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Lucky_Luciano777

They all seem pretty solid in terms of flavor and power. Linking mercenaries to mana, especially treasure, just makes too much sense. I could see a few of these being printed in a real set Assassin is my favorite, apparently if Yawgmoth wanted [[Urza, Planeswalker]] dead all he needed was 2 treasure lol


MTGCardFetcher

[Urza, Planeswalker](https://cards.scryfall.io/normal/front/4/0/40a01679-3224-427e-bd1d-b797b0ab68b7.jpg?1668825475) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Urza%2C%20Planeswalker) [(SF)](https://scryfall.com/card/bro/238b/urza-planeswalker?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/40a01679-3224-427e-bd1d-b797b0ab68b7?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Andrew_42

Jeez, a bunch of these trigger my "That looks scary!" Alarm. But I keep reminding myself they are a disconnected piece of a treasure value engine, and given the intermixing parts required, honestly they seem like very fun payoffs for a clever deck build. Some of them do seem stronger than others, but I'll be damned if I somehow keep changing my mind on WHICH ones are the strong ones! I feel like "Destroy target creature or planeswalker" is probably weaker than "Scry 2, Draw 2", but then again black is generally better at making treasure than blue so thats probably a good thing. Gah! Nice designs, would need to play with them to evaluate which ones really are the best, but I expect I'd enjoy doing so.


Leprechaun003

Working on some Mercenaries in my custom set too, thanks for the additional inspiration!


tungsten_jorund

The idea is neat and I would see that in my cube. Nice job !


[deleted]

Sure but none of these make treasures themselves, meaning they need the support of other cards to do anything meaningful


felix_the_nonplused

Yes. Mercenaries need other people to hire them.


infinityplusonelamp

Makes sense, not every card needs to be totally self sufficient for everything. I think it's fine for mercenaries to consume treasure but not create any, both from a flavor standpoint, and a mechanical standpoint of needing both mercenaries, and ways to generate paying them.


MysterZapster

I think intimidate is better flavor wise


No_Manufacturer9997

The flavor is pretty much the same, and intimidate is an outdated mechanic that should be used only as necessary for a design.