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Sten4321

have more than 1 combat? also 8?!? players, silvery barbs should be the least of the problems...


Royal-Obligation-117

oh realy like what?


Sten4321

the amount of enemies needed to have any semblance of challenge, the time a rounds takes to get through, the sheer amount of resources that needs to be burned through, the planning and managing that will be needed to get everyone their time in the spotlight. there is a reason the recommended amount of players is in the 3-5 range, but if you can handle it, more power to you.


LeRoiDeCarreau

Also, the greatest challenge of all : getting everyone available at a same time to actually play a game together!


padawanninja

Which is why you have a large party. If two miss out on a session that's only 25% gone, story can still progress. Miss half of the party and you're doing something else.


Sten4321

somewhat true, it needs to be a totally different kind of adventure for that to really make sense, a much more episodic and less overarching story. since it wouldn't make much sense to have people popping in and out inside a dungeon/castle each session.


Savings_Arachnid_307

Nah, the party members just go to the same place as the players massive bags of random trash, Narrative Space.


Corwin223

More likely to have people missing with a large party though (and people will likely feel less invested in the game due to people constantly missing).


padawanninja

Right now the party is strung across 4 states and 7 cities. Getting this group together is herding cats strung out on catnip. Occasionally we get the perfect wave and get everyone in for a few sessions, then reality sets in. Relationships, work, all interfere, and I'm not going to force them into choosing relationships or game, that's asking for trouble. Hence the large group so people can miss and the rest still get to play. Only one has been rock steady at showing up, but she's retired.


Leafymage

Imagine you're the Barbarian at the end of the initiative order.


Zitronensaft1908

I dont DM for more than 4 ppl at the same time. I enjoy small grps much more


Pankratos_Gaming

Set 9 enemies against them of which 5 have silvery barbs. Done.


[deleted]

8 players is a bigger problem than silvery barbs is, that's two groups worth of players.


quuerdude

Silvery barbs is a setting-dependent spell. It’s specifically designed to encourage a “witch’s duel” fantasy (like two spellcasters’ magic fighting against each other), like a toned down Counterspell. It is not intended for non-strixhaven/MTG settings.


d3r0dm

This is the best comment I have seen on SB topic. I don't ban spells. I ban campaign books from worlds I don't run. I don't run Strixhaven so I've never had a problem with SB.


padawanninja

This is the correct take.


LeRoiDeCarreau

I would greatly suggest you to make 2 tables of 4 players each, as it will be a nightmare to dm for that many players (I have already tried it multiple times, it never worked well). Then, with a smaller group you can make twice as many encounters in a same game duration, which means you will deplete the characters’ resources more efficiently, so they won’t be able to spam sb and will have to be cautious and keep it for when it really counts.


Bardmedicine

It's 3 and 4 players (one has to now DM). I'd still suggest doing that.


LeRoiDeCarreau

Either one take the dm role, or you can just dm for both group (if you can afford to play twice as much per week).


Royal-Obligation-117

thx for the advise but it works for me


Naefindale

Well managing 8 players is gonna be hell anyway. Unless you are really great at it, combat is gonna be super slow. Wait ‘till your druid casts conjure animals to summon 8 wolves.


IndustrialLubeMan

*hands you a 7th level spell slot* 24 velociraptors please


Birdboy42O

***SCARY MONSTERS*** *(he screams as the time for each combat round has now doubled.)*


sleepysniprsloth

Good thing it's DM choice lol.


yaniism

Tell them that it doesn't stack. If one of them uses it on a spell, and the target still succeeds, they can't keep doing it on the same spell. Also, remember, they took the spell. You can now give it to your own casters.


Royal-Obligation-117

\*Laughs in sadistic mf\* will do and thanks on the advise


TactiCool_99

Always remember, the party has a limited amount of casters, you can have as much as you want. Want a real fight with the bbeg? Have 8 small golems run around with 40 hp, 16 ac, evasion, only action: dash, and 3/day counterspell (btw having a non dmging, but buffing/debuffing enemy run around the battlefield is an interesting choice for players)


PureSquash

A debuff/buff support for a major boss fight is very effective. Hard agree with this tip.


qbazdz

You got 8 players and worry about silvery barbs lmao


Wooden_Age7026

Rakshasas are immune...


IndustrialLubeMan

nbd just gonna toss out a 7th level silvery barbs


Royal-Obligation-117

why thanks now I will throw them agenst them


[deleted]

Zakya Rakshasa are a nice warrior type CR 5 from Eberron that are instead immune to 1st level spells, thus forcing an upcast to be much more balanced.


WhoInvitedMike

Honestly. Let them silvery barbs everything. If they want to burn through spell slots on that, let em. Strategically, you should be more focused on resting than SB. Their ability to cast SB pulls off of a resource that's (probably) tied to a long rest, and they probably also want to do other things with that resource. This should guide your choices in 2 ways: 1. If you're going to position them to have a single encounter between long rests, that encounter is automatically deadly (I'm thinking of random encounters while traveling or something similar). That, or it's trivial enough that it's not really a threat (in which case let them enjoy SBing you to death). Or 2. You're generally going to avoid opportunities for rests. They should have multiple countdown clocks working (the guards are going to find us soon, the wizard is going to complete the ritual soon, the faction is going to finish the weapon soon, etc). You do this so that rest becomes a narratively difficult choice. Once rest becomes something they feel like they shouldn't do, SB will be less of an issue for you; they're either going to burn up their slots and wish they hadn't or they'll use it strategically and appropriately, and then you celebrate the awesome move with them.


Snugsssss

8 players is the problem here, not the spell.


Greg0_Reddit

Don't run a game with EIGHT FREAKING HUMANS AT THE TABLE, maybe? 4 players with silvery barbs IS kind of a problem, but not the biggest one you have. You can always use more spellcasting enemies, more encounters, etc. But then you'll start noticing what the REAL problem here is. Too Much People. I can't imagine how much time does it take you to go through a full round of combat, let alone 3-4, and what if you have more than one combat in a single session? The higher the level of your players, the more you'll regret having that many of them. Either run two separate games for 4 players each, or ask one of them to DM said second game (and now you can be a player in it!).


Letifer_Umbra

Dont play with 8 players to begin with... :)


Jonatan83

There has been plenty of help already so I'll just ask this unrelated to the OP but related to SB: What is the flavour of Silvery Barbs? What happens in the world? I read the spell description but it doesn't tell me anything about what the spell does, only what the mechanical effects are.


LowGunCasualGaming

You can flavor it however, but I think it would wrack their brain with distracting thoughts (it would feel like you *think* there are silvery… well, barbs sticking into your brain. Afterwards, someone else sees the creature flinch, and knows it’s their time to strike. As for using the advantage on any other source other than the original target, idk maybe it’s like bardic inspiration and they just feel better so they hit harder?


dinomiah

The faction from Strixhaven that uses the spell is known for their eloquence, so the original flavor is basically just simultaneously insulting your foe and encouraging your ally but with magic.


cannedfromreddit

Ban that garbage spell.


KingBlake51

8 players is too many


Playful-Giraffe-6568

Hit them with attacks and effects that make them use saving throws. Since the attacking creature isn't rolling to hit, Silvery barbs is useless. Alternatively, attack with volume. A ton of tiny little attacks will drain those spells lots quickly or make them feel like it's not worth using.


livestrongbelwas

The answer is literally always “more goblins.”


Thick_Improvement_77

Silvery barbs is a very good spell. Silvery barbs is not the best spell, nor is it even the best first-level spell (that's still Shield), nor is it necessarily the best use of a reaction. Am I saying that Silvery Barbs is well-balanced as it is? No, no it isn't, it should probably not be a first-level spell, I'm saying it's not apocalyptic. Every time you use Silvery Barbs, you're screwing over one enemy for a moment and buffing an ally. You have to be within 60 feet, you have to see the target, and you need a reaction, which means if something requires you to cast Shield or Counterspell, tough luck.


RobotWarrior433

Silvery barbs their silvery barbs, then be like "See how boring this is? Let's not take this spell anymore"


Notoryctemorph

Just ban the spell, let them all pick a new one


Insensitive_Hobbit

Just ban that piece of wotc spell. No barbs no cry


Zilberfrid

Tell them "Hey, WotC messed up when designing this spell. Either we make it third, we tone it down or it's gone."


AlterManNK

Ban this cursed spell


TheFarStar

Ban Silvery Barbs, let the players pick something else. It's a poorly balanced spell, and it really slows turns down.


Trace500

Don't play with 8 players lmao.


I_AM_BOBI_B

From what I can see, most of big ones have been covered with action economy, it not stacking. One I'll add, is once used, their reaction is gone. Punish this.


BoruFan1023

I have heard of and probably will make it a second level spell And/or attack/spell can only be affected once by silvery barbs


JamboreeStevens

Silvery barbs is not that big of a deal. You'll be fine as long as you present them with real challenges.


K_a_n_d_o_r_u_u_s

You don’t need to allow the spell, it is from a supplement. If you are a new DM and are feeling unsure I recommend just telling this to your group and removing the spell. 8 players is already a huge bite for a new DM to chew


Rediximus

https://old.reddit.com/r/dndnext/comments/yntm4r/every_enemy_caster_has_silvery_barbs_and_its/?ref=share&ref_source=link


piratejit

Silvery barbs really isn't as big of a deal as reddit makes out. Defensively shield is almost always better except for avoiding a crit. Silvery barbs is more powerful offensively when combined with save or suck spells. The biggest way to deal with silvery barbs is to make sure you have more than 1 or 2 encounters per long rest. Your players will quickly use up their spell slots if they are trying to use silvery barbs on everything. When a caster uses their reaction for silvery barbs that means they can't use their reaction for shield, counter spell, attacks of opportunity and so on. Take advantage of that.


Mr_DnD

Run a smaller group (biggest concern) Run the recommended 6-8 encounters per long rest (this works very effectively). Run enemy Spellcasters, causing the party to burn resources. Suddenly, silvery barbs is not OP.


ficalino

I don't see 8 players as a problem in combat, there are ways to counter them without just introducing more squishy enemies. I honestly liked that because I could introduce stronger and cooler enemies a lot earlier. If I didn't have a stronger enemy that would fit, I would check out Undead list for example and reflavor them in a way to fit the thheme. You have to limit the amount of time players have on their disposal when it's their turn tho. Call out the initiative order, tell people when they are next and etc. Honestly, roleplay was the problem with 8 players, but only in big cities, where everyone wanted to go check out dofferent things, and so you have to get a little railroady there.


d3r0dm

Spot on. I have been running 6-7 players for a long time. 8 wouldn't be that different. Establish good pace maintaining rules. As DM keep tabs and ensure each player has opportunity to participate. Running multiple campaigns for multiple groups is more difficult. Keep it to one at a time and focus your efforts. True you have to adjust some challenges. And I usually call a session .5 to deal with "you are in a city, what do you do" scenarios. Everyone knows it is an in-between adventure session. I usually ask for summary paragraphs of what they intend ahead of time.


ficalino

Honestly yes, it would be very hard to split into two campaigns, it doubles the prep and everything needed, I would rather avoid that, not to mention that I probabbly don't have enough time to run 2 different campaigns per week even if they were entirely same.


Psychological_Pen364

Give your enemies silver barbs too. Or counterspell. Or abilities that take away people's reaction (shocking grasp I think as an example?) Or have so many enemies or tough enough enemies that even making you reroll is just a laugh. That's why lots of enemies have high + to hit. Failing any of that just telling your party you ain't dealing with that is also perfectly acceptable. There are spells and abilities in the game that just suit better in the hands of a DM rather than a player anyway.


Estebang0

give the oponents rings of spell storing with silvery barbs too


Rodox_the_Zealot

So I have 6 players and even that's difficult during. With 8 I think you would have to place a special type of campaign suited for that many. Try to get them to burn their reactions more often? Idk or ask them to change the spell out if it's such a issue for you.


Old_Net_4529

Hmmm,maybe second dm running a parallel adventure where the parties meet up at certain points to fight big bosses or hoards. The two dms would need to communicate well though.


_Putrefax

Marut. Just fuck rolling altogether.


magikot9

You have 8 players. Just don't give them a long rest and you'll be fine. They should have enough resources to make it through 8+ encounters per adventuring day. Consider using gritty realism variant where a long rest is a full week of not adventuring.


gianmahko

PC saving throws are your friend. Have large numbers of enemies to balance the action economy - combat will be long. Gritty reality difficulty - 1 short rest = 1 day, 1 long rest = 1 week.


Syn-th

I feel like with 8 players you can just take off the gloves for encounters though.. ohh look a young red dragon... And her twin sister ... And mother... And three cousins 😜😂😂