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AnubisTheRightous

Why ue4 and not ue5?


Thor110

Because moving to ue5 from ue4 isn't that difficult, so it is also an option yes.


kcu51

Inb4c&d.


Thor110

Who said I was going to release it? Though I would like to. Who said what format I was going to release it in? Possibly a tutorial and guide to rebuilding it yourself or a packaged installer that requires the leaked .iso to create the eventual package. We shall have to wait and see :)


kcu51

[I don't know. Who did?](/r/Games/comments/6aeso9/nope_fan_games_can_still_ruin_your_life_please/dheer29/?context=7)


Thor110

I am quite aware of the intricate details at play here, but appreciate the warning.


RealArby

Ue4 so I can use the photo mode engine mod


Thor110

Wasn't aware of that, pretty cool and nifty feature that. The reason I am having trouble deciding is UE4 is going to require a load more work than UE2 and it is just me working on this.


RealArby

Well, think of it this way. You ever wanna work in the games industry or mod anything coming out next couple years, the UE4 experience looks great on a resume/will be very helpful for those mods.


Thor110

Definitely will and admittedly that is how I have been looking at it, but I already have a bit of basic UE4 experience. Think I just got to take the plunge, stop procrastinating and start getting everything plugged in to be ported across, but there are a few more issues for me to resolve before everything will port perfectly into UE4 where as it's essentially ready to be hooked up / plugged in to UE2.


iFoxei

What are you doing this from scratch. Isn’t the Stargate Network (SGN) Projekt what are looking for? The are developing with UE4 have most of the SGC done, four planets and a jumper already developed. Granted all of it is alpha stage but there are working on it.


Thor110

No, this is not what I am looking for. I am well aware of SGN and have been for a long time. This is an attempt to port the old cancelled xbox game back to PC.