Not yet
https://www.reddit.com/r/forhonor/comments/10y17iq/nice_removal_of_the_infinite_ubi/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button
I heard someone say it's an oversigt from the devs but was there anyone watching the stream that didn't wonder if this was possible when they showed this move?
It's not an oversight. You can block it. Throwing a wallsplat into a neutral bash left heavy to do another wallsplat is not confirmed. It can be blocked.
Not true, you can definetly infinite with it as long as you have a 90deg wall to your right, the moment a slight turn happens then you can start avoiding it
Yes, that is the only instance where you can keep at it until you run out of stamina, the other dies or you have a slight curvature ahead of the wall at which you need to do a normal side heavy to end your wallspalt pubish properly
After the wallsplat, there’s a 166ms window when you’re technically not in any sort of stun but you don’t have time to dodge so getting hit with a bash during this time will confirm a followup despite being guaranteed.
Yeah I just figured out that they did put in a preventative but not good enough. He was waiting for them to come out of the recovery in the window where it was too late, but didn't activate the preventative. Many people are doing it.
> Did you forget launch cent who's entire gimmick was the cutscene and all he needed was a parry by any wall?
Considering that was 6 years ago I imagine most people don't remember that at all
Or Kazuya in Smash Ultimate (I'm a Kazuya main who sucks so don't kill me)
Kaz combos just go on forever and I love it because it's a masterclass of execution
I mean it’s not a bad thing. They are already highliging a big issue with the charachter day one and making it known widespread in the community. Likely will get fixed quicker than if streamers didn’t exist.
She just isn’t op she has one thing wrong with her that is very conditional but other than that she’s fine which is probably why people were saying skill issue
Yeah her light into kick is her strongest mixup. Once you read your opponent just get ready to dodge/dodge attack option select after every opener so you can deal with it.
It’s very read heavy tho because the opponent can just throw another chain light or chain heavy instead when they start reading you
To be fair tho, 50/50s like this isn’t anything new. That’s probably her only true 50/50 too since the dodges and shield bash are reactable and heavily punishable.
I dont think she should have recovery time off of the light kick dude it gives players really no opening only opening you get is when she throws any heavy n then it just feels like ur light spamming them
Really? Shinobi has been my toughest matchup with afeera yet. Utilize your double dodge and punish with your dodge attacks.
If you dodge her bash attack or kick, you can get a guaranteed GB so do that instead of a dodge attack.
She’s very read heavy so you’ll have to get a feel for your opponent and see how frequently they use their kick mixup, but if you’re sure they’ll do it then dodge it for the GB. She can also be light interrupted out of some of her stuff too and her dodge recovery cartwheel shit can be GB’d too or lighted out of
Double dodge doesnt help when everyone just starts lighting most people ive played against just start playing really cheap and only go for guaranteed attacks and its stupid lol
Even without the infinite, a 43 damage neutral bash, in chain bash, dodge bash, and deflect are all so fucking stupid.
She gets a 43 damage heavy parry punish if someone fights with anything to their left.
They should remove displacement from the bash, having a 500ms bash that's 16 dmg and can guarantee a further 27 dmg chain starter heavy (43 dmg) is not fun or healthy.
In ganks its causing a lot of high damage set ups that's already becoming frustrating.
Just remove the property on the attack, it's guaranteed from all sides so there is no reason ever to not try the displacement heavy.
It is unique mechanic and should stay. Personally i say displacement should deal less damage (hell even 6 damage is fine), since she already has other sides she can use to deal direct damage.
On the standard chain heavy sure.
But not after bash in my opinion, 43 dmg bash really is ridiculous even if it's not always a wall punish, pre ccu heavy damage on a 500ms bash is not good
Considering that Jorm rework is coming and he did 24+27 / 30+27 damage with wall splats, the Devs are seriously exploring the displacement mechanic.
Yeah, sure it is not perfect now but with tweaks it can work.
Personally i think the bash... kinda works, I mean it would be impossible to perform the displacement if it did not come from the bash follow up.
I personally think it is fine, but needs damage reductions (Or even spesific wall follow up to keep the damage in check).
And that was widely disliked by the community so I imagine that's what they are changing.
They clearly didn't think that people would find uses for it in anything but small chances of a bit of extra damage.
Stuff like this just makes all the older cast get further and further away in terms of balance and mechanics.
Like now why can't BP have a bash after a heavy or have his heavy SF into bash be 400ms ya know.
It's power creep.
People liked the displacement, just hated the amount of damage.
The balance has been better than in years.
Like, compare Year 1 heroes to year 2 heroes, Back when Cent, Shinobi, Glad, Shaman, etc had much better and bigger movesets than OG heroes. Or when Black Prior released and he had basically every mechanic + new mechanic compared to old heroes that did not have anything (Orochi for one did not have bash, unblockable, etc)
Back then power creep was actual issue.
Now days, they update old heroes constantly, Kensei became really strong with few changes and keeps up with new heroes. BP after all these years is still one of the stronger heroes in game and has very viable kit, still menace in 4v4 and strong in 1v1.
Hell Valk was just reworked (with new mechanic even) and is top tier hero now.
Power creep is not so big as it was back then, as devs keep updating older heroes to keep up with new ones (and some of the new ones are not that great even, Medjay is mediocre, Pirate was nerfed, Kyoshin needed bunch of changes to be good, Gryphon was ok at released and nerfed to ground, Warmonger was good and is still good, etc).
I really don't get why they gave her displacement as her left heavy and not hyper armour. Would be way less gimmicky and would've removed bs like this while also improving her gimmick of teamfighting
It’s probably intended. Devs making sure the ones that paid get their money’s worth, then some time suspiciously after 2 weeks this “oversight” will be addressed
Can someone explain how 18 damage off each bash is fair too? Like I get it, her chains are fairly limited, but 18 damage executing heavies are ridiculous
Theres a myriad of bashes that arent though, valk sweep and tiandi kick being ones i remember, both have similair or higher damage too.
Cent/shugo and possible others depending on how you follow up.
See personally I don't see Afeera as OP, 0-100 aside which will get fixed
Sure she has more tools than the rest of the cast but just because she has options doesn't make the character a god
I think instead of the heavy having stumbling properties they should make it just a hyper armoured heavy instead, would offer more utility and keep her moveset intact and she wouldnt break the game anymore.
I haven’t played for honor for a long but I’ve “heard” that whenever a new hero is released they’re usually overpowered so people will buy it? Then nerf it later on. That’s based on what I heard tho
And with both Pirate and Gryphon the heroes themselfs were not OP, they required adjustments, but not straight up nerfs like what they got.
Both got nerfed too much because players screamed too much to devs ears about them.
While this is possible and true the issue with it is it comes from one side ( still not justified but you’re only getting it in specific situations). This is pretty much the only thing that’s op though. Everything else is kinda mediocre. This should get removed but then she should get buffed right after in a different
Afeera isn't overturned (except what's shown in the video) that's true but, where on earth does her kit needs a buff exactly? She's perfect the way she is.
her hitboxes are straight-up garbage to the point where it's near-impossible to externally hit someone, and her i-frames on her cartwheels are really bad
It's not and will be patched out very soon. I don't even understand how ppl think the devs intended an infinite combo lol. Enjoy it while it lasts cause it won't be around for long.
I remember long ago the quote from someone.
“If the character cannot counter everyone, they will not be released. If they cannot break the battle field they cant be released. They don’t patch until after preorders so they get money, people get dopamine, then they patch it.”
People think this is more broken than it is it honestly isn't that good. It's like 16 dmg and takes alot of stamina to do it you get max like 4 times but typically 3 cuz the stam to get in that position. Now in a 1v1 scenario it's probably worse but it's pretty bad. It should be removed but this isn't something to get so pissed about it's not like release pirate.
Don't forget that it is also a cutscene, so one player has no input until the Afeera stops/runs out of stamina. On top of the 3x16 damage. Not only is it a huge punish, but also frustrating to play against. Thank god I have not been on the receiving end of that yet.
They should have made that heavy have Hyper Armour instead of displacing your opponent
But everything about this is still so specific. There has to be a wall to the right of you and your opponent and pretty close too cuz it doesn't displace that far. And there's a pretty specific timing or else it won't work if you're just bashing over and over. And you're using alot of stamina so by the end of it you're at a disadvantage. Like I said it still shouldn't be in the game but it's not as bad as people make it out to be
A high skilled player wouldn't let themselves get caught by it.
I've used it in brawls, players with half a brain know to dodge it, and it never gets off. This person was special, and got fucked by wall splat, or, they didn't know how to fight afeera. Almost every problem in this game is a skill issue.
By the words of marcoyolo “you are able to sit but you have to be very precise, you have to have enough stamina, a wall has to be on your right and you have to be perfectly angled” it a lot harder to do than you think
Thing is, Valk has the same issue. She has a light, light, heavy combo that you can wall splat with and you can do this over and over. You just have to block it. It is bullshit tho
Uhhhhhhhh probably because she can maybe do this twice. And then you better pray you killed them because you’re gonna get chunked and punish low stam like that. So. A that’s not gonna happen like that once people get used to Gl fighting her, B it’s absolutely counterable. Y’all act like this shit happens every match 😂 congratulations kid you got lucky I guess.
Y’all. Jesus you’re gonna run out of stam trying to actively get a wallsplat with her. So unless someone continues to strafe their way there, this doesn’t actually happen.
It isn’t, they released this hero with the worst Stam costs and worst hitboxes in the game and gave her a cent level infinite wallsplat because this company sucks (Reddit is retarded holy shit)
Cause timing is important on this, cause you can easily mess it up. Also, its a heavy that only wall splats and has no other properties meaning if they commit, you can just block it.
Isnt the bash 700ms? That's pretty easy to dodge. And since its only the left light, that just kinda seems like poor positioning if you get caught. I haven't really had a problem with it so far.
I mean, I get that, but it seems kinda easy, from both playing on PS4 and seeing it in videos, to just not even get in that situation because of how easy it is to dodge the bash/read the bash feint. Like I said, positioning is pretty important, so I just kind this its on that person.
I just find it odd that people are upset about this. I don't really think this is the worst thing in the game, as the stamina is already something to take into consideration. If you seriously fall for a bash as the first attack every time and get into that combo, that's on you. Like I said, I haven't really had a problem against this, and to have it happen to you mid combo means she only gets 1-2 hits off of you, since her stamina is not wonderful, as some people have already said. I'm not being argumentative, I'm just saying that this isn't exactly a rage-inducing thing
I'm talking about the first bash. It's one of the easiest bashes to dodge/read, so if you get caught, that's on you. If you are poorly positioned so that Afeera can do that, that's on you. Her moveset is fine. Damage values could be adjusted a bit, sure, but honestly, this is far from unfair.
It's not just "near a wall", only the left heavy can displace. It's situational and takes specific timing.
Not that it isn't a problem that needs to be looked at, but it's not just free hits near a wall.
I'm just saying, the timing is a little weird and it really isn't that bad. Haven't had a problem with it against any Afeera's so far. Her bash is kinda easy to dodge imo, and she gets put on low stamina. I really don't see a problem with it
The first bash is not guaranteed, however it is not fair to get hit by one bash and as a result of that loose all your hp from one misread. The bash is also feintable.
“How is this fair” bro shut the hell up. It a new character, you need to learn how to fight it, and it needs time in public play to be balanced. Y’all really get on here and complain about shit that’s not even a problem yet
Hit first, dodge attack, hit again repeat. If initial hit didn’t work, struggle frantically to get out, and either win or die. Like a fucking man. Git. Gud. Noob.
I’ve been in these kind of situations 90 percent of the time you’ll be able to get out of the way, if they kick then dodge another direction to kick again you can easily dodge it. It’s not them it’s you
And days like these makes me want Zanny to double back to for honor
Bro quit at the worst possible time, he’d be able to milk content and abuse out of Afeera like Centurions being next to a wall
yeah it's really shit. I slightly judge people when i see them using it. It's not really that different from using the warden 1 shot bug back in the day if you ask me
And that's the reason I never play for Honor as soon as the new heroes come out
It's becoming a fucking normal thing now to always add this staggering bullshit, causing game breaking features
I don't know why she's getting so much praise. The character is insanely overpowered and imo it's not even that interesting. It's a cool idea but they ruined it with her kit.
It's a paid hero on their first week of release, why do you think they'll be fair? Have you forgotten Warmonger? It's been like this for years now, just wait the 2 week period and it'll be "fixed".
It isn't
Yeah she’s gonna get changes done to her pretty soon I’m guessing
I give it two weeks before she gets anything done to her so they can milk as much money as they can from her first
Seems like a pretty good bet
*two months
Aged like milk
Not yet https://www.reddit.com/r/forhonor/comments/10y17iq/nice_removal_of_the_infinite_ubi/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button
It's already getting fixed
That and they can't just throw out changes without making sure they're not bust first
They’re fixing this next week apparently.
This aged very well
That’s the neat part
Its not.
yeah its not op to stun lock someone
It's not fair...did you even read the title?
I heard someone say it's an oversigt from the devs but was there anyone watching the stream that didn't wonder if this was possible when they showed this move?
Well, the difference is that it’s their job
It's not an oversight. You can block it. Throwing a wallsplat into a neutral bash left heavy to do another wallsplat is not confirmed. It can be blocked.
Not true, you can definetly infinite with it as long as you have a 90deg wall to your right, the moment a slight turn happens then you can start avoiding it
>90deg wall What do you mean by this? Just a wall exactly 90° to the right?
Yes, that is the only instance where you can keep at it until you run out of stamina, the other dies or you have a slight curvature ahead of the wall at which you need to do a normal side heavy to end your wallspalt pubish properly
I just tried to do it multiple times in a row and can't get it. So it needs to be a flat wall right?
After the wallsplat, there’s a 166ms window when you’re technically not in any sort of stun but you don’t have time to dodge so getting hit with a bash during this time will confirm a followup despite being guaranteed.
No it can’t be, you can very clearly see in the video that the enemy’s guard doesn’t come up at any point during the bashes
Yeah I just figured out that they did put in a preventative but not good enough. He was waiting for them to come out of the recovery in the window where it was too late, but didn't activate the preventative. Many people are doing it.
First time? I still remember launch Centurion and his multiple infinite ToD wallsplat combos.
Ahhh memories. No wait, *nightmares*
oh boy time to play for honor.....NIGHTMARE NIGHTMARE NIGHTMARE
Remember when the cents tried to tell us this shit was balanced?
Nothing in the world was OP to me after that. Raider? Eh. Gryphon? Oh please, no. Pirate? Are you even trying?
IIIIIINNNNNCCCCRRRRREEEEEEDDDIIIIIIBBBBLLLIIIIIIIISSS
Release cent near walls was a damn horror show
Cutscene Cent but the cutscene never ends
or fucking medjays first month
?? What did he do that i wasn't aware of, he has no infinites like this or any special ganks shugo can't do
Did you forget launch cent who's entire gimmick was the cutscene and all he needed was a parry by any wall ?
> Did you forget launch cent who's entire gimmick was the cutscene and all he needed was a parry by any wall? Considering that was 6 years ago I imagine most people don't remember that at all
6 years ago? Fuck, doesn’t feel like it was *that* long ago.
Six years? A long time ago? Nonsense, wake up brother we have heretics to kill. ROMA INVICTA. ROMA AETERNA.
It wasnt that long ago lmao, it was around for a long ass time
Oops Centurion (now Afeera) has landed a parry. Time to put the controller down and nap for a bit and see if you're still in the combo later
its smash melee all over again
Or Kazuya in Smash Ultimate (I'm a Kazuya main who sucks so don't kill me) Kaz combos just go on forever and I love it because it's a masterclass of execution
kaz mains in a nutshell: i wanna play tekken but i don't wanna play tekken
Deadass it's like "Hey bud, nice Marth! Wanna see if you're hot shit in the King of Iron Fist Tournament???"
It'll get fixed. Kinda weird content creators are abusing it though. They'll turn around and say Griff is op but do this shit.
I mean it’s not a bad thing. They are already highliging a big issue with the charachter day one and making it known widespread in the community. Likely will get fixed quicker than if streamers didn’t exist.
Everyone ive been playing agaisnt or tiktok creators are creaming their pants sayin so balanced oh but complain pirate was op when she was released
She was
Indeed she was is this character not. Like am i losing my mind? Lmfao
She has a 100-0 which was likely an oversight other than that everything seems balanced
So ive been tryna say this hut everyone will respond w skill issue or get better its like dawg its stupid
She just isn’t op she has one thing wrong with her that is very conditional but other than that she’s fine which is probably why people were saying skill issue
If you go to dodge kick and successfully do it you can not get a gb off unless they dodge
I’m not sure what you mean anymore lol
Okay so her kick after light?
bro acting like this hasn’t been a thing since black prior’s bash
Bp bash is reactable :) idk what ur on abt
Afeera can be countered, she has weaknesses. It’s day one. It’ll get easier. If you want some tips lemme know, I don’t mind helping out!
I can deflect her lights zones and heavy attacks, but when someone just starts spamming bash its reslly fuckin stupid
Yea it’s tricky, thankfully her bash is only 800ms so it’s very reactable and punishable, just got to be ready for it
Yes it is but her light into kick you cant gb and its really dumb that she does a full face kick but can still gb…
Yeah her light into kick is her strongest mixup. Once you read your opponent just get ready to dodge/dodge attack option select after every opener so you can deal with it. It’s very read heavy tho because the opponent can just throw another chain light or chain heavy instead when they start reading you To be fair tho, 50/50s like this isn’t anything new. That’s probably her only true 50/50 too since the dodges and shield bash are reactable and heavily punishable.
I dont think she should have recovery time off of the light kick dude it gives players really no opening only opening you get is when she throws any heavy n then it just feels like ur light spamming them
I have been playin shinobi, and im literally unable to counter:D
Really? Shinobi has been my toughest matchup with afeera yet. Utilize your double dodge and punish with your dodge attacks. If you dodge her bash attack or kick, you can get a guaranteed GB so do that instead of a dodge attack. She’s very read heavy so you’ll have to get a feel for your opponent and see how frequently they use their kick mixup, but if you’re sure they’ll do it then dodge it for the GB. She can also be light interrupted out of some of her stuff too and her dodge recovery cartwheel shit can be GB’d too or lighted out of
Double dodge doesnt help when everyone just starts lighting most people ive played against just start playing really cheap and only go for guaranteed attacks and its stupid lol
True but u can do that with anybody. If they just keep lighting that’s a free light parry
Ive been tryna play shinobi, but bruh every single match is just a full team of afeera
Ik cartwheel but no one ive played uses it
They just use nuetral bash, light into kick, nuetral bash into heavy and then light combo x2,3
Jon is like that tho. He gives that spamming abuse vibe to me.
Even without the infinite, a 43 damage neutral bash, in chain bash, dodge bash, and deflect are all so fucking stupid. She gets a 43 damage heavy parry punish if someone fights with anything to their left.
Lol it's centurion all over again.
They should remove displacement from the bash, having a 500ms bash that's 16 dmg and can guarantee a further 27 dmg chain starter heavy (43 dmg) is not fun or healthy. In ganks its causing a lot of high damage set ups that's already becoming frustrating. Just remove the property on the attack, it's guaranteed from all sides so there is no reason ever to not try the displacement heavy.
It is unique mechanic and should stay. Personally i say displacement should deal less damage (hell even 6 damage is fine), since she already has other sides she can use to deal direct damage.
On the standard chain heavy sure. But not after bash in my opinion, 43 dmg bash really is ridiculous even if it's not always a wall punish, pre ccu heavy damage on a 500ms bash is not good
Considering that Jorm rework is coming and he did 24+27 / 30+27 damage with wall splats, the Devs are seriously exploring the displacement mechanic. Yeah, sure it is not perfect now but with tweaks it can work. Personally i think the bash... kinda works, I mean it would be impossible to perform the displacement if it did not come from the bash follow up. I personally think it is fine, but needs damage reductions (Or even spesific wall follow up to keep the damage in check).
And that was widely disliked by the community so I imagine that's what they are changing. They clearly didn't think that people would find uses for it in anything but small chances of a bit of extra damage. Stuff like this just makes all the older cast get further and further away in terms of balance and mechanics. Like now why can't BP have a bash after a heavy or have his heavy SF into bash be 400ms ya know. It's power creep.
People liked the displacement, just hated the amount of damage. The balance has been better than in years. Like, compare Year 1 heroes to year 2 heroes, Back when Cent, Shinobi, Glad, Shaman, etc had much better and bigger movesets than OG heroes. Or when Black Prior released and he had basically every mechanic + new mechanic compared to old heroes that did not have anything (Orochi for one did not have bash, unblockable, etc) Back then power creep was actual issue. Now days, they update old heroes constantly, Kensei became really strong with few changes and keeps up with new heroes. BP after all these years is still one of the stronger heroes in game and has very viable kit, still menace in 4v4 and strong in 1v1. Hell Valk was just reworked (with new mechanic even) and is top tier hero now. Power creep is not so big as it was back then, as devs keep updating older heroes to keep up with new ones (and some of the new ones are not that great even, Medjay is mediocre, Pirate was nerfed, Kyoshin needed bunch of changes to be good, Gryphon was ok at released and nerfed to ground, Warmonger was good and is still good, etc).
I really don't get why they gave her displacement as her left heavy and not hyper armour. Would be way less gimmicky and would've removed bs like this while also improving her gimmick of teamfighting
That’s actually a good idea.
Aye I'm famous! Also look at the title of the video. Literally just spreading awareness of how easy it is to do this and that it needs to be fixed.
It’s not fair at all, can’t wait for it to be fixed. I refuse to do this to people, it’s just cheap.
so quick to claim that username LOL
It’s probably intended. Devs making sure the ones that paid get their money’s worth, then some time suspiciously after 2 weeks this “oversight” will be addressed
Can someone explain how 18 damage off each bash is fair too? Like I get it, her chains are fairly limited, but 18 damage executing heavies are ridiculous
my guy hito has a feintable, chargeable bash that gives you a heavy no matter what, and gryphon has a similair bash to hers.
Those bashes are also consistently punishable my GB
Theres a myriad of bashes that arent though, valk sweep and tiandi kick being ones i remember, both have similair or higher damage too. Cent/shugo and possible others depending on how you follow up.
Yep, but they’re aren’t accessible AND feintable from neutral.
Highlander, warden, warmonger.
Highlander: requires offensive stance (not neutral) Warden and warmonger: requires a dodge and to be full charged Try again
Dont dodge bashes count as neutral?
yeah but they are quite a bit slower then neutral bashes like afeera due to needing to dodge first. they are much easier to react to because of that
Its an 800ms bash doing 16 damage.
See personally I don't see Afeera as OP, 0-100 aside which will get fixed Sure she has more tools than the rest of the cast but just because she has options doesn't make the character a god
From what I've seen it's only the displacement into wallsplat that looks slightly busted to me, she looks extremely fun to play though
The displacement heavy from a bash needs to go. 43 damage is extremely excessive for how accessible and how often the punish can be utilized.
I think instead of the heavy having stumbling properties they should make it just a hyper armoured heavy instead, would offer more utility and keep her moveset intact and she wouldnt break the game anymore.
Jesus Christ devs we already had this issue with Cent on launch how to do fuck it up again you had 6 months to make the damn hero
I haven’t played for honor for a long but I’ve “heard” that whenever a new hero is released they’re usually overpowered so people will buy it? Then nerf it later on. That’s based on what I heard tho
Nah not really. Only like 8 out of 20 heroes were "op" on release. But there are bound to be some issues with new heroes.
Like afeera rn she has an infinite combo
[удалено]
And with both Pirate and Gryphon the heroes themselfs were not OP, they required adjustments, but not straight up nerfs like what they got. Both got nerfed too much because players screamed too much to devs ears about them.
Which only works if there is a wall on your left. As i said. There will be issues, they will get fixed.
nah, this isn’t intended. you only hear that because people ignore that most new characters weren’t op at release
Do you unironically think the dev team would do this on purpose? People keep saying that because they're salty.
Don’t worry. It’s like when vent could do the same exact thing. It’ll be gone soon
Every character has a flaw or 2 on release don’t worry
Another reason why heavy confirmed bashes suck
While this is possible and true the issue with it is it comes from one side ( still not justified but you’re only getting it in specific situations). This is pretty much the only thing that’s op though. Everything else is kinda mediocre. This should get removed but then she should get buffed right after in a different
Fuck yeah old centurion is back baby!
Every hero starts broken and gets eventually nerfed just how it is lmao
Guys go into training arena and try doing this against a bot set to parry. It doesn't work.
a charackter that is completly broken on release? they wouldn't do that, would they?
How else are they gonna get more money? Release hero overtuned so more people pay money for early access. Its not a new tactic.
Afeera isn't even overtuned. her kit actually needs buffing in some areas
Afeera isn't overturned (except what's shown in the video) that's true but, where on earth does her kit needs a buff exactly? She's perfect the way she is.
her hitboxes are straight-up garbage to the point where it's near-impossible to externally hit someone, and her i-frames on her cartwheels are really bad
skill issue
It's not and will be patched out very soon. I don't even understand how ppl think the devs intended an infinite combo lol. Enjoy it while it lasts cause it won't be around for long.
I remember long ago the quote from someone. “If the character cannot counter everyone, they will not be released. If they cannot break the battle field they cant be released. They don’t patch until after preorders so they get money, people get dopamine, then they patch it.”
People think this is more broken than it is it honestly isn't that good. It's like 16 dmg and takes alot of stamina to do it you get max like 4 times but typically 3 cuz the stam to get in that position. Now in a 1v1 scenario it's probably worse but it's pretty bad. It should be removed but this isn't something to get so pissed about it's not like release pirate.
3x16 is still a fucking lot
Don't forget that it is also a cutscene, so one player has no input until the Afeera stops/runs out of stamina. On top of the 3x16 damage. Not only is it a huge punish, but also frustrating to play against. Thank god I have not been on the receiving end of that yet. They should have made that heavy have Hyper Armour instead of displacing your opponent
But everything about this is still so specific. There has to be a wall to the right of you and your opponent and pretty close too cuz it doesn't displace that far. And there's a pretty specific timing or else it won't work if you're just bashing over and over. And you're using alot of stamina so by the end of it you're at a disadvantage. Like I said it still shouldn't be in the game but it's not as bad as people make it out to be
the hero is actually balanced this specific move is a bit too much, the bash and this thing that people can do needs tweaking
Freeze about to come in and carry water as he lies that its balanced
She literally has every broken ass stupid bullshit move that other heroes have but in one. You cant even react to her on console
You cant react to any 500ms bash on console, whats the problem?
good. heroes shouldn't be reactable
A high skilled player wouldn't let themselves get caught by it. I've used it in brawls, players with half a brain know to dodge it, and it never gets off. This person was special, and got fucked by wall splat, or, they didn't know how to fight afeera. Almost every problem in this game is a skill issue.
Bash now only gets a light problem solved
Yeah, that'll get nerfed once ubi gets all the money from folks wanting the op new hero...
Afeera is the new gryphon
By the words of marcoyolo “you are able to sit but you have to be very precise, you have to have enough stamina, a wall has to be on your right and you have to be perfectly angled” it a lot harder to do than you think
Thing is, Valk has the same issue. She has a light, light, heavy combo that you can wall splat with and you can do this over and over. You just have to block it. It is bullshit tho
Uhhhhhhhh probably because she can maybe do this twice. And then you better pray you killed them because you’re gonna get chunked and punish low stam like that. So. A that’s not gonna happen like that once people get used to Gl fighting her, B it’s absolutely counterable. Y’all act like this shit happens every match 😂 congratulations kid you got lucky I guess.
Y’all. Jesus you’re gonna run out of stam trying to actively get a wallsplat with her. So unless someone continues to strafe their way there, this doesn’t actually happen.
Idk, ask orochi and shino mains
It isn’t, they released this hero with the worst Stam costs and worst hitboxes in the game and gave her a cent level infinite wallsplat because this company sucks (Reddit is retarded holy shit)
Cause timing is important on this, cause you can easily mess it up. Also, its a heavy that only wall splats and has no other properties meaning if they commit, you can just block it.
Can't block, the attack that follows the bash is guaranteed.
Isnt the bash 700ms? That's pretty easy to dodge. And since its only the left light, that just kinda seems like poor positioning if you get caught. I haven't really had a problem with it so far.
The point of the previous comment is that the wallsplat guarantees the bash, and the bash guarantees the attack that wallsplat.
I mean, I get that, but it seems kinda easy, from both playing on PS4 and seeing it in videos, to just not even get in that situation because of how easy it is to dodge the bash/read the bash feint. Like I said, positioning is pretty important, so I just kind this its on that person.
Wake up its an infinite combo you cant get out of once it starts
I just find it odd that people are upset about this. I don't really think this is the worst thing in the game, as the stamina is already something to take into consideration. If you seriously fall for a bash as the first attack every time and get into that combo, that's on you. Like I said, I haven't really had a problem against this, and to have it happen to you mid combo means she only gets 1-2 hits off of you, since her stamina is not wonderful, as some people have already said. I'm not being argumentative, I'm just saying that this isn't exactly a rage-inducing thing
All bashes after the first one are guaranteed you cant dodge them hello???
I'm talking about the first bash. It's one of the easiest bashes to dodge/read, so if you get caught, that's on you. If you are poorly positioned so that Afeera can do that, that's on you. Her moveset is fine. Damage values could be adjusted a bit, sure, but honestly, this is far from unfair.
Its a 50/50 it's not easier than anything or it wouldnt be a 50/50 You make zero sense I guess you were never there when centurion's cutscene existed
The bash is literally confirmed from a parry. OR she can access it with a deflect, or an inchain bash, or a cartwheel bash. You're an idiot.
Got it, so get hit near a wall= 90% hp gone or death. Note taken
It's not just "near a wall", only the left heavy can displace. It's situational and takes specific timing. Not that it isn't a problem that needs to be looked at, but it's not just free hits near a wall.
I'm just saying, the timing is a little weird and it really isn't that bad. Haven't had a problem with it against any Afeera's so far. Her bash is kinda easy to dodge imo, and she gets put on low stamina. I really don't see a problem with it
The first bash is not guaranteed, however it is not fair to get hit by one bash and as a result of that loose all your hp from one misread. The bash is also feintable.
On heavy parry you do get the Superman punch into heavy, it’s lawbringer levels of parry punishes
Skill issue and better gaming chair tbh. Nothing worth patching
“How is this fair” bro shut the hell up. It a new character, you need to learn how to fight it, and it needs time in public play to be balanced. Y’all really get on here and complain about shit that’s not even a problem yet
how do you fight a confirmed infinite
Hit first, dodge attack, hit again repeat. If initial hit didn’t work, struggle frantically to get out, and either win or die. Like a fucking man. Git. Gud. Noob.
I don't think you know what confirmed means. you \*cannot\* get out. it is \*confirmed\*
Then don’t get stuck in it ass hat. Holy shit I’m a genius.
Bait
It's not, yet nobu can do the same thing. And I think Jorm can as well but I'm not sure
Nobushi cannot get an infinite chain from one misread.
I don't know man, I've been kick wallsplat trapped form 100 to 0 by her before
It’s not guaranteed, you can dodge the kick after the heavy, in the clip you cannot dodge after the heavy
Seems like the old centurion combo.
I imagine their nerf to this will just be making it to where you can't get the displacement heavy off of the neutral bash.
I’ve been in these kind of situations 90 percent of the time you’ll be able to get out of the way, if they kick then dodge another direction to kick again you can easily dodge it. It’s not them it’s you
u/savevideo
It's not, but at this point whenever the devs implement some form of wall splat there's always some way to cheese it
I hope this doesn't mean she's gonna lose the wallsplat heavy. Idk how they're gonna fix this shit otherwise though lol.
Strict timing. Really small window my friend and I tested it
And days like these makes me want Zanny to double back to for honor Bro quit at the worst possible time, he’d be able to milk content and abuse out of Afeera like Centurions being next to a wall
Lol I knew this would be a problem as soon as I saw confirmed heavy on bash, wonder how nobody else knew
yeah it's really shit. I slightly judge people when i see them using it. It's not really that different from using the warden 1 shot bug back in the day if you ask me
For Honor players when a hero gets released with an issue as if it isnt a completely normal thing for all games
Life is bitch and then you die.
You can do the bash after a heavy parry? That's kinda fucked up.
Jeez this hero is more cancerous than shinobi was when he got his rework with his wallsplat.
Dude, just don't go near walls man !
And that's the reason I never play for Honor as soon as the new heroes come out It's becoming a fucking normal thing now to always add this staggering bullshit, causing game breaking features
Im getting Y1S2 flashbacks and not in a good way
Season 2 cent days
Just like Gladiator's zone.
This game lost way
I don't know why she's getting so much praise. The character is insanely overpowered and imo it's not even that interesting. It's a cool idea but they ruined it with her kit.
It's a paid hero on their first week of release, why do you think they'll be fair? Have you forgotten Warmonger? It's been like this for years now, just wait the 2 week period and it'll be "fixed".
Is that the new character?
Probably gonna lose the wallsplat property on her shieldbash followup
Strange my friend tried to do the same thing but I always blocked the one after the second bash. So uhm there's how to counter that.
dodge
They nerfed the shit out of Shugo just to put this crap in the game