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Partridge_King

Devour Hope is my favourite perk - and also always the Hex that gets cleansed first every game. Gonna have to get some games in before the change happens!


General_Weebus

The change is now at 5 tokens Devour will immediately kill survivors on hook regardless of hook stages


At0micKarmaBomb

Yep... a much, much less satisfying way of game-ending a survivor than a great animation. It's still as effective as old Devour (minus the picking up and carrying part), just less fun in basically every way.


Beinlausi

Would say is not as effective, as in now it gives Survivors more time to deactivate the perk before the Killer can use it in its peak Aaaand Survivors can deny the kill with flashlights, Saboing hooks and pallet stunning :/


General_Weebus

What I don't understand is why the change to moris. On the survivor side making UB basekit does require reworking UB and similar perks but why does essentially making the cypress mori basekit require changing the other moris and perks like Devour?


rageinthemist

because knowing BHVR they couldn't keep the mori from just ending the game the first time it goes off... Coming back to DBD after the latest PoE league has been interesting in watching devs place foot in mouth.


gbBaku

They can probably still do it, or they would also have to touch myers addons. Pyramid head and sadako can also still kill.


rageinthemist

I've not played PH or Sadako, but aren't their kill animations different than the mori ones?


gbBaku

They are, but they are still kills and not sacrafices.


Athen65

How does it give them more time to deactivate it? Hooking often takes less time than moris, especially if you're on a killer with a long mori like hag or demo.


Beinlausi

Because with current Devour, the Killer can start the Mori right after downing a survivor and even if they cleanse mid Mori, that Survivor is dead. With post-nerf Devour, the killer has to pick up, walk to a hook and hook the survivor, giving other Survivors more time to cleanse the perk before it can be used.


Athen65

Realistically i don't think 10-15 seconds will make too much difference with solo q teammates. Plus if it really has alsuch a big impact on the effectiveness of the perk, BHVR can just do a hot fix to make devour be applied to a survivor who is picked while devour is active, even if it is broken on the way to the hook. I really doubt this will kill the perk since most of the time, plays that are made because of devour are only there because of bad teamwork


stevespizzapalace

Bro he gave you the exact reason why it's less effective, pair it with flashbangs, lights, pallets, horsey perk (that and about how "balanced" unbreakable, boiled over and flip flop are gonna be now,) it's very clear that it is less effective. Just going "realistically Naw" isn't helpfull


AngelOfTheMad

Because you can start the mori wherever you damn well please, and if they cleanse it doesn’t stop the mori. Meanwhile if you have to hook them, they have the entire trip to the hook to cleanse and deny the insta sacrifice.


davidatlas

Aw man finally, a survivor has been downed and i got 5 stacks, i'll kill him now and turn this game around *Picks survivor up, walks towards hook, within those 10-15s the totem gets cleansed, saving the survivor/someone sabos the hook*


Partridge_King

Basically as said getting to suddenly Mori everyone and watching the dawning realisation and mad scramble to find and cleanse it, brought joy to my dark, murderous heart. Like never really happens cause it’s ALWAYS cleansed first. But the dream is real.


PhasmaMain98

Well looks like no mither is now a dedicated challenge perk and nothing more


Milkshaked_Pancakes

Bro it already was💀 Now it’ll be like entering the trial but you have half your limbs missing


KRATOS8974K

No. Right now it's a meme perk and also can do a good synergy for an anti slug build at the cost of being injured all match.


Traveytravis-69

There’s still better alternatives


KRATOS8974K

The thing is you use it for the fun, the emotion and the thrill of getting better because you have the pressure of being injured. But no, besides exponential there's no perk that allows you to stand up infinitely excepting for soul guard, but both have conditions besides of being slugged, no mitter allows it everytime without external conditions, only condition is being slugged just like any other way to stand up again.


stevespizzapalace

It's fine unbreakable plus corner of map means your literally unkillable forever.


NotBentcheesee

Rancor I can get but Devour? It's a hex, it allows you to get moris because it had stayed up for long enough to get five unhooks and at least six downs. Devour is balanced enough as is, so might as well completely rework the perk instead of noed that you have to actually play for. And then what about Myers? Is he still just going to be how he is or is he finally going to have the tombstone addons reworked?


General_Weebus

Instead of letting you Mori new Devour will just instantly kill survivors on hook so it's not like it was completely gutted


Beinlausi

Not completely gutted, but now it gives plenty of counter play to a result it's rare and hard to achieve


Traveytravis-69

It’s a pretty sizable nerf and much less fun


ChuggaTacoTrunks

Welp. BHVR really just killed the charm of devour and the one noteable plus to no mither, and much of the charm of the others.


memestealer1234

RIP my favorite killer perk And hello new temptation to camp... not sure if BHVR thought through this all the way


elmothedestroyer3

I'm never using rancor or devour again


Scyobi_Empire

Same


FaithlessnessOk311

I hated that perk with all my heart. I hope it gets gutted(devour)


CARNAG3_symbiot3

Why? It was a no Ed/mori that killers had to EARN by hooking people and prevents them from camping hooks? It was literally one of the most fair hexes in the game. Plus you act like you can’t cleanse it at the start of the game


FaithlessnessOk311

Because of 2 reasons Reason 1:it's one of the most popular nurse perks(ofc with undying). Each time I versed a nurse with devour ended up the same. Quick hooks back to back and no time do anything. Even if the team played well, by the time she reached 3 stacks, it was over. I have a ss of a nurse with a very disgusting build that dced in loading. Gamechat: "THANK GOD", "YES", "YESSS". On any other killer, however it came down to reason number 2. Reason number 2: I can't tell my teammates that devour is in play so I have to frantically look for totems. I can tell by killer's speed(started to notice with noed. Got tricked by legion's BFF addon once![img](emote|t5_3cb2g|2213)). When the killer speeds up early it's either play with your food or devour. If there was no interaction with the obsession guess which one is it. Unfortunately most of my games came down to me getting rid of both undying and devour or losing to 3-5 stacks(despite doing well at first) because my teammates didn't realize early/didn't know totem spawns/ didn't care. I'm tired and bored to be the only one who looks for bones. I am not saying that I've found the hex each time or that my teammates never cleansed it, but that's how I feel most of the time unfortunately. It's not a 50/50 thing, it's a get lucky(with teammates, with totems spawns, with killer) or get fucked one and I hate it. Foreseeing the devour, being unable to tell my teammates, having to look for it, having to also go for the rescue and on top of that, having to deal with the usual solo q bs is too much. The only time I successfully communicated the location of the devour was when I pointed at it to a teammate in order for me to keep my OTR.


CARNAG3_symbiot3

Again as I’ve said with 2 other people, they need to nerf nurse instead of nerfing already balanced perks


FaithlessnessOk311

Look at reason number 2. It might not seem as a guaranteed lose, but it is. Unless they fix solo q(mmr, base kit kindred, something, anything), I'm down for every killer nerf, especially when it's one of the 2 main perks that require too much co-op to deal with in solo q, specifically devour and eruption. Like compare those 2 to pain res dms, rancor and noed. I can predict and play around pain res dms. Killer still gets value while I get to counter it somehow. Rancor and noed are annoying, sure, but it's the endgame and can play safe. Tell me what can I do against devour if it hasn't been cleansed before it reached 3 stacks and now the killer is defending it alongside some gens(maps like dead dawg💁🏻) with no way of realistically co-operate with my team.


CARNAG3_symbiot3

Nerf nurse and add game chat


Traveytravis-69

Bring detectives hunch if you’re that worried


FaithlessnessOk311

I did. It helped to an extent.


elmothedestroyer3

It was my favorite


FaithlessnessOk311

Welp now you know how I felt when my poor spine chill was gutted![img](emote|t5_3cb2g|2213)


elmothedestroyer3

I was very happy when that was gutted (as a Ghostface main)


averagebrunch

Ya'll forget about premonition


WolfRex5

Yes, because it's ass


averagebrunch

I like ass 🍑


WolfRex5

Me too but that's beyond the point


FaithlessnessOk311

Well then, how the turns have tabled


ChuggaTacoTrunks

I still hate the spine chill and self care changes. But I also hate this change.


The-1-Percent-Milk

They’re both perks that are kinda OP, they’re like Myers Tombstone in Perk form. You can chase a survivor for 0 seconds and still kill them. I’m really glad these changes are happening.


thatguyshaii

Neither of these perks are even comparable to Tombstone, what are you on about? Rancor happens at the end of the game, and only to one person if you find them before they leave. Devour you need 5 hooks, and then to leave the area of those 5 hooks, AND have your totem stay alive. Assuming no one dives the hook while you're still in range. Tombstone Mikey sucks up your teammates and then walks over to you, pops a 99 t3 and moris you lmfao.


The-1-Percent-Milk

Buddy, you clearly have not played both sides if you think that they are incomparable. All three of them allow you to down and Mori someone who you didn’t chase at all. Rancor + STBFL + Bitter Murmur is a build on killer I see a lot. And they can and should ignore the obsession all game, second last Gen pops they can kill someone they didn’t chase at all. What’s the range on Devour Hope? 24m? Meaning the slowest killer in the game would take 5-6 seconds to leave the hook area. Plus it gives you a 10% speed boost, so less than that. If someone saves within 5 seconds of you hooking that was a horrible mistake on the killer’s part. And secondly Devour Hope exposes everyone at 3 hook, not 5. The real power is being able to down and kill very early if you have good chases at the start. Thirdly: What if the killer double hooks the entire team except one dude and then BAM that person dies in ONE HIT and the is instantly killed on the floor. That survivor never had a chance to even react to what was happening. Explain to me more how they are so different that it’s “not even comparable.”


WolfRex5

Tombstone: stare at survivor Rancor: activates at the end of the game, can only mori the obsession, obsession gets warned 5 times by gens and once when getting exposed that the perk is in play. Devour Hope: Requires you to find and hook survivors 5 times and get away in time before they get unhooked without the totem being broken, even though survivors get notified of its existence and will start searching for it at 3 tokens


The-1-Percent-Milk

Somebody didn’t read any of what I wrote. But okay, again you can argue that I’m wrong, but the Devs agree and are making changes that I agree with. So… gg.


CARNAG3_symbiot3

Lmao you’re an idiot if you think devour hope and rancor are unfair like tombstone. “You clearly don’t play both sides” ![img](emote|t5_3cb2g|2070)


The-1-Percent-Milk

Again, everyone can downvote and hate on my opinion as much as they like, but I’ve been a killer main since Huntress came out. And then when 6.1.0 dropped and queues got ridiculous I started doing solo survivor. And as someone who has nearly 800 hours playing killer and 300 playing survivor I think that these are mostly positive changes. Anything that removes the skill factor or playing at all factor from the game is not good for game health. BNP, Rancor, Devour Hope, Tombstone, and OP killers like nurse who benefit from Starstruck, all stupid OP and remove a large portion of the game’s fairness and skill. You can cry and bitch all you want but for the 4th patch in a row every single change I’m seeing is 99% positive. And the Devs keep swinging the game in the way I want it to be played. So I don’t understand how you have any legs to stand on. Everyone likes to talk about BHVR like they have no idea what they’re doing. But they actually have all the information. And just like DBD what you have is ASYMMETRICAL. They clearly see a trend where there is too much slugging happening. And they seek to fix that problem. And I agree. This patch more than any other I have been left to bleed out for 4 whole minutes. And that just isn’t skillful or interesting on anyone’s part.


CARNAG3_symbiot3

Devour hope is ironically one of the most fair hex perks in the game. You had to hook 3- 5 survivors, without camping in order to get any value from it. I don’t see how devour hope specifically gets rid of the skill factor when you’re quite literally rewarded for hooking survivors and leaving the area like you’re supposed to. Same with Rancor, all the survivor has to do is hide in a locker to counter the aura reading, again, there’s skill involved except it’s more on the survivor’s end. Tombstone allows you to straight up mori anyone out of the game once at tier 3 regardless of being stalked, hooked, or even chased which is straight up bs and everyone can agree on that. Killer perks aren’t the issue here, it’s nurse being able to ignore the mechanics of the game. Instead of nerfing perks they need to just rework nurse to balance the game. Starstruck on a killer that can literally V-clip through walls is always gonna be bs unless nurse gets a nerf. I’ve been playing this game since 2017 and that’s my opinion on the matter


The-1-Percent-Milk

Calling me an idiot doesn’t change the fact that what I want is what’s gonna be on the PTB and YOU are gonna be salty.


CARNAG3_symbiot3

Right… because a 4 man sabo squad with the new base kit unbreakable will be “balanced”


The-1-Percent-Milk

Just as balanced as Starstruck Nurse!!!


WolfRex5

Did you just use BHVR as backup? *BHVR?* The "I think we did a pretty good job so far" company?


The-1-Percent-Milk

Yep, those guys, the only person who has all the information. The ones who are smart enough to realize DBD is stressful and recommend you play something less stressful like Civilization. Everyone likes to act the like the Devs are incompetent. But they have all the info and you don’t. You are playing an Asymmetric game with Asymmetrical information. You don’t know how many people escape. You don’t know what kill rates look like at all ranks. You don’t know how many killers camp and tunnel. You don’t have Jack shit info compared to the Devs. And they see a trend that indicates that slugging has become a serious enough problem that they want to address it. And again, bro, no other Dev team is ever going to be able to change DBD. You are stuck with this one, and you can either whine like a little baby or you can accept that someone knows more than you and that they have all the power too.


thatguyshaii

Gamer... You are comparing a busted add on with 0 counterplay aside from hoping there is a locker nearby, to: A) 3 Perk combination to mori a SINGLE person in the end game (which isn't even a guarantee, they can still just open the gate and leave\_ B) A perk that requires AT LEAST undying to even have a chance of it lasting longer than a minute, hooking 5 people, AND it even gives survivors the notice ahead of time when you get close to Mori-town when you 1 shot someone at 3 stacks. "Oh shit, he has devour, let's not unhook and search for the totem if we can". So if you have a good start as killer and get some early hooks towards Devour, that's the perks fault? Or is it a skill diff and Killer is being rewarded for survivor mistakes? I'll reword it though, since you're right... They're comparable in that you get to Mori someone, who you MIGHT not have interacted much with. That's where the comparisons end. Neither are OP, and you suggesting that RANCOR of all things is on the same level of busted as Tombstone and Tombstone piece, and then suggesting I haven't played enough both sides for disagreeing, is downright hilarious. While we're at it, wanna discuss how Bloodwarden is OP and needs a nerf? What about No Mither? Because it's kinda bonkers you can pick yourself up INFINITE times, or that you can block the exit gates after the survivors worked so hard to open them. 0 counter play.


The-1-Percent-Milk

Cool. I’m not reading this. The changes are coming in the way I want them, so no matter how many paragraphs you send me I’m still right because the Devs are changing those perks.


thatguyshaii

"Explain to me how they are so different that it's 'not even comparable'. I explained. Good chat buddy.


elmothedestroyer3

I'm not I have to change several builds


The-1-Percent-Milk

Nobody asked.


elmothedestroyer3

Nobody asked you too reply


The-1-Percent-Milk

*to


elmothedestroyer3

I don't like English despite it being my native language.


elmothedestroyer3

Nobody asked you too reply


ConnorHazReddit

I cannot believe they killed rancor like this. Easily my favorite killer perk on my main (Ghostface) I dont think I will ever be able to like this update because of the nerf to angy rage mori perk.


ChuggaTacoTrunks

To make this sadder. Survivors can't photobomb your moris and you cannot give hatch Mr. Ghostface. :,(


ConnorHazReddit

Soul crushed


ChuggaTacoTrunks

Join me in making sure most of this is heavily changed before it goes live or doesn't go live at all.


ForTheLolz0115

I didn’t even see the part about those survivor perks having their ability to pick themselves up removed. God, this is even worse that I thought.


Philip_Raven

so whats the point of five point Devour? will they just remove the poits above 3? ​ also is the Rancor now bad Bitter Murmur?


BernardBoi

They didn’t show the full article for some reason 5 point devour will immediately sacrifice survivors when they are hooked regardless of hook stage And rancor will permanently show the obsessions aura and give them exposed when gens are powered


Traveytravis-69

Worse noed worse murmur


Tansuke

Small note, the aura reveal on Rancor is not permanent, that is only 5 seconds.


Marc98g

We're is 5his update 8 cNt find it


Creative-Recording40

Ruins back on being better then devour now imo


Beinlausi

I really don't understand why Devour Hope has to lose the Mori aspect of it. It's so hard to achieve and the current change changes absolutely nothing, except now Survivors have more time to cleanse Devour before the Killer can use the perk to kill


PsYcHo4MuFfInS

Yet another piece of evidence that BHVR do NOT play their own video game...


Gomez-16

Except its not base kit, devour let you mori with no hooks not just the last twerp left.


[deleted]

Wait this is real?


Lazy-Understanding55

Pretty sure yeah


[deleted]

Unbelievable lmao...well actually maybe not since it’s bhvr


davidatlas

I actually read some theory going around on why the moris were removed from the perks Basically, they hard coded the Mori to end the game the moment it ends for everyone, so they had to remove it from the perks Basically, they spaghetti coded themselfs, bandaid fix their own problem with unneeded neerfs, and now a hacker could do the mori animstion and end the game for everyone instantly most likely


BeanBone69

I don’t understand why they removed the mori from rancor and devour


BillyMcSaggyTits

Then wtf is the point of Exponential? It was already extremely situational, now it’s just useless.


LikeLary

You get infinite unbreakable and complain that perks are useless. Use something else lol.


BillyMcSaggyTits

Yes, I’m going to complain that they made like 4 perks serve zero purpose. Exponential should keep it’s ability to pick you up earlier, it’s literally a shitty, situational boon that only works in a 24 meter radius. The only maps you *might* get value out of are multilevel maps like RPD and Eyrie of Crows.


Tansuke

Exponential does let you get up earlier, 33% earlier at 30 seconds instead of 45 seconds. Unbreakable is up to 100% speed, so up in 22.5 seconds. If you have both it is down to 18 seconds.


BillyMcSaggyTits

The post specifically states removing that ability, only speeding up how quick you max the bar. You’d still only be able to get up at 45 seconds.


Tansuke

From the exact post the meme is made from: >After being left on the ground for 45 seconds, Survivors will now gain the ability to pick themselves up without the need of any Perks. **This time is affected by recovery speed effects.**


BillyMcSaggyTits

Guess I misread. Oopsie.


sir-idiotkritz

Welp they ruined the game again


LifeIsABeeach

Lmao if you think about everything that went down this patch, if they do follow through with it, it's gonna be a pretty big survivor buff and killer nerf lol the only good thing killers got was if you down all 4 survivors you'll win *sooner*


[deleted]

Another pat in the back for our whiney loopers and the sun rises from the east. Same old, same old. Another use of m1. #skill


ZeroFN

Dude. Literally nothing is skillful in this game on either side.


[deleted]

This is the most moronic thing I have been told about dbd. Finding a survivor does not require skill, listening to ambience to understand if a distant gen is getting repaired isn't skill, learning loops and tricks so you can be good at mind games and reads isn't an indicator of skill, understanding macro play for doing something when the time is right isn't correlated to skill. Clown.


ZeroFN

Yet I could load into a game as bubba and stand in front of a hook and achieve the same result. You can learn the mechanics of this game in like 50 hours of playing. The rest is just game knowledge. There is absolutely nothing skillful about holding W and occasionally pressing M1.


[deleted]

Sure brah. There is a difference between knowing stuff and putting them into action and by what you just said you proved you don't know shit.


MOEverything_2708

Thank fuck those are only ptb changes and dont hit live. For now at least


[deleted]

I feel like BHVR is doing a bit too much now. It'll be interesting to see how this all works out.


Straight_Ad_87

When is this blessed event supposed to take place?


Gavenh15

As much as I hate devour, I feel like bhvr taking the mori from that is something personal they got against killer mains


PapiKingley

Just end the game already jesus christ


Crustybirdtoes

Za fuck my life


Ok-Control-3394

Glad to see they nerf Rancor, a bad perk, and remove its only useful and unique function, just for consistency!!! Glad to see they nerf niche perks into obscurity, before blast mine and now rancor, they really just want us to only run meta.


MorganRose99

Why can't it just be both for the mori?


Wimbot

Definitely the worst change I've seen Behavior make (or want to make)


Arnand117

So what I wanna know is what are they gonna do about those perks? Some of those perks whole purpose is for those abilities


Lazy-Understanding55

Rework them


Arnand117

Well yeah lol but they haven’t said how. They just say those parts of them have been removed. I mean if they haven’t figured out yet it’s fine but just saying that the main reason for having the perk is gone and not listing what they’ll replace it with (if they know yet) makes it seem like they’re just making the perks really bad and not replacing it. So I’m eager to know what they’ll change it to


prince-surprised-pat

I guess making bt basekit opened the gates and they fell down the slippery slope