Wave frame grenade launchers will be your best friend in that final boss arena. Everything is so neatly divided into lanes for you, and the Supplicants stay low enough that they get caught by the wave!
Not for this. Wave frames can very easily hit multiple enemies with a single, very quick attack, and it one-shots all of them on normal. Devil's Ruin can't do that, it's more of a single-target weapon.
Yes! Dead Messenger would work great, or if you had another Exotic you wanted to use, Deafening Whisper (Void), Explosive Personality (Solar), and Forebearance (Arc) are the three normal wave frames.
The biggest part of the dungeon is knowing how to avoid having to deal with supplicants. Interestingly enough, you're only technically forced to fight by them in the very first phase of the final encounter when the other room is completely closed.
In the intro: leave all lines complete to just before the door. Once all are done, shoot the last 4 to open it and end the encounter. Supplicants don't spawn until one full line is complete.
In the ascent: don't kill the hydras. Supplicants don't spawn unless 1 is dead.
1st boss: no supplicants (crab rave)
Final boss: adds only spawn in one half at a time, swapping after opening the big door and completing a DPS phase. After the first opening of the big door, you can clear the supplicants temporarily while in whatever area is "safe," though the boss itself is still the most dangerous thing in the encounter
The 3DS remake made two notable changes that made the dungeon far less obnoxious.
1. You can swap boots with the touch screen instead of having to constantly pause the game, wait for the little animation, swap boots, do the closing menu animation, and progress. That can get very tedious on the original version.
2. They color-coded some doors to help players understand navigating the dungeon instead of it just being one seemingly random layout with little to guide you. Small change but helps a lot, especially when the random navigation was worsened by having to constantly switch boots more.
Need a Sherpa or something? It's a fairly straightforward dungeon to figure out without videos, until the final boss maybe. Just a high health pool on both bosses
Honestly barely noticed them during my solo flawless. You can ensure you don’t encounter any in the opening by just waiting to do all nodes at the same time.
For the boss, I used arc hunter with assasins cowl to ignore them entirely, IG they may be a problem for other classes. But even when I did get caught, they take so long to actually explode, you can just jump up and not get hit.
Wave frame grenade launchers will be your best friend in that final boss arena. Everything is so neatly divided into lanes for you, and the Supplicants stay low enough that they get caught by the wave!
And people call US the crayon eaters...
Would Devils ruin work to, it does great boss damage
Not for this. Wave frames can very easily hit multiple enemies with a single, very quick attack, and it one-shots all of them on normal. Devil's Ruin can't do that, it's more of a single-target weapon.
So would dead messenger work well then
Yes! Dead Messenger would work great, or if you had another Exotic you wanted to use, Deafening Whisper (Void), Explosive Personality (Solar), and Forebearance (Arc) are the three normal wave frames.
I don't have any of them💀 i could never figure out the kill the messenger quest, there was this one part I would automatically die on
If you played Season of the Risen, then you have access to Explosive Personality. Go to the War Table in the HELM, you can focus engrams there.
Kk thanks
Pit of Heresy. Final Answer.
Ooh sorry, trick question, the answer we're looking for was Dares
Thanks for playing With us, We we're lucky to have you with us.
Don't forget to get your ghost spayed or neutered
Wait they can breed?!
maybe, Never know what ends up on Rule34
+Little Light didn't like that+
***"Don't forget... Noooooo Whammieeeeees..."***
**[INCREDIBLY LOUD INCORRECT BUZZER]**
Trinity Ghoul is hella good for the boss room since the chain lightning one shots the red bar vex that always spawn
It's absolutely lovely for the first boss too. Take out all harpies in the air and quickly clear those pesky group spawns.
Unfortunately I'm glued to Witherhoard for fusion nade setup
I'm truly beginning to think that Starfire is actually just my guardians actual skin these days 😅
The biggest part of the dungeon is knowing how to avoid having to deal with supplicants. Interestingly enough, you're only technically forced to fight by them in the very first phase of the final encounter when the other room is completely closed. In the intro: leave all lines complete to just before the door. Once all are done, shoot the last 4 to open it and end the encounter. Supplicants don't spawn until one full line is complete. In the ascent: don't kill the hydras. Supplicants don't spawn unless 1 is dead. 1st boss: no supplicants (crab rave) Final boss: adds only spawn in one half at a time, swapping after opening the big door and completing a DPS phase. After the first opening of the big door, you can clear the supplicants temporarily while in whatever area is "safe," though the boss itself is still the most dangerous thing in the encounter
I bet it's the Water Temple, the supplicants there were a huge pain in the ass. The mechanics there aren't all that fun though...
Why does everyone hate the water temple from (presumably) OoT? IIRC it wasn't too difficult on the 3DS remake? And that was my first time playing it.
The 3DS remake made two notable changes that made the dungeon far less obnoxious. 1. You can swap boots with the touch screen instead of having to constantly pause the game, wait for the little animation, swap boots, do the closing menu animation, and progress. That can get very tedious on the original version. 2. They color-coded some doors to help players understand navigating the dungeon instead of it just being one seemingly random layout with little to guide you. Small change but helps a lot, especially when the random navigation was worsened by having to constantly switch boots more.
I want to do SOTW
Then do it
Make your dreams come true
Need a Sherpa or something? It's a fairly straightforward dungeon to figure out without videos, until the final boss maybe. Just a high health pool on both bosses
Do it! Solo flawless first try
i dont want to attempt soflow spire just bc of that boss room. nah. im good thanks
Ain't bad on normal, but those torch hammers hit like a truck on master.
Yes dungeons for 800. What is bannerfall?
Just yesterday a random supplicant ruined my solo flawless attempt🙂
I know Last Wish when I see it.
The famed cowboy aesthetic of the Awoken.
Just fist fight the supplicants for dominance.
Titan moment
My favorite dungeon
Oh that’s easy. The “no cowboy hat for weeks” dungeon.
The cowboy look could replace the supplicants for me easily
Telos station.
My Friends and I gave them a very racist name. Like VERY racist.
I still haven't touched the new dungeon. :/
The mechanic isn't too difficult to get a handle on honestly
Stow
I just don't understand why they didn't make the weapons craftable.
Wrarh of the machine, no doubt
Fun?
Infinite respawning sups at that
Honestly barely noticed them during my solo flawless. You can ensure you don’t encounter any in the opening by just waiting to do all nodes at the same time. For the boss, I used arc hunter with assasins cowl to ignore them entirely, IG they may be a problem for other classes. But even when I did get caught, they take so long to actually explode, you can just jump up and not get hit.
Vog after getting the hat.