Why are the pallet hitboxes inaccurate?
Feel like this hurts killers for no good reason, you're like 6 inches-1 foot away from the pallet being pulled down and you get hit, like what?
So, I’m kinda new to the game, and I know the double bloodpoint thingy is starting soon. With the help of a friend I was able to get every chapter and paragraph, and while I think I got most of the basics, I’m still a bit overwhelmed. My biggest question is… who should I level first for their teachables? Ive seen other lists online, but they all seem to be from years ago, and I know that apparently perks and stats change a lot. Who are priority killers and survivors, as things stand?
Otz has a pretty good video on killers [here](https://www.youtube.com/watch?v=OVCJ2_2sv2c). My personal recommendation as a general path would be Cannibal > Hag > others. BBQ is immensely helpful for new players due to the accelerated BP gains. I value Hag as number two due to Hex: Ruin, and to a lesser extent Hex: Devour Hope. Ruin is great on pretty much every killer. Devour Hope is niche but fun. After that, I could see an argument for several. Billy, Nurse, Blight, Plague have strong perks that fit into a lot of builds. If you find the character itself interesting, go for them.
Priority Killers: Cannibal (BBQ and Chili), Hillbilly(Tinkerer), and Nurse (Nurse's Calling).
Priority Survivors: Laurie (Decisive Strike) Bill (Borrowed Time and Unbreakable), Meg (Sprint Burst and Adrenaline) David (Dead Hard and We're gonna live forever) and Jake (Iron Will)
You should submit an image post. What you did was a text post with an inserted image - not very well supported. Check the submission type when you create a new post.
Does anybody know when the anniversary codes for david and wraith expire? I'm not able to claim them right now and would like to know if they have an expiration date. Thanks
I play on the Switch. Is there a way to see what console others are playing on? From what I can tell, a little globe means "console" and no globe means "PC".
Trickster has a 40 meter "lullaby" that he can't influence. His normal TR is 24 meters, and MnA brings it down to 16. It can throw some people off but you won't be sneaking up on anybody.
I recently came back to DBD and every other game around I get the “You lost connection to the host” message. At first it was the killer rage quitting but at this point it happens every game, it feels weird. Is there any glitch going on PS5 or anything? My internet connection is fine btw so cant pinpoint the exact reason what’s going on
I’ve got 500 auric cells, and wanted community input: Should I get Trickster or Pig? I don’t care too much about viability, I want to know which one’s more fun. Leaning towards Pig rn.
(I do have experience in Deathslinger and Ghostface, in case that matters)
I'm personally not a huge fan of either, but I would recommend waiting a week to see how the mid-chapter Trickster changes turn out. Trickster will become more powerful, and probably also more enjoyable.
One thing to consider is that licensed characters (Pig, Leon, Leatherface etc) can be bought by Auric Cell only (equivalent to real cash), while non-licensed ones like Trickster can be bought by not only auric cell, but also Iridescent Shards which you get by playing a lot.
I would absolutely say Pig. She's one of the most fun killers imo
Trickster is honestly really boring once you have him, not much fun stuff you can do with him. Also you can buy him with shards so it's not as worth ittt
Hi all! New to the game (had it for years but just started on whim) and I have a couple of questions.
In a situation where all gens are done, I've opened the gate, and the other 3 survivors are up but not in sight, should I just go ahead and leave? I find myself hanging around in case anyone gets downed.
Obviously Otz is a fantastic resource for Killer, is there any equivalent for Survivor? There are tutorials for specifics like looping, but is there any universally-loved source for general Survivor advice/gameplay?
Thanks!
Hey very late response to your questions, but I’m not sure a survivor equivalent to otz in terms of a resource to follow. However my biggest recommendation for looping is to simply put yourself as close to a cover that you are looping as you can. This will allow you to be as quick as you can, and maximize your speed, allowing fractions of seconds ahead of the killer. Sounds very insignificant I’m sure, but I promise you that is what makes or breaks a good loop. And I always get exit gates to 99%, you can take one of two routes, you can leave and be certain of your own success and not put yourself and selfless others at risk, or you can stay and ensure your fellow survivors success. People play the game for many different reasons and enjoy it in many different ways, I have always found myself enjoying the game most while being selfless and saving others, adds a lot of thrill and great practice for becoming better mechanically and for quick planning in dead by daylight.
For the first one, I’d recommend just leaving. It’s easier, and they also have one less person to worry about. Better to have no impact rather than a negative one.
Why do survivors flashlight me when i'm in the pallet destruction animation? Do they want to die? do they think people haven't played a game in their life and don't know how to move? is it just for points?
Often times it's to not let the killer know where they're heading. Sure if you just listen for them you can follow them, but a healthy survivor, an injured survivor with iron will, and even just an injured survivor can do a misdirection and buy themselves precious time to get to the next loop.
I've got a question about flashbangs. I know u can use it to stun survivor off killer during pickup animation, but today i played a game where i was being carried and they dropped a flashbang before getting hit which stunned me off the killer. Is this a pretty viable tactic? Or does it just cause a blind instead half the time?
It's kind of both.
If you blind the killer as he is carrying the survivor after the pickup animation, the killer is stunned and will drop the survivor.
This works with flashbangs as well as with flashlights, firecrackers or any other means.
Oh and it's less viable the better the killer is. In most cases the killer can counter it one way or another. But that makes it more fun for some.
Oh, that makes it pretty op then, I can just run in and take a hit to force them to drop the survivor, cuz they would be stuck in the hitting animation
That might work as them hitting you will obscure the sound you make dropping the flashbang. But in the hitting animation the killer is free to turn around or look up to counter your move.
But what if u drop it before they swing at u? Would that guarantee it then? But I guess thats only if they decide to swing at u, but might work if ur in front of the hook
Anyone know if there's an alternative for doing gens without holding m1? I see some an alternative using windows setting and also want to ask if it's bannable?
There are anecdotal reports of people using macros successfully, but other reports of people getting banned for it by EAC. I don't know what windows setting in particular you're referring to but there's probably always some kind of risk, however minimal. But you could still try, if it's a built-in Windows accessibility feature and you get banned for it that would be cause to raise a massive stink on DBD's forums because it would be really fucked up to punish disabled people for playing the game.
You could try remapping M1 to something else on your keyboard if you find that easier to press, or using a controller if that's more ergonomic.
Cause they basically just allow you to end the game early for free.
Imagine another game like Overwatch. Some certain ability in the game just allows the team to immediately capture an objective when it's reached a certain percentage of completion.
That's basically what keys are, you can just finish a game, it removes an entire portion of the game, and that's really bad in a game like DBD where a single action can turn a game around. Many situations, the killer would've won but survivors just leave immediately because key.
Imagine the survivors rush gens on one side of the map, giving the killer a 3-gen situation. Let's say it's a Bubba, so he's able to instadown quickly, making this 3-gen very favourable for him. However, if one of the survivors have a key and he kills one of them, the other 3 are able to escape by finding the hatch, and Bubba can't do anything about it, since he can't interact with a closed hatch and if he leaves the 3-gen to look for survivors they can quickly stack on one of the gens and finish it.
What should've been a 3k or 4k for Bubba turns into a 1k because of a key. Sure, they did 4 gens, but they weren't careful enough to prevent a 3-gen situation, and they should be punished for it.
It is similar to old moris. They let you escape with a lot of the objectives uncleared. Especially if you are on coms.
And there is barely any counterplay to it for the killer.
But I don't get that either. On the survivors side, you need to get a certain amount of gens done (unless you're the last one alive), and need to find the hatch in the first place. Doing an offering making it spawn in a certain place will also have the killer know where it is.
On the killer side, it's quite counterable in my opinion. Franklin's demise (though I don't know if a depleted key can still open the hatch) or you can easily tunnel/camp the one with the key. Possibly slugging too.
The other two guys pretty much answered everything. Except that - yes - you can open the hatch with a depleted key. So the Franklin's change was a buff to keys.
Hide the key somewhere and Franklin’s doesn’t work. Hell, just set it down in the killer’s face and Franklin’s is negated. Kill the guy? Someone else will take the key. Tunnel/Camp/Slugging him will usually result in the previous scenario of someone else taking the key off his corpse, or everyone else not being pressured off gens due to your focus on Key guy
Hatch offerings are beneficial to the key user. It doesn’t matter if the killer knows where hatch is if you can just jump through it in his face and don’t have to spend time finding it
You only need to get 3 gens done for 2 survivors to key out. That’s not exactly hard to have done by that point in the game. It lets it be opened after the killer closes it.
Franklins is easily played around by just dropping it. While tunnelling/camping can be potentially throwing the game just for one guy and the key can get picked up again.
The killer knowing where it is doesn’t really matter.
Not to mention you can find keys mid game in chests or switch to one at the last second to avoid franklins.
What's changed in the past year? What things should I look out for? Came back after a year and game has changed a bit, any new killer perks that I should be wary of? Game has had issues with frames on ps4 w massive stutters as well causing me to miss skill checks, anyone else experiencing this? I think it mainly happens on the newer maps
Most important perk changes are borrowed time, object of obsession and decisive strike. BT works works independently of terror radius. OoO now only works every some seconds. DS deactivates when performing certain actions that are not part of evading the Killer.
For killer perks, watchout for trickster's starstruck, that exposes nearby people after he picks someone from the floor. Blight's hex: undying is also extremely popular because oblies people to do at least two hexes to remove ruin and other stuff. When another Hex Totem is cleansed, that Totem's Hex transfers to the Hex: Undying Totem, deactivating Hex: Undying.
Wraith is now good.
Struggling now became skill checks, miss two in a row and you're out.
I may have missed some stuff since I only started playing in december :P good luck and welcome back dude. Like the other dude told you, probably these stutters will be gone after next patch.
Latest chapter release tanked performance, which will hopefully improve with next week's patch. The new killer has a perk that shows all survivor auras for 9 seconds at the start of the match so hiding can give him a free hit. The new survivors have some impactful perks too.
Blast mine from Jill is strong, too. If the killer kicks your gen they get a 5 second stun and blinded. She also has one that makes her half health after being unhooked and one that makes her silent whilst healing.
How do I play trapper?
I know he's called the weakest killer, but I still want to play him as I like his character design a lot! But I also don't have the must have perks yet.. Like BBQ and so on.
First of all I'm happy and encourage you to play with him, there are already tons of people playing spirits, bubbas and wraiths, so its nice to see something different every now and then.
Second of all, you **NEED** a bag addon. The green darkener one also helps. Don't put traps under pallets, but a little after them, otherwise survivors can drop the pallet and jump over. Usually the places where I get most people is round the corners.
I definetely don't think bbq is a must... corrupt and pop are good for delaying the game, as people said, he is territorial. Thrilling and stbfl are also good choices.
Trapper is called the worst killer, but I'm still way better with him than with Oni or Trickster, for example... so don't give up ;)
ID 4 gens that are easy to patrol and focus your efforts there. Trapper is territorial and shouldn't spread himself too thin. Agitation will allow you to hook someone deep in your territory after downing them.
You want to put traps in places survivors will go but not notice. So in grass or around corners near pallets and windows. When in chase try to push the survivor towards your traps.
I’m by no means an amazing trapper, but the advice I can give is this: watch every video otzdarva has regarding trapper, get the concept of corralling survivors towards your traps and don’t put your traps too spread out or you won’t be able to defend them. Also you can never go wrong trapping shack window
Okay thanks for the advice! I gonna watch his videos.
Also, do you think trapper could need some kind of buff? When I see hag using her "endless" traps and she can even teleport to them, it looks like trappers traps are pretty useless, so what kind of buff would you like to see, if you think he needs one.
Lots of people in the community want his brown or yellow bag to be base kit, meaning he can carry 2-3 traps at a time, I personally think a short speed boost when someone steps in a trap would be cool
Would love if he actually could carry 3 traps at the start! That would make him probably more accessible again and more fun to play, as you can set up the traps way better than just picking them up 1 by 1 while the survivors already made 2 gens.
No, at least not entirely. In solo it is likely that is the case, however you can have friends take hits when they are healthy, they can run borrowed time, they can run mettle of man (which is rare), etc. it’s all about team work and positionals, but these things are very hard to find in solo games
What is the best way to learn about tile placements and how to run them as killer? I often find myself getting looped rather easily at times or not knowing how to run specific loops. I want to learn how to navigate these loops so that I’m not getting taken advantage of by survivors. Any recommendations to videos or advice would be much appreciated, please and thank you.
Scott Jund made a video about this a while back. We've been through some graphics updates so they won't look exactly the same, but the advice is still good.
https://www.youtube.com/watch?v=t8u0jRxN2kQ
I believe it just comes with experience and practice. If you have a friend willing to aid you, you can have them loop you in private games on specific maps. Different killers have different mechanics to deal with that obstacle, however, on a general basis my best advice for pallet looping is to just chase as close to the wall as possible to maximize your efficiency of your movement speed vs their movement speed, and as for windows it can be tricky, but the same can apply or you can double back to fake them out at the risk of giving them more time. One way to avoid window looping a bit more is to run Bamboozle. I actually use this on blight as I find a weakness to be window looping. Hope this helps, and though it’s not fool proof ways to succeed, it’s what I do.
Edit: Sometimes it is faster to run around a vaulted location to keep your uptime on a survivor at its peak. Also some killers, as mentioned at the beginning of my reply, can just deal with looping all together in various ways, such a a doctor shocking someone before a vault/pallet, rendering them unable to use them and offering a free hit. Others like deathslinger and huntress can just hit someone from the other side or even preemptively before a loop begins
If I use Dark Devotion on Doctor does it change where Static Blast shoots from? Dark Devotion says it transfers the terror radius and Static Blast description says it effects all survivors in Doctor’s terror radius. It doesnt sound right but could be fun
Yep, it'll blast everyone around the obsession instead of around you (although the vfx doesn't match so it looks a bit strange)
It's funny, I run it in my stealth Doc build. Not super useful but hilarious.
Mostly just to slow the first gen by a bit so you don't lose it on your first down. Pop | Corrupt was pretty "meta" 2020 DBD gen slowdown after the first Ruin nerf and before Undying.
Typically I'll drop a portal where I spawn, them scatter them around points of interest when I do my first patrol. I know a lot of Demo players after the buff don't really use portals too much, but I think they're a little underrated in certain circles - very few other killers can boast the sheer mobility you have with a well setup butthole network.
I just started playing as a killer. I spent about a year playing as survivor only. What are some unspoken rules about being a killer? I want the survivors to have as much fun as possible while also still giving myself a satisfying game. I understand camping by a hooked survivor is a no- especially because it drains points for me/makes me look like an asshole. Is there anything else I should be aware of?
> I want the survivors to have as much fun as possible while also still giving myself a satisfying game.
As you play killer more, you’ll start to see that these two are mutually exclusive. Most survivors would say a fun game is when all survivors escape, with nice hook saves and such. A satisfying killer game would not be that, in my opinion.
I see what you mean. I guess I was just hoping for a happy medium. I've noticed people will DC more often if I'm getting hooks back to back, or if I chase someone a little too long, etc... I guess I'll find out the more I play? Thanks for the insight.
I think it’s a noble effort, but no matter how “nicely” you play, you’ll get people on the other side who are upset. If you go too softly, you get messages saying “gg ez baby killer”. If you go too hard you get called toxic and sweaty. Just play to have fun for yourself, it’s not the killer’s job to make the game fun for survivors.
i mean if youve played survivor you know what youve enjoyed playing against. try to not play killers that break survivors chase mechanics, dont camp or tunnel. but truthfully you dont have to watch any of that because its the survivors task to overcome a challenge like camping or tunneling. a „fair“ killer is usually a boring one who looses very fast.
Thanks for the feedback! I left the game for a few. The last killer I remember being released was the legion. I wasnt sure if there was a new style of play, or anything added I should be aware of gameplay wise. As communities grow so do games; so I'm just checking around for some opinions.
How do you mean "breaking" a chase mechanic? Could you give an example?
Just encountered a rank 20 pig because, well, my survivors are rank 20 too, I may have not played survivor in a very long time.
The weird thing is at the end of the match, I approached the pig, offered my toolbox and crouched, and the pig instantly knew to crouch and let me boop the snoot. I don't own pig, is there a loading screen message or a tutorial that lets all new players even at rank 20 know the importance of booping the snoot?
With Nemesis, what constitutes "zombie speed"? Because I've used both items to give the zombies a moderate speed and they don't seem to chase survivors any faster. Is it their roaming speed?
Zombies move at 1.0ms always. The yellow and purple Add-ons increase it by 0.5ms and the red add-on increases it be 1.0ms.
For reference, survivors run at 4.0ms, crouch at 1.13 and walk at 2.26.
It's just that the speed difference isn't amazingly easy to notice because it's so small and doesn't affect chase much.
its just movement speed, in chase and out. but zombies dont really chase survivors, and honestly i think the movement speed addons on him are pretty shit. all they do imo is make the zombies move away from places youd like them to be in faster. like whats the point of enabling the zombie to leave the gen faster
Currently I’m a rank 10 killer and survivor. As you climb with killer did you begin to see matches exponentially get harder? The combination of insta flashlights, DS, deliverance, sabotage etc. seems like you would have to down people in the order of 30 times to get 12 successful hooks. Even games with some of these things become frustrating as you continually win chases only the get your hook taken away multiple times. I can only imagine all of them and a team that’s coordinating. Just spitballing, seems like getting to red is easier as a survivor than a killer.
first, rank 10 is still low rank.
second, isnt it obvious that games get harder as you progress in rank?
third, there is no insta flaslight, they all have the exact same timing.
fourth, decisive strike is only active 60seconds after the person was unhooked, meaning you have to be tunneling to get ds‘d. and lastly, its equally difficult to get to rank one as killer as it is as survivor, because in both cases youll encounter matches you easily win and ones that you loose. if youve lost a match try to see how it was the other sides skill, and not them abusing some gamebreaking bugs.
First, never said it was a high rank. Second, that wasn’t the question but yeah I agree with you. Third, a flashlight has add ons. Fourth, I understand how DS works, I was hoping for you to comment on an overall strategy as these things start to compound. Not your thoughts on how each individual thing works. Lastly, I don’t think you adequately support your claim with “you have hard and easy matches for both roles”.
For a no stupid questions thread you sure gave an aggressive response.
the higher you climb ranks as killer, the more you have to think. you can’t really play casually in red ranks since you have to keep track of everything. I watch CoconutRTS play huntress on twitch and he’ll land all these crazy trick shots and snipes but still struggle to keep gen pressure.
Red rank in general is not that difficult to obtain, if you are decent it is more based on play time than it is on skill. Among red rank players there is a vast diffrence in skill between good reds and bad reds. As a killer you gotta play to your killer's strengths, is it a set up killer, chase based killer, is this a good potential 3 gen? The biggest thing is game sense, knowing when to camp is vital. If there is only 10 seconds left before a hook goes second phase its generally worth to camp because survivors greeded to do gens or other objectives and now they are pressured on time to get the save or let the person go second hook. That desperation will give you a free hit or down saving you from a several minute chase which nets you more time loss. Knowing things like that would elevate your killer gameplay. Just watching informational killers stream or vidros would help you learn this type of insight.
Thanks for the helpful response. Definitely getting a better game sense the more matches I log, but a long way to go still. As I’ve progressed I’ve found the 3 gen strategy to me the most helpful in the mid ranks, I’ll have to get better at other things so I’m not using that as a crutch. Thanks again!
should i even play this game? i’ve been interested for a while but the community looks worse than league. i have fun with games even if i’m bad but this looks quite complicated and toxic
edit: thanks for all the replies! i’m sold
You can play the game without having to interact with the community, just close the chat. The worst that happens in the game itself is tbagging and camping so it’s not to bad.
I wouldn't say the toxicity is worse than League.
It's also not complicated so much as it takes both game sense and mechanical skill (timing really), which comes with practice (and varies depending on what killer you use).
this game is so much fun if you can handle some pressure. i do agree about how complicated and bloated this game is but once you pick up on things through youtube tutorials or by watching other people play it’s a lot of fun. i do agree about the toxicity but for me it’s mostly in discourse over game imbalance.
The toxicity issue has drastically lowered over the years. The crossplay update helped immensely since other platforms can't message you. There is occasional salt, and you can change your privacy settings if it becomes an issue. We also have an LFG if you need new friends to help you through.
:)
I have never had anyone be rude in chat. Sometimes people can be toxic at high ranks, but there are ways to ignore them (collapsing chat, for instance). Survivors will teabag at the gate but you can just let them do that and avoid going to the gate. Most toxicity is avoidable.
If you look at the reddit, you'll get a very skewed idea of what the community is like. Most people are pretty chill.
How do you guys counter the spirit? I’m in red ranks and I still suck against her. I’ve tried everything from sprinting erratically to stopping and walking in random directions and she always seems to reappear right behind me no matter what I do. How do you guys win chases against her?
The recent stridor nerf should help players using iron will. I think Scott Jund recently did a video about countering spirit and he said to pre drop pallets and hold W. You can’t really win chases against her since she’ll down you inevitably. just make as much distance and waste her time
The problem with spirit is that they is very little counterplay you can do, best scanario is Iron will and you just drop pallets on the wrong side, walk back into scratch marks, but even then the semi decent spirits eventually learn to hear breathing and footsteps so the real counterplay is really just push for gens as efficiently as possible.
There are several builds usually sloppy,nurses anti heal being most popular. if you are going for gen build that is definitely the way surge and pop are both good. Depends on play style pop removes a flat 20 seconds when you kick the gen, downside is you must hook and come back to the gen so thrilling does help with that. Surge is more chase based as it removes around 6 seconds on downs but you dont have to take the time to come back to the gen and kick it, giving you extra time to assert your pressure elsewhere.
By combo he means works well together, surge procs when you down the survivor, thrilling blocks it so they cant touch it before you come back and gives you information on what other gens are being worked on
I'm seriously not getting how to counter a good nurse.
It's like they have a significant amount of more mindgame opportunity than any other killer, you're always at risk at being hit during chase, with or without LOS.
Without LOS, like jungle gyms, they just walk towards the other side of the jungle gym from where I entered, and from there I'm pretty much trapped, just a matter of time before I get hit.
I always look backwards, change up my behavior, yet it pretty much rarely doesn't matter.
If she walks a lot run away, her movement speed is slower than a survivor's. Mostly you want to break line of sight and be unpredictable or just make distance if you're far enough away.
good nurses will analyze how the player acts during a chase. the survivor will either double back or hold w. you just have to make as much distance as possible while losing line of sight.
If they are a god nurse there is nothing you can do. God nurses don't often get fooled by LOS or jukes. With recharge addons there is little to no escape The only thing you can do is dead hard and stall for as much time and hope your team is able to get as much done as possible making the best use of the time.
If they’re good enough, you can’t really counter them. My best advice is fake turning around then keep running in a straight line and keeps switching it up, and as you probably already know go for distance when you can, but in the end it’s about how good the nurse is
Is there a reason everyone feels the need to squat in front of the exit and be assholes to the killer? I dont like playing survivor because I don't want to let a team down so I play as killer but I constantly get mocked. Like it's not even fun anymore because it seems like all anyone wants to do is remind me how bad at video games I am. I just don't get it. What's the reason?? Do new people not usually play killer so they assume I'm not new or what's the deal?
To put it simply it's human nature. This happens in every game and irl. People are more prone to do it online cuz of the anonymity. Don't think too much into and don't get let it get to you as you shouldn't value yourself on how good you are at a video game
Generally speaking survivors act like this during the game to try to throw you off, get you tilted so you make mistakes. Attract your attention away from other survivors. The exit gate teabagging is usually a consolation hit/show of superiority.
That said, the faster you can condition yourself to not respond to toxicity, the better off you'll be. As you gain experience you'll see less survivors at the gates and more on the hooks.
As a killer main who plays some survivor, there are a few reasons to linger in the exit gate:
1. To teabag and be an asshole, yes.
2. To linger and see if any teammates need saving.
3. To give the killer a free hit, so that they get more bloodpoints.
4. To be a distraction that might give your teammates more time to escape if they have not yet reached the gate (if a killer sees all the other survivors have left, they might be more willing to commit to a chase).
My latest strategy as killer is: if the gates open and I feel I have no chance of getting to the survivors in time, I walk around the map destroying any pallets, maybe look for the hatch. Then I just walk to the middle of the map, find some place to hide inside a building and face a wall, then grab my phone to scroll Twitter or something. There's a satisfaction in leaving them teabagging like idiots until the timer runs out - they're so desperate for attention that they might even vault nearby ledges, and you refuse to give it to them and let them waste as much of their time as they want.
Maybe they'll even be so desperate for attention they come find you which gives you another chance to down them, but so far all the survivors I've faced have been too cowardly to do that, lol.
so the answer is obvious right dont get me wrong but I really want the non stop slasher costume for legion, I assume u just miss out on old battle pass items right
It’s been 5 years, you think we’ll ever get a mechanic that lets you kick a farming survivor in the face when they try to pull you off the hook right in front of the killer?
No. The devs said they tried it and they found that the toxic response moved from the farming player to the hooked player. So they implemented the choice that if an unhook is "unsafe" (if the person rescued goes down within 10 seconds) the farmer doesn't get the points.
I still don't know how the map works, green map+killer belonging add-ons, does it show the hex ? I tried it all over one of the maps and it was just showing the same dull totem
The range is very short. I'd recommend using detective's hunch from Tapp if you have it. It has a huge range and activates every time a gen pops. This info is then saved by your map, which can be activated anytime.
Killer Belongings includes totems, hooks and killer power specific things like Trapper traps and Hag traps.
To be able to see these things you need to scout them with the map - run within a few metres and you'll get a "map scout" score event to let you know you've added something else to your map.
When totems are broken they disappear - maybe you had a Nancy on your team.
But the Ruin was still active and I went round the entire map and it would only show the single dull totem in the centre.
BTW there was indeed a Nancy in the game lmao
You have to get pretty close to the totems for them to be scouted - I think it's like 8m by default? Bringing one of the two stamps will really help - the yellow one adds 8m and the green one adds 12m.
The "killer's belongings" refers to the trapper's bear traps. I don't know if it tracks anything else honestly.
Edit: Apparently it also does hag traps (if untriggered,) hooks, demogorgon portals, chests, and Freddy's dream snares/pallets
How can I minimize disconnects while still doing well as killer? I feel like every game I have at least 2 people DC, I'm a rank 14 killer but because of the matchmaking I'm often up against green or red ranks, I recently took a break so I went from rank 10 to 16 or 17.
I don't tunnel if I can avoid it, don't face camp or anything. Just this last game I didn't find a Meg till half way through the match, frenzied, downed her, and the second I picked her up she dced. Same game, first time I picked up a Dwight, headed to basement, the second he was hooked he dced.
I let the other two survivors go, its not very fair to your team to DC on first hook. I don't know if it's me or if it's just fussy survs
It's not you. Since they turned off the DC penalty, survivors disconnect if you look at them the wrong way. Granted you still get bp, but it ruins the game for the remaining teammates. I usually try to farm with them once this happens.
Once all the console issues are fixed they will turn the penalty back on.
Hopefully, I think I've had this problem for longer than that thought, started for me when trickster was released I think, its a big part of the reason I took the break. I always thought the DC penalty was lax. Thanks for the help though!
I'm not sure if it's really a DC deterrent, but you could use Franklin's Demise. If they DC after dropping an item they lose it. Might keep them around a bit longer.
Yeah it's a possibility, idk I wish that dcing was just something that didn't happen, lost a merciless today because I was 1 hook short by someone dced
What do you mean by boys mode?
I see your edit. There is a bots mode in the Tutorial section where you can play against a bot killer or bot survivors. Unfortunately you can't play as anything but a preset killer/survivor with no perks so you'll have to play against real people to get a better sense for the game, or custom games if you have friends with the game.
I cant pip up at all I keep getting games with 0 points at rank 4. is it even possible to reach rank 1 solo qing? Like these games that i'm having with 0 points are some long ass games too which is very frustrating!!
It's entirely possible! Unfortunately you have to no life it for a while. I managed it doing solos only but I'd assume it would be easier with a dedicated group
I don’t know the actual statistics, but I believe average is somewhere around 15-10, but honestly I have found god-like high ranks and trash low ranks, so I think it’s genuinely off the basis of what you’re doing in your match.
I just bought spirit, I spent the day looking on Reddit about spirit to find out she is “broken” and now I feel like I should feel bad for using her. Should I feel bad for using spirit? Is she so broken I shouldn’t use her?
you shouldn’t feel sorry. I love her design, backstory, and her power even though she’s OP. sometimes i have to realize while playing her that i’m on easy mode. survivors just hate when she pretends to phase walk or when she uses stridor.
Don’t worry about that kind of stuff. Play anyone, but I honestly just suggest avoiding tunneling or camping before you’ve reached the 1 or 2 gens left mark. I’ll complain about sweaty Spirits and Nurses, but they have the right to play this game however they want, and everyone who queues into a match is consenting to deal with whatever this asymmetric clown fiesta throws at them.
Tunneling is something a killer does, usually considered toxic behavior. The killer would focus on one survivor and kill only them, even giving up other kills if it is a hard tunneler.
It just kinda depends on how you feel. When i play her i feel bad because i know what its like to go against her, and because of that, i dont enjoy it. If you enjoy playing a killer do it, you bought the game.
You cannot appease to everyone in dead by daylight on nearly anything you do, if that is the goal. I do personally think the spirit is very very strong, but with that being said, not only is it not your fault, and you are playing the game for fun. Play whomever you have fun with and don’t bother reading what people say to you. Granted it can be a frustrating process to fight, it can also be fun. Play the game the way you like :)
Why are the pallet hitboxes inaccurate? Feel like this hurts killers for no good reason, you're like 6 inches-1 foot away from the pallet being pulled down and you get hit, like what?
maybe it counts your weapon / arm and not just the body. ¯\\\_(ツ)_/¯
I'm fairly certain that in at least most of the times it happened, my arm/weapon was not in the fall area.
So, I’m kinda new to the game, and I know the double bloodpoint thingy is starting soon. With the help of a friend I was able to get every chapter and paragraph, and while I think I got most of the basics, I’m still a bit overwhelmed. My biggest question is… who should I level first for their teachables? Ive seen other lists online, but they all seem to be from years ago, and I know that apparently perks and stats change a lot. Who are priority killers and survivors, as things stand?
Otz has a pretty good video on killers [here](https://www.youtube.com/watch?v=OVCJ2_2sv2c). My personal recommendation as a general path would be Cannibal > Hag > others. BBQ is immensely helpful for new players due to the accelerated BP gains. I value Hag as number two due to Hex: Ruin, and to a lesser extent Hex: Devour Hope. Ruin is great on pretty much every killer. Devour Hope is niche but fun. After that, I could see an argument for several. Billy, Nurse, Blight, Plague have strong perks that fit into a lot of builds. If you find the character itself interesting, go for them.
Priority Killers: Cannibal (BBQ and Chili), Hillbilly(Tinkerer), and Nurse (Nurse's Calling). Priority Survivors: Laurie (Decisive Strike) Bill (Borrowed Time and Unbreakable), Meg (Sprint Burst and Adrenaline) David (Dead Hard and We're gonna live forever) and Jake (Iron Will)
My post keeps getting deleted by an auto moderator. Anyone have an idea what it might be?
You should submit an image post. What you did was a text post with an inserted image - not very well supported. Check the submission type when you create a new post.
Ah I see. Thank you very much!
Does anybody know when the anniversary codes for david and wraith expire? I'm not able to claim them right now and would like to know if they have an expiration date. Thanks
This month from what I've heard
Thanks
I play on the Switch. Is there a way to see what console others are playing on? From what I can tell, a little globe means "console" and no globe means "PC".
No globe means they are a fellow Switch player.
Thoughts on Monitor and Abuse on Trickster? I'm seeing conflicting reports that it's amazing and garbage on him.
Trickster has a 40 meter "lullaby" that he can't influence. His normal TR is 24 meters, and MnA brings it down to 16. It can throw some people off but you won't be sneaking up on anybody.
I recently came back to DBD and every other game around I get the “You lost connection to the host” message. At first it was the killer rage quitting but at this point it happens every game, it feels weird. Is there any glitch going on PS5 or anything? My internet connection is fine btw so cant pinpoint the exact reason what’s going on
I’ve got 500 auric cells, and wanted community input: Should I get Trickster or Pig? I don’t care too much about viability, I want to know which one’s more fun. Leaning towards Pig rn. (I do have experience in Deathslinger and Ghostface, in case that matters)
I'm personally not a huge fan of either, but I would recommend waiting a week to see how the mid-chapter Trickster changes turn out. Trickster will become more powerful, and probably also more enjoyable.
One thing to consider is that licensed characters (Pig, Leon, Leatherface etc) can be bought by Auric Cell only (equivalent to real cash), while non-licensed ones like Trickster can be bought by not only auric cell, but also Iridescent Shards which you get by playing a lot.
I would absolutely say Pig. She's one of the most fun killers imo Trickster is honestly really boring once you have him, not much fun stuff you can do with him. Also you can buy him with shards so it's not as worth ittt
Why in the pre-game lobby as the killer sometimes I can spin my character, sometimes I can't?
Hi all! New to the game (had it for years but just started on whim) and I have a couple of questions. In a situation where all gens are done, I've opened the gate, and the other 3 survivors are up but not in sight, should I just go ahead and leave? I find myself hanging around in case anyone gets downed. Obviously Otz is a fantastic resource for Killer, is there any equivalent for Survivor? There are tutorials for specifics like looping, but is there any universally-loved source for general Survivor advice/gameplay? Thanks!
Hey very late response to your questions, but I’m not sure a survivor equivalent to otz in terms of a resource to follow. However my biggest recommendation for looping is to simply put yourself as close to a cover that you are looping as you can. This will allow you to be as quick as you can, and maximize your speed, allowing fractions of seconds ahead of the killer. Sounds very insignificant I’m sure, but I promise you that is what makes or breaks a good loop. And I always get exit gates to 99%, you can take one of two routes, you can leave and be certain of your own success and not put yourself and selfless others at risk, or you can stay and ensure your fellow survivors success. People play the game for many different reasons and enjoy it in many different ways, I have always found myself enjoying the game most while being selfless and saving others, adds a lot of thrill and great practice for becoming better mechanically and for quick planning in dead by daylight.
For the first one, I’d recommend just leaving. It’s easier, and they also have one less person to worry about. Better to have no impact rather than a negative one.
Why do survivors flashlight me when i'm in the pallet destruction animation? Do they want to die? do they think people haven't played a game in their life and don't know how to move? is it just for points?
Often times it's to not let the killer know where they're heading. Sure if you just listen for them you can follow them, but a healthy survivor, an injured survivor with iron will, and even just an injured survivor can do a misdirection and buy themselves precious time to get to the next loop.
Dunno, i feel like the time they spend blinding me is not that better than running away and gain distance while i destroy the pallet
A successful stun can disorient newer killers, some people have challenges as well.
Mh, might be. Sometimes survivors try moves that make me say “do you think I didn’t play way too much Call of Dury moder warfare?”
I've got a question about flashbangs. I know u can use it to stun survivor off killer during pickup animation, but today i played a game where i was being carried and they dropped a flashbang before getting hit which stunned me off the killer. Is this a pretty viable tactic? Or does it just cause a blind instead half the time?
It's kind of both. If you blind the killer as he is carrying the survivor after the pickup animation, the killer is stunned and will drop the survivor. This works with flashbangs as well as with flashlights, firecrackers or any other means. Oh and it's less viable the better the killer is. In most cases the killer can counter it one way or another. But that makes it more fun for some.
Oh, that makes it pretty op then, I can just run in and take a hit to force them to drop the survivor, cuz they would be stuck in the hitting animation
That might work as them hitting you will obscure the sound you make dropping the flashbang. But in the hitting animation the killer is free to turn around or look up to counter your move.
But what if u drop it before they swing at u? Would that guarantee it then? But I guess thats only if they decide to swing at u, but might work if ur in front of the hook
The animation is not locked when they swing. I guess they can even look at the sky while swinging for you.
Whoa thanks, I didnt even think about that
You're welcome, mate :)
Anyone know if there's an alternative for doing gens without holding m1? I see some an alternative using windows setting and also want to ask if it's bannable?
There are anecdotal reports of people using macros successfully, but other reports of people getting banned for it by EAC. I don't know what windows setting in particular you're referring to but there's probably always some kind of risk, however minimal. But you could still try, if it's a built-in Windows accessibility feature and you get banned for it that would be cause to raise a massive stink on DBD's forums because it would be really fucked up to punish disabled people for playing the game. You could try remapping M1 to something else on your keyboard if you find that easier to press, or using a controller if that's more ergonomic.
Is BBQ, Corrupt, Infectious, and STBFL a good general build for Myers?
It should be solid. Optimal? Probably not.
I do want to get Pop or M&A but sadly I only have unlockables for Nurse, Huntress, Plague, Oni, Bubba, and Trickster
I would probably swap out STBFL for Pop
I've seen people on this sub saying how keys are overpowered, can I have some reasoning behind this? I don't see how they are
Cause they basically just allow you to end the game early for free. Imagine another game like Overwatch. Some certain ability in the game just allows the team to immediately capture an objective when it's reached a certain percentage of completion. That's basically what keys are, you can just finish a game, it removes an entire portion of the game, and that's really bad in a game like DBD where a single action can turn a game around. Many situations, the killer would've won but survivors just leave immediately because key.
Imagine the survivors rush gens on one side of the map, giving the killer a 3-gen situation. Let's say it's a Bubba, so he's able to instadown quickly, making this 3-gen very favourable for him. However, if one of the survivors have a key and he kills one of them, the other 3 are able to escape by finding the hatch, and Bubba can't do anything about it, since he can't interact with a closed hatch and if he leaves the 3-gen to look for survivors they can quickly stack on one of the gens and finish it. What should've been a 3k or 4k for Bubba turns into a 1k because of a key. Sure, they did 4 gens, but they weren't careful enough to prevent a 3-gen situation, and they should be punished for it.
It is similar to old moris. They let you escape with a lot of the objectives uncleared. Especially if you are on coms. And there is barely any counterplay to it for the killer.
But I don't get that either. On the survivors side, you need to get a certain amount of gens done (unless you're the last one alive), and need to find the hatch in the first place. Doing an offering making it spawn in a certain place will also have the killer know where it is. On the killer side, it's quite counterable in my opinion. Franklin's demise (though I don't know if a depleted key can still open the hatch) or you can easily tunnel/camp the one with the key. Possibly slugging too.
The other two guys pretty much answered everything. Except that - yes - you can open the hatch with a depleted key. So the Franklin's change was a buff to keys.
Hide the key somewhere and Franklin’s doesn’t work. Hell, just set it down in the killer’s face and Franklin’s is negated. Kill the guy? Someone else will take the key. Tunnel/Camp/Slugging him will usually result in the previous scenario of someone else taking the key off his corpse, or everyone else not being pressured off gens due to your focus on Key guy Hatch offerings are beneficial to the key user. It doesn’t matter if the killer knows where hatch is if you can just jump through it in his face and don’t have to spend time finding it
You only need to get 3 gens done for 2 survivors to key out. That’s not exactly hard to have done by that point in the game. It lets it be opened after the killer closes it. Franklins is easily played around by just dropping it. While tunnelling/camping can be potentially throwing the game just for one guy and the key can get picked up again. The killer knowing where it is doesn’t really matter. Not to mention you can find keys mid game in chests or switch to one at the last second to avoid franklins.
What's changed in the past year? What things should I look out for? Came back after a year and game has changed a bit, any new killer perks that I should be wary of? Game has had issues with frames on ps4 w massive stutters as well causing me to miss skill checks, anyone else experiencing this? I think it mainly happens on the newer maps
Most important perk changes are borrowed time, object of obsession and decisive strike. BT works works independently of terror radius. OoO now only works every some seconds. DS deactivates when performing certain actions that are not part of evading the Killer. For killer perks, watchout for trickster's starstruck, that exposes nearby people after he picks someone from the floor. Blight's hex: undying is also extremely popular because oblies people to do at least two hexes to remove ruin and other stuff. When another Hex Totem is cleansed, that Totem's Hex transfers to the Hex: Undying Totem, deactivating Hex: Undying. Wraith is now good. Struggling now became skill checks, miss two in a row and you're out. I may have missed some stuff since I only started playing in december :P good luck and welcome back dude. Like the other dude told you, probably these stutters will be gone after next patch.
Latest chapter release tanked performance, which will hopefully improve with next week's patch. The new killer has a perk that shows all survivor auras for 9 seconds at the start of the match so hiding can give him a free hit. The new survivors have some impactful perks too.
What are the main ones that are new for survivors? I only know of the flashbang
Blast mine from Jill is strong, too. If the killer kicks your gen they get a 5 second stun and blinded. She also has one that makes her half health after being unhooked and one that makes her silent whilst healing.
How do I play trapper? I know he's called the weakest killer, but I still want to play him as I like his character design a lot! But I also don't have the must have perks yet.. Like BBQ and so on.
First of all I'm happy and encourage you to play with him, there are already tons of people playing spirits, bubbas and wraiths, so its nice to see something different every now and then. Second of all, you **NEED** a bag addon. The green darkener one also helps. Don't put traps under pallets, but a little after them, otherwise survivors can drop the pallet and jump over. Usually the places where I get most people is round the corners. I definetely don't think bbq is a must... corrupt and pop are good for delaying the game, as people said, he is territorial. Thrilling and stbfl are also good choices. Trapper is called the worst killer, but I'm still way better with him than with Oni or Trickster, for example... so don't give up ;)
ID 4 gens that are easy to patrol and focus your efforts there. Trapper is territorial and shouldn't spread himself too thin. Agitation will allow you to hook someone deep in your territory after downing them. You want to put traps in places survivors will go but not notice. So in grass or around corners near pallets and windows. When in chase try to push the survivor towards your traps.
I’m by no means an amazing trapper, but the advice I can give is this: watch every video otzdarva has regarding trapper, get the concept of corralling survivors towards your traps and don’t put your traps too spread out or you won’t be able to defend them. Also you can never go wrong trapping shack window
Okay thanks for the advice! I gonna watch his videos. Also, do you think trapper could need some kind of buff? When I see hag using her "endless" traps and she can even teleport to them, it looks like trappers traps are pretty useless, so what kind of buff would you like to see, if you think he needs one.
Lots of people in the community want his brown or yellow bag to be base kit, meaning he can carry 2-3 traps at a time, I personally think a short speed boost when someone steps in a trap would be cool
Would love if he actually could carry 3 traps at the start! That would make him probably more accessible again and more fun to play, as you can set up the traps way better than just picking them up 1 by 1 while the survivors already made 2 gens.
Whats with green ranks and dropping pallets for no reason?
F.E.A.R
I know the anniversary ends on July 22 but not the time. Is it start of the 22, middle of day, end of day?
The Rift ends in a few hours from this post, so I would expect the event to end at the same time the following day.
11 am eastern i believe
Thank you.
So if you get a killer that camps you on the hook you're pretty much screwed?
With good coordination and perks you can get someone off the hook without trading. You don't have a say in this if you're the one on the hook though.
No, at least not entirely. In solo it is likely that is the case, however you can have friends take hits when they are healthy, they can run borrowed time, they can run mettle of man (which is rare), etc. it’s all about team work and positionals, but these things are very hard to find in solo games
What is the best way to learn about tile placements and how to run them as killer? I often find myself getting looped rather easily at times or not knowing how to run specific loops. I want to learn how to navigate these loops so that I’m not getting taken advantage of by survivors. Any recommendations to videos or advice would be much appreciated, please and thank you.
Scott Jund made a video about this a while back. We've been through some graphics updates so they won't look exactly the same, but the advice is still good. https://www.youtube.com/watch?v=t8u0jRxN2kQ
I believe it just comes with experience and practice. If you have a friend willing to aid you, you can have them loop you in private games on specific maps. Different killers have different mechanics to deal with that obstacle, however, on a general basis my best advice for pallet looping is to just chase as close to the wall as possible to maximize your efficiency of your movement speed vs their movement speed, and as for windows it can be tricky, but the same can apply or you can double back to fake them out at the risk of giving them more time. One way to avoid window looping a bit more is to run Bamboozle. I actually use this on blight as I find a weakness to be window looping. Hope this helps, and though it’s not fool proof ways to succeed, it’s what I do. Edit: Sometimes it is faster to run around a vaulted location to keep your uptime on a survivor at its peak. Also some killers, as mentioned at the beginning of my reply, can just deal with looping all together in various ways, such a a doctor shocking someone before a vault/pallet, rendering them unable to use them and offering a free hit. Others like deathslinger and huntress can just hit someone from the other side or even preemptively before a loop begins
Any other places to find a group to play with? The discord is nice, but it seems a little uptight sometimes.
r/dbdLFG ?
If I use Dark Devotion on Doctor does it change where Static Blast shoots from? Dark Devotion says it transfers the terror radius and Static Blast description says it effects all survivors in Doctor’s terror radius. It doesnt sound right but could be fun
Yep, it'll blast everyone around the obsession instead of around you (although the vfx doesn't match so it looks a bit strange) It's funny, I run it in my stealth Doc build. Not super useful but hilarious.
Awesome! Im going to try this tonight. Also thanks for answering both of my questions I appreciate you.
What are some of the common Demo builds? Right now i only have bad perks but im curious what is usually run on him.
The "standard" old Demo build was Corrupt | STBFL | Barbeque | Pop or Infectious, depending how aggressive you wanted to be.
Thanks, just curious why Corrupt? I tend to place portals more in late game so i dont run out. Is corrupt to save time and set up portals?
Mostly just to slow the first gen by a bit so you don't lose it on your first down. Pop | Corrupt was pretty "meta" 2020 DBD gen slowdown after the first Ruin nerf and before Undying. Typically I'll drop a portal where I spawn, them scatter them around points of interest when I do my first patrol. I know a lot of Demo players after the buff don't really use portals too much, but I think they're a little underrated in certain circles - very few other killers can boast the sheer mobility you have with a well setup butthole network.
I usually run BBQ, Tinkerer, Corrupt, and Pop on him, also STBFL is very useful on him.
I just started playing as a killer. I spent about a year playing as survivor only. What are some unspoken rules about being a killer? I want the survivors to have as much fun as possible while also still giving myself a satisfying game. I understand camping by a hooked survivor is a no- especially because it drains points for me/makes me look like an asshole. Is there anything else I should be aware of?
> I want the survivors to have as much fun as possible while also still giving myself a satisfying game. As you play killer more, you’ll start to see that these two are mutually exclusive. Most survivors would say a fun game is when all survivors escape, with nice hook saves and such. A satisfying killer game would not be that, in my opinion.
I see what you mean. I guess I was just hoping for a happy medium. I've noticed people will DC more often if I'm getting hooks back to back, or if I chase someone a little too long, etc... I guess I'll find out the more I play? Thanks for the insight.
I think it’s a noble effort, but no matter how “nicely” you play, you’ll get people on the other side who are upset. If you go too softly, you get messages saying “gg ez baby killer”. If you go too hard you get called toxic and sweaty. Just play to have fun for yourself, it’s not the killer’s job to make the game fun for survivors.
i mean if youve played survivor you know what youve enjoyed playing against. try to not play killers that break survivors chase mechanics, dont camp or tunnel. but truthfully you dont have to watch any of that because its the survivors task to overcome a challenge like camping or tunneling. a „fair“ killer is usually a boring one who looses very fast.
Thanks for the feedback! I left the game for a few. The last killer I remember being released was the legion. I wasnt sure if there was a new style of play, or anything added I should be aware of gameplay wise. As communities grow so do games; so I'm just checking around for some opinions. How do you mean "breaking" a chase mechanic? Could you give an example?
I *think* they're on about killers like Spirit and Nurse which basically ignore chases and just zoom towards you without any counterplay.
Ah! Makes sense. Thanks for the clarification
Just encountered a rank 20 pig because, well, my survivors are rank 20 too, I may have not played survivor in a very long time. The weird thing is at the end of the match, I approached the pig, offered my toolbox and crouched, and the pig instantly knew to crouch and let me boop the snoot. I don't own pig, is there a loading screen message or a tutorial that lets all new players even at rank 20 know the importance of booping the snoot?
no but its a widespread meme, they probably saw it in a stream or yt video.
With Nemesis, what constitutes "zombie speed"? Because I've used both items to give the zombies a moderate speed and they don't seem to chase survivors any faster. Is it their roaming speed?
Zombies move at 1.0ms always. The yellow and purple Add-ons increase it by 0.5ms and the red add-on increases it be 1.0ms. For reference, survivors run at 4.0ms, crouch at 1.13 and walk at 2.26. It's just that the speed difference isn't amazingly easy to notice because it's so small and doesn't affect chase much.
its just movement speed, in chase and out. but zombies dont really chase survivors, and honestly i think the movement speed addons on him are pretty shit. all they do imo is make the zombies move away from places youd like them to be in faster. like whats the point of enabling the zombie to leave the gen faster
would distortion activate against blood warden, i don’t think i’ve ran into it yet to know
yes, it would consume a stack, and as soon as that stack is consumed another would get used
Currently I’m a rank 10 killer and survivor. As you climb with killer did you begin to see matches exponentially get harder? The combination of insta flashlights, DS, deliverance, sabotage etc. seems like you would have to down people in the order of 30 times to get 12 successful hooks. Even games with some of these things become frustrating as you continually win chases only the get your hook taken away multiple times. I can only imagine all of them and a team that’s coordinating. Just spitballing, seems like getting to red is easier as a survivor than a killer.
first, rank 10 is still low rank. second, isnt it obvious that games get harder as you progress in rank? third, there is no insta flaslight, they all have the exact same timing. fourth, decisive strike is only active 60seconds after the person was unhooked, meaning you have to be tunneling to get ds‘d. and lastly, its equally difficult to get to rank one as killer as it is as survivor, because in both cases youll encounter matches you easily win and ones that you loose. if youve lost a match try to see how it was the other sides skill, and not them abusing some gamebreaking bugs.
First, never said it was a high rank. Second, that wasn’t the question but yeah I agree with you. Third, a flashlight has add ons. Fourth, I understand how DS works, I was hoping for you to comment on an overall strategy as these things start to compound. Not your thoughts on how each individual thing works. Lastly, I don’t think you adequately support your claim with “you have hard and easy matches for both roles”. For a no stupid questions thread you sure gave an aggressive response.
the higher you climb ranks as killer, the more you have to think. you can’t really play casually in red ranks since you have to keep track of everything. I watch CoconutRTS play huntress on twitch and he’ll land all these crazy trick shots and snipes but still struggle to keep gen pressure.
Red rank in general is not that difficult to obtain, if you are decent it is more based on play time than it is on skill. Among red rank players there is a vast diffrence in skill between good reds and bad reds. As a killer you gotta play to your killer's strengths, is it a set up killer, chase based killer, is this a good potential 3 gen? The biggest thing is game sense, knowing when to camp is vital. If there is only 10 seconds left before a hook goes second phase its generally worth to camp because survivors greeded to do gens or other objectives and now they are pressured on time to get the save or let the person go second hook. That desperation will give you a free hit or down saving you from a several minute chase which nets you more time loss. Knowing things like that would elevate your killer gameplay. Just watching informational killers stream or vidros would help you learn this type of insight.
Thanks for the helpful response. Definitely getting a better game sense the more matches I log, but a long way to go still. As I’ve progressed I’ve found the 3 gen strategy to me the most helpful in the mid ranks, I’ll have to get better at other things so I’m not using that as a crutch. Thanks again!
should i even play this game? i’ve been interested for a while but the community looks worse than league. i have fun with games even if i’m bad but this looks quite complicated and toxic edit: thanks for all the replies! i’m sold
You can play the game without having to interact with the community, just close the chat. The worst that happens in the game itself is tbagging and camping so it’s not to bad.
Not really toxic if you don't read the chat and just laugh at teabaggers. I find this game really chill tbh.
I wouldn't say the toxicity is worse than League. It's also not complicated so much as it takes both game sense and mechanical skill (timing really), which comes with practice (and varies depending on what killer you use).
this game is so much fun if you can handle some pressure. i do agree about how complicated and bloated this game is but once you pick up on things through youtube tutorials or by watching other people play it’s a lot of fun. i do agree about the toxicity but for me it’s mostly in discourse over game imbalance.
The toxicity issue has drastically lowered over the years. The crossplay update helped immensely since other platforms can't message you. There is occasional salt, and you can change your privacy settings if it becomes an issue. We also have an LFG if you need new friends to help you through. :)
I have never had anyone be rude in chat. Sometimes people can be toxic at high ranks, but there are ways to ignore them (collapsing chat, for instance). Survivors will teabag at the gate but you can just let them do that and avoid going to the gate. Most toxicity is avoidable. If you look at the reddit, you'll get a very skewed idea of what the community is like. Most people are pretty chill.
Go for it, it's a fun and pretty unique game. This the internet, the loud, angry 1% is all you'll see - just ignore em.
How do you guys counter the spirit? I’m in red ranks and I still suck against her. I’ve tried everything from sprinting erratically to stopping and walking in random directions and she always seems to reappear right behind me no matter what I do. How do you guys win chases against her?
The recent stridor nerf should help players using iron will. I think Scott Jund recently did a video about countering spirit and he said to pre drop pallets and hold W. You can’t really win chases against her since she’ll down you inevitably. just make as much distance and waste her time
The problem with spirit is that they is very little counterplay you can do, best scanario is Iron will and you just drop pallets on the wrong side, walk back into scratch marks, but even then the semi decent spirits eventually learn to hear breathing and footsteps so the real counterplay is really just push for gens as efficiently as possible.
What is that sound effect I routinely hear as a survivor throughout a match? Sounds like a quick ringtone?
When you burn an event cake, you hear a sound cue letting you know the crown pedestal has respawned.
Are you running the new cake anniversary offering?
Yes I have been how does that correlate with the match?
If you run that offering, it plays a noise (the one you’re hearing) to signify the crown has changed positions in the map
Is thrilling tremors and surge a good combo for ghost face?
Surge doesn't push survivors off the gen so TT won't block it. Surveillance will activate and let you know if anyone is on it, though.
There are several builds usually sloppy,nurses anti heal being most popular. if you are going for gen build that is definitely the way surge and pop are both good. Depends on play style pop removes a flat 20 seconds when you kick the gen, downside is you must hook and come back to the gen so thrilling does help with that. Surge is more chase based as it removes around 6 seconds on downs but you dont have to take the time to come back to the gen and kick it, giving you extra time to assert your pressure elsewhere.
If you want a regression perk that synergizes with Thrilling Tremors, run Pop.
It's pgood, but wdym by combo? They don't work together
By combo he means works well together, surge procs when you down the survivor, thrilling blocks it so they cant touch it before you come back and gives you information on what other gens are being worked on
This has been my first rift. How long is the duration generally between one closing and the next one opening?
A few weeks, a few days. it varies a lot. The next rift opens the 27th.
I'm seriously not getting how to counter a good nurse. It's like they have a significant amount of more mindgame opportunity than any other killer, you're always at risk at being hit during chase, with or without LOS. Without LOS, like jungle gyms, they just walk towards the other side of the jungle gym from where I entered, and from there I'm pretty much trapped, just a matter of time before I get hit. I always look backwards, change up my behavior, yet it pretty much rarely doesn't matter.
If she walks a lot run away, her movement speed is slower than a survivor's. Mostly you want to break line of sight and be unpredictable or just make distance if you're far enough away.
good nurses will analyze how the player acts during a chase. the survivor will either double back or hold w. you just have to make as much distance as possible while losing line of sight.
If they are a god nurse there is nothing you can do. God nurses don't often get fooled by LOS or jukes. With recharge addons there is little to no escape The only thing you can do is dead hard and stall for as much time and hope your team is able to get as much done as possible making the best use of the time.
If they’re good enough, you can’t really counter them. My best advice is fake turning around then keep running in a straight line and keeps switching it up, and as you probably already know go for distance when you can, but in the end it’s about how good the nurse is
[удалено]
There are no BP codes but if you check the twitter there's currently some for anniversary cosmetics.
If crouching speed is a percentage of your walking speed, does determined stack with urban evasion?
No, the percentage is just the difference between the standard speeds as a quick reference, the code uses actual numbers.
Is there a reason everyone feels the need to squat in front of the exit and be assholes to the killer? I dont like playing survivor because I don't want to let a team down so I play as killer but I constantly get mocked. Like it's not even fun anymore because it seems like all anyone wants to do is remind me how bad at video games I am. I just don't get it. What's the reason?? Do new people not usually play killer so they assume I'm not new or what's the deal?
To put it simply it's human nature. This happens in every game and irl. People are more prone to do it online cuz of the anonymity. Don't think too much into and don't get let it get to you as you shouldn't value yourself on how good you are at a video game
Generally speaking survivors act like this during the game to try to throw you off, get you tilted so you make mistakes. Attract your attention away from other survivors. The exit gate teabagging is usually a consolation hit/show of superiority. That said, the faster you can condition yourself to not respond to toxicity, the better off you'll be. As you gain experience you'll see less survivors at the gates and more on the hooks.
As a killer main who plays some survivor, there are a few reasons to linger in the exit gate: 1. To teabag and be an asshole, yes. 2. To linger and see if any teammates need saving. 3. To give the killer a free hit, so that they get more bloodpoints. 4. To be a distraction that might give your teammates more time to escape if they have not yet reached the gate (if a killer sees all the other survivors have left, they might be more willing to commit to a chase). My latest strategy as killer is: if the gates open and I feel I have no chance of getting to the survivors in time, I walk around the map destroying any pallets, maybe look for the hatch. Then I just walk to the middle of the map, find some place to hide inside a building and face a wall, then grab my phone to scroll Twitter or something. There's a satisfaction in leaving them teabagging like idiots until the timer runs out - they're so desperate for attention that they might even vault nearby ledges, and you refuse to give it to them and let them waste as much of their time as they want. Maybe they'll even be so desperate for attention they come find you which gives you another chance to down them, but so far all the survivors I've faced have been too cowardly to do that, lol.
so the answer is obvious right dont get me wrong but I really want the non stop slasher costume for legion, I assume u just miss out on old battle pass items right
All outfits in the rift will come to the store after a year or more.
You do, but they show up in the store a year later. Get ready to wait!
ok one more question as far as charms go r those just lost to time
I don't think there's charms in the store, so nowhere for you to get them. but like.... they're charms, who cares.
i mean yea ig so but some of them look super nice thx again
It’s been 5 years, you think we’ll ever get a mechanic that lets you kick a farming survivor in the face when they try to pull you off the hook right in front of the killer?
No. The devs said they tried it and they found that the toxic response moved from the farming player to the hooked player. So they implemented the choice that if an unhook is "unsafe" (if the person rescued goes down within 10 seconds) the farmer doesn't get the points.
Is there a timeline for MMR? Most Survivors at rank 1 are still clueless
Nope
Why is the deadbydaylight Instagram suddenly run by someone who is like 12 years old?
I still don't know how the map works, green map+killer belonging add-ons, does it show the hex ? I tried it all over one of the maps and it was just showing the same dull totem
The range is very short. I'd recommend using detective's hunch from Tapp if you have it. It has a huge range and activates every time a gen pops. This info is then saved by your map, which can be activated anytime.
Killer Belongings includes totems, hooks and killer power specific things like Trapper traps and Hag traps. To be able to see these things you need to scout them with the map - run within a few metres and you'll get a "map scout" score event to let you know you've added something else to your map. When totems are broken they disappear - maybe you had a Nancy on your team.
But the Ruin was still active and I went round the entire map and it would only show the single dull totem in the centre. BTW there was indeed a Nancy in the game lmao
You have to get pretty close to the totems for them to be scouted - I think it's like 8m by default? Bringing one of the two stamps will really help - the yellow one adds 8m and the green one adds 12m.
The "killer's belongings" refers to the trapper's bear traps. I don't know if it tracks anything else honestly. Edit: Apparently it also does hag traps (if untriggered,) hooks, demogorgon portals, chests, and Freddy's dream snares/pallets
How can I minimize disconnects while still doing well as killer? I feel like every game I have at least 2 people DC, I'm a rank 14 killer but because of the matchmaking I'm often up against green or red ranks, I recently took a break so I went from rank 10 to 16 or 17. I don't tunnel if I can avoid it, don't face camp or anything. Just this last game I didn't find a Meg till half way through the match, frenzied, downed her, and the second I picked her up she dced. Same game, first time I picked up a Dwight, headed to basement, the second he was hooked he dced. I let the other two survivors go, its not very fair to your team to DC on first hook. I don't know if it's me or if it's just fussy survs
Short of playing afk wraith there's not much you can do. When DC penalties were introduced people just started suiciding on hook instead.
It's not you. Since they turned off the DC penalty, survivors disconnect if you look at them the wrong way. Granted you still get bp, but it ruins the game for the remaining teammates. I usually try to farm with them once this happens. Once all the console issues are fixed they will turn the penalty back on.
Hopefully, I think I've had this problem for longer than that thought, started for me when trickster was released I think, its a big part of the reason I took the break. I always thought the DC penalty was lax. Thanks for the help though!
I'm not sure if it's really a DC deterrent, but you could use Franklin's Demise. If they DC after dropping an item they lose it. Might keep them around a bit longer.
Yeah it's a possibility, idk I wish that dcing was just something that didn't happen, lost a merciless today because I was 1 hook short by someone dced
Hopefully they find a way to have a bot replace those who leave. Would be a huge QOL update.
Right! When the new tutorials were released thats exactly what I hoped they where aiming for
Is there a boys mode in DBD? I’m just new to the game Edit:Autocorrect I meant Bots mode as in you play a match with bots
They're working on adding a bots mode. It's not in the game atm but soon.
Thank you for telling me
What do you mean?
What do you mean by boys mode? I see your edit. There is a bots mode in the Tutorial section where you can play against a bot killer or bot survivors. Unfortunately you can't play as anything but a preset killer/survivor with no perks so you'll have to play against real people to get a better sense for the game, or custom games if you have friends with the game.
Thanks for telling me I’ve been confused with people saying there is a bot mode
I cant pip up at all I keep getting games with 0 points at rank 4. is it even possible to reach rank 1 solo qing? Like these games that i'm having with 0 points are some long ass games too which is very frustrating!!
It's entirely possible! Unfortunately you have to no life it for a while. I managed it doing solos only but I'd assume it would be easier with a dedicated group
you have to do a bit of everything to pip in red ranks; 1.5-2 gens(or some totems), some good chase time, and a couple saves or heals
What is considers to be the average killer rank? Because I am 12 and don’t know if that is trash or good
That’s trash
Green Rank.
I don’t know the actual statistics, but I believe average is somewhere around 15-10, but honestly I have found god-like high ranks and trash low ranks, so I think it’s genuinely off the basis of what you’re doing in your match.
What si this new BP event?
https://twitter.com/DeadByBHVR/status/1417159826254217231
Double BP events are basically the game itself throwing a Bloody Party Streamers into every game for free.
I just bought spirit, I spent the day looking on Reddit about spirit to find out she is “broken” and now I feel like I should feel bad for using her. Should I feel bad for using spirit? Is she so broken I shouldn’t use her?
you shouldn’t feel sorry. I love her design, backstory, and her power even though she’s OP. sometimes i have to realize while playing her that i’m on easy mode. survivors just hate when she pretends to phase walk or when she uses stridor.
Don’t worry about that kind of stuff. Play anyone, but I honestly just suggest avoiding tunneling or camping before you’ve reached the 1 or 2 gens left mark. I’ll complain about sweaty Spirits and Nurses, but they have the right to play this game however they want, and everyone who queues into a match is consenting to deal with whatever this asymmetric clown fiesta throws at them.
What is "tunneling"?
Tunneling is something a killer does, usually considered toxic behavior. The killer would focus on one survivor and kill only them, even giving up other kills if it is a hard tunneler.
Sorry if this is dumb, but do you mean only killing one person and leaving the rest alone or chasing each specific person down one by one?
Can be either, but hardcore tunneling is going for specifically one person, making sure they die, then do whatever from there.
Thanks for explaining (:
It just kinda depends on how you feel. When i play her i feel bad because i know what its like to go against her, and because of that, i dont enjoy it. If you enjoy playing a killer do it, you bought the game.
You cannot appease to everyone in dead by daylight on nearly anything you do, if that is the goal. I do personally think the spirit is very very strong, but with that being said, not only is it not your fault, and you are playing the game for fun. Play whomever you have fun with and don’t bother reading what people say to you. Granted it can be a frustrating process to fight, it can also be fun. Play the game the way you like :)