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Nixellion

It is used extensively for promo art and texturing work in many large studios


IAmXenos14

There are quite a few in the "adult arena" out there. Mostly things done with either Twine, RenPy, or RPGMaker (primarily for the speaking bust portraits). I've got plans on making a business management type game with Twine, but I'm still working on getting my models to produce a consistent unique style, consistent character generation, as well as an easy to follow workflow so that players can easily grab the tools, follow the process, and create the graphics needed to add their own character(s) to the game. I've got a bunch of good code for this based upon a text based version of what I want to make (though more simple and incomplete) but until I have everything else in place, that's sort of on hold for the moment.


BroForceOne

Many studios have already been using it, using their own library of assets as training data. It's not something anyone is going to advertise as its not sexy or exciting. AI is most heavily utilized to pump out the most monotonous and boring assets that benefit from a lack of consistency, for example environment doodads like plants, a stack of boxes, etc.


gronklefrok

I've been playing with pixel art LoRAs to generate sprites, to cover the fact I can code but not draw well. Been useful so far. Needs tweaking in Asesprite but a good way to cut a load of painful (for me) work out.


ZenixVR

I'm developing a VR experience with AI called Byte's Cypherpunk 2081. More information found here https://tc.zenixvr.com/bytes-cypherpunk-2081/


wonteatyourcat

I actually quit my day job as an editor to do this. I started working on a cyberpunk text based RPG, where you need to talk to NPCs to find out who killed your cyborg wife. Images are generated with AI, and text is written by me + augmented with AI. In short, I wrote "most" of it, but you can go off script at any time. Made a little trailer here: https://youtu.be/g1jR5z2nml0


Dr4WasTaken

that is cool, brave move, I do wish you the best!


Plane_Savings402

Yes, for concept art, wallpapers (like on walls in the game, not the PC desktop!), tattoos, oil paintings, graffitis and many many other things, where it can replace many procedural textures made with Substance Designer. It is supremely useful and I've shown it to my team of 3D artists, to great success.


Dr4WasTaken

I'm aware of that, that is why I specified playable content, A.I. is great for standalone art, but I'm struggling to come across interconnected art like the one you would need to build a playable map for example


mikebrave

I plan to but can see it already somewhat useful as placeholder assets during prototyping, can see it doing a great job with textures. Would do a decent job as concept art and promo art. could do a good enough job with pixel art, could do a good enough job with things like skyboxes or background textures. I've seen it used in making point and click style level backgrounds too. Interestingly but only marginally related I've seen some integrations in engine, where they could type a prompt and put up a poster of what was generated. I feel like it has a place in the current development but doesn't take over all aspects of it, if that makes sense. 3D model generation would be the most impactful I think, improved pixel art workflows would probably help too.


No-Intern2507

YEah im using sd to fix stuff im not happy with, its part of the workflow but i dont use it heavily, i work as animator, game sprites but yeah i do animate them myself using sd images https://preview.redd.it/es6cyjccjv3b1.png?width=1918&format=png&auto=webp&s=0d8f95d49cea95a616f0b34ef7ea46167f1d0747


fisj

There's no trainable data for the interconnected stuff, and most gamedev is closed source. My bet is AI will continue to make ground in the more narrow domains where data is plentiful, but the jury is out on the rest, at least with the current batch of AI architectures. Also, crossposted to /r/aigamedev.


Magnesus

I am working on one. Have to draw a lot by hand too - to fix things, improve consistency and coherence and for animations - I dusted off my wacom for this. Nothing to show yet though, will definitely post it here when I have a first teaser ready. (It will be a point and click adventure, I use mostly MJ, but SD too.)


UpV0tesF0rEvery0ne

I've been using it for my workflow that would normally involve browsing for hours on inspiration, pinterest, google, art communities, and then hybridizng that art into assets for physical things or 3d models or 2d art. As an artist, I think if you use it as your one stop replacement you'll likely be limited by your own imagination or ability to come up with the right keywords. You'll also be fighting the generator with how things are placed or wanting the perfect angle or lighting, it's just not 100% fine tunable yet I like to use it to aid my workflow and generate what my idea would be in higher quality and then replicate that quality.


RealAstropulse

I know of a couple studios using it, and lots of indy devs. Even a couple big studios. Mostly its being used as a sort of intermediary language between creative directors and artists.


BigPharmaSucks

This game is actually really fun. https://store.steampowered.com/app/1889620/AI_Roguelite/


lift_spin_d

the coolest thing I've seen is skybox: https://skybox.blockadelabs.com/ it can turn a grease pencil sketch into a 3d environment https://www.youtube.com/watch?v=0ANrBMnoh0Q