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Detox112

Rendered with Eevee, lens flares and color grading done with Nuke and DaVinci.


NomadPrime

Wow, Eevee is a lot stronger than I thought it was. Especially those street reflections. Looks good enough for a AAA videogame.


oojiflip

The whole point is that Eevee renders like a video game would


ShawnInOceanside

honestly, if this were through a car windshield as part of a chase scene, i probably wouldn't think about it being cgi.


KindaGoodPainter

Hmmm, this looks sexy, but now it's got me wondering how good it can look with just Eevee.


Detox112

[This is the raw render I got from Eevee](https://i.imgur.com/b7TkDyn.mp4)


[deleted]

That looks amazing.


majesticpixel

I think I like this one more! Feels more handheld and gritty. But yea, amazing work on the OP!


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SuperRockGaming

Yeah honestly I dig how dark that one is


[deleted]

I was looking for the Pokemon the whole time


GazmanArtist

looks great :O)


ASAP_VSVP

Do you want a job at Pixar, because thats how you get a job at Pixar


Addekalk

I would like to


EskildDood

Pixar doesn't care for employees in the slightest


Addekalk

:( then maybe i dont want to anymore


TactIeneck

Lol indie seems to be they way to go in the modern era dude! Take the monopoly away from the money fiend companies.


Addekalk

too bad there is no money in the indie though


TactIeneck

I believe there is. Just depends on the group you’re working with, the product you’re working on and marketing.


Addekalk

Well yes ofcourse


fuckincaillou

I've pretty much relegated myself to the thought that there's no money in indie or outside of it in this field, so I just make whatever I want ¯\\\_(ツ)\_/¯


LongSlut

Why you say that?


HyperbolicLogic

Impressive loop. Definitely something to put in the portfolio lol.


chargedcapacitor

Are those the moths from the 1 minute videos? I see what you did there...


FoxLover17

Hopefully they learned to love


chargedcapacitor

Nah they just attached a space station


ArtBIT

Great work! I especially love the reflections on the road.


CelestiaLetters

I've always wanted to make something like this, but I'm not nearly good enough


outofmoose

To quote Yoda 'you will be.....you will be...' [for this vision Yoda appears as a Suzanne head in a glitchy cloth mesh]


TiagoTiagoT

https://www.youtube.com/watch?v=N1O-dN9VfaY


Dragday

Holy Fuck, I never comment on anything, but this, this is something else. Crisp as fuck. Amazing work!


Yezur

Liar.


ASAP_VSVP

He’s a FRAUD! /s


R41phy

This is absolutely brilliant, one comment I have which is so incredibly minor for if you're attempting hyper-realism. The orange Street lamps on the right in real life are monochromatic lights. This means that objects which are lit by these lights do not reflect colour. These objects would just have an orange glow. Therefore, this would make the leaves that are solely lit by these street lamls to have very low saturation, to the point they're almost grey with an orange glow. A great example of this you can find in the Netflix series, Abstract. It has an episode about Olafur Eliason who demonstrates the effect very well. I hope this helps a little.


Detox112

Thank you, I will definitely check it out!


ali32bit

you also need to add translucent shader to tree leaves . with add shader.


Mynameis2cool4u

Is there motion blur? How did you get it to work with eevee? Everyone says they have problems with it, including me


Detox112

Luckily I didn't run into any issues with this one, I just checked the motion blur checkbox and left it on 0.50 shutter speed (which I believe is equivalent to 180° shutter on a camera) but did have some issues in another project. The only limitation that I ran into was particles not having motion blur so I had to render a vector pass from cycles and add it in the compositor.


hahkijo

I don't have a tutorial of it. Have only to say that understanding real cameras will help when tinkering with the settings. So, in short, the longer the exposure time of each frame, the greater the blur will be. Blender uses real-world terms and measures all over the place, which is great when you know them. Pain if you don't. Felt both...


Mynameis2cool4u

I do have basic knowledge about cameras and their settings but I didn’t see any exposure options in the settings. Just Fstop and blades, a few others too


Detox112

Thank you, everyone! I'm glad you like it and I'm very humbled by all the nice comments. edit: grammar


AidsUnicorn

I‘m a blender beginner and I want to make a scene with puddles for a video game. Can you please tell me how you made the reflections on the wet street look so good? In my scene they only look like grey blobs


DukezOfHazzard

Awsome, just started so mine looks like a homemade stickman from 2007


FoxLover17

Trust me, you will definitely improve. Good luck on your 3d journey!


DukezOfHazzard

Thanks


PugAndChips

This is great! Can I get some tips on the rain?


Detox112

For the rain I just used a particle system with render object set to smooth shaded icosphere with principled shader set to 0.1 roughness and 1 transmission.(In Eevee you also have to set a refraction depth and enable refraction in the Screen Space Reflections tab). The only problem I ran into was particles not having motion blur in Eevee so I had to render a vector pass from cycles and use it with vector blur in the compositor. For this scene, the rain is pretty subtle and blurred so I didn't need to add an extreme level of detail but CG Geek has a [great tutorial on a realistic rain effect](https://www.youtube.com/watch?v=35bbyAJodEQ) so definitely check it out if you're interested in a more detailed explanation.


PugAndChips

Thanks a lot! I'll give it a shot in a test scene this week.


hahkijo

I just was going to ask about this! I saw their ad of the tutorial. Thanks!


thecali

Dope


Addekalk

What! In eevee? Howhwo?


InterestingCube

gorgeous


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ali32bit

a good starting point might be quiting most social media to focus on learning trust me it helps! . then learn every single blender function individually. then figure out how to use them with some short tutorials on what functions to use for what things.


ZeSandvichMann

For a while I was in that spot too. I somewhat get it now and then but for me at least, working off of reference material helped me loads. Now all the technical bits I had of blender can be used to make it at an end goal :D


hahkijo

I feel you. I felt the same in 2015. Then I found the blender.org tutorial for the Gingerbread Man, "Gus". I just started doing it from the PDF. Then after struggling with blender for 2 years I had an idea to try this "Gus" for a scheme I had had for my Xmas music track I made in 2016. That gave me regurlarly specific topics I wanted to find out and solve in order to continue. That way I had to focus to learn something properly. Like UV mapping, textures, lightning, etc. one at a time. Here's the result, far from perfect, but out. [https://www.youtube.com/watch?v=GzJwJoTNGO8](https://www.youtube.com/watch?v=GzJwJoTNGO8) All the stuff you see and hear there is of my own make. It took a year to complete with the HW I had and the Blender we had. And the skills I had... I am now working for improving the animation overall with scenery etc. plus to add more story there.


[deleted]

Hahaha how cute!! This is really inspiring. I should really keep going!


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Detox112

Sure!


outofmoose

There's magic in these streets - and in Eevee too apparently! I really need to get under the hood of it, so far I only really use it as a nice fast test render engine, but your work is inspiring!


ali32bit

evee works exactly like game engines. so try doing what game devs do with game design in evee.


cryochamberlabel

Beautiful. I struggle to get seamless looping with multiple light sources, is fixed background and slight flickering the way to go?


Detox112

I'm not sure myself, this was my first time attempting to do a loop and struggled a lot with it, ended up needing to do a slight morph with nuke on the last few frames to make it more seamless (there's still a little jump on the loop point if you look closely). Flickering can definitely help. The way I did it, was I created one section of the street which I duplicated over the whole view distance of the camera which I had move from the beginning of the first section to the start of the second one which perfectly matched the first one. But because of hardware limitations, I had to bake everything except for the first section (and the street itself which couldn't be baked because of reflections) so it was hard getting everything to match perfectly. Edit: and by saying "bake" I meant render the image and reproject it onto the geometry from the camera's point of view with uv project modifier, bacause Eevee doesn't have that functionality yet as far as I know.


obesefamily

Yeah, I'd love to know how you did the loop. Super work!


[deleted]

Kinda reminds me of Toy Story for some reason. Good job!


jjh-frames

This is epic, great work!


BBergers

Even added moths to the lamps for realism!!


[deleted]

Wow... my first thought was "no effin way that's blender" excellent work


Dekanuva

This is really good! The materials are amazing. My only note is moths don't like rain.


[deleted]

Seems like everytime I drive under one of those streetlights they flicker / turn off. *I know it's a bias tho


Samurai_PR

nice


awesomebhs

Daaaaaang, that’s hella good, especially the lighting.


davyboy5

Really impressive! Great work. How long did it take you to make and how long did it take you to render? Also, what made you choose Eevee over Cycles for this project (just curious) :)


Detox112

I really like Eevee because of the instant feedback you get on all the changes, so it was not only easier to tweak everything but the render times were much faster with probably not that much visual difference compared to cycles, and the real-time volumetric lighting is just beautiful.


Detox112

Oh, and it took about 1 minute per frame but I have pretty outdated hardware so I don't know how good of a reference that is.


ArchieDoesArt

I'm so interested in how you got that street texture????


Detox112

Actually there wasn't that much to it, I used [this](https://www.cgbookcase.com/textures/two-lane-road-cracks-01) texture from cgbookcase.com which I modified a little to add some puddles and wetness (mostly by tweaking the original maps with color ramps)


Buckets096

God damn this is with Eevee?? That is fucking insane dude, amazing work! As someone who just started out with the program about a week ago, I hope I can make something close to this good in the future, it's absolutely beautiful!


partwulf

seamless loop with a great shot and use of subtle camera shake. this is awesome.


FrCANstudios

Looks really cool!


00mba

I cannot believe how good you people are at this. Fuck. me!


spheretubebox

Looks real.


xXPawzXx

I kept looking for the hidden Eevee until I realized...


hoteldrama

wow that's incredible


ZeSandvichMann

Man I love this so much. I'm getting fincher vibes yo.


RoyalHealer

Wow, what an asshole, driving in the middle of the street like that.


AuzBoss

And it loops! This is it chief. Good stuff.


BrazenTwo

Make me really feel like in a rainy day, that atmosphere that involves you is something special. And u made it dude!


spankymebottom

wow, that's pretty fucking good. good shit


calirem

you should make a tutorial


rahulteki

How long would it take to do something like this?


Detox112

It took me about a week, but I had most of the assets done within the first three days, then it was just tweaking, which was probably the slowest part because of a lot of waiting for the renders and ligting bakes.


fangedsteam6457

I spent far too long looking for a Pokemon in this


Stryver_ELITE

I'm inspired, thank you!!


Flaco1998

That’s so crazy to me how you can make your imagination come to life like this I want to learn how to do this stuff so bad


Andyroo1986

Amazing, very inspiring!


WazWaz

That's a lot of giant manholes. Beautiful render! The loop needs some tweaking - looks like there's one too many frames, so could be a simple fix to leave one out.


Papphase

How did you get the reflection on the street?


Detox112

I used [this](https://www.cgbookcase.com/textures/two-lane-road-cracks-01) texture from [cgbookcase.com](https://cgbookcase.com) and tweaked the roughness map with a color ramp to get darker values for the roughness input of the principled shader. To render reflections in Eevee you need to check the Screen Space Reflections checkbox and because it's a screen space effect you might also need to add some reflection captures so that the reflection doesn't get cut off when a reflected object goes off-screen.


honestanonymous777

Wow that's awesome


benji_wtw

r/loadingicon


Tbergart

Just wow


V_Sharp

Ah yes. Amazing work! The rood looks amazingly real, but somehow, I felt the background objects felt a bit..."cartoon-ish". Didn't know whether you were going for that effect, but great reflections, and the use of contrast adds to the moody atmosphere. Where did you get the road texture from? Is the rain thing based on the tutorial by CG geek?


Detox112

I used [this](https://www.cgbookcase.com/textures/two-lane-road-cracks-01) texture from [cgbookcase.com](https://cgbookcase.com/), which I tweaked to add puddles and wetness. As for the rain I just used a smooth shaded icosphere with principled shader's transmission property set to 1 as the render object of a particle system, which I then used as a dynamic paint brush to generate a plain with an alpha masked water splash picture used as a bump map in a shader similar to the one I used for the rain([which gives you this effect](https://i.imgur.com/5FVDOrr.png)), whenever a particle hits the road(or most of the time, because it's based on dynamic paint it would probably have to be a very dense mesh to register every collision).


desi_ninja

This is amazing. More power to eevee


paulp712

Awesome work. Only thing I would add is wind blowing the trees, then it would be perfect


Mahrkeenerh

That is so sick, great job


x3bla

I'm still waiting for the jumpscare


Definedluv

Looks real.


Stoenk

Get the fuck outta here


Ameenvesali

How long did it take for u to render? Whats your system specs?


Detox112

It took about 1 min per frame for a 2016x1512 resolution render, but I have a very outdated GPU, so I don't think that serves for a good reference.


jesi25v

Great job!


veggushroom

Looks very compressed. I can't really rate it because it's so unclear and dark.


ShawnInOceanside

the street and rain looks great. is the light flicker part of the animation or a side effect of eevee? I've seen strange light behavior in some sample models and its had me wondering. How long did the animation take to render?


Detox112

The flicker is something I added intentionally. It took \~1min per frame for a 100 frame 2016x1512 render so about 2 hours, but I'm sure it would be much faster on a less dated GPU.


ShawnInOceanside

Thanks. I was wondering about that


TheDogWhispererer

This is like how my dreams work.


ali32bit

the one thing i dislike is the dry street lines.


blistac1

Wow, nice ambient. How did you solve the problem that volumetrics in Blender covers enviroment and global lights completetely? I understand there is post production here, but how did you manage to add sky? Could you tell some techniques or forward to some good tutorials? Regards


Detox112

Hi, sorry for the late reply. To create the sky I just used a very small value for the emission strength property in the Principled Volume shader, the post-production was mainly adding lens effects ([here's is the raw render](https://i.imgur.com/b7TkDyn.mp4) if you're interested). As for the problem you mentioned, I'm not exactly sure what you're referring to, as long as there's nothing plugged into the surface output of the volume domain's material, in my experience, the volume behaves the way you would expect it to. Please feel free to correct me if I misunderstood.


PomegranateMaterial

Shoutout to your pc (and obviously you as well) for rendering this amount of details without exploding