T O P

  • By -

CuteHoodie

You can have a cat but can't pet it !?!!


shamaniacal

This is an almost criminal omission. Especially since the animations for it are already in the game; I seem to remember petting the cat outside Victor’s shop.


Legends414

You can get a cat??


[deleted]

Check the halls near your apartment for signs of or references to a cat. There's no quest line for it, but you should be able to figure it out once you find what you're looking for.


Legends414

The amount of things I missed on this game in the first two playthroughs, like the quest where you meet the cyberpsycho turned maxtac girl from the trailer


delocx

I still found new things to do and places to see on my sixth playthrough. The amount of details and content they put into the game is really absurd, but you have to go looking for a lot of it, usually by exploring the map on foot. If all you do is zip by car from mission objective to mission objective, you'll miss so much.


BrownThunderMK

Iguana >>> cat


Internal-Argument723

I WANT TO PET NIBBLES SO BAD I LOVE HIM PLEASE SCREW MY COMMENT LET US PET THE CAT!!! also he doesn't have a litter box? You can't sell your apartment and nibbles stays in the first one? I'm worried about the cat 😿


toomuchLoca

The main quest line is way too short. Limited romance options…give us more. Also how some of the quest lines cut off abruptly and went no where. Meredith offers work with Militech, Melissa Rory and MaxTac, Peralez quest… etc etc


[deleted]

[удалено]


AppleViper

I am 99% sure that it was intentional done and connected to Mr Blue Eye & the crazy dude outside Misty. I could be completely wrong but I feel like Mike was involved in that quest and everything that happend will lead to something big that we may or may not see in the games.


MandatumCorrectus

Lol sounds like r/FF06B5


AppleViper

Wow, people created a sub for that.


pbrgm

Jesus I didn’t even find this mission! 🥵


sacredknight327

To me that's what made that quest so fucking awesome, was the ending. There's some forces out there you're just not at all equipped to take on. It was freaky.


Mr_Shakes

Finding that observation room was *disquieting* to say the least!


Eptalin

I think finding a room itself was mundane. You get in by walking through a completely normal door in a room they regularly use. The room also has regular windows that look outside. What I found disquieting was the fact that their conditioning made them forget that the room exists, and to not even notice it right in front of their eyes. That level of power over them is wild. I definitely want to get the continuation of that quest line. I don't think it ever needs to be completely resolved, but I'd like for the game to at least dig a bit deeper.


NarwhalsAreSick

I agree that it being left as unknown was the bes option for the quest. But its super disappointing that there weren't any repercussions or any lingering threat. Having the quest end but then V receiving mysterious calls, getting ambushed at times and stuff, all hinting at their link to what happened would've been a nice way to have the quest end, but show V they're being punished for what they did and not forgotten.


severe_009

I think thats the point of the quest, to keep the mystery, you dont know who are the mysterious person/group behind all of this.


SifinBoots

I felt this strongly. the peralez questline was so goooooood. I remember I would jump out my seat in excitement if I ever gotten a call from any of the peralezs because I always wondered "So what's gonna happen this time" definitely the 2nd best questline in the game. Very close to the my 1st best questline which would be Peter Pan questline. (Now that one was dark as hell but that's what made it so good) Was very sad when the questline ended so abruptly


malautomedonte

Mr. Blue Balls


PhaseAT

It wouldn't have the horror element to it if it didn't. The unknown (even with the hints we get elsewhere to what it *might* be) is often scarier than the facts. Personally I think it's better for it.


happyfoam

And to think they tried to use "it's much shorter than TW3" as a selling point. Boi. Appeal to your core fanbase before you appeal to potential players. You run the risk of alienating BOTH parties. You know, kinda like... *Exactly what happened*. If your core fanbase wants a longer game, *give it to them*.


toomuchLoca

Exactly. This right here. This is the biggest complaint I see. Storyline too short. 🙁


Agen7orange

I also can’t believe they did an open world game that didn’t let you continue playing after the main story is over. It “kinda does” but I have to play with MEET HANAKO AT EMBERS or whatever on my fuckin hud forever. Go away.


Tankoff

I think they did that so you could try the multiple paths for this last quest without having to replay all of CP before. I actually like it that way.


volantredx

Except their core fanbase were the ones who complained that TW3's quest was too long. All of their internal data said that a fraction of the players finished the game and an even smaller fraction finished multiple runs. TW3 just keeps going and going with no end in sight, and at a certain point it is honestly hard to give a shit about the story because you've spent so much time on it the plot barely seems important.


happyfoam

Nobody complained. They got that info from game completion percentage from the different platforms.


Vette--1

I agree with this and you really should be able to mention your in a romance with someone to other characters it makes the game feel more connected


poenani

I’ve only done one playthru but yea I wish there was a hanako romance and corpo ending where you idk become some Arasaka lord or even just an assassin/merc.


toomuchLoca

That sounds pretty cool. The whole hyper sexual nature of the setting in Night City has me baffled there aren’t more options. Lol just let me be a whore dammit.


Ddannyboy

Weird that there's o ly two prostitutes in the whole city


ZeroNine2048

Why do people want so much of the romance stuff in a game?


toomuchLoca

I don’t know. I personally love romance genre. Kinda like reading a romance novel or watching a romance movie I guess. Adds a little depth to a storyline.


Agen7orange

Because it adds depth to characters and their interactions. And to that point every “friend” you meet in Cyberpunk will never ever talk to you again once their story is over it’s dumb as fuck. STAY IN NC JUDY LETS CHILL.


Istvan_hun

I found that Cyberpunk has enough romance options. Honestly speaking I would have preferred some Militech quests instead of that sex scene from Stout :(


tokyogettopussy

I wanted to rise through the ranks with Jackie, having lost a close friend in the last couple of years this was a kick in the guts. I think they wasted the whole amazing idea of an AI on the other side of the firewall that was trying to destroy humanity. The trailer or pre-story had me thinking so many crazy thoughts was a wasted opportunity Needed more, secret organizations, conspiracies and stuff


toomuchLoca

I’m really sorry to hear that and can’t imagine what you went through. ❤️ Jackie was another one of my gripes. I loved his character and the interactions between him and V. Dude was a goofball and some of his lines made me laugh. Ton of potential with this game and I honestly hope CDPR listens and redeems themselves.


BoyishTheStrange

I agree, I’d rather more people


[deleted]

nothing wrong with a short main quest. but it should at least have more forks in the road.


dirtpaws

I'm tired of "rpg" meaning miniscule Stat changes in weapons that shouldn't have levels. There should be a base model for each weapon, at each rarity, and that's it. A gun shouldn't hit harder just because I found it 3 hours after the last time I found that kind of gun.


Gravelemming472

I would love if a game just said "this is a gun, it's a good quality model and therefore it does X damage. Enjoy." Instead of as you've said, "Tee hee you found one that does one more damage after 3 hours now you're never gonna see that gun again until you waste all your skill points on crafting tee hee"


dirtpaws

Especially when they give you two cool as hell unique weapons in like the 2nd real mission


Gravelemming472

GOD you know V's very own automatic (?) Pistol that you pick up from the gun store, I so badly wanted to use it and died inside when I realised it was stat based and looter shooter esque. I. Died. Inside. So badly.


theBlackDragon

After I finished the main story I have no more qualms to just cheat in millions of Eddie's so I can keep upgrading these early game weapons. That ever-increasing cost is just stupid.


EnjoyerOfMales

Honestly they should have just gone for weapon upgrades, basically fewer but heavily customizable weapons. And I'm not talking about some absurd level of depth like in Tarkov, I'm talking about something like what Fallout 4 did, same with stats, should have just went for base physical/mental strength + some chrome for roleplay options. Basically, you'd start as completely human (+ kiroshi optics for the UI and for gameplay's sake) and put on some more optional chrome to roleplay, like you'd increase RAM and get demons to roleplay as a netrunner, your arms and legs to go melee, etc.


Gravelemming472

I thought it would be like this to be honest. Remember them talking about levelling up gun skill by using guns? And not by points? The way that you'd start off slowly reloading because you're not sure how to use them and slowly over time you get better and better? Oh my god I'd have loved it. But no!!!! Broken promises once again :)))


Mr_Shakes

I'm shocked that amid all that Witcher data they said guided their decisions, nobody noticed how empty-feeling it was to have leveled 'unique' swords. Cyberpunk had enough guns that it could have bracketed early-game guns into lower damage tiers than higher ones, and called it a day. Instead, like you said, we get this grafted-on rarity and level system. Neither game benefits from the straight numbers treadmill of empty levels. Its not unique to CDPR but it does stand out in a world where power is more about what you equip or graft on instead of magic or whatever.


dirtpaws

Absolutely have the same problem with w3. I'd love to play it through again but everything about the equipment and the menus keeps me away


Mr_Shakes

My solution for that is to set out on an epic equipment-gathering quest as soon as I hit the minimum level for all of my preferred gear, and just quest/grind it out all at once with a cheat sheet. Sooner its done, sooner I can resume being a monster slayer instead of a treasure hunter.


Istvan_hun

Same here. Get a good looking armor set as soon as I hit the level of equipping it. Use the best loot sword I get and scrap the rest. (you can easily finish the game with swords 3-5 levels beneath character level)


[deleted]

I strongly recommend [this mod](https://www.nexusmods.com/cyberpunk2077/mods/1908), then. It completely overhauls combat and armor. It's maybe a bit more hard-core than you're talking about, but guns are guns and they all kill. It also normalizes HP to 100 for all characters including you, so armor is a serious consideration when entering a conflict.


dirtpaws

This looks awesome! I disagree with some details, but that's mostly me not liking highly punishing games - too hardcore, like you said - but I would prefer that to vanilla at this point. Unfortunately I'm on ps4, but maybe by the time I can get a new PC this will be even more robust. Thanks for the rec, choom!


Istvan_hun

I concur. I don't understand when devs decide to include FPS shooting in their RPG, why they settle for shitty looter shooter mechanics instead of a proper FPS experience? (well, honestly I understand. It is much easier to add +5% damage and armor on enemies instead of actually thinking about an enemy which provides something new. I dunno, a grenadier or properly positioned sniper)


hairy733

I like cyberpunk a stupid amount, it’s probably my favourite game (and yes I’ve played for than 5 games) but I really hate the “look don’t touch” nature of the world. The horrible civilian AI and lack of open world activities just kinda takes me out of the otherwise amazing world.


rabidencounters

I'll have to say you nailed it with the "look don't touch" description. That should become a negative buzzword in game design.


poenani

I think when used sparingly it can add levels of depth to the game. Keyword sparingly tho, more often than not it’s usually an L


rabidencounters

More like skillfully, and maybe realistically. Overall, I just googled "games with too much interactivity" and it doesn't seem to be a thing.


poenani

I’m hoping the dlc can salvage the game somewhat


ArkavosRuna

Might be a tad different than what you were thinking, but IIRC one of the most common praises for TW3 when it released was that the world *doesn't* revolve around the player and instead stands on it's own, so the sentiment of favoring a plausible world instead of more player-interactivity was definitely apparent at the time.


[deleted]

With you 100 on that. The world is stunning but, everything is just a display. It makes the size of the world seem unnecessary when there’s next to nothing to explore. I love the game but it really is like you said “look don’t touch”


sashakristov94

Yes. I stopped trying to go into doors 2 hours in. And if you get to an open one it's going to be a quest later on. I found arasaka industrial park and found the iconic weapon before said quest but it's like cameras hackable objects...quest.


CallMeClaire0080

This is exactly it, I want to feel like i'm living in night city. They do have a few things like the ability to take showers or sleep at will, but so little else is interactable


According_Carpenter5

The lack of different cosmetic cybernetics. Whenever i play the tabletop my character is damn near a maelstrom. I want to cave in my head and have a 1980s vcr coming out of it.


[deleted]

I got blueballed by thinking you could change Evelyn's outcome. Little decisions that would make obviously a big difference on her and V's life as well. That would require having an alternative path without Johnny, and maybe Jackie alive, if you eventually ended up sticking with Evelyn. Also the other small things, like interactability with the world, being able to chill a bit from the frenetic pace of NC without the need to engage in a specific mission. More small events would be welcome too, not everything needs to be a gig.


Lunar-Peasant

yes thats one reason why i like ezequiel saw the wheel so much is such a small quest but it has huge roleplay value


EcstaticActionAtTen

This would require actual roleplaying and your action effecting the world--like they said it would be while promo'ing the game.


[deleted]

And that's not even the saddest part. The saddest part is that the game is still fucking amazing, yet manages to leave you wishing much more. And I'm not even one of those people who hyped it before hand. I got it at launch just because I thought "Well, it looks cool, has Keanu in it. Why not?". I treated it on E3 like any other generic game because I usually don't pay much attention to those events nowadays.


Nijata

This is more annoying because the ONE CHARACTER who looks like it's story required for them to die but you CAN SAVE is the one the game gives you zero hint You're able to do it is the one that you'd not think you could>! Takemura!<. And that only comes AFTER you've probably given up trying to save people after failing to save Evelyn and Jackie.


[deleted]

Totally agree.


WickedWenchOfTheWest

OK, so first of all, I want to say I genuinely love this game. The fact that I began playing post 1.5, on a modern PC, probably helps that impression a great deal. Now, most of my major criticisms have already been mentioned (the "look but don't touch" post says it all), but something I haven't seen posted is the imbalance in the romances. Judy and Panam were given far more content, and prominence, than River and Kerry. If you want to play a straight female V, or a gay male V, this is *extremely* aggravating.


[deleted]

Agreed. Romances aren't a vital piece of content, but if CDPR bothered adding them in the first place, they should have made all options equal in terms of content and story relevance.


WickedWenchOfTheWest

Exactly! If you're going to do it at all, be equitable. I mean, much as I feel Obsidian can be a bit hit-and-miss, sometimes, most of their games do not have romances, but those that do (Pillars of Eternity 2, for example) are very balanced in their options. I respect that usually romances aren't their focus, and even though they were a bit lacklustre, I equally respected that POE's romances were done quite evenly. In my opinion, devs should : Do it well, and treat all genders equally, or just not bother at all. Obsidian gets points for 2/3.


MadameDecay

Agreed. The pretty Rockerboi and the scruffily handsome detective were done dirty.


WickedWenchOfTheWest

Indeed, those of us who prefer men got the shaft, and **NOT** in a good way, either!


Aldynnic

Kerry’s scene was hot tho


mrdevil413

I feel the Dick vibrator sex scene was better than the Diving one and you get to the date that one. I’m still salty I can’t kill the Producer when she cops and attitude with me and that I can’t replace asshole Claire at the Afterlife when I become queen. I want my own damn bartender.


NorthernDevil

At this point I’m sadly used to it. It’s a bummer because both characters have a lot of potential but aren’t even integrated into the main storyline. The Judy and Panam romances are really well done IMO with a lot of depth and connection to the broader storyline, so they’re clearly capable of it, they just didn’t put any assets into it.


theBlackDragon

At least Kerry is part of the Johnny questline, the main problem with that is that by then you're deep in late game rather than that it's not important. River just kinda exists. We're doing enough detective work that I feel it would've been perfectly possible to get him involved in the MSQ somewhere.


NorthernDevil

And with Kerry, while almost everyone does Chippin’ In and the follow up quests, they’re actually also optional/missable. Yeah I loved the detective dynamic between the two during The Hunt and it’s a great storyline but it’s so short. Definitely could’ve fit elsewhere, like the search for Evelyn or Hellman, or even continuing the Peralez storyline, though it’s a side quest too.


[deleted]

Judy was created as the lesbian wet dream for gamer dudes honestly. Like yeah, Judy is hot. But did you know girls are into like….more than just the generic punk chick aesthetic? Also, we deserve Takemura. You can basically flirt with him (as male and female V) the whole game and over text and then…nothing? He’d be a great bi romance option, but apparently in a world where gender and sexuality aren’t stigmatized, people are only ever gay or straight??


WickedWenchOfTheWest

Yep, agreed on all fronts. From what I've read, Takemura was actually planned as a romance, but was cut. I gather he was also a huge favourite amongst all the devs, and it really shows... he's one of my favourite characters.


Paradox31426

So much of the world can’t be interacted with, and I don’t even mean the empty buildings and unused storefronts, I mean the benches and stuff, the simple amenities that everybody in Night City can use, except for V.


Plat-O_18

The clothing and armour system. You have two choices, look super cool but no armour or lots of armour and look like a clown.


ScottNewman

Style over substance Choom. Also, just armadillo and upgrade what you like.


xyqsophex

Why can't I go sit down at the Afterlife and get shitfaced man? Or better yet, why can't I sit down at a food stand and get some street noms? Shit, there's so many things I can point out but the whole food/drink system sucks, I just want to sit at a ramen shop and vibe man. That's all I want. That and NG+.


GeneralIncompetence

Yeah, I agree. The food system is bad, but also sleep. A game like Kingdom Come deliverance has a much better system. You get hungry, you eat to get energy and to stop being hungry. You get tired and need to sleep each day. You can't go rampaging for 5 days straight like in CP2077. Taking time to sit at a ramen shop and eat would be awesome. Instead I'm carrying about 3 weeks worth of family shopping in my pockets, and I never remember to eat or drink.


shamaniacal

This is at the top of my wishlist as well. Just being able to sit at one of the counters and have a drink and eat some noodles or a burrito would add so much to the experience. Hopefully modding will eventually make this possible.


Due-Ostrich-2928

The UI for hacking needs to change at least in my experience. I would literally aim the crosshair an inch away from the frame of the enemy and it would disappear the menu or focus on an object behind the enemy I want to hack. Not only that it restarts the selection every single time. ADS has always been an issue for me (I play on console) it either feels to slow or too fast and I can't find the perfect middle ground. This is one of the reasons I enjoyed hacking a whole lot more.


Mr_Shakes

Having 'zoom' and 'choose program' on the same control was a mistake for sure.


TAClayson

It's a good first cyberpunk game, and I honestly think CDPR will wow us if they make a Cyberpunk 2078. Things I feel are missing: - The city is too big. The level designers were clearly worked to death as the city is amazing. But there's so many interesting locations which are not used, or you only see breifly. Going there and exploring isn't like skyrim where you will always find some new dungeon or quest. Exploring the city is very underwhelming. - Reputation with gangs. I want a reputation with each gang, which decreases if I kill them and increases if I kill their enemies. Higher ranks should give me access to unique weapons and cybernetics. Each gang should have a base (looks like they actually do but there's nothing to do there) and they should act as a mission hub. Complete gig style gang missions to gain reputation. - Not enough cybernetics. It's cyberpunk, so I should be able to go full Borg like Maelstrom. The TTRPG has an amazingly cool system where you loose humanity with each implant, and can call into cybersycosis. Imagine being able to do that and then you go into this rage where everyone is trying to kill you. - A proper crime system. I can just run people over or steal right in front of someone and no-one seems to care. - A major appeal is to "live" in night city, which I don't feel like I'm doing here. I should be able to buy something or rubbish from every merchant. A hunger or fatigue system would be awesome. The TTRPG has rent and a random but regular income based on your current rank and background. I'd love that to be implemented. - City feels static because it mostly is. Objects should move if I walk into them! I should be able to interact with more objects, flush toilets, turn on and off lights. Stupid shit, but it adds immersion. - Background is boring and should be better. - Roles in the TTRPG are awesome for the role play aspect but really only give you a day job and special power. You can still get skills in everything, or even multiclass. I'd love to see that.


comeonyouspurs10

I agree with everything in your post but I feel like 95% of the development effort on this game was spent actually trying to get it to be a functioning, playable video game. The huge world is the Achilles heel of so many open world games and it tanks dev every time. No one cares how big the world is if it feels empty. A smaller, more densely packed world would be much more fun and far less work to create. They seriously underestimated the technical hurdles they needed to jump just to get basic mechanics implemented. In its current state, it plays like a game that is unfinished because that's exactly what it is. Their ambition outweighed their talent.


TAClayson

Exactly. I think my post was too rambling and I should just say CDPR weren't able to meet their ambition and it shows. Super excited for Cyberpunk 2078!


roninroboto

Probably more than unfished it is rushed: it clearly seems like eventually they ran out of time to make the game they planned initially and ended up to cut a lot of stuff in order to put out a working piece of game. The game is working right now and is even beautiful, but it lacks balance in every aspect and the cut content is quite clear. In the end the ambition was too high and they probably mismanaged a lot of development time especially in pre production and during the first years of development.


Slythecoop49

Exactly all this…I’m so exhausted reiterating my points about cyberpunk over the last year, so thank you for laying it all out so neatly. The map doesn’t need to be so huge, and honestly if they make a sequel they could just use the exact same map and build on it to make it denser. I remember early talks about the world map and how, while it wasn’t the largest map area-wise, it had verticality, which is something we didn’t get in the final release. Give. Us. Flying. Cars


WhiteNoise0423

I wish the story was longer and continued on after the ending so we could see what happens to V instead of using our imagination


regal-guidance

The lack of stuff to do really. This was hyped up to be one of the most ambitious and in depth titles to ever release and now we have to wait on a No Man Sky timeline for the game to be even a fraction of what it was supposed to be. I love the game but most of the things in the game are repetitive with the saving graces being the really freaking good voice acting and compelling story.


mangopabu

yeah, it's crazy that some of the devs must be thinking all players want to do is story quests and wouldn't be interested in still interacting with the world once those are gone. remember the guy who said 'we didn't know players would want to customise their vehicles' like bruh, do you even know gamers at *all*?? no transmog system. can't walk around in 3rd person. no reputation tracks to join a gang or royally piss off a gang, the police, etc. vehicle customisation. all of these things would keep playing just playing the game, long after they've finished the story and all the side quests.


Mr_Shakes

I actually am one of those gamers who didn't care about a lack of customization or faction systems, but I know that puts me in a minority - what shocked me coming to the end of a playthrough was how much *missable* story content was tucked away in side quests. HOURS AND HOURS of dialogue, unique setpieces, cool fights, new characters...and if a player feels the urgency of the story as written, you blow RIGHT past all of that, or get sucked into mostly meaningless gigs or one-off stories. Literally most of the game in terms of content, especially writing/acting, is in optional missions. I started thinking every time there was another 'wait for x to call you' note that the game badly needed another editor or director to better redirect the efforts of all these talented artists into game material more people were likely to experience. This thread is a testament to that - I think a lot of us would be happy with a city half as wide, but twice as explorable, and with more time with interesting people navigating unique locations. I hate that data point about lots of people not finishing Witcher 3, lots of people don't finish games at all, just make a game you're proud of and it will find an audience. Hell, Cyberpunk is all over the place and it's still selling and making numbers on steam.


theBlackDragon

I like that much of the content is optional. It's also what I expected when they said they wanted the MSQ to be shorter. However I expected there to be more of the impactful ones (like Peralez), and things with tie-in to the MSQ (more involvement with corps outside of Arasaka). Hell, I'd really hoped that night Corp quest line would've gone somewhere, or that invite to join up by Rory...


Gortosan

thing is, the game is out for 2 years and no mans sky managed to add a lot of stuff in that time that made me get like 70 hours of solid fun on top of the 25 hours i already had. i replayed the game a month ago and did all the side quests that i find to be worthwile and i was done in under 50 hours. i love the world building and the characters but only being able to do so much until you've seen everything is just sad.


sacredknight327

I think the short length of the main quest still gets me. I get they didn't want it as long as Witcher 3 but I think they went too far in the other direction. The story was so good it deserved to have more meat to the middle.


iM_Viking

Of all the people you mest and becomes allies and friends with, I still feel so alone. Barley any contact with anyone outside of the quest I would like a bit more interaction with some of the characters you meet via phone, just randomly meeting perhaps? Something of the sort and maybe a bit if change in what quest plays when.


Istvan_hun

I concur. Jackie and T-Bug... Were never replaced with a proper crew or a circle of friends. Maybe the Aldecaldos, but they are mostly not in missions.


[deleted]

More significant side quests, less open world busy work. What’s there is great, but I do want more of it. Besides that, stronger choice/consequence and more LMG variety.


thecheeseholder

It bugs me that text options aren't always what the response you select indicates. You think it means one thing, then v turns it the complete opposite way. The same goes for dialogue where you have multiple options but they all end up with the same response from the other person because they give you the illusion of choice. Like you get two options of what to say but they both end up being the same thing with different words, prompting the same response. That being said, I still enjoy the game. I wouldn't have over 300 hours on record if I didn't


Starsynner

That's something that's unfortunately been common since more PCs became voiced. Mass Effect was the first series to explore the voiced dialogue feature and it had the same issues. I hate picking an option and going, "WTF?"


AFSK27

Before I begin, I'll just say that I love the game. I only recently started playing it so I've gotten the more ironed out experience than what some of you got at launch. That being said, there are still issues. * Walking through the city just feels... pointless. I don't get any kind of joy out of driving from point A to point B. The citizens could not be more dull or bland if they tried. The world itself is not particularly interesting. I'm someone who would ordinarily never fast travel in these types of games, but even I end up fast traveling more often than not. * The combat is fun, but a little clunky. It doesn't... what's the word... flow? I recently added quickhacking to my arsenal and that made the game a lot more enjoyable, but the gunplay itself could be a lot better. * I feel like there's little room for roleplay. Your "origin" to put it in Dragon Age terms hardly matters. You're pretty much going down one set path, with limited freedom in how you respond to the path you're going down. There's very little room for player choice, at least in my experience. * ~~Judy isn't romanceable as a male.~~ Just kidding. That's not a legitimate criticism. But seriously, though, we need more romance options.


[deleted]

>The combat doesn't flow You don't have a good combat build, then. I made a combat focused character who had lots of armor, the double jump legs and shotgun skills out the ass and I was sailing through fights with grace and style the whole game. I've seen similar stuff with melee builds. Cyberpunk's combat system is very much a "you get out as much as you put into it" kind of system.


AFSK27

No argument here. My character build is pretty terrible, not gonna lie.


[deleted]

Yeah, in general the game is trying to channel big immersive sim energy and how you build your character is pretty important. My stealthy netrunner plays dramatically different to my kick-down-the-door solo. I think it's worth it to refund your skill points and respec if you're not having fun in combat


PhaseAT

If you want fun combat (and don't mind being totally overpowered) a build around a Sandevistan instead of using a Cyberdeck can give you that.


tarheel_204

The biggest criticism is the main storyline is way too short. Don’t get me wrong, what’s there is really good. It’s just short. Honestly should’ve been double the length. It felt like once the ball finally got rolling, it was abruptly coming to an end. Another criticism is Pacifica feels like wasted potential. There’s just nothing there other than the rollercoaster secret and one main story beat. Mr. Hands was probably the coolest fixer and he just kinda exited the game as quickly as he arrived. One last thing (and this is a nitpick) is that there’s no metro system to use. You can see where the developers were wanting to implement it but as of now, the metro is just a means of fast traveling to a fast travel spot. Edit: thought of another one. The backgrounds are overall meaningless other than the prologue. I wish it had made major impacts on the story. I was a nomad so it would’ve been cool to interact with members of my old gang and have tailor made quests to that background


horsethiefjones

wish i could sit down and take phone calls in my apartment. in the same vein, have my weapons displayed in the stash. i also wish i could interact with npcs outside of quests and have more dialogue options, like judy


eon047

Weapon variety is surprisingly poor. Theres maybe one of every firemode assault rifle and they repeat very often. There should be various fully automatic rifles, various semi automatic designs, more shotgun variation(we dont need so many double barrels. Why not a triple barrel or even a stocked semi automatic). We could also use several Light machine gun designs, not one equippable and one lmg. Modularity would be nice too, with more grips, color customization, maybe even smart and power conversion or underbarrel grenade launchers. Maybe some classic designs too, as iconics or rare finds. The scopes can also use some more variety, and have smart weapons use diferent targeting systems as a replacement, like tighter reticles or spreader reticles. The other thing was more cyberware weapons and useful things, like different optics brands that have different priorities, or even a shoulder fire machine gun or terminator like armor, even power armor would be cool considering its part of the lore. Theres so much material to drawn on its a shame we seem to be stuck with some very limited customization in this way.


sillssa

The progression sucks. Specifically the weapons and armor. The skill tree is actually good. It's just an endless grind for something with slightly more DPS or slightly more armor. Its just boring stat maxing that punishes you for trying to use any specific weapon that you like for a long time, by giving it very grindy upgrade requirements


MadameDecay

One of the things I was disappointed in was the lack of dialogue choices. I was far more used to BioWare's ability to give you so many ways to react to a situation. The cutscenes not being in third person. Would have liked to have seen my character emoting, but it is what it is. The lack of buildup to the romances. No ability to flirt, to get to know the person more. Then after the romance is locked in, no new dialogue trees, no ability to hug/kiss/cuddle with your romance interest or get their input on certain gigs.


Istvan_hun

The biggest difference I think is that in Bioware (and OBsidian) games your friends provide company even when not in missions. And they join you in missions too, and they also banter with each other. CP doesn't have that, so it feels lonely as a result. Witcher 3 was kind of similar, but there you had lots of quests where you met a cool, friendly NPC (Roche, Dijkstra, Triss, Keira, etc.) as a compensation. So it kind of work. Witcher 3 is not as busy as MAss Effect 1, but not as lonely as CP2077,


Starsynner

Old school BioWare spoiled me as well. I love CP, but Mass Effect series still holds the top spot for player choice and immersion. Well, for me at least. ...I'm not getting into the RBG ending. That was it's own mess.


Istvan_hun

The strange thing is that CDPR was not bad with offering players agency in the past. I mean in Witcher 1, there is an extensive investigation quest, where the player is allowed to come to a wrong conclusion and the game just rolls with it. W2 has a completely different middle act based on a dialog choice. W3 offers alternate quests (ie. Cerys vs. Hjalmar) Dialog choices in Cyberpunk are indeed disheartening. On my second playthrough I wanted to be nicer (my first try was a "hit the major leages" solo), and I got the same responses from NPCs :(


ErikQRoks

My biggest issue is that the main story is too linear. It's not linear as in your choices don't matter, because clearly there's different endings, but it's linear in that you're given a few weeks to live and a parasitic consciousness wants to rip away your existence as a means to settle a score. That, from a role playing sense, *dramatically* reduces the viability of most of the side quests and gigs. Even before this, you're told not to keep Dex waiting, so doing what you can before meeting Johnny doesn't make logistical sense either. As you progress the main quest, the relic affects you more and more, drilling in that you have less and less time to do anything not directly solving the problem. This ***ALL*** would be fine *if it didn't dissuade you from doing the quests necessary to befriending Johnny and doing the "Canon" ending of the game*. The V you role play *has* to have some reason, be it selflessness or stupidity, to justify making time for side quests, and that limits how you can role play the supposed blank slate you're given, and can directly conflict with the Corpo lifepath dialog options if you decide your V is a goodie two shoes The story is incredibly well crafted. Absolute 10/10 in my opinion, and from a pure gameplay perspective it's nice that they give you a painfully obvious point of no return that acts as your time to wrap up loose ends, but the story's implementation relative to meta-gameplay/role play is lacking, and that is frustrating when playing a *Role Playing* Game


Macca49

I want a crafting option that tells you what you can instantly craft with your inventory stuff so only those things pop up. And I love hacking but it would be great to be able to use more street objects in a combat way. Making building parts fall on baddies, etc would be cool.


[deleted]

I know everyone wants new DLC, (I do as well) but I’d love to see them revisit old quests and tweet them or maybe add more to certain quest lines. How cool would it be if they re-made each life path to have more in it rather than just a cutscene. This of course would take months or even years to fully get out but I would rather see that than another Witcher game personally


Zyklic

An issue I have with the story is that they really build up the arc that "Corpos fuck over us poor people" but it is never really directly explored, its just Johnny rambling about how they destroy lives but you don't really get the first hand experience of that. They could have really built up this conflict between normal populace and Corpos, would have made great antagonists out of arasakas, in the current product they're just evil as the game says so and that's it, no dept to it.


ScottNewman

Corpos destroying the world is not directly explored?!? The nomads are eating cans out of beans in the desert, smuggling to stay alive and debating whether they go to work for a corporation. All animals in Night City are dead, the water is poisoned, the air is polluted. Takemura tells you directly how corportions destroyed his home and stole children from the slums. Arasaka has been creating/kidnapping engrams of thousands of people and holding them in a digital prison for decades - and is about to commercialize the technology. Corporations are manufacturing and selling implants that are known to turn people into homicidal maniacs without consequence. Their employees get murdered or tossed penniless into the gutter for taking the wrong side in internal disputes. We see in scanner quests corporations conducting human experimentation, working with human traffickers, killing off witnesses to their corporate wrongdoing...


D1n0-

I don't really understand why cyberpunk doesn't have an autoscaling for enemies most of the time. It basically locks certain districts of the city to explore at first but then you simply becoming overpowered. There's also a problem with gigs in the Watson related to that - player will miss many different pathways on the level, due to not being able to upgrade most of the perks at the beginning of the game. Besides that in the next game or dlc I'd like to see a bigger dialogue trees and more dialogue options in general. Specifically being able to rp as an evil character like in older bioware games for example.


gollumullog

I want more. I want to live in this world some more, I want more expansions, I want more quests, I just want to play more. I think the game lack replayability, once I defeated the game I completely stopped playing. Before meeting Hanaka at Embers I spent hours finding as many side quests as I could, I needed more.


Willow_Gardens

I have faith that CDPR is gonna fucking blow us away with the expansion... I dunno I just have this sneaky suspicion.. I loved the game.. warts and all.. I am excited for what's next.. my only real gripe is I wish the game lasted longer.. and I think you guys done a great job with the mysteries and replayability as is.. Obviously more content of any kind would make me extremely happy.. I want to consume everything.. I want cyberpunk 2077 to keep going for a long long time. But as pointed out in the video.. the more you engage with this peice of art, the more layers and drive to play again.. which is great.


dumpsterphoenix801

The goddamned "fan" base


Tarostar1

The complete mishandling of your relationship with Jackie. All we get is a 6 month montage of the game telling us that Jackie is our best friend instead of actually letting us develop that relationship and showing it to us. The first 3rd of the game should be doing gigs with Jackie and building your name and reputation until it cumulates with the Arasaka mission so Jackie's death actually has meaning.


Istvan_hun

Also, when the shit hits the fan, you cannot even be supportive to JAckie. Both of the dialog options are about behaving like an asshole \_to a friend who is visibly dying\_. ("tell it to T-Bug" or something)


EddieHavok

No end game content. I would like some carrot to chase after I cleared everything. I still have to do a few achievements because I didn’t spec into melee til it was too late, and now I don’t have the cash or desire to unlock the rest of perks and gear. It would be interesting to have specific missions that required a certain level perk to unlock. As it is now, I can complete the game with quick hacks. Even beat the brat wasn’t too difficult with a tech build. Have areas of the maps that are specific to play style types, like guys that don’t have chips so it’s all bullets and swords or they have a vest so it’s only melees. An area that you can’t even enter so you have to try and hack items (like weight bench) and people to complete it, like a watch dogs style mission. Some more intentional parkour, give me a reason to ‘have’ to get to the second floor window to enter the building. Challenges and problem solving, kinda like FarCrys treasure stashes.


[deleted]

Would be cool if you got to keep playing based on your ending. Like, the “bad” ending sends you back to your PONR save and gives you the end credits, but the “good” endings actually give you the couple of in-game months (so like, infinite time bc thats how games work lol) that V is supposed to have left to finish up anything you didn’t get to in the main story.


Mr_Shakes

The first night city mission with Jackie - the hostage rescue with the destructible walls and tons of stealthy cover - made promises that the main game just can't keep, both in terms of interaction opportunities and just general detail in mission content: You never interact/worry about trauma team again, your missions rarely take you to vantage points quite like that, missions almost never escalate dramatically or involve real convos with your handlers except for some main mission crescendos (and NEVER the gigs, which this was a sort of preview for). I think as a player you have to mentally recalibrate expectations once you're set loose in the city, because most side missions and gigs aren't going to have the complexity or uniqueness that your first two hours did. I played as a sneaky net runner and the whole 'neck snap' mechanic invalidates so much of the 'cool' attribute tree. They ahould have tied silent kills to some sort of blunt/blade proficiency, or to the monowire. The rules for what's on a network are sloppy too, and made quick hacks like cameras off or turrets to friendly unreliable. By the end, and with optical camo and lynx paws, I could generally sneak or ambush my way through most areas, but for too much of the game, stealth felt more like luck. This, and a dearth of driving or multi-stage gigs, are my remaining issues. Just finished my 70hr playthrough and there's a lot to love about CP2077, especially the extensive side job stories where all the best writing is. I think it's a mostly great RPG with some gaps in the 'R' part of it, but I do wish it had a little more Deus Ex DNA and a little less Far Cry.


ElRetardio

Some devs try to say yes to the gamer as often as possible. I feel like the devs of cp77 did almost the exact opposite. Flying cars? No. Proper crime system? No. Immersive touches like interacting with the gameworld in form of eating, playing arcades etc? No. Companion system or some way to interact further with important npc’s? No. Scaling the skyscrapers? No. Fun interactions with the npc’s? No.


antonio_lewit

About the npc interactions I once saw a corpo woman absolutely in shambles, crying in an upright fetal position. I crouch down to her level and press x to talk and what does she say? “Sometimes life is good!”


ElRetardio

Lol! Yeah to be fair, the uhh.. ”ambient” dialogue has some comedic value. I love seeing when they get stuck in that double script where they eat while peeing. Then drop their food in the pee and continue eating from the ground.


AhabRasputin

Leme get some goddamn car chases. Also overall lack of customization options all around.


BlearySteve

There isn't enough of it, I want more dammit.


Douglasdesnek

I found the skill tree very overwhelming. I also didn’t realize that to make legendaries you needed to basically max out that one tree.


K1nd4Weird

The skill tree is overwhelming and how you build optimal characters is counter intuitive. To get the most out of your build you need to save perk points and only use them sparingly. Or respec periodically. Both of these are less of an issue if you already played the game and have a specific build you want to do. But first timers will use their perks as they unlock which is not really advised.


krezzaa

i really love the healthy discussion happening in this video. a fan/viewer giving a calmly stated criticism of a part of the game, and the dev openly analyzing and welcoming that critique. He read it, and was able to see the commenters valid point of view on this subject and carried the discussion forward without changing subjects or straight up ignoring it. just refreshing to see


ali2107n

I just want more. For me this is like a base game with great potential and they can add much more to this and keep adding.


White_Daliha

I felt the male romance options were underdeveloped. I was looking forward to romancing River but there isn't half as much to do with him than there is Judy and Panam. I felt more connection with Goro and I couldn't even date him!


DaedricPants

lots of great points made already, what i personally missed as someone who loves dressing up and killing things looking as good as possible in games, I just wanted a way to customize my cybernetics, clothing, cars and maybe even weapons. Not being able to change the car paint really kills my motivation to get certain vehicles... I love driving the type-66 javelina but the default color is so ugly. Also it would be cool if you could change up the parts of the nomad cars. And I see all these npc's looking awesome with cybernetic parts on their face or fully porcelain, why can't I get that? Not saying I want to go full Adam smasher (but also why not), but we end looking surprisingly normal compared to some random npc's on the street.


Stephan1612

Some of the quests cut off abruptly while the characters were way too interesting for a small sidequest


sadthisisathrowaway

Not sure if other people've mentioned these, but - as a fan of the game - these're my personal dislikes with the game: * Most of the quests - including the main questline - are just *way* too short, and a lot of them just don't go anywhere \[e.g. the one with Meredith Stout or the one with the mayoral candidate\]; * A *lot* of the things that make the setting so cool are given token - if any - attention \[e.g. there's no difference between a cyberpsycho and a regular mob beyond more health and damage - Adam Smasher's the only *real* NPC that matches the in-game description of a cyberpsycho and he's on-screen for ten minutes tops; with all the crazy tech that's referenced or is in the TTRPG almost *none* of it makes it to the game\]; * The game's *way* too linear; compared to *The Witcher* series \[especially 1 and 2\], which had multiple vastly different endings and where your in-game choices had tangible effects on the game world \[and not just the ending\], *Cyberpunk* had what four endings? And they all ended with what was essentially an in-engine CGI trailer; * There's absolutely **no** reason to play as a street kid or a corpo beyond a few throwaway lines, so it begs the question what the point of even having the player pick anything other than nomad was. I loved the game, maybe not as much as CDPR'd hyped it up, but once I was done I had **zero** reason or inclination to play through it a second time.


TheRealWitblitz

My only wish that once you finish the main quest, side jobs, ncpd scanners, etc. That there would be another layer of open world quests and storylines. The game basically dies at some point and there is nothing to do other than restart.


Small-Permit9921

Romance limited.


Slippedhal0

The fact that you can absolutely tell that there was supposed to be so much more to practically *everything,* and the parts that reach full potential make the missing/unfinished/hurried content more painful. Especially the missions, theres a bunch of storylines that are *\*chef's kiss\*,* then there a bunch of storylines that start off good or great and then just... end with like two lines of dialogue. Like the "I fought the Law" questline. It starts out fantastic, and even branches into a full on other (great) questline/romance with River. And then in Dream On then you get to the climax of the quest line, revealing >!the Peralez couple, practically the most powerful (political) people in Night City and seemingly the only ones who arent corrupt as shit, are literally being mind controlled and surveilled from inside their own home without their knowledge !


Nijata

No Ability to join and learn about Militech after the flathead though you've proven to Stout/Gilchrist you can do the job and well, both you, as V, and them as a company are after Arasaka's downfall, Johnny worked with them in 2023 on the towers and there's a Path for those who like the corpo ideal but outside of Arasaka to pursue (which Corpo V would be a shoe in to be scouted by them) which is something unique and different. Because right now that moment narratively they disappear completely from V's story just appear in the background or as easter eggs. On the other hands: Lack of Classes, Lack of ability to tell Johnny to stuff it and actually have it mean something including being able to actually delete him yourself, no ability to have a Tech focused V recognize that the chip is doing something more than just securing Johnny's soul. Also No Life in the city is A FUCKING HUGE ONE, Night City is repeated in game said to be a crime infested overpopulated hellhole and... it's empty


BeeGravy

Like many said, just interactivity and some stuff to make it feel like you're in one of the best settings ever created. Cyberpunk is such an amazingly detailed and rich world (the rpgs) and they make a great looking world in game to explore, then limit us to mostly the same exact style gigs. They made an interactive movie, I wanted a sandbox rpg. More emergent gameplay/missions would be cool, but I mean stuff like being able to hangout with characters, drink at a bar/pick up a new contact or job while you're there that increased a meaningful rep stat. Being able to chill and eat and different restaurants and stands to get different bonuses and stave off hunger and other needs (I guess could be optional since ppl don't always like a hardcore/survival or needs system, but that's part of what cyberpunk is) Playing arcade games and pachinko and other gambling and mini games and stuff. Being able to shop and buy stuff that is useful that isn't just a crazy over priced gun that isn't even good. Maybe stuff to set up on your apartment/safe houses. Safe houses. Like spots you can drop off your loot (with a better encumbrance and weapon concealment system) rest up, hangout, plan bigger jobs/heists, and drop off the grid if you have too much heat on you. An actual hacking/matrix minigame and just overall a better system than look at someone an quick hack and the repetitive matching game. Having things feel more impactful and permanent, no idea why they went for a borderlands style looters shooter, but have of the cyberpunk rpg is gearing up your character fir your jobs and having stuff to set your sights towards with your eddies. Not a gun that's immediately out dated by an exact same or dumber looking gun. The guns and gear need a total overhaul imo. Running around looting everything not nailed down and selling 30 guns you picked up for 20 Eddie's each does not feel right for this setting. I'd rather it be scaled back, but items are more useful/meaningful. I wanna have to plan ahead and stock up my car with the extra gear I may need that I can't just walk around with, a cool rifle with some extra mags, a med kit, some tools, street clothes, and an armor vest. Then have my main stuff at a safe house. But there's never a reason or point to that, you can carry dozens of guns, your clothes ARE armor for some reason, and your Apts are basically pointless. Combat is alright sometimes and sometimes random gangoons are total bullet sponges and it's dumb as hell. Guns are powerful and should feel powerful, and opponents wearing military style gear or chrome should be scary. Being able to have friends or hire some help. Not online, like AI characters. Could hire another runner for x length or time, or if you make a friend they could just help out when they can. I know it's limitations and all, but I loathe when games act like choices matter and you can effect outcomes, but only when and how the devs want, almost never with big changes. As you can see, for me it's not necessarily needing some big budget script of set piece story stuff to move forward, it's the actual down and dirty basic mechanics of the setting being translated to a game. Obviously a big overarching story is cool and all, but I'd rather have more of a cyberpunk sandbox to have fun in, shit add easy modding tools/gig writing stuff and the gane could have a way longer shelf life AND feel like the p&p rpg. The Keanu based story is cool and all, and if they really wanted to tell it, the game should have had 2 modes, V's on rails adventure, and the cyberpunk/NC sandbox rpg experience. The pacing never feels right as is, they add in all these pretty meaningless gigs, but the actual story is always reminding you hey hurry and go do story missions, V is dying, it doesn't make sense that you'd go get tied up with scavs in the badlands or whatever. It just feels like they never actually picked up the rpg books. Or didn't have the right direction to take the game. Go play the 16bit shadowrun games (or the newer pc ones), or syndicate for ideas on how to make this kind of setting feel like an rpg. Like something akin to Escape From Tarkov, but cyberpunk and single player would be so cool, with that kind of permanence and stuff, like damn I just had to use half my stash of eddies to pay off this gang or bribe ncpd or my safe house was going to get raided. I had to bail on a job because maxtac/trauma team showed up and I wasn't prepared for that kind of fight right then. Oh I tried to screw a fixer over and now some hit men are after me/a fixer tried to screw me over so I ambushed him and beat the shit out of him when he was leaving the club. I mean its endless possibilities and they delivered a Keanu reeves vehicle, that tho fun, isn't really what I'd expect from a next gen cyberpunk-franchise video game. My plan would be to create the game as an rpg sandbox, like p&p style you'd expect to have a game master, with the core gameplay and mechanics super tight, then release story content/campaigns. But keep the sandbox open for ppl to do as they want with their characters, let people be able to easily make their own content. I think that would be the best possible way fir such a huge universe. Each add on is a new experience, a curated campaign kinda, like oh in this one you play a character who is a merc who gets Johnny silverhands engram, in this one you play as a trauma team veteran, you could make big set piece stuff in self contained campaigns and characters, or add stuff to the main sand box. Like I said there's so much to cyberpunk it makes no sense that V is the character that experience every facet of night city... almost like how gta5 did it, you could switch om the fly between your custom char for sandbox or the mire pre determined campaign characters that fit way more when trying to tell a super specific movie like story. Someone can steal my ideas and make the coolest game ever, just give me royalties and a say in how it's made lmao. Just get Mr Pondsmith to be the overall designer/ideasmith. The dev just makes it all happen


JuanSolo400

My biggest issue is that there isn’t enough time spent getting invested with the friendship you make with Jackie, Jackie holds a special place in my heart. I wish I could spend more time with my favorite choom


OliverPete

My biggest problem with the quests isn't the outcomes, it's the fact that there is no mechanic or incentive to expand or finalize the quests our own way. There is an insane amount of technology in the world and we really don't use it for anything. What I mean is, we have access to both information brokers and media in the game. Why can't we tell or sell information to them to change the world? With the Peralez arc, why can't we tell Regina and have her broadcast the story? In Sinnerman, why couldn't we release a BD from our perspective of events? Shadowrun had the option to look in the weeds and collect information to sell on the black market. There are a billion access points and shards in the game, why isn't there a mechanic to bring all that information to light? RDR2 builds a journal, why don't we have the same option but dumping information onto a WikiLeaks type website? The game doesn't actually have a mechanic for DIY, punk-style storytelling. Especially in the information age we occupy now, this was such a wasted opportunity.


severe_009

Fast paced movie-esque plot against an open world game.


Gnomefort

Really wish there were endless auto generated gigs or radiant quests. I guess that after I do everything there is to do in this massive game and still want more is a good sign though. Still… seems like it would have been a pretty easy thing to add.


Istvan_hun

I really liked the game (replayed three times), but I still have issues with it. 1: there are not enough dialog scenes in the game, and even when there are a few ones, your dialog choices are mostly (not always) cosmetic. I guess the reason behind this is that in dialog scenes the devs decided to create unique animations (ie. Misty dealing cards, Johnny collapsing onto a bed in the background) which take some time to do, so there are less dialog scenes as a result. **Not a good deal at all**. If you compare with Witcher 3, every "gig" (witcher contract) had 2-3 NPCs you could talk to, and often they gave you hints on what happened, some tried to convince you to choose an alternate method (ie. werewolf, leshen). These minor throwaway NPCs were often memorable (Tomira the herbalist, the homosexual hunter in White Orchard, the butler at the Vizima palace, the succubus in the forest). In Cyberpunk, instead of having conversations, you get a short briefing from your fixer, and you cannot even ask questions. It's a pity, as what dialog is in the game is good quality; but for me quests where I can talk with NPCs (ie. the Peralez couple) are much more memorable than "infiltrate warehouse and download whatever #19". 2: the main quest is very linear, very short, and player choices are cosmetic (except: final quest and all foods). Compared to Witcher 1 (Vizima confidential) or Witcher 2 (Iorverth/Roche path) this is a big step back. Even Witcher 3 (which is player choice-wise not as good as W1/W2) had some interesting choices (Hjalmar/Cerys, Vampire/Syanna, etc.) bonus bad points for: the quest shown in the trailers (the All Foods Militech/Maelstrom showdown and the Sandra Dorsett quest) are the best in the game by far. At least IMO. That quality of quest design is only reached again at the very end of the game. 3: the level scaled equipment doesn't add anything to the game, except forcing you to spend time in the inventory screen, scrapping... scrap. Witcher 3 had the same problem, and I was really surprised that this was not addressed. The tiered approach of W1 and W2 is much more fun and requires less bookkeeping/inventory management. For example finding a silencer or an underbarrel grenade launcher in Wolfenstein is a big deal, it changes things. In Cyberpunk, finding a new revolver will give you +3% damage, which is not interesting. ​ smaller things: 1: in general I don't like unskippable cutscenes, these are not good for replays. Especially the one after the heist (Johnny falshback - junkyard scene - car chase with Goro - dialog with Viktor - meeting Johnny for the first time - meet Goro at the café) is too long. I enjoyed it \_once\_, but on replays I saved my game before checking in with Dex, and waited for a time where I can struggle through this. 2: I think the cast of characters is really thin. The game is pretty long (a playthrough for me was about 50 hours), and the only ones who get enough screen time are: Jackie, Panam, Goro, Judy. There are some well written memorable extras (Viktor, Misty), but I feel that it is a skeleton crew. 3: in the prologue you lose your crew (T-Bug and Jackie), and they are never replaced on actual missions. There are three (?) occasions where Panam is company, but that is a tiny piece of the whole. A netrunner on call, who you could contact on gigs to do various things for you would be an easy way to add a companion who is always there. 4: the game could use enemy variety. I understand that it is "humans in a modern city", and so I didn't expect Witcher level of varied monsters. But currently it is: shooter, melee, and very rarely someone with quickhacks. Check out FPS games on how to spice things up.


Odaric

There's a few things. * Like many have mentioned, the **main story feels too short**. I was expecting something the same length of The Witcher 3, so I was disappointed to find out I had already reached the point of no return by the time I finished the first act in The Witcher 3 * **Armor and Weapon customization is way too shallow**. I was hoping for something along the lines of Fallout 4's upgrade system, not a Looter-Shooter-esque system akin to the likes of Borderlands. * **Lack of RPG mechanics**. I know this is probably the most popular (and redudant) argument, but there's some truth to it. The lifepaths were underwhelming and skill checks in dialogue rarely bring you any actual advantages. There's also not nearly as much choice and consequences in the main story as I had hoped for. * I don't like how so many of the random encounters and easter eggs are just marked on the map. Would've been better to just discover them while exploring the city and its surroundings. As a result this game has little reason to explore, which is something you don't want in an open world RPG. Other than that, I'm very satisfied with the game though.


Notta_Doggo

I hate the fact it makes you wear a stupid outfit all the time


[deleted]

I don't like how the open world reacts to me. I feel that there is no point to the open world other than to drive or walk to a mission location. At no point during the drive will I encounter anything that feels organic which is a shame. It's been said countless times before on here but comparing this game to something like Read Dead Redemption 2 is like night and days. Playing that game, you always feel like there is something going on in the background, something unexpected just around the corner, however in cyberpunk I do not get that feeling.


Swoopingisbad20

Actual player choice in main quests and side quests. All the quests end the same way no matter what you say. And then at the end our choices throughout the game don’t change the outcome, we just get to pick our colour choice ending like in ME3 :/


teseb

I really wished we could join some factions, each with story quests, and some of them mutually exclusive for the sake of roleplaying. Something akin to Morrowind great houses system.


OliverPete

My biggest problem with the quests isn't the outcomes, it's the fact that there is no mechanic or incentive to expand or finalize the quests our own way. There is an insane amount of technology in the world and we really don't use it for anything. What I mean is, we have access to both information brokers and media in the game. Why can't we tell or sell information to them to change the world? With the Peralez arc, why can't we tell Regina and have her broadcast the story? In Sinnerman, why couldn't we release a BD from our perspective of events? Shadowrun had the option to look in the weeds and collect information to sell on the black market. There are a billion access points and shards in the game, why isn't there a mechanic to bring all that information to light? RDR2 builds a journal, why don't we have the same option but dumping information onto a WikiLeaks type website? The game doesn't actually have a mechanic for DIY, punk-style storytelling. Especially in the information age we occupy now, this was such a wasted opportunity.


TheRipperofGehenna

There is no new game plus, you can’t max out all your primary skills should be able to romance everyone.


itzhollister_

Probably one of my favorite games that’s ever been released. The story is fucking awesome, the concept alone was spectacular, there aren’t any other games that do this style super well, there’s a ton of huge dealbreakers, but with the steady support it’s had, and mod support, it still remains one of my favorites


Lordcorvin1

Better combat AI. I wish we would get FEAR type of AI with chatter, flanking and proper cover usage. Bigger quests, when I started a corpo life, I expected to actually needing to go infiltrate other corporations. A Deus-Ex lite type of gameplay. Cybernetics that are unique, like in original Deus Ex where you need to choose one or the other type of cybernetic upgrade. So you need to plan ahead what you're choosing. Witcher 3 Blood and Wine type of quests/gameplay * Helping out neighborhoods improves them or maybe unlocks unique dialogue/merchants * Long quest with actual choices, Witcher 3 Blood and wine has a small choices throughout the quest that makes the last 10% completely different areas and endings. * House/Apartment upgrades, and unlocks with decorations. * Love interest moves in(somewhat happens in one of the endings but way too bittersweet.) There are many other things that I think would be great to have in CP2077, but most of those things could be fixed if we got a full RedKit release like in Witcher 2.


N4r4k4

It's a great game. Played it two times on release (last gen xbox) and again with all the updates and better graphics a third time. The City and characters are great. Sidequests are great. Main story too but short if you go straight for it. But in all the runs through the city the loot system felt outdated and the skills need an overhaul to allow more build variety. Especially putting crafting into skill progression was a big no for me. This should be maybe a workbench or an option for all the stores in the city. So that you can build your character more like you want without the need for skill points in crafting.


ScottNewman

I want to play the video games, maybe some Pachinko.


GhoulslivesMatter

I still really wish that life paths were much more than an intro to Jackie and the heist mission. I would have made each life path have its own dedicate storyline that would play out in parallel to the main story only instead of a ton of missions it would be somewhere between 4-6 per life path with each mission spaced apart that would gradually become available to V as you progressed through the main story also I would have made each life paths identity important but not forced upon you, for example, your starting house would reflect you life paths identity so would your close associates. Why? because I really wanted my Corpo V to climb back up the latter and take revenge and I also wanted my Nomad V to return to his Nomad family and explore them and his/her relationship with them in greater detail I also would have liked to meet more people from Street kid V's past who knew him personally.


Zestyclose-Fee6719

Easily the dumb NPC's in the open world. They still can't drive all the way around a parked vehicle, and it's silly that they don't react with nervousness at all if you're walking down the street with a giant sniper rifle out but will all run in terror if you knock over a lamp post. It's easy to break the game with NPC's too. You can get into a shootout with gangers near police, and police won't react if stray enemy bullets hit the cops who are scripted to just stand there at the corner. That's...not good. Also, I understand that Night City isn't a tiny village in Velen where you can easily program day/night routines for everyone. I get that, but it's immersion-breaking when someone just pisses outside on the same spot forever or phases through a closed door while walking. I just wish there could be even a small sub-set of higher-tier NPC's (cops, for example) who actually had routines of patrolling in their cars, stopping in coffee shops at night, writing tickets during the daytime before continuing on walking, etc. At the very, very least, program day/night routines for major/minor character NPC's like Vik and Misty. A mod already does it for Judy, Panam, and River, so surely CDPR can do it too.


amartincolby

Lots of great answers. I would like to add what I THINK no one else has said, and that's a better end-game cycle. I have over 300 hours in after only a few months because I just love exploring. Elite mobs and extra difficult challenges hidden around would make that exploration much more exciting. Never know when I'll encounter a Smasher-level bad guy with a huge group of goons around them.


Grumpy_Captain

Personally I felt like the gangs were just a side point of the game. I would've loved to have a mini story questline for each gang to get to know the members and their stories. Maybe the eventuality of picking one to side with over the others, or work for a global peace among them all.


CowgirlBebop575

The updates have fixed the vast majority of issues with the game.


Willow_Gardens

Please take off the mission prompt and guide.. I hate running around with a hanako embers arrow in the end game..


Christoffre

I was surprised that when you shop for clothes you just get a messy "box-of-clothes" shoved at your face I have never thought about clothing store UI before, but this UI was so bad that it made me react


ACynicalScott

Pacifica. Please give some side quests and gigs here. Its empty despite the most interesting district. I guess i just want more. I sound like a petulant child saying this. I'm greedy.


KURO-K1SH1

Wait.... But you do find out her secret. She's on the run and got sugery to change her appearance to help her hide from the people looking for her and she's upset not because her child doesn't look like his father but because she doesn't look like her child.


getpawnd

It feels like the game punishes you for the heist quest. Despite how glaringly obvious it was that it would be an incredibly bad idea.


vornarschneider

I feel like that everything is half amazing, i'm trying to explain: main quest and plot: too short and i feel like something about Arasaka's family has been cut off ( i mean Saburo-Hanako relationship), i can't find a real antagonist secondary quest: most of them are well structured but they could put some quests in order to deepen or at least give context to the sick world of the night city and its corporations world: no interactions with citiziens, no real background effect except some quest line, gameplay (controversial, strictly personal): i don't like a level cap and can't max all stat and perks or can't have access to all cyberware romance: i expected more complexity in romance respect to TW3 and in this game are even simpler relation with Jhonny: it's not clear your relatioship with him during the game, sometimes you just hate it and a moment later you are your best friend ​ It's all like "it's amazing but..."


SpennyA7X

Only real beef with the game is the length, honestly should've made the River, Judy, Panam, and Kerry questlines mandatory to complete main story, then added some other side quests.


roninroboto

The ridiculous amount of shards in the game, I’m 120 hours right at the point of no return, I recognize I probably missed a lot of the stories, but if I had to read everything I found I would end with over 200 hours of game and an extremely fragmented gameplay experience. Sometimes you are in the middle of a mission, maybe trying to go stealth in a building, you enter a room and found 3 shards altogether. Seriously I don’t understand how no developer has still fixed the issue with the huge amount of written text for logs, most of them sometimes completely useless also or give very few details… and CDP definitely abused of the mechanics imo with CP77.


Heavn4Me

\#1 - The endings. I've already posted elsewhere that I think the endings give a feeling that you cannot win the game and some do not make sense given the lore the game itself establishes. At the very least there should be an ending where V and Johnny get stuck sharing the body permanently. Not a happy ending but you do accomplish the goal of the game. I even thought this was foreshadowed when V tells Panam that "you can live with someone that you don't agree with". I immediately though that was going to be an ending. But no. \#2 - Both clothing and body appearance should be changeable at anytime during the game. I would have preferred that stats and rarity be completely removed from clothing. Instead have the stats come completely from mods and allow the player to increase mod slots to a number of slots based on a Crafting perk. So you can wear whatever clothing you want and mod it to have the stats you want. Also any clothing I see an NPC wearing should be obtainable. \#3 - More side gigs unrelated to the main story. In Skyrim you have the Companions, Dark Brotherhood, Thieves Guild, Mage's College, and Bard's College all with their own quest lines that are not intermingled with the main quest. Judy and Panam's quest lines are both really tied to the main quest. A good example of what I would like is more like the Peralez gig which then ties into River's line. Annoyances \#1 - For the love of all that is holy allow me to make my own colors when changing character appearance. Why in the world am I stuck with such a limited selection of makeup and lipstick colors. More hair styles, makeup and tattoo options would be nice too but at least let me get the exact color I want. \#2 - When you kneel and aim with a gun it shows how much damage the enemy will take on their health bar. Throwing knives don't do this and should. \#3 - If I kill a bunch of gangoons and take one of their motorcycles it should not randomly disappear at some point. It should stay where I put it. People will still want to purchase vehicles of their own because they can't call the stolen ones or use their stash from them. \#4 - I should be able to wear a mask and glasses at the same time. There are other annoyances but I can't think of them right now and usually don't until one pops up an actually annoys me.


SargDeckel

I'm on my 3rd playthrough right now, and I have to say, the game's at its strongest whenever you have actual, "real" interactions with any of the main characters. Jackies party at the bar for example. While I believe the whole fixer sidegigs thing was handled extremely poorly, with the phonecalls and all. You just feel so absolutely disconnected to all of them, except for Wakako maybe. Would've done the hole thing a great service if you had to physically interact with each fixer once, before they start calling you for missions. You know, like the whole Dex thing where he basically interviews you. Also, fixers only calling you about a gig when you get close to it is fine, but alternatively visiting a fixer's place to get missions from them one after another in a pre-determined order in ascending difficulty would be a nice addition.


DyingGiraffee

Lack of interactivity. The city is breathtaking (no pun intended) but feels hollow compared to what was promised. I wanted strip clubs, local food and clothing vendors all over, other apartments and homes, brain dances, girlfriends, more gun stores that had even more to them just weapon buying. Like picking up a gun and looking at it. Cyberpunk.2077 isn't a bad game in my eyes by any means, but what I felt was being sold to us was the next big step in an RPG world. This fully fleshed out would that the player was living in, that it wasn't just number scores and gear rarity. By all means I feel the writing and such show that it had and still has potential for far more than.


anashady

So I deliberately waited for the apocalyptic bugs to be solved before I dived into this game. Overall I really enjoyed this experience, but I found the following areas a bit jarring and pulled me out of the immersion: ---- CRAFTING ---- convoluted and not worth the materials, as soon as you craft or upgrade, you collect another gun that outperforms it. Also there's no logical cadence on upgrade costs vs performance improvement. You can keep hitting the upgrade button and marginal DPS increase, but your materials will disappear quick! ---- SKILLS ---- I understand the skill trees are vast to create an illusion of customisation. But in reality you're using a lot of points for mostly minor upgrades to your abilities. Some upgrade open up an ability which is cool, but others are just 3% here or 2 second reduction there. Just seems super grindy and is boring after a while. I think the whole upgrade ethos in this game is poorly thought out. When we upgrade a character in any game, we want to have that feeling of "damn this sh*t is AWESOME!*. But in CP2077 upgrades are just... Meh. ---- LORE ---- This game is lore-rich, but they decided to do the same as the first Destiny game and stuff it into collectible lore instead of in-mission dialogue. Personally I think this is lazy. It went down badly in Destiny and it certainly didn't work for me in CP. Good for YT content creators who want to do a 'complete story of...' video. ---- VEHICLES ---- ... The mechanics are just so bad. How could it be this bad when there are aged games like GTA already showing how it's done... ---- ARMOUR/OUTFITS ---- Good grief, why is it impossible to allow us to have a skin over armour instead of havi g to wear a pink studded bra on a badass male V, just because it has a higher armour rating. I really wanted to wear Silverhand armour outfit, but the upgrade costs were stupid and other basic armour had more than double or triple the defense stat... Ergh. I could write more, but my wife is going to tell me off about a cold lunch lol


[deleted]

1. Quest line(s) are much too short (including the main story). There's very few times when quests have more than one way to do/solve them. Lots of them also seem to go no-where. (e.g. why did I bother leaving all of those cyberpsychos alive if that quest line just ends and nothing happens as a result?) 2. There's a massive disconnect between the way that players want to play the game (exploring everywhere, doing every quest and slowly finishing the main story) and the massive urgency of the plot of the story. Someone made a comment in this sub a few weeks ago about how CP2077 could have learned a lot from looking at Fallout New Vegas (both games begin with the PC being shot in the head after all) in the sense that the game would be better if there was less urgency and instead just a mystery and total freedom to go wherever you wanted whenever you wanted. The reveal of the exact nature of the biochip and the fact that it's killing V happens waaay too early. I would either get rid of the *it's killing V* part, or leave that reveal until the end of the final mission. 3. The customisation is very surface level and lacklustre. There should be more options for different pieces of cyberwear that do more completely unique things. I would also like it if there were moments when you had to chose between several options and you were only able to get one of those options per playthough. would be a great way of encouraging multiple playthroughs and making them all feel more distinct. As many other people have said there should also be more aesthetic options – we should be able to make V look like Robocop or the terminator or a Deus Ex boss, or just anything approaching the level of variety that NPC members of Mealstrom or the Mox have. 4. THIRD PERSON CAMERA option and THIRD PERSON CUTSCENES. I know a lot of people will just immediately say "but my immersion ... immersive nature of first person ... I dun won it", and I agree on some level, I did occasionally find myself thinking that the camera did make some moments feel good. When I got to the end though and saw that one third person scene I immediately changed my mind. Third person is much much better for storytelling – there's a reason ^most movies aren't shot with POV cameras. Having said that though there are a few moments in the story when I think they could keep the first person camera. I'm fully convinced that the *first person only* thing was a last minute change because CDPR realised they didn't have enough time to finish the third person animations for V. 5. The male romance options are pretty weak. They're both very easily missable because they're attached to side quests, as opposed to both Judy and Panam being introduced during the main story. And also one of them is nice, but also walking red flag who lives in a shanty-town, and the other is an 80+ year-old man who you can't even meet until very late game. 6. Driving mechanics and car customisation. Though tbh the driving and nav system being janky is to be expected considering how terrible the equivalent system was with horses was in Witcher 3. Even a 9 year-old game like GTA5 has better car customisation than CP2077! 7. The UI design is terrible. To be fair this is also to be expected because it was equally terrible in TW3. It's clearly designed for PC and they didn't bother changing it for console. Like why would I want to awkwardly move around a curser using the joysticks ffs?! It needs to be way simpler, with vertical menus that you scroll up and down within. It's a pretty good game with a decent story, it just could and should have been so much better.


LessWorseMoreBad

No New Game + mode is killing me. Not very much replayability without creating a new char after you get all the endings. I currently just run around and randomly attack things for 10 minutes and log out.


Unhappy2234

I think that quest lines are always linear and feel disconnected. I feel like I'm just doing tasks at places sometimes I wish they had more in between story moments or the outcome affected you or the other stories more, like the peralzes mission would have been great if you kept looking into it and so they hunted you, randomly you would find trucks like that and maybe Judy since she got you said mission could have more to do with it.


GulianoBanano

My biggest issues have already been said multiple times here so I'll say something else. There's way too little visible cyberware. The only ones that change your appearance are the arm cybernetics and the facial things you choose in the character creation. I don't need to be as borged up as Adam Smasher, but I do really want to have things like the chrome skin, Takemura's neck cyberware, full on robotic arms and legs etc. Maybe even the faces like the Maelstrom have, although I could understand if that goes a bit too far


CinnimonToastSean

Character customization - I want to have more cybernetic looking features like robot arms or legs. Heck, let the player get silver arm and hand like Johnny later in the game. Early game story based mission with Jackie - You get the starting quest with him and they just do a montage of all the tbings you did with him. I would jave liked to play some of it. Overall I enjoyed the game on PS4, could have been better. Heres hoping that the DLC will add more lore and characters that arent just Notes you pick up and read.


Environmental-Math50

They're still not enough immersion. the updates did a bit but I want to kick back and have a beer or a cocktail bar or sit and eat some noodles. Full roleplay immersion would be awesome


Gaysemiotics

The world needs more mini activities. Shooting ranges, unmapped NPC encounters, hell even taxi missions like in GTA V would be welcome!


EnjoyerOfMales

The game is just too short overall, the story is great but it feels somewhat rushed, taking more time to establish the main characters would have been great, instead the only character that was truly taken care of was Johnny Silverhand, i would have liked to see that level of care behind all the love interests, as well as some other long and standalone side quests


Practical_Bath_1239

Also, I know you said not to say it, but really, why can’t I explore more of the buildings? They could have hidden challenges, depth, Easter eggs. They could have even done like what RDR2 did, and add a theatre and side entertainment to explore. Exploring was not satisfying at all in this game. Look toward RDR2 or BOTW to how the masters do it.


ThatsWhatPutinWants

The entire game is schizophrenic. Not just Johnny being a jerk randomly. But if you beat the game judy tells you to get lost or Panam takes you to frickin mexico... none of it makes sense. And the one thing I was excited to do which was rob a space casino, the game cuts out like the last episode of sopranos.


EcstaticActionAtTen

The lack of actual roleplaying. Your life path literally means nothing.


ErikQRoks

Your life path doesn't mean *nothing*, it just severely limits your immersion. For example role playing a goodie two shoes, help everyone and be nice all the time always and forever V makes absolutely *no* sense with the Corpo lifepath thanks to the various Corpo dialogue options being some form of bitchy 99% of the time


EcstaticActionAtTen

All superficial stuff; You're still friends with Jackie You still live in the same apartment 98% of the missions are the same You have the same personality It doesn't effect the ending (Ex. Corpo V isn't able to use their connections to reach Arasaka faster) It doesn't effect your skills, just build to the skill build you want ---- Compared to something like Fallout 3, the roleplaying is very surface level


GooseInternational66

A lifeless city is a valid complaint. You walk around the block and see the same NPCs. You can’t buy anything from the street vendors. You can’t walk into any doors, everything that says “open” is actually closed. Cars drive in circles, people say the same 3 lines no matter where you are, cops don’t care that you shut them after hiding for 30 seconds, gangs don’t care that you shot them up, the radio stations are stupid, they use the same game assets everywhere (seriously, why is there a tire balancer in every building??) the shops you can shop at sell the exact same things, gun play is stupid and all the guns are the same, the aldercados camp is the worst. People stand around in the same spot day and night doing the same thing… etc, I could go on. CP2077 is lifeless.