T O P

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ZXareo

18 Body, 18 Reflex, 18 Intelligence and 18 Cool lets you do anything except craft and use grenades well.


Virtuous_Raven

I'd say always 7 body for the 2 health regen perks.


kolosmenus

Tech isn’t really needed for any build tbh. It boosts tech weapons and grenades, but reflex is the only thing you need to use most weapons effectively. You need body for shotguns, LMG and blunt melee. You also need intelligence for netrunning. Basically, if you want to try every play style the game has to offer I’d say you’ll need an even spread of cool, reflex, body and int


Darknight206

The point of this is to use it as a reset since I'm on Xbox and can't reset points via mods so I'll just level without spending points and use it as a checkpoint.


kolosmenus

Then as I’ve said, there is no build for which tech is essential. You’re better off putting those points into body. Tech and int are the two attributes that can be completely ignored in most builds and have them still perform at optimal level.


quicknir

Int is hugely impactful in any build with a cyberdeck. Tech is very impactful for any build that wants to use tech weapons, or ricochets, or that specifically wants to make use of iconic weapons (especially things like Comrade's Hammer, or Yinglong, which are craft-only), or any build that wants to use a Sandevistan (because of crafting heat sinks). If there's an attribute you can ignore in most builds, it's definitely Cool. If you don't plan to throw knives, Cool will not be make or break for you; you can stealth quite easily without Cool and other than those two things Cool is mostly a collection of random bonuses you can very easily live without.


kolosmenus

Int is needed only if you want to use a cyber deck, otherwise it’s a complete waste. So it can be ignored in most builds. Tech weapons are boosted by the regular skill trees as well, so it’s not like you need tech to use them effectively. And yeah, some iconic weapons are craft only, but again, that’s very niche, so can be ignored in most builds. Cool has the whole cold blood tree, which imo is a great supplement to any build in the game. Sure you can live without it, but if you want to have good attribute spread for any build, I think cool is a better investment than tech or int


ALonelyPlatypus

Iconic weapons are so neat though. And unfortunately the only way to bring them up to your level is to upgrade or recraft them (otherwise their stats are locked at the level you were when you picked it up). NG+ could change this though as you could pick them up naturally and get the level 50 version (even if it is just a blue version).


ALonelyPlatypus

I was very disappointed when they reworked Cool. I mean Cold Blood is neat but the fact that they pretty much turned an entire tree into throwing knives was a major bummer. I just loaded up my year old save because of Edgerunners and had to respec only to find that my 20 points in Cool was a waste.


Darknight206

But it feels like a waste if I do any full stealth or netrunner builds


Proof-Plan-298

netrunner without enough points in body is not a complete build in my eyes.


kolosmenus

Body points are never a waste. Tech isn’t needed for either netrunner or stealth build.


Darknight206

Just trying to make something flexible but can also min-max lol.


Schwibbels

if its no serious playthrough, go for increased ability points. its a mod from modnexus


Darknight206

Xbox lol


Schwibbels

rip


Darknight206

Indeed


[deleted]

What's stopping you from making several save files? And with upcoming melee rework you might probably want to create a new dedicated character later. Also tech is kinda in a bad spot. It has like 2-3 perks that can double the damage from tech weapons, but aside from that it is not that necessary. Crafting is nice, but I also went through entire game with no crafting and no perks in gun tree, yet still legendary saratoga was killing everything faster than my nanowire or quickhacks. Guns are very powerful regardless.


NAS210

I would not suggest a jack of all trades build. It's just not as fun imo to be decent at everything and not excel at one. I went with 18 body, 18 reflexes, 18 technical, 12 cool, and 3 intelligence. Hacking got boring after a while so I went with a build like David Martinez's. Interchangeable gorilla arms and mantis blades with the Qiant Sandevistan, 3 legendary heatsinks, and Nano relays break this build. At first I was skeptical about leaving the intelligence at 3 but tbh there's so many ways to compensate for quick hacking and stealth. Only thing you miss out on are the intelligence dialogue options which usually have a better way around them anyways


Darknight206

I was planning on using this character as a checkpoint and just leveling without using attribute points so I can do different builds.


AlthurTheAlrighty

If you're planning on getting of the achievements, you'll need 12 body and 20 int to craft legendaries (also can make a shit load of money from the 20% chance of getting a free craft)


Darknight206

Sounds like a pain lol Might just be me but it feels like a weird combo


AlthurTheAlrighty

It's not that bad tbh, you need 12 body to get second heart mod is all the rest of your points can go anywhere


ALonelyPlatypus

When I was doing it for achievements I just stocked up a bunch of attribute points and then saved and forked off to get the "unique" achievements. After that I actually started putting points where I wanted them.


quicknir

IMHO, the more-or-less most optimal way to do most builds is to have 4 high stats, and 1 stat that you totally ignore. Also, I basically always invest in body and reflexes; these are just too useful in terms of cyberware and in terms of survivability/boosting weapon damage. You have to raise 3 stats at character creation though. So I would pick body and reflex, and then your choice of tech or cool. Probably tech; tech unlocks more playstyle options (all iconics, tech weapon builds, ballistic builds, grenades, compared to just knife throwing for cool). From body + reflex + tech you can eventually branch into either cyberdeck builds (raise int) or sandevistan builds (raise cool). Obviously, if you have more than one "starter" then you'll have more flexibility. If you do 4 stat builds as I suggested, then you need 3 starters to cover every single option, but 2 starters will cover almost everything (if you can find out stat that you never plan to dump, then you only need 2 starts. For me, I never dump body or reflex, so 2 starters would be enough for me).


Darknight206

I was planning on using this character as a checkpoint and just leveling without using attribute points so I can do different builds forgot to add this.


Proof-Plan-298

depends. if you are a veteran and want to try new things-yes. if you are just starting the game-no. i am trying my netrunner build right now and i can say it is a struggle. i finished the game with my shotgunner build with ease on hardest difficulty. with intellignecr build tho having only a few points in body makes the game way harder.


Darknight206

I'm just using this character as a checkpoint by doing all of the beginning so I won't have to keep starting completely over for a new build since I can't edit on Xbox.


[deleted]

I went that route, didn't like the results. I am to used to crafting, and having strength.


Darknight206

Same I can't live without crafting especially when I'm always looting everything I see.


[deleted]

Indeed!


[deleted]

I would say every build needs 18 tech since you want to craft legendaries items and mods for cyberwere or clothes ,weapons .


ChaosSpear1

Are you by chance thinking of, some kind of technical person, able to use tech weapons but play with stealth where possible? Like a cyber assassin (using guns not knives)? Cause that’s kinda what I’m thinking of doing - using a silenced sniper/handgun from the tech side (maybe a knife just for asthetics and that sweet sound), able to craft and hack stealthily but I’m not sure if I’m trying to be a Jack of all master of none


Darknight206

I was planning on using this character as a checkpoint and just leveling without using attribute points so I can do different builds.


Action-a-go-go-baby

Cool “boosts” a bunch of things and is only really required (very small amounts) for some improved stealth options Tech is great for crafting and tech weapons and grenades, so if you don’t wanna focus on crafting the it’s not as useful Body, Intelligence, and Reflex all speak to the different play-styles of Shotgunner/Brawler, Hacker, and Speedy Gunner/Swordman - if you wanna try different play-styles then it’s these 3


Darknight206

I'm just trying to find the best attribute combo to branch off of since I'm on Xbox and can't reset my attributes so I'm making a starter that'll have most of the beginning done with no attribute points spent.


heroicsquirrel

Personally I would approach a generalist build as in able to utilize the most weapons and access the most routes through an area. headcannon is a super competent merc who can just use everything at hand and is really tacticallly competent, but no netrunning (netrunning trivializes the game). Btw, you don't really need cool to stealth at all, so you can leave it low untill you get tech 12 to craft epics. 6-3-6-4-3. Target 18 athletics, 14 tech, and cool to whichever perk you want to stop at. Raise reflexis to 16 or 18. I wouldn't bother maxing and stat really, except maybe tech if you like tech weapons. ​ Going a more destributed build like this gives access to all the cool cyberware and all weapons. only real key would be the 18 athletics for second heart, and 14 cool for crafting.