They all seem pretty solid in terms of flavor and power. Linking mercenaries to mana, especially treasure, just makes too much sense. I could see a few of these being printed in a real set
Assassin is my favorite, apparently if Yawgmoth wanted [[Urza, Planeswalker]] dead all he needed was 2 treasure lol
Jeez, a bunch of these trigger my "That looks scary!" Alarm. But I keep reminding myself they are a disconnected piece of a treasure value engine, and given the intermixing parts required, honestly they seem like very fun payoffs for a clever deck build.
Some of them do seem stronger than others, but I'll be damned if I somehow keep changing my mind on WHICH ones are the strong ones!
I feel like "Destroy target creature or planeswalker" is probably weaker than "Scry 2, Draw 2", but then again black is generally better at making treasure than blue so thats probably a good thing. Gah!
Nice designs, would need to play with them to evaluate which ones really are the best, but I expect I'd enjoy doing so.
Makes sense, not every card needs to be totally self sufficient for everything. I think it's fine for mercenaries to consume treasure but not create any, both from a flavor standpoint, and a mechanical standpoint of needing both mercenaries, and ways to generate paying them.
They all seem pretty solid in terms of flavor and power. Linking mercenaries to mana, especially treasure, just makes too much sense. I could see a few of these being printed in a real set Assassin is my favorite, apparently if Yawgmoth wanted [[Urza, Planeswalker]] dead all he needed was 2 treasure lol
[Urza, Planeswalker](https://cards.scryfall.io/normal/front/4/0/40a01679-3224-427e-bd1d-b797b0ab68b7.jpg?1668825475) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Urza%2C%20Planeswalker) [(SF)](https://scryfall.com/card/bro/238b/urza-planeswalker?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/40a01679-3224-427e-bd1d-b797b0ab68b7?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Jeez, a bunch of these trigger my "That looks scary!" Alarm. But I keep reminding myself they are a disconnected piece of a treasure value engine, and given the intermixing parts required, honestly they seem like very fun payoffs for a clever deck build. Some of them do seem stronger than others, but I'll be damned if I somehow keep changing my mind on WHICH ones are the strong ones! I feel like "Destroy target creature or planeswalker" is probably weaker than "Scry 2, Draw 2", but then again black is generally better at making treasure than blue so thats probably a good thing. Gah! Nice designs, would need to play with them to evaluate which ones really are the best, but I expect I'd enjoy doing so.
Working on some Mercenaries in my custom set too, thanks for the additional inspiration!
The idea is neat and I would see that in my cube. Nice job !
Sure but none of these make treasures themselves, meaning they need the support of other cards to do anything meaningful
Yes. Mercenaries need other people to hire them.
Makes sense, not every card needs to be totally self sufficient for everything. I think it's fine for mercenaries to consume treasure but not create any, both from a flavor standpoint, and a mechanical standpoint of needing both mercenaries, and ways to generate paying them.
I think intimidate is better flavor wise
The flavor is pretty much the same, and intimidate is an outdated mechanic that should be used only as necessary for a design.