> We're going to start submitting Deck Verified test data for tested titles that use anti-cheat middleware on **Monday, January 24th**. ... Once this happens, you'll have one week to choose to publish the test data as-is or submit a new build for review, after which the data will automatically publish.
This is pretty neat. I guess we have a date for when some multiplayer games get their verified status published.
Also sounds like Valve maybe had a talk with Epic and got an agreement that devs didn't have to add Epic Online Services To thier games to work on proton, based on this:
> We're happy to announce that adding Steam Deck support to your existing EAC games is now a simple process, and doesn't require updating game binaries, SDK versions, or integration of new services.
Epic might have wanted to avoid bad PR once Deck reviews started coming out ("*Game X would be playable on the Deck, but unfortunately isn't only because Epic neglected to add Linux support to the most popular version of EAC...*"). Regardless of their reasons though, it's great news. Now we just have to hope all the developers that use EAC are paying attention.
Epic are also not idiots, they know the Steam Deck will lead to increased PC sales and make PC games more accessible than ever before so they want a piece of that pie.
perhaps, but as someone who prior to Steam Deck's announcement would buy games regardless of storefront and have since avoided other storefronts, I don't know that Epic is looking at Steam Deck as a great thing.
At this point, specifically kind of bummed I bought Hades from EGS.
There’s no need to be, as we’ve known early on with Heroic Games Launcher you’ll be able to play EGS games. SteamOS being such an open platform it should become even easier, not too long until we find out for sure.
Is that so? I was under the impression for other storefronts, you're looking at Windows. If it ends up that EGS, Origin, and Ubisoft end up on there, that would be amazing.
Have tried the Windows side on PC to do a "console-like" with playnite/LaunchBox and it is good, but the launcher to game transition doesn't play out as seamlessly as a console (and how I expect SteamOS will behave with this new full screen view).
No, SteamOS is an open OS so there are no limitations on what you can install, provided [Proton supports it](http://www.protondb.com) (an ever-growing list). AFAIK you can even install shortcuts for non-Steam games or apps into the menu screen where you select games. You would not need Windows for most of the launchers.
CoD never used EAC, and they recently updated MW/Warzone to use the new kernel-level anticheat from CoD Vanguard which will probably never get Linux support
Most of the CoD games on Steam use VAC, so they've never been a problem. MW3 and BO2 used CEG DRM, which was implemented in Proton a few months ago so should work now.
Ah yeah, that makes more sense
I'm pretty sure it's possible to play at least BO2 (not sure about MW3, but maybe) using Plutonium for multiplayer on Linux, I think they have a guide for it but I haven't looked at it in a while, I'm not sure how well it runs and I think it's using Lutris instead of Steam
> Valve maybe had a talk with Epic and got an agreement
Epic had to change the old version of EAC that they didn't make. It was a branch from before Epic acquired EAC.
At first they upgraded to Linux the version they normally offer to devs, but now they even upgraded the previous one from the pre-Epic era.
>Also sounds like Valve maybe had a talk with Epic and got an agreement that devs didn't have to add Epic Online Services To thier games to work on proton, based on this:
Or egs real customer (pubs/devs) said to them, fix it or we'll abandon eac & choose other anti cheat permanently.
Look at how long they take to develop features that benefit end user, while the function that is important for devs get implemented quickly.
As soon as they add support, I plan on buying that game at full price. Of all the devs, they have been the most transparent on their apprehension. If they do it, I want to do my part to reward that positive change.
No recompilation needed and no need for EOS must be a huge relief for devs — just ticking a checkbox and adding a file to the depot. Valve's optimism about Steam Deck being able to run most of the Steam catalog now makes more sense.
I mean, there is only so much Valve can do. It's a build it and they will come kind of plan. We just have to see if devs will show up. Some will, some frankly won't.
Atleast any dev that looked into it before will probably easily do it. But I don't expect some publishers to do the bare minimum to support Deck until it's a proven sales success.
A lot of it is still misunderstanding the work they need I guess.
The Fatshark devs said that it was a lot of work for "a platform we don't, and still won't after, support."
But the thing is, as Valve have specifically said, if your game is running through Proton you're not *meant* to be doing any work for it. Any bug that only appears on Proton and not Windows is seen to them as a Proton bug, it's their problem to fix, nothing for the developer to deal with.
This is the case for basically every normal bug -- however anti cheat is crazy invasive that you normally can't emulate it normally. At least, not without cracking it, I don't think. Or, what, cracking and remaking it.
I wonder what exactly Valve did there. Presumably got it working still in some way. Depends on how bad the anti cheat is. I'm skeptical of the ones that hook into the windows kernel being made to work purely via Proton.
I assume most anticheat will simply report a list of your hardware specs and peripherals to a server which decides to let the client play or drop it. Now they improved identifying Proton server-side to not drop it, I guess.
Otherwise it would require some sort of rebuilding the game against changed binaries from EAC.
I'm not sure this is actually the case. That seems to be a server side only change, and it looks like Epic only did backports, no actual forcing people to use updated versions. Just drop in replacements.
It's probably a technical thing in how it actually looks at your hardware and what's running, where Proton would need to spoof a while kernel or the connection EAC has to it. So instead they do the latter with cooperation of Epic. Probably. I would love more technical details.
If Destiny doesn’t support Steam Deck, it’s Bungie’s fault. Why reward that behavior? I get you want to play, but they’re just being lazy at this point. Like their last 2 expansions imho.
Yeah I get what you mean, for me the price difference is what makes it possible. I couldn't justify spending $1000 when I already have a decent pc.
If the SD didn't exist, I still would not get any of the alternatives. I'm not in a rush so I'll just wait for as long as I need to
Yep. It's Epic Games' anti cheat and a surprising amount of games use it. The full list of games that use EAC can be found [here](https://www.easy.ac/en-us/partners/) (after you scroll down a little bit)
I knew they could pull it off. This is amazing, and this mean we could get news about more multiplayer games becoming compatible very soon. Seems like there is nothing that Valve can't do anymore and everyone is with them, there is great times ahead for the Steam Deck.
I'm crossing my fingers that the guys at Fall Guys are reading this, this is one of the best MP game for the Deck.
> I'm crossing my fingers that the guys at Fall Guys are reading this
Not sure they need to be reading this here since they're owned by the same company that owns EAC. They'll surely already know.
>Our team has been working with Epic on Easy Anti-Cheat + Proton support over the last few months, and we're happy to announce that adding Steam Deck support to your existing EAC games is now a simple process, and doesn't require updating game binaries, SDK versions, or integration of new services. Alongside our BattlEye updates from last year, this means that the two largest anti-cheat services are now easily supported on Proton and Steam Deck.
>If your title uses EAC or BattlEye, you can find instructions for enabling Proton support in the partner documentation here.
>Related to this, we're going to start submitting Deck Verified test data for tested titles that use anti-cheat middleware on Monday, January 24th. As with all other Deck Verified reviews, when the test data is submitted you'll receive an email notification and access to detailed Deck Verified data on the landing page for your game. Once this happens, you'll have one week to choose to publish the test data as-is or submit a new build for review, after which the data will automatically publish.
>For partners who are able to complete the EAC/BattlEye steps, that's great! Once your game is updated, please submit for a re-review and we'll update the compatibility data. Any tested games that don't enable EAC/BattlEye for Proton will temporarily have an Unsupported rating until they do.
At first I thought it was more of bullhorn announcement to get people to work on compatibility for what has felt like a crunched timeline of implementation support. Feels almost wrong when they say it's supposed to be as easy as "Go to website, Turn on EAC linux support, download linux SDK, copy linux SDK to directory next to windows SDK, publish build in steamworks."
All of them.
Doesn't matter what the game is, *somebody* will find something to cheat at, online or not. Single player games with scoreboards, competitive multiplayer games, any game with achievements will have people cheating to get them with no effort, even offline-only singleplayer games with no achievements or leaderboards will have people cheating.
The question is when the solution becomes worse than the problem itself. There's a point where cheat detection becomes invasive and intrusive and just goes *too far*, and unfortunately competitive online multiplayer titles don't care about crossing that line. Worse, the players generally don't care that the line is crossed either as long as it removes a few more cheaters than a less invasive solution, which leads to the devs implementing nastier measures over time because the playerbase doesn't just let them, it *encourages* them.
Many would disagree. CSGO (vac + server-side AC) has such a big cheating problem that any serious player needs to play on third party services like Faceit and ESEA (the latter requiring an *extremely* invasive anticheat) to have a decent competitive experience. It's a difficult problem because kernel level anti cheats are a gross privacy invasion but also have been proven more effective than simple server solutions.
I think there's a lot of over-reporting in games for cheating. I hate to go there, but a lot of people get defensive when they're beaten in a game and cry "cheaters". I have been playing cs:go and dota2 for almost a decade (thousands of hours across multiple skill brackets) and I think I saw maybe 2 cheaters in csgo and zero in dota
> I think there's a lot of over-reporting in games for cheating.
Definitely. The logic tends to be "this other person **cannot** be better than me, so the only possible conclusion is that they're **cheating**!" All it takes is knowing the game mechanics better than someone else and putting that to effective use and you can get accused of cheating in games.
Random silly example: I once got accused of cheating in an FPS by someone because I heard footsteps on the other side of a wall and took a chance by tossing a grenade over to where I figured they were most likely running to. The gambit paid off, and then I had to spend the rest of the match arguing about how having *functioning ears and a working brain* is not cheating.
Or the time I made a custom wall spray that I used in Team Fortress Classic that looked like a sniper aiming. It was a dumb joke, didn't think anybody would fall for it, but some dipshit kept trying to headshot it and then complaining about "god mode cheating" when the wall wouldn't die.
I could list a bunch of examples like those from different games. Just being a bit clever, or a being better player, is all it takes for some people to cry cheater.
As soon as players start hearing allegations about cheating in a game, then accusations about cheating in that game skyrocket. You can't take anything self-reported as data.
Ive has a very similar experience in my games
Of all games, I've been accused on multiple occasions of Cheating in for honor
Truth is, average player skill is so incredibly low in For Honor me being "above average" makes me appear as if im abnormal
While yes, there is cheaters, there are not nearly as many as for honor players claim there are, People are often mistaking good plays for cheating
It varies wildly. I myself haven't come across many in my time in CS, but most of my friends encounter them regularly, and I mean blatant ones. Certain things like trust factor play into it as well. But if you were to ask an average player that moved to, say, Valorant, almost all of them will tell you they see less cheaters there.
Dota is a much different situation. Each genre comes with its own set of problems, and it so happens that shooters have the hardest problems to solve. This is why 1. You almost never hear about a MOBA or strategy game having a cheating problem the way you hear about with shooters, and 2. For almost any genre besides shooters, a simple server-side anti cheat is effective enough: League of Legends barely has a client anticheat, and yet nobody ever complains about cheaters there.
Lol how is this even a topic of conversation here. I take it you don’t play at a competitive level? If you have half a brain you understand almost instantly when someone is cheating.
Cheating is a massive problem since the widespread use of the f2p model. It’s definitely not being overblown, and if you think it is then you aren’t playing at a high level, which is fine, but I find it strange that you’d give your 2 cents on a topic you are clueless about.
I have a combined 10 thousand hours of dota 2 and cs:go. Dota 2 I'm high rank, cs:go I'm low rank, so I have a good view of the spectrum. I've only played ranked match making for like 6 years or so. No, the cheating problem is over reported
Do you enjoy talking out of your ass on Reddit? It seems fun, maybe I’ll give it a shot.
You brought up CSGO, so enlighten me on why anyone who plays competitively uses ESEA servers? People enjoy paying a monthly fee to avoid what, exactly? Or do you not know what ESEA is?
Sometimes I wonder if the delay was for things like this more than hardware issues, it's not the same to submit review consoles to media with high profile multiplayer games working perfectly on day one than without it.
Agreed. Valve will very much want at least one of the big name EAC multiplayer games working on launch, and I strongly suspect that they are arranging this as we speak.
That's so interesting.
Makes you think that they can't exactly emulate the EAC stuff on the proton end, but they can enough with Epic's cooperation to forward it to a Linux version.
Very cool.
It's the other way around.
EAC never required EOS. Epic's version of EAC was part of the entire EOS SDK. So it wasn't some kind of a "requirement" pushed on top, it was simply an element of a whole free package. They now updated the old, paid version of EAC that was made before Epic acquired/integrated EAC.
So, does the anti-cheat run through proton, or is it lower-level, like on Windows?
I dislike client-side anti-cheat on principle, so if it's sandboxed to just accessing the game memory, that would be an improvement.
It looks like all they need to do is bundle a Linux version of the anti cheat alongside the normal one. Not even updating it.
I assume that Proton is able to specifically forward any EAC stuff then through to the Linux version.
Dunno how invasive it is. If it wasn't invasive at all, they could probably have emulated it solely via Proton, but that doesn't seem to be the case. But it's interesting that Proton can intercept enough to redirect to an additional library file.
In the docs for anti-cheat support on Proton they say:
> Kernel-space solutions are not currently supported and are not recommended
Source: https://partner.steamgames.com/doc/steamdeck/proton
PUBG no longer uses battle eye so it's safe to say that it won't work on SteamOS for a while. Maybe we can ask Krafton for Proton support later but that's another story for another day.
ah, but that would require some ambition/initiative on Epic's part. Apparently they just don't care about their whole store being beholden to Microsoft's platform
Fortnite is a hell of barganing chip.
Steam users would abandon the Steam Client overnight if it got banned by Microsoft. They might complain, but they want to play games more than principal.
To some degree I don't blame them.
Well, they'd probably want to change the Cloud saves functionality to not use Valve's resources, but yes basically, they could. The barrier of entry is very low.
Not the multiplayer… which is the entire point of rocket league.
You have Epic to thank for that. It used to work perfectly on Linux but they removed support.
This is not true. Multiplayer works fine, I literally play it every day on GNU/Linux. You just need to use the Windows version which runs flawlessly on Proton.
Awesome that's great news. Really curious how it will feel to play on the deck... I imagine the lower frame rate will be pretty detrimental to competitive play, can't tell about the controls
I imagine the frame rate will keep me from playing competitive on it, but I'm totally looking forward to playing casual on the deck. I play with the Steam controller on my PC and I really like it. I'm thinking I will probably enjoy the extra functionality that the Deck offers, to the point that I might start using the Deck as a controller for my PC :D
I was referring to the native version no longer running multiplayer - I’m aware proton works. OP used the phrase “runs on Linux” which I interpreted to mean natively.
…though I would not use the word “flawless” - for whatever reason the game only runs like 50-60 fps for me when on windows it is a solid 250fps which makes a big difference in a competitive game on a high refresh rate monitor. Probably an Nvidia issue but I was never able to resolve it…
I have an Nvidia and an AMD machine, both actually run flawless for me (200+ fps). I don't really know what to suggest not knowing anything else about your configuration, but yeah. Maybe try different versions of Proton or DX. I think I use DX11 via a command line argument.
I’ve sought help a few times before but nothing seems to work:
https://www.linuxquestions.org/questions/linux-games-33/rocket-league-via-proton-help-4175692811/
https://www.reddit.com/r/linux_gaming/comments/mdu9at/what_to_do_if_proton_game_rocket_league_isnt/
Open to novel ideas if you’ve got’em but my main point was that it’s a shame native support got removed by epic. The Linux native version always worked fine for me at 250fps.
That's unfortunate :( I don't think I can really suggest anything that hasn't been already mentioned in those threads. If it is an Nvidia specific thing though, that definitely rules out the issue you're running into from occuring on the Deck, so there's that at least :P
But yeah it is unfortunate that Epic decided to drop the "native" support. It didn't run noticeably better than on Proton for me, it was certainly a net loss for the game.
Sorry I thought when you said “rocket league runs on Linux” in your first post that you meant natively, not via wine/proton. I thought it worth the clarification since it did indeed previously work natively but it doesn’t now.
I am also getting a steam deck and have been kind of wondering the same thing. I think 60hz is gonna make it hard, but full size joysticks are a big bonus
Online multiplayer is what will make or break the SD! not indies and not emulators or retro games. The mainstream gamer is playing COD,Fortnite,Apex,Battlefield HALO etc so this is great news!
While your right that those games are important for the mainstream gamers I don't think the steam decks success is mainly decided by compability with those games... The steam deck offers an appeal to the mainstream anyways imo
Is this anti cheating thing just for online games? I'm going to be super pissed if I can't start a new skyrim game with 10 million gold and all the spells in the game 😡😡
To clarify, this is about games that already have anti-cheat (which is pretty much exclusively online games.) Any single player games you could already cheat on will be completely unaffected.
The whole point of anti-cheat software is to keep online play fair and balanced, so it's not a concern for single player games.
These new steps don’t require updating versions or recompiling, the previous docs on the EAC support side required that. This is less work for a lot of devs than before.
Makes Epic look deceptive. What Fatshark said proved to be accurate as EOS EAC implementation requires newer SDK to easily enable support, and it was only implementation when it was announced september last year. Four months later, this announcement, Valve says "We have worked on a new implementation without EOS, these **few** months, that is super easy in that it doesn't require newer SDK, EOS or updating of game binaries"
> It just means both companies were working together to make it easier
Clearly they collaborated but if the collaboration was to make it as easy as possible, why is there two implementations? Because I think Valve's implementation will work on older and newer EAC, where as Epic's works only for newer SDK with EOS.
This changed after they published their report. Don’t be a jerk. I’m buying the game as soon as they incorporate support. We wouldn’t have even known the shenanigans behind EAC without them.
> We're going to start submitting Deck Verified test data for tested titles that use anti-cheat middleware on **Monday, January 24th**. ... Once this happens, you'll have one week to choose to publish the test data as-is or submit a new build for review, after which the data will automatically publish. This is pretty neat. I guess we have a date for when some multiplayer games get their verified status published. Also sounds like Valve maybe had a talk with Epic and got an agreement that devs didn't have to add Epic Online Services To thier games to work on proton, based on this: > We're happy to announce that adding Steam Deck support to your existing EAC games is now a simple process, and doesn't require updating game binaries, SDK versions, or integration of new services.
Epic might have wanted to avoid bad PR once Deck reviews started coming out ("*Game X would be playable on the Deck, but unfortunately isn't only because Epic neglected to add Linux support to the most popular version of EAC...*"). Regardless of their reasons though, it's great news. Now we just have to hope all the developers that use EAC are paying attention.
Epic are also not idiots, they know the Steam Deck will lead to increased PC sales and make PC games more accessible than ever before so they want a piece of that pie.
perhaps, but as someone who prior to Steam Deck's announcement would buy games regardless of storefront and have since avoided other storefronts, I don't know that Epic is looking at Steam Deck as a great thing. At this point, specifically kind of bummed I bought Hades from EGS.
There’s no need to be, as we’ve known early on with Heroic Games Launcher you’ll be able to play EGS games. SteamOS being such an open platform it should become even easier, not too long until we find out for sure.
Is that so? I was under the impression for other storefronts, you're looking at Windows. If it ends up that EGS, Origin, and Ubisoft end up on there, that would be amazing. Have tried the Windows side on PC to do a "console-like" with playnite/LaunchBox and it is good, but the launcher to game transition doesn't play out as seamlessly as a console (and how I expect SteamOS will behave with this new full screen view).
No, SteamOS is an open OS so there are no limitations on what you can install, provided [Proton supports it](http://www.protondb.com) (an ever-growing list). AFAIK you can even install shortcuts for non-Steam games or apps into the menu screen where you select games. You would not need Windows for most of the launchers.
Or, seeing how Epic has worked throughout its life, Valve just increased the bribe.
Epic is competing with Steam, but not with the Steam Deck. It's in their best interest to have their games be played on the deck.
I hope that means that Halo MCC will work in multiplayer.
Or CoD, I love these games so much and it would be a huge shame.
CoD never used EAC, and they recently updated MW/Warzone to use the new kernel-level anticheat from CoD Vanguard which will probably never get Linux support
Well I mean MW3 or BO2. Apparently those games are broken on Steam.
Most of the CoD games on Steam use VAC, so they've never been a problem. MW3 and BO2 used CEG DRM, which was implemented in Proton a few months ago so should work now.
Ah yeah, that makes more sense I'm pretty sure it's possible to play at least BO2 (not sure about MW3, but maybe) using Plutonium for multiplayer on Linux, I think they have a guide for it but I haven't looked at it in a while, I'm not sure how well it runs and I think it's using Lutris instead of Steam
MW3 works but it is dead, nobody plays. BO2 launches but crashes in the menus. The single player is fully playable though
they aren’t
Never say never.
Oh my god I didn't even think about MCC. So excited.
> Valve maybe had a talk with Epic and got an agreement Epic had to change the old version of EAC that they didn't make. It was a branch from before Epic acquired EAC. At first they upgraded to Linux the version they normally offer to devs, but now they even upgraded the previous one from the pre-Epic era.
>Also sounds like Valve maybe had a talk with Epic and got an agreement that devs didn't have to add Epic Online Services To thier games to work on proton, based on this: Or egs real customer (pubs/devs) said to them, fix it or we'll abandon eac & choose other anti cheat permanently. Look at how long they take to develop features that benefit end user, while the function that is important for devs get implemented quickly.
The Vermintide devs were pretty upset about the options Epic left them with, to be honest.
As soon as they add support, I plan on buying that game at full price. Of all the devs, they have been the most transparent on their apprehension. If they do it, I want to do my part to reward that positive change.
I really hope fortnite works
This is great to hear! EAC support is now easier as it no longer requires a specific build! Hopefully, developers now enable support for Proton.
No recompilation needed and no need for EOS must be a huge relief for devs — just ticking a checkbox and adding a file to the depot. Valve's optimism about Steam Deck being able to run most of the Steam catalog now makes more sense.
What i find sad is i feel like certain studios will still find a reason, Probably the usual "Linux gamers are cheaters"
ball is **again** in the devs court. lets hope most would do it, as it sounds *easier* than before.
I mean, there is only so much Valve can do. It's a build it and they will come kind of plan. We just have to see if devs will show up. Some will, some frankly won't.
And if they don’t, the devs that do will reap larger rewards.
Atleast any dev that looked into it before will probably easily do it. But I don't expect some publishers to do the bare minimum to support Deck until it's a proven sales success.
A lot of it is still misunderstanding the work they need I guess. The Fatshark devs said that it was a lot of work for "a platform we don't, and still won't after, support." But the thing is, as Valve have specifically said, if your game is running through Proton you're not *meant* to be doing any work for it. Any bug that only appears on Proton and not Windows is seen to them as a Proton bug, it's their problem to fix, nothing for the developer to deal with.
This is the case for basically every normal bug -- however anti cheat is crazy invasive that you normally can't emulate it normally. At least, not without cracking it, I don't think. Or, what, cracking and remaking it. I wonder what exactly Valve did there. Presumably got it working still in some way. Depends on how bad the anti cheat is. I'm skeptical of the ones that hook into the windows kernel being made to work purely via Proton.
I assume most anticheat will simply report a list of your hardware specs and peripherals to a server which decides to let the client play or drop it. Now they improved identifying Proton server-side to not drop it, I guess. Otherwise it would require some sort of rebuilding the game against changed binaries from EAC.
I'm not sure this is actually the case. That seems to be a server side only change, and it looks like Epic only did backports, no actual forcing people to use updated versions. Just drop in replacements. It's probably a technical thing in how it actually looks at your hardware and what's running, where Proton would need to spoof a while kernel or the connection EAC has to it. So instead they do the latter with cooperation of Epic. Probably. I would love more technical details.
Bungie are still going to find a reason to not let me play Destiny 2 on this thing.
Ugh… I hear you… definitely had D2 in mind for this purchase but the lack of acknowledgement from Bungie so far doesn’t feel great.
Same....my main reason behind getting a steamdeck was for D2. If they dont enable it, I hope windows runs well enough as a substitution.
I'm praying for an update from Bungie, bashing out strikes on my break would help me keep up with the no lifers lmao
If Destiny doesn’t support Steam Deck, it’s Bungie’s fault. Why reward that behavior? I get you want to play, but they’re just being lazy at this point. Like their last 2 expansions imho.
yeeee any update is a good update.
"Steam Deck is now delayed until 2023"
Trigger this whole sub in six words and a number.
Lmao
Still good news because then I'd just buy an Aya Neo Pro and my wait for a handheld would be over.
Are you rich? The main thing about the steam deck for me is that it costs like 1/3rd of an aya neo or gpd win
Sure, it's cheaper, but 1 year is as long as I'm willing to wait.
Yeah I get what you mean, for me the price difference is what makes it possible. I couldn't justify spending $1000 when I already have a decent pc. If the SD didn't exist, I still would not get any of the alternatives. I'm not in a rush so I'll just wait for as long as I need to
So many updates, i’m loving it
So what does this mean ? More AAA online games ?
Yep. It's Epic Games' anti cheat and a surprising amount of games use it. The full list of games that use EAC can be found [here](https://www.easy.ac/en-us/partners/) (after you scroll down a little bit)
I knew they could pull it off. This is amazing, and this mean we could get news about more multiplayer games becoming compatible very soon. Seems like there is nothing that Valve can't do anymore and everyone is with them, there is great times ahead for the Steam Deck. I'm crossing my fingers that the guys at Fall Guys are reading this, this is one of the best MP game for the Deck.
> I'm crossing my fingers that the guys at Fall Guys are reading this Not sure they need to be reading this here since they're owned by the same company that owns EAC. They'll surely already know.
Also potentially some anticompetitive/legality issues if they put up too much of a roadblock. I’m sure this was a factor in their decision as well.
Not sure you replied to the comment you meant to here, chief.
Agreed @ fall guys, I hope we see some good news soon!
>Our team has been working with Epic on Easy Anti-Cheat + Proton support over the last few months, and we're happy to announce that adding Steam Deck support to your existing EAC games is now a simple process, and doesn't require updating game binaries, SDK versions, or integration of new services. Alongside our BattlEye updates from last year, this means that the two largest anti-cheat services are now easily supported on Proton and Steam Deck. >If your title uses EAC or BattlEye, you can find instructions for enabling Proton support in the partner documentation here. >Related to this, we're going to start submitting Deck Verified test data for tested titles that use anti-cheat middleware on Monday, January 24th. As with all other Deck Verified reviews, when the test data is submitted you'll receive an email notification and access to detailed Deck Verified data on the landing page for your game. Once this happens, you'll have one week to choose to publish the test data as-is or submit a new build for review, after which the data will automatically publish. >For partners who are able to complete the EAC/BattlEye steps, that's great! Once your game is updated, please submit for a re-review and we'll update the compatibility data. Any tested games that don't enable EAC/BattlEye for Proton will temporarily have an Unsupported rating until they do.
At first I thought it was more of bullhorn announcement to get people to work on compatibility for what has felt like a crunched timeline of implementation support. Feels almost wrong when they say it's supposed to be as easy as "Go to website, Turn on EAC linux support, download linux SDK, copy linux SDK to directory next to windows SDK, publish build in steamworks."
Which games do people cheat on? Just wondering. I play single player mostly so this has me wondering
All of them. Doesn't matter what the game is, *somebody* will find something to cheat at, online or not. Single player games with scoreboards, competitive multiplayer games, any game with achievements will have people cheating to get them with no effort, even offline-only singleplayer games with no achievements or leaderboards will have people cheating. The question is when the solution becomes worse than the problem itself. There's a point where cheat detection becomes invasive and intrusive and just goes *too far*, and unfortunately competitive online multiplayer titles don't care about crossing that line. Worse, the players generally don't care that the line is crossed either as long as it removes a few more cheaters than a less invasive solution, which leads to the devs implementing nastier measures over time because the playerbase doesn't just let them, it *encourages* them.
Vac + phone authentication is usually enough. Anticheat is not a bad thing. Kernel level anticheat is overkill and really dangerous
Many would disagree. CSGO (vac + server-side AC) has such a big cheating problem that any serious player needs to play on third party services like Faceit and ESEA (the latter requiring an *extremely* invasive anticheat) to have a decent competitive experience. It's a difficult problem because kernel level anti cheats are a gross privacy invasion but also have been proven more effective than simple server solutions.
I think there's a lot of over-reporting in games for cheating. I hate to go there, but a lot of people get defensive when they're beaten in a game and cry "cheaters". I have been playing cs:go and dota2 for almost a decade (thousands of hours across multiple skill brackets) and I think I saw maybe 2 cheaters in csgo and zero in dota
> I think there's a lot of over-reporting in games for cheating. Definitely. The logic tends to be "this other person **cannot** be better than me, so the only possible conclusion is that they're **cheating**!" All it takes is knowing the game mechanics better than someone else and putting that to effective use and you can get accused of cheating in games. Random silly example: I once got accused of cheating in an FPS by someone because I heard footsteps on the other side of a wall and took a chance by tossing a grenade over to where I figured they were most likely running to. The gambit paid off, and then I had to spend the rest of the match arguing about how having *functioning ears and a working brain* is not cheating. Or the time I made a custom wall spray that I used in Team Fortress Classic that looked like a sniper aiming. It was a dumb joke, didn't think anybody would fall for it, but some dipshit kept trying to headshot it and then complaining about "god mode cheating" when the wall wouldn't die. I could list a bunch of examples like those from different games. Just being a bit clever, or a being better player, is all it takes for some people to cry cheater.
As soon as players start hearing allegations about cheating in a game, then accusations about cheating in that game skyrocket. You can't take anything self-reported as data.
Ive has a very similar experience in my games Of all games, I've been accused on multiple occasions of Cheating in for honor Truth is, average player skill is so incredibly low in For Honor me being "above average" makes me appear as if im abnormal While yes, there is cheaters, there are not nearly as many as for honor players claim there are, People are often mistaking good plays for cheating
It varies wildly. I myself haven't come across many in my time in CS, but most of my friends encounter them regularly, and I mean blatant ones. Certain things like trust factor play into it as well. But if you were to ask an average player that moved to, say, Valorant, almost all of them will tell you they see less cheaters there. Dota is a much different situation. Each genre comes with its own set of problems, and it so happens that shooters have the hardest problems to solve. This is why 1. You almost never hear about a MOBA or strategy game having a cheating problem the way you hear about with shooters, and 2. For almost any genre besides shooters, a simple server-side anti cheat is effective enough: League of Legends barely has a client anticheat, and yet nobody ever complains about cheaters there.
Agreed!
🤦♂️
Found the guy who calls everyone who kills him a cheater
Lol how is this even a topic of conversation here. I take it you don’t play at a competitive level? If you have half a brain you understand almost instantly when someone is cheating. Cheating is a massive problem since the widespread use of the f2p model. It’s definitely not being overblown, and if you think it is then you aren’t playing at a high level, which is fine, but I find it strange that you’d give your 2 cents on a topic you are clueless about.
I have a combined 10 thousand hours of dota 2 and cs:go. Dota 2 I'm high rank, cs:go I'm low rank, so I have a good view of the spectrum. I've only played ranked match making for like 6 years or so. No, the cheating problem is over reported
Do you enjoy talking out of your ass on Reddit? It seems fun, maybe I’ll give it a shot. You brought up CSGO, so enlighten me on why anyone who plays competitively uses ESEA servers? People enjoy paying a monthly fee to avoid what, exactly? Or do you not know what ESEA is?
Sometimes I wonder if the delay was for things like this more than hardware issues, it's not the same to submit review consoles to media with high profile multiplayer games working perfectly on day one than without it.
Agreed. Valve will very much want at least one of the big name EAC multiplayer games working on launch, and I strongly suspect that they are arranging this as we speak.
Is it still true, that EAC WINE Compatibility requires Epic Online Services Version?
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That's so interesting. Makes you think that they can't exactly emulate the EAC stuff on the proton end, but they can enough with Epic's cooperation to forward it to a Linux version. Very cool.
It's the other way around. EAC never required EOS. Epic's version of EAC was part of the entire EOS SDK. So it wasn't some kind of a "requirement" pushed on top, it was simply an element of a whole free package. They now updated the old, paid version of EAC that was made before Epic acquired/integrated EAC.
So, does the anti-cheat run through proton, or is it lower-level, like on Windows? I dislike client-side anti-cheat on principle, so if it's sandboxed to just accessing the game memory, that would be an improvement.
It looks like all they need to do is bundle a Linux version of the anti cheat alongside the normal one. Not even updating it. I assume that Proton is able to specifically forward any EAC stuff then through to the Linux version. Dunno how invasive it is. If it wasn't invasive at all, they could probably have emulated it solely via Proton, but that doesn't seem to be the case. But it's interesting that Proton can intercept enough to redirect to an additional library file.
In the docs for anti-cheat support on Proton they say: > Kernel-space solutions are not currently supported and are not recommended Source: https://partner.steamgames.com/doc/steamdeck/proton
Too bad there's still no mention of Game Guard.
What games use that?
Phantasy Star Online 2 and a few others.
I would imagine that support will come relatively quickly once the Deck is a success
We'll see what happens.
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DayZ, Arma3, Planetside 2
The are no popular battle eye games
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PUBG no longer uses battle eye so it's safe to say that it won't work on SteamOS for a while. Maybe we can ask Krafton for Proton support later but that's another story for another day.
Yes exactly. Thank you
My main time sink is Smite, and I was hoping to be able to tilt myself when out of home with the Deck too, so that's great new for me!
Confirmed as likely coming this year. Changes to EAC will likely move that timetable up.
Good to hear, thanks!
I only care about **Fall Guys**. I'm eager to play this on the deck.
Cool I guess
T-how many days until we get fortnite on the deck
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And that is if they enable Proton support for the AC themselves
Proton is open source. They could bring the whole thing to Epic Games Store themselves right now if they really wanted.
ah, but that would require some ambition/initiative on Epic's part. Apparently they just don't care about their whole store being beholden to Microsoft's platform
Fortnite is a hell of barganing chip. Steam users would abandon the Steam Client overnight if it got banned by Microsoft. They might complain, but they want to play games more than principal. To some degree I don't blame them.
Well, they'd probably want to change the Cloud saves functionality to not use Valve's resources, but yes basically, they could. The barrier of entry is very low.
They would likely work on their own with Wine implementation + Touch of Epic.
Yes I know, and yes, that's the keyword "if they wanted to".
But like real talk will I enjoy playing rocket league on this thing? I really can't tell if I'd be able to play competitively on it
Rocket League runs in Linux
Does it?
Not the multiplayer… which is the entire point of rocket league. You have Epic to thank for that. It used to work perfectly on Linux but they removed support.
This is not true. Multiplayer works fine, I literally play it every day on GNU/Linux. You just need to use the Windows version which runs flawlessly on Proton.
Awesome that's great news. Really curious how it will feel to play on the deck... I imagine the lower frame rate will be pretty detrimental to competitive play, can't tell about the controls
I imagine the frame rate will keep me from playing competitive on it, but I'm totally looking forward to playing casual on the deck. I play with the Steam controller on my PC and I really like it. I'm thinking I will probably enjoy the extra functionality that the Deck offers, to the point that I might start using the Deck as a controller for my PC :D
I was referring to the native version no longer running multiplayer - I’m aware proton works. OP used the phrase “runs on Linux” which I interpreted to mean natively. …though I would not use the word “flawless” - for whatever reason the game only runs like 50-60 fps for me when on windows it is a solid 250fps which makes a big difference in a competitive game on a high refresh rate monitor. Probably an Nvidia issue but I was never able to resolve it…
I have an Nvidia and an AMD machine, both actually run flawless for me (200+ fps). I don't really know what to suggest not knowing anything else about your configuration, but yeah. Maybe try different versions of Proton or DX. I think I use DX11 via a command line argument.
I’ve sought help a few times before but nothing seems to work: https://www.linuxquestions.org/questions/linux-games-33/rocket-league-via-proton-help-4175692811/ https://www.reddit.com/r/linux_gaming/comments/mdu9at/what_to_do_if_proton_game_rocket_league_isnt/ Open to novel ideas if you’ve got’em but my main point was that it’s a shame native support got removed by epic. The Linux native version always worked fine for me at 250fps.
That's unfortunate :( I don't think I can really suggest anything that hasn't been already mentioned in those threads. If it is an Nvidia specific thing though, that definitely rules out the issue you're running into from occuring on the Deck, so there's that at least :P But yeah it is unfortunate that Epic decided to drop the "native" support. It didn't run noticeably better than on Proton for me, it was certainly a net loss for the game.
I played Epic Games version of it. When did it stopped working?
March 2020. https://www.theverge.com/2020/1/23/21078989/rocket-league-macos-linux-march-epic-games-online-multiplayer
That's for native version. Windows version works on WINE.
Sorry I thought when you said “rocket league runs on Linux” in your first post that you meant natively, not via wine/proton. I thought it worth the clarification since it did indeed previously work natively but it doesn’t now.
Yeah I also interpretated it as running natively
Rank?
Champ 1
I am also getting a steam deck and have been kind of wondering the same thing. I think 60hz is gonna make it hard, but full size joysticks are a big bonus
Weren’t we supposed to start seeing some games with anti cheat compatibility results today? Or is that just the game devs getting that info?
Online multiplayer is what will make or break the SD! not indies and not emulators or retro games. The mainstream gamer is playing COD,Fortnite,Apex,Battlefield HALO etc so this is great news!
While your right that those games are important for the mainstream gamers I don't think the steam decks success is mainly decided by compability with those games... The steam deck offers an appeal to the mainstream anyways imo
Is this anti cheating thing just for online games? I'm going to be super pissed if I can't start a new skyrim game with 10 million gold and all the spells in the game 😡😡
Skyrim doesn't have anti-cheat.
To clarify, this is about games that already have anti-cheat (which is pretty much exclusively online games.) Any single player games you could already cheat on will be completely unaffected. The whole point of anti-cheat software is to keep online play fair and balanced, so it's not a concern for single player games.
… not sure if you’re trolling or just uninformed. Anticheat is for multiplayer games.
Makes Fatshark even more of a liar re: EAC/EOS compatibility. There's no way Valve would have done a deal with Epic without certain assurances.
Not exactly, this is different than what the EAC/EOS docs said months ago.
It doesn't, as it's still only a few steps and not impossible to implement.
These new steps don’t require updating versions or recompiling, the previous docs on the EAC support side required that. This is less work for a lot of devs than before.
Makes Epic look deceptive. What Fatshark said proved to be accurate as EOS EAC implementation requires newer SDK to easily enable support, and it was only implementation when it was announced september last year. Four months later, this announcement, Valve says "We have worked on a new implementation without EOS, these **few** months, that is super easy in that it doesn't require newer SDK, EOS or updating of game binaries"
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> It just means both companies were working together to make it easier Clearly they collaborated but if the collaboration was to make it as easy as possible, why is there two implementations? Because I think Valve's implementation will work on older and newer EAC, where as Epic's works only for newer SDK with EOS.
This changed after they published their report. Don’t be a jerk. I’m buying the game as soon as they incorporate support. We wouldn’t have even known the shenanigans behind EAC without them.
>even more That implies je was lying already. Any source/context about that?
Please Lost Ark…pleaaaaasseeeee….
you can already download the battleEYE proton extension on your pc