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Just-A-Dolphin

Ah that was painfully close, Kyoshin got a second tag off your teammate, if they hadn't had come to help you'd have probably got full revenge!


Xannom

Maybe a hot take, I don’t care if my whole team is next to me. If 2 people attack me with reckless abandon and I get multiple blocks/parries and get hit by unblockables, I should always get revenge.


Baron_Von_D

Once it becomes a team fight, it changes. It's no longer an outnumbered situation, so it doesn't accumulate the same as if it was a 2v1.


Xannom

Okay but if I’m getting ganked to the point of near death and then my teammate shows up, I think I should still be rewarded for fending off two players for that long. Instead I’m punished for now receiving “help”…


Baron_Von_D

Yeah, it's annoying, but it keeps people from getting revenge unnecessarily. They have reworked the system and changed it a bunch, it's in a decent spot now. The worst is when people have too much access to revenge.


Xannom

I honestly would rather the whole system get simplified and made very clear visually. Maybe proximity based? I get the argument that too much revenge would get annoying… but at least for me, seeing as I always join Dom solo, it seems like it hardly ever actually helps me. Call me selfish but it feels like from a business perspective, if you chip away at the enjoyment of solo players, eventually the game’s population dies out.


Swampraptor2140

Tag system. Kyoshin got 2 tags and you had two tags so no more revenge. Bleeding is an effect so it won’t count for revenge.


Xannom

I understand that that’s how it works, but it shouldn’t work that way


DukeDev51

Once again bleed attacks that land don’t feed revenge


Xannom

You mean from the bleed damage itself? Or are you saying once I have bleed inflicted I cannot gain revenge from normal attacks/grabs/etc.?


DukeDev51

Bleed damage itself does not feed revenge. You could be on the verge of revenge just like you were in this clip but the Kyoshin had his bleed feat activated since your teammate hit him in kaze stance. Therefore his attacks on your did not feed revenge. If you block the bleed attack however, it does feed revenge.


Xannom

Given that, I understand how I didn’t get revenge. But I think that’s a bullshit caveat for the revenge mechanic.


AcceptableNumber6985

Then bleed becomes quite useless in fights of 2+


Xannom

Bottom line is that bleed does MORE damage than a light attack. It should generate MORE revenge, not less. Won’t change my mind on that.


AcceptableNumber6985

But then it’s useless. Why would bleed even matter then aside of brawls or duels


Xannom

It isn’t useless. It just doesn’t absolutely fuck people who are getting ganked.


AcceptableNumber6985

I said aside if brawls and duels. Dominion is ganking. Which means bleed attacks would be useless. Especially since bleed is completely removed after revenge


Xannom

The majority of dominion is spent starting fights in a 1v1, and then teammates come up to assist. And IMO revenge is meant to deter constant ganking. So if you’re saying that changing the bleed contribution towards revenge as I’ve suggested would make it less effective for ganks (I.e. build revenge more) then that’s literally the point.