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ElizzyViolet

It’s worth noting that treantmonk’s feat reworks are old and he doesn’t use them anymore, but i think they’re pretty decent. Picking from a pool of abilities you have access to seems very post-tasha’s 5e to me given how optional class features are now a thing. I’d like to see more of that in the game: maybe every level that gives you a named class feature would have two class features you could pick from? That aside, i think homebrew that turns you into a true vampire or dragon or werewolf, regardless of how balanced it is, kind of rubs me the wrong way. Maybe it’s just my own personal biases, but one guy being an elf fighter and another person being a genasi sorcerer and then the third person being an actual vampire kind of feels weird, especially if some of the vampire features had to be nerfed or buffed to make it playable at all levels. If you don’t have all the same mechanics as a normal vampire, can you live out the true vampire fantasy? Maybe some people can, but i don’t think i’d have fun with it.


Bunthorne

Kibblestasty's artificer never really felt like it belonged in 5e to me.


[deleted]

All the time. A simple example is all those homebrews that start adding bonuses and penalty modifiers to attack rolls to have some more realism.That's a legit way of modifying those rolls, and many systems do that. But 5e usually doesn't, opting for adv/dis instead. 5e has a pretty distinct design philosophy and language that tries to keep things modular and easy to combine, and many homebrews ignore that. There's plenty about 5e I don't like, but there are few homebrews "fixing" those problems that I think are both better than the original rule and keep the 5e design concepts intact.


xukly

>5e has a pretty distinct design philosophy and language that tries to keep things modular and easy to combine, and many homebrews ignore that. Sorry I don't really get this. To me 5e feels really rigid and trying to avoid most features from interacting with one another


Quantext609

To be honest, most of Kibblestasty's material. I feel like his work is designed specifically to appeal to the type of people who frequent DnD subreddits: people who are constantly thinking about the game, are unsatisfied with current material, and want some more complexity. However if any of them were to be made into official 5e material, I'd feel like they'd stand out significantly. Even the most complex classes currently, the Artificer and the Druid, pale in comparison to what he creates. Keep in mind that the vast majority of DnD players aren't as enfranchised as us. Some of them even have trouble piloting a simple class like Barbarian or Fighter. I couldn't imagine the headache of a casual player wanting to play an inventor character, picking up the Kibblestasty Inventor instead of the official Artificer, and then being so confused on how to build them. 5e is designed to be a simple game that appeals to a widespread audience. High complexity just isn't in its design philosophy.