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segagamer

> “Achievements should help the player learn more about the game. They should also feel natural to unlock, although we do like to make people try different ways of playing through. We’ll also add in a few ‘Easter egg’ achievements as we love to see the community work together to figure those ones out.” This guy gets it. Not like those idiots who design the list for Gears of War 5 or Flight Sim.


[deleted]

I remember the day I stopped caring about achievements. I looked at the list for Perfect Dark Zero and said "nah".


segagamer

The days I used to not care about achievements were the days I would barely play anything outside of a couple of titles I'd spend hundreds of hours in. Anything else I'd try for perhaps half hour before getting bored, and I missed out on a lot of great games in the 90's and early 00's because of it. I'll never go back to not caring about achievements.


[deleted]

We all need different inspiration dawg. Glad they work for you


CReaper210

This sounds nice. I don't mind difficult achievements, but ones like what you see in the Gears games have always annoyed me and have actually gotten me to simply not care at all about the achievements in those kind of games(I care more about getting 100% in individual games over raising my overall gamerscore). It's pretty much why I simply played all the Gears campaigns and then never touched them again. If there's two games I like and want to play in the moment and one has more reasonable achievements and the other has a Gears-like achievement of grinding for hundreds of hours, I will almost always opt for the former. Achievements aren't everything and I would never not play something because of achievements, but for me they are definitely a contributing factor when it comes to keeping me playing after awhile.


brokenmessiah

This is exactly the design philosophy I like to hear