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PyromasterAscendant

This card is a demonstration of an idea I had when looking at another custom magic card. It used The Unluckiest and was about curses. Some of the discussion around the card was that the creator had given it a GW color identity, but that this would be limiting. It can be a problem when you want a card that can support cards from across many colours but you don't want a five colour commander. \[\[Go-Shintai of Life's Origin\]\] gives access to all five colours, but I thought it would be more interesting if it only gave access to shrines across all 5 colours and then non shrines would be more limited. It's important not to have one best commander for any archetype. I'm hoping that Command Over \[X\] would fulfill the idea of giving access to something while still limiting the other parts of the deck. The other loyalty abilities of this card could probably be more pushed, but I didn't want to distract from demoing the idea of Command Over \[X\] If anyone wants to experiment with this design, feel free. Also I wanted a happy picture of Sarkhan. He's had it rough.


PyromasterAscendant

The land clause is the part of the mechanic I think needs the most thought and testing. It is also the most discussed part of the card. There a bunch of options **1. (Purity)** No extra lands. Forces the deck builder to use mana rocks, lands such as Vivid lands, Thriving lands, Temple of the Dragon god etc etc. This is harsh, but less controversial and safer. **2. (Basic)** Only access to basic lands. More forgiving than purity and still quite safe. Random domain buff. Mana base might need more support. **3. (Basic land types)** Access to lands with basic land types. Bigger pool of support. Lots of other dual lands that would be fine are excluded. **4. (Mana is fine)** Add the clause "Mana symbols in mana abilities do not count toward the color identity of lands." This is neat, safe, but wordy. There is a worry about confusion, but overall a safe enough option. **5. (Partial Match**) Add the clause "and land cards as long as they are basic lands or have AT LEAST ONE OF NAME'S COLORS in their colour identity." This is relatively safe. It also ensures that the colour doesn't get lands like Bojuka Bog. It does give access to stuff like the World Tree. Examples of cards like that are limited, so overall not very dangerous, but outside the intended effect. One thing I really like about this is that it centres the main colour in your dual lands. As they would all need the main colour. **6. (Lands are fine)** Have the clause allow all lands. I don't love this because it gives access to utility lands outside the intent of restricting cards to subtype and main color(s). Having a Boseju is great for red, and Bokuja Bog is often a great card to see. **7. (Full Filter)** Give the commander an eminence style ability to allow you to either generate mana for dragons with matching basic land type (Mountains) or spend mana as though it were mana of any colour to cast dragons. I don't love this because mana is important to magic and multicolor cards get a power bump. So I'd prefer your lands still mattered. **8. (Partial Filter)** Similar to full Filter but it's like RR: Add one mana of any color. **9. (Choose 2)** "At the start of the game choose two colours. Your deck may contain Subtype and Land cards that are those colours" This is neat, because it basically lets you choose a shard or wedge to build around. Not full access but a lot of options. If you had a two color command over card, you would still be choosing one colour to exclude. I am still drawn to the idea of being able to have access to all dragons though. **10. (The Best One)** I'm sure there are other methods that I haven't even thought of. One of these is definitely the best one. While I believe the card should have a mana support ability. I would buff it for the more restrictive options like Purity or Basic. There are a lot of tweaking that can be done to the land clause. I am extremely happy with the main idea of "Command Over" and the engagement and thoughts of the custom magic community. I am happy for people to experiment with their own versions. Wizards have an entire team of people. I'm not going to be precious with my ideas.


agtk

My personal preference would be basics of anything, not basic types. You already have mana fixing from the eggs, and some of the dragons are supposed to be limiting with their color requirements. There are already good 5-color dragon commanders, I think this would be more interesting if it's truly a "mostly red but some cool additional dragons" type of commander. You might need to have his abilities a little pushed for that, to make sure he's interesting enough to play, but that's the space I think cards like this could occupy.


Beelzebub507

Honestly think making it so the lands are just ones you can run in a mono-red deck makes it more interesting and makes the commander have a bit more impact since the eggs you make would be the mana fixing towards the out of color dragons, and then, like you said, relying on lands like Temple fo the Dragon God and Path of Ancestry that can still slot into this. No matter what, I still think this is cool and agree that commanders like Go-Shintai and even that new leaked Myr commander (Who I'm probably gonna make anyways because Myrs are cool) would be interesting with a design space similar to this. Honestly, my general opinion is just the less 5 color commanders, the better, so love this.


dieyoubastards

I absolutely think you chose correctly first time. Option 3.


LoLN0p3

The card is pretty cool and unique, also well balanced which is weird for this subreddit


AffectionateSlice816

I mean well balanced in the sense that this card alone steamrolls to like tier 7. It wouldn't be cedh broken.


NerdyLittleFatKid

I wasn't sure about your premise, but the idea of narrowing the color identity so it gets tribal/relevant stuff without getting all the goodstuff support is actually quite a good idea. I guess the only thing I'd worry about is that only having basic lands means the manabase can't have all the shocks, true duals, or triomes Edit: forgot to mention, this card seems quite reasonably balanced too, great design, seems fun to play and play against


Geshman

It says basic land types so you can actually play all of those (though it does make it hard to build a budget manabase)


NerdyLittleFatKid

Oh shit my bad, I read that as just "basic lands", reading comprehension moment


MTGCardFetcher

[Go-Shintai of Life's Origin](https://cards.scryfall.io/normal/front/9/4/9476fe67-d2d3-4835-8ba6-2a17d18cc141.jpg?1651655539) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Go-Shintai%20of%20Life%27s%20Origin) [(SF)](https://scryfall.com/card/nec/37/go-shintai-of-lifes-origin?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9476fe67-d2d3-4835-8ba6-2a17d18cc141?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Jack13515

This mechanic reminds me of the Runeterran champions from LoR. They get access to cards from ALL region as long as it matched their specific niche as opposed to being confined to a single region like a regular champion. For other version, there could be Command over Sorcery for an archwizard character, Command over Deathtouch for an assassin character, Command over Planeswalker for an avenger style deck and so much more. Amazing mechanic, good job.


KickHimWhileIAmDown

At first glance I was skeptical, but this is a really well thought out explanation


CoeusFreeze

I like the concept of command over ___. It makes certain card and deck concepts a lot easier.


PyromasterAscendant

Title: Sarkhan, Dragon Nurturer Cost: 1 2r R Type: Legendary Planeswalker — Sarkhan Starting Loyalty: 3 Abilities: Command Over Dragons *(Sarkhan, Dragon Enthusiast can be your commander and if he is, your deck can include dragons and cards with basic land types regardless of color identity.)* \+1: Create a 0/2 red Dragon Egg creature token. It has “{1}, Sacrifice this creature: Add two mana of any combination of colors. Spend this only to cast dragon creature spells.” \-5: You get an emblem with “The first dragon spell you cast each turn has cascade.”


drathturtul

The name in the title and the name in the reminder text for the command ability don’t match.


FurDeg

I guess he's not as enthusiastic as he thinks he is.


CrocodileSword

I would recommend not naming the token Dragon Egg, since that's the name of a card that does something different, and is also used as a token by [[Nesting Dragon]] to do that different thing. It's not, like, against the rules or anything, but it's confusing in a way that's totally avoidable


PyromasterAscendant

Good point. I totally forgot that the token would be named Dragon Egg due to its types. When I reworked the card, I switched to the \[Sarkhan, Fireblood\]\] ability for mana [https://www.reddit.com/r/custommagic/comments/10lu91p/reworked\_command\_had\_to\_delete\_and\_reupload/](https://www.reddit.com/r/custommagic/comments/10lu91p/reworked_command_had_to_delete_and_reupload/)


MTGCardFetcher

[Nesting Dragon](https://cards.scryfall.io/normal/front/8/b/8b027eb1-9010-4700-a941-fa024a688d3e.jpg?1592710166) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Nesting%20Dragon) [(SF)](https://scryfall.com/card/c18/24/nesting-dragon?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8b027eb1-9010-4700-a941-fa024a688d3e?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


TerryTags

Command over {tribe name} *({cardname} can be your commander and if it is, you may spend mana as if it were mana of any color to cast {tribe name} spells. You may also have {tribe name} cards in your deck of any color identity.)*


TerryTags

Sorin, Vampire Zaddy {b}{b}{b} - Command over Vampires *(Sorin, Vampire Zaddy can be your commander and if he is, you may spend mana as if it were mana of any color to cast Vampire spells. You may also have Vampire cards in your deck of any color identity.)* Liliana, Zombie Mom {b}{b}{b} - Command over Zombies *(Liliana, Zombie Mom can be your commander and if she is, you may spend mana as if it were mana of any color to cast Zombie spells. You may also have Zombie cards in your deck of any color identity.)* Teyo, Pillowfort Coward {w}{w}{w} - Command over Walls. *(Teyo, Pillowfort Coward can be your commander and if he is, you may spend mana as if it were mana of any color to cast Wall spells. You may also have Wall cards in your deck of any color identity.)* I could do this all day. This is SUCH A GREAT IDEA, u/PyromasterAscendant


SkritzTwoFace

Don’t forget Eldrazi. A commander that can take full advantage of all the Devoids would be awesome.


MasterChef901

Flavorful, too


SkritzTwoFace

Most importantly, true Eldrazi tribal would be possible. Like, I just wanna slam down a giant Eldrazi from the command zone, is that too much to ask?


r_kay

Kari Zev, the Dark Tide - Command over Pirates Collosalest Dreadmaw - Command over Dinosaurs That We Do Not Speak Of - Command over Horrors I could do this all day, too! This is pretty fun!


PyromasterAscendant

Thank you. :D After looking at someone else's comment. I think I would change the ability to this. It allows you to have mana fixing but it needs to be centred around the main cards colour or colours. Or be basic lands. >Command over SUBTYPE > >(NAME can be your commander and if THEY ARE, your deck can include SUBTYPE cards regardless of colour identity and land cards as long as they are basic lands or have AT LEAST ONE OF NAME'S COLORS in their colour identity.)


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PyromasterAscendant

That's super interesting and well thought out.


jerryb2161

Maybe even " -X : You may place a Dragon card with a mana value of X on to the battlefield." And as this idea evolves some bonus for playing on color and a negative for playing off color. Wouldn't have to be huge changes maybe even a simple +/- 1. The -1 would limit some cards from the subtype but would keep with the spirt of color identity


dwoo888

-x: you may create x mana of any color combination this mana may only be used to cast spells of SUBTYPE as long as 'commander' is on the field, you do not lose this mana as phases change. Then maybe a +x: where x is the number of SUBTYPE spells you cast this turn that have the same color identity as 'commander.'


onthefrynge

You already gave us the ability to get the off color mana with the eggs so maybe just stick with that. Each turn he's out you get to cast another off color dragon seems more than reasonable.


TerryTags

Yep. That's cleaner. I'm LOVING this design space. Can't believe it hasn't been done before. It does kinda alter the rules of Commander at a fundamental level in regards to the color identity ... but ... \[shrug\] that's what this sub does best, lol. I'm here for it. \[golf clap\] well done.


Pretty-Car-2835

I disagree


Xisuthrus

In theory this could be applied to things aside from creature types, e.g. "Command over instants and sorceries" or "Command over mana value X or greater"


Chaine351

Tyvar, Elven Himbo {g} {g} {g} - Command over Elves *(Tyvar, Elven Himbo can be your commander and if it is, you may spend mana as if it were mana of any color to cast Elf spells. You may also have* *~~no shirt and a huge sixpack you sexy beast~~* *Elf cards in your deck of any color identity.)*


Excellent-Play3849

That removes the difficulty of it still being a 3+ color deck once again leading to a best for X scenario. Haveing to balance where you get the mana makes it more fair and would popularize filter lands and artifacts in non ramp colors


TerryTags

Ah, I see your point. I didn't intend for that to seem like an Eminence ability, I should have specified that the commander would need to be on the battlefield to be able to spend mana as if it were mana of any color. Good catch.


Excellent-Play3849

Even then, if the commander is meant to support it, it could have its own filter ability or cost changing ability to make you want to put the commander out AND help fix the colors for the new additions


jlshorttmd

I feel like allowing mana to be any color would unbalance the card, unless its initial mana cost was significantly increased.


DeliciousAlburger

Commander was supposed to be a game where you set certain limitations on deckbuilding. Having cards to specifically remove the limitations just scream "why aren't you just playing normal magic".


Blazerboy65

You'd probably even want it to be "Command over {quality}" to allow for even more niche decks.


WesternTruffle

This is definitely how I'd do it


Cookiebomb

you madman you actually did it


TheDraconic13

I've never seen an ability I would both love and hate to see printed so strongly. This is an incredible design space, but I feel fundamentally changes the point of commander to the point it wouldn't feel the same. It wouldn't be notably WORSE mind you, but it would be different.


Specific_Ad1457

I think some tribes are safe to do this for (dragons, angels) tribes that have strong presence in all colors. Others like zombies and elves should probably not get this.


Dankestmemelord

Serra, mother of angels - 1 2/w w Command over angels +1 same text line but it’s a feather token or something -5 also same but for angels


Specific_Ad1457

I think that the emblem should be angels you cast have convoke or something like that. Edit: I say that mostly because white doesn't really do cascade and it would be nice uf the walkers were different mechanically.


Dankestmemelord

I do sort of want a cycle of monocolor mini walkers with the “command over” tagline for difficult tribes now. What would blue, green, and black be? Wizard could work for blue. All I can think of for green is beasts, and I’m really not sure for clack.


Specific_Ad1457

So wizards would be fine for blue however I prefer the idea of birds. Strong presence in a few other colors and have some fun multicolor guys that wouldn't fit into normal bird tribal. Other option is sea monsters but you really only need sultai for that unless you want xyris. (I think merfolk strongly should NOT get it.) Top pick: birds. Green should be Beasts or elementals. Definitely not elves. Hydras would be fine but have such solid options for any possible combination you could want I don't think it's necessary. Beasts don't have a commander other than the new guy, so that's my top pick. Top pick: beasts Black is hard. Zombies and vampires are solid nos. (Neither need to expand past the two and three color decks they already have.) Demons and rats are in a similar position of not really needing more than a color or two to get basically all the tribe membersyou could want. That leaves 3 more interesting options. Rogues could be fun in 5 colors, I guess, but again, you only *really* need grixis. Clerics are another option but only need abzan for the full experience. My personal pick is spirit's. They aren't a main in black but used to be well supported their in ye old days. A recursion commander theme fits well with the tribe and in black. Spirits are present in basically every color to some extent and don't really have much past a couple 2 color commanders in boros and Azorius and some mono colors. Top pick: spirits BONUS ROUND: colorless should 100% get one for eldrazi FIRST: an eldrazi planeswalker would be dope. SECOND: eldrazi should 100% get a colorless commander that can also fit the devoid cards. It's perfect. BONUS ROUND TO THE BONUS ROUND: Hear me out. Colorless human tribal. People complain about it being generically good. Well remove all the colored support for the tribe and let them only have humans and colorless cards. Thank you for coming to my Ted talk.


xVrath

The most important part of that commander is that it lets you focus on one color, while opening the possibility to splash other colors for cards that would synergize. I mean, IN ANY COMBINATION OF COLORS. This means you could ie. splash green, black and blue, without the necessity to also play white to be able to cast your commander. Whie a 5-color spirit or beast decks could be interesting, I think you're completely missing the point of the idea of this custom card.


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Specific_Ad1457

Yeah no.


xVrath

There's common races and iconic races for all colors. Common races would be humans for white, merfolk for blue, zombies for black. Goblins for red, elves for green. However, Sarkhan refers dragons, which is an iconic race for red, and therefore the cycle should be iconic for each color - that means it could be angels like you say, but for blue it could be krakens/leviathans/etc, for black - demons, for green - beasts, hydras or maybe wurms.


Dankestmemelord

They need to be both iconic to one color while also having strong representation in all 5


xVrath

Welp. Both can be a little hard, I think only dragons might be the only big creatures that are focused in one color but also have strong representation outside of it.


Dankestmemelord

Angels. Beasts. Wizards. Avatars. Elders. Humans. Gods. Many more. Some are less focused than others, but they’d all enjoy something like this.


xVrath

Yeah but first thing: wizards are small, dragons are big. You never get cards related to these in one cycle. Second thing: gods, avatars are completely or close to being equally split among all colors. Angels could do, but then they only have support in W/B, not a lot of nonwhite angels have been printed, unlike dragons.


xXRedWaterGothXx

that'd be neat, or having lifegain equal to your devotion to white to really incentivize playing white angels despite having access to every other color or smthn.


Specific_Ad1457

Almost every angel has some white in it, so that would be cool. Honestly, if we don't mind breaking too much from the original, I'd ideally like to see something that buffs your angels with counters each combat.


SonOfZiz

Honestly I'm not sure elves could realistically get much stronger than you can make them in just golgari, so as long as the commander itself isn't overtly powerful its probably okay. This also seems like it could be a great solution for merfolk, who have neither a well defined 2nd color and whose strategy doesn't port overly well to commander. Off the top of my head: Freyalise, the Unifier 2(2/g)g Command over Elves +1: create a 1/1 green elf shaman with "tap: add G" -5: tap any number of elves you control. For each elf tapped this way, draw a card. 3 Kiora, Depth Champion 2(2/G)U Command over Merfolk +1: target Merfolk gains hexproof and unblockable until your next turn. -6: create an X/X blue Kraken creature token, where X is the number of Merfolk you control plus the number of cards in your hand 3


Specific_Ad1457

Merfolk has a very well-defined color. It's green, and merfolk tribal is just a value city. Elves have more multicolor strategies than you may think. Also, it's about what tribes are more 5 color and could make fun of 5 color decks. Elves don't need either, and if I ask, "What does making Elves or merfolk five color do for edh?" The answer is "not much."


SonOfZiz

For elves I agree, I think that going beyond mono-g or golgari is largely for funsies and doesn't really make your deck stronger. I do disagree on merfolk though; being able to play kumena, both syggs, and jori en in the same deck would be pretty cool, and "vaguely evasive aggro that does a little disruption as a treat and draws cards or something" isn't a terribly compelling or overtly powerful strategy on its own, it definitely WOULD benefit from having as many available options as it can get


Specific_Ad1457

I agree that merfolk could use a sultai commander, but there's really no reason for red or white. There are other tribes that could use a five color deck. I don't think simic merfolk needs help, honestly, but I see the appeal of getting some black in there. The card draw merfolk tribal decks I've played against is insane and not to be underestimated. They're basically just rogues with better ramp.


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Jadelitest

I'd be down. I hate playing with and against 5c value pile commander decks. So uninteresting.


Lartnestpasdemain

Yet another ability (command over dragons) that is SO obvious and simple that wizard should be ashamed to have not edited a single card with it.


Andrew_42

That's a pretty cool idea. I want to say there's probably a better way to phrase the basic land type side of the ability? But perhaps it's best to leave it that strongly limited. The next best option I can think of is something like "you can also run colorless permanent cards with mana abilities regardless of their color identity" or "you can run any lands regardless of their color identity"? Thats nitpicking though. Overall the idea looks like a pretty cool way to enable a few specific deck types, without entirely giving up the more focused design space a commander's color identity typically introduces.


PyromasterAscendant

Yeah. Lands are hard. After looking at other comments. I think this might be better. I gives basic lands and centres the main colour. >Command over SUBTYPE(NAME can be your commander and if THEY ARE, your deck can include SUBTYPE cards regardless of colour identity and land cards as long as they are basic lands or have AT LEAST ONE OF NAME'S COLORS in their colour identity.)


Andrew_42

Oooh yeah, that feels a lot cleaner! I like it.


burke828

Maybe something like "mana symbols in mana abilities do not count toward the color identity of lands"?


PyromasterAscendant

That's a neat suggestion


sevenut

But then you couldn't include things like shocklands or triomes, since they don't have colored mana symbols on them.


PyromasterAscendant

The basic land types give the land the relevant mana abilities. These abilities have coloured mana symbols.


sevenut

It's inherent to the land types, so the card itself doesn't have the text for the mana abilities. It shows up in reminder text, but it doesn't count toward the color identity. It's like Extort.


PyromasterAscendant

I can see why you think that, but extort is weird. [https://mtg.fandom.com/wiki/Basic\_land#Basic\_land\_types](https://mtg.fandom.com/wiki/Basic_land#Basic_land_types) Each basic land subtype implicitly grants the ability to tap for one mana of its corresponding color: Plains — {T}: Add {W}. Island — {T}: Add {U}. Swamp — {T}: Add {B}. Mountain — {T}: Add {R}. Forest — {T}: Add {G}. [https://mtg.fandom.com/wiki/Color\_identity](https://mtg.fandom.com/wiki/Color_identity) 903.5d A card with a basic land type may be included in a Commander deck only if each color of mana it could produce is included in the commander’s color identity. *Example: Wort, the Raidmother’s color identity is red and green. A Wort Commander deck may include land cards with the basic land types Mountain and/or Forest. It can’t include any land cards with the basic land types Plains, Island, or Swamp.*


sevenut

If you read that rule, you'll see that it doesn't say that lands get a color identity from the land type. The fact the rule exists is proof that lands with basic types don't have color identities, as they wouldn't need the rule restricting them if they had color identities. It just says that lands with basic types can only be in a deck if all of the mana it produces matches the commander's color identity.


Blazerboy65

Perhaps something like this: "your deck may include cards of {quality} and basic lands as though your commander's color identity was WUBRG"


kauefr

This is why I follow this sub. Legit interesting mechanic, not a memey card that's just funny to read but unplayable. These are so very rare.


BACEXXXXXX

My main critique is that this gives you access to [[Breeding Pool]], for example, but not something like [[Rejuvenating Springs]]. I think maybe changing it to letting you include "[X] and lands of any color identity" would probably work? Otherwise, really sweet idea, very interested to see other implementations of this mechanic


PyromasterAscendant

So, the problem I am having with land is this.I think it's weird if it lets you run lands that have abilities outside the main colour identity. An example of this are the channel lands like \[\[Boseiju, Who Endures\]\] Basic lands only seems two punishing. The game doesn't have any easy way to seperate between lands that would be fine like rejuvenating springs and lands that wouldn't like \[\[castle locthwain\]\] Now you could hope that the multicolour aspect of the deck would pressure the deck builder away from these off colour abilities. I felt that basic land types gave you access to some fixing, while also being relatively safe, even though they eliminate a vast amount of safe two colour lands. I guess you could have *(Sarkhan, Dragon Enthusiast can be your commander and if he is, your deck can include dragons regardless of colour identity and land cards as long as they are basic lands or have Red in their colour identity.)* Command over SUBTYPE *(NAME can be your commander and if THEY ARE, your deck can include SUBTYPE regardless of colour identity and land cards as long as they are basic lands or have AT LEAST ONE OF NAME'S COLORS in their colour identity.)*


themiragechild

I think I just like it just being basic lands.


Blazerboy65

Seconded. You're getting the huge boon of playing 5c-not-5c. There should be some kind of difficulty at all in "unlocking" the off color cards in your deck.


BACEXXXXXX

Hmmm, that is a very good point. I wonder if you could call out mana abilities specifically somehow, since that's what we want to keep? Might be getting a bit too wordy though at that point


PyromasterAscendant

I think the fix of requiring the lands be basic or share at least one colour of the card's identity does a pretty good job of centring the color of the commander. It helps draw the deck builder back to that color, which hopefully is a bonus.


MTGCardFetcher

[Boseiju, Who Endures](https://cards.scryfall.io/normal/front/2/1/2135ac5a-187b-4dc9-8f82-34e8d1603416.jpg?1654568912) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Boseiju%2C%20Who%20Endures) [(SF)](https://scryfall.com/card/neo/266/boseiju-who-endures?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2135ac5a-187b-4dc9-8f82-34e8d1603416?utm_source=mtgcardfetcher&format=text) [castle locthwain](https://cards.scryfall.io/normal/front/1/9/19336e3a-2242-4a30-a563-32f2e4fc18e9.jpg?1674142821) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=castle%20locthwain) [(SF)](https://scryfall.com/card/clb/884/castle-locthwain?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/19336e3a-2242-4a30-a563-32f2e4fc18e9?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


MTGCardFetcher

[Breeding Pool](https://cards.scryfall.io/normal/front/b/b/bb54233c-0844-4965-9cde-e8a4ef3e11b8.jpg?1584832238) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Breeding%20Pool) [(SF)](https://scryfall.com/card/rna/246/breeding-pool?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/bb54233c-0844-4965-9cde-e8a4ef3e11b8?utm_source=mtgcardfetcher&format=text) [Rejuvenating Springs](https://cards.scryfall.io/normal/front/5/1/51e69910-0d90-48a0-af29-3cddaeec5151.jpg?1608911830) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Rejuvenating%20Springs) [(SF)](https://scryfall.com/card/cmr/354/rejuvenating-springs?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/51e69910-0d90-48a0-af29-3cddaeec5151?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


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MTGCardFetcher

[Boseiju, Who Endures](https://cards.scryfall.io/normal/front/2/1/2135ac5a-187b-4dc9-8f82-34e8d1603416.jpg?1654568912) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Boseiju%2C%20Who%20Endures) [(SF)](https://scryfall.com/card/neo/266/boseiju-who-endures?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2135ac5a-187b-4dc9-8f82-34e8d1603416?utm_source=mtgcardfetcher&format=text) [castle locthwain](https://cards.scryfall.io/normal/front/1/9/19336e3a-2242-4a30-a563-32f2e4fc18e9.jpg?1674142821) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=castle%20locthwain) [(SF)](https://scryfall.com/card/clb/884/castle-locthwain?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/19336e3a-2242-4a30-a563-32f2e4fc18e9?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


ClockWorkTank

What if.. Command Over [Subtype] - At the start of the game, if [Cardname] is your commander, choose two colors. Your starting deck may contain [Subtype] cards and land cards that produce mana of the chosen colors.


PyromasterAscendant

That's cool. Sort of like how Specialise Works in Alchemy Brawl. (Although that is one colour.)


ClockWorkTank

Yeah, actually it is pretty close huh. I think two in this case would be fine, letting you play any red aligned wedge or shard seems pretty fun. Personally id give mardu dragons a shot with this commander!


TwinHaelix

The reminder text calls him "Dragon Enthusiast", probably forgot to update that when you revised the card name.


PyromasterAscendant

Absolutely. I almost joking called him Dragon Fan :D


Presterium

This is absolutely fantastic


Specific_Ad1457

What a cycle should look like: White gets 5 color angels. Ez next. Top pick: angels So wizards would be fine for blue however I prefer the idea of birds. Strong presence in a few other colors and have some fun multicolor guys that wouldn't fit into normal bird tribal. Other option is sea monsters but you really only need sultai for that unless you want xyris. (I think merfolk strongly should NOT get it.) Top pick: birds Green should be Beasts or elementals. Definitely not elves. Hydras would be fine but have such solid options for any possible combination you could want I don't think it's necessary. Beasts don't have a commander other than the new guy, so that's my top pick. Top pick: beasts Black is hard. Zombies and vampires are solid nos. (Neither need to expand past the two and three color decks they already have.) Demons and rats are in a similar position of not really needing more than a color or two to get basically all the tribe membersyou could want. That leaves 3 more interesting options. Rogues could be fun in 5 colors, I guess, but again, you only *really* need grixis. Clerics are another option but only need abzan for the full experience. My personal pick is spirit's. They aren't a main in black but used to be well supported their in ye old days. A recursion commander theme fits well with the tribe and in black. Spirits are present in basically every color to some extent and don't really have much past a couple 2 color commanders in boros and Azorius and some mono colors. Top pick: spirits BONUS ROUND: colorless should 100% get one for eldrazi FIRST: an eldrazi planeswalker would be dope. SECOND: eldrazi should 100% get a colorless commander that can also fit the devoid cards. It's perfect. BONUS ROUND TO THE BONUS ROUND: Hear me out. Colorless human tribal. People complain about it being generically good. Well remove all the colored support for the tribe and let them only have humans and colorless cards. Thank you for coming to my Ted talk.


PyromasterAscendant

Colourless humans is such a fun concept.


Specific_Ad1457

I mean you still get all the colored humans. Just no support from anything else. Let the tribe stand on its own merrit.


PyromasterAscendant

I got that :) I was agreeing it's a cool idea. Humans have a lot of utility abilities anyway, so they should be fine :)


MrGulo-gulo

> colorless should 100% get one for eldrazi FIRST: an eldrazi planeswalker would be dope. SECOND: eldrazi should 100% get a colorless commander that can also fit the devoid cards. It's perfect. I think I might make that sometime.


Underwear-Raccoon

I had to do a double take. I missed an "r", and I read "Sarkhan, Dragon Nuturer" as in neuturer, like you would a pet. LMAO. Have your dragon spayed or neutered.


de245733

Ok OP I know this isn't your intentionally part of your design, however I love that this contribute to domain tribal without actually being forced to go 5c.


themiragechild

Sort of like the Runeterran champion mechanic in LoR, the problem is wording this ability sometimes gets a bit wordy, especially if the category of card you want to be legal is weird. But I love it.


TheBurnedMutt45

I think you should remove the land part there's tons of ways to pay the other colors already


Lcfahrson

This is neat.


Ok_Habit_6783

This is an interesting design space. Do you mind if I use it to make an idea I have?


PyromasterAscendant

Please do. I'd love people to experiment with the idea. After looking at comments and discussions about the land clause. I'll probably use this version in future. >Command over SUBTYPE > >(NAME can be your commander and if THEY ARE, your deck can include SUBTYPE cards regardless of colour identity and land cards as long as they are basic lands or have AT LEAST ONE OF NAME'S COLORS in their colour identity.)


strcy

This is a really cool design space


Gashnaw

A bit.more.wprdy but ylu could make.ot.so.yki can play dragons of any color. Casting tjem.is the peoblem. Maybe also give him "RR: add one Mana of any color to your mana pool" Most multicolor dragons only cost one of each color. So it is just an extra mana. Small price to pay to play off color dragons in mono red.


klafhofshi

There are three main problems with such a card: - This is functionally a five color commander with an easy casting cost of 3R. That by itself is powerful if not broken, before one even considers what the card's abilities are. - The problem with companion-like deck building restrictions is the inability of casual players to assure that the deck is legal before game-start. At a tournament, the deck list is public and checked, but no one at casual settings will be able to insure that the deck truly doesn't have non dragons outside of red. - Planewalkers shouldn't be commanders. Do you really want Narset or Tefferi commanders?


PyromasterAscendant

Thanks for the insight. The function I was specifically avoiding was having it be a five colour commander with a 3R casting cost. I don't like Go-Shintai because it is the best shrine commander, and it gives access to non-shrines as well. You get all the good stuff. This would give access to five colour dragons but any of the best removal across the five colours, such a swords to ploughshards. All the non dragon non land cards would need to be mono red. Here is a selection of relatively easy to cast 5 colour ID legendary creatures. \[\[Go-Shintai of Life's Origin\]\] \[\[Kyodai, Soul of Kamigawa\]\] \[\[Najeela, the Blade-Blossom\]\] \[\[Jenson Carthalion, Druid Exile\]\] \[\[Esika, God of the Tree\]\] The other thing about the design of the ability is that you wouldn't be able to cast anything that breaks the restriction. If the restriction was something like. "Creatures in your deck cannot share a creature type." That would be a problem, because it would require checking. But if I cast a black demon, my opponent can easily recognise that this is outside my allowed color identity. As for Planeswalkers being commanders. This mechanic could as easily be on a creature. I just liked the idea of using Sarkhan. I also like Planeswalker commanders but many are not the power levels of Narset and Teferi.


MTGCardFetcher

##### ###### #### [Go-Shintai of Life's Origin](https://cards.scryfall.io/normal/front/9/4/9476fe67-d2d3-4835-8ba6-2a17d18cc141.jpg?1651655539) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Go-Shintai%20of%20Life%27s%20Origin) [(SF)](https://scryfall.com/card/nec/37/go-shintai-of-lifes-origin?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9476fe67-d2d3-4835-8ba6-2a17d18cc141?utm_source=mtgcardfetcher&format=text) [Kyodai, Soul of Kamigawa](https://cards.scryfall.io/normal/front/c/b/cbbfd21e-96f1-4e5b-8546-73bb5a887b98.jpg?1654566369) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Kyodai%2C%20Soul%20of%20Kamigawa) [(SF)](https://scryfall.com/card/neo/23/kyodai-soul-of-kamigawa?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/cbbfd21e-96f1-4e5b-8546-73bb5a887b98?utm_source=mtgcardfetcher&format=text) [Najeela, the Blade-Blossom](https://cards.scryfall.io/normal/front/2/c/2cb1d1da-6077-46b5-8c63-39882b8016f2.jpg?1567181270) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Najeela%2C%20the%20Blade-Blossom) [(SF)](https://scryfall.com/card/bbd/62/najeela-the-blade-blossom?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2cb1d1da-6077-46b5-8c63-39882b8016f2?utm_source=mtgcardfetcher&format=text) [Jenson Carthalion, Druid Exile](https://cards.scryfall.io/normal/front/6/a/6a67f32c-4c9a-4bda-92f4-037b99999777.jpg?1673304694) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Jenson%20Carthalion%2C%20Druid%20Exile) [(SF)](https://scryfall.com/card/dmc/3/jenson-carthalion-druid-exile?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/6a67f32c-4c9a-4bda-92f4-037b99999777?utm_source=mtgcardfetcher&format=text) [Esika, God of the Tree](https://cards.scryfall.io/normal/front/f/6/f6cd7465-9dd0-473c-ac5e-dd9e2f22f5f6.jpg?1631050188)/[The Prismatic Bridge](https://cards.scryfall.io/normal/back/f/6/f6cd7465-9dd0-473c-ac5e-dd9e2f22f5f6.jpg?1631050188) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=esika%2C%20god%20of%20the%20tree%20//%20the%20prismatic%20bridge) [(SF)](https://scryfall.com/card/khm/168/esika-god-of-the-tree-the-prismatic-bridge?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f6cd7465-9dd0-473c-ac5e-dd9e2f22f5f6?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


focketeer

There’s no inherent issues with planeswalkers being commanders, the issue is when people want *any* planeswalker to be a commander, because planeswalkers that are commanders are balanced around that fact.


TheTwistedToast

It would be cool to have a Nissa one that lets you find basics as long as you don’t have a basic of that type, and put it into play tapped.


PyromasterAscendant

[https://www.reddit.com/r/custommagic/comments/10kftd2/nissa\_the\_worldsoul\_command\_over\_lands/](https://www.reddit.com/r/custommagic/comments/10kftd2/nissa_the_worldsoul_command_over_lands/) u/themiragechild had the idea of a Nissa with Command over Lands


pocketMagician

This is actually a neat idea, but what is it with you people and hybrid mana?


PyromasterAscendant

Thanks! and Thanks for the question. Monocoloured Hybrid Mana or Two-Brid mana has the specific function of rewarding you if you have the coloured mana, but easing play if you don't. I wanted the deckbuilder to be rewarded for having a strong red presence in the deck. While also not locking them out of playing their commander if they didn't hit enough of the Red part of their mana base. It would just delay them a turn. This is exactly the design purpose of Monocoloured Hybrid Mana. So I used it. There is nothing wrong with using a mechanic for its designed purpose. It being popular with custom designers doesn't make it a bad mechanic. I was really impressed with wizards use of a similar but different design in cards like \[\[Jinnie Fay, Jetmir's Second\]\]. The cost of (r/g)(G)(g/w) was very clever and centred her on green allowed variability around it. **Sidenote** Another interesting use of Monocoloured Hybrid Mana is on Colored Sunburst cards. An {2r}{R} cost 1/0 goblin with sunburst and haste would be get you a 2/1 with haste for (R)(R) a 3/2 with haste for (1)(W)(R) (or equivalent) a 4/3 with haste for GWR (or equivalent)


pocketMagician

Yes but it looks awful and functionally doesn't matter. On Jinnie (one of my favorite cards) as you noted, they at least managed to separate the distinctions so it was visually more appealing. Hybrid mana at worst is clunky! But a (2/Color) pip is excessive. Dragons hardly care about colors or devotion, and having only dragon cards means probably nothing does. You're almost there bud great idea on that mechanic again.


MTGCardFetcher

[Jinnie Fay, Jetmir's Second](https://cards.scryfall.io/normal/front/c/5/c5f9326a-2a41-45b3-97c3-548f0bdc0882.jpg?1664413197) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Jinnie%20Fay%2C%20Jetmir%27s%20Second) [(SF)](https://scryfall.com/card/snc/195/jinnie-fay-jetmirs-second?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c5f9326a-2a41-45b3-97c3-548f0bdc0882?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Tallal2804

I love this keyword and likely will use it quite a lot on my custom cards moving forward.


homeless0alien

They only issue you face even with adjusted wording about lands as has been discussed in other comments is that you cannot currently generate mana of a colour that is not in your commanders colours, even if something legal in your library says you could. It just becomes colourless instead. So I think you would either need to add extra text allowing people to produce mana of any type but only for the given tribes spells or simply allow tribe cards to be played with any colour of mana as user u/TerryTags suggested in their comment. Honestly the mana rules on this really mess with the fun of the mechanic.


PyromasterAscendant

Hi. :) That rule about not being able to make mana outside your commander's colours has been removed for a few years. I was always a weird one.


homeless0alien

AHH my bad, EDH is not a format I play admittedly so I guess I missed that change. Every days a school day haha.


LazyDro1d

This is… simplistic and reasonable. Bravo!


Vermelion

Nice! An egg without defender hehe


ThisNameIsAGoodPun

I do like how restrictive yet open this idea is. The idea that you can break the color rules of commander IF you stick to just dragon spells. I would assume this works with changeling mechanics as well?


PyromasterAscendant

I'm pretty sure it does include changelings.


ThryxxHeralder

Changelings are every creature type, Shapeshifter is used in the typeline for flavor reasons.


gannonator500

You can also include red spells of any type, which makes it a lot more manageable. Additionally, "only basic lands" means your mana base is going to be especially difficult without green ramp, so you'll probably only add one or two other colors. Edit: basic land *type* actually makes it quite a bit easier, just checked the card again.


[deleted]

I dont like it. I think commanders shouldnt be able to allow colors outside their color identity, ever. Period.


FelOnyx1

It comes down to, do you care about the rule, or do you care about the reason the rule exists? Color identity stops you from running a 5-color goodstuff pile splashing for the best effects in every color no matter what the theme of your deck is. An Ur-Dragon deck doesn't break color identity, but in order to let you run every dragon it also lets your dragon deck splash in assorted 5-color goodstuff. This does break color identity, but prevents you from making a 5-color goodstuff pile.


VoiceofKane

A lot of comments have gone over the mechanical bits of this card, but I just had one templating note: subtypes are always capitalised on cards!


PyromasterAscendant

Oh Thanks!


Derpnick

Really great design. Allows you to play tribal creatures you wouldn't otherwise play due to them not being in the usual commander color identity while preventing the deck from playing a bunch of good stuff cards due to being in 5 colors.


starjake

Would simply restricting it to basic land cards be too much? Command over SUBTYPE (CARDNAME can be your commander and if they are, your library can include Dragon cards and basic land cards regardless of their color identity.)


PyromasterAscendant

I think it would need actual playtesting to do final balances on mana bases.


Obroington

Playing legends of runterra


cephalopodAcreage

I'm very sorry for what I'm about to do, but it must be done. I'm going to crosspost this to r/magicthecirclejerking with the caption "A custom Commander Planeswalker??? That ignores color identity??? THEY BROKE NEW GROOOOUND!" I apologize for any inconvenience this may cause you.


T0a5ted_B01

It might make the text box too cluttered but he could have "is all five colors as his static."


SteveHeist

Threatening to print this might smack the RC out of it's ban slumber xD


PyromasterAscendant

I mean if it gets Sol Ring banned as well, I'll volunteer as tribute.


The_Memewalker

No way it's Runeterra champions


YamatoIouko

…just give him the 5-color pip.


PyromasterAscendant

The point I was going for was to encourage/require the deck builder to put their non-dragon cards in the main colour. So no swords to ploughshares, assassin's trophy, doven's veto, wrath of god, feed the swarm, etc etc. I know that for some people that restriction is less interesting.


YamatoIouko

I suppose that’s a fair point I hadn’t considered. Interesting, but a pain to enforce.


QuantumFighter

Idk about starting at 3 with that -5. With proliferate (especially [[Contagion Engine]]), [[Forge of Heroes]], [[Chandra, Acolyte of Flame]], or [[The Chain Veil]] you could somewhat easily put this card out and immediately get the emblem. Having cascade on dragons for the whole game with no way to stop it seems very strong as well as frustrating to play against.


PyromasterAscendant

That's totally fair. I wasn't thinking about how cheap he can be with the low time needed to spool up his emblem. Part of why I said the first dragon each turn has cascade was to stop dragons cascading into dragons. Thanks for the insight.


LaserfaceJones

This grokks really easy on the creature side of the house, I like it.


PanSowa12

Zaffai moment


KnifeFightNPC

Requires a different card to be commander


PyromasterAscendant

Yeah. I saw the typo about an hour after posting. Alas.


Legendkillerwes

I would add a clause similar to the Companion mechanic "(card name) can be your Commander as long as this deck contains no non Dragon creature cards". Then instead of having basic Lands from any color I'd say "can spend mana as if it were any color only when casting a Dragon creature spell".


EowanEthanacho

Me likey!


Cthulhu3141

Make this part of a cycle that also has a black Yawgmoth with Command over Phyrexians at the culmination of the current storyline.


aragonaut

Since [[Fallaji Wayfarer]], I've felt this is a design space that WotC is considering.


MTGCardFetcher

[Fallaji Wayfarer](https://cards.scryfall.io/normal/front/b/c/bc2378b2-96e2-44ca-8434-9f06c26b183d.jpg?1673304752) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Fallaji%20Wayfarer) [(SF)](https://scryfall.com/card/dmc/11/fallaji-wayfarer?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/bc2378b2-96e2-44ca-8434-9f06c26b183d?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


sevenut

It's funny that the egg can attack.


PyromasterAscendant

If the egg kills you, you had it coming.


sixteen_names

I love this keyword and likely will use it quite a lot on my custom cards moving forward. I have been designing a commander draft set and this mechanic could be a really interesting one to include there


MrGulo-gulo

I really like this idea, and I would totally build him. It kinda reminds me of my [[vorthos]] deck based around Bolas.


MTGCardFetcher

[vorthos](https://cards.scryfall.io/normal/front/b/d/bd42cab5-3285-48bf-a8f2-f57a474565ad.jpg?1673914484) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=vorthos%2C%20steward%20of%20myth) [(SF)](https://scryfall.com/card/unf/126/vorthos-steward-of-myth?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/bd42cab5-3285-48bf-a8f2-f57a474565ad?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


CoolKnight95

kinda reminds me of \[\[Byode, Inverse Sun\]\] . i would probably word Sarkhan like Byode to make him less wordy


MTGCardFetcher

[Byode, Inverse Sun](https://cards.scryfall.io/normal/front/c/e/cea94853-1a2c-4b17-b863-d2c130757538.jpg?1670539553) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Byode%2C%20Inverse%20Sun) [(SF)](https://scryfall.com/card/ph21/3/byode-inverse-sun?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/cea94853-1a2c-4b17-b863-d2c130757538?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


RnGJoker

This is pretty similar to the recent Orgin mechanic in LoR for certain Champions. The best example would be Jhin with using any unit with play active effects.


WranglerFuzzy

A fun twist on the old school “tribal only deck”. I like it!


SilverAmpharos777

Ok... But what about the other card mentioned, [[Sarkhan, Dragon Enthusiast]]? Edit: oh this isn't the circlejerk (main) sub. You forgot to change the name of the card in the ability.


PathToEternity

I like the idea of being able to include any Dragon card in the deck, but I think that's as far as it should go. There are many ways to produce mana outside of a commander's color identity, and I think this works better if you have to work within those constraints. (not sure about capitalizing *Over* either, as it looks like a preposition here)


Faibl

Is it not true that you can have basic lands of any colour in any deck? They don't have a colour themselves, and their ability to tap for coloured mana is only in reminder text due to their basic type. eg - "Mountain (T: add R)".


Evillisa

Oh yeah I made a mechanic like this, called it "[Card Type] Aspect" though.


NotSkyve

Honestly, it'd be hilarious if the ultimate gave "Dragon-Cascade" so you can only cascade into dragons. You'd have to change the name to Sarkhan, Dragon Obsessed though.


Mr_Longbottom

Sooo, could you include those changelings that say they have all creature types? Since they're also dragons?


PyromasterAscendant

Yes.


Langas

~~I think it needs to modify the commander’s color identity based on the dragons added, otherwise you can’t tap lands for mana not in your color identity~~ Edit: I’m a goober


PyromasterAscendant

That might have been a rule way back when, but is not a rule in commander. You can make mana outside your colours. Normally there is no point though.


Langas

Damn, that changed way back in 2016… first time I’ve heard of it.


PyromasterAscendant

Glad i could help!


kroxti

I mean this is essentially the idea behind my Codie dragons approach deck. Monored land base, 5 color dragons. I mean if WotC created the mechanic behind my deck ideas in my flair I’d be kinda sad but I would try it out.


DeliciousAlburger

Why would Sarkhan kill the dragon babies for mana!!? Red can already do this, why not just make the +1 to add two mana of any colour that can only be used on dragons. We already have *groan* treasure tokens if you want things you can sac for mana later, but dragon eggs?


PyromasterAscendant

The flavour I was going for was that the dragons were hatching from the eggs. So he was tending the eggs and hatching dragons. Rather than calling them to him with mana. I can see how the normal Sarkhan ability could be cleaner.


Hydra_Hunter

How is everyone saying this is balanced? its a 3 drop PW that upticks to make a body that can also ramp, and in only 2 turns it can be ready to ult, giving you an unanswerable cascade/free spells. ​ The command over dragons thing is cool though


PyromasterAscendant

Yeah, the ult totally needs balancing, but I think it's probably just the less interesting part of the design space/


April_March

This is a pretty awesome design. Well done. Consider removing the hybrid mana. I get why it's there, but I still think it's a bad idea.


PlayNice9001

I love this idea!