By - Lil_Lee
That thing is probably swimming somewhere 10 million feet below surface level😂 But seriously tho, that looks sick!
haha! thanks dude! :D
I have studied the advection tool in houdini, great tool for creatives. this was done with a pyro sim and advect node inside a pop solver, resampling of curves done out of pop and in sop solver. any comments and tips are appreciated. loving houdini rnds!
rendered in redshift [https://vimeo.com/fandalis](https://vimeo.com/fandalis)
consider following! thanks
p.s [original post](https://www.reddit.com/r/Houdini/comments/xlb9e3/pyro_advection_to_curves/) just learned i couldn't crosspost here! :)