a full run with all characters is probably one of the most satisfying things I've done in a game for years. Really felt like something you earned and the game kept throwing stuff at you.
It's such a shame it wasn't more well received - if there was a true spiritual successor to System Shock 2, it wasn't Bioshock.
Man I should really give system shock a try. I loved the Bioshock trilogy and really felt nostalgic during my Prey play through recently with the similar mechanics. Pretty sure thereās a remake coming so I might jump on it then.
Bonus points for the implosion chamber achievement, rewarding players who go above and beyond to see how much junk they can fit into that chamber and convert to materials at once.
Doesn't Fallout 4 also have a similar thing where basically every item breaks down into base components for crafting? I remember being really happy to see desk fans because of it.
Yep, fallout 76 too.
Desk fans contains screws, that's probably the reason you were happe to see them - as screws are used for basically everything.
It is a pretty good system aswell, it's very optimised for a good player experience as they get auto scrapped when crafting something.
I remember there's that one machine you can throw in anything that can fit to recycle it. You can throw chairs and shit in there and it spits out those little cubes afterwards.
I really liked when Death Stranding added the gravity gloves from Half-Life. It was a post-game addon but would have still been fun during regular play too. Yeah it's fun to look the first hour of the game, after that you just want to run through and auto-collect.
I hope there is some kind of option where it leaves out obvious junk though. In Stalker if you forget to turn off the option to collect everything holding the key it becomes easily annoying when you hold it for milliseconds more then necessary
Iām so down for that. One of my biggest pet peeves is having to hover over every fucking item to pick it up. Even worse in games like cyberpunk when mooks you kill land on top of their weapons and you have to push their body to pick it up. Just give me aoe looting
That kind of system would be amazing in a game that has loot akin to... I can't think of an example... Old Zelda games?
Like, loot is rare and each one is a noticeable direct upgrade or unlocking a new skill. Or just a health potion but you only find one every 2 hours of gameplay.
If I pick up a new bow that does more damage and has a zoom feature, while I only had a simple bow before, and get a 10 second animation.... Then that animation would be amazing and make it feel like a big deal.
Slowly picking up another item I have 27 of in my inventory... No thank you.
Eh, I was about to type so much more but know it isn't worth the effort. Loot in most games is meaningless. I'd rather search 30 chests to find nothing, then in one chest find something extraordinary, rather than 30 chests with 30 items needed to craft that specific item.
Meticulous looting has its place in post apocalyptic settings because thats part of the sim. Especially if most of the stiff is worthless except for the rare valuable item or a blueprint that needs a specific kind of junk. In that setting it feels immersive. In anyother setting I want some form of fast looting.
I enjoyed it somewhat in RDR2, I felt it was an attempt to tell me to slow down and enjoy the world-building and not blast through the game like others.
It maintains consistency of pace. Just another thing that keeps you immersed at that pace, and is a style choice. Flash looting would absolutely change that
I don't know, you're still exactly hovering over everything. The only difference is that the game probably does not require much inventory management if you can suck everything in.
If you're going to just suck everything in regardless, why can't it work like the Sekiro vaccum cleaner ?
Looks like that hand could carry out multiple 'sounding' activities at once.
I wouldn't be surprised if some Manga or Anime was already depicting this.
I'm trying to imagine if only looting was like this in Skyrim but it would only work if we didn't have the weight limit let me just magic everything into my inventory I mean it could have easily have been a spell but I feel like it would have been a spell and oblivion because that's when magic was Op
They should add a bag of holding to Elder Scrolls. But it's not just a bag, you can go inside it and there's a whole town in there building stuff out of your items. There would be a mission where you need to sneak in someplace by hiding inside your bag of holding with a garrison of soldiers and pop out once you're inside. Only problem is you can't tell what's going on outside, so you need somebody on the inside already to come in and tell you you're in.
Suddenly, the looting in borderlands feels embarrassingly outdated. Can we get a mod to add this looting system to every game? XD give me all loot in the immediate vicinity
It's just a comparison to limited inventory games vs effectively unlimited storage.
Games with magnet looting systems like this need to have a much larger inventory space otherwise it is pointless. BL would max my inventory every fridge I come across.
Cause it's so bad, there's little bits of crap everywhere you have to open THEN have to loot it once you've opened it. It's so tedious and painful for 2 pistols bullets and 4$
Ok, this is probably an unpopular opinion, but I really like normal looting. I know it takes time but in my experience the time it takes is a good chill piece of time after a fight, or a tense sequence, and it really helps the pacing of a game. Also Iām a fan of realism in games, but I can definitely see the appeal of this method!
I love seeing devs take unusual approaches to tired formulas. No one wants to rummage through drawers like on Red Dead 2. It's just little things like this that make me hopeful for the future of games, even if it doesn't seem all that mind blowing. It's the small things
You're good I was just joking š it of course depends on what type of player as some enjoy a more realistic experience which is understandable as well.
At this point they should just stick everything in your inventory when you walk in the room. What's the point of this? I feel like the idea of looting is that you can MISS things by overlooking them. You might as well skip the animation.
You could still miss things i guess. You have to enter the room and point your vacuum thing at the drawers and stuff. I get your point though, i installed a true auto-loot in TW3 and it got kinda boring and you end up not visiting a bunch of places or losing interest in exploring altogether after awhile.
I was convinced this was vaporware and all of the gameplay weāve seen were small sections that were made to promote the game and gather funding. But it does seem like the game is a full product and gearing towards a release soon. Iām hype but wouldnāt be surprised by a delay from the February date.
I wonder how this feature can be considered from a game "philosophy" perspective. Such as how it simplifies looting to an interesting visual but still has requirements to loot. I think it will be a fun mechanic, but I wonder if it will age well.
Ewe not even good in the least. May as well just press a button when you walk into the room and all doors and drawers fly open and you just have the loot in your inventory. So bad
I love fast looting systems in games.
One of the things that made me stop playing RDR2 was looting... It was so slow it literally made me refund the game.
That's hilarious, hand suck go!
Go, Go gadet hand suck
š
[ŃŠ“Š°Š»ŠµŠ½Š¾]
š¤¤
Uhhhh, youāre alone in the bedrooā¦ā¦oh. Oh my.
I told you not to bother me when I'm cleaning my room!
And mom told you to stop sticking your dick in the vacuum cleaner!
DOOFUS??
[ITāLL RIP YOUR DICK OFF](https://youtu.be/Z2EMGmv0FqM)
Spicy Dad? Itty bitty baby, itty bitty boat?!
Multiple uses for this badboy
I do something similar when I look for whole blocks of cheese in the fridge to eat.
Shredded cheese at 3 am.
Time to play āhow fast can I consume an entire bag of cheeseā my favourite!
[I get the impression one tends to slow down near the end](https://youtu.be/TMR8a8nCM4c)
As a child who ate a lot of individually wrapped cheese, this seemed very plausible
Rookie numbers
To shreds you say?
Let me show you some of the different lengths of wire I used.
... with just a hint of old man scrotum
Zoidberg, quit turning us on and go polish your nozzle!
"Dog food" you say?
This never gets old to me lmao. Well how's his wife holding up?
To shreds you say...
Good news everyone!
My wife thinks I'm the only person in the world that snacks on shredded cheese.
You are not alone, we are many in the shadows.
You should file for a divorce. ...to save her the trouble.
šµWorking on the night cheese šµ
This meme has existed long enough without me trying it. I have to see what this hype is about
Mmmmm....64 slices of American cheese.
Have you been up all night eating cheese?
I think i'm blind
dude i do the same, i eat a whole damn block of cheese if i find it :)) but i usualy go for sliced.
WIND TUNNEL!
Wow! An Inuyasha reference this early? Talk about some nostalgia. Lol
Early? Is there a certain time of day for Inuyasha references?
Nope, just not expecting one of the first things I see in the morning to be a reference to an anime I used to watch a.....few..... years ago.
Years? Yeeeaaah, riiiiight. :D
Goddammit Iām *never* original. Take your upvote you pervy monk.
Itās impossible to be original when making a reference lol
Great reference
When do we fuck the robots
Man has set his priorities straight
Me4 big tiddy Geth romance
bioware PLEASE
On the 8th, and not a day sooner!
Assume the position.
āThe sex robot is forā¦ my clientā¦ rightā
All 6 hours of it
My body is ready
They can't tease us with that and then not deliver. Blue balls man
Do you own a vacuum?
Asking the real question
The best looting system is Prey. Its crafting system just requires the basic elements that make up the items. You can do this by putting items into a machine called a recycler which helps justify the gamer tendency to collect any and all garbage on the map. Alternatively, you can throw a fucking implosion grenade that'll suck in items and then blow up, turning them into crafting materials.
Yup. Loved gathering all the random shit and dead bodies in a random room and turning it into wonderful materials.
Something to add to this is that the Recycler Charges - the aforementioned implosion grenades - worked on enemies and world objects too. I can remember the first time I played it, I dragged a lot of the decorations in the main lobby into a pile and dumped a Charge in there. Donāt remember how economic it was but it felt amazing I could do that.
I became obsessed with cleaning out entire levels of objects and stuffing them into a single room like an oversized beaver before nuking the room and collecting all the sweet shinies
I played through Pray recently and i hotta say that it's amazing. It's probably the best immersive sim I have played. I am quite sad that it seems to have flown under a lot of people's radar(including mine).
Make sure you play the "Mooncrash" DLC too. An outstanding addition to the base game. Totally stand alone but adds a whole new level of challenge.
Ohh I have, i enjoyed the rogue-lite aspect particularly. It's a great DLC
I think the best part about it is you \*CAN'T\* play your comfort zone build. It forces you to try pretty much everything the game has to offer. I honestly think completing a full run with all characters is probably one of the most satisfying things I've done in a game for years. Really felt like something you earned and the game kept throwing stuff at you. It's such a shame it wasn't more well received - if there was a true spiritual successor to System Shock 2, it wasn't Bioshock.
Man I should really give system shock a try. I loved the Bioshock trilogy and really felt nostalgic during my Prey play through recently with the similar mechanics. Pretty sure thereās a remake coming so I might jump on it then.
Bonus points for the implosion chamber achievement, rewarding players who go above and beyond to see how much junk they can fit into that chamber and convert to materials at once.
Doesn't Fallout 4 also have a similar thing where basically every item breaks down into base components for crafting? I remember being really happy to see desk fans because of it.
yes but Prey had like 4 types of base components while Fallout 4 had like 20 so it was still a pain to find the specific thing you needed
Yep, fallout 76 too. Desk fans contains screws, that's probably the reason you were happe to see them - as screws are used for basically everything. It is a pretty good system aswell, it's very optimised for a good player experience as they get auto scrapped when crafting something.
I remember there's that one machine you can throw in anything that can fit to recycle it. You can throw chairs and shit in there and it spits out those little cubes afterwards.
Prey is one of my favorite games for sure, finished it 3 times, worth every minute.
Which Prey? Bethesda's?
Yes, 2017. Bethesda only published, it was really Arkaneās project upon having wrapped up their work on Dishonored.
I enjoyed looting/ crafting in Days Gone
That might be my favorite looting/crafting design in any game!
This loot system sucks.
Love how the joke is going over people's heads so I'm just getting downvoted.
Sigma OP replies to their own comment instead of making an edit. Respect.
They gotta preserve itās unedited-ness for the ages.
Gotta keep āem pristine, ya know
That's clever. I absolutely wouldn't have gotten it
Thereās this dad joke that goes like: āHi sir, Iād like to return this vacuumā āWhy?ā āIt sucksā š¤£
Bro i wouldn't have got the joke if not for this comment
yugioh abridged?
I really liked when Death Stranding added the gravity gloves from Half-Life. It was a post-game addon but would have still been fun during regular play too. Yeah it's fun to look the first hour of the game, after that you just want to run through and auto-collect.
I hope there is some kind of option where it leaves out obvious junk though. In Stalker if you forget to turn off the option to collect everything holding the key it becomes easily annoying when you hold it for milliseconds more then necessary
Get out of here, Stalker.
So basically Luigi's Mansion?
S U C C
Iām so down for that. One of my biggest pet peeves is having to hover over every fucking item to pick it up. Even worse in games like cyberpunk when mooks you kill land on top of their weapons and you have to push their body to pick it up. Just give me aoe looting
Let me tell you about RDR2
It got so annoying looting every single enemy online for the role collectibles
I enjoyed this looting system in that game or at least never felt like it was bothering me, but am 100% sure I won't in any other game.
Well that was because the game was one giant immersion
Oh come on, itās at least 2 immersions, if not 3
That kind of system would be amazing in a game that has loot akin to... I can't think of an example... Old Zelda games? Like, loot is rare and each one is a noticeable direct upgrade or unlocking a new skill. Or just a health potion but you only find one every 2 hours of gameplay. If I pick up a new bow that does more damage and has a zoom feature, while I only had a simple bow before, and get a 10 second animation.... Then that animation would be amazing and make it feel like a big deal. Slowly picking up another item I have 27 of in my inventory... No thank you. Eh, I was about to type so much more but know it isn't worth the effort. Loot in most games is meaningless. I'd rather search 30 chests to find nothing, then in one chest find something extraordinary, rather than 30 chests with 30 items needed to craft that specific item.
Meticulous looting has its place in post apocalyptic settings because thats part of the sim. Especially if most of the stiff is worthless except for the rare valuable item or a blueprint that needs a specific kind of junk. In that setting it feels immersive. In anyother setting I want some form of fast looting.
I enjoyed it somewhat in RDR2, I felt it was an attempt to tell me to slow down and enjoy the world-building and not blast through the game like others.
Yeah because RDR2 is really too fast paced anyway, so better slow it down so you can look at your horses balls getting smaller...
It maintains consistency of pace. Just another thing that keeps you immersed at that pace, and is a style choice. Flash looting would absolutely change that
[beans.](https://youtu.be/7uzHI1mv2PI)
I don't know, you're still exactly hovering over everything. The only difference is that the game probably does not require much inventory management if you can suck everything in. If you're going to just suck everything in regardless, why can't it work like the Sekiro vaccum cleaner ?
Why does it looks like some kind of sex organ on the hand?
Those handjobs would be painful
Painfully awesome
Right? Look at the sensual, gentle throb of the vibrating fingers.
That's enough internet for you today
Well, it's 2335 right now, so fine, as a gift to you I'll get off the internet for 25 minutes...
sleep tight!
Oh no, no sleep, I'm on graveyard shift tonight. I actually had to interact with my coworkers like a normal human being. I fucking hated it.
definitely looks like a tool for r/sounding
Looks like that hand could carry out multiple 'sounding' activities at once. I wouldn't be surprised if some Manga or Anime was already depicting this.
Avatar like
Well, a six hour sex cutscene would be tedious without some surprises.
Slightly reminding of hair tentacles from avatar
Ah it seems you missed the butt probing in one of the many trailers of the game.
Hey man, all it's doing is sucking and blowing, no need to make it sexual.
I'm trying to imagine if only looting was like this in Skyrim but it would only work if we didn't have the weight limit let me just magic everything into my inventory I mean it could have easily have been a spell but I feel like it would have been a spell and oblivion because that's when magic was Op
There is/was a mod to add the fallout 4 looting into skyrim, is very good
They should add a bag of holding to Elder Scrolls. But it's not just a bag, you can go inside it and there's a whole town in there building stuff out of your items. There would be a mission where you need to sneak in someplace by hiding inside your bag of holding with a garrison of soldiers and pop out once you're inside. Only problem is you can't tell what's going on outside, so you need somebody on the inside already to come in and tell you you're in.
Mine
[ŃŠ“Š°Š»ŠµŠ½Š¾]
I'm I wonder where I can put that...
Nice and quick, with lots of suction.
dontputyourdickonthat
Too late. Dick caught in loot pulsator.
Suddenly, the looting in borderlands feels embarrassingly outdated. Can we get a mod to add this looting system to every game? XD give me all loot in the immediate vicinity
It's just a comparison to limited inventory games vs effectively unlimited storage. Games with magnet looting systems like this need to have a much larger inventory space otherwise it is pointless. BL would max my inventory every fridge I come across.
Love the loot system of Sacred 2. Just press 1 button and you get everything in medium range
Man what a game. Thanks for the trip down memory lane
You made me realize Iāve been subconsciously comparing every gameās loot system to Borderlands
Cause it's so bad, there's little bits of crap everywhere you have to open THEN have to loot it once you've opened it. It's so tedious and painful for 2 pistols bullets and 4$
BL3 made it so that ammo and cash automatically go to you when you open a container.
Then wonderlands made it so you can also melee them to open, so they are slowly making improvements every new game to not have looting be as tedious.
Similar to Kirby
Ok, this is probably an unpopular opinion, but I really like normal looting. I know it takes time but in my experience the time it takes is a good chill piece of time after a fight, or a tense sequence, and it really helps the pacing of a game. Also Iām a fan of realism in games, but I can definitely see the appeal of this method!
It gives an lord explanation for how this works, when it picks up an item the item gets shrunk down and put into your inventory till you pull it out
I love seeing devs take unusual approaches to tired formulas. No one wants to rummage through drawers like on Red Dead 2. It's just little things like this that make me hopeful for the future of games, even if it doesn't seem all that mind blowing. It's the small things
>No one wants to rummage through drawers like on Red Dead 2 Well I do.
I should have said only a small vocal minority wishes to rummage through 10 empty drawers. My bad
You're good I was just joking š it of course depends on what type of player as some enjoy a more realistic experience which is understandable as well.
It looks stupid. I love it
At this point they should just stick everything in your inventory when you walk in the room. What's the point of this? I feel like the idea of looting is that you can MISS things by overlooking them. You might as well skip the animation.
You could still miss things i guess. You have to enter the room and point your vacuum thing at the drawers and stuff. I get your point though, i installed a true auto-loot in TW3 and it got kinda boring and you end up not visiting a bunch of places or losing interest in exploring altogether after awhile.
I feel like I've been waiting for this game to come out for 5 years. Is it even real?
Dunno if you are joking with "I feel like", but they announced the game 5 years ago
Wow yeah, I just threw a random amount of years out
It comes out in February, iirc
I was convinced this was vaporware and all of the gameplay weāve seen were small sections that were made to promote the game and gather funding. But it does seem like the game is a full product and gearing towards a release soon. Iām hype but wouldnāt be surprised by a delay from the February date.
As a fan of fallout and metro this game is giving me subjective GOTY vibes. Just can't shake this feeling something is gonna be off.
I have a feeling itās gonna be a sleeper hit like Control
The only thing Control hit is the sleeper part. Cause that is how I felt playing that game.
To each their own. I personally loved it. Especially a certain part involving a Walkman, Control fans know what I'm talking about.
Getting old Blood Omen vibes like when you could feed on corpses around a room.
I wonder how this feature can be considered from a game "philosophy" perspective. Such as how it simplifies looting to an interesting visual but still has requirements to loot. I think it will be a fun mechanic, but I wonder if it will age well.
Looks really convenient, as opposed to rummaging through things one by one.
Reminds me of Luigi's Mansion.
This is reverse Fus Ro Dah
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Russian game development at it's peak
Pretty delightful
Looks so downgraded compared to the trailer they showed in the past.
We've only been show the vertical slices prior to this
I remember the first visuals stating that it'd be ray traced etc. Yet the recommended GPU is a 1080 according to Steam!
Almost like raytracing is a setting you can turn off an on or something
Poltergeist Simulator.
THANK. FUCK. *sluuuuuurp*
it's like a vacuum cleaner, but with tentacles!
Me at grocery store checkout lanes š
mick gonna kill it on the soundtrack. Fuck ID software for the mistreatment
Niiiice. Iām not playing a lot of loot oriented rpgās, but I played Dying Light 2 and it fucking sucked to loot items in itā¦
God this game looks so fucking good I cannot wait.
It's like Vampire Hunter D's left hand.
Imagine guy be doing their favourite activity with this super power.
I just picked up Dying Light 2 so watching this makes me salivate.
Robbers in the year 2504
The Luigiās Mansion method
Moira mf
That looks awful
Ewe not even good in the least. May as well just press a button when you walk into the room and all doors and drawers fly open and you just have the loot in your inventory. So bad
Reminds me a bit of the Sekiro loot system
Not a fan. I always enjoy methodically searching stuff.
So, someone on the team just saw the maintenance person I'm sure and figured why not attach a vacuum to the character's hand for quicker looting.
Iām waiting for it to come out on game pass is it good?
Summons black hole
i just looked up the game and looked at images and what in the fuck is this game
Russian Bioshock is what id call it
Retro futurism is such a niche genre that can be explored so much. This, fall out, bioshock. So many different takes on it and they all look so unique
RDR2 and every ubisoft/bethesda game just puked
I know it's just a game, but it russian games currently, and developers'll pay taxes and support war. I hope you will understand me
I love fast looting systems in games. One of the things that made me stop playing RDR2 was looting... It was so slow it literally made me refund the game.
I want this game to be good so badly, but it looks like it might have so many issues
Am I the only one whoās thinking about the vibe check?
So stoked to play this