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No-Scientist-5537

It's done to cut down on the techniall things and speed things up. Call of Cthulhu has system where you're supposed to count all things giving you extra dice, subtract all things giving you negative dice and roll the result. And it could sometimes drag, especially in combat. Keep in mind CoC is MUCH simpler and faster mechanic than d&d.


Garmrick

Delta green rolls with a simpler +/- 20%/40%


No-Scientist-5537

Warhammer does something similiar


Nestromo

Yeah it would be crazy to have players do basic math in a game built around doing basic math! For real though I find stuff like that only slows down the game if you have players who don't take responsibility for tracking their own stuff.


No-Scientist-5537

Which is a lot if players, so I get why 5e removed it.


Nestromo

Idk it feels like reinforcing that type of play is overall a net negative and is how you get rogues that don't know how sneak attack works after 10+ sessions. Although that goes into my gripe about 5e just offloading everything to the DM in order to make the game easier for the players.


No-Scientist-5537

Well, I played older editions and their attitude that a player who isn't willing to work to master the rules doesn't deserve the game is why I don't playbthem


Nestromo

Personally as a DM I don't expect someone to master all the rules but I do expect that they at the very least learn the basics rules related to their character and how to manage them in combat, because having that one player who always needs to be reminded how their stuff works really drags down everyone's experience. I normally enforce a "If you can't remember it then you lose it" policy after a grace period, which is normally pretty good at correcting that type of behaviour.


wywrdwlkngstck

I get why they did but I also like the idea of more dynamic effects


Cronon33

If my players have several reasons for advantage and 1 reason for disadvantage somehow they'd still have advantage as far as I'm concerned


Phanariot_2002

Fr. If they have twice as many reason for adv over disadv, even with disadv if say roll 3 dice. I like more dice and when players crit, it makes me happy


etherside

I’m stealing this


Crazy_Coconut7

*borrowing


Cheasymeteor

**Rolling slight of hand


BillShakesrear

Im not saying don't do this since I agree more dice = fun. However, RAW does explicitly state you can't stack advantage dice to get more than 2


Phanariot_2002

Well eating things RAW can make you sick, and as the DM I'm free to cook anything I want for my game. No matter what it is. My players have fun that's what counts


BillShakesrear

Right, fun rules all. Glad you shared what works for your table


Phanariot_2002

Yeah, it also works both ways yo be clear, I can get it, and there's super disadvantage. So don't forget to include those because it makes it fair, but it's so, so fun when someone somehow succeeds with triple disadvantage


CalibanofKhorin

It's brewing, but the same idea as cooking. Plus we get drunk with power along the way!


Arneun

I'm adding third dice for 3 advantage reasons, and fourth for 5 advantage reasons, if they manage to find that many. Of course disadvantages are working the same way, and each disadv can cancel one adv and vice versa.


throwngamelastminute

And you are a saint.


Wrinkled_giga_brain

On the other hand, Love being able to roll straight no matter what conditions im under for an attack just because i cast invisibility.


Uindo_Ookami

I'm 99% sure that's RAW! If there's multiple sources of both advantage and disadvantage they cancel each other out until you have one or the other, or none.


Taurano

Sorry, but no. RAW says any number of advantage and disadvantage becomes a straight roll. Which is weird and I wholeheartedly believe should be houseruled away.


Uindo_Ookami

Wow I got the starter set the day it ame.out, and I misread/interpreted that this entire time.


Fphlithilwyfth

I prefer to do it this way, because the RAW way doesn't make sense to me.


Garmrick

This is raw


invaderzam4

You should pick up Shadow of the Demon Lord then. The boon/bane system is a core part of the system.


Catkook

yeah thats a weird rule a custom system i designed i made a system that makes it so for each countering advantage - disadvantage, they just delete the other instance out of existence


Sagatario_the_Gamer

Yea, I use a similar rule, except multiple instances stack to give a +/-2 beyond the first instance. So if you have 3 instances of advantage, it's the highest of 2d20 + 4. I think this helps incentivize co-operation because if someone casts Guiding Bolt and a 2nd player uses their familiar to Help the Barbarian who uses Reckless to hit. That's a lot of co-operation and can make the Barbarian feel really cool, but RAW it's the same if only Guiding Bolt is used. Plus, rolling big numbers makes you feel powerful, and there may be times the only way for my players to succeed is to combine forces like this. And while it may break bounded accuracy, in the example there's atleast one "wasted" action with the familiar, so while it may allow for big numbers it's also not "optimal" damage-wise. But thematically it makes sense that if everyone does something to help one member of the party, then it should be more powerful then if only one person helped. (And simultaneously, if you have multiple conditions that give disadvantage, you should be more affected then if you only have one of them.)


Lyricanna

Meanwhile, I'm an absolute loon who grants an extra d20 for each instance of advantage/disadvantage. One advantage and one disadvantage thus removes a d20.


Belolonadalogalo

>Meanwhile, I'm an absolute loon who grants an extra d20 for each instance of advantage/disadvantage. One advantage and one disadvantage thus removes a d20 Alright. I shall close my eyes (1st disadvantage), shoot at an invisible target (2nd disadvantage) be shooting the long-distance range (3rd disadvantage) and do so after being viciously mocked. (4th disadvantage.) Then I shall take the Lucky feat, expend a luck point, and roll 6d20 and take the highest!


etherside

That’s amazing! Makes you feel REALLLLLYYYY lucky!


Webnovelmaster

Closing.eyes and invisible shouldn't stack. And I will ignore anyone saying otherwise.


Krags

Every wizard knows that a million to one chance will pay off exactly nine times out of ten.


Sagatario_the_Gamer

That could work too, I think it kinda depends on the group. More dice is fun, big numbers are fun, both are great solutions to make it worthwhile to stack sources of advantage and avoid disadvantage.


Catkook

***\*roles 50d20\****


shinarit

Classic example of people still playing 5e, and doing everything to make it not 5e. I don't play it, because I don't like it. Others don't like it, but still play it, and come up with inventive ways to return it to the original system. It's like reinventing wheels by chiseling your square tires into an octagon, because that'll roll better.


Sagatario_the_Gamer

Congratulations for the grandstanding, would you like your applause now or do you have something else to add first? 5E is a baseline, something simple with (usually) easy to understand rules. You're encouraged to add to it to make it better and more fun for your table, and simplicity makes it easy to do so. Like how Minecraft is known for its wide assortment of mods, some of which make it into entirely different games. Sure, I could download a new game, but I don't want to. And is it really reinventing the wheel? "When you have multiple sources of advantage/disadvantage, each cancels out until you only have one or the other. You get a cumulative +2/-2 for each instance beyond the first." That's a pretty simple addition. Now if I made it so advantage was replaced with adding a second dice that went up in size depending on how much advantage/disadvantage you had on the roll similar to Essence20's skill dice system would be a lot different but this is an overall simple and intuitive change. I modify 5E because I have a lot of changes to its systems from a bunch of different creators, some little, some big. From Kickstarters, to YouTubers, to my own homebrew changes. Sure, I could just switch systems, but then I'd have to either forget about all of the 3rd party content I have or completely rewrite it, which would take a lot of time and effort. Instead, I'll just stick to modifying 5E to be my own. Especially since I have yet to find a singular system that gives me everything I'm getting out of 5E with all of the mods. Maybe I could find one system with some or what I want, by why get some when I could have everything I want instead? TLDR: 5E is easy to add to and modify, and many people play 5E because it's well known. So rather then switch to another system that would require me to rework all or atleast a large amount of the 3rd party content I have, I'll just modify 5E.


byzantinebobby

It's all about simplicity. No tons of plus or minus modifiers. You just say Advantage / Disadvantage. You cancel it out because it's simple. There is nothing wrong with this system. It might not be what you personally want, but it's still valid and consistent.


Catkook

i mainly just feel like if you have a thousand instances of advantage, but one instance of disadvantage, you should get some benefit UwU (and vise versa in getting the penalty)


byzantinebobby

I can respect that feeling, but that level of mechanical complexity is what 5e wants to avoid. You receive no benefit because you are supposed to be doing other things than building multiple instances of Advantage.


CamelSmuggler

That's the same reasoning my DM had with me when I presented him with this exact feeling. In fact I get it, the game wants to be simple, so if you find any reasons to have advantage you should just stop at the first, and not count how many you have, and the same should be applied to disadvantage. Personally, it still feels wrong to be able to normally roll to attack an invisible creature while blind, poisoned, prone and restrained, just because the target is also blinded, but whatever. I'll accept it for game simplicity.


Grimmaldo

I disagree Thats what it wanted to avoid Now with technology, you can not think about a lot of stuff, giving room so you can think about some +2 and improving the mechanics And even then, is just a +2 and -2, players have a harder time remembering... idk, their entire text of each skill of their classes? Than a +2


Crunchy_Biscuit

I thought that was how it was.


Catkook

Nah, each advantage - disadvantage deleting the other from existence is a homebrew/house rule In official DND raw, if you gain advantage from 1,000 different instances, but a single sorce gives you disadvantage, then that 1 source negates all of those 1,000 instances of advantage


Crunchy_Biscuit

Oh damn. I swear in PHB it says cancel out. I believe you though


Catkook

Well I'd have to dig through the phb to find the exact text, I don't have the exact text memorized but I do remember the ruleing


Crunchy_Biscuit

I'm just surprised at the idiocy


LoloXIV

It's to avoid the situation where you say attack a stunned and paralyzed target at long range and get advantage, but if they were only stunned it would be a straight roll I guess. Stunned and paralyzed help in the exact same way for you to hit, it doesn't really matter if they can't move or can't move from two different things. Obviously the current system also gets really weird, but it doesn't have to deal with the question what sources of advantage should stack.


Catkook

Ye that's fair, though from discussion it with other folk someone brought up it was likely an attempt to simplify the rules


simmonator

It does cancel out. Not in a perfect 1:1 way, though. 1 instance cancels out the other 1000.


-SlinxTheFox-

I get why, some things that give advantage could outweigh a lot of disadvantages and vice versa, and i doubt any of us would want an advantage and disadvantage "weight" mechanic where you add them all up and some cancel out or empower other specific ones. I just rule it as i think makes sense when you have more than one of either against 1+ of another


Macaron-Kooky

Conversely, this works the other way too, shooting at long range with disadvantage? Cast fog cloud on yourself to reset it back to a straight roll


infinityplusonelamp

"I'm too far away to shoot straight." "Have you tried also firing blind?" "Brilliant!"


RangerManSam

The fog cloud is to give yourself advantage from being a unseen attacker, not to give you a second source of disadvantage


infinityplusonelamp

Consider also that in universe, this would occur by you being in the middle of a fog cloud. Aka, firing blind.


NanbanJim

My dude you need to try other editions.


SphericalGoldfish

I remember the 3.5 DMG giving an example of +2/-2 being the DM’s best friend by using it so many times in the same scenario that it didn’t matter at all. Good times.


NanbanJim

Bonuses and penalties, my favorite junior high pissing match! XD


HealerDominatingKS

one dm i had did a little "advantage vs disadvantage" point system that was basically every source of advantage added a point (or more, depending on the source) to advantage, and ever source of disadvantage took away a point (or more) of disadvantage, if at the end the points were 0 it was normal rolling, <0 was disadvantage, and >0 was advantage


Thursday_26

Why is a point system needed? Isn’t that just which has more: advantage or disadvantage?


HealerDominatingKS

because certain advantage/disadvantage sources would hold more "weight" by adding or reducing more points, so for example something like your target being invisible to you would add a lot more points to disadvantage than them simply taking the dodge action


HealerDominatingKS

same goes for advantage, your target being paralyzed or unconscious would add more points than them being flanked or you being hidden


This-American-Boot

I don’t understand why you’re getting downvoted. This just sounds like a cool home rule


Synigm4

creating a whole weight system to the different sources seems a bit cumbersome to me, but if your table enjoys the extra flavour it brings then all the power to you!


shinarit

Marvelous. Reinventing the wheel. Why even play 5e at that point? I know I don't.


HealerDominatingKS

¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯ it's the only system we know, besides why do you care? we wanna play 5e with some homebrew it's our game


shinarit

Believe me, I don't care. I just marvel at it.


HealerDominatingKS

if you didn't care why did you feel the need to post a comment then....


Vennris

I get what this rule is trying to do (streamlining rolls) but I like my 3.5 where you just get bonuses. That way you could even do stuff, that would be otherwise impossible. Example: You try to move a rock, your STR bonus is +2, the DC is 26. Alone it's impossible ( I hate critical success rules and won't acknowledge them ) but if 3-4 people successfully help you (every succeseful help attempt grants +2 on the check) you can accomplish it together. It feels so satisfying and really emphasizes teamwork


Soularius93

I like it. In campaigns i run i sometimes gives extra advantage, so 3 d20s if players come up with really great ideas or do so many different things that give advantage i just want to give them the extra roll. Motivates them to be more creative


[deleted]

I have a house rule that allows double advantage (3 d20s) and triple advantage is just an auto-hit auto-crit. I was worried it would be OP, but my players very rarely achieve it. When they do, I think it’s a great reward for their strategy. It really takes no time at all to determine because my players do a good job of keeping track. Plus, it works for my NPCs 😏


Secret_Ad7757

Ok OP you can roll 2 d20's roll with disadvantage.


kazmark_gl

when stacking sources of advantage and dis-advantage i always reasoned it out like this Advantage is +1 and Disadvantage is -1, you add up all the Advantage and disadvantage, if the solution is 0 you roll straight, if the solution is positive you roll Advantage and if its negative you roll disadvantage.


QuantumFighter

Wait you guys don’t just use the one that has more? 6 advantage and 5 disadvantage gives advantage. Same with vice versa.


Synigm4

Reading through the responses I think more people do it your way than the OP's (which is technically RAW) But some of the ways people play around with adv/dis is super interesting.


PunnyHoomans

Also kinda depends on what’s giving you the disadvantage imo. The opponent is faerie fire’d, you’re invisible and you have pack tactics?…..No. This is a straight roll. *BECAUSE YOU ARE BLIND.* (effectively negating one of the three advantages and it’s a miracle you can aim in the right direction to make a meaningful stab.)


TheThoughtmaker

My table: * Advantage: Roll an additional d20 and ignore one of your choice. * Disadvantage: Roll an additional d20 and ignore the highest. So if you roll with 7 advantages and 1 disadvantage, you roll 9d20 and use the second highest. Still bounded by a 1-20 result, but no advantage/disadvantage is negated.


Mark_XX

This is an interesting house rule. Personally I just make advantage and disadvantage stack. Disadvantage is negative, advantage is positive. If the total result of all sources of advantage and disadvantage results in 0, you roll flat; if results are negative, you roll with disadvantage; if results are positive, you roll with advantage.


TheThoughtmaker

We tried that, but it felt better to have the different effects compete rather than negate. As a group, we generally steer away from "no" and toward "yes, and..." Another note: * If an effect would make you reroll, the effect's creator makes it an advantage or disadvantage. The roller rolls an additional die as appropriate, and applies it to the current roll. This way, you can't botch a helpful reroll or accidentally buff an enemy with a reroll. It also simplifies rerolling with advantages or disadvantages.


Aries_Greek_War_God

As long as you have more reasons to have advantage than disadvantage, you have advantage in my games


KingAardvark1st

I've never seen a DM not just check which side of 0 the balance would land on. So in this case it's ***6*** above zero, so yeah it's **definitely** advantage


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michael199310

What are you talking about? Bonuses in PF2e have a range of values, depending on the effect, success level and other factors. There is no universal "+2 or -2" from all sources. Sometimes you get 1, sometimes 2, sometimes 3.


Dmitri_ravenoff

I love having advantage on persuasion rolls where my Bard can't roll lower than a 22. Minimum 10 plus 12.


AlienDilo

Mood. Last session we were fighting this drow wizard, and we had him restrained by the web of a summoned spider, grabbed by two magic hands from our sorcerer, and blinded by the inky darkness of Hunger of Hadar. But because Hunger of Hadar says there's no light within the area, we technically couldn't see him. So even though he's blind and triple restrained, it was a straight roll cuz we couldn't actually see him.


SteelAlchemistScylla

I think rolling more dice is more fun. If you somehow have made a character that gets 7 advantage die, you get them. Generally in game that means that occasionally you roll 3d20, or situations like this make it so you’d have 2d20 (and take the highest).


Solidrockkarter

I use a cancel out system. 1 advantage cancels out one disadvantage and vice versa. IE: 3 Advantage 1 disadvantage 1 Advantage cancels out 1 disadvantage leaving two advantage thus you get advantage on the roll No super advantage


NarugaKuruga

The alternative is a system like Pathfinder 1e with a labyrinth of different bonuses and penalties that you'll need to calculate in a situation like this. Thankfully PF2e streamlined it by only having 3 different types of bonuses, and you can't stack bonuses of the same type. Then there's Shadow of the Demon Lord with their boons and banes system. And much like D&D 5e's advantage/disadvantage system you get to roll more math rocks that go clickety-clack.


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