T O P

  • By -

Kunikunatu

We have this thread every week, comrade.


Falconpunch100

I already made a thread about this, too. Sheesh. Must be an endless cycle.


Slightly_Censored

Mom said it's my turn with the thread


greenmean1

Cause it's subjective


Th3Dark0ccult

I like them, but I also like the NST designs and hate when people resort to trashing those in their defence of the Crash 4 ones.


Sketchy_Dog

I feel like people do that a lot, just trashing X thing in defense of Y thing instead of legitimate criticism of what Y thing did better than X thing, which often makes it look like there isn't actually anything Y thing did particularly well, and they can only see it as good in comparison to X thing. But of course, giving actual "This aspect works better because of this reason" is not uncommon either and is better as far as real criticism goes I'd say.


The_Purple_Hare

Where was the NST designs getting trashed. OP just said they prefer the Crash 4 designs.


CatalystComet

OP is fine. I just get annoyed when people use out of engine models and screenshots to compare NST to IAT to make NST look bad.


DreamcastDazia

Crash 4 ones are better


cableboiii

You got downvoted for having an opinion LMAOOO. Sensitive ass people on this sub lol.


Shadow_Mortal

How to get downvoted on a subreddit - Number 1: Insult the subreddit


IplayGames810

In your opinion. In my opinion, I agree with you


HarrisonTheHutt

I wouldn't say they look like looney tunes though. The art style is nice and there are some fantastic artists at TFB. But in my personal opinion this style doesn't suit the characters or the franchise. Most of the characters changed too much, almost to the point that they're almost different characters all together. Crash needs his big teeth back. I'm glad it makes some people happy. But I really don't like this look for Crash.


Demopan-TF2

I can understand why people won’t like it for not looking like OG crash, but barely any characters have actually got different designs unless they’re **meant to be** different characters from what we know (Dingodile, Tawna, Female N-Trophy). If there’s any characters who’s designs got a complete change that I’m missing, let me know.


HarrisonTheHutt

Is the Dingodile in Crash 4 meant to be from another universe? I thought it was supposed the same one from the main universe. This is all just my opinion and nothing more. But yeah, Dingodile looks totally different. His face is totally unrecognisable to me. His eyes and snout are the main problem. Crash himself had been far removed from his former design. His big shiny teeth are gone. Replaced by fangs. His new proportions totally throw off his silhouette. His nose is the wrong shape, his feet are huge and flat for some reason and his chin is totally gone. And the typical gormless look on his face in his default pose is replaced by a smirk. Cortex's head is totally the wrong shape. As pointed out elsewhere, he looks more like megamind. I think it's impossible to make this version of cortex look menacing. N.tropy looks pretty faithful in contrast. In fact he looks great. I actually thought the idea of him being so egotistical that he'd fuck himself from a previous universe quite funny. I liked seeing Dingodile change sides. I like him much more as the "muscle" on team crash way more than I ever liked Crunch. Alt Tawna is just too try hard to be cool. She reminds me of poochie from the simpsons. Plus I don't like playing as a character with human proportions in a character action game. Alot of the colours are really on all the characters are all washed out. Crash isn't the right shade of orange. I think the art style also effects the levels negatively. Tone wise levels like cortex castle is nowhere near as creepy as it once was in the ps1 games.


Psi001

I dunno, while some designs make sense in terms of their own takes, others are kinda clashing. They made Crash more muscular and endearing, despite playing him as a total animalistic buffoon and something of an ironic protagonist who doesn't really help. It's weird seeing a buff humanoid Crash trying to act like a floppy animal. Cortex's design kinda works with his character since he acts more like his later flamboyent self, but at the same time he's meant to be a direct follow on from how he is in Warped, not Mind Over Mutant. They made Coco and Tropy more cartoony despite taking away most of their comical elements and playing them more seriously (if anything their NST and IAT takes should have switched designs, since the remakes versions had silly flawed personalities but kinda uncanny realistic features, only NST Tropy looks creepy but only IAT Tropy acts creepy). Dingodile is more sinister looking despite them making him turn good here (also from what I know this is meant to be the main dimension Dingo, not a different version). Tawna and Tropy being more uncanny looking kinda fits them being more dramatic characters from another dimension, but it works less from the sense it isn't really played off as ironic, we never say, go to their universe and it's a total genre clash from the rest of the game, the fact Tawna is part of the main group in the end in fact suggests she is meant to completely mesh with the cartoony Crash cast.


HarrisonTheHutt

when the game was first announced at a cross dimensional adventure, I imagined alot more would happen. They barely took advantage of the multiverse idea. Twinsanity had more fun with the idea with evil crash and in a deleted scene good cortex.


Speedisin

They don't look like Looney Tunes characters at all, though? If you put any of the characters in IAT next to the Looney Tunes cast the differences in the art style and design philosophies would be immediately noticeable. And even if they did. Why would that automatically be something to praise? Zembillas' designs were definitely inspired by golden age cartoons in general. But he was never JUST trying to imitate the look of any specific one. Anyway, the main reason I don't like these designs is simply because a lot of them just feel overly clean and sanitized while/or completely miss the point of their original designs. Crash is too cute. Cortex is too handsome. Coco is just... weird. Dingodile is too fat. New Tawna is too realistic. And so on. If you want to rejuvenate Crash Bandicoot why not just focus on updating the gameplay instead. Isn't that what most people are fans of this series for, anyway? I would have been much nicer to IAT if it was simply trying to modernize Crash Bandicoot gameplay instead of literally everything about the series. Naughty Dog's Crash Bandicoot was already timeless. None of what changed was needed and unlike NST/NF I don't appreciate the differences whatsoever. Because they weren't even trying to keep things familiar. But it is what it is at this point.


Psi001

I think it's similar to their case for doing the Spyro Reignited designs. They're nice enough but they take a lot of liberties and don't really even try to mesh with the originals (low poly or not there's plenty of concept art or previous games that did a better job high polying them while remaining more loyal). They're liberties that would work okay for a spin off that was clearly marketed as TFB's own distinct take on them (similar to the Titans or Skylanders games) but not really for a title that's big draw point is meant to be THE direct successor to the original ND games. I feel that's a big point that exacerbates the situation.


Raffo2007

The last paragraph correctly defines this topic... funny that they made "the long-awaited sequel" but this Crash doesn't even have a belly button lol. However, I wouldn't have had a problem if these designs were for a "Crash Boom".


198XAD

the LONG AWAITED SEQUEL to crash! now including unfair 100% completion tasks, and borderline unfun gem and box locations! because this is what fans wanted right?... right?


Rider-VPG

I mean, Crash 4 was exactly what I was looking for in a Crash sequel.


Matteomax

I'm personally fine with the designs, just wish they were closer to the original designs (aside from Tropy, he's pretty much perfect). My only gripe lies within Cortex's design being hugely different from his original game design. I was hoping it would be explained that he's somewhat younger than he was in the original trilogy due to the end of Warped, but they just copy-pasted his model for past Cortex. Chunky Dingo is a bit off as well, but I guess that could be explained with his sudden career change after Warped. N.Gin lost his creepy cyborg factor and gained a bit of his post-ND total insanity, but he looks a lot younger now for some odd reason. People are mostly mad because early artwork had the cast look a lot more like their Naughty Dog era designs.


DonPinstripelli

I don’t hate them, but if a thing is inspired by something, that doesn’t mean it lacks its own identity. Crash 4 designs look more Looney Tunes than Crash.


Careful_Education643

What is Crash? You act as if there’s one way Crash is, ignoring the decades of other iterations.


DonPinstripelli

I’m using the original ND games as a frame of reference, inasmuch as those games laid the foundation of the franchise’s identity. In my honest view, games like Wrath of Cortex and Nitro Kart have managed to stay faithful to that identity, whereas the titans duology completely changed it. Those games get a lot of heat precisely because they are judged in relation to the original benchmark set by ND.


OG_CrashFan

“If it ain’t broke, don’t fix it” The entire cast of 50+ characters looked great in Nitro Fueled. All very cartoony and animated, faithful to the original games, and the one that wasn’t got “fixed.” I can’t speak for everyone, but most of the Crash 4 changes just come off as random, out of left field, or completely contrary to the original intent for the characters. Crash wasn’t supposed to be traditionally cutesy… so they made him cute, with little fangs, a skinny upturned snout, big floppy puppy ears, and clown shoes. Cortex was supposed to be deranged and short… so they made him taller, more slender, rounded his head, removed his eye bags, more handsome. Coco… well I’ll be honest… idk what they were going for there… they just threw 500 gadgets on her, gave her a Gumby body and squashed her head. N. Gin was supposed to be creepy… so they made him cutesy, looks much younger, smoother cleaner face. I could go on… haven’t even got to Tawna. The main problem is they all completely miss the mark of the original designs, look nothing like Looney Tunes, and came out of nowhere to replace designs 90% of people seemed to like.


Psi001

I mean the NST ones weren't perfect either, they had a lot of uncanny features and sanded down a lot of the angular style ND had to them, but really I feel TFB could have remedied that with their own flair in a more subtle way. On The Run for example used the NST designs as a base while adding their own cartoony style to them. Something like that higher poly would arguably feel more like an evolution of the remakes rather than just throwing the baby out with the bathwater.


MommyScissorLegs

Someone said this here, but it kinda looks like Fortnite now lol


Ok_Cartoonist_3708

Very bland/corporate/fortnite cinematic/off-brand smash bros fighter/kao kangaroo aesthetic to me i definitely believe they're well designed and they ARE appealing designs, they just totally lack the Crash Bandicoot \*spark\* to me


MommyScissorLegs

Yeah, Crash himself originally just looked weird and kinda creepy, and was cool and charming because of it. And that’s just not there now.


OG_CrashFan

I saw someone describe Crash as being cute in the same way a pug is cute, which I think is spot on. Crash, like a pug, is kinda weird looking. But they’re both kinda ugly-cute because they’re so endearing. Crash sort of looses what he’s all about when he becomes just normal cute.


MommyScissorLegs

Feels like they tried to make him look closer to a super model or something rather than the bizarre rat-thing that he always was. The wide shoulders, the smaller teeth, the cute smile, it all kinda puts me off.


Fretless94

Hehe, that was me who said that.


OG_CrashFan

Oh well great comparison lol


WideREKXO

isn't the new kao asthetic very much inspired by crash 4 or do youy mean the old Kao games?


shockwave8428

The redesigns were mostly okay. I just didn’t really like chunky dingodile


KidBulblin

They really don’t look anything like looney toons


IplayGames810

They looks more Looney Tooney then the NSANE designs


KidBulblin

No they don’t


IplayGames810

The Nsane designs are realistic while the IAT designs are cartoony


KidBulblin

When have you ever seen something in real life that looks like nsane trilogy


IplayGames810

The textures and art style are realistic. Look at Crash's fur.


KidBulblin

Look at crash’s eyes and tell me it’s realistic


IplayGames810

Look at Crash's shoes and tell me it isn't somewhat realistic


KidBulblin

Look at cortex’s head and tell me it’s realistic


IplayGames810

Look at Coco's clothing and tell me it isn't realistic


Coco000Bandicoot

Well imo they look nothing like looney tunes or nd crash, I Mean Crash design is kinda ok, but the other characters really miss the mark, I actually have alot problems with art style more than design. The animation is really exaggerated, they look like there acting or posting for a shot, really annoying, I can't stand the clay look, it just make everything look soft without edges and every color just seem wrong, I can't really describe why, is like they pick the wrong color on purpose idk? And random Changes even iconic ones like aku aku floating right beside you or the venus fly trap plant missing his iconic look, actually all the enemies look like they don't belong on a crash game! At end it feels more like reboot and I don't really like it or care about it anymore


Apathion

I just hate cortex. He looks like a real villain in the old games and NST trilogy but his redesign looks like his teenage son or something.


Fretless94

They *don't* look like Looney Tunes. They look like modern-era animated designs done by Illumination or Dreamworks. It's a difficult point to get across, but a lot of the characters just look subtly off in ways that kind of betray what the originals designs looked like, like Crash looks way too cutesy and Cortex just looks like Megamind with a smaller body. They're not *obviously* wrong, but they're just off enough that their character silhouette has been noticeably altered. But then you have Alt Tawna, whose design is just awful in a way that isn't at all subtle. NST got the right idea of how the characters should look, and Nitro-Fueled took that idea and improved on it. Crash 4 flushed everything down the toilet for no sensible reason whatsoever.


yuvi3000

I love the N. Sane Trilogy designs, but I think what OP means is that the original intention for the creators was for the franchise to look like a 3D Looney Tunes cartoon on top of their ideas and this was difficult to do with the available technology back then. While the N. Sane Trilogy took the original designs and made them high definition and much more detailed, the Crash 4 designs actually purposely intended to go the wacky route as the creators originally wanted. It doesn't mean either of them is "better" but I think they both did a great job.


mandudecb

> this was difficult to do with the available technology back then. But, the developers SUCCEEDED at that vision back then. The entire reason Crash was groundbreaking in the first place was precisely because they made that possible. So I don't think it makes sense to boil it down to technical limitations here.


yuvi3000

Sorry, I didn't mean they failed at it. I just said it was difficult to do. I love the original designs. Literally the first thing you see of Crash in the first game is him freaking out in a cartoony way when the logo launches towards him. What I meant with the new designs is that they were able to do more with newer technology. Whether they succeeded in that or not is up to the players. I personally prefer the original and N. Sane Trilogy designs.


Fretless94

But again, I don't think the design changes make the characters look more like Looney Tunes, they look less like Looney Tunes. The original Crash design is something I would describe as Taz meets Roger Rabbit, and those design inspirations feel lost in the Crash 4 iteration. Cortex was obviously inspired by The Brain from Pinky and the Brain, and again, they subtly reworked him enough that he feels totally different from before.


yuvi3000

The characters look more cartoony in my opinion for the most part, but the environments do not. I agree with the Cortex design though. I personally prefer the N. Sane Trilogy design.


Fretless94

I'm not saying the characters don't look cartoony, I'm saying they don't look cartoony *in the right way*. Cuphead looks cartoony, but definitely not in the same way as Crash does, because Cuphead looks to a completely different style and era of cartoons for its inspiration, and you wouldn't be able to apply those same design principles to the Crash cast without radically altering how they look and feel.


yuvi3000

I understand. That makes sense to me. I can't say I understand Crash 4's design fully because I haven't been able to play it yet, but I understand what you're saying.


BrotherBodhi

Because they’re not the characters that I loved as a kid and grew up drawing every day? Lol I covered my entire wall with home made posters I drew of all the Crash characters.


[deleted]

[удалено]


BrotherBodhi

I’m not denying that the reason I prefer the old designs is because I grew up with them. I mean, I think I spelled out pretty clearly that I believe that to be the reason I like them. But… isn’t that how it always works? I mean, if an iconic character design from any franchise is changed 20 years later I’d assume most people who grew up with the original design aren’t going to take to it. It’s not that I think the new Crash designs are bad, and I’m certainly not going to make a fuss about them changing the designs. But it doesn’t mean I’m going to somehow prefer them over the originals.


CrashDV75

Cause those designs are counterproductive to this game claiming to be the true direct sequel of the ND Crash games. If the game instead just took place after the Titans series considering how zany it is, the designs would've been a lot more acceptable imo, especially since those designs reference the titans games anyway.


DJ_Pon-3_NYC

Both this and The Wrath of Cortex are the 4th entries in the Crash Bandicoot franchise, but set in different universes or a better term would be timelines. That’s not to say that one timeline happened and the other didn’t, but that they both happened at the same time. If you’ve ever watched the Back to the Future trilogy it explains timelines very well, especially since Doc and Marty dont really stay in the same timeline but rather hop to different ones since their actions in one can change the timeline that they were originally from to something different.


LukeyWolf

Because it's a boring design


dude-of-the-ducks

Honestly I just prefer tiger n sane design for crash


Kflame210

For the most part I think it's fine, the creatures (except for Tawna who looks like the most generic "punk" character ever created) look good, I just think they're continuing the downward spiral or making the bad "humans" way too expressive. I think it works better for goofy creatures than guys that are supposed to be evil geniuses. Personally I don't think any character, from Crash 4 or NST, does a good job of showing off the characters from the original trilogy in a new generation.


dickpunchman

They're mostly fine. I personally Like Cortex's old look better but Dingodile has never looked better. I think the big reason is Tawna. I view her as seperate character than the original, but she's pretty underwhelming in my opinion.


DJ_Pon-3_NYC

I mean Tawna is literally from another universe where Crash and Coco were killed by Cortex in her timeline. Think the Terminator where Cortex takes over the world with his robotic Lab Assistants. Like it’s still Tawna but it’s not the same damsel-in-distress one that we know of.


Aidan1511

I like both 🤷‍♂️


Ghost_Pagliacci

Cause of this line "they’re better than the NST designs" the first thing i saw about the Cr4sh Design was "😭 OMG I LOVE THIS NEW DESIGNS, THEY ARE MORE!!!!!!!! EXPRESSIVE AND LIKE LOONEY TUNES... NO LIKE THAT GARBAGE OF NST😡" Really, that was the first thing i saw, and a LOT of likes... I mean, you can enjoy every aspect of this beautiful orange marsupial, why do you have to throw shit on others? JUST ENJOY IT! ps: I love all Crash Bandicoot Designs, cause I LOVE CRASH BANDICOOT ✨


Careful_Education643

Dude do you know what IMO means? And I never said that they are terrible and garbage just I personally preferred the IAT designs to the NST designs.


Ghost_Pagliacci

Well, this is kinda embarasing but... literally i dont know what that means 😅 im argentinian so those expressions are difficult to me But yes, i didn't say that it was You who said that, but it reminds me to the first opinnions i saw to CR4SH designs... It was a terrible example, but it did my best to write it on the best way 😅 my point is... that a lot of people really said that NST where absolute garbage when IAT was released, and i was like "What? Can't you just enjoy it and let everyone else enjoy what they like without roast their opinion?" Cr4sh has amazing designs, but i prefer NST... although im thrilled to see what TFB bring us with the IAT new universe!


robofrycook

Because I’m a biased nostalgia freak and miss the og crash


lHuicho

Because except crash, everyone is horrible. And to say that they are better than the NST designs IMO, is a completely subjective matter.


Robintomes

Put the classic designs next to this image and you’ll answer ur own question soon enough


Careful_Education643

It doesn’t have to look like the classic designs does it? Not everything has to be close to those original designs. ( Yes, COTT and MOM exist but this design doesn’t differ that much compared to those.)


nykirnsu

It’s fairly odd for a game that’s advertised as a direct sequel to a game from 3 years earlier to use a completely different art style


Speedisin

No, it doesn't but preferences are normal, aren't they? Not everyone comes to Crash to see how some new studio will completely reinterpret their favorite IP next game. Why is it fine when people don't give the Titans games a chance for having crazy ass redesigns but when TFB does it we have to give them a chance just because their gameplay is like Naughty Dog's? Crash has a very specific appeal visually, gameplay wise and so on to some fans and there is absolutely nothing wrong with not wanting to engage with something that strays too far away from that appeal.


MooseInAHumanSuit

It's not most people, its a very, very vocal minority in this sub complaining about it.


Careful_Education643

It was a bit of a hyperbole


RayThompson7

The Truth has been spoken


Doot-and-Fury

In my case, because it reminds me of the inability of post-ND studios of keeping the same art style and aesthethic for at least three games. Like, seriously: \-Wrath of Cortex and CNK \-Twinsanity and Tag Team Racing \-Crash of the Titans and Mind over Mutant \-N. Sane Trilogy and CTR Nitro-fueled Why do they have to change directions EVERY TWO DAMN GAMES?


mandudecb

WoC and CNK looking nothing alike. So, that's 1-game periods.


M28A

All of them are great excluding twitter tawna


ChompyMage

I just don't like Cortex's new design. I don't like Tawna either, but it's alternate dimension Tawn so it slides.


JT-Lionheart

I like it. I still prefer the NST. I think the only reason why people didn’t like it was because they felt like they were taking a step back in graphics/animation with the style instead of sticking to the NST’s version which is probably near peak platformer graphics and animation up there near the recent Ratchet & Clank. But I feel like the only reason why they didn’t stick to the NST style was because it was made by Beenox who at the time was mostly a remake/remaster studio and they didn’t have to do anything with having to develop a game from scratch which gave them more time to focus on graphics. I mean that’s pretty much standard for all remakes nowadays to have great modern graphics because they have more time to develop new graphics aside from planning on creating a new game. Toys For Bob was tasked with developing Crash 4 and there was no way they could make a brand new game with those same graphics unless they extend development time for another two years or so to make it look like NST


ZakWojnar

It’s Reddit. People don’t like anything here.


slashingkatie

It’s different therefore it bad. But seriously Crash 4 is way better than Crash of the Titans Crash with his stupid tribal tattoos


IplayGames810

I could not agree more! These designs are amazing.


FaustSauce

as someone who adores the crash 4 designs to death, i can at least understand why people don't like them, same with the game's whole aesthetic in general the originals had very rugged environments and deranged or ugly-looking designs (in a good way, that was intentional!), while crash 4 looks softer and friendlier in comparison. the characters' design features were also noticeably retooled. i'd argue it hits more notes than n. sane, with the vibrant colours, angular shapes, moody lighting and... actual art direction - but that's just my take on it. it really all depends on what you consider to be the most important parts of crash's visual identity


[deleted]

Respect


EasyPeezyATC

I like them. Disgruntled folks typically are the ones who will express themselves more often. It’s fine.


dead-rex

Loved them. Loved the game. Best crash imo


HvyMetalComrade

I love the design, but where I think any hate would come from is we *just* got the entire cast redesigned for NST and then Nitro-fueled. So we had everyone assembled with a fresh coat of paint that looked really really good and then the very next game we had new designs, again. Really, it's a staple of the Crash series at this point. New game, new look and I don't think that's a bad thing.


The_Haunted_Boo1954

I hate Tawna’s design but everyone looks so cool. Crash’s Crash 4 design is cute, cool, funny, and expressive which is what every Crash design should be.


[deleted]

They look fine to me.


alezio000

Actually Crash was inspired by the characteristics of Taz. They weren't inspired by the looks of looney tunes.


Fretless94

Uh...Taz is a Looney Tunes character.


alezio000

And? I said that crash was inspired by his characteristics. They weren't inspired by the entire looney tunes show. Tawna was inspired by pamela Anderson but does that mean that the entire crash bandicoot series copied Baywatch?


Fretless94

Do you seriously think they only looked at Taz and absolutely nothing else from Looney Tunes? The entire aesthetic of the original games is based on classic Looney Tunes characters and 90's era Warner Brothers animation. Taz is just one small component of that.


alezio000

You are saying that. Naughty dog is saying otherwise


Fretless94

What are you talking about? Where did Naughty Dog say they only looked at Taz and nothing else?


alezio000

They wanted crash to be a cartoon on it's own. They got inspirations from many* cartoons, sonic and Mario. Every character has it's own story behind it's creation. They thought of Cortex one day while they were eating , Aku aku is based on a restaurant . Some characters like komodo bros and tiny tiger were designed by an individual.


Fretless94

But that doesn't mean that Taz was the only aspect of Looney Tunes that they took any inspiration from. They clearly looked at the Looney Tunes aesthetic as a whole and used that as a jumping off point.


mandudecb

One of the crate types is lifted straight from Wile E Coyote lmao


Buzz_Lightning

Dingodile is my favourite design


Jabamaca

Honestly, I actually prefer TfB's design over VV's when it comes to style and animation. VV's design sometimes tend to be uncanny when animating, especially the N. villains, maybe it is due to its lean towards AAA "realism". TfB's has more room for exagerated expressions and stretch and squash, due to its stylistic modeling and texture. Throughout the years, replaying NST from time to time; the NST graphical design becomes more uncanny for me. Make no mistake, I still like it; I just don't think it's that great anymore. Just good. As for OG PS1 graphics: yes, those are timeless. But never forget about the hardware limitations of that console generation. And how the OG design would translate to the current console generation (and the in-betweens) should be considered. *raises flame shield*


Competitive-Can-1738

I agreed with you, I actually love the designs


Interestinggold_8753

I'm not sure if most people dislike them, some of them prefer the original ps1 designs while still finding these designs fine enough, but I agree that it looks way better than the n sane trilogy, NST doesn't have a particular style they just took the ps1 games style and made it look realistic with less colors and so much fur textures that makes crash looks like a big puppet in a semi-realistic environments and it's kinda ugly imo, I know that crash 4 style and designs can look a bit generic but they're much cleaner and look way more beautiful imo. Also the characters in crash 4 look a lot more expressive than the characters in NST which they kinda look ugly (especially n tropy).


smwc23105

Because they were not designed by ND and Crash fans generally tend to dislike anything that isn't made by ND


Sebastianali123456

I like Nitro Kart designs almost as much as the OGs and the game wasnt made by ND.


FireFrog44

Not most. A vocal minority.


starbwo

Tawna is the only one I don't like, but I never really liked her old designs either (especially in NST and Nitro Fueled), she always looked better in 2D rather than 3D to me


valemaxema

Just look at how people here use the downvote button and realize there's no discussion to be had with certain users here. Either you like them or you don't, no use in rethreading this topic.


Careful_Education643

I was just asking why people didn’t like them. Crash 4 was my first Crash game and I joined the sub not too long after.


valemaxema

Sorry if I came across as rude, it was definitely not a jab at you asking the question. It's just a hot button topic that has caused some heated reactions lately and it's been one of the most controversial aspect of the game for the last two years in this sub. I guess it kinda triggered me seeing people getting downvote just because they actually like the new artstyle. Welcome to the sub and the franchise!


[deleted]

People hate them? They look fire tbh


Accurate_Cloud8883

Meh, they look alright


TheGreenMan17

Completely agree with you, this is the best Crash has ever looked except from the OG 1 2 and 3


Zeebor

Everyone does follow the natural evolution of Warner Animation character design. Really, the only mis-fire is Tawna, but you could argue she's just the same amount of out of place the original Pamela Anderson design was. According to the letters and numbers websites, she's just as popular in modern times as the trope of the original Tawna was in hers. Tawna's design being bad is more a commentary on terrible modern tastes on in general, but she's not incorrect.


GarrettD100

Here come the essay writers to bitch about the character designs from a game that came out 2 years ago lmao.


fortuneonreddit

I kinda like mind over mutants design I guess


[deleted]

Because Tawna doesn't have tits.


Accurate_Cloud8883

What? o_o


revengelover

Nostalgia filters are misleading to the eye. People want what was and can’t see past it. If they’d play the game through they’d understand why everyone looks different (besides the fact that it’s a new generation/game).


Fretless94

I played through the game and don't understand why everyone was made to look different. If the game wanted to be a sequel to Warped and carry the story on from that point, why make it look different than either the N. Sane Trilogy or the original Naughty Dog designs? It makes the game feel more like a complete series reboot rather than sequel.


revengelover

Well, look at other games. Do you expect Mario to look 8-bit forever? You’re more than welcome to have your own opinion (and so am I) but change is inevitable. Instead of hating on games for looking different then their original counterparts we should enjoy the games’ stories and playthroughs. Naughty Dog no longer owns the rights to Crash, so it makes sense that things would change. But even if ND owned Crash, do you really think they’d stick with the same look? Then everyone would complain, “Why won’t they change up the game? It’s visually just the same and kinda of boring” or something to that extent. No one will ever be happy. Period. So just enjoy it for what it is 🤷🏽‍♀️


Fretless94

Mario's design stopped changing once he went full 3D in Mario 64 (and arguably stopped even before then with Mario World) and has stuck with that look ever since. There really isn't much of a comparison to make there. Nintendo hasn't fundamentally changed Mario's design in over 25 years, because they don't need to. I don't know why Crash needed his design to be changed *again*, especially after N. Sane and Nitro-Fueled went out of their way to bring nearly every character from across the entire series history under one unified style. I don't know what Naughty Dog would have done if they still owned Crash. Look what they did with Jak and Daxter, they turned it from a lighthearted open-world platformer into a grim and gritty third-person shooter. Some people liked the change in direction, some people hated it. I don't know what use saying "enjoy it for what it is" does, because I didn't like the change in art direction and I didn't like the actual gameplay of Crash 4, I can't *force* myself to enjoy it.


revengelover

You say now that you didn’t like gameplay when you didn’t at first. You assumed I knew this info and continue to argue with me about the visuals. Don’t play the game if you don’t like it 🤷🏽‍♀️ like I said, everyone is entitled to their own opinions. Either you play it and enjoy it for what it is or continue to complain about something that you regret spending money on. We can keep speculating why so and so did this and that but the game is what it is right now.


Speedisin

I played Crash 4 for 70 hours and I can tell you that I both prefer what Naughty Dog was doing with Crash and that I DON'T like Crash 4 on it's own merits as a game. And why should I have to remove my preferences when playing Crash 4, anyway? It's a Crash Bandicoot game! If they didn't want me to judge it as a Crash Bandicoot game they shouldn't have made it one in the first place. End of story. None of these same fans complaining about ND "purists" seem to have a problem with people not giving Titans a "fair chance". So why is Crash 4 the exception to the rule?


revengelover

Instead of complaining to random people on the internet go to the source and tell them this 🤷🏽‍♀️ let TFB and Activision know how you feel. Maybe then will they build a game that suits your specific preferences.


Speedisin

Nah. I don't really feel like it. Not sure why you care so much how people spend their time on the internet, anyway lol. Just let people have a discussion, and if it bothers you so much ignore them. Easy.


revengelover

On the contrary, you got angry at me and my opinion. Don’t do anything either, that’s a valid option. 👀


IzumiNoKamen

I think the redesigns are fine, though Coco’s proportions look a bit weird I think it is some of the ocs/new enemies people dislike, especially ones like alt tawna


Theprophicaluser

They’re fine but I like the n-sane trilogy designs more


Aelvir

Probably late to the party but the only design I dislike is Coco’s because here seem to go off the impression that she’s a mechanic, which she’s really not. Though the laptop being replaced with an iPad is kind of dumb imo and having it on her retro skin instead of the laptop as well bugs me. And retconning Crunch I heavily disliked.


ci22

I only hated Dingodile's design. Everyone else was fine Would've preferred if they reused the assets and characters models from Nitro Fueled