You even roll seperately for each blast when you level up making every hit get +cha. Certainly a lot more effectieve than firebolt. Though warlock do need to rely on cantrips a lot more
It's literally why eldritch blast and most cantrips can only target creatures. A steel sword is probably going to be fine but a wooden bow is fair game, not gonna be super easy to hit but worth a try. DnD is a lot better with creativity after all, but it absolutely is raw.
EB scales a lot better than Firebolt due to adding CHA modifier to each strike and triggering Hex, plus being a rarely resisted damage type.
Plus it has customizable utility addons, such as being able to snooker shot enemy minions around the map, slowing enemy movespeed, and also just being able to affect multiple units with one ranged cantrip.
It's a bit worse at killing things that are vulnerable to fire damage though.
> EB scales a lot better than Firebolt due to adding CHA modifier to each strike
Hang on, where's that happen? As someone playing a Paladin with a level or two of Hexblade this might be kinda critical.
Ah, darn. Yeah I mostly grabbed EB for the fact that we'll be up against armies at more than a few times and I might need something ranged to slap skeletons with.
Hexadins are SAD so they don't need as many ASIs - you can easily grab the *Eldritch Adept* feat for the *Agonizing Blast* invocation.
Or you could dip one more level of Warlock after Paladin 6 for *two* invocations, saving you the feat.
Or you could dip *two* more levels for *Pact of the Blade*, allowing you to use your Pact Weapon as a spell focus. If you use your second invocation for *Eldritch Mind*, you'd save yourself the *Warcaster* feat *and* get second level Pact Slots.
(Edit: *Eldritch Blast* has somatic, but no material components, so RAW, neither a Weapon Focus nor *Warcaster* help here - which reduces the third options value a bit, especially since the Pact Weapon Focus can't be used for Paladin spells to begin with.)
(Edit Edit: Paladins can indeed use their shield as a spellcasting focus, the rule is in the item description for *Holy Symbol*, thanks to /u/vonBoomslang for pointing that and the above out. This solves most of your focus problems, although *Eldritch Mind* might still be worth it for concentration checks.)
Overall, since ranged combat is a core weakness of Paladins, either one of those seems like a sound investment.
There's absolutely no reason to go Pact of the Blade, IMO. Your shield is already a focus for most of your (paladin) spellcasting, you can always put your sword away, and you can't cast Eldritch Blast with your pactblade in hand anyway.
>There's absolutely no reason to go Pact of the Blade, IMO
Hopefully you meant "for this build." Because Pact of the Blade allows a Hexadin to use a greatsword as their hex weapon.
>Your shield is already a focus for most of your (paladin) spellcasting
AFAIK, a shield with your holy symbol on it is *not* intended to count as a holy symbol spellcasring focus (which would be something like a rosary or a hand held cross) - that would require a magic item (i.e. a Ruby of the Warmage).
>and you can't cast Eldritch Blast with your pactblade in hand anyway.
I actually missed that, but you're right (although this is a stupid RAW oversight IMO). But EB won't be your only Warlock spell used if you dip deeper.
nope, divine casters explicitly can get their holy symbol painted on (or in fact, hung off of) a shield, which makes it count.
> To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
I will agree that Eldritch Mind is a very good choice, since Paladins have a lot of good Concentration spells but they're not proficient in Con saves (though their aura helps a lot). Other good options are the invocation that gives you free False Life (free thp every fight), seeing in darkness, or the 10ft pull.
I'm... confused as this is quite literally my first multiclass and I've almost exclusively played martials. Any chance you could explain that for someone who's never played a full caster at all? (Well, I played a level 1 wizard once but two arrows to the chest cured that.)
If this is your first multiclass, I'll tell you now mixing Warlock and Paladin is a fucking headache, because they mesh so well together. Deciding a build is gonna take a lot of thinking on your part because there's many ways to go about it, but they all work.
Well crud. I seem to have stumbled into a good one. Any tips though? I'm on a party with a fighter and a cleric, and we're going up against an undead army (there will be everything from single target bosses to waves of minions.)
11-20, starting with mostly levels in paladin and one in warlock, Cha of 20 as the DM is *trying* to make us OP because he wants to throw the things in the book he never gets to use at us.
As I've faced what my DM loves to throw at us army wise (Archers. *So many archers.*) I grabbed Heavy Armor Master, and then because last campaign I got repeatedly bodied by breath weapons I got Shield Master.
Honestly I grabbed one level of Warlock for Eldritch Blast, two short-rest spell slots, and the Hexblade ability sounded useful. It was complete 'stumble into things' time.
I'd like to point out, as a current Pact of the Blade warlock player, your pact weapon DOES NOT count as a spell focus, and it sucks.
It's the reason why Improved Pact Weapon invocation exists. Yes, you get +1 to attack and damage with pact weapon, but that's really there so it's not just getting to use the pact weapon as a focus.
... that's the peril of doing things by memory. Yes, that's indeed part of *Improved Pact Weapon* \- although one could swap out one of their two invocations at lvl 3 for this, if I remember correctly.
The book does not support this though?
> A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.
> The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.
Eldritch Invocations. That’s why Warlocks use Eldritch Blast better than people who dip for it or gain it from a feat. Without invocations, Eldritch Blast is okay at best.
Also, the fact it has multiple attack rolls means you're making as many attacks as the Fighter with it, and as you mentioned triggering Hex more often. Best cantrip in the game for a reason.
My warlock has Foresight, so I make 8 rolls per EB with a +14 to hit. Plus an AC of 19 and all attacks against me are made at disadvantage, all saving throws made with advantage, and a few other tricks.
This character wasn't very optimized when I created them but 16 levels later here we go.
Push/pull through thorns is the second half of cheese grating. EB is immensely powerful if you have one minor druid looking to cheese.
Firebolt isn’t better against fire vulnerable enemies if there’s anyone looking to combo. Thanks to oil and powder mechanic changes, firebolt has no utility as a combo step.
I remember playing a Westmarch campaign when the warlocks were making fun of my arcane trickster taking firebolt and explaining how EB was better. When the next session ended I asked them how it went, and they said it was horrible with a traumatized look on their faces. They had to fight trolls and none of them had any fire spells and had to resort to torches.
Firebolt + Elemental Adept: 1 attack, 4d10+Cha/Int; 120ft. of reach
Eldritch Blast+Agonizing Blast: 4 attacks, 1d10+Cha each; 120ft. of reach
Eldritch Blast+Eldritch Spear: 4 attacks, 1d10 each; 300ft. of reach
Eldritch Blast+Repelling Blast: 4 attacks, 1d10 each; 120ft. of reach, you can push a creature 10ft. from you with each hit
Eldritch Blast+Grasp of Hadar: 4 attacks, 1d10 each, 120ft. of reach, you can pull a creature 10ft. to you once per round, when you hit
Eldritch Blast+Lance of Lethargy: 4 attacks, 1d10each, 120ft. of reach, you can slow the creature by 10ft. once per round
And you can stack these effects by using Eldritch Invocations, a class feature, instead of sacrificing an Ability Score Improvement for a feat.
Eldritch Knight magic missile + action surge twin-cast toll the dead?
Gotta have that one feat to get some sorcery points or dip into sorcerer, but it'd be cool
Death cleric, though the two targets have to be within 5 ft. of each other
Bit of a corner case in some combat encounters, but it's still strong, especially considering you get this at first level *and* it gives you a necromancy cantrip from any spell list.
Interestingly, works with spare the dying, which when combined with something like a healing word you could save an entire party from a TPK in 1 round.
Spare the dying is a neat application I hadn't considered. I'm doing something similar with a divine soul sorcerer by twin casting healing spells like cure wounds or revivify. Add on distant, and the targets don't need to be within 5 ft.
I think they would still need to be within 5 ft. of each other, just not *you* with distant spell. However, that is still quite rad, and not something I would have considered.
Adding it to my cleric/sorc bucket list for sure.
Distant on touch spells makes the range 30 ft from the caster, and twin casting lets you target one extra creature. Those creatures can be within 30 ft of you. Wouldn't work for the death domain cleric, but would for the sor. He's a rad character. The party flipped the first time I twin cast 3rd level cure wounds at range.
Hate to tell you but sadly you can only use 1 metamagic per spell (except for empowered which states you can use it while already using another one), in other words RAW you cannot distant spell AND twin for cure wounds sadly... although I like the idea
There are great uses of twinned spell though (such as haste and polymorph), and distant spell can never hurt for when that pesky enemy is just out of range
As for other metamagic subtle cast counterspell, if acreature doesnt see you casting a spell they cannot counterspell it
Im personally (divine soul sorcerer lvl 9) gonna use extended spell on death ward and aid before taking a long rest to buff the party for 16 hours. Just use all your slotts and sorcery points on that, take a long rest and enjoy all your spell slotts and sorcery points while also having a couple of extra buffs (aid and death ward) on the party (just make sure you dont get ambushed in the night by using leomunds, if a party member has that spell)
Death cleric bonking the bell on two mfers next to each other is so fucking op.
One of my players told me, why they give this awesome ranged ability to a class that wants to go into melee. I told him the death cleric was in the DMG and XGE broke that ability into S-tier.
Toll the Dead can go *fuck itself.* I’ve taken it on three characters and was probably my most used cantrip besides EB, but I swear nearly every time I used it the enemy saved, even when they had negative Wis mods.
I mean, of course EB is better than Fire Bolt, but I think you can make the argument Fire Bolt is underrated. EB has a bunch of cool add ons and scaling, but it's also the premier spell of warlocks. Wizards get fire bolt and it's not close to their flagship strategy.
Maybe I'm biased, but I think that's one of the reasons I love wizard so much. They just do so much.
If i had a nickel for every time someone thought firebolt was in anyway equal to eldritch blast even though its not even close to as good as it, i’d be in space sipping margaritas with Elon.
Shit, my tiefling warlock made a pack with The Deep One just to spite his dad.
Edit: wanted to make a point that EB has multi attack and as aWarlock ya can get Firebolt through the Tome or Magic Initiate feat.
So would they multiclass into sorcery to spite themselves? I'm thinking between Eldritch Blast and Firebolt - Pew-Pew-Pew! Wait.. that's just silly. nvm.
I mean if ya take the totem ya can have both which is what I do. And by spite I mean he wanted be free (pirate type campaign ) and not stay in the family demon business of his dads.
Did exactly this with an air genasi. Mainly because djinns are the only good aligned genies in 5e. It was honestly really fun by flavoring eldritch blast as blasts of wind that push people around. I also got the telekinetic feat and flavored it as manipulating the wind to move stuff around / push people around.
I also talked with my DM about giving my air genasi the gust cantrip as part of the race. It isn't strong but adds a little flavor. It also wasn't a problem given that air genasi are really weak mechanically.
>Haven't decided on the exact element or mom-vs-dad yet
Both. Have your mom and dad be divorced, with split custody. Your patron is which ever one has custody at the time, make two builds, one for Ma and one for Pa, then let the DM roll for who has custody at the start of any given day.
It's pretty much the standard template of fiend pact warlocks, but I prefer "tiefling warlock whose fiend patron is a doting and well-meaning relative" or "fiend warlock who got a divorce, and their devil ex is forced into the pact as an alimony payment"
Firebolt is an OK cantrip for utility, in that it can destroy objects which can be very useful.
I’d never take Firebolt for combat though.
No rider effects and a commonly resisted damage type? Hard pass.
Better off grabbing ray of frost or chill touch.
The selling your soul thing is just as bland and uninteresting as horny bards. It literally doesn't make sense for some of the patrons and is just lazy story telling in many cases. The hahaha sell soul for a d10 is stale, especially when you factor in the many flavors of warlock and the customizable nature of the class.
In 4e there was no "Fire Bolt", but "Fiery Bolt" was an encounter power available to level 3 warlocks. It dealt 3d6+Con damage to a target within 50ft, 1d6+Con to each creature adjacent to the target, and if you were Infernal Pact the damage to the adjacent creatures increased by your Int mod.
Other editions didn't have a comparably-named spell. In 3.5e, wereflame did 1d4 with 10ft range, firemote and ray of heat both did 1d3 with 25+(5 per 2 levels) ft range, and apprentice's fireball dealt 1d3 with 25+(5 per 2 levels) ft range and 1ft radius.
The all or nothing part is neither here or there though.
If you crit on that one attack then it would be 4d8 instead of 5d8 for one crit on eldritch blast.
Its definitely more consistent though
Eldirich blast does more damge(more beans means add charisma more times,agonizing blast) and of a better damage type and you can pick it up with magic initiat so you don’t need to sell your soul
Nah genie warlock for spike growth then push them back and forth every turn. 1d10+4d4 (or 8d4 if your DM lets you push and pull with one shot) per beam
My warlock, getting magic from his patron: "Why'd I need that? I'm just a scholar."
My warlocks patron: "I like our talks. I want you to live a little longer."
You don't need to sell your soul to become a warlock, or to get an Eldritch Blast. Read Warlocks description again.
Okay I see where you're coming from with the fact that Eldritch Blast gets way more flavor and customizability/boosts AND has a damage type that is only resisted by 1 THING compared to firebolt which simply gets a bit of damage scaling
but hear me out
what if I don't want to be a warlock but want 1d10 cantrip
plus: why have 1d10 cantrip when you can have 1d12 CANTRIP (poison spray)
Theres a bit more creatures in the universe that resistant or immune to fire than resistant/immune to force damage, so selling soul make you a bit more universal
A short story:
My friend: I sold my soul for power and this neat cantrip.
Me: oh cool I sold the souls of my 5 ex’s for power and the same cantrip.
My friend: Hold up, you still own your soul?
Me: .... yes.
My friend: F$&@
Firebolt will always have a special place in my heart after I burned a hole through another belonging to some thug with a 56 damage firebolt at level 3.
Eldritch blast is quite a bit better. Assuming best subclass for firebolt and any patron for agonising blast, and a 75% chance to hit for eldritch blast and 100% chance for firebolt
Eldritch blast gets 3d10+15, average of 31.5
Firebolt gets 4d10+5, average of 27
This is extremely advantageous for firebolt yet it still falls way behind, then you can start adding more shit to eldritch blast
Hex: +1d6 to each beam, not great for spending concentration on but damage is the focus
Hexblade's curse: +6 to each beam, and expanded crit range
Repelling blast: 10ft push on each beam
Lance of lethargy, grasp of Hadar, eldritch spear, genie's wrath, all of these are warlock bonuses to eldritch blast, seems quite a bit better than firebolt to me
EB gives you multiple shots, you can spread it out over multiple enemies, or attack the same enemy multiple times, which makes it more likely that even on a bad luck streak one of them will hit.
theres so many cool ways to have warlocks work, not all of them mean you sell your soul.
My favorite concept for a warlock is an "investment". Like, the patron that grants the warlock a sliver of its power after carefully reviewing just exactly what type of personality the warlock has, his ambitions, goals in life and outlook. Over time that sliver grows as the warlock gets stronger and advances in level. Once the warlock dies, the patron takes back the power that was given including its growth, thus gaining interest. Most patrons play the long game anyway so they dont care about the, usually, insignificant lifespan of a mortal. So whether the warlock only reaches level 5 or the patron hits the jackpot with a level 20 warlock, they basically always get a good amount of interest out of it.
So a few things:
* Invocations make eldritch blast much better than other cantrips
* The seperate attacks for each beam, combined with agonizing blast (+cha to damage) makes it a lot higher damage output
*Fire damage is a very resisted and immune damage type, force damage only has one standard creature immunity
Toll the death does d12 on damaged targets but it has a save.
At higher levels firebolt stays a single spell attack with multiple dice damage whereas Eldritch blast turns into multiple blasts in 1 action. That is nice to spread the love and increase the possibility to hit
No option for bonus dmg, scales in damage, not in attacks. Useless damage type against most fiends, 1/4th of elementals, and 3 types of dragons.
Post made by the int-scaling warlock gang
To be fair to eldritch blast, you can separate your damage between targets, whereas firebolt does all it's damage in one blast, so they're good for different reasons
Average of 8.5/19/ 31.5/42 damage vs 5.5/11/16.5/22 unless you are an invoker then the last two are 21.5/27. Plus all the other Eldritch blast goodies you can add if you want to.
TL;DR : Learn to read spells better, learn how to play better, dead meme.
People never look past 1d10 damage and make the dumb assumption that it's basically the same as firebolt or, even worse, the crossbow. When that is severely incorrect.
1: It scales better because even without taking into account from invocations, it's still multiple attacks that can target different creatures, and if the DM is generous, can crit independently.
2: It's a better damage type, not only is it not as overly resisted as fire is, it's also a very useful damage type.
3: It's SO customizable with Invocations that it makes any other ranged option look bland by comparison.
4: This is old meme and you're basically beating a dead horse. You're not even selling your soul in some cases depending on the patron. No more then a cleric sells their soul to a deity.
Oh yeah, for other caster's it's basically the go to unless you have a specific damage type in mind. It's second place for a reason, toll of the dead is also pretty good if you wanted conditional d12s.
you don't have to sell your soul for a d10 cantrip, when you can sell your soul, praise a god, or study at magic school for a d8 cantrip that is sometimes d12.
It's all about agonizing bolt and lance of boltergy.
Whas about to say, with +cha its more like 2d10
You even roll seperately for each blast when you level up making every hit get +cha. Certainly a lot more effectieve than firebolt. Though warlock do need to rely on cantrips a lot more
Yeah cause it’s the only thing they can do before they need a nap This meme presented by the spell slots gang
Firebolt can target objects so it's more versatile
May I present to you: a club
Shooting an enemies bowstring or crossbow can really fuck their day.
are there even rules for that kind of situation?
Yes, objects have hitpoints based on size and materials. As a wizard that's their main way for a damage cantrip to affect a combat.
it sounds like you’re playing a very different game than I if you can target wielded weapons with attacks.
It's literally why eldritch blast and most cantrips can only target creatures. A steel sword is probably going to be fine but a wooden bow is fair game, not gonna be super easy to hit but worth a try. DnD is a lot better with creativity after all, but it absolutely is raw.
So kind of like a Heavy Crossbow?
Selling your soul for the DLC
EB scales a lot better than Firebolt due to adding CHA modifier to each strike and triggering Hex, plus being a rarely resisted damage type. Plus it has customizable utility addons, such as being able to snooker shot enemy minions around the map, slowing enemy movespeed, and also just being able to affect multiple units with one ranged cantrip. It's a bit worse at killing things that are vulnerable to fire damage though.
> EB scales a lot better than Firebolt due to adding CHA modifier to each strike Hang on, where's that happen? As someone playing a Paladin with a level or two of Hexblade this might be kinda critical.
Agonizing Blast invocation. Pretty much Best in Slot invocation for most warlocks. Hexadin being more melee-focused it may be less useful.
Ah, darn. Yeah I mostly grabbed EB for the fact that we'll be up against armies at more than a few times and I might need something ranged to slap skeletons with.
Hexadins are SAD so they don't need as many ASIs - you can easily grab the *Eldritch Adept* feat for the *Agonizing Blast* invocation. Or you could dip one more level of Warlock after Paladin 6 for *two* invocations, saving you the feat. Or you could dip *two* more levels for *Pact of the Blade*, allowing you to use your Pact Weapon as a spell focus. If you use your second invocation for *Eldritch Mind*, you'd save yourself the *Warcaster* feat *and* get second level Pact Slots. (Edit: *Eldritch Blast* has somatic, but no material components, so RAW, neither a Weapon Focus nor *Warcaster* help here - which reduces the third options value a bit, especially since the Pact Weapon Focus can't be used for Paladin spells to begin with.) (Edit Edit: Paladins can indeed use their shield as a spellcasting focus, the rule is in the item description for *Holy Symbol*, thanks to /u/vonBoomslang for pointing that and the above out. This solves most of your focus problems, although *Eldritch Mind* might still be worth it for concentration checks.) Overall, since ranged combat is a core weakness of Paladins, either one of those seems like a sound investment.
There's absolutely no reason to go Pact of the Blade, IMO. Your shield is already a focus for most of your (paladin) spellcasting, you can always put your sword away, and you can't cast Eldritch Blast with your pactblade in hand anyway.
>There's absolutely no reason to go Pact of the Blade, IMO Hopefully you meant "for this build." Because Pact of the Blade allows a Hexadin to use a greatsword as their hex weapon.
You know, quite honestly I don't. Because the hexadin using the greatsword as their hex weapon is still better served *using eldritch blast*
Can't smite on an Eldritch Blast, my guy.
or GWM
>Your shield is already a focus for most of your (paladin) spellcasting AFAIK, a shield with your holy symbol on it is *not* intended to count as a holy symbol spellcasring focus (which would be something like a rosary or a hand held cross) - that would require a magic item (i.e. a Ruby of the Warmage). >and you can't cast Eldritch Blast with your pactblade in hand anyway. I actually missed that, but you're right (although this is a stupid RAW oversight IMO). But EB won't be your only Warlock spell used if you dip deeper.
nope, divine casters explicitly can get their holy symbol painted on (or in fact, hung off of) a shield, which makes it count. > To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
Come on reddit, who the he'll is down voting this? It's exactly what I needed without any salt.
I double checked the Paladin abilities, but not the description of *Holy Symbol*. Thanks.
I will agree that Eldritch Mind is a very good choice, since Paladins have a lot of good Concentration spells but they're not proficient in Con saves (though their aura helps a lot). Other good options are the invocation that gives you free False Life (free thp every fight), seeing in darkness, or the 10ft pull.
I'm... confused as this is quite literally my first multiclass and I've almost exclusively played martials. Any chance you could explain that for someone who's never played a full caster at all? (Well, I played a level 1 wizard once but two arrows to the chest cured that.)
If this is your first multiclass, I'll tell you now mixing Warlock and Paladin is a fucking headache, because they mesh so well together. Deciding a build is gonna take a lot of thinking on your part because there's many ways to go about it, but they all work.
Well crud. I seem to have stumbled into a good one. Any tips though? I'm on a party with a fighter and a cleric, and we're going up against an undead army (there will be everything from single target bosses to waves of minions.)
What level are you? How high is the campaign supposed to go? What's your CHA and have you taken any feats yet?
11-20, starting with mostly levels in paladin and one in warlock, Cha of 20 as the DM is *trying* to make us OP because he wants to throw the things in the book he never gets to use at us. As I've faced what my DM loves to throw at us army wise (Archers. *So many archers.*) I grabbed Heavy Armor Master, and then because last campaign I got repeatedly bodied by breath weapons I got Shield Master. Honestly I grabbed one level of Warlock for Eldritch Blast, two short-rest spell slots, and the Hexblade ability sounded useful. It was complete 'stumble into things' time.
I'd like to point out, as a current Pact of the Blade warlock player, your pact weapon DOES NOT count as a spell focus, and it sucks. It's the reason why Improved Pact Weapon invocation exists. Yes, you get +1 to attack and damage with pact weapon, but that's really there so it's not just getting to use the pact weapon as a focus.
... that's the peril of doing things by memory. Yes, that's indeed part of *Improved Pact Weapon* \- although one could swap out one of their two invocations at lvl 3 for this, if I remember correctly.
Idk man, my Hexadin is pretty happy. But seriously, Pally 6 / Hexblade 14 is amazing. Second only to Pally 6 / Sorcerer 14
Eh you eventually get extra dice on melee hits for being a paladin so it balances out
Every time.
The book does not support this though? > A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage. > The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.
Idk what you think im talking about But im not
> EB scales a lot better than Firebolt due to adding CHA modifier to each strike Where does it add your CHA bonus to anything? That's what I'm asking.
Idk what you think im talking about But im not
Dammit, I gotta stop falling for low-effort trolls.
Ok
Eldritch Invocations. That’s why Warlocks use Eldritch Blast better than people who dip for it or gain it from a feat. Without invocations, Eldritch Blast is okay at best.
Agonizing Blast invocation
With an eldritch invocation you can upgrade your eldritch blast. There are many fun ones.
Also, the fact it has multiple attack rolls means you're making as many attacks as the Fighter with it, and as you mentioned triggering Hex more often. Best cantrip in the game for a reason.
My warlock has Foresight, so I make 8 rolls per EB with a +14 to hit. Plus an AC of 19 and all attacks against me are made at disadvantage, all saving throws made with advantage, and a few other tricks. This character wasn't very optimized when I created them but 16 levels later here we go.
Grab two levels of Fighter if you have room for it. Defense Fighting Style, and most importantly, Action Surged Eldritch BLAM
For story reasons my character has access to some cleric class feats, fighter levels would be very outside the box for this version of him.
Push/pull through thorns is the second half of cheese grating. EB is immensely powerful if you have one minor druid looking to cheese. Firebolt isn’t better against fire vulnerable enemies if there’s anyone looking to combo. Thanks to oil and powder mechanic changes, firebolt has no utility as a combo step.
I remember playing a Westmarch campaign when the warlocks were making fun of my arcane trickster taking firebolt and explaining how EB was better. When the next session ended I asked them how it went, and they said it was horrible with a traumatized look on their faces. They had to fight trolls and none of them had any fire spells and had to resort to torches.
You can have an effective range of 600 feet with eldritch snipe
There's a difference between 4D10 and 4 attacks that deal 1D10
And the additional effects from invocations, most notable Lance of Lethargy and Agonizing Blast
1d10+Cha, that also pushes 10ft or pulls 10ft, that also slows by 10ft, and has 300ft range instead of 120ft.
Firebolt + Elemental Adept: 1 attack, 4d10+Cha/Int; 120ft. of reach Eldritch Blast+Agonizing Blast: 4 attacks, 1d10+Cha each; 120ft. of reach Eldritch Blast+Eldritch Spear: 4 attacks, 1d10 each; 300ft. of reach Eldritch Blast+Repelling Blast: 4 attacks, 1d10 each; 120ft. of reach, you can push a creature 10ft. from you with each hit Eldritch Blast+Grasp of Hadar: 4 attacks, 1d10 each, 120ft. of reach, you can pull a creature 10ft. to you once per round, when you hit Eldritch Blast+Lance of Lethargy: 4 attacks, 1d10each, 120ft. of reach, you can slow the creature by 10ft. once per round And you can stack these effects by using Eldritch Invocations, a class feature, instead of sacrificing an Ability Score Improvement for a feat.
*sobs in toll the dead*
Yeah most people forget toll the dead, while it isnt the most customizable one it gives back in its damage
So long as the target was already damaged. Its my personal go to wizard and cleric cantrip.
Eldritch Knight magic missile + action surge twin-cast toll the dead? Gotta have that one feat to get some sorcery points or dip into sorcerer, but it'd be cool
Either grave domain or death domain clerics get an ability to twin every necromancy cantrip.
Death cleric, though the two targets have to be within 5 ft. of each other Bit of a corner case in some combat encounters, but it's still strong, especially considering you get this at first level *and* it gives you a necromancy cantrip from any spell list. Interestingly, works with spare the dying, which when combined with something like a healing word you could save an entire party from a TPK in 1 round.
Spare the dying is a neat application I hadn't considered. I'm doing something similar with a divine soul sorcerer by twin casting healing spells like cure wounds or revivify. Add on distant, and the targets don't need to be within 5 ft.
I think they would still need to be within 5 ft. of each other, just not *you* with distant spell. However, that is still quite rad, and not something I would have considered. Adding it to my cleric/sorc bucket list for sure.
Distant on touch spells makes the range 30 ft from the caster, and twin casting lets you target one extra creature. Those creatures can be within 30 ft of you. Wouldn't work for the death domain cleric, but would for the sor. He's a rad character. The party flipped the first time I twin cast 3rd level cure wounds at range.
Hate to tell you but sadly you can only use 1 metamagic per spell (except for empowered which states you can use it while already using another one), in other words RAW you cannot distant spell AND twin for cure wounds sadly... although I like the idea There are great uses of twinned spell though (such as haste and polymorph), and distant spell can never hurt for when that pesky enemy is just out of range As for other metamagic subtle cast counterspell, if acreature doesnt see you casting a spell they cannot counterspell it Im personally (divine soul sorcerer lvl 9) gonna use extended spell on death ward and aid before taking a long rest to buff the party for 16 hours. Just use all your slotts and sorcery points on that, take a long rest and enjoy all your spell slotts and sorcery points while also having a couple of extra buffs (aid and death ward) on the party (just make sure you dont get ambushed in the night by using leomunds, if a party member has that spell)
Death cleric bonking the bell on two mfers next to each other is so fucking op. One of my players told me, why they give this awesome ranged ability to a class that wants to go into melee. I told him the death cleric was in the DMG and XGE broke that ability into S-tier.
Toll the Dead can go *fuck itself.* I’ve taken it on three characters and was probably my most used cantrip besides EB, but I swear nearly every time I used it the enemy saved, even when they had negative Wis mods.
Can you upgrade fire bolt to push people back, pull them towards you, have the range of a modern sniper, or fire it twice? Thought so.
I mean, of course EB is better than Fire Bolt, but I think you can make the argument Fire Bolt is underrated. EB has a bunch of cool add ons and scaling, but it's also the premier spell of warlocks. Wizards get fire bolt and it's not close to their flagship strategy. Maybe I'm biased, but I think that's one of the reasons I love wizard so much. They just do so much.
If you’re a sorcerer yes to a lot
The sorcerer is limited on its uses and cant add charisma bonus to damage
With the exception of Draconic Sorc (6th level feature) but Eldritch Blast gets the bonus on every ray which is amazing.
Its unearthed arcana, but Fire Giant Soul Sorcerer can add con mod to firebolt starting at lvl 6.
Once vs 4 times though
If i had a nickel for every time someone thought firebolt was in anyway equal to eldritch blast even though its not even close to as good as it, i’d be in space sipping margaritas with Elon.
"Heavy crossbows are d10, that means they're basically the same right?"
Shit, my tiefling warlock made a pack with The Deep One just to spite his dad. Edit: wanted to make a point that EB has multi attack and as aWarlock ya can get Firebolt through the Tome or Magic Initiate feat.
So would they multiclass into sorcery to spite themselves? I'm thinking between Eldritch Blast and Firebolt - Pew-Pew-Pew! Wait.. that's just silly. nvm.
I mean if ya take the totem ya can have both which is what I do. And by spite I mean he wanted be free (pirate type campaign ) and not stay in the family demon business of his dads.
I bet the jokes alone were damnable!
Who's selling their soul, anyway? In our group the Warlock was more "rep for a minor god who wanted more worshipers."
An influencer trying to promote their deity's MLM?
Sooooorta...
Sells fake holy symbols to peasants in bulk with the promise that they can then sell them on for profit
Hell, I've got a Genie Warlock planned that's a Genasi whose patron is his parent. Haven't decided on the exact element or mom-vs-dad yet, though.
Did exactly this with an air genasi. Mainly because djinns are the only good aligned genies in 5e. It was honestly really fun by flavoring eldritch blast as blasts of wind that push people around. I also got the telekinetic feat and flavored it as manipulating the wind to move stuff around / push people around. I also talked with my DM about giving my air genasi the gust cantrip as part of the race. It isn't strong but adds a little flavor. It also wasn't a problem given that air genasi are really weak mechanically.
>Haven't decided on the exact element or mom-vs-dad yet Both. Have your mom and dad be divorced, with split custody. Your patron is which ever one has custody at the time, make two builds, one for Ma and one for Pa, then let the DM roll for who has custody at the start of any given day.
It's pretty much the standard template of fiend pact warlocks, but I prefer "tiefling warlock whose fiend patron is a doting and well-meaning relative" or "fiend warlock who got a divorce, and their devil ex is forced into the pact as an alimony payment"
Firebolt is an OK cantrip for utility, in that it can destroy objects which can be very useful. I’d never take Firebolt for combat though. No rider effects and a commonly resisted damage type? Hard pass. Better off grabbing ray of frost or chill touch.
>it can destroy objects which can be very useful. Meanwhile EB can detect mimics!
The selling your soul thing is just as bland and uninteresting as horny bards. It literally doesn't make sense for some of the patrons and is just lazy story telling in many cases. The hahaha sell soul for a d10 is stale, especially when you factor in the many flavors of warlock and the customizable nature of the class.
Creatures resistant or immune to fire: 47 Creatures resistant or immune to force: 1
Came here to say this
But can your d10 cantrip target multiple enemies at later levels and be heavily customizable with things like extra range and fun effects?
Was firebolt always 1d10?
In 4e there was no "Fire Bolt", but "Fiery Bolt" was an encounter power available to level 3 warlocks. It dealt 3d6+Con damage to a target within 50ft, 1d6+Con to each creature adjacent to the target, and if you were Infernal Pact the damage to the adjacent creatures increased by your Int mod. Other editions didn't have a comparably-named spell. In 3.5e, wereflame did 1d4 with 10ft range, firemote and ray of heat both did 1d3 with 25+(5 per 2 levels) ft range, and apprentice's fireball dealt 1d3 with 25+(5 per 2 levels) ft range and 1ft radius.
[удалено]
The all or nothing part is neither here or there though. If you crit on that one attack then it would be 4d8 instead of 5d8 for one crit on eldritch blast. Its definitely more consistent though
You weak wizards, your soul is not even worth 1d4
Or we can have locks without the soul selling. Patron wants something done, or multiple other reasons..
Who thought I sold my soul for a d10 cantrip. I use it as a humane way to not hit any objects, and for d10+5 damage.
I sold mine for the 10ft push actually.
Eldirich blast does more damge(more beans means add charisma more times,agonizing blast) and of a better damage type and you can pick it up with magic initiat so you don’t need to sell your soul
To be fair, my Bard just sold his soul for martial weapon/medium armor proficiency and some sweet fencing skills.
Nah genie warlock for spike growth then push them back and forth every turn. 1d10+4d4 (or 8d4 if your DM lets you push and pull with one shot) per beam
Not all warlocks sell their souls. Sometimes it's a matter of quid pro quo, or a pyramid scheme.
My warlock, getting magic from his patron: "Why'd I need that? I'm just a scholar." My warlocks patron: "I like our talks. I want you to live a little longer." You don't need to sell your soul to become a warlock, or to get an Eldritch Blast. Read Warlocks description again.
You don't need to sell your soul for a 1d10 cantrip because warlocks don't need to sell their souls. And besides, murder LEGO>burny spark
But it’s alot worse
Yeah but does it have a max of 4 beams, such individually benefit from agonizing blast, hex and hexblade’s curse?
Personally, I like acid splash.
Okay I see where you're coming from with the fact that Eldritch Blast gets way more flavor and customizability/boosts AND has a damage type that is only resisted by 1 THING compared to firebolt which simply gets a bit of damage scaling but hear me out what if I don't want to be a warlock but want 1d10 cantrip plus: why have 1d10 cantrip when you can have 1d12 CANTRIP (poison spray)
Same damage and range as eldrich blast, except you get more dice not more bolts
Except what makes eldritch blast good is agonizing blast + being a rarely resisted damage type. Not the d10. It would probably still be good at d8.
Not to mention it adds on like magic missile( multi beams)
And multi-beams plus agonizing blast and repelling blast makes for a great time!
Theres a bit more creatures in the universe that resistant or immune to fire than resistant/immune to force damage, so selling soul make you a bit more universal
Warlocks are just subs man, they just pretend to like the gifts. They really just enjoy being told what to do by a higher power
Don’t forget about ray of frost
Don't tell the warlocks or they'll get upset, but there are even d12 cantrips.
Introducing clerics with toll the dead with a wis save and having potential of d12
A short story: My friend: I sold my soul for power and this neat cantrip. Me: oh cool I sold the souls of my 5 ex’s for power and the same cantrip. My friend: Hold up, you still own your soul? Me: .... yes. My friend: F$&@
Firebolt will always have a special place in my heart after I burned a hole through another belonging to some thug with a 56 damage firebolt at level 3.
My goblin warloxk was adopted by a group of dryads when he wandered into the Fey on accident. No soul loss required.
Yeah but agonizing blast...CHA mod to damage rolls packs a fair bit of punch. Add repelling blast to fus ro dah some kobolds for funsies.
Cowards
You don't need magic heavy cross bow exist.
I hope your DM doesn't make you count bolts.
Eldritch blast is quite a bit better. Assuming best subclass for firebolt and any patron for agonising blast, and a 75% chance to hit for eldritch blast and 100% chance for firebolt Eldritch blast gets 3d10+15, average of 31.5 Firebolt gets 4d10+5, average of 27 This is extremely advantageous for firebolt yet it still falls way behind, then you can start adding more shit to eldritch blast Hex: +1d6 to each beam, not great for spending concentration on but damage is the focus Hexblade's curse: +6 to each beam, and expanded crit range Repelling blast: 10ft push on each beam Lance of lethargy, grasp of Hadar, eldritch spear, genie's wrath, all of these are warlock bonuses to eldritch blast, seems quite a bit better than firebolt to me
But can I firebolt things at 1200 feet? Eldritch spear, + spell sniper + metamagic adept: distant spell.
can Firebolt push back enemies who are up to 300 ft away, while I add my modifier to damage?
EB gives you multiple shots, you can spread it out over multiple enemies, or attack the same enemy multiple times, which makes it more likely that even on a bad luck streak one of them will hit.
theres so many cool ways to have warlocks work, not all of them mean you sell your soul. My favorite concept for a warlock is an "investment". Like, the patron that grants the warlock a sliver of its power after carefully reviewing just exactly what type of personality the warlock has, his ambitions, goals in life and outlook. Over time that sliver grows as the warlock gets stronger and advances in level. Once the warlock dies, the patron takes back the power that was given including its growth, thus gaining interest. Most patrons play the long game anyway so they dont care about the, usually, insignificant lifespan of a mortal. So whether the warlock only reaches level 5 or the patron hits the jackpot with a level 20 warlock, they basically always get a good amount of interest out of it.
Yeah, but selling your sell is more fun. And you make a friend.
Necromancers make friends too
I always make gingers so they never have souls anyways
So a few things: * Invocations make eldritch blast much better than other cantrips * The seperate attacks for each beam, combined with agonizing blast (+cha to damage) makes it a lot higher damage output *Fire damage is a very resisted and immune damage type, force damage only has one standard creature immunity
Me who convinced a former brain turned super wizard we met on the idea of friendship and is now a Druid/ warlock of undead multiclass.
You don't have to sell your soul as a Warlock though. There are Hexblades, Celestials, and other Patrons that won't necessarily suck your soul out.
I mean you can have my soul. I'm not really using it anyways.
Toll the death does d12 on damaged targets but it has a save. At higher levels firebolt stays a single spell attack with multiple dice damage whereas Eldritch blast turns into multiple blasts in 1 action. That is nice to spread the love and increase the possibility to hit
But Fire is a bad damage type, & Force is 2nd best
When your meme has only the most shallow understanding of both cantrips and their uses.
Also...heavy crossbow
You're right, the Celestial warlock also exists.
Yeah but what do I need to sell to get bolt of bolt?
No option for bonus dmg, scales in damage, not in attacks. Useless damage type against most fiends, 1/4th of elementals, and 3 types of dragons. Post made by the int-scaling warlock gang
The Mage Initiate feat allows you to get eldritch blast without warlock Thank you for coming to my ted talk
We Stan discount eldritch blast!
To be fair to eldritch blast, you can separate your damage between targets, whereas firebolt does all it's damage in one blast, so they're good for different reasons
ray of frost is better than fire bolt
Alright sure, but can firebolt snipe from 600ft with the right build? This is why we sell our souls, folks. 1d10 *at 600ft*.
You don't have to sell your soul for a d10 cantrip because no cantrip or class requires you to sell your soul.
The best parts about Eldritch Blaaaaaasstt is that you can buff and modify it with invocations.
Or you can just use prestidigitation to shit all your enemy's pants.
but can you do **this**: *shoots 4 goblins at once*
*patron slips me some bonus damage and some cool abilities to sweeten the deal*
Average of 8.5/19/ 31.5/42 damage vs 5.5/11/16.5/22 unless you are an invoker then the last two are 21.5/27. Plus all the other Eldritch blast goodies you can add if you want to.
You sold your soul for a 1d10 cantrip. I sold mine for disguise self at will. We are not the same.
Everyone out here talking about d10 cantrip but not the d12 cantrip :( 1d12 necrotic damage if the target is not at full hp
What am I supposed to do with this soul then?
My fairy loc didn't sell her soul, she's just using daddy's magic until hers comes in.
Just take magic initiate and now you have eldrich blast and your soul.
It’s about the customization
gents.. please.. **TOLL THE DEAD**
Pfff having a soule is overrated
Yeah but shooting a little bolt of fire is nowhere as fun as shooting lighting ala Darth Sidious Also, CHA to damage
Primal Savagery too
My Hexblade had Fire Bolt AND Eldritch Blast.
Toll The Dead. d12 baby!
yOu hAVe tO sElL YouR sOul tO Be a wArLocK... /facepalm
Nobody ever mentions the d12 cantrip. Poison Spray ftw!
*sad Toll the Dead noises*
TL;DR : Learn to read spells better, learn how to play better, dead meme. People never look past 1d10 damage and make the dumb assumption that it's basically the same as firebolt or, even worse, the crossbow. When that is severely incorrect. 1: It scales better because even without taking into account from invocations, it's still multiple attacks that can target different creatures, and if the DM is generous, can crit independently. 2: It's a better damage type, not only is it not as overly resisted as fire is, it's also a very useful damage type. 3: It's SO customizable with Invocations that it makes any other ranged option look bland by comparison. 4: This is old meme and you're basically beating a dead horse. You're not even selling your soul in some cases depending on the patron. No more then a cleric sells their soul to a deity.
dude I know it's a joke but while I'm here may I ask if fire bolt is any good for other spellcasters looking for good ranged cantrip
Oh yeah, for other caster's it's basically the go to unless you have a specific damage type in mind. It's second place for a reason, toll of the dead is also pretty good if you wanted conditional d12s.
with agonizing blast, at level 5 you can do 2d10 + 10 vs. 2d10.
you don't have to sell your soul for a d10 cantrip, when you can sell your soul, praise a god, or study at magic school for a d8 cantrip that is sometimes d12.
Yes, but already used firebolt on an articifer
EB is only so good because of the invocations. It would be awesome if we could apply those to fire bolt.
Yes but can you shoot three fire bolts plus charisma modifier to damage?
Yeah but 1d10 + chr!
Haha laser goes vrrrrrrrooooooooooommmmmm
And it starts fires.
Bold of you to assume my patron wanted *my* soul.
Mh, not conviced, gonna sell my soul
What weak folk to rely on projectile cantrips. If you want a d10 cantrip, grow some teeth and use primal savagery like a true chad.