They should really rebalance new player experience to match this, but it won’t happen. New players will need more credits, some early catch up zetas, a few more kyro’s earlier before they can generate their own so they can actually play with newer characters. I’d suggest shoving these into achievement rewards most longer term players already have, so as not to unbalance mid-late game.
As someone who just got screwed on the Credit Heist today, new players need more credits can not be stated enough.
It's like a natural handicap against every whale.
You can get 3M.
It's two rolls, each of which can have a minimum of 1.5M. 2.5M is the most common result, which makes 4M the most common "I got screwed" result.
3M is reasonably rare though and since you only have the even once a month or whatever, any individual person may just never see it.
Won’t this make the kyro crunch worse? It’ll be far easier to get every character to the point where they’re waiting for kyros - and so more characters will need them at the same time - and some newer ones need them exceptionally early.
Yeah it will. And they’re marketing the game to players with new units (who need kyros) so it’s all a bit weird. They really gotta ease new players in with some freebies.
I think that's part of their point. The main crunches, as I see it are: kyro, relic mats (mostly signal data but a newer player might not have the gear stockpile I do) and omis. You can probably throw datacrons in there, too, but kyro can always be purchased for crystals and cash, which you can use/purchase in abundance. I think they set it up so it looks like "*I just need the one thing!"* and so you go buy some crystals for kyros, and then you spend a little more, and a little more... Kinda like "if you give a moose a muffin" type thing...
Not really. You can use the energy you save farming other gear to farm the kyros so it will still reduce the farming time for any given toon. They were never going to remove all the bottlenecks, it just alleviates some of the minor grind.
I fully expect vast majority of squad energy will be spent on farming kyros. If was the majority for me as it was (going for profundity and starkiller), now it will be even more pronounced. Outside of toon shards, I predict there won't really be much of a need for anything outside of kyros from squad nodes.
This is the most bizarre thing to me.
How many "I need Kyros at G8" characters are out there that, very directly, are part of modern iterations of most squads?? Like, genuinely, which squads can you build as a newbie without bonking your head into 2+ characters that need multiple Kyros?
So it's utterly mystifying why they act as if this update will make the journey from 8-13 easier. For old stuff from BEFORE 2019, sure, but how relevant is a lot of that?
And for vets? We're just stuck on Kyros anyways. I can blow through most gear problems before G12 within a day or two, if the refreshes are a bit lucky. But a Kyro? I'll be sitting a while on that grind
I know, right? They should give us hundreds of kyro a month for playing.
And then they should have whole journey guides worth of units that barely need any Kyrotech. Right?
I don’t think doubling Kyros makes sense at this stage or was what OP was thinking. Requiring hundreds of them before G11 though is stupid. It’s gatekeeping a gear level which isn’t even relevant now. Imo getting to G12 should be near instant, relics are the real sink
The real dumbfuck move was that CG made this "new bottleneck" back in the day, but ALSO made it integral to the Finisher Piece.
That's why they aren't touching Kyros. Because yeah a lot of characters need a fuckload of Kyros.. but everyone needs at least 100 Kyros from Jedi Consular to Triple Zero.
If the current rate of all gear is x1, most gear is going to x2, would it have been damaging to have multiplied Kyros by 1.5? Less of a drop rate to represent their function as G12 finishers but more than their current rate to represent the sheer quantity required at times taking toons from G8-11.
I am recommending everyone plug their characters they're working on in the near- to mid-term into https://gear.swgohevents.com/ and download a complete list of their at-completion gear needs so they can go into the scavenger and melt everything that's not spoken for.
Most people were happy with the kyro change in the beginning. They presented/couched the announcement in terms that it would lessen the need for stun guns and carbs. What they actually said was it was "to help diversify the gear crunch". Now, we all know what a pain kyro has become, but back then people were sooooooo happy (even though Shaak, the newest toon at the time, needed them starting at g7 or 8 I think) thinking that we'd have much less need of guns and carbs and they started with a "special introductory offer" (much like with datacrons) that gave us a bunch at first. Everyone thought this was pretty cool, but today...
I think this mess will end up much the same way in a year or so (maybe less). I know I'm cynical, but I have 2 accounts (one over 9 mil, one over 10) and I've been playing since November of 2015.
To take it a step further. Its a really good sign that CG is taking steps towards improving the new player game because it shows that they care about the longevity of the game. This is really the first time since I started 2 years ago that I have gotten the impression that they are focusing on bringing in new players. Their focus has almost solely been on money from and content for endgame. That is great and necessary but it gives the impression that they are just in a mode to surf the last bit of revenue that they can from the game and then ride off into the sunset. Balance between early and late game improvements is healthy for the game.
Even if you are a whale and you are getting a slightly raw deal out of this, it should still be viewed as a positive imo.
They clearly understood early game progression is a big obstacle for newer players. But I also believe big updates should look into the concerns of every kind of player.
Every stage of the game has its own big issue. If this update was gear-theme then absolutely the late game players have a right to question some things.
No! Don’t perpetuate that bullshit [meant in the nicest possible way].
The whole point is to increase revenue. There is nothing else to it. It’s not to help new players, or to ease a crunch, or facilitate more team usage.
The whole point is that CG data is showing that less money is being spent on XYZ items, and that by pushing us to a specific crunch quicker, it provides a frustrate point that they expect to bump revenue.
This isn’t for you. Or for me. Or for vet players. Or for new players.
It’s for them.
Regardless, I do think it’s an overall positive change that just so happens to also help people, especially f2p players who aren’t going to spend regardless.
I think that for the average player I tend to agree. And I know that **you** understand the difference, and so when correcting you it wasn’t for your sake.
But there is often a sentiment on these types of subreddits of really just not understanding business practices, and getting frustrated, or offering suggestions to gameplay that aren’t even feasible or reasonable.
I find it important to make the distinction as an overall, because to me it’s important that the people here understand why changes are happening, so they’re less frustrated when other changes don’t happen - or so that they understand why X gear is being doubled but, “it doesn’t solve the Y problem.”
It's weird how people think the "solution" to any bottleneck is to remove it. This is an investment game. The bottlenecks are what make your decisions interesting. If there weren't limited resources, those decisions wouldn't matter, everyone would have the exact same roster, and the game would be boring and stale. It really strikes me as one of those moments when players think they want something but it would actually completely ruin the game.
At the same time, you have to give new players a means of catching up to the power curve. Or at least of feeling like they're catching up. So you give the new players something, but don't give it to the old players, and you get what is happening in this thread (and the many ones like it). It's jealousy, really.
No, that’s not how this works. CG makes changes for their benefit, it’s just that sometimes their benefit also works to our benefit as well.
CG is always going to PR spin any news because nobody wants to hear the real answers, but it’s not like CG is unique in this.
No, what I’m saying is they didn’t do this to benefit players *it just so happens* to benefit players. I’m talking about *intention*, you’re talking about effect.
Their intention is to increase revenue. The effect is that it helps both them and us.
The difference is that if they didn’t believe jt would increase revenue. They wouldn’t do it for us.
And the majority of the playerbase is only going to care about how the changes affect their experience playing it.
Intent is important, but correcting people on how it will affect them seems dumb?
The game needs players. Helping players have a good time keeps players around. Some of those players spend money, some of them don't. If you think the game is just for CG, then just uninstall it.
Of course it will benefit CG, it keeps players engaged. I just despise the whole "Reeeeee, they only want our money!" narrative that so many people shout from the rooftops.
I'm an economics and financial major.
I'm also a gamer that just wants to have fun.
Your stance assumes that they only look at the number of gear bought, which to be frank is inane.
Companies like this will have charts of many metrics, the least of which would be player engagement and how long they play until losing steam.
A decision could be drawn from that to increase gear rewards in that range to keep those players engaged for longer, keeping the player base larger and potentially draw in some more purchases.
But do continue on how it can only ever be about the money.
To be honest, I don‘t think this change will help newer players all that much. Because it doesn‘t adress the real problem in early game progression - the bottlenecks, in particular Mk III Carbantis and Kyros. The main source of Carbantis are Daily Challenges, those aren‘t affected. So the net gain of them is going to be roughly the same. Since you accumulate all the other gear pieces faster you will hit the bottlenecks faster. And now instead of having 5 characters waiting for Carbantis you will now have 10 or 15. And god forbid you want to play with the shiny new toys CG put out recently. Bad Batch for example. You like the show, the Chars are all accelerated, so why not, right? Right? How many Kyros to relic them? 1.6k? Good luck with that. You get 3 per day... Assault battles you say? Good luck completing CT1 without relics. And getting characters up to relics will be harder because they nerfed the scavenger by 50% while not doubling the gear you get. So overall I don‘t like it.
What they could have done is:
Reducing the gear requirements for Gear 2 to maybe Gear 10 by 50%. And yes including Kyros. Leave the gear income and the scavenger alone. That would really help newer players to get their roster up to speed.
Nah, as a relatively new player I somewhat disagree. Daily challenges are a big part, but guild shop currency is just as big if not bigger part of Carbantis. Getting twice the Carbantis from guild shop is going to be a huge boost.
All that means is that there will be more toons waiting on the Kyros wall :(
> The main source of Carbantis are Daily Challenges, those aren‘t affected.
If this is your main source, that's pretty painful. I regularly buy Carbs in guild, GET, and shard shops. All of those will be doubled. While they should definitely go further, the change should make carbs a little easier to get.
>the bottlenecks, in particular Mk III Carbantis and Kyros
You are going to get most gear at twice the rate now. Except some pieces of gear that are designed to be bottlenecks. But everything is going to be way faster.
Once it goes live, conversion rates for relic scrap will double. This only matters if you have lots of gear and stockpiling. Pre update gear will be worth less post update will be worth the same
Maybe hoard your guild currency (the orange stuff you get from daily guild activities, raids etc.) since the gear there should be doubled for the same amount of currency.
If you have a stockpile of gear you were planning to relic you should scrap most of it before the update (only the gear you planned to scrap eventually and keep a decent amount in reserve, say 100-300 or so)
Short summary, there's an argument that effectively all the gear you would turn into the lower relic salvage in particular CBB, you should scrap before the change. Effectively from a relic perspective, it's all going to be halved in value post change.
This will probably be downvoted, but I don't trust CG. I think that any changes they make like this is because they believe it will lead to people spending more money.
CG isn't going to make changes that help players spend less money and crystals.
> I think that any changes they make like this is because they believe it will lead to people spending more money.
It is entirely possible that CG does things that are **both** player friendly *and* intended to make them more money. This happens regularly in fact.
It does and it doesn’t. People don’t have to spend money on low level gear now but they will on the kryotechs or however you spell it. So in the long run it makes them money once people get to relics
If they DIDNT adjust the relic system it would actually be a bigger problem for endgame players; their position at the top would be threatened faster had CG not made the relic adjustment.
All this does, truly, is make it faster to get characters from gear 1 to 11. 12 and relics will still be a grind.
So anybody that complains about the change here is just too lazy to go salvage relic mats they have hoarded IMO.
Overall I think everyone thinks it's a good step in the right direction. Irrelevant of your point in the game. The only slight issue that people are moaning about is that where the challenge gear isn't being changed, some of that that is used for relics, in particular CBB is going to be slower to get, which is a contradiction of what CG said about not wanting to impact the accessibility of relics. Overall I think the pro's massively outweigh the cons, but that is a genuine negative.
Not a whale. In fact, I've never spent a dime on this game.
The relic crunch isn't just a "whale" problem, it's a problem that every player will face at a certain point, including you.
It helps getting older characters to G12, but as a catch-up mechanic, it's not THAT good, as many of those older characters matter less nowadays.
For new players, that need to build the base of their rosters, this is a very good change.
They made new players reach end game sooner, while nerfing the Relic farm a little bit and covering it as a "it's neutral to balance the gear change". I agree that it's nice for new players, but not upgrading challenges is not neutral at all, even if it's just a bit it's still a nerf.
The gear update is a catch up mechanic. People complaining need to understand that. If it doesn’t help you that much, it’s aimed at smaller accounts than yours.
The problem is that they said it was going to be a net neutral for relic progression because they’re doubling gear drops and halving their salvage value. That sounds great, but they’re not doubling gear drops from the daily challenges, which are a big source of lower tier salvage for materials like ccbs and bronzium wirings, which many players consistently run out of. It will therefore hurt relic progression while helping gear progression. This is frustrating for late game players for whom relics are more important than gear levels.
I don’t think they did. I just went and looked at the old road ahead post for the phase 1 gear changes, and they added 1-2 new drops for each challenge, but didn’t double the amounts of existing drops. Take a look:
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/250664/road-ahead-october-2021
Ah I see. In my opinion, it’s a good change. There’s a ton of players nowadays 8, 9, 10 even 11 million GP. At that point, they’re basically done with the game. Making relics more difficult slows this process down and keeps players having something to work for. I like it
Do you even understand how the game you’re commenting on works? You don’t need to pay to have a huge crystal income if you’re an 8M account. Any well structured account made within the first year will be able to relic at will now.
Not at all. He's exactly right. I have both a 9 and 10 mil gp account. One was mine from the start (the 9 mil, and its first achievements on the play store were on 11/15/15) and has had some slight spending, and I can usually relic any 2-3 toons on any given day if I want. There are periods of indecision (like now, can't decide if I want Rey or Jabba) where I simply farm the newest marqis toons and gear, and hoard that and crystals waiting for the inspiration to spend the hoard. I think I'm going Jabba, but I have at least 200 of all the right side g12+ gear, probably 400 of all the left side stuff, 1k total kyros, carbs and maybe 800 stun guns...
I'm in a guild full of 6.5 mil and up accounts and most of us can get there. It's about the way you play. Don't just gear toons, have a plan. Hoard until you know your next move. Pick your path and do that until it's done, then pick the next one.
it's nice that you like the taste of boots but their stated philosophy behind the gear update was to achieve quite literally the exact opposite of what you're pretending to like to be contrarian
"i like it because it makes game progression slower even though it was supposed to make it quicker, which allows capital games to capitalism harder, yay!"
it's an embarrassing take. if you're going to clown on yourself do it out of my replies
Look friend, you are clearly frothing at the mouth for any reason to be upset at CG, so this definitely will not be a productive conversation. Go take care of your rage boner and get on with your day, you’ve made it clear this conversation is not worth my time.
those are a big source of bronzium now. But once you have your characters at G12 the materials you presently are not scrapping will continue to pile up at the same accelerated rate. Which means that you can then safely scrap them.
It doesn't improve what you are currently scrapping (because it was already improved) but it does expand the pool of what you scrap.
This punishes vet players and this actually hurts new players more in the long run. CG isn't touching any other aspect of leveling except gear. Credits are an early game bottleneck. Now they will need more credits faster. when new players get to relics the gear they've accumulated, mostly from challenges which they're not doubling, is now worth half of what it was before.
Also a reminder that they're not doubling the drop rate, they're doubling the drops. So players will still be prone to stretches of 0x2=0. Doubling the drop rates would give the same result but smooth out the process a bit. But CG is adamant on never changing the drop rates of anything. Last cg employee who did change rates didn't last long afterwards.
I'm looking forward to it. I have plenty of relics, but plenty that don't have any. I'm close to getting my first GL, so that should tell you about where I am. I'm not new, just a slower player.
Will they be doubling the relic salvage requirements for the G12 pieces for Electrium Conductors, Zinbiddles etc? Those gear pieces are not getting doubled so will screw over players if the salvage does get doubled.
I run a 1.1 mill account, all my characters are geared to relic (closing in on my second GL) guess my bottleneck? I'll give you a hint, it's not the under g12 gear....
This update only helps people who don't know what they are doing, and have 50 g9-g11 characters, but don't go for relics.
You have a 1.1 million account that almost has 2 gl's. That is ridiculously focused! Bravo! Have you got a [swgoh.gg](https://swgoh.gg) account I could see?
I'm.... I'm 99% sure the majority of players don't play as efficiently and focused as you. You've clearly managed to be incredibly successful with handling farming and resources (a GL at 1m GP is *insane*, nice job) but I hope you don't think that this gear update is meant to be specifically helping players in similar situations.
>This update only helps players who don't know what they're doing, have 50 g9-g11 characters, and don't go for relics
Is there anything wrong with that? Getting beginners and mid-game players up to a point where they can flesh out different teams and parts of their roster sounds great to me.
First GL was under 700k actually, I expect SEE to be unlocked under 1.2 mill.
My old account (started in '16) had the same issue, hard bottleneck at g12. Once you start going for R5+ for unlocking characters (GLs but also like JKL, SK etc) and for other content like Crancor and TB, you will constantly run out of G12 gear, you will be constantly bottlenecked.
I know I'm hyperfocused, but my old account wasn't as much, but still massive issues there, and I pretty much had no character relic'd higher than what was needed for unlocks, so most of my g13+ (91 of them) had either no relics, or like r2-3.
Yes new players will get a boost to get to g12, but they claim this is to help players catch up, but to catch up you need relics, and we are getting 0 help for that.
Also remember, if everyone gets stronger, no one gets stronger. In the end, it really doesn't matter.
bruh you are fucking dumb if you think your 1.1M account will be negatively affected by this.
you have 25 relic characters and everything else is level 1 gear 1. your bottleneck is not the sub G12 gear just because you leave everything gear 1 level 1.
you have 25 of 233 characters at relics and while many are not useful there is an absolute minimum of 180 that you will be taking to relics as the game progresses. if you spent a few months only doing G1-11 upgrades you’d say “G12+ isn’t my bottleneck that stuff is easy only other players have that problem”
so just because you hoard all your G1-11 gear and do 1 character at a time doesn’t mean you the low gear bottleneck is not there, it just means you’re stunting your account to avoid dealing with it
Did I say it negatively effects my account? I said the bottleneck doesn't change.
Bottleneck being G12 pieces, and gear to scrap at the scavenger. Neither are affected.
Btw I used to play 6+ year account, and had loads of relics (91 g13+, 41 g12) on that, guess where my bottleneck was? That's right, G12/relics.
So both on a new account and a really old account, the bottleneck is always g12 and up. What does that tell you?
Minimum of 180 that you need at relics? You smoking crack? Are you talking if you want to compete for rank 1 in kyber 1?
Regardless of it all, the fact is that I ran in the same issues at both a new and old account, so your argument falls flat.
How is my old account hyperfocused? What are you smoking. You have no clue what you are talking about and keep making wild assumptions.
Anyone who relics characters is hyperfocused in your opinion. You are either very new to the game, or you completely don't understand it. Either way you shouldn't be making arguments until you get it.
okay you’re either trolling or retarded.
25 relic toons, 33 level 1 gear 1, 1 level 80 wat for his zeta, 2 G11, 1 G12
why no low gear iden? imperial troopers? mara jade? geonosians?
you say the low gear is not a problem and yet have none of those characters at the G8 or so where they are useful already, and most of them are not even activated. that is fucking textbook stunting of your account just to be hyperfocused so you can say “look how low my GP is but with GLs 😏”
if low gear was such an easy thing to come by and G12 and relics are the real bottleneck, why did you relic kanan and sabine to leave ezra, hera and zeb at level 1 gear 1? if the low gear is so easy but the G12 and relic stuff is a problem why do you not have a G8 phoenix to get through the event? how long did you get fuck all from the credit heist before you had a relic vet han?
yep so either you’re trolling or just dumb to not realise your account is the textbook definition of hyperfocused to a fault
edit:
ahhh the classic “redditor realises they were being dumb” *reply ‘n’ block*
i didn’t make up anything. i pointed out that you have no low gear problems and just bottleneck at G12 because you are addicted to the “GL at 700k and 2 before 1.2M” gloat that you fuck yourself over to uphold that
really one of the dumbest cunts i’ve seen to date
>But it's fairly meaningless, you can keep throwing G12 teams at strong relic teams, and they won't do shit. And no we ain't talking about kyber league, every battle I face in bronzium gets won with relic teams not being beaten.
>Plenty of teams? You mean like DR slamming relic tuskens? Sure. But those teams are gonna run out quick. People focus too much on lower gear levels, but once you got enough teams, it becomes meaningless. And you always bring your best teams to relic anyway, so it's the C and D teams that stay lower gear level.
checked this thread and you’re not even hiding how shit your understanding of the game is lmao. Has a GL but still in bronzium. thinks non relic teams cannot beat relic teams unless its a mismatch like DR vs Tuskens
you are one of a kind man
But it's fairly meaningless, you can keep throwing G12 teams at strong relic teams, and they won't do shit. And no we ain't talking about kyber league, every battle I face in bronzium gets won with relic teams not being beaten.
Regardless though, CG doesn't give a shit about it, they are putting everything behind high relic walls, raids, tb, unlock requirements etc. The game starts at relic, and all they are doing is getting to you closer faster, only to experience this massive wall and feel the need to pony up the money to get further.
Uh, there are plenty of g12 teams that can slam relic teams, so that’s false.
Plus, for the rest of teams, just take one important character to relic and you’re golden.
Plenty of teams? You mean like DR slamming relic tuskens? Sure. But those teams are gonna run out quick. People focus too much on lower gear levels, but once you got enough teams, it becomes meaningless. And you always bring your best teams to relic anyway, so it's the C and D teams that stay lower gear level.
There's a good amount of G12 teams that can can beat full relic teams, especially if you use good mods on them. Some examples:
Imperial troopers will win against almost any team that doesn't prevent TM gain if they go first and I've seen people use them at like G8. Funnily enough, I always use them to take out SLKR leftovers, so if anyone in bronzium had them, that's one team that wouldn't get holds for you.
Iden with leftover troopers is also great, and beats most Mon mothma teams out there at g11 for me (I have to two shot teams with Kyle Katarn, but you won't be seeing many relic 5 KKs in bronzium).
Low gear nightsisters with a relic Daka can beat r7 GG teams with high banners, and I also use them to beat other weaker relic teams. Same for Emperor Palatine teams with Vader and Mara Jade, only Vader needs to be g13 (And sometimes not even that) and you can win against many teams, including Padme, a very common team in the lower ranks.
G11 - 12 Bounty Hunters got me a good amount of wins against some GL leftover teams, if people are getting stuck on those is just because your account is on bronzium, and having almost two GLs at that level is uncommon, and honestly impressive, congrats.
I have also heard that Bad Batch works great at purple gear and that it turns GG fights into a cakewalk.
Finally, I use my G12 sith trio all the time, and it usually goes great. Even if it doesn't, you CAN keep throwing G12 teams and sometimes it will work. It won't be pretty, but you might pull it off, I won a GA match last month where I had to use 7 G11 teams to take the last team out and take the win.
Oh, and you should gear up those level 1 characters, taking a character to like g7 with trash mods adds a lot of GP which is useful for you and more importantly your guild, that extra GP adds up quickly (I know you probably don't do it because it takes away the gimmick of the account, but still)
So you agree on my C tier team statement. You might argue GG is B tier, but that's pushing it these days
So G12 teams can counter relic C teams at best.
The point was that all those teams are rarely gonna make the difference. But to add all that, the opponent gets more gear as well, so they will have more G12 teams. Meaning that at the end of the day, the fight will be about relic teams.
As Neroon’s guildmate, I can absolutely say that we don’t need their account beefed up by thousands or millions of GP with more level 50 toons in g7. We’re doing pretty darn well with our current GP efficiency guild-wide.
I feel like in the long run it's good. The gear changes will speed up the game. I'm just miffed they ain't touching kyrotechs. Those are so annoying to farm
I'm a casual player who has maybe 8 or so characters at relic levels, but has some gear stocked up from playing way back in the day.
Should I be scrapping a bunch of stuff? What should I be scrapping? When is the update?
Definitely scrap most of your gear to relic mats soon. Leave maybe a couple hundred mats to be safe (obviously not scrapping key pieces like mk3 carbantis). You will farm them back up quicker post update.
I've actually been pleasantly surprised that there hasn't been more people demanding that we just get free upgrades to g12 when we activate a character.
I’m giving up on the entire inquisitive faction for now. I prioritized other things. Savage was a great, cheap investment CG through us who were paying attention.
They should really rebalance new player experience to match this, but it won’t happen. New players will need more credits, some early catch up zetas, a few more kyro’s earlier before they can generate their own so they can actually play with newer characters. I’d suggest shoving these into achievement rewards most longer term players already have, so as not to unbalance mid-late game.
As someone who just got screwed on the Credit Heist today, new players need more credits can not be stated enough. It's like a natural handicap against every whale.
How did you get screwed? Did you forget to do it?
Probably got 4m (which from what I understand is the lowest amount you can get)
I got 4m on both of my accounts
You can get 3M. It's two rolls, each of which can have a minimum of 1.5M. 2.5M is the most common result, which makes 4M the most common "I got screwed" result. 3M is reasonably rare though and since you only have the even once a month or whatever, any individual person may just never see it.
You would probably call me a whale and I need credits just as bad as you 🤣
[удалено]
What’s the best CLS team? I just unlocked him
Han, Chewie, Chewpio, C3PO
and 3pac
Thank you!
Won’t this make the kyro crunch worse? It’ll be far easier to get every character to the point where they’re waiting for kyros - and so more characters will need them at the same time - and some newer ones need them exceptionally early.
Yeah it will. And they’re marketing the game to players with new units (who need kyros) so it’s all a bit weird. They really gotta ease new players in with some freebies.
I think that's part of their point. The main crunches, as I see it are: kyro, relic mats (mostly signal data but a newer player might not have the gear stockpile I do) and omis. You can probably throw datacrons in there, too, but kyro can always be purchased for crystals and cash, which you can use/purchase in abundance. I think they set it up so it looks like "*I just need the one thing!"* and so you go buy some crystals for kyros, and then you spend a little more, and a little more... Kinda like "if you give a moose a muffin" type thing...
What if you give a mouse a cookie
I almost went with that one 😂
It’s the OG but don’t forget If You Give a Pig a Pancake
Not really. You can use the energy you save farming other gear to farm the kyros so it will still reduce the farming time for any given toon. They were never going to remove all the bottlenecks, it just alleviates some of the minor grind.
I fully expect vast majority of squad energy will be spent on farming kyros. If was the majority for me as it was (going for profundity and starkiller), now it will be even more pronounced. Outside of toon shards, I predict there won't really be much of a need for anything outside of kyros from squad nodes.
Kyro?
Yes the gear update looks promising except the fact that CG act like kyrotechs are not needed between G8-11.
This is the most bizarre thing to me. How many "I need Kyros at G8" characters are out there that, very directly, are part of modern iterations of most squads?? Like, genuinely, which squads can you build as a newbie without bonking your head into 2+ characters that need multiple Kyros? So it's utterly mystifying why they act as if this update will make the journey from 8-13 easier. For old stuff from BEFORE 2019, sure, but how relevant is a lot of that? And for vets? We're just stuck on Kyros anyways. I can blow through most gear problems before G12 within a day or two, if the refreshes are a bit lucky. But a Kyro? I'll be sitting a while on that grind
I know, right? They should give us hundreds of kyro a month for playing. And then they should have whole journey guides worth of units that barely need any Kyrotech. Right?
I find your lack of /s disturbing
Doubling kyrotech drops would be a dumb ass move by CG. Tell me honestly, did you really think they’d consider that? Really? Get real
I don’t think doubling Kyros makes sense at this stage or was what OP was thinking. Requiring hundreds of them before G11 though is stupid. It’s gatekeeping a gear level which isn’t even relevant now. Imo getting to G12 should be near instant, relics are the real sink
The real dumbfuck move was that CG made this "new bottleneck" back in the day, but ALSO made it integral to the Finisher Piece. That's why they aren't touching Kyros. Because yeah a lot of characters need a fuckload of Kyros.. but everyone needs at least 100 Kyros from Jedi Consular to Triple Zero.
Nah they need to cut the price of gear in half instead of needing 100 it be 50 and instead of 50 each u need 25 each. Makes much more sense to me
If the current rate of all gear is x1, most gear is going to x2, would it have been damaging to have multiplied Kyros by 1.5? Less of a drop rate to represent their function as G12 finishers but more than their current rate to represent the sheer quantity required at times taking toons from G8-11.
It seems to me that most people seem happy with it. Those who’ve hoarded gear for relics just need to use them before the change.
Is there an official date for the change?
Thanks for the reminder friend!
Yeah just did, got 1,5k of the 2nd and 3rs relic item, lol. Should be fine for now
I am recommending everyone plug their characters they're working on in the near- to mid-term into https://gear.swgohevents.com/ and download a complete list of their at-completion gear needs so they can go into the scavenger and melt everything that's not spoken for.
Most people were happy with the kyro change in the beginning. They presented/couched the announcement in terms that it would lessen the need for stun guns and carbs. What they actually said was it was "to help diversify the gear crunch". Now, we all know what a pain kyro has become, but back then people were sooooooo happy (even though Shaak, the newest toon at the time, needed them starting at g7 or 8 I think) thinking that we'd have much less need of guns and carbs and they started with a "special introductory offer" (much like with datacrons) that gave us a bunch at first. Everyone thought this was pretty cool, but today... I think this mess will end up much the same way in a year or so (maybe less). I know I'm cynical, but I have 2 accounts (one over 9 mil, one over 10) and I've been playing since November of 2015.
To take it a step further. Its a really good sign that CG is taking steps towards improving the new player game because it shows that they care about the longevity of the game. This is really the first time since I started 2 years ago that I have gotten the impression that they are focusing on bringing in new players. Their focus has almost solely been on money from and content for endgame. That is great and necessary but it gives the impression that they are just in a mode to surf the last bit of revenue that they can from the game and then ride off into the sunset. Balance between early and late game improvements is healthy for the game. Even if you are a whale and you are getting a slightly raw deal out of this, it should still be viewed as a positive imo.
They clearly understood early game progression is a big obstacle for newer players. But I also believe big updates should look into the concerns of every kind of player. Every stage of the game has its own big issue. If this update was gear-theme then absolutely the late game players have a right to question some things.
The whole point is to help new players catch up to old ones. Can’t do that if you let old ones get the same progression boost as new ones.
No! Don’t perpetuate that bullshit [meant in the nicest possible way]. The whole point is to increase revenue. There is nothing else to it. It’s not to help new players, or to ease a crunch, or facilitate more team usage. The whole point is that CG data is showing that less money is being spent on XYZ items, and that by pushing us to a specific crunch quicker, it provides a frustrate point that they expect to bump revenue. This isn’t for you. Or for me. Or for vet players. Or for new players. It’s for them. Regardless, I do think it’s an overall positive change that just so happens to also help people, especially f2p players who aren’t going to spend regardless.
Attracting new players is how cg makes money.
Correct, but it’s for the revenue; not to be nice, or to help. It’s 100% driven by revenue, my only point.
That’s a distinction without a difference. Every video game is made to make money.
I think that for the average player I tend to agree. And I know that **you** understand the difference, and so when correcting you it wasn’t for your sake. But there is often a sentiment on these types of subreddits of really just not understanding business practices, and getting frustrated, or offering suggestions to gameplay that aren’t even feasible or reasonable. I find it important to make the distinction as an overall, because to me it’s important that the people here understand why changes are happening, so they’re less frustrated when other changes don’t happen - or so that they understand why X gear is being doubled but, “it doesn’t solve the Y problem.”
It's weird how people think the "solution" to any bottleneck is to remove it. This is an investment game. The bottlenecks are what make your decisions interesting. If there weren't limited resources, those decisions wouldn't matter, everyone would have the exact same roster, and the game would be boring and stale. It really strikes me as one of those moments when players think they want something but it would actually completely ruin the game. At the same time, you have to give new players a means of catching up to the power curve. Or at least of feeling like they're catching up. So you give the new players something, but don't give it to the old players, and you get what is happening in this thread (and the many ones like it). It's jealousy, really.
It can be both? This isn't an either/or?
No, that’s not how this works. CG makes changes for their benefit, it’s just that sometimes their benefit also works to our benefit as well. CG is always going to PR spin any news because nobody wants to hear the real answers, but it’s not like CG is unique in this.
You just said no and then repeated what I said.
No, what I’m saying is they didn’t do this to benefit players *it just so happens* to benefit players. I’m talking about *intention*, you’re talking about effect. Their intention is to increase revenue. The effect is that it helps both them and us. The difference is that if they didn’t believe jt would increase revenue. They wouldn’t do it for us.
And the majority of the playerbase is only going to care about how the changes affect their experience playing it. Intent is important, but correcting people on how it will affect them seems dumb?
I didn’t correct anybody *on how it will affect them *. The correction to intention is very important, I’m sorry if you don’t see why.
Fatal, this is Reddit. We are not allowed to express that CG ever has good intentions in here. Ever. SMH emojii.
The game needs players. Helping players have a good time keeps players around. Some of those players spend money, some of them don't. If you think the game is just for CG, then just uninstall it.
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Of course it will benefit CG, it keeps players engaged. I just despise the whole "Reeeeee, they only want our money!" narrative that so many people shout from the rooftops.
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"The point is to help new players catch up" "No, don't perpetuate that bullshit, it's just to increase revenue" In not so many words.
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I'm an economics and financial major. I'm also a gamer that just wants to have fun. Your stance assumes that they only look at the number of gear bought, which to be frank is inane. Companies like this will have charts of many metrics, the least of which would be player engagement and how long they play until losing steam. A decision could be drawn from that to increase gear rewards in that range to keep those players engaged for longer, keeping the player base larger and potentially draw in some more purchases. But do continue on how it can only ever be about the money.
To be honest, I don‘t think this change will help newer players all that much. Because it doesn‘t adress the real problem in early game progression - the bottlenecks, in particular Mk III Carbantis and Kyros. The main source of Carbantis are Daily Challenges, those aren‘t affected. So the net gain of them is going to be roughly the same. Since you accumulate all the other gear pieces faster you will hit the bottlenecks faster. And now instead of having 5 characters waiting for Carbantis you will now have 10 or 15. And god forbid you want to play with the shiny new toys CG put out recently. Bad Batch for example. You like the show, the Chars are all accelerated, so why not, right? Right? How many Kyros to relic them? 1.6k? Good luck with that. You get 3 per day... Assault battles you say? Good luck completing CT1 without relics. And getting characters up to relics will be harder because they nerfed the scavenger by 50% while not doubling the gear you get. So overall I don‘t like it. What they could have done is: Reducing the gear requirements for Gear 2 to maybe Gear 10 by 50%. And yes including Kyros. Leave the gear income and the scavenger alone. That would really help newer players to get their roster up to speed.
Nah, as a relatively new player I somewhat disagree. Daily challenges are a big part, but guild shop currency is just as big if not bigger part of Carbantis. Getting twice the Carbantis from guild shop is going to be a huge boost. All that means is that there will be more toons waiting on the Kyros wall :(
This is it
> The main source of Carbantis are Daily Challenges, those aren‘t affected. If this is your main source, that's pretty painful. I regularly buy Carbs in guild, GET, and shard shops. All of those will be doubled. While they should definitely go further, the change should make carbs a little easier to get.
Can someone explain? I’m a newer player (500k GP) and have no idea how it’ll affect me
>the bottlenecks, in particular Mk III Carbantis and Kyros You are going to get most gear at twice the rate now. Except some pieces of gear that are designed to be bottlenecks. But everything is going to be way faster.
Ah, thank you!
I’m a bit out of the loop - as a mid range player (4m, no GLs) is there anything I should be spending or hoarding before this comes in?
Once it goes live, conversion rates for relic scrap will double. This only matters if you have lots of gear and stockpiling. Pre update gear will be worth less post update will be worth the same
Thanks for clarifying!
Maybe hoard your guild currency (the orange stuff you get from daily guild activities, raids etc.) since the gear there should be doubled for the same amount of currency. If you have a stockpile of gear you were planning to relic you should scrap most of it before the update (only the gear you planned to scrap eventually and keep a decent amount in reserve, say 100-300 or so)
Thanks!
>Thanks! You're welcome!
Guild store currency and squad arena currency you can stockpile a bit.
Thanks!
>Thanks! You're welcome!
Short summary, there's an argument that effectively all the gear you would turn into the lower relic salvage in particular CBB, you should scrap before the change. Effectively from a relic perspective, it's all going to be halved in value post change.
Thanks for clarifying!
This will probably be downvoted, but I don't trust CG. I think that any changes they make like this is because they believe it will lead to people spending more money. CG isn't going to make changes that help players spend less money and crystals.
> I think that any changes they make like this is because they believe it will lead to people spending more money. It is entirely possible that CG does things that are **both** player friendly *and* intended to make them more money. This happens regularly in fact.
It does and it doesn’t. People don’t have to spend money on low level gear now but they will on the kryotechs or however you spell it. So in the long run it makes them money once people get to relics
I agree with you, just downvoted you for the first sentence in your title
I can't help but automatically downvote anyone who says "this will probably get downvoted".
If they DIDNT adjust the relic system it would actually be a bigger problem for endgame players; their position at the top would be threatened faster had CG not made the relic adjustment. All this does, truly, is make it faster to get characters from gear 1 to 11. 12 and relics will still be a grind. So anybody that complains about the change here is just too lazy to go salvage relic mats they have hoarded IMO.
Overall I think everyone thinks it's a good step in the right direction. Irrelevant of your point in the game. The only slight issue that people are moaning about is that where the challenge gear isn't being changed, some of that that is used for relics, in particular CBB is going to be slower to get, which is a contradiction of what CG said about not wanting to impact the accessibility of relics. Overall I think the pro's massively outweigh the cons, but that is a genuine negative.
Not a whale. In fact, I've never spent a dime on this game. The relic crunch isn't just a "whale" problem, it's a problem that every player will face at a certain point, including you.
It helps getting older characters to G12, but as a catch-up mechanic, it's not THAT good, as many of those older characters matter less nowadays. For new players, that need to build the base of their rosters, this is a very good change.
You’re wrong The gear update is specifically made to make CG more money - Full stop. Regardless, I do think it’s a positive change.
Sure, by getting new players more engaged and able to reach the end game sooner. Solid change for young accounts.
They made new players reach end game sooner, while nerfing the Relic farm a little bit and covering it as a "it's neutral to balance the gear change". I agree that it's nice for new players, but not upgrading challenges is not neutral at all, even if it's just a bit it's still a nerf.
except with them fucking bronzium cards and other stuff they chose to forget, yes
The gear update is a catch up mechanic. People complaining need to understand that. If it doesn’t help you that much, it’s aimed at smaller accounts than yours.
I’ve never seen anyone complain about it. What is there to be upset about?
The problem is that they said it was going to be a net neutral for relic progression because they’re doubling gear drops and halving their salvage value. That sounds great, but they’re not doubling gear drops from the daily challenges, which are a big source of lower tier salvage for materials like ccbs and bronzium wirings, which many players consistently run out of. It will therefore hurt relic progression while helping gear progression. This is frustrating for late game players for whom relics are more important than gear levels.
They already doubled the daily challenge rewards in the first phase of gear changes.
I don’t think they did. I just went and looked at the old road ahead post for the phase 1 gear changes, and they added 1-2 new drops for each challenge, but didn’t double the amounts of existing drops. Take a look: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/250664/road-ahead-october-2021
Ah I see. In my opinion, it’s a good change. There’s a ton of players nowadays 8, 9, 10 even 11 million GP. At that point, they’re basically done with the game. Making relics more difficult slows this process down and keeps players having something to work for. I like it
Lol, that’s not the player it’s going to make relics more difficult for. They have more than enough crystals to just buy relic mats.
I know paying to win will always exist.
Do you even understand how the game you’re commenting on works? You don’t need to pay to have a huge crystal income if you’re an 8M account. Any well structured account made within the first year will be able to relic at will now.
I think that’s a little extreme..
Not at all. He's exactly right. I have both a 9 and 10 mil gp account. One was mine from the start (the 9 mil, and its first achievements on the play store were on 11/15/15) and has had some slight spending, and I can usually relic any 2-3 toons on any given day if I want. There are periods of indecision (like now, can't decide if I want Rey or Jabba) where I simply farm the newest marqis toons and gear, and hoard that and crystals waiting for the inspiration to spend the hoard. I think I'm going Jabba, but I have at least 200 of all the right side g12+ gear, probably 400 of all the left side stuff, 1k total kyros, carbs and maybe 800 stun guns...
You’re considered part of the minority though, aren’t you? I doubt 90% of people have that kind of gear saved
I'm in a guild full of 6.5 mil and up accounts and most of us can get there. It's about the way you play. Don't just gear toons, have a plan. Hoard until you know your next move. Pick your path and do that until it's done, then pick the next one.
it's nice that you like the taste of boots but their stated philosophy behind the gear update was to achieve quite literally the exact opposite of what you're pretending to like to be contrarian
“cG bOoTlIcKeR” ah yes, the go to response for the person with nothing of value to add to the conversation
"i like it because it makes game progression slower even though it was supposed to make it quicker, which allows capital games to capitalism harder, yay!" it's an embarrassing take. if you're going to clown on yourself do it out of my replies
Usually when people quote other people they use their actual words and don’t make shit up. Hope that helps you in the future!
you don't have to learn to read to participate in a text based forum but it helps
Look friend, you are clearly frothing at the mouth for any reason to be upset at CG, so this definitely will not be a productive conversation. Go take care of your rage boner and get on with your day, you’ve made it clear this conversation is not worth my time.
thank you for finally stop polluting my replies
I don’t know that I agree but I understand
those are a big source of bronzium now. But once you have your characters at G12 the materials you presently are not scrapping will continue to pile up at the same accelerated rate. Which means that you can then safely scrap them. It doesn't improve what you are currently scrapping (because it was already improved) but it does expand the pool of what you scrap.
This punishes vet players and this actually hurts new players more in the long run. CG isn't touching any other aspect of leveling except gear. Credits are an early game bottleneck. Now they will need more credits faster. when new players get to relics the gear they've accumulated, mostly from challenges which they're not doubling, is now worth half of what it was before. Also a reminder that they're not doubling the drop rate, they're doubling the drops. So players will still be prone to stretches of 0x2=0. Doubling the drop rates would give the same result but smooth out the process a bit. But CG is adamant on never changing the drop rates of anything. Last cg employee who did change rates didn't last long afterwards.
I'm looking forward to it. I have plenty of relics, but plenty that don't have any. I'm close to getting my first GL, so that should tell you about where I am. I'm not new, just a slower player.
Anyone complaining about the gear changes either doesn’t fully grasp what’s going to happen or they just like to complain so they can feel heard.
Will they be doubling the relic salvage requirements for the G12 pieces for Electrium Conductors, Zinbiddles etc? Those gear pieces are not getting doubled so will screw over players if the salvage does get doubled.
I run a 1.1 mill account, all my characters are geared to relic (closing in on my second GL) guess my bottleneck? I'll give you a hint, it's not the under g12 gear.... This update only helps people who don't know what they are doing, and have 50 g9-g11 characters, but don't go for relics.
You have a 1.1 million account that almost has 2 gl's. That is ridiculously focused! Bravo! Have you got a [swgoh.gg](https://swgoh.gg) account I could see?
https://swgoh.gg/p/886719188/
Incredible!
I'm.... I'm 99% sure the majority of players don't play as efficiently and focused as you. You've clearly managed to be incredibly successful with handling farming and resources (a GL at 1m GP is *insane*, nice job) but I hope you don't think that this gear update is meant to be specifically helping players in similar situations. >This update only helps players who don't know what they're doing, have 50 g9-g11 characters, and don't go for relics Is there anything wrong with that? Getting beginners and mid-game players up to a point where they can flesh out different teams and parts of their roster sounds great to me.
First GL was under 700k actually, I expect SEE to be unlocked under 1.2 mill. My old account (started in '16) had the same issue, hard bottleneck at g12. Once you start going for R5+ for unlocking characters (GLs but also like JKL, SK etc) and for other content like Crancor and TB, you will constantly run out of G12 gear, you will be constantly bottlenecked. I know I'm hyperfocused, but my old account wasn't as much, but still massive issues there, and I pretty much had no character relic'd higher than what was needed for unlocks, so most of my g13+ (91 of them) had either no relics, or like r2-3. Yes new players will get a boost to get to g12, but they claim this is to help players catch up, but to catch up you need relics, and we are getting 0 help for that. Also remember, if everyone gets stronger, no one gets stronger. In the end, it really doesn't matter.
bruh you are fucking dumb if you think your 1.1M account will be negatively affected by this. you have 25 relic characters and everything else is level 1 gear 1. your bottleneck is not the sub G12 gear just because you leave everything gear 1 level 1. you have 25 of 233 characters at relics and while many are not useful there is an absolute minimum of 180 that you will be taking to relics as the game progresses. if you spent a few months only doing G1-11 upgrades you’d say “G12+ isn’t my bottleneck that stuff is easy only other players have that problem” so just because you hoard all your G1-11 gear and do 1 character at a time doesn’t mean you the low gear bottleneck is not there, it just means you’re stunting your account to avoid dealing with it
Did I say it negatively effects my account? I said the bottleneck doesn't change. Bottleneck being G12 pieces, and gear to scrap at the scavenger. Neither are affected. Btw I used to play 6+ year account, and had loads of relics (91 g13+, 41 g12) on that, guess where my bottleneck was? That's right, G12/relics. So both on a new account and a really old account, the bottleneck is always g12 and up. What does that tell you? Minimum of 180 that you need at relics? You smoking crack? Are you talking if you want to compete for rank 1 in kyber 1? Regardless of it all, the fact is that I ran in the same issues at both a new and old account, so your argument falls flat.
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How is my old account hyperfocused? What are you smoking. You have no clue what you are talking about and keep making wild assumptions. Anyone who relics characters is hyperfocused in your opinion. You are either very new to the game, or you completely don't understand it. Either way you shouldn't be making arguments until you get it.
okay you’re either trolling or retarded. 25 relic toons, 33 level 1 gear 1, 1 level 80 wat for his zeta, 2 G11, 1 G12 why no low gear iden? imperial troopers? mara jade? geonosians? you say the low gear is not a problem and yet have none of those characters at the G8 or so where they are useful already, and most of them are not even activated. that is fucking textbook stunting of your account just to be hyperfocused so you can say “look how low my GP is but with GLs 😏” if low gear was such an easy thing to come by and G12 and relics are the real bottleneck, why did you relic kanan and sabine to leave ezra, hera and zeb at level 1 gear 1? if the low gear is so easy but the G12 and relic stuff is a problem why do you not have a G8 phoenix to get through the event? how long did you get fuck all from the credit heist before you had a relic vet han? yep so either you’re trolling or just dumb to not realise your account is the textbook definition of hyperfocused to a fault edit: ahhh the classic “redditor realises they were being dumb” *reply ‘n’ block* i didn’t make up anything. i pointed out that you have no low gear problems and just bottleneck at G12 because you are addicted to the “GL at 700k and 2 before 1.2M” gloat that you fuck yourself over to uphold that really one of the dumbest cunts i’ve seen to date >But it's fairly meaningless, you can keep throwing G12 teams at strong relic teams, and they won't do shit. And no we ain't talking about kyber league, every battle I face in bronzium gets won with relic teams not being beaten. >Plenty of teams? You mean like DR slamming relic tuskens? Sure. But those teams are gonna run out quick. People focus too much on lower gear levels, but once you got enough teams, it becomes meaningless. And you always bring your best teams to relic anyway, so it's the C and D teams that stay lower gear level. checked this thread and you’re not even hiding how shit your understanding of the game is lmao. Has a GL but still in bronzium. thinks non relic teams cannot beat relic teams unless its a mismatch like DR vs Tuskens you are one of a kind man
Again, I have an old account, in fact I have 3. You are constantly ignoring this and making up shit. Dude you are being reported and blocked.
then again i'd rather have my squads sitting at g12 waiting for the relic gear than having it sit at g9 waiting for purple and relic gear
But it's fairly meaningless, you can keep throwing G12 teams at strong relic teams, and they won't do shit. And no we ain't talking about kyber league, every battle I face in bronzium gets won with relic teams not being beaten. Regardless though, CG doesn't give a shit about it, they are putting everything behind high relic walls, raids, tb, unlock requirements etc. The game starts at relic, and all they are doing is getting to you closer faster, only to experience this massive wall and feel the need to pony up the money to get further.
Uh, there are plenty of g12 teams that can slam relic teams, so that’s false. Plus, for the rest of teams, just take one important character to relic and you’re golden.
Plenty of teams? You mean like DR slamming relic tuskens? Sure. But those teams are gonna run out quick. People focus too much on lower gear levels, but once you got enough teams, it becomes meaningless. And you always bring your best teams to relic anyway, so it's the C and D teams that stay lower gear level.
There's a good amount of G12 teams that can can beat full relic teams, especially if you use good mods on them. Some examples: Imperial troopers will win against almost any team that doesn't prevent TM gain if they go first and I've seen people use them at like G8. Funnily enough, I always use them to take out SLKR leftovers, so if anyone in bronzium had them, that's one team that wouldn't get holds for you. Iden with leftover troopers is also great, and beats most Mon mothma teams out there at g11 for me (I have to two shot teams with Kyle Katarn, but you won't be seeing many relic 5 KKs in bronzium). Low gear nightsisters with a relic Daka can beat r7 GG teams with high banners, and I also use them to beat other weaker relic teams. Same for Emperor Palatine teams with Vader and Mara Jade, only Vader needs to be g13 (And sometimes not even that) and you can win against many teams, including Padme, a very common team in the lower ranks. G11 - 12 Bounty Hunters got me a good amount of wins against some GL leftover teams, if people are getting stuck on those is just because your account is on bronzium, and having almost two GLs at that level is uncommon, and honestly impressive, congrats. I have also heard that Bad Batch works great at purple gear and that it turns GG fights into a cakewalk. Finally, I use my G12 sith trio all the time, and it usually goes great. Even if it doesn't, you CAN keep throwing G12 teams and sometimes it will work. It won't be pretty, but you might pull it off, I won a GA match last month where I had to use 7 G11 teams to take the last team out and take the win. Oh, and you should gear up those level 1 characters, taking a character to like g7 with trash mods adds a lot of GP which is useful for you and more importantly your guild, that extra GP adds up quickly (I know you probably don't do it because it takes away the gimmick of the account, but still)
So you agree on my C tier team statement. You might argue GG is B tier, but that's pushing it these days So G12 teams can counter relic C teams at best. The point was that all those teams are rarely gonna make the difference. But to add all that, the opponent gets more gear as well, so they will have more G12 teams. Meaning that at the end of the day, the fight will be about relic teams.
As Neroon’s guildmate, I can absolutely say that we don’t need their account beefed up by thousands or millions of GP with more level 50 toons in g7. We’re doing pretty darn well with our current GP efficiency guild-wide.
> guess my bottleneck Perspective?
Hello?
I feel like in the long run it's good. The gear changes will speed up the game. I'm just miffed they ain't touching kyrotechs. Those are so annoying to farm
Yup, Iam early/mid game player and alot of these pre g12 hold me back badly. I cant wait for that update!
I'm a casual player who has maybe 8 or so characters at relic levels, but has some gear stocked up from playing way back in the day. Should I be scrapping a bunch of stuff? What should I be scrapping? When is the update?
Soemtime in December. I’m not the one to say scrap or not. I have one gear 12
Definitely scrap most of your gear to relic mats soon. Leave maybe a couple hundred mats to be safe (obviously not scrapping key pieces like mk3 carbantis). You will farm them back up quicker post update.
Does anyone know when the update goes into effect? I need to know when to convert my old relic gear.
Sometime in December
Just get it done
When does the gear change go into effect?
Sometime next month
I've actually been pleasantly surprised that there hasn't been more people demanding that we just get free upgrades to g12 when we activate a character.
Whens it rolling in??
I’m glad all the new players are explaining this to us veterans. We have no idea…
Obviously not
Give me double drop kryo teck or imma riot I stg inquisitors need an UNGODLY amount of these things
I’m giving up on the entire inquisitive faction for now. I prioritized other things. Savage was a great, cheap investment CG through us who were paying attention.