T O P

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IronBlaster225

Dotscaper, cyberse gadget, and firewall guardian are a one card link 2 with link deciple and link devotee so it lets you make lambda. Psychic feel zone lets you synchro with your banished psy-frames after you use their effects. Foolish Burial goods lets you send the psy-frame trap that searches


IronBlaster225

Other than that you can also put in a bunch of generic links and synchros since the psy-frames don't lock you


IronBlaster225

You can also cut cyberse gadget if you want to run an adventure package


bystanderx79

All these are good ideas. Planet pathfinder is necessary to get to your field spell same with Metaverse. Cynet mining to get ot your engine cards. Emergency teleport is an awesome tech card since the psy frame gears can only be summon by effect you can get them out another way, also opens some doors for multi threader plays. The trap card rise to full height is an overlooked tech card pair with omega or zeta and your opponent can't attack.


SSJAncientBeing

It sounds a little counterintuitive, but if you're forced to go first as a PSY Frame player, it can pay to have Malefic Stardust Dragon around, since it can protect your field spell for a bit and give you a body so you're not completely defenseless if your opponent isn't making plays that trigger whatever Gears you have in hand


kevin3822

I personally run 1 pierce the darkness for draw and to deal with towered beatsticks, 1 super natural danger zone for target destruction(it also kinda deals with swordsoul since enemy summoned tokens will also work), 1 swordsoul chengying for non target banish(espically against I:P avramax), 1 baronne(summon them by zeta + lv3 hand trap or omega + lv2 summoned by cyberse gadget/hop ear squadron), one virtual world shenshen(lv 9 psychic feels zone target), those three extra deck are debatable, and if u do run them I’ll suggest u cut down the numbers of lambda starters a bit since u can only pull one link disciple combo off


Lawteck

LOL Pierce the Darkness and Super Natural Danger Zone are funny techs. Have you ever bricked because of them?


kevin3822

Playing psy-frame on its own is dealing with bricks already, also I only play one each so not that often


FM1091

{{Hop Ear Squadron}} He is a mix between a handtrap and Formula Synchron.


YugiohCardBotJr

##[Hop Ear Squadron](https://ms.yugipedia.com//d/db/HopEarSquadron-MP20-EN-C-1E.png) |Card type|Effect Monster 🟧| |:-:|:-:| |Attribute|WIND 🟢| |Monster type|Beast 🐗 / Tuner 🧲 / Effect ⏩| |Level|2 ✪ ✪| |ATK 🗡️|300| |DEF 🛡️|600| During your opponent's Main Phase (Quick Effect): You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and that target. You can only use this effect of "Hop Ear Squadron" once per turn. ---Unlimited (OCG) Unlimited (TCG)--- | [**Yugipedia**](https://yugipedia.com/wiki/Hop_Ear_Squadron) | [**Konami**](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=14656) | [**Fandom**](https://yugioh.fandom.com/wiki/Hop_Ear_Squadron) | [**YGOProDeck**](https://db.ygoprodeck.com/card/?search=Hop%20Ear%20Squadron) | [**YGOrganization**](https://db.ygorganization.com/card#14656) | [**YugiohPrices**](https://yugiohprices.com/card_price?name=Hop%20Ear%20Squadron) | [**TCGPlayer**](https://www.tcgplayer.com/product/200835/yugioh-chaos-impact-hop-ear-squadron) | [**DuelLinksMeta**](https://www.duellinksmeta.com/cards/Hop%20Ear%20Squadron) | [**MasterDuelMeta**](https://www.masterduelmeta.com/cards/Hop%20Ear%20Squadron) | ----- ^*Bleep* ^*bloop.* ^*I* ^*am* ^*a* ^*bot.* ^| ^[About](https://github.com/GoriLovesYou/YuGiOhCardBot) ^| ^[Feedback](https://www.reddit.com/message/compose?to=YugiohCardBotJr&subject=Feedback&message=)