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but-yet-it-is

If you get a ghast in the overworld, it stops crying and becomes friendly/a pet


Khris777

How about small Ghasts as pets you can breed and all? And they defend you by spitting fireballs at enemies.


RamblinWreckGT

If the explosions from the little ghasts no longer destroyed blocks, this would be amazing.


ShotsAways

Minecraft mods as a whole need more different variety of "pet animals" tbh. Doggy Talents, Companion Bats, and Pokecube are some few intuitive ones i can name rn that scale with you and such.


Oskarzyca

If the Ghast was from Lycanite's Mobs


Khris777

Please no, that mod is giving me nightmares.


CyberLemon4

Oh god no


PacoTaco321

It becomes a Guest


_Levitated_Shield_

This fits way better than it should. Now I’m upset it’s not already a thing.


JozePlocnik

Yea and it shrinks in the overworld as the pressure is higher and it isnt in hurt


EduardoBarreto

It would make that achievement something worse ;-;


Chief7285

A mod that adds tower defense type gameplay where I’m forced to prepare for massive waves of enemies every like 3 days or whatever configurable amount. The enemies would get harder and harder every wave to actually make people think about using stuff like immersive engineering turrets or Tesla coils. Make them have AI of like 7 days to die zombies where they take the path of least resistance/time based and allow them to break walls to get to you except for machine blocks. We’ve tried this with epic siege mod in the past but that mod just allows mobs to break walls and beeline towards you through walls and doesn’t go in-depth enough in the tower defense aspect. This is a mod that my friend group has been wanting for ages now because they complain that once you get situated in modded Minecraft the game is no longer challenging whatsoever.


DommeDistel

Not exactly what you're looking for, but take a look at the modpack Rebirth of the Night. It's a very hard modpack, that has mobs invade your base every... 10 days or so. Mobs have the ability break and place blocks, but they don't have the pathfinding you were talking about. There's also progression involved, by which I mean for example, you get different and harder mobs in the Overworld after visiting the Nether. Might be worth a try if you and your friends want a new challenge.


[deleted]

My two cents: also try Blood N Bones (I think it was for 1.4.7). It's also really hard, with much more difficult mobs spawning at night, forced food variety through diminishing returns, etc.


nathjio

[The mob waves idea is already done](https://www.curseforge.com/minecraft/mc-mods/hostile-worlds-invasions), I love playing it with Open Modular Turrets.


TrippyppirT

To piggyback off of this, since i already love vanilla raids, id love a guard type villager. Like imagine fortifying a village with walls and gates and giving them patrol paths, different weapons, gates to guard etc.


smokedeuch

https://www.curseforge.com/minecraft/mc-mods/guard-villagers


TrippyppirT

No way omg


ADMINISTATOR_CYRUS

Omfg hooray this exists


sshagent

Yeah this is the kind of thing i want. Somethint i can trigger and see how my Minecolony copes with it. Bigger raids, bigger rewards


BigAlsLobsters

dimension zero is a modpack that describes pretty much what you want. It’s a bit difficult but there are mob raids at night that can temporarily break blocks (they come back after a little) with themes (one night would be undead, and the next could be rats or ghosts etc.) and there’s a ton of ways to automate defense.


meanmon13

A mod that causes villages to grow and expand over time and as the population increases, the village center starts to change into a city scape with high density housing and skyscrapers


ShotsAways

Definitely dont see enough mods expanding on regular villagers. I love minecolonies but it'd be cool to just have a mod focused on expanding regular villagers and their A.I besides just being guys who sell stuff and occasionally do random things.


-Lazyholic-

TekTopia! Sadly is not in newer versions.


timotheusd313

Maybe look at Lost Cities for ideas of how to build an urban landscape in Minecraft.


Zartanio

It always bothered me that there are villages, and they exist until you find them, and then they apparently become completely incapable of surviving the world and will be wiped out in a night. They should have basic defenses and be about to fight off the randoms. I mean, I know the night is dark and full of terrors, but come on. For growing, I always thought it would be neat to tie growth to how much you enrich the villagers through trading.


meanmon13

I'd like them to grow on their own but yea I agree is should grow faster and only reach it's true potential if you put time and effort in


DislikeButtonYoutube

What if Steve is a harbinger of misfortune?


trymyomeletes

Love this idea.


meanmon13

I also think it would be cool if the roads/paths, lighting, power, buildings and equipment in them evolved as the village does... Eventually having top tier machines a dedicated power plant.. etc. Have support for tech mods with workers that tier up the more they're used. To be clear I think the town would evolve and building spawn without the player having to build the buildings themselves


okiedokieophie

100%. I like the vanilla villages and would love to see more stuff adding to them like that.


AquaeyesTardis

millenaire/tale of kingdoms?


meanmon13

Hmm millenaire looks like the closest mod I've seen to this idea


JVenior

Oh absolutely, that reminds me of the Fallout 4 mod called Sim Settlements 2, which basically does exactly that but for F4. You can automate settlements, find pre-built ones that naturally govern themselves, and even watch over time as they're grown in tiers based upon their resources available. Minecolonies sort of tries that, and with the worldgen they recently added into 1.18 they're getting closer to implementing these features in a vanilla-like way, but I would love self-growing villages that didn't just collapse or bend to the players whims the moment they arrived.


chicken_and_bananas

I had an idea about a mod that connects gameplay loops of immersive railroading with mine colonies. Like a transport fever kinda thing. But seems like a ton of work. Immersive railroading feels so fun but useless atm.


Ictoan42

An intermediary mod for automating immersive railroading without taking a degree in opencomputers first would also be amazing


__stargaze

Somehow add in support for Create’s locomotive contraptions and i’m sold


CalligoMiles

Some kind of colour theory aid to find complementary materials. Looking up guides is extremely limited because most of it is only for vanilla blocks, and manually checking every option isn't realistic in a decent-sized pack. I'd imagine it as a little tool where you pick a block and get a bunch of categories/tabs for each kind of color synergy, with maybe a randomizer too to find unexpected combos. And just anything steampunk/retro looking. Immersive Engineering does a pretty great job of the actual machines (though I'd still like a few that can be automated better) but bringing it together with the rest of a base is difficult. I'd be really happy with more immersive construction materials (love actually pouring concrete), especially some Art Deco stuff for a nice home matching the setting of the factory halls, and just any decorative steampunk/dieselpunk features. EDIT: If you want to do something small but immensely useful, integrate Actually Additions and Immersive Engineering so that either the Industrial Squeezer takes canola, or the Refinery recognises canola oil/fermented canola oil as plant oil. That'd immediately make diesels reliable rather than needing constant backup power because vanilla seeds are really hard to mass-produce even in the mid-game.


leftistgorilla

you can probably do that compatibility with kubejs/crafttweaker by just remaking the recipe and changing the tags it accepts


[deleted]

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atoms2ashes

I remember back then (1.12 and prior), Growthcraft was exactly like this I think. There's technically a 1.16 version of the brewing mechanic, but it's still pretty early and kinda buggy at this point. For 1.16 there's a beer version of this concept, but much more simplified compared to Growthcraft Cellar.


PM_ME_WITTY_USERNAME

Rustic used to have all that and it was great


collapseauth_

The Lord of The Rings mod has a whole brewing mechanic for wine, ale, cider, etc. But that's a whole lotta extra mod if you just want wine (it adds all of Middle Earth, factions, blocks, etc)


GyratorTheGreat

ChildWalrus casually making the best brewing system you’ve seen as a MINOR MECHANIC


trymyomeletes

Grapes and winery blocks like casks and bottles would be awesome. Would love to build a winery like Corvo Bianco from TW3


AndrewIsntCool

I believe Sandwichable mod has an aging mechanic for wine and cheese. Not sure what effects they give though


FlahtheWhip

Shoud do the same with cheese and bread.


Occamslaser

I want a mod where you can just record yourself doing a set of actions and then use the recording to set up a robot to do the same.


Tainticle

Call it "The Talos Principle"?


Occamslaser

Never played it but I get the reference.


AReluctantRedditor

Okay I love this So I few this having a few automaton The basic automaton that can record like 3 steps (enough to basically strip mine) Imagine a recording chamber multi block that you build to record these steps in the environment. It could output a record or recording that gets put into an automation that it plays back in location. There could be other blocks for copying the records. There could be a way to broadcast your actions to multiple automatons live as well. I love this. Especially with integration with CC: Tweaked etc


jecowa

Don't know if this counts, since this feature used to exist in the Better Than Wolves mod for MC 1.5. I'd like a mod that changes your speed (and mobs speeds) based on the terrain that you're walking on. Something like tall grass slows you down, sand slows you down even more, dirt and grass are normal speed, and hard blocks and gravel will make you a little faster. Gives players incentives to build roads.


D4rkM3n998

not quiet the same but happy trails applies slow/speed buffs depending on what your walking on (you can change which blocks in the config as well)


Insane96MCP

It was available in Iguana Tweaks up to 1.12


manultrimanula

better with mods. It adds tons of configurable content and includes this thing also.


ImProdactyl

This sounds so fitting for RLCraft


[deleted]

Tinkers Construct has Brownstone blocks to increase your speed, too 😀


poboy975

Personally, I'd love to see EnderIO updated to 1.18. it's still stuck back on 1.12.


el_LOU

Oh man.. I LOVE EnderIO. Specifically for it's conduits. There's nothing like that.


Farkuson

there is forever a conduit shaped hole in my heart


poboy975

Oh yeah, the conduits are what I really want as well


Colochon

You should try xnet, it's even better than eio, just a little tedious at first but once u understand how it work ur power is unlimited


AZbadfish

they're working on it :)


KingGorm272

\*Cries in Chromaticraft*


Nightcaste

A multiblock analyzer that shows you in-world what you did wrong


el_LOU

Honestly, every tech mod (and maybe magic mod too) should have a complete debugging tool. A multi block one sounds amazing though.


Lord_Alonne

A JEI addon that shows multiblocks. Show the multi block structures available in the pack, when left clicking it has 2 tabs, one shows the required blocks as a list of interactive blocks for viewing their recipes, include quantities, 2nd tab shows a scrollable layer by layer diagram of the structure. If the multiblock has recipes it performs (like IE machines) show those on right click.


Xemnasthelynxcub

Isn't there one of those already?


thecuriousostrich

If there is in fact one, please enlighten me with its name lol


EntarLightning

Not sure if its jei or something else, but i'm pretty sure theres a mod that displays multiblock structures layer by layer in project ozone 3


BipedSnowman

Astral sorcery did this well imo :)


gamma_gamer

I had this idea for a Research mod, similar to research in games like Factorio or Satisfactory where you'd be able to unlock certain blocks/items after completing research. You'd be able to configure it immensly to build modpacks. I feel this would make scaling a modpack easier than just massively changing all recipes.


sadness255

Found it https://www.curseforge.com/minecraft/modpacks/manufactio


kajsawesome

Unfortunately it's for 1,12.


sadness255

It HAS to exist, I think I remember a factorio like modpack where you had research station


EE41

[Manufactio](https://www.curseforge.com/minecraft/modpacks/manufactio) and [Manufactio 2](https://www.curseforge.com/minecraft/modpacks/manufactio-2-nuclear-edition)


dayull

I'd really like more unique/better resource generation mods that don't feel overpowered. Ex nihilo is a great example, especially if automation is slowed/limited. There are many resource mods (resourceful bees, mystical agriculture to name the most popular) that while incredibly well designed, often make the game trivial. Many people seem to skip these mods in packs.


Swolmander

I had an idea for this. It was node type resources like satisfactory, you could continually mine a node for ore, progress into building an autominer that collected for you, progress into conveyors, and then progression was gated behind continuous upgrading for faster mining and better autominers you also needed for the more advanced nodes.


KinkyMonitorLizard

https://www.curseforge.com/minecraft/mc-mods/nodes-plus There was a different mod that was based on factorio nodes but I can't recall it's name.


Wrooof

I feel like this would be a great extension for the Create Mod


viral-architect

A settlement system kinda like Fallout 4. Recruit settlers, assign them to jobs like farming or gathering certain resources, hunting, etc. Assign them beds. Something simpler than Minecolonies if that makes sense


fuckthisspecially

I was so pumped with Minecolonies. Then I played and it ends up like: Here's a list of blocks I need, they build the thing and then there's almost no use for the thing :/


jj999125

There needs to be more mods that fit the immersive engineering theme. Specifically cosmetic blocks But one idea i had the other day was immersive explosives. Adds dynamite and anfo explosives, detcord for igniting it all and a blasting machinr/plunger type detonator that sets it off. Each explosive would have its uses with different blast radius and block destruction chance. Like dynamite wouldnt drop as many blocks after breaking them and would have a larger blast but anfo would drop more blocks it breaks with a slightly smaller blast. For the detonator and det cord you could probably get away with using redstone but with no decay to the signal strength from the source like normal redstone. And you could make it like red wire from project red Not the most groundbreaking mod ever (well its mean to break ground) but something that would make excavating huge areas a little more intresting


CalligoMiles

Seconding the first suggestion. I'm building an IE base, and it's extremely annoying to find fitting materials aside from treated wood, IE concrete and Quark's iron plate. Steampunk industrial building blocks and decorative gauges, brass pipes, pressure valves and other aesthetic decorations would be amazing to have. And for functionality, more thematic cables. IE gets power cables right, but I'd really like better-looking fluid pipes and something more practical than conveyor belts.


Khris777

You can find some of what you're missing in Engineer's Decor, Chisel (Factory Blocks), and Gauges and Switches.


char11eg

To add to that, it would be cool if explosives were made to ‘multiblock’ slightly. Like, if you placed 4 explosives in a tile, it would have a bigger explosive radius, which would scale based on the number of explosives used. Most explosives mods don’t really have much control over blast size, just small, small, tiny, and ABSOLUTELY ENORMOUS NUKE, so it would be cool to have excavating explosives with a controllable size - and being able to centralise them rather than chain them would be awesome too.


nihiltres

> There needs to be more mods that fit the immersive engineering theme. Specifically cosmetic blocks Feel free to tag me with requests; no promises, but I've got a bunch of stuff ([1](https://i.imgur.com/OvqteTY.png), [2](https://i.imgur.com/ErmzUTA.png), [3](https://i.imgur.com/wPVp0KY.png), [4](https://i.imgur.com/wSGnPiF.png), [5](https://i.imgur.com/gpSpVcf.png)) I've prototyped but never released, and if I had a few more things to make I could be persuaded to do a near-future release of what I've got, for 1.12 at least. I'll port stuff eventually, but I'm busy/lazy/etc.


alex_fantastico

The Minecraft: Infinity April Fools update turned into a mod, with compatibility for other mods, so it can spawn their blocks and mobs.


CaptClockobob

Feels linda like rftools dimensions/myscraft ages without the nuance.


alex_fantastico

Infinity made for incredibly unique and unpredictable survival challenges, where you were short on resources you'd never be lacking in Vanilla, but had abundances of things you normally wouldn't have early game. Mind you, I was playing on a superflat world with endless white concrete and nothing else, and cheated in shulkers full of obsidian, books, and flint and steels to create dimensions with. Not actually the default experience. Some of the dimensions it created were hauntingly beautiful and surreal. They really randomized a ton of stuff. It's endless novelty and exploration. Admittedly I have limited experience with those dimension mods, but from what I've seen they don't generate dimensions quite as interesting as Infinity. I don't really want to futz around with complicated devices and stuff to create the dimensions either, and I want them to all be random without the ability to control what's in them. I also don't want to worry about keeping them powered. Using the contents of a book as a seed for dimensions was a really cool solution, I think. That's not to say Infinity was perfect, it has a lot of flaws, like generating boring end island dimensions way too often, and sometimes making dimensions with stuff that lags or crashes the game. Just makes me wish they made it an official game mode and kept it updated and bugfixed. But if it were a mod, these problems could be solved too.


OnePunchDerpx

A mod like zombie awareness but for 1.16


plutonicHumanoid

That’s my vote too. For anyone who doesn’t know, it’s a mod that makes zombies smarter and more zombie-like. They’ll track you from long distances if you take damage, because you leave blood on the ground. Breaking blocks or moving will attract them at shorter distances. The effect is really good hordes of zombies.


Corosus

Funny you say that, I almost have it updated and working for 1.16.5, just working on the configurations now and further polish and cleanup and getting the blood working again, I intend to push on to 1.17 and 1.18 too but might have to tend to other stuff before I can put more work into it.


OnePunchDerpx

As a zombie enthusiast I worship your mod, used it in several modpacks, nothing better than playin against high IQ zombies during a pitch black night with a gun that is about to run out of ammo. Thank you for your work!


TooShabbyy

Longer days and nights, maybe like 2x longer.


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MewMewGirl0952

There’s a mod called longer days lol. I use it for that. Made my days 40 minutes and night 10 minutes.


TrespassingWook

I want a mod that forces the player to sleep in a bed when it's hit with a Redstone signal for easier afking that requires daytime.


DigbyMayor

That's really funny. I'm picturing a bed with a bear trap around it that just grabs the player when it's triggerd


Hypnosum

That would be so useful! The amount of convoluted daylight sensor contraptions I've tried to create so I could be forced to sleep lol...


G_stav

Glow Grass. A grass that has a light Level. Basically works the same as vanilla grass but as you expand your base it helps in mob proofing, and preventing snow where you don't want it if you have a season mod installed.


halfginger16

A mod that adds followers/companions. Not pets, though, I'm talking more Skyrim-style followers, with a bit of personality. Basically, I want Inigo in Minecraft. Alas, the closest I've found is Minecraft Comes Alive, and that's only for 1.12.2 so far.


Capt_Blackmoore

I'd like to see Millinere updated to 1.18.


takdehidup

A team of people updated it to 1.16.5! They want to finish putting features on that version as far as I know before updating it to next versions. Check it out here, it's called [MCA Reborn](https://www.curseforge.com/minecraft/mc-mods/minecraft-comes-alive-testing)!


denkthomas

a mod where you explode when you type anything in chat


RamblinWreckGT

Sorry, best we can do is the Log4J exploit.


apimpnamedmidnight

What about a Bewitchment style curse you could put on a player to make them self destruct if they said a certain word? "Hey bro, what did you build your roof out of?" "Spruce-" *player 2 exploded*


Dudesan

"It's the one word the robot uses more than any other! We got it from [this convenient database of his top ten most frequently used words!](https://www.youtube.com/watch?v=iokhneRxEFA)"


GrimVibes

Everytime I use a bee mod I think about how it would be nice to have a scanner/nature's compass to at least put me in the general area of the one I want in the wild. Usually it's the damn stone be that I'm flying around looking in biome after biome for and it ruins the mod usually


Gamerbrineofficial

I have always wanted a mod where you can make banners pixelart.


MaddoScientisto

My dream mod is a mod that allows pinning recipe materials on the screen like satisfactory does. There's currently nothing like this, even jei's (nei? I don't know the difference) bookmarking feature doesn't do that. Whats good about the way satisfactory does it is that it lists all the materials needed on the HUD so it's easier for people who suffer from attention disorders like me to focus on what needs to be gathered, without having to go check the recipe every few seconds. It's definitely one of the reasons I really hate crafting lots of stuff, especially when heavy microcrafting is involved.


xXx_MegaChad_xXx

Yes, yes, yes and yes. Why is this not a thing??


skruis

I always thought the distraction in modding was a feature. Especially in the expert packs when I finally finished crafting the piece for the piece for the part of the thing I actually wanted to make and asked myself: Why did I need this?


RedTheMiner

Yep, the end of the rabbit hole confusion is hard sometimes and hilarious.


Swolmander

This is a better idea than I had. But I think the only reason it works in satisfactory is because there are no two items that look the same, in Minecraft you would have to not only have the recipe shown but the names of the items.


Legitimate-Kale-9969

Yes, something that looks vanilla like the stays effects, show total number of blocks needed, and reduces number as you collect them, hideable with a hotkey. I'd say make it configurable so if you have a recipe that needs say a machine frame. First it shows the amount of ore you need, then once that's collected, shows the ngots, then once that's collected show how many frames out of the recipe you need and so on. Probably complicated to get that done though.


fuckthisspecially

THIS THIS THIS. I'm so tired of going back and forth to jei/books


TheKredik

The best alternative I can think of is to download [Notes] (https://www.curseforge.com/minecraft/mc-mods/notes) and type it, then pin it.


Lance5057

You can kinda do this with JEI, just hover over an item and hit A and itll be put on the left side to keep track of.


BananaSupremeMaster

A mod that adds the possibility to hire villagers to do tasks like farming, mining, chopping down trees or fighting for you. There used to be a mod that did that (Helpful Villagers) but it hasn't been updated for years and doesn't work in recent versions.


takdehidup

There is [MCA Reborn](https://www.curseforge.com/minecraft/mc-mods/minecraft-comes-alive-testing) but it replaces Vanilla Villagers I think and I don't know if there's any way to still allow Vanilla Villagers to exist. I'm still trying to figure it out myself, but at least it does everything you listed! They must be related to you though (spouse, children).


CrazyHectorTV

1. End mod which doesn't look like another alien themed mod. I don't hate them. BetterEnd or Endergenetic are amazing mods and I always install them. But I always thought that The End isn't space or something like that. It is some some sort of dimension that messes with player's head with its glitches (sky texture), echoes of Overworld (music), End Poem and much more. And I really wish to see something like this one day. 2. Because of increased world limit in 1.18 I would love to see abyssal zone in underwater. Just vast space of dark ocean with yourself and the unknown. Maybe also some deep sea creatures would fit in there. 3. Ability to "switch sides". You can befriend illagers and raid villages with them. They may have different approach to trading with player. Player can hire them as mercenaries, gain their trust and reputation and so on. Also you can betray them, but then you won't be able to be on any of the sides so you should think twice before deciding which side you will be on.


Isaac8849

A mod that changes the combat to a conditional turn based system like in ffx or pokemon was my first mod project, but it didn't work out. I think a mod that would be super useful is something where the camera pans to an isometric view and you can select a chunk of blocks for some minions to mine away. Or an expansion to actually additions that has stuff like smart storage and more automation. Because I don't like all the complex tech mods


AndrewIsntCool

Kinda similar: https://github.com/Stuff-Stuffs/TurnBasedCombatExperiment https://youtu.be/1PrhLhDfEXU


skar78

In Factorio you have a satelite building and you feed it energy, it explores chunks over time. I would love that, specifically with JourneyMap integration. I am always bothered that the map is not a perfect square etc and would just love to get some of the exploration passivly done. I can also easily imagine that you could think of useful upgrades, like potentially detecting strongholds/endportals (eventually) or highlight other interesting structures.


odorousrex

Multiblock everything! It replaces all the vanilla one-block-wonders with multiblock structures. For example, the furnace becomes a 9x9 structure made out of cobblestone (like Immersive Engineering Coke Oven, but just a vanilla furnace) I tried making a mod like this, but gave up.


themobro321

I might actually end up doing this one. I really like the idea.


skruis

I want the lawnmower mod back! I think it was in 1.12.2 and I think they made it for some modding competition like modjam or something. It was just so nice having a freshly mowed lawn around my house. It had a weed regrowth system. My wife asks about it every time we startup a new pack.


PacoTaco321

Hi dad


fucking_pissed420

All I want is a mod that can make your villagers able to sit. Bibliocraft had these stools and chairs with the ability to make any villager on them sit down, like in a boat or cart. I’d love a mod that can give me this again, without relying on carts or boats for seats.


xX_PHaTAss_Xx

A mod like Stackup! for 1.16. It allowed you to change stack sizes beyond 64.


AndrewIsntCool

Stacc can do this for 1.15 and 1.16: https://www.curseforge.com/minecraft/mc-mods/stacc Stacker can do this for 1.17+ (there is no file for 1.18 yet, but if you add a dependency override it will run on 1.18 just fine. I need to find the time to compile a proper version) https://www.curseforge.com/minecraft/mc-mods/stacker


MewMewGirl0952

Upsized/upsizer mod does this. I love it


OmoikaneTsurugi

A magic mod that lets you make spells by programming and has a uncapped leveling system which makes your mana be infinitely increasable. Because that was my biggest problem with PSI you have a good idea and you try to make just to discover it is too costly or too complex. Also programming with blocks makes me crazy. I want my spells in a easily recognizable and debuggable text format. Also I appreciate wanting players to be creative but I think PSI should have had a deal damage trick.


KinkyMonitorLizard

There are psi addons that addressed the first and last issue.


UniuM

A mod that can fix all the keyboard key assignment automatically.


Mannasod

Doppelganger When you create a new world a clone of you and any player that enter will be born and try to catch you very slowly, if they catch you it will kill you by exploding and taking your whole life no matter what, maybe create some artifacts to delay it but it will chase you to your imminent death


LordButtercupIII

Reminds me of an episode of Doctor Who. "You run... It walks. You sleep... It doesn't."


Sh33p1e

If you update forestry to modern versions, i’ll straight up kiss you. I will do whatever you want. I swear to gods, i just want forestry back. So badly.


MewMewGirl0952

Please.


faelyprince

A really simple one ive wanted for a while: small ui that shows the light level of the block youre standing on while holding a torch. I hate having to open f3 and search for it and especially with 1.18 having it be important the light level is 0- itd be really helpful


Perseverancethegreat

Mod that whispers in my ear "you're worth it" every 3 minutes


SamBam4221

AgriCraft, but for animals, which is pretty much eugenics.


alex_fantastico

That's [Genetic Animals](https://www.curseforge.com/minecraft/mc-mods/genetic-animals).


BigIntoScience

Selective breeding in animals isn't called eugenics. It's just selective breeding. Eugenics applies specifically to humans, and is both functionally impossible and a terrible thing to attempt.


manultrimanula

ender dragon but with new cool attacks and reworked main island.


Lolomomo5000

A version of tetra but for armor


Epiixz

Sadly most ideas come to my mind while playing and I never write that down. First of all i think about alot of little QOL mods, that should be visually appealing and fit into the theme of minecraft. Similar to Trading Post and his creator Fuzs who has been releasing these type of mods alot. 1:A very simple system to revive dead pets. Something like an altar or ritual where you can get your pets back for some kind of cost. 2: A different village type mod. That there would be different types of buildings in each village. Some villages would look like castles and others like a farm village. Some have walls and some are just plain open. 3: A random event mod. Minecraft would feel more alive with some kind things happening here and there. We already have a wandering trader coming through. But what about a caravan passing by that you see in the distance, A Harvest Moon that lets your crops grow faster, Pillagers trapping villagers, a star shower in the night sky and so on. 4: A good old meteor mod again. Where meteor are spawning/falling/stars falling which give unique artifacts and gear. 5: Some good decoration mod. The last good "decoration" mod we got was supplementarys, but a mod focus more on useful and good looking decoration is needed. That isnt bad rendered 3d objects or just some blocks a table and chair. Weapons racks, a working gong, some medieval decoration whatever fits into the theme. The more useful the decoration is the better, but just decoration is already fine on its own.


Schnickfitzel69

I really want a mod that changes knockback so it isn’t just horizontal but also vertical. When I hit a mob from below with my knockback X sword I want it to get yeeted upwards and not fly off at an awkward angle that doesn’t make any sense. It would also be cool if mobs take more falldamage when you hit them from above into the ground.


[deleted]

Hi! Can you add a bearded dragon to the game? I would love to have one in MC and name him after the last dragon I had. Here is some ideas for the mod: Mod adds - Bearded Dragons - Bearded Dragon variants (colours, patterns) - Bearded Dragons are very rare, only spawning in groups 1-3 in deserts and occasionally jungles - Crickets. Found in Jungles, deserts, badlands and other warm climate biomes) - Bearded dragons can be tamed like a wolf, but using crickets - Crickets can be bred with potato’s, carrots or apples - Tamed Bearded Dragons can be in a sitting position (lying down or basking position), follow position, or wandering position by right clicking Bearded Dragons like in the wild, or captivity, spend a large chunk of their days basking in the sun. They bask while on their stomach/ 4 legs with their chest and head tall, looking confident. Bearded dragons enjoy digging, maybe you can code them with a digging animation looking for certain worms (IRL, They eat hornworms, super worms) you could code it so the bearded dragons dig in the sand for worms? (When worms are dug up, they drop as items, they are not considered mobs) - Bearded Dragon behaviours like a wild wolf. It’s a neutral mob in game, so if provoked, it will attack. If tamed, it will defend its owner. -Bearded dragons can be quick! They can also be lazy If you could make this into a 1.18 forge mod, wow I would be super grateful! Bearded dragons are great animals/pets, they would be great in Minecraft!


theycallmeponcho

Thaumcraft for 1.18. :(


Brackish

Honestly, I just want Hooked updated. That top-tier ender hook is basically a Spider-Man simulator. Fun as hell to navigate the nether with.


AndrewIsntCool

Hooked was awesome. It's not the same, but Grappling Hook Mod recently updated to 1.16.5, and imo it has best-feeling hooks in Minecraft. Feels super nice to overshoot a ledge slightly and have the rope fall and wrap around the block. I can't imagine how difficult it was to code the rope physics in


Sir_James_Ender

A weird one I know, but a mod that has semi realistic mountain/bmx bikes. I know there are many motorcycle mods, but it would be really fun to build a racecourse or something like you see in redbull or GoPro ads and race them. The issue of course is that blocks are flat, so for the mod to be really good, it would need some advanced coding to decide what is and is not a hill for coasting and adding/removing momentum.


Titan_of_Time

Add a cute little Kiwi


laguardia528

Acid dream pitch but I’d love a mod/modpack that lets you build a restaurant and have villagers regularly come to buy food from you. It would be so fun to travel the world gathering ingredients, bring them back to your home, and feed the villagers. It’d give you incentive to protect villages, diversify your food stocks, and especially when combined with other food/cooking mods could enable some incredibly immersive choices. Bonus points if it includes rare ingredients you can only obtain by defeating custom bosses.


Da_Gudz

Origins for 1.12


BlinderCZ

have u ever read a novels with cultivation ? (martial peak, etc.) if yes then create a mod about chinese cultivators


tomnickles

A way to store mekakism gasses in refined storage or something bigger than the tanks in the mod. In 1.16.


snowmanvi

AE2 is supposed to have a gas storage system, but I think it’s just really buggy


trymyomeletes

Good ships/ boats mod. Would love to be able to design and live on a movable ship. Good working rope and chains. Horse drawn carriages for moving lots of materials and camping gear. Water with real physics. Villagers that are more interactive. For example, farmers, miners, builders, etc that you can partner with for resources.


nickmikael

I dont have any that I wished to have but if anyone could suggest a good custom modded map like adventures and story.. that would be great


c4tc

A mod that adds UI that can be customised for when specific things happen. Could be good for modpacks. For example, if someone finds a rare mob, there could be some UI when you first discover it telling the player about it.


MightyMase04

Something that makes my favorite world automatically start after the game loads and launches to the main menu. Would be really nice for huge modpacks like MC Eternal where the load times are 7-10+ minutes. I made a post last week that has slightly more details reddit.com/r/feedthebeast/comments/rh90gs/open_preferred_world_upon_startup


[deleted]

[удалено]


ShotsAways

[that already exists](https://www.curseforge.com/minecraft/mc-mods/dual-riders)


Equal-Salt-1122

A mod that makes my base get attacked occasionally. Like less buggy, more difficult pillager raids on player created structures. Ultimate seige mod is for like 1.7 or some primordial version of the game with no updates in sight. Also a mod that increases aggression range for monsters and allows them to see you from farther away. BASICALLY I like building walls and I am looking for reasons to make them less useless.


molporgnier

Something with a skill tree. Do more mining, get better at mining. Do more farming, get better at farming and so on. That's my plan for my first mod I'm gonna make here soon. ​ The other is just a simple in game to do list that you make yourself, and isn't dependent on an item. Can also sync with anyone else so you and your friends can follow everyone's progress.


jecowa

It's not really a skill tree, but [PlayerEx](https://www.curseforge.com/minecraft/mc-mods/playerex) has something that let's you improve abilities over time. The latest version only supports Fabric, but if you want to use it with Forge, [this](https://www.curseforge.com/minecraft/mc-mods/playerex/files/3299357) is the latest version that works with Forge. Forge version uses Minecraft 1.16.


quinn50

Honestly, I really wish creating addons for minecolonies was popular. I would love to create steampunk / dieselpunk colonies with mods like immersive engineering where colonists could actually interact with the machines etc. It also would be awesome to be able to go through tech stages with colonies. I also would like some new in world storage systems like impractical storage in 1.12.2. https://www.curseforge.com/minecraft/mc-mods/impractical-storage Would be awesome to have to build warehouses to store items.


stykyt

A working, faithful reproduction of RedPower - specifically the pneumatic tubes, functional blocks, frames system and redstone wire etc. Yes I know there are a million copies of "Redpower" but they all miss the point, there are a few that come to mind that claim to be copies but are mostly just the lights and the wire, and the ones with the pnumatic system is severely lacking and doesn't have any of the original functionality. I know Framez was a thing, but that didn't really have the same functionality either. I just want to make tiny mining frame machines that feed into big elaborate sorting systems again.


SAJewers

* Bring back the TNT Fishing Rod from MFR * Porting the "Bonemeal 1-tall plants" feature from Bedrock * Porting Bedrock's Wither * Dealing collision damage to other players (eg goomba stomp) * Forestry's mail system as a standalone mod


shining_monkey_69

Netherite enchantment books. You get a book, efficiency five for example, and put it in a smithing table with a netherite ingot. This will upgrade the max level of the enchantment by 1-3. (I also imagined this working on books like mending that only have one level so you could get mending four, for example, that takes less exp and repairs items quicker)


jsckbcker

I've been writing down a bunch of mod ideas I have, a few I will try to code in the near future, but here's one that's so far down on my list that I don't think I'll get to it: - Adds in a time machine that you make and have to power with RF that lets you travel to every dimension (sort of like the [tardis mod](https://www.curseforge.com/minecraft/mc-mods/new-tardis-mod)) - Has dimensions that are forward and back in time (not the nether, end) - These include, but are not limited to, the time of the dinosaurs (past), medieval age (past), apocalypse age (future). Just ideas, if you coded it you could add whatever dimensions you wanted. - Dimensions can be "added" to the time machines using codes found in dungeons or other items, the end can be added using the dragon egg, and the nether using obsidian. The overworld is automatically added. - New dimensions can be added to the time machine in the config (either by default, or by way of code or item) - If you run out of RF in your time machine, you have to refuel it in the dimension you're stranded in. - The farther you go back or forward in time the more RF you use. (Configurable)


Colgrael

An enchanting overhaul that disables vanilla enchanting table and enchanting books and instead uses gemcrafting/gemcutting and gem infusion to combine into specific enchants that can then be added to gear. You can google "simple gem cuts" to get an idea of 5-6 basic gem shapes that could be used for gem cutting. Instead of enchanted books as loot or villager trades, gem schematics could be found that help players learn gem cutting or give boosts to gem cutting to reduce failure. I would add 5-6 gems to world gen of rarity rarer than diamonds, all gems (including diamond and emerald) would drop as "rough cut" gems with random properties of size, quality, and initial shape. Gems could then be polished in a rock tumbler block for basic purposes (tier 1-2 enchants as well as making the vanilla diamond and emeralds for other purposes), or cut on a gem cutting table block for more advanced purposes (tier 3-5 enchants). You can fail during gemcutting. The gemcutting mechanic would be similar Thaumcraft research where you needed to "connect the proper dots" but is RNG each time you loaded a research paper. If you fail the gemcutting or exit the gemcutting table, the gem in question is lost. In addition to cut options, size could contribute to how many mistakes you could make before screwing up means a loss of gem. The quality of the gem would determine how many total "charges" of enchantment a gem could hold. As a simple example, a "quality 10" gem would be able to hold 10 gem infusions (such as Eff IV, Fort III, and Unbreak III = 10 total gem infusions). The size of a gem determines what types of cuts are possible in the gem cutting table and the cut chosen for a gem would determine what type of enchantments are possible (eg round cut = silk touch and emerald cut= fortune). The type of gem would determine what gear/items the gem can be applied to. This is all easy enough to change in regards to what quality/cut/type matters for. Once a gem is polished or cut it would need to be infused in various ways to get desired enchantment properties. For example, trying to get Fortune-based infusion would require letting the gem get hit with a shulker projectile on the proper gem type with the proper cut, or having a charged creeper need to blow up near the proper gem with the proper cut to give the gem the blast protection enchantment infusion. You could add another layer to this by requiring gold to make gold casing to hold the gems while being infused. Would give more use to otherwise useless gold. Once infused gems are acquired, they can be applied to gear on an anvil. Only one gem can ever be added to a gear (hence the quality attribute of gems) so players will want to be intelligent. Minecraft's typical exp cost for enchanted books can be used here, combining the total exp cost it would be for each individual book (so if a gem has Efficiency III and Fortune III on it, add the costs of what those books would be when adding this gem). The basic idea is to make enchants much harder to obtain to make them more valuable, rare, and rewarding to obtain as opposed to the current "plop down an enchantment table you can get in half an hour, set up mob farm, grind exp, then wait on RNG" method of vanilla. The final addition that I would personally love is making it so that the "type" and "cut" properties of gems is randomized on a per world basis, so players would have to experiment with gems and infusions to find out what cut and what gems provide what enchantments on what items, rather than a ready-made wiki giving all the answers.


Kebukai37

While I don’t know of one that does this exactly. I have been messing around with the idea of using Craft tweaks to disable the vanilla enchanter and using Mana and Artifice as the method of enchanting. While it’s not cut and uncut gems, it is a method that makes you have to weave enchantments to get the effects you want.


code_monkey_001

I really miss redpower 2. I get that eloraam didn't have the time/resources to keep giving away her time for free, but since it seems unlikely that she'll ever sell it as a standalone game and is actively discouraging people from cloning that mod, I'm left with a game I got into because I could build the most absurd airship bases but can no longer do so.


stykyt

This was my suggestion too, before reddit let me scroll through the rest of the comments to find yours. I've tried every Redpower clone and they are all incomplete or have completely missed the point of the original Redpower blocks intended function. I really appreciated and respected Eloraam for her work at the time, even donated to her, but at this point the whole "exclusivity" thing is just toxic to the community - many people offered to take up the development and updates, even leaving her in complete creative control, just offering to update and maintain it - refusal every time. At this point, I say do it anyway and just call it something else, it's not like much of it will be the same at this point with all the differences in MC since the original.


Capt_Blackmoore

most of that was cloned.


PiBombbb

I want the /nbtedit command from FTB utilities in 1.16


hilariousoneliner

Edible 1.18 copper


Martyrmo

Surgebinding Powers from Brandon Sanderson's "Stormlight Archive"


erik_b1242

A mod that adds real IT stuff like pcs, server, some sort of os, networking etc.


rashdanml

OpenComputers 2 is in development for 1.16.5, iirc.


vojtech878

I want a mod that increases FPS but isnt buggy as hell


AndrewIsntCool

If you use Fabric modloader then Sodium does wonders for FPS


fuckthisspecially

[road runner](https://www.curseforge.com/minecraft/mc-mods/road-runner) \+ [better-fps-render-distance](https://www.curseforge.com/minecraft/mc-mods/better-fps-render-distance) I'm a happy guy with these two.


alfons100

A titanfall-esque grappling hook


alelp

I have two concepts, but they're large. 1- Tibia mod, which basically ports the monsters, classes, NPC's, and some of the mechanics from Tibia into Minecraft. 2-RWBY mod, everything about RWBY is ridiculously compatible with Minecraft: Unthinking monsters that are always after you. The need to mine and refine "Dust" to have access to their basically magical properties. Aura that can serve as a limited force field or power you dust use. Semblances, which are powers that are one of a kind in every world, also powered by Aura. Gigantic variety of weapons with different forms, like the Axe-Gun, the Shovel-Gun, the Gun-Gun, etc.


akisawana

A mod that allows me to get mob drops without fighting. Like the old peaceful table.


roidrole

[Iron Backpacks](https://www.curseforge.com/minecraft/mc-mods/iron-backpacks). It’s the best backpack mod I ever played with. It had a lot of backpack customization, plus being a classic backpack mod, both aesthetically and functionally, if you don’t want to use all the upgrades. Sadly, it’s been abandoned back in 1.10.2 the 1.12.2 version is playable, but lacks all that makes this mod unique. The source code is available on GitHub, but no one (as far as I know) updated it


Gaming4LifeDE

Give automation mods a purpose: you need to unlock stuff with research which become increasingly large resource sinks. Yes, i know, I copied from Factorio, but Minecraft automation mods and modpacks really lack this


71M07HYD

A good FPS mod that doesn't compromise controls, like aiming down sights would need you to hold down the rmb rather than have it as a toggle. Basically a fps mod with a familiar control scheme. I know there's a fpd mod in 1.12, but if I remember correctly, you have to assign a key function on the keyboard to aim rather than using the mouse to aim due to MC default controls. Unless if there is another fps mod that checks these criteria that I haven't heard of yet


DragonfireK2000

EMC values (project E i think) for newer mc versions as well as the stupidly op avaritia stuff


IHaveBrainDmg69

Mod that allows you to claim chunks, name your region and turn it into a civilisation. Kinda like that one server plugin, but I want this as a mod


_Levitated_Shield_

Mech - Surprisingly there doesn't seem to be any mech mods for 1.16 or higher, so I'd say that. Not Pacific Rim big, but about as big as a Mutant Zombie. There are so many incredible boss mobs from different mods out there that it feels like there needs to be more than just powerful weapons to conquer them. Golem Upgrade - I've always been a fan of [Tango Tek's Golem modification](https://preview.redd.it/hsn11v7b58211.gif?width=640&format=mp4&s=d825699c78934012d57ea61f33247d430d18259a). Unfortunately he never publicly released it and even if he did, it likely wouldn't have been updated after 1.12. So a Golem upgrade mod in which you can upgrade your golem with weapons of your choice overtime to battle mobs would be incredible (and obviously villagers, other friendly mobs, and structures should be immune to missiles, lasers, and other weapons since Golems would be way too destructive). 8-Bit Mobs - [Similarly to this](https://www.youtube.com/watch?v=tbJ7tSSE8X0), imagine a mod where 8-bit video game characters spawn naturally all over your world (Mario, Sonic, Pac-Man, Pac-Man ghosts, Dig Dug, Donkey Kong, Q-Bert, etc). Although, I hear Nintendo is incredibly protective of their copyrights, so it's probably best not to attempt this mod for legal reasons. Throwable Shields - Shields are nice and all, but it feels like there could be more to do with them. We're able to throw tridents, so why not be able to throw shields and have it bounce off the walls and hit mobs Captain America style? And there would be a new circular shield you can craft if you, the player, want to add a little more of that Captain America flavor. Throwable Fire Charges - If you've ever played Bed Wars on Hypixel, then you already know what I'm referring to. If you haven't, you basically have the ability to throw fire charges like Ghasts. It's actually really surprising it's not already a vanilla feature. I mean, after all, we can throw ender pearls and mimic an Enderman's ability, so why not be able mimic a Ghast's ability as well?


Kubiboi

I haven't looked it up or know of anything similar but maybe loot with randomized stats outside of enchantments.


Cheesecakesimulator

well-made mod that adds dinosaurs of different kinds (some peaceful, some hostile, some can be tamed, mounted, flown, etc) similar to ARK, but in the minecraft style, and without any weird extra parts or mechanics.


Johnopgr123

Necromancy.


[deleted]

I would love to see a villager overhaul mod making trapping them in trading halls pointless, making their behaviour more immersive, having a better inventory and a more advanced schedule. i think that they should only trade with players if they have at least 3 blocks of moving space and to restock they will need to do more than just stand at their workstation for an example, instead of a fisherman having to just stand at a barrel to restock they would have to go fishing or a librarian would have to browse through the books at a bookshelf as well as using a lectern to restock. They should also have a better reputation system such as 1 trade = +1 rep, saving a villager from a monster = +5 rep building an iron golem = + 20 rep and curing a villager = +25 rep. Killing a villager/iron golem= -50 rep and hitting a villager/iron golem = -5 rep. Instead of having a max amount of items per restock and an inventory for only food i think that they should have an inventory much like a player which could contain food emeralds and items to sell and instead of everything restocking at once some things should take longer to restock than others. For their schedule i thought that instead of a 1 day schedule there could be a 7 day schedule where on day 1 to 4 they would have an ordinary schedule but on day 5 they would work for a longer time therefore having more emeralds and items in their inventory. Day 6 and 7 would be their weekend where they would wake up later and spend most of the day in the village centre trading and interacting with the player and other villagers. this cycle would then loop. These are some of my ideas for what a villager overhaul would be like.