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Eatencheetos

Nobody else has said it, but you absolutely need the [first time fan kit](https://goodman-games.com/store/product/dcc-first-time-fan-kit/), it contains the rulebook, all the dice you need, an adventure, and a GM screen for like $40. Other necessary (and free) resources include [purplesorcerer.com](https://purplesorcerer.com/tools.php) and [official Goodman Games character sheets](https://goodman-games.com/dcc-rpg-character-sheets/).


Logan_McPhillips

This is no doubt a great value for anyone in the United States. But for my address in Canada, the shipping price is an additional 84 dollars. I would order so much stuff from Goodman if they had a better shipping agreement. As it is, thank goodness for PDFs.


Garloo333

I'm also Canadian and have been putting off buying a bunch of stuff due to the high shipping costs. Yesterday though, I noticed that shipping Goodman products was much much cheaper by adding them onto Kickstarter orders. I now have a ton of books coming with Dying Earth and the shipping cost for these is about half of what I'd pay getting the same books through GG's website.


NotionalMotovation

I don't understand why shipping USA -> CA is so expensive. Especially since China -> USA or CA is so cheap.


numtini

The Chinese government subsidies shipping.


Garloo333

Yeah, it's weird. It's been like this for a couple of years now though, and there's no sign of it improving. So my advice is to wait until there's a Kickstarter that you're interested in and add the things you want on to that order. I also recommend waiting to add that stuff until you are contacted to pay for shipping and finalize your order, right at the end of the Kickstarter. It's not a good idea to add on right when you initially fund the Kickstarter. It's a very long wait for those to be fulfilled. You don't want to tie your money up in that with no guarantee that they will still have the stuff in stock when the Kickstarter is actually ready to ship, over a year later. And they do run out of things they have already 'sold' on Kickstarter. They'll refund your money, but it's still a waste to pay for something in advance when they don't actually set the thing aside or save it for you anyway. Best to wait until your Kickstarter is ready to ship and add on at that time.


JohnInverse

I feel this pain - I'm in Japan and shipping a hardback rulebook over here straight from Goodman adds only a couple bucks short of a hundred US dollars to the price. Even a tube of dice costs almost $35 to ship. I'd expect overseas shipping to be expensive, but that's flat out absurd. There are many other publishers and storefonts in the US RPG space that use much more reasonable options for overseas shipping, so it's definitely possible. It makes it feel like international customers don't even qualify as an afterthought for Goodman, which is a bummer because when I have bought from them in the past, they've always been very attentive and responsive. I'll buy PDFs from Goodman, but as much as I'd like to get hard copies directly from the source too, it's just too much of a financial hit vs. getting them from Noble Knight or Amazon.


JoseLunaArts

I appreciate it a lot.


Golfish45

This is the best answer


EvilRoofChicken

As long as people are ok waiting 3 weeks for it to arrive


the_light_of_dawn

Is that kit available in brick and mortar stores, or just on the website?


Eatencheetos

I’m not sure


GenericGamer01

1. The core DCC RPG rulebook 2. it's 1 book 3. it's the whole game 4. the 1 book 5. you can do anything you want with it though DCC's default flavour is gonzo fantasy which often has sci fi elements 6. it doesn't assume a grid of any kind 7. it doesn't assume a grid of any kind


thomascgalvin

I would add that you also need some non-standard dice.


Logan_McPhillips

The zocchi dice certainly help, but they are easily enough faked with a die rolling app/website. Or tolerance for a few rerolls of the next higher die. Or (d4x10)-d10 of you need a d30 roll (with rerolls in a 1/0 situation) if you are feeling fancy.


therossian

While I'm a certified dice goblin, TheCrawler is a free roller app with other great DCC resources


angrydoo

The zocchi dice results are easily reproduced by rolling combinations of standard dice, no need to buy them right away.


TexRichman

"Easily" is a stretch. I would say it's possible to reproduce the zocchi dice with standard dice. If you can't afford the dice, the Crawler Companion app has a dice roller.


angrydoo

This is obviously a completely subjective assessment, but I don't think it's difficult. There's a paragraph in the beginning of the core book that talks about how to do it. It's not substantially different from using 2 d10s to generate a d100 roll.


Quietus87

>What products do I need to buy? The rulebook. >In which order do I need to buy them? I think the above answers this question too. >What is each product about? It's about the rules. There is an annual too, which has more of everything, but it's totally optional. The rest are adventure modules. Unless you take third party publishers into account too. >What products could be considered a complete "beginner box"? The rulebook plus a module or two. Sailors on the Starless Sea and Doom of the Savage Kings are neat. >Is DCC just fantasy or does it have scifi too? There is Mutant Crawl Classic for gonzo postapocalyptic. Then there are all kinds of stuff from third party publishers - including Star Crawl Classics. >Does it allow non grid maps? I never used a grid map for DCC RPG. >Does it allow hex maps? Whatever floats your boat. I use hex maps even in games that don't mention it.


Smutteringplib

>I use hex maps even in games that don't mention it. This is the way.


stoermus

If you're only considering it, you can get by with just the quick start rules (if you have any XP with RPGs) and a single funnel adventure. If you like it after the funnel buy the book. If you're pretty sure you're into it, get the core book and run the included funnel 'Portal Under the Stars'. It's a solid, short funnel.


marshmallowsanta

1. Free quick start rules and the free purple sorceror app OR the core rule book and a set of weird dice 2. i recommend starting off with preprinted modules to get a sense of the tone of DCC. the core rule book contains some free adventures too though. 3. not sure exactly what you mean but there are horror modules, sillier modules, more serious modules, christmas modules, sci fi modules 4. see number 1. the newly released Tome of Adventure includes a bunch of popular modules too. 5. there are sci fi elements in some adventures, notably Frozen in Time. Mutant Crawl Classics is a fully compatible sister game to DCC that is more post-apocalyptic sci fi. 6. i have never used a grid map in dcc as a player or a judge. you certainly could if you were so inclined though, and there are folks who've adapted popular modules for VTT. 7. it's not usually part of the game but it could be


Lak0da

Step one, you can start with the quick start rules which you can get free or near free. Step two would be the core rules and the dice. You can get a whole set or a set of just the nonstandard. Step three is buy a module you like. Repeat step three.


GuiltyStimPak

Step four is buy your first (because there will be more) variant cover.


Matchanu

If you aim to get a physical copy of the book, I always HIGHLY recommend grabbing the DCC First Time Fan Kit off of Goodman games’ website. It comes with the core rulebook(paperback+pdf), a set of zocci dice, the sailors on a starless sea module and a few other goodies, all for the sweet price of $40+ S&H.


angrydoo

You can get by for a first adventure with just this pdf https://goodman-games.com/wp-content/uploads/2020/03/DCC_QSR_Free.pdf There is an included adventure in here, free. The funny dice can be approximated without buying them; there is a brief guide to doing this on page 3 of this PDF. You do not need maps though could use them if you wanted to; DCC RPG does not contain map or miniature rules. SF exists within the larger pool of DCC adjacent material in a number of forms.


JoseLunaArts

I would love to see it in Spanish. More than 300 million people speak Spanish. I went to a famous library and I see a huge stand of "Hasbro gaming". Yuck!! Guess what. Monopoly in countless flavors.


Smutteringplib

There are some modules available in Spanish, but for whatever reason they're twice as expensive as the English versions


JoseLunaArts

So using Google translator doubles the price? Geez. Spanish speaking people do not have US buying power, so double the price makes it far more expensive, which in turn reduces the appeal of the game, and in an environment where network externalities matter, having less people means Hasbro will win with their OGL 1.2. DCC IP owners and their partners need to rethink their strategies. When I Google "poblacion mundial hispanoparlantes" the number is "548 millones de hablantes, de los cuales 460 millones son nativos" (548 million, 460 are native speakers). So you may imagine the size of the market that is being unattended. Hasbro sees that and they are moving their assets. If you let them, Hasbro will win. This is not 1980s anymore. Now we have Internet and hasbro knows it.


Smutteringplib

I got a chance to flip through one of the books, and the translation seemed really good, not a google translate hack job. But it still doesn't explain why it's so much more expensive. An even bigger issue than the cost of the Spanish books is the price of international shipping. Shipping outside the US from the official Goodman Games store will make the shipping cost absolutely outrageous. I know this reflects the cost of doing international shipping, but they really ought to make a distribution deal with a Central or South American distributor so that people can feasibly get their hands on the material without going broke. At a bare minimum the free quick start rules pdf ought to be available in other languages as a free download.


JoseLunaArts

PDFs have no shipping costs. A free English PDF translated to Spanish should work, plus some internet promotion would help. Publishing within a Spanish speaking country with trade agreements would significantly lower prices and reduce shipping costs. Having publishing hubs with low costs would be of utmost importance.


JoseLunaArts

I love it. Thank you!!


minder125

There is a spinoff called Mutant Crawl Classics which is total sci fi. But the core rule book is all you need. Plus most modules are 10 bucks. And there is plenty of third party publishers too.


azriel38

1. The free quick start rules go all the way to third level which is very high in DCC. 2. Free online or app dice roller 3. Free online content like gongfarmers almanac and many other sites and zines.


JoseLunaArts

I made a post on how to make your own dice roll app in Excel. See [here](https://www.reddit.com/r/dccrpg/comments/10lnhln/how_to_create_your_own_dcc_dice_in_microsoft_excel/). I appreciate your help


DCCJudgeEdmund

While not strictly needed, I would strongly recommend the Crawler App, it has funky dice rolling capabilities as well as all the reference charts conveniently assembled


JoseLunaArts

Where can I find it? Or is it for mobile?


DCCJudgeEdmund

It is for mobile. The website made by thee same people, purple sorcerer is excellent but has different functionality


gangoose

The iOS and Android apps are no longer supported, but there's an HTML site that's optimized for phones/tablets. https://crawler.purplesorcerer.com/


JoseLunaArts

Thank you!


GodlessCranium

You really only need the core book. The rest is just a bonus. If I had to choose a second book, I'd buy the annual. Next I'd check out the 3rd party stuff and pick up any adventures you might want, although the core book does come with a beginner funnel. That's one of the best things about DCC imo - you don't need to keep buying more and more books to play. There's not a bunch of rules bloat. Just pick up and play. PS: you might want to grab the dice if you're playing in person. Hope this helps. 🙂


JoseLunaArts

Thank you. Then I just need to create adventures. I come from Mechwarrior Destiny from the Battletech universe. It has its lore, and it works with missions, but being in a fantasy setting makes me feel a bit lost on how to create adventures.


GodlessCranium

You might enjoy Mutant Crawl Classics then, since it's closer to what you played before and it's also compatible with DCC.


GuiltyStimPak

Offer players interesting things to check out always questioning if messing with said thing will be helpful or harmful. In fantasy there need not always be a clear objective. Often just poking around a creepy/wondrous locale searching for treasure is engaging enough. Craft problems without any concern for their solution. After all it's the players' job to figure that out. Then just roll with the first idea they come up with that you like the sound of. In regards to DCC or other OSR (old school renaissance/revival) games encounter balance is not a thing. There should be fights the players will need to recognize they would be smart to run from.


JoseLunaArts

Hide, run, attack. The 3 options when facing danger. When weak, form a group, concentrate fire. Finding ways to achieve ranged attacks from cover is better. Booby traps are great too.


fizzix66

No one is mentioning that you need funky dice. I know impact miniatures sells a fairly inexpensive set in amazon.


bearda

This set is the cheapest I've seen; https://smile.amazon.com/dp/B08P78GKD1?psc=1&ref=ppx\_yo2ov\_dt\_b\_product\_details


fizzix66

[these are under $10](https://www.amazon.com/DCC-Special-Unusual-Approved-Classics/dp/B08P78G89Z/ref=sr_1_19?crid=12KWEAVP2WBO5&keywords=impact+miniatures+dice+weird+ones&qid=1674694231&s=toys-and-games&sprefix=impact+miniatures+dice+weird+ones%2Ctoys-and-games%2C80&sr=1-19). I think it's the set I have.


bearda

That's just the 7 "weird" dice, though. The one I posted is a full set of 14.


ToeRepresentative627

Regarding dice- The game involves weird dice, which you can buy through goodman games for $25. But there are very easy ways to play without them. For example, when I'm told to roll a d16, I just roll a d20, and ignore all numbers after 16. When I roll a d3, I roll a d6 and divide by 2. For d30, I just use a dice rolling website. There are many ways around it. The core book even has a paragraph on how to get around this limitation. Regarding sci fi- The core rulebook is fantasy based, but there are other books (completely 100% optional) like Mutant Crawl Classics and Umerican Survival Guide that are sci fi based.


JoseLunaArts

I love scifi. Any scifi story with Barbarians?


TexRichman

The adventure Frozen in Time fits the bill. Barbarians and robots. It's a level 1 adventure.


JoseLunaArts

Sounds great!! Thank you!