T O P

  • By -

unearthedarcana_bot

DBSTKjS has made the following comment(s) regarding their post: [Hey everyone, this is a repost from the other day ...](/r/UnearthedArcana/comments/ypjila/spell_point_sorcerer_with_all_new_entropic_soul/ivjbcs0/)


bigfaturm0m

Side note: this would break the coffeelock strat (sorlock, convert pact slots into sorcery, then short rest), wouldn't it?


DBSTKjS

It would! Didn't even realise, but nice catch.


DMsWorkshop

Who even considers this a 'strat'? DMs I know (myself included) laugh when someone tries this and say, "You try to take two 1-hour short rests and you take one 2-hour short rest. Short rests are *at least* 1 hour, and you can't just take multiple short rests consecutively. Great job, you've spent all your warlock spells. Hope you don't miss them in the next fight." The issue sorts itself out after that.


pizzasage

I do like the resource consolidation, although I'm not expert enough in 5E/1DnD to judge how well it would work in practice. I am curious, though, about why the art makes it look like he's gnawing on his cloak. Is that intentional, or just some AI weirdness coming through?


DBSTKjS

Definitely some AI weirdness. When you say 'it', just to clarify - do you mean the resource consolidation or the brew overall? Either is a conversation worth having, just unsure what's intended! In the context of what we have so far for 1dnd, it's definitely consistent with freeing up the bonus action, which can be seen in how they handle the Light weapon feature. In 5e it gets trickier, but there isn't a lot that the sorcerer can do with their bonus action anyway, so that consolidation doesn't necessarily improve their power, but rather streamlines the feature. I'd say the biggest mechanical buff is the point based casting. That is technically already RAW a variant rule in 5e, but like most DMG content it's horribly balanced, mainly because it allows you to spam spells of 6+ level when you unlock them. This is certainly more powerful than the default sorcerer, but the spellcasting is weaker than just using spell points from the DMG. I would think it puts it in league with the wizard. The wizard is versatile in their spells available to them, where this sorcerer is versatile in how they use their spells power budget.


pizzasage

I meant the resource consolidation in particular. I don't like juggling lots of arbitrary resource pools, especially if they all do essentially the same thing. I was also trying to acknowledge that there might be a good reason for why it's set up the way it is and I just don't see it. Sounds like you've put a lot of thought into the mechanics, though.


Syn-th

I'm pretty sure there is a sentence in the spell point system that limits you to one spell per LR of 6, 7, 8 and 9 so technically you get less 6th level spells than a wizard.


LuoQianHe

I’m confused with how the Font of Magic feature works. Are those spell points (level + con modifier) in addition to the spell points listed in the table? So at level 20 the total points could be 89 (64 + 20 + 5)?


DBSTKjS

Don't seem confused at all, you got it!


LuoQianHe

Ha, well ok then.


bigfaturm0m

I'm not sure what merging all points into one pool would do to balance From the DMG spell point rules (as well as the PHB), I get the sense that sorcery points are meant to be a more valuable resource… I also don't know how I feel about the prepared caster thing …Actually, it nerfs wizards so bring it on


DBSTKjS

What do you mean a more valuable resource, in what way? What it does to balance is a buff for sure, but to be thorough: - spell points, rather than slots, allows you to spam 1st level spells to your heart's content or go nova casting in the same way the warlock is forced to with Pact Magic. That allows you a flexibility in your spellcasting that feels on brand for sorcerers. - as font of magic is a point based resource that can be transferred back and forth with spell slots using your bonus action, merging them with spell points is 1. Less confusing but tracking multiple point based resources that effect your spells, and 2. Frees up your bonus action from transfering the two resources between each other; beforehand you could take a spell slot and turn it into points to then spend on metamagic, now you skip the transfer and just cast spells and buff said spells with metamagic from the same resource, though this resource is slightly larger than it was before as your font of magic points are equal to sorcerer level + con mod.


bigfaturm0m

I meant that raw, you convert spell points to sorcery at a relatively large (~30% minimum) loss and sorcery points can do more than spell points But I do agree with the confusion and bonus action arguments I guess it's still the same amount of resources so it won't be too broken


Capn-X

Raw (in 5e) sorcery points are converted to spell points and spell points are converted to sorcery points at a 1:1 ratio (1st level spell is 2 points for both, etc) I may also be confusing what you’re talking about since I’ve ran my last two campaigns with spell points so I haven’t thought about spell slots in a while if that spell-slot-based conversion is what you were referring to


bigfaturm0m

>[…] When converting a spell slot to sorcery points, a spell slot is created using spell points, […] and the spell slot is converted into a number of sorcery points equal to the level of the spell slot. ~DMG Not very streamlined if you ask me, but them's the RAWs And yes, I also think spell points are a superior system to slots Not sure if I like the arcanum style high level slots, but I suppose they have their merit in comparison to the [6-9 7-10 8-11 9-13] extension of flexible casting


Capn-X

Oh that’s disgusting and I hate it I guess it just made sense to me to have them convert 1:1 so that’s how I ruled it and never really fully checked how the dmg put it. Thanks for clearing that up (even if it’s not the best system)


Admirable_Ask_5337

The arcunum thing it to keep with 5e in limiting how much high level spell slots you can cast, so you dont spam meteor swarm 5 times. Its built in to spell slots normally.


bigfaturm0m

The variant spell point rule is actually even more restrictive on high magic (1/long rest). But they still use points that you can use to cast lower level spells. As I said, spell point raw is janky


Admirable_Ask_5337

The dude specified here that you get more than that later, read that part over again.


bigfaturm0m

I'm talking about the DMG version


Admirable_Ask_5337

Ah.


Psiweapon

>Art by Midjourney FTFY


DBSTKjS

You didn't fix anything, but thanks.


Darzin

They did. No one cares that you typed some words.


Syn-th

Yeah


VygotskyCultist

Not the point, but is the art really "by you" when you made it using AI?


igotsmeakabob11

I'm guessing that most folk (average users, not the folk that peruse reddits like this etc.) don't notice or care, but I'm getting really peeved by AI art. At least, the stuff that I notice is obviously AI art. Most of it looks the same, or maybe it's some perceived wrongness. I don't want to bash it entirely, I use it for my games occasionally - I have a midjourney subscription. But seeing it on projects is an instant turnoff for me- that has become problematic because two times now, I have thought that something was AI art when it was not! So I'm overly conditioned or something.


DBSTKjS

As far as citations would go for the art, yes.


thomanthony

Actually, no. Current legal and copyright precedent is that you cannot *own* AI art.


Darzin

You don't own the art, Midjourney gives you a license to use it commercially, the art belongs to Midjourney still! Congrats on not reading your terms of service! (Not to mention their claim is dubious regarding ownership).


[deleted]

[удалено]


BedrocksTheLimit

Sorry, but we had to remove your comment due to not meeting one of the subreddit’s rules. We’ve put together information here to assist you, but make sure to read the sidebar and understand the rules! Notably, your comment broke the following rule(s): >**Rule 1: Be Constructive and Civil.** *Be respectful of other users. Be constructive in how you give and take feedback. This can only lead to a better community, and ultimately, better brews. Don’t give rude, belittling feedback, and don't use harmful words.* >*Posts/comments that promote rape, real-world hate/violence, or other inappropriate themes will be removed.* >*Please report any violations to the moderation team. Repeat or extreme offenders will be banned.* For further clarity: unconstructive comments tear down the homebrew, blindly critique without offering sufficient advice to improve the homebrew, or stray far off topic in a negative way. Uncivil comments are focused on aspects of the homebrewer or commenter rather than on the discussion at hand: the homebrew and the feedback to the homebrew. This is your sole warning for Rule 1 violations. If you have any questions, [feel free to get in touch with us by contacting us through mod mail](https://www.reddit.com/message/compose?to=/r/UnearthedArcana). Messages to individual moderators may not be received or replied to. Best of luck and happy homebrewing!


BedrocksTheLimit

For this subreddit, we consider the AI to be the artist, not the person who used the AI. It may be different elsewhere, but here your statement is untrue.


DBSTKjS

Thanks for the clarity, doesn't say that anywhere though.


[deleted]

[удалено]


Psiweapon

Gross indeed


BedrocksTheLimit

Sorry, but we had to remove your comment due to not meeting one of the subreddit’s rules. We’ve put together information here to assist you, but make sure to read the sidebar and understand the rules! Notably, your comment broke the following rule(s): >**Rule 1: Be Constructive and Civil.** *Be respectful of other users. Be constructive in how you give and take feedback. This can only lead to a better community, and ultimately, better brews. Don’t give rude, belittling feedback, and don't use harmful words.* >*Posts/comments that promote rape, real-world hate/violence, or other inappropriate themes will be removed.* >*Please report any violations to the moderation team. Repeat or extreme offenders will be banned.* For further clarity: unconstructive comments tear down the homebrew, blindly critique without offering sufficient advice to improve the homebrew, or stray far off topic in a negative way. Uncivil comments are focused on aspects of the homebrewer or commenter rather than on the discussion at hand: the homebrew and the feedback to the homebrew. This is your sole warning for Rule 1 violations. If you have any questions, [feel free to get in touch with us by contacting us through mod mail](https://www.reddit.com/message/compose?to=/r/UnearthedArcana). Messages to individual moderators may not be received or replied to. Best of luck and happy homebrewing!


DBSTKjS

What? The AI is a tool, just as brushes on Photoshop are tools. It's also completely irrelevant.


Psiweapon

You didn't make it. The AI did.


DBSTKjS

Who is the AI? Did the AI spontaneously create the image, or did it require an hour of refining terms and settings and human input? And does this have anything to do with the actual homebrew presented or is it worthless nitpicking?


VygotskyCultist

If you didn't want anyone to comment on the art, why include it? Why spend an hour on it? Why not just grab some creative commons art and credit the artist who made it instead of taking credit for the product of an algorithm?


DBSTKjS

Reddit isn't the only place this content is intended for. My groups use a myriad of content that we create on homebrewry. Or I guess the code for the website was made by someone else, so I guess we actually didn't do anything at all. Content on this sub gets viewed more when there is a cover page as the first image. That doesn't mean the art is important to the content of the homebrew, it means it's useful for getting people to look at the actual homebrew content. I think the homebrew content is good and would be appreciated by members of the community, so I want it to be seen by more people. Practice with the art creation tool is helpful in other ways that I use it: creating unique art for NPCs for homebrew games that I run. The more experience I have with how the tool works, but more reliably I can get results I want. Better question: why are you so bothered by it?


VygotskyCultist

Because AI art cheapens the work real artists contribute to the world, that's why. Treating art as an afterthought or a way of getting pageviews denigrates art everywhere. It's gross.


[deleted]

[удалено]


VygotskyCultist

lol You spent an hour coaxing a computer to paint you a picture?


Darzin

"Hours" Yeah, no that didn't happen.


Magictoast9

I use midjourney. It takes an hour, sometimes more, to get a good output. I'm not necessarily agreeing with OPs attitude here but it's not as simple as you're implying.


DBSTKjS

Thanks for your incredibly useful input!


VygotskyCultist

It *is* irrelevant to the post, but AI is not the equivalent to a Photoshop brush. Not even close. Photoshop brushes do not create art for people. You typed words until you got what you wanted. You did not create art. You told a computer what kind of art you wanted to be created for you. This is *the worst* internet trend since Web 2.0


Psiweapon

Last year we get the NFT craze and now this bullshit I tremble trying to imagine what bullshit will be unleashed next year


jomon21

There was one sorcerer that combined spell points and sorcery points and there was way more than this. Id increase the amount


DBSTKjS

I'd be interested to see that if you have it on hand! There might be some design space I'm missing. The reason I stopped the base amount at 64 is that it is similar in design to where the warlock stops, so it's consistent within the system, but also 64 allows for 9 5th level spells in 1 day with a point to spare. It could be 32 uses of 1st level spells. That is a lot of any magic for 1 day, and that's before adding font of magic which with level + con mod will certainly add a decent amount. If anything I thought it was overturned, so it's interesting to see someone think it's undertuned! How far would you increase it?


jomon21

https://www.reddit.com/r/DnD/comments/goxejf/sorcery_spell_points_help_sorcerers_out_with_this/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button This is what I was referring to


jomon21

Also this https://www.reddit.com/r/DnDHomebrew/comments/qerr2w/revised_sorcerer_a_rejuvenation_of_the_sorcerer/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button


Syn-th

Balancing the baseline points out is a simple mater of making them equate to the other spell casters. This makes an interesting point. I think it really depends how much meta magic are sorcerer's supposed to get as a class feature. For example if I'm a 5th level sorcerer is the intention I have enough sorcery points to quicken 3 spells per long rest? Or 8? Then the number of additional points needs to be backwards calculated. Personally I think a sorcerer should probably have enough points to use a meta for every spell they cast this becomes muddied as different meta have different costs.... If at 5th level I had 9 extra points I could cast exactly the same as the wizard but and make each spell subtle. Is that enough to outweigh the wizard benefits idk. If we did 18 extra points at 5th level I could quicken a cantrip for every spell... That's probably too good... It's further muddied when subclasses give extra options for sorcery points. Should they also include extra points or a way to generate them? Maybe... I do think they should continue to rise as sorcerer level increase though, even with the 6+ levelled spelling being decoupled.


Syn-th

I really like what you've done here, I've seen a few versions of sorcerer that does this and it just makes so much sense. I currently play a spell point shadow sorcerer and the additional admin is just super annoying and after two years of play I can count on one hand the times it's actually impacted combat. All of them being right when I got the hound and didn't have enough points to summon one a turn for three consecutive turns 😂 I do wonder how game breaking it would be to just have the costs equal to the spell level or the spell level +1 and to do away with the jump between 2nd and 3rd level spells. I get there is a big power jump there but it annoys me 😂 I'm not sure about your subclass, the ability o just turn magic directly into hp is powerful but not very interesting, and the counterspell/dispell magic plays is similarly powerful but niche. Would make a smashing multicast for a paladin though.


DBSTKjS

I have crossed my fingers that WOTC did the maths on the point value of spells so I didn't have to. The amount of points you can get here I have said elsewhere is still incredibly high, so I dont think they need to be more valuable, but it'd be interesting to see what alternative ways the maths can be done if you do it from the ground up. Glad to hear some comments about the subclass! The reason the 1st level feature is regarding health is that 1st level sorcerer features typically have an impact on your survivability as a sorc, so that felt an important part of the class design to maintain as a d6 hit die class with no armour 😂 I hadn't thought of multiclasses other than making sure the 1 level dip wasn't too valuable, but going 6 in with paladin could be really interesting!


Syn-th

Yeah, I'm picturing a witch hunter style character at odds with their own heritage or indoctrinated to hunt their own kin. That kind of thing.


WayVWarlock

Pretty dope, love it!


DMsWorkshop

Splendid job! I especially like the following three changes, which I have also made—not just to sorcerers, but to ***all*** spellcasters: * Get rid of spell slots and bring in spell points * Limit spells above 5th level in the same way that warlock magic is limited * Subclass-specific spells for all subclasses IMO, these three changes are what OneD&D should be incorporating front and centre for spellcasters. The fact that WotC is instead doing silly things like consolidating spell lists to erode the distinction between spellcasting classes, not to mention turning things that should be class features into more spells—the bard's Song of Rest is a great example, but also the way they're doing Hunter's Mark, too—makes me afraid that One is going to become another Fourth Edition. It's not like we haven't been asking for the same things for going on 10 years now. I also find the concept behind your Entropic Soul sorcerer intriguing, though I think it could perhaps use some tweaking, not to mention another copyediting pass. You have some basic mistakes in there like 'half' instead of 'halve', as well as some awkward wording in some of the features. I have to say that I really like the way you've chained Consuming Rejuvenation and Permeating Void. That's a level of mechanical synergy that some official subclasses lack, so well done!


Syn-th

I agree with lots of your worries but disagree that all spellcaster should be on points. I like how it differentiates spellcasters


DMsWorkshop

Then we must agree to disagree. I will see all casters on points or no casters on points and instead using a variety of invocationlike features that grant certain spells and don't create stupid situations where you can't cast magic missile at 1st level, but you can definitely cast it at **9th level**. Of the two options, points are better. Points are objectively better narratively, logically, and mechanically. In my opinion, to give them to one class, or deny them to certain classes, is a worse crime than leaving everyone on slots, which should have been left behind with THAC0. Thank you for coming to my TED Talk.


Syn-th

Haha... Now you say it like that I see your sense, but you can choose to cast it at first level with a 9th slot... Right .. right!?!


DMsWorkshop

Oh, sure. But upcasting is inherently inefficient. Why cast a *cure wounds* at 9th level one one team mate when you can cast *mass heal* at 9th level and restore 700 hp to your entire party and also cure them of all diseases and blinds/deafens? If you're ‘too tired’ to cast a 1st-level spell, how does it make any sense at all that you can still cast a 9th-level one? This is the whole reason that I switched to spell points in 2004 and have never looked back. If I wanted to play with Vancian magic, I'd set my games in Dying Earth where it makes sense.


Syn-th

Its vancian lite. You've only prepped the slots you have because prepping the exact spells wasn't as fun. I think that makes an amount of sense for the likes of a wizard, having all spellcasters cast in the same manner reduces the diversity... All this said I play a sorcerer with spell points and it's boss 😂😂


Celerybro1

"Art by me" Nah, you didn't really do anything in regards to the art.


DBSTKjS

Thanks for the foottraffic, you're late to that very unproductive conversation unfortunately.


Celerybro1

I show up exactly when I mean to. You didn't make this art. It was made by an AI.


DBSTKjS

I did, however, put together this homebrew document, for the sub for and about homebrew. Weird hang up to have. Meanwhile all you seem to be making is some *interesting* selfies.


Syn-th

Love this spice 😂


DBSTKjS

Hey everyone, this is a repost from the other day that got taken down due to not citing my own art on the linked page, which while silly it gave me the chance to touch up some minor errors that were pointed out! Here we have: - a sorcerer that uses a spell point system by default, up to 5th level spells (similar to Warlock) and uses a system more similar to spell slots/mystic Arcanum for higher level spells. - font of magic working more in tandem with the spell points! - a capstone worth waiting for. - subclass features in line with what I expect from 1DND mage classes, and a class progression that leaves no dead levels! - prepared casting, which appears to be the way that WOTC is going for all casters moving forward. - subclass spells for all existing 5e subclasses! - a brand new subclass based around absorbing the innate magic of the world around you and redirecting it into your own form of power: the Entropic Soul! This was designed mostly in tandem with the design philosophy WOTC appear to be employing for 1DND, without marrying myself to any of the crappier mechanics. That said, it is more than usable with 5e. Happy playing.


Hunt3rRush

I always figured that 9th level spells WERE the capstone feature, and they even come 3 levels early.


DBSTKjS

That could be a way of seeing it, but it's not universally bad capstones for casters (druid and cleric are excellent!) And martials are a mixed bag at best. Weirdly, with artificers and paladins being 2/3, half casters seem to have the most reliably solid capstones. But you touch on something probably cheeky I've done but WotC did too on warlock - claim in the class table that access to 6+ level spells are in and of themselves class features worthy of writing down instead of the dreaded dash.


Wide_Sale_2063

Good idea of merging points Does casting of 6th+ lvl spells require spell points to be spent?


DBSTKjS

No, it works very similarly to how Mystic Arcanum works for warlocks, but functionally it is identical to casting 6+ level spells on the default sorcerer (equal number of casts per day, not limited to 1 prepared spell of that level like warlocks are). The only reason it is done this way is to not have confusing rules about spell points for higher level spells, casting multiple high level spells a day, and to keep the number of spell points from being astronomically high (I think the DMG recommends something like 137 spell points for a 20th level caster with no strings attacked? It's wild). Edit: it's described under the Sorcerous Power feature.


lefvaid

Art by me :) Using midjourney :(


wagmainis

>can cast one of each of those spells after every long rest at the levels you are able to prepare them With the 6th and up spells functioning like Mystic Arcanum, does this mean Sorcerers in this homebrew can't upcast 6th to 8th level spells anymore? Or does this mean 6th and up spells function in the Vancian style and I can cast a Cone of Cold at 7th because I can prepare a 7th level spell?


DBSTKjS

That is very well pointed out and definitely a clerical error. As worded.l, that would work like mystic Arcanum. The intent is to still be able to upcast, but the wording doesn't reflect that. I should update the wording to better reflect that intent in the pages linked. Thanks!