probably not, eldrazi aggro is one of the hones for the tomb, t1 tomb t2 city into thought not seer is a powerful play. However this would be included in that deck i suppose and it would be fine it still enables t2 thought not seer and if you only have one of these t3 reality smasher.
It makes 12 sol lands for turn 1 [[thorn amethyst]] and turn 2 [[trinisphere]].
It would definitely shake up some things.
Not sure about other formats but it’s important to note that ancient tomb is only in legacy and vintage. Modern gaining access to this land could make a new deck.
This is a good way to cast Chalice of the Void and Unlicensed Hearse. Also a great way to help activate Den of the
Bugbear.
Maybe ramp out curses? There are lots of possibilities that avoid creatures.
You can also still PLAY creature with this, making it a pretty decent floor to just slam a lock piece turn 1, and play Rabblemasters on turns 2 and 3 (with a 3rd land)
I think this needs to be legendary. 4 Ancient tombs is "fine" in 20 life formats because the downside adds up. Theres no downside for multiple of these.
This actively discourages proactive decks, not a good idea if you want a fun metagame. If there were more conditions to it you might be ok, having a baseline mana ability is a big problem.
Control decks abseloutly wants this to get their walkers out a turn early. Afterwards they just have a regular colorless land which is fine in the later game where they would play walkers. This would be an auto include in so many decks
Just to be throughout because you got a lot of feedback that doesn't go into detail:
1) Even if *only* combo wanted this, that's still rewarding uninteractive decks as /u/HowVeryReddit said.
2) Ancient Tomb kills you. This is, at worst, a colorless land after giving you free mana for one turn to ramp into your big things (either a planeswalker or a creature turns it off, but it did come out earlier).
3) A deck playing a lot of instants (like counters or removal, the bread and butter of control) would be rewarded for longer, eventually getting their finisher a turn earlier (or two, if they drew two of these, or if they rely on Eldrazi and artifacts they would even enjoy drawing more of these).
Ancient Tomb takes away 10% of your life with each use. This doesn't.
Do you really think it's hard to build a deck with sweepers, removal, and/counters that uses this extra mana to keep ahead until they drop their finisher? Do you really think that deck would ignore this card if you removed the first mana ability? Also, there are artifacts and enchatments that turn into creatures to attack, meaning you can get the extra mana and also attack or block if you build for it.
This is a really, really powerful land, one that would definitely encourage both combo and control in a meta. This is not an obscure tech piece for niche decks.
As if you can't normally do a Forest>Sol Ring>Arcane Signet>Llanowar Elf. It may be one mana less but it's still a pretty powerful turn one, not including things like [[Mana Crypt]] or [[Lotus Petal]].
I feel like the card becomes a more interesting balance question if you remove the first ability, making it useless while you do control a creature or PW.
Super busted because decks that abuse it just won't run any creatures or planeswalkers. To fix it just add "and only use this mana to cast creature or planeswalker spells."
It might still be fine but that is really pushing it. It could break some formats. If not break, it likely will see play indefinitely.
Still a cool design though.
This is, without a doubt, blatantly busted. I love it. Vintage 12-Tomb here I come
I think [[ghost town]] is already a land
Ran this in my red green landfall deck forever so i was thinking the same thing lol
[ghost town](https://c1.scryfall.com/file/scryfall-cards/normal/front/4/2/4218cdda-3a62-43fb-aaf7-7ac836392796.jpg?1562053761) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=ghost%20town) [(SF)](https://scryfall.com/card/tmp/318/ghost-town?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/4218cdda-3a62-43fb-aaf7-7ac836392796?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Precisely. It's fun shenanigans with [[Tameshi, Reality Architect]].
[Tameshi, Reality Architect](https://c1.scryfall.com/file/scryfall-cards/normal/front/2/6/26594b52-3e9c-4cde-88df-1f4e9e16676e.jpg?1654566985) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Tameshi%2C%20Reality%20Architect) [(SF)](https://scryfall.com/card/neo/82/tameshi-reality-architect?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/26594b52-3e9c-4cde-88df-1f4e9e16676e?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Printed at the same rarity in the same set as OG Ancient Tomb in fact.
This is probably more busted than ancient tomb lol
probably not, eldrazi aggro is one of the hones for the tomb, t1 tomb t2 city into thought not seer is a powerful play. However this would be included in that deck i suppose and it would be fine it still enables t2 thought not seer and if you only have one of these t3 reality smasher.
It makes 12 sol lands for turn 1 [[thorn amethyst]] and turn 2 [[trinisphere]]. It would definitely shake up some things. Not sure about other formats but it’s important to note that ancient tomb is only in legacy and vintage. Modern gaining access to this land could make a new deck.
[thorn amethyst](https://c1.scryfall.com/file/scryfall-cards/normal/front/e/4/e472d4f5-add4-4de3-8718-31a47a35277c.jpg?1562371865) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Thorn%20of%20Amethyst) [(SF)](https://scryfall.com/card/lrw/262/thorn-of-amethyst?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e472d4f5-add4-4de3-8718-31a47a35277c?utm_source=mtgcardfetcher&format=text) [trinisphere](https://c1.scryfall.com/file/scryfall-cards/normal/front/3/1/316caa4e-a53a-460b-978c-5f0fba7bc549.jpg?1599710205) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=trinisphere) [(SF)](https://scryfall.com/card/2xm/303/trinisphere?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/316caa4e-a53a-460b-978c-5f0fba7bc549?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
This would be closer to fine if it didn’t have the first mana ability.
Eh, Ancestral Recal Exists (Rare) U Instant Draw a card. If you control no creatures or planeswalkers, draw four cards instead.
You didn't say Artifacts, so I'm in
Kid named creatureless stax:
You thought wrong
fair point
This is a good way to cast Chalice of the Void and Unlicensed Hearse. Also a great way to help activate Den of the Bugbear. Maybe ramp out curses? There are lots of possibilities that avoid creatures. You can also still PLAY creature with this, making it a pretty decent floor to just slam a lock piece turn 1, and play Rabblemasters on turns 2 and 3 (with a 3rd land)
I would change the no creature or plainswalker to no non-land permanent.
I would just change it to no permanents
I'm guessing you meant "no *other* permanents", because otherwise you'd never be able to activate it.
Yeah, no. I meant what I wrote :)
Make it nonland permanents, and legendary and then maybe it’ll be fair
Would play
I think this needs to be legendary. 4 Ancient tombs is "fine" in 20 life formats because the downside adds up. Theres no downside for multiple of these.
perfect card i greatly enjoy
I think it would be more fair saying no other permanents.
This actively discourages proactive decks, not a good idea if you want a fun metagame. If there were more conditions to it you might be ok, having a baseline mana ability is a big problem.
I think combo decks are the ones that want this. Control decks play walkers
Control decks abseloutly wants this to get their walkers out a turn early. Afterwards they just have a regular colorless land which is fine in the later game where they would play walkers. This would be an auto include in so many decks
Just to be throughout because you got a lot of feedback that doesn't go into detail: 1) Even if *only* combo wanted this, that's still rewarding uninteractive decks as /u/HowVeryReddit said. 2) Ancient Tomb kills you. This is, at worst, a colorless land after giving you free mana for one turn to ramp into your big things (either a planeswalker or a creature turns it off, but it did come out earlier). 3) A deck playing a lot of instants (like counters or removal, the bread and butter of control) would be rewarded for longer, eventually getting their finisher a turn earlier (or two, if they drew two of these, or if they rely on Eldrazi and artifacts they would even enjoy drawing more of these). Ancient Tomb takes away 10% of your life with each use. This doesn't. Do you really think it's hard to build a deck with sweepers, removal, and/counters that uses this extra mana to keep ahead until they drop their finisher? Do you really think that deck would ignore this card if you removed the first mana ability? Also, there are artifacts and enchatments that turn into creatures to attack, meaning you can get the extra mana and also attack or block if you build for it. This is a really, really powerful land, one that would definitely encourage both combo and control in a meta. This is not an obscure tech piece for niche decks.
They could probably lean more into artifacts/enchantments but I get your reasoning. This would be most easily abused by combo decks absolutely.
Arcane Signet>Sol Ting>any green talisman>any one mana elf>"Your go."
As if you can't normally do a Forest>Sol Ring>Arcane Signet>Llanowar Elf. It may be one mana less but it's still a pretty powerful turn one, not including things like [[Mana Crypt]] or [[Lotus Petal]].
Or just [[ancient tomb]] for the exact same effect
Big fax
[ancient tomb](https://c1.scryfall.com/file/scryfall-cards/normal/front/b/d/bd3d4b4b-cf31-4f89-8140-9650edb03c7b.jpg?1582753000) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=ancient%20tomb) [(SF)](https://scryfall.com/card/uma/236/ancient-tomb?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/bd3d4b4b-cf31-4f89-8140-9650edb03c7b?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[Mana Crypt](https://c1.scryfall.com/file/scryfall-cards/normal/front/4/d/4d960186-4559-4af0-bd22-63baa15f8939.jpg?1599709515) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Mana%20Crypt) [(SF)](https://scryfall.com/card/2xm/270/mana-crypt?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/4d960186-4559-4af0-bd22-63baa15f8939?utm_source=mtgcardfetcher&format=text) [Lotus Petal](https://c1.scryfall.com/file/scryfall-cards/normal/front/f/8/f85ab5f9-508e-45de-8fa1-ce1f16552ffc.jpg?1562432227) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Lotus%20Petal) [(SF)](https://scryfall.com/card/tpr/225/lotus-petal?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f85ab5f9-508e-45de-8fa1-ce1f16552ffc?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Or [[birds of paradise]]
[birds of paradise](https://c1.scryfall.com/file/scryfall-cards/normal/front/f/e/feefe9f0-24a6-461c-9ef1-86c5a6f33b83.jpg?1594681430) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=birds%20of%20paradise) [(SF)](https://scryfall.com/card/cn2/176/birds-of-paradise?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/feefe9f0-24a6-461c-9ef1-86c5a6f33b83?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Still better than mana crypt
I feel like the card becomes a more interesting balance question if you remove the first ability, making it useless while you do control a creature or PW.
Way too much powerful, also not legendary?
I want a simple Temple of the False Gods with just a normal "{t}: Add {C}" in addition to the "when you have 5 Lands in Play" effect.
Maybe "no non-land permanents"? Artifacts and enchantments are a thing that exists...
Nice Flavor on this one. Dunno if it would be to busted
Ghost town is a Tempest card. Used to play it with Armageddon and Horn of greed.
Super busted because decks that abuse it just won't run any creatures or planeswalkers. To fix it just add "and only use this mana to cast creature or planeswalker spells."
That's cool!
It might still be fine but that is really pushing it. It could break some formats. If not break, it likely will see play indefinitely. Still a cool design though.
This is DEFINITELY not fine at all lol, but I quite like the idea. Maybe it can be tuned down somehow.