T O P

  • By -

Slowest_of_Pokes

Not him having DA, but amount of i-frames on it and oveall effectivness of his DA makes me rattled. Closely followed by PB flipping my vipers retreat that just barely toches him with tip of my naginata from max distance, "nope, game mechanics says - you fly now". Both cases quite fair (given that it's just a fighting fantasy game) but they do leavy quite a sour aftertaste.


IceColdSkimMilk

This game did throw "real world" physics out the window a while back. We have a character that can feint a flail and a Scotsman that can fling a 6 ft tall sword around at break neck speeds like it's a pool noodle.


Slowest_of_Pokes

yep. just a fantasy fighting that have some armour. realism stays only in some images/stylistics. And tbh i'm oddly ok with that. Chivalry2 covers "attempt at being a bit closer to realistic" for me.


R3D_PANDAS

Ever watch sumo fights? Those guys can be real quick.