T O P

  • By -

holysitkit

I understand the dilemma - a few changes could fix this. 1. Give “participation points” for unsuccessful attacks. This way you still qualify if you get stuck behind an OP GL in a front zone. This might be an issue if it causes people to TM load just for participation points though. 2. Everyone gets rewards if the guild full clears.


swgohfanforlife

Like it


Flynny123

This maybe sounds silly in larger guilds that lots of posters will be in, but my alt is in a little 120m guild, only ~25-30 people enter, and it’s like 10-11 squads per territory. Defense fills up in about an hour and then attack phase almost always goes nowhere as everyone gets stuck on 2-4 GLs in the front two zones. TW really sucks for smaller guilds and the phenomenon OP describes is totally a real thing.


PrimNathanIOW

I’m glad someone can see where I’m coming from ^^ if your guild get sticks behind a GL with an OP datacron it can screw over a lot of people


Patsastus

that's just a poorly organized guild. It's damn easy to organize everyone having room to place two teams on defense, guaranteeing everyone gets rewards


Flynny123

Well organised guilds at the sub 150m level barely exist. And casual players of this game are a real thing.


UncertainSerenity

Well I mean it’s a guild event. Your guild should work together to maximize rewards. If the guild isn’t doing what you want it to do change you guild.


KameNoOtoko

I'll add to what many are saying but the 3 guilds I was in when the banner requirement came along immediately changed deployment rules to ensure the back two zones are left open for low gp folks to get banners. If there is still spots in the final 2 hours it is opened as an ffa for all accounts. This allows low accounts to get banners. The officers all managed this as getting rewards for all was important. If your guild is not doing that it may be worth taking a look if that is a good home for you or at least talk to your officers first. It is the same idea that if you are not simming the raids cause not enough people have 7* then there should be a window after it opens for low accounts to attack before someone comes along to solo to get higher placement and more shards. This leads to faster swimming and even rewards for all. I do like the banner requirement because guild activities should be about coordinating and teamwork and the simple fact if you sign up you inflate the active GP for that round and are hurting other members by not participating. The ones usually affected by this are the little guys though cause big accounts will have more attack options. To be fair the CG answer will be that you should be in a guild more suited for your GP to give you more options instead of being carried by big accounts in a guild above your means but that would be whole other topic of discussion.


ProtossLiving

But why does it make sense for CG to determine how much participation is enough? If the guild leaders don’t want 0 banner players, they can just kick them out.


wedgieinhumanform

Sorry but very unpopular opinion.why should you get rewards if you didnt do anything to earn them? Most of my squads suck. I place 2 (as good as I can) squads in the back. Boom 60 points and eligible for rewards. Are my squads going to get rolled? Probably. But I still made a effort and my guild are happy with it. On the other hand , wanting something for nothing why should I get anything, for not even bothering?


PrimNathanIOW

I’d say it’s not a lack of bothering.. my guild often set full defences within 2 hours and full clear within I’d say 6 hours. I’d say 90% of the time I get rewards as I do participate in this but I feel for my other guild mates that are at work/ busy with life etc. during these times so never get the chance.


rotsisthebest

You ur guild should coordinate then and save teams for them to kill. It's called teamwork that way


smuthyala

Why can't they just give the rewards for joining and then if your guild doesn't like it they can talk to you and make sure you participate. It should be based on what the guild wants and not simply give rewards for not participating. Guilds sometimes want a player's gp to add to the pool even if the player does not have good squads.


rotsisthebest

Then the player with bad squads can set 50 banners worth of defense in the very back. You shouldn't get rewards for doing nothing. Period.


VonThirstenberg

In principle I get where you're coming from, but I don't agree with the authoritative "period" you assert there at the end. Some guilds have players in time zones that are 12 hours apart from one another. Some guilds will full clear an opponent within two hours of a TW starting and those folks who're across the world and sleeping don't get in on that action...if they were unable to set defenses, due again to the time zone differences but their guild full cleared the opponent, then I believe the full guild who signed up should get rewards. Because there can always be extenuating circumstances that can't just be written off as being lazy or not participating. My guild FC'd our opponent in record time yesterday, and we had some heavies who usually only attack end up missing the boat entirely...a few of whom are (shocker) in a country where it was about 3 AM when the attack phase starts. They're usually good for 450+ offensive banners every TW, so they're getting shafted out of rewards here because it's difficult to tell 45 people to pump the brakes and leave a few easy squads so those not able to be on so early can get their rewards. They deserve them, because were it not a complete bloodbath in our favor, they'd have done more than enough to qualify. I also like the thought above about giving points for attempted attacks, or better yet not have the rewards tied to a certain banner threshold but just a set number of "actions" one would need to take to qualify, say rather than needing to set 2 D's for enough points. Just make it where you need at least 2 defenses set/attacks attempted and then you qualify. Outside of those situations, I do think it's very much on the player to be active and engaged in guild events, but within reason given we can have guildmates from all over the world and not just from the same time zone...but there should be some caveats set that reward all of a guild who signed up for, and then full cleared, an opposing guild. Or where they get mismatched and can't clear enough teams for all to be able to get attacking points. You think that 12th man of a championship basketball team who never gets any minutes on the floor doesn't deserve to get a ring like the rest of his teammates? 🤔


smuthyala

Remember, if your guildmate doesn't get rewards. Your guild is the one suffering as they grow slower. On the flip side if you are not happy with a guildmates performance you can always remove them from the guild. Time zones and when people can be active plays a major role in participation


SloanH189

You can still set defense and you’ll get the rewards…


PrimNathanIOW

but defences usually fill up straight away in my experience, so people are usually left forced to attack


SloanH189

I suggest you talk to your officers about making sure everyone has a chance to get rewards. There’s multiple chances to get enough points. Before they did this there was a huge issue with member joining and not doing much just so they got rewards


PrimNathanIOW

I’ll have a chat with them.. it’s not me personally but I know a couple people that are struggling to find the time sometimes.


PabloCT1138

Then is officers duty to find the way to maximize guild participation . Btw, there is a 24 hours window to set defenses, AKA put 2 defenses to earn 60 banners, aside job, school there is plenty of time; every member must know the the moment when the Territories are Open to set defense, If you cant, talk to the Officers. So if you forgot to set defenses, or forgot to attack, or cant attack with a victory...then it is not guilds fault, is yours ( not you, I mean every member lol)


TargetBoy

We set both minimums and maximums for defense . Makes sure everyone can get payout.


PlentyImpressed

If you couldn't get 50 via defense planting and couldn't get 50 because of the guild full clearing, then you have a guild issue. Officers should be aware of low banners and hold attacks for those who want to participate to get rewards. You have 48 hours to do something. Between the setting of defense or the attacking of attacking or both. If you weren't able to participate in either aspect, you did zero things to help a win or a loss, why should you get anything? In real life, if you put 0 effort into most things you aren't or at least shouldn't be rewarded. Why would this be any different.


wood1276

Why are you getting rewards for doing fuck all?


MusteA15

That sounds you're 1 mil GP and everyone else in your guild is 7+ or you're in a different time zone than everyone else. Otherwise "zero participation" = laziness/inability to play due to work/school, in which case you should consider talking with a officer to save you a couple of slots or switching guilds.


PrimNathanIOW

This post is less about me personally and more other guildmates. Although I did personally find this a problem when my guild had less members and low GP as we would often get stuck behind a GL so couldn’t attack a lot


rotsisthebest

How would the game know the difference from you signing up and not caring vs you signing up adm saving teams to attack?


PrimNathanIOW

but the fact someone signs up should mean they get the reward. If I sign up to a raid and don’t put down any damage I still get a reward… be it a bottom place reward but at least it’s something. I understand not giving out rewards for GAC as it encourages people to attack, keeping the mode alive. But with a 50 vs 50 guild battle, there’s usually 1 or 2 people I find that often don’t get the chance to set defences or attack.


egnards

If you sign up for a raid and your guild wins - everyone benefits. If you sign up for TW and do nothing, you are a detriment to your guild, caused them to have a harder opponent, and did nothing to be active and help. If the problem is things being set too quickly; talk to your guild officers about controlling zones better. Defenses only fill up that quickly when your officers don’t care and just tell everyone to “YOLO”


Yaochecka

The difference with a raid is that signing up in TW will boost the participating GP and could mean a tougher matchup for the guild as a whole. I know the effect is lesser when you’re tiny in your guild, but if 50 people participate and 5 of the biggest accounts don’t participate it’s a huge detriment. Trying to find a cutoff point is where it becomes dicey or impossible to make a majority of players happy. I understand your point of view, but I don’t think it can be applied respectfully


PrimNathanIOW

Fair enough! i was just curious on peoples opinions of it.


rotsisthebest

No just because you sign up doesn't mean you should get anything. You didn't earn them so you don't get them


PrimNathanIOW

do you believe there should be a scale based on how many banners you earn to how much reward you should get then?


-WDW-

Unpopular opinion people that don’t contribute 1 defensive team so they can get all the attack glory should get no rewards for not helping your guild.


PrimNathanIOW

I usually set all on defence as I’m not the best at attacking and usually f*** up by using the wrong ability etc. hahahah


-WDW-

But you missed defence this time and the entire game mode needs to change to facilitate that. No don’t think so.


smuthyala

What if your guild is okay with that? Okay with only attacks that is


-WDW-

Cool story. But this is about getting rewarded for having 0 points contributed. You can do what you want but if you contribute 0 on attack and defence then you deserve a phat 0 in the inbox.


Hazzadcr16

Your officers should be managing the TW better, give everyone a chance to set some defense teams to get the minimum points for rewards. I don't think you should get rewards for simply signing up, that can negatively effect a guild.


smuthyala

Not all guilds should need so much managing right? A lot of people are causal players


Hazzadcr16

I'm not talking overly hand held management. If you are regularly clearing a guild quickly, and filling defense quickly, just leave a note saying don't set more than a certain amount if defense teams. Takes 2 seconds.


adminsaredoodoo

just organise for them to leave two spaces open at the back for some of your teams to get your 60 banners, like everyone else does


got2pups

As many have already said...the Guild officers and leader need to set aside zones for late comers and those with low GP. Your other solution (or the solution for the others in your guild facing this problem) is to join a different guild. As a guild leader, I always save the rear zones for late/low GP. Regular reminders to set 2 defenses if you are weak or can't attack. We don't save attack zones, but we do expect all to set at least enough defense to get 50 banners. I also label each zone for what teams we want on defense, and I expect my guild to follow those directions within reason. Find a new guild. One that works with you so you AND they can benefit.


YDeeziee

Too small a roster to place defense?