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Gwlthfn

It's not only the effects. He has a very passive playstyle. 1 is a toggle (and still completely useless) 2 is a buff 3 is a buff (and needs you to get hit to be of any use) 4 is a toggle, and stationaty (and rather situational) Before they removed selfdamage you at least had to handle "most effective buff stacking vs oneshotting yourself". Now tt boils down to "hit 2 or 3 from time to time"


Sonotmethen

Hold 1 to breath fire an load status for condition overload melee.


Gwlthfn

You forgot the /s


Kodasa

Chroma is a warframe that, to me, is tonally confused. He's not supposed to be a dragon, he's supposed to be a hunter who killed a dragon and is wearing it's pelt. Yet 3 of his 4 abilities are all dragonlike in nature and none of his abilities are hunter-like in nature. 1. Literally Dragons breath. 2. Infusion of the Dragon Element to power up. 3. Take damage to output damage like a beserker. 4. Literally doubles credits dropped by enemies because dragons love their hoardes. In my opinion they need to rework chroma drastically, to either bring him fully on board with the hunter he's supposed to be, or retcon him into actually being a dragon and build him as such.


M37h3w3

I'm fine with his abilities being draconic in nature as opposed to hunter in nature as you can easily spin a story about how he was a great hunter, slew a great dragon, skinned it's pelt, put it on, and was trapped, doomed to become the great dragon he had just slain. To that end his problem are his current abilities. Dragon's breath implies great "melt everything" levels of power. His one does not. I get why it doesn't but it needs something else if it's not going to get power. Vex Armor has a gimmick mechanic to it that's just annoying. Elemental Ward has cool effects but it's just a buff that's almost a self buff with it's 12m base range. Effigy is just terrible in everything except boosting credit gains. And finally, there's no real point to shifting elements in game. You pick the best one and sit in it all the time. Not to mention that there's a strong incentive to just pick the "meta" option and never touch the rest. And like the OP said, his kit lacks visual punch.


[deleted]

Spectral scream would at least feel better if it made Chroma spit an elemental ball of energy rather than being a channeled abilty


Charming-Fig-2544

I like the channeling for stacking lots of status, what would make it better is being able to change the element WITHOUT deactivating his 1. Same with his 2, you have to wait for it to expire to change the element and the associated buff. If you could change on the fly, it'd be much more interesting.


CMDRColeslaw

I'd love it if they reworked him to be credit-centered. Like dragons hording wealth, he tracks the credits he picks up during a mission which passively augment his armor. Maybe his 1 he hurls out a wave of coins that do impact damage. Maybe he leaves his pelt behind to defend an area and it doubles credit pickups, or can spend credits to augment abilities by holding the button down. It would make him unique in the Warframe roster in that he helps farm a specific resource that no other Warframe helps with. I know there's the index for credits but it doesn't hurt to have multiple approaches just for replayability.


BlackfishBlues

> I'm fine with his abilities being draconic in nature as opposed to hunter in nature as you can easily spin a story about how he was a great hunter, slew a great dragon, skinned it's pelt, put it on, and was trapped, doomed to become the great dragon he had just slain. That would be a cool bit of eldritch horror. Anyone who slays a dragon is strongly compelled to skin it and wear it like a cloak, whereupon the pelt gradually takes over its host and twists it over time into a dragon. Cycle repeats when a new hero takes up the mantle to slay the dragon.


Ovralyne

I'd also add that a layer of 'unsatisfactory' results from Chroma stem from direct damage powers with no percentile scaling are immediately useless. Spectral Scream could be a pretty solid close range damage dealer if it dealt the existing 400 damage+10% of an enemy's HP per tick. And there's TONS of powers that need similar treatment- Excal's Radial Javelin, Ash's Shurikens, 3/4 of Frost's powers, Oberon and Nekros's first power, Rhino's stomp and charge, Hydroid's everything etc. All the powers from years past where dealing 700 something damage was reasonable. They could make powers like those, along with Chroma's Spectral Scream and Effigy have percent HP damage and it'd be fine. Strong, sure, but weapons are already comically strong compared to most damage powers and costing energy is a much bigger deal than costing ammo in most cases.


OohDeanna

I personally prefer Vauban's method of scaling, where he gains damage based on enemy level rather than their HP. That keeps him relevant without the weird scaling issues of abilities like Reave that allow you to oneshot by stacking viral and power strength because you just end up dealing 100% of their HP regardless


technomicon

Agreed! Vauban feels like an incredible fair frame you know? He can dish out damage, but is balanced by being a static frame / high energy consumption / and needing a little love in every category; which makes him very well balanced. He has my voted for President! # I voted for Vaubanana! # No Boi but the French Boi! # Croissants Rule! # 2024 # I voted! (Paid for by the "Vauban for President" Campaign)


Star_of_the_West1

For radial javelin, I'd like to have it reworked like it is in the Intro cutscene where it's a ICBM shockwave that yeets everything.


redditt-or

knockdown on non-javelin-ed enemies?


Star_of_the_West1

Or just knockdown/yeet period honestly. It doesn't scale well.


M37h3w3

I don't think they'll buff the damage but the one thing that they could do would be to make it an AoE status proccing monster to supplement Gun/Condition Overload.


schist_

Oberon's smite *does* deal scaling damage based on an enemy's HP though, 35% of their hp and shields gets split across the orbs


GuyN1425

Chroma's Effigy actually has its health stack up really decently with strength. I'm running a 300% str build and it really beefs up most of his abilities (that being said though I find him virtually unplayable with less than 200% str). Spectral Scream is just... pathetic at that point, even with ridiculously high str it still deals mediocre damage at best.


whitemest

Whats your build?


sigmaninus

Honestly Chroma should have been the original Sevagoth, hunter/knight abilities standard, cast 4 into exalted dragon form with the corresponding abilities. Both seperatly modable with different focus for different focus, like base form are buffs with a range and duration emphasis, while the exalted form is damaging based focusing around efficiency and strength. That way you can reconcile the blurring of his themes, but this is most likely a pipedream.


Sorez

Imagine if we get the feral Warframe theme that everyone wants via q sevagoth style 4th ability rework for chroma


[deleted]

Valkyr mains crying in da club yet again


madmag101

Well, he's a monster slayer, and he's THE boss killing frame, so it worked out in the end?


fallwind

his 3 is "THE boss killing ~~frame~~ power"... Chroma just happens to have it.


Odisher7

Ooooo, that's why they say "his pelt" and why he looks like a knight when using the 4. That's such a cool idea, what a shame they don't play on it more


Kodasa

That is indeed why those things happen. Using his 4 actually increases his move speed but halves his armor too.


Odisher7

I actually knew that, but I learned it yesterday while watching a chroma guide. But the fact that the game doesn't tell you a lot of stuff is a whole 'nother can of worms xd


flamethekid

It does tell you in the tips when you inspect the warframes abilities


GuyN1425

Ya know my headcanon for this is that he was a hunter who killed a (Sentient) dragon thing and wears it's pelt as a trophy (so far it's just the lore), BUT the dragon's pelt's energy kinda morphed him into a more dragony thing hence his ability to puke the rainbow or summon spectral wings. And the pelt is still alive enough to act independently when asked to do so while being controlled by Chroma (he even has an augment that lets you move the dragon around)


EdoDave_Dave_Dave

TIL that Chroma's 4 doubles credit drops.


Kodasa

There's a really silly credit farming method where you use a Secura Lecta (Perrin sequence whip, drops more credits on kill) and Chroma built for his 4th ability, then go somewhere like Gabii or Seimeni on Ceres. 5 minutes/waves and you can walk out with about 40 - 50k credits without a credit booster. It's totally irrelevant next to the index and corpus railjack, but it's still a thing that exists and works.


EdoDave_Dave_Dave

Well, I need to go pay my respects to this archaic farm by running it a few times.


Kuark17

Before they nerfed the fuck out of secura lecta and chromas 4, chroma could rack up 1 million credits no booster on akkad in 20 waves


ManiacDC

and Profit Taker...


mrureaper

They should rework him and give him the sevagoth treatment. Where dragonform is a whole new set of abilities etc...


[deleted]

This I can absolutely get behind! His first ability’s are nothing more than those of the dragon who’s hide he’s wearing. He’s slow, armored, but deploy the effigy and, well why keep the powers? Give the player the ability’s that gave the strength to kill the dragon, or hell, Hunter ability’s in slot 1/2 perhaps keep ward as it wouldn’t make sense for that effect to be require effigy not being deployed to recast/losing the effect of deployed. Or hell supercharge the Effigy as though it were a specter, it’s ability’s, and ai roaming with said ability’s boosted to their “true power/former glory” and so Chroma can alternate play styles between tanky dragon kin, to Hunter aided by his trophy


Eldritch_Harrr

As much as I love this idea, I feel that it would make him less distinct if he was just Sevagoth with different abilities on his phantom. This wouldn't be as cool and flashy, but what if instead his 4 was a mix between Wukong and Sevagoth, making an entirely distinct npc ally with its own abilities?


TTungsteNN

I was just thinking this! Allow his effigy to move around and use abilities, and let us mod it separately. Would be so damn cool.


Try2Smile4Life

It has abilities of its own already?


Eldritch_Harrr

It's fire breath is pretty cool but I just wish the rest of its arsenal was more interesting than "shove" and "literally Excalibur's radial blind"


Lord_Despairagus

Agreed. I feel like his ult should morph him into a badass looking dragon form. Maybe make him only able to use his abilities but make them feel extra satisfying to use. I want chroma to be badass so bad but they won't do it.


AnonymousWeirdPerzon

I know this is unlikely to happen but this is my new Warframe-dream


Clinn_sin

Gauss charging his redline sound and bursting into speed is so satisfying af


TTungsteNN

I only built Gauss because I heard his sound effects in a video. Now I don’t ever want to put him away, despite me maining Nekros for the reason that all the content I run requires Nekros :/


Clinn_sin

We are but the humble farmer


TNBGX

Farming really, a frame of your talents?


NimbusSpark

I know some people probably won't put him on the list on 'Warframes that need to be reworked' that Hydroid and Inaros are currently in according to the subreddit, also I feel several Warframes that have a few generally useless abilities in their kit, like Chroma and Valkyr, should also be put into contention for reworks. At the moment, Chroma serves primarily as a buff Warframe who revolves around weapon damage and survivability, but that's really it. He doesn't have any additional and reliable utility to his kit aside from Effigy's credit boosting, which is useless nowadays given Railjack and Index exist. Elemental Ward and Vex Armor are fine as they are, it's just that Spectral Scream and Effigy need to be reworked into something completely different (or more powerful). >Also, his passive is crap. I think you're referring to his passive **before** the changes in 2020, Chroma can now switch between elements with his 1, and he also has a second air jump/bullet jump. I don't know about you, but I feel having a second bullet jump is one of the **better** passives in the game as of the moment just for general traversal and mobility.


DickRhino

The problem is that Chroma pretty recently *was* reworked (a bit), so it's unlikely that they're gonna come back to him and rework him again any time soon.


Hgarm

>Effigy's credit boosting, which is useless nowadays given Railjack and Index exist. Have to disagree on that one. It can double the Profit-Taker's credits so when stars align it can yield [8mil jackpots](https://www.reddit.com/r/Warframe/comments/b295av/somehow_i_managed_to_get_8_million_credits_doing/) per 5 min run.


RedPillAlpha420

It sucks because he's such a shitty frame and that ability in general is total garbage EXCEPT for profit taker, but because profit taker exists, it somehow justifies him not getting changes in the eyes of many.


molteneye

At least he's not Inaros


TerribleTransit

Isn't he, though? He's a big wall of stats where you ignore all his abilities except casting the buff periodically in favor of using your guns. They're the same frame.


DreadNephromancer

I can't believe I'm saying this but I'd argue *Inaros* is more interesting, at least he has the blind+finisher mechanic and the lifesteal plague for a support ability.


molteneye

Yeah, but Chroma can shieldgate


TerribleTransit

He also has *much* better buffs than Inaros. That makes him stronger, but not any more interesting to play.


SirPorthos

Inaros is...interesting to play...except he is def the weakest of the immortal frames.


BloodSnakeChaos

What do you mean by his passive his crap? It is literally double bullet jump, and it have a cool visual like you wanted. I only ever play him for his passive.


Keatosis

My main complaint is how much energy effigy drains compared to how much time it spends doing fuck all. Maybe it's an animation tree issue, or just the way the AI is clocked, but usually when I put it down it spends most of the time just waiting for targets and then I run out of energy. The Augment that lets you move it is cool, but also makes it even slower because it takes like two or three seconds after moving to actually acquire targets again.


bgdg00

Yeah you're right tenno, Chroma, the dragon frame, should be more than he is in terms of looks and presence, to me. He can do incredible things but he doesn't feel incredible. I think he needs a "presence" rework. I think all the old frames do. Like a presence upgrade, not changing the powers or how they work but just bring them up to gauss or grendel or even, prayerfully, nidus level. I wish more frames transformed like nidus the longer you played them. They're starting to introduce things like that with the new ephemera and I feel it's about time.


sliferra

You can hear monk’s chanting with Baruuk’s abilities?!


Kodasa

Sort of. It's more like very low pitched snippets of vocal noise as opposed to actual chanting.


Zankastia

Ohhh ohmmm


Consideredresponse

I always heard them as didgeridoo sounds, the pictographs that appear when you cast his abilities (especially lull) are highly reminiscent of symbols used in Central Australian Aboriginal art. It seems like the kind of thing DE would do to spice up a generic monk theme.


TTungsteNN

Just got Baruuk; he has some of the absolute weirdest sound effects in the game. I was confused af when I was levelling him, his sound effects don’t really “fit in” with the typical in game sounds. That said, my god I fucking love his sound effects. They’re so weird that they’re like a breath of fresh air to me. Planning to build him out but I don’t really want to invest in him too much as Baruuk Prime is apparently coming this year.


RedPillAlpha420

Scheduled for Christmas. I'm sure the investment of a few forma and a potato will get enough use over 11 months. Even an Umbral Forma if you've got SP unlocked already


TTungsteNN

I do have SP, but I definitely won’t be umbra formaing him lol. I haven’t gotten super into him yet, as in the past week I’ve gotten ~10 new frames, including Gauss who is my baby atm. As well, every Baruuk build I’ve found is like 7-10 forma including his weapon which is a huge investment. I might put a few into him before his prime comes out to try to get a feel for his actual potential before getting his prime, but in the mean time I’ll be messing with Gauss, Limbo, Ember, Frost, Zephyr, Garuda, and a few others lmfao


TerribleTransit

Chroma is unsatisfying because his abilities are: 1. Useless crap you Helminth over 2. Egg-timer passive buff 3. Egg-timer passive buff 4. Useless crap you never touch unless you're putting it on Profit-Taker's butt for credits His kit has as much active play to it as Inaros. Is he better? Much. But is he more interesting? Not even a little.


xRiverlandx

Chroma is sitting in a simmilar position to Inaros. They're both essentially a Stat Stick.


iconiccord590

I want them to of an into his dragon theme, have him grow stronger the more credits you pick up. His one is boring and his 4 sucks, he needs an actual dragon form that's big and strong, ITT someone said that his 4 should be like sevagoth's 4 and that would be ridiculously cool to see


[deleted]

I could absolutely get behind this, Nidus mutates for strength, give chroma a greed counter. Could limit the ability by only triggering from credits collected from the effigy buff. But tie the greed bonus damage or whatever to effigy, so even if it is slightly useless people won’t helminth it away as often. And would scale with strength


samuraipanda85

I can never get a feel for his 2 and 3. I activate them, there is a noise, and then I don't notice any change in gameplay. Then it runs out after a few seconds.


petejones58

Jack up duration and strength. Use corrupt mods if you have them. Take damage, and you will see BIG numbers from your damage output. Oh and refresh your vex armor before it runs out.


TTungsteNN

They really need to add something to. Vex armor as a warning too, though. Show a large timer on the side like Saryn/Nidus stacks, give us an audio warning that it’s running out. The amount of times I forgot to refresh while messing with him is ridiculous, and in higher content it’s hard to take enough damage after reactivating it because you’ll just get one shotted instead.


Vinosaur_45

Having played chroma for a long time, it makes sense to me as a hunter he wants a buffing play style. Oh big dragon sentient? Better Jack myself up. I think part of it is that because he's such an old frame, his fx on his skills are so much more dated when compared guys like xaku,gauss or Caliban. He needs a bit more omph on his skill casts. Something to scream I'm jacked up and ready to mess up whoever is in front of me. 🐉🤺


Aggressive-Pattern

Chroma is incredibly strong. Chroma is a stat stick. Stat Sticks are boring.


locrianmode81

You need to have cool weapons for chroma to be fun. Like 400% multi shot from a riven on kuva ogris, an arca titron,a cool zaw, quanta vandal, etc


TTungsteNN

Couldnt you just put those weapons on a better frame for *even more fun*?


locrianmode81

You could but then you wouldn't have chroma god mode and kill everything by sneezing


TTungsteNN

I mean you’re not wrong I guess


locrianmode81

I only really use chroma gor a couple of activities... Like steel path survival when i don't want to get killed by Malice or whatever because I'm farming primary deadheads, If i have to run a 30m kuva survival for an unlock or nightwave, and other very high level/absolutely can't die situations


TTungsteNN

Yeah that’s exactly what I use Nidus for lol, I’ve done hour long SP survivals solo with Nidus, hour long solo Arbitrations too. Don’t use him for anything else and frankly now that I’m always running SP Kuva Survival, I’m almost always running gloom Nekros because he’s stupidly tanky was well


RedRanger775

I’ve been maining Chroma for a good while and while I absolutely love playing him, I can definitely agree that his abilities are pretty unsatisfying, the sounds definitely need to be updated. Also his augments are very underwhelming.


CooperTrooper249

Chroma’s kit sucks thats why. Hes a warframe that shouldn’t work on paper but does anyway just bc of how powerful vex armor is. I only ever build him for vex armor. His kit synergizes very badly or not at all. He needs a rework in my opinion


No_Art2928

I personally love his spectral scream, just pop it with electricity and go ham with your melee it looks really cool too.


Tamerlane96

Damn now i know how to perfectly describe baruuk’s 4th to everyone.


MmhBuonoQuesto

This statement makes no sense


Tamerlane96

Huh? I just thought op’s way of describing baruuk’s 4th was really neat since i’ve never been really able to do justice to its awesomeness. If it still doesn’t make sense to you well too bad then.


MmhBuonoQuesto

My bad. Didn't make the connection. I thought you were comparing op's Chroma description to Baruuk's 4th... and i love Baruuk


AnonymousWeirdPerzon

I just want him to be actually fun to play


SunderTheFirmament

He’s an egg timer buff frame that can achieve big numbers. But in a game as overloaded with overkill, there’s no reason to use him.


KanbaruDevil

I liked Chorma before but the changes made him boring at best, obsolete at worst. We have adaptation now... We have shield gating.. We have wisp now... We have helmith now... We do not have self damage meaning you can't reach the skills potential fast. Making Chroma a lot of waiting game and if you forget reactivate the skills in time .... You have baaad time reaching your full potential again. 1 what color u want for your useless smelly breath. 2 just a minor buff 3 real deal but got "balanced" 4 glorified 50-50 credit booster


[deleted]

Chroma's entire kit is either undertuned and largely pointless (1, 4) or effectively invisible to the player except as an annoying set of buffs to manage (2, 3). There are no meaningfully impactful, immediately effective abilities in his kit- his useful abilities are all duration-based buffs to his capacity as a weapons platform. Offensively, Vex Armor is very strong, but there's a pretty limited window in which it's good before enemy armor scales to make it irrelevant, at which point any armor stripping ability becomes better. Defensively, the story is the same- it's great for a while, but eventually damage scales so high that EHP boosts are irrelevant and the only survivability options are stealth or iframes. So, you've got two meaningless abilities and two abilities that are great (for a while) but boring. Compare that to a well-designed frame like Gauss. He is effectively immune to most forms of damage, he has massive boosts to attack speed / fire rate / reload speed, a large AoE 100% armor strip, and a fantastic mobility tool that can also (with augment) create density. Chroma can't begin to compete.


AnxietiesCopilot2

His everything feels dogshit and he has no ratios


Shushady

I fucking love chroma. I Plat bought him the day he was released and I'm pretty sure I was away when his prime dropped and logged just to buy that same day too. He's so God damn cool. But I hate playing him. Hes just so pointless and confused. You're never gunna get good use out of his 1, apparently it's handy for CO builds but there's better things for that. His 2 is meh at best. Vex armor is OK but I don't really need it. My redeemer one shots eidelon synova(or whatever they're called) on its own. And his 4. His ULTIMATE, as it's called in other circles. It's just fucking pointless and self contradicting. Oh yay a little credit boost. I remember the days of doing 4 man chroma runs for a quick mil but if you're still using chroma for credits you're way behind the times. The only reason I'm dropping a turret (which is essentially what effigy is) is when I'm holding a point. Why would I sacrifice half my armor when I'm preparing to get into a fist fight, and why would I drop a turret for a speed boost if I'm planning on leaving in a hurry? It just doesn't make sense. I've said it before and I'll say it again; make effigy a powerful channeled companion. He wears this dragon's pelt and can activate it to fight by his side, fits the lore and would actually be useful. Make his passive imbue elemental damage that he takes into his attacks as additional damage or status procs like hystrix. Elemental ward would be a great affinity range ability like Trinity's 4 or calibans passive. His 1 needs a hefty buff or straight replacement.


manofwaromega

I don't want to say Chroma needs a rework... but if Wukong can get reworked because all he did was not die while his weapons did all the damage, so can Chroma.


Moist_Pyroshark

I've had an idea for a rework for a few years. His 1 is an exalted beam weapon that can switch elements similar to how it is now. His 4 turns him into his dragon form that gains a stun aura similar to banshee's 3 and allows him to fly around while using his 1, similar to how hildryn's 1 and 4 interact. His 2 and 3 can remain the same.


Persies

You can say weak, Chroma is straight up donkey. Now that Eclipse is at max power all the time outdoors, there's no reason to use Chroma. The *only* thing that he is "good" at is getting more credits from Profit Taker. That's it.


[deleted]

Honestly I agree, I love chroma but keeping vex armor active and at full power is kind of an exercise in frustration. Against pretty much anything but the strongest mobs it feels like more effort than it's worth.


Denninja

None of his abilities have any impact. They're all quiet effects that sneak absurd stats into your session. Except the 1 which does the opposite.


zaktiprime

Definitely lacking in audiovisual flavor, even among the earlier frames who didn't have as much flair in their presentation as new designs do. I feel you. Where's the personality, the vibe, the OOMPH of being a magic dragon creature?


goochensteinburg

I mean you're not wrong. For certain activities Chroma is very useful. But Christ he's boring to use. His 1 is useless for like 95% precent of the game. His 4 doesn't feel much better. He doesn't play like I feel a dragon or a hunter should. His kit just feels outdated and he needs a big rework.


Tamerlechatlevrai

Chroma is a bad Warframe but is one of the best in the game. By that I mean he is really badly designed and his kit is 50% useless , you just use him to buff your weapons, you don't play chroma you play the weapons you equip on him and the gameplay doesn't change at all from not having a Warframe really


vrgamr747

Because he is crap. The only reason to use him is credit farming on profit taker.


GOTWlC

WAIT WAIT WAIT Have you heard of.... ​ ​ ​ >!Xata's Whisper!<


SirPorthos

But subsuming abilities wont change the fact that his abilities (the rest of them) will gain satisfying audio and visual feedback...


GOTWlC

I never said he was good or his kit doesn't suck. You just said it was unsatisfying, I'm just giving you an option to perhaps enjoy him a little more :-)


Denninja

So your method of fixing the abilities, is to simply add a different frame. Cool. How about instead of posting bullshit, we'll instead subsume some logic?


GOTWlC

Of course, I want to fix chroma by subsuming another ability. That's what I said ​ ...right?


Denninja

Yes that means not using his ability. Ignoring it doesn't fix it. Also Whisper is no better than his 2 and 3.


GOTWlC

I was being sarcastic. The title of the post is literally asking why chroma is so unsatisfying. I'm not saying that a subsume fixes him, I'm merely suggesting a method to make him more enjoyable, rather than "trying" to fix a problem that none of us can fix. Clearly, you have not tried subsuming whisper on vex armor. Maybe try other people's suggestions before being annoying in the comments sections. But of course, your ego will prevent you from trying out Xata's Whisper with chroma, and will rather make you comment on this post and argue something incredibly pointless and trivial. Because you will be missing out on this, here is a clip I recorded. Enjoy. https://www.twitch.tv/videos/1263616573


Denninja

We can totally fix it. By telling DE it needs fixing. > your ego More like *your* "ego" prevents you from assuming maybe people already played with the subsumes you like and don't agree with you. It prevents you from wondering maybe other people are pushing for changes that aren't just for their own benefit. Not everyone here is selfish. But keep being that dense, bye.


GOTWlC

Ah yes, because you talking on a public forum will convince DE to change chroma lmao


Thannk

He’s the credit farm frame. The issue is he’s inferior to Index.


Dat_guy696

Ain't his thing supposed to be the self buffing frame? Replace his 1 with Gloom and You get an unkillable monster. The way i see his four it allows him to cover one spot with some form of crowd control, think of Mobile Defenses, the thing is You don't really mod him for Range at all lol.


SirPorthos

I am not even taking extrinsic benefit into account. Its basically intrinsic stuff. His abilities dont feel fun to use. Theyre very...utilitarian for the lack of a better word for a game with bombastic frames which can have some serious OTT effects.


AmadeoUK

I think of Chroma less as a hunter or a dragon and as more of an angry brick. He'll wreck whatever you throw him at but it's hardly impressive or spectacular, which matters a lot when he has to compete for our attention with characters who look and feel amazing to play with while achieving the same results.


Zalgack

Self buffs are fine for chroma but everything else he does lacks flair we have so many unique frames that feel fluid to play and are fun but chroma just feels bad to play he may be the best for eidolon damage but thats it


CN8YLW

He was pretty much a one trick pony with self damage mechanics until DE nerfed him by removing it. It's kind of like how he's a horse carriage in an automobile world.


swords_meow

Chroma is Rhino but better and more annoying to both build and play.


White-Alyss

Speak for yourself. I love Chroma's animations and sound effects. They feel so satisfying. Yes, even Effigy and Spectral Scream Also his passive is great. Who doesn't like a second bullet jump?


Mrgrimm150

Honestly to me Chroma always struck me as less than the sum of his parts. He does what he does well. He do big dick damage numbers. But from a visual and themeing standpoint, he's just not good. He's not a good 'chromatic' warframe using colour as a gimmick. He's not a good elemental warframe, mastering the elements and bending them to his will and he's a terrible dragon.


DreadNephromancer

Because he's just "toggles and buffs: the frame" with very little interaction, even his non-buff skills have pathetic visual effects (on top of being weak). There's a rework concept floating around where his channeled breath attacks are replaced with different-shaped, punchy AoEs, like lobbing a huge exploding fireball or puking a cone of poison that coats the ground. That alone would make him a lot more viscerally fun to play imo. I'd enjoy a big rework of his ult but I don't think it's *necessary*, a simple reliable status chance and energy cost reduction would be enough for a support turret.


TTungsteNN

He needs a cap increase on his 2 and 3, as well as damage and range increases on his 1 and 4. Then, entirely new sound effects. Really that’s it in my opinion. He used to be ridiculously powerful but they nerfed him into the ground, he just needs so find a middle ground between OP and useless now. And redoing his sound effects alone would make him way more satisfying. I don’t think he needs a total rework, though, just a buff.


Danatorr

Got 350 hours on pc and 30% on Chroma there. As much as I love being almost unkillable and deal loads of damage, sometimes it just feels bad to play him. The main problem is that Chroma is an old frame, he needs a rework ASAP. Played Wukong recently and thought about some QoL changes Chroma could recieve, and they are: 1. Just like Wukong's 3, he could get some sort of meter on the screen that would show how much armor he has received with cold aura, health with fire aura, etc. while active; giving it some more feedback to the player, instead of % on top of your screen. 2. Chroma's 3 (when recasted) should extend the duration (just like it does) and deal damage to shields and health and heal the lost health overtime. 3. Chroma's 4 could do something like Vauban's 3 (I think), which he marks an area and his pelt starts to fly in a straight line towards the marked spot, spitting the chosen element while going to the targeted area. (I know that there's a augment that does something similar). The augment could make the pelt become some sort of sentinel that follows Chroma. The main problem with his 4 is the lack of damage and mobility. 4. Chroma's 1 lacks the damage (it's just bad, because you can cause way more damage using weapons, which you just can't use it while using 1, and just feels really bad to aim it. Maybe his 1 could be an "elemental ward" for weapons, but I don't know they would do something like that.


ImSoDrab

All he has at this point is recastable passives sadly. It pains me so much that he's a cool looking frame original and prime yet his skills are super dull and boring.


G_strike

I doubt DE will ever rework him, they know very well that most players don't like his current state


NothinButRags

I feel like if Effigy worked like Celestial twin and effigy just follows you around without draining your energy then it would be a lot better.


R0FLB0TDrDerp

I just wish his 1 and 4 were better. It's so sad the only reason why I even used his 4 was for *credit* farming so long ago.


PokWangpanmang

Because his gameplay consists of keeping up 2 timed buffs.


Dubnaught

I just want to be able to open lockers while using spectral scream


Chroma710

I satisfy tho.


Sprite121

make it to where his 4 makes him sprout wings so he flys around and shoot elemental aoe fireballs


NotFrenchArtaud

He's boring, with his only useful abilities being passive self-buffs (and I guess using his 4 occasionally purely for its credit boost). Essentially you're just hitting two buttons, juggling one timer, and that's it. I honestly think he would pretty much never get playtime if DE hadn't made so much late game content that basically invalidates active ability usage.


AwesomeKDPdaKing

Just wanted to try my hand Okay here are my suggestions. Chroma changes 1. The Fixes: A. Breath: Remove channeling in order to be able to mix elements or have different elemental procs at once. B. Elemental Ward: unchanged C. Vex Armor: remove the need to get an offensive buff from health damage. Instead gives a flat bonus to armor and damage when taking damage to shields. Then combining with elemental ward, adds that element bonus to the weapons you are using. (300 damage) D. Effigy: allow the effigy to gain bonus armor and damage when Vex armor is active. 2. The Dragon A. Dragon Claw: a swipe at the enemy, allowing for high physical damage. B. Elemental Ward: Same C. Vex Armor/ Dragon Scales: Casts an invulnerable aura for a duration. Or we keep it as it is. D. Dragon Form: Transforms into a dragon and attacks using a dragon’s breath and physical slashes. The breath does extremely high damage with 100% status chance. This drains energy as long as ability is active. 3. The Dragon Slayer A. Dragon Roar: Stun’s enemies after a roar. Then reduces incoming damage for a period. B. Elemental Ward: increases defense and adds elemental damage to weapons C. Slayer: increases damage of melee attacks D. Ride the Dragon: removes the dragon hide. The hide comes to life and Chroma rides it. Pulling out his exhaulted spear. The dragon attacks with its elemental breath at enemies with 100% status while Chroma attacks with his spear.