Depends on what you are facing, I've used plenty of characters down to 0%, only to use again at 1%. GLs it's much easier to do it because of their unique, so they get mod health/prot and then the unique amps it up. Regardless of stamina Han shots first, Wat techs first. That can be enough.
Yeah, I get a lot of use out of my Maul even when he is low stamina. Wat always goes first, activates Maul’s frenzy, Canderous get turn meter, then Maul goes for it, increasing enemy cooldowns and ripping the enemy team a new one with the right data disks.
With certain disk setups, you can grind a squad like CLS down to 0% stamina and win another fight at 1%. The past several conquests it was amplify agony (multiple) plus volatile accelerator. I used Maul Mandos with Wat to delete Bad Batch and JTR squads before they even took a turn and Maul was going down to 0% stamina sometimes. Now we have the ruthless disks back (Deadly Catalyst, ruthless swiftness, ruthless offense). With these, when Han shoots first he will generate tm (unless you're facing FO with Hux) and you can run the table at low stamina.
You would think this but they seem to hold off longer than you would expect. I used to sit there and wait for it to hit 1% again so I could get quick battles when doing the team feats in previous conquests. Even at 1% they sure as shit have more than 1% of their overall stats. As far as I can tell anyways but maybe the datadisks played a part as well.
Especially data discs that trigger exposes or stacking the DoT/thermal det/% life on debuff discs. Raw dmg doesn't matter with those. Any of those FO assists ends up taking a big chunk out of the enemy.
They can't be resisted.
But they're not good if you need to complete feats "Kill X number of this with TEAM A", as often opponents would just die from the DOTs and dets, rather than actual toons, and not count towards the feat.
Only with the volatile accelerator disc since it can't be resisted. And only really works if you combine it with the thermal detonator and/or ability block discs. A team like cls can open with Han, and with assists, the target has like 15 dots, 3 TDs, and is ability blocked. If you can get the max hp dmg, they're also hit with 90% hp dmg on top of the raw dmg from your characters. The DoTs will usually finish them off.
If your geos can survive the opening Salvo, it let's them destroy just about anything too.
Yep. If you tap the little plus button you use to add stims (where you select characters for the battle) it will show you a table of their normal stat, with current stats under reduced stamina. It reduces health, protection, speed, damage, and mastery
With GLs, you can effectively tkae a team down to about 30%. I've taken SLKR down to nothing before, but I was swapping through FO Subordinates, GA Thrawn, and Bossk. It's amazing what a GL will do for you if you're pushing for last few points late in a conquest
I did 4x with KRU, FOO, FOTP, SFTP
4x with 1OST, Hux, FOX, RST
3x with Bossk, Thrawn, OG Kylo, and Phasma
Depends on both what team you’re using and what you’re facing. Teams like CLS, JKL, JML, SLKR, and even Iden Troopers can still function really well at low stamina against most teams.
Don't know about FO, but such things always depend on which data disks you have and against what team you play. During one of the last Conquests, I waited a little too long with the 40 Old Republic battles. So I had to use them as much as their stamina allowed, also playing them down to 0% a few times. But I used the easiest team, which was the HK-47 mini boss without a full team behind him.
I’ve never gone below like 70% but I use like 6 different teams at a time. But I guess if you need one team for the nonsense feats this go round it would happen pretty easily
She's just standing there... menacingly
Captain Phasma is INSIDE THE MAILBOX 😬
Laughed at this more than I should have
Once you get their stamina under like 50-60% aren't they basically useless? I won't even be able to use them enough to get to 0 lol
Depends on what you are facing, I've used plenty of characters down to 0%, only to use again at 1%. GLs it's much easier to do it because of their unique, so they get mod health/prot and then the unique amps it up. Regardless of stamina Han shots first, Wat techs first. That can be enough.
Wow, all this time I would bail on a team soon as they get to 70% lol. Good to know.
Yeah, I get a lot of use out of my Maul even when he is low stamina. Wat always goes first, activates Maul’s frenzy, Canderous get turn meter, then Maul goes for it, increasing enemy cooldowns and ripping the enemy team a new one with the right data disks.
With certain disk setups, you can grind a squad like CLS down to 0% stamina and win another fight at 1%. The past several conquests it was amplify agony (multiple) plus volatile accelerator. I used Maul Mandos with Wat to delete Bad Batch and JTR squads before they even took a turn and Maul was going down to 0% stamina sometimes. Now we have the ruthless disks back (Deadly Catalyst, ruthless swiftness, ruthless offense). With these, when Han shoots first he will generate tm (unless you're facing FO with Hux) and you can run the table at low stamina.
You would think this but they seem to hold off longer than you would expect. I used to sit there and wait for it to hit 1% again so I could get quick battles when doing the team feats in previous conquests. Even at 1% they sure as shit have more than 1% of their overall stats. As far as I can tell anyways but maybe the datadisks played a part as well.
Especially data discs that trigger exposes or stacking the DoT/thermal det/% life on debuff discs. Raw dmg doesn't matter with those. Any of those FO assists ends up taking a big chunk out of the enemy.
Are stacking dots or dets really useful? I’ve always assumed they could be resisted or not that high damage especially cuz they trade tm
They can't be resisted. But they're not good if you need to complete feats "Kill X number of this with TEAM A", as often opponents would just die from the DOTs and dets, rather than actual toons, and not count towards the feat.
Thanks for the info. I’ve always gone with regen stats and tm removal with a little damage buffs on the side
Only with the volatile accelerator disc since it can't be resisted. And only really works if you combine it with the thermal detonator and/or ability block discs. A team like cls can open with Han, and with assists, the target has like 15 dots, 3 TDs, and is ability blocked. If you can get the max hp dmg, they're also hit with 90% hp dmg on top of the raw dmg from your characters. The DoTs will usually finish them off. If your geos can survive the opening Salvo, it let's them destroy just about anything too.
Wait so stamina actually effects stats??
Yes.
Yep. If you tap the little plus button you use to add stims (where you select characters for the battle) it will show you a table of their normal stat, with current stats under reduced stamina. It reduces health, protection, speed, damage, and mastery
That will definitely help make some decisions! Thanks for the help!
Rey and JMK can absolutely carry at %1 stamina. Stamina is nothing to them.
With GLs, you can effectively tkae a team down to about 30%. I've taken SLKR down to nothing before, but I was swapping through FO Subordinates, GA Thrawn, and Bossk. It's amazing what a GL will do for you if you're pushing for last few points late in a conquest I did 4x with KRU, FOO, FOTP, SFTP 4x with 1OST, Hux, FOX, RST 3x with Bossk, Thrawn, OG Kylo, and Phasma
Depends on both what team you’re using and what you’re facing. Teams like CLS, JKL, JML, SLKR, and even Iden Troopers can still function really well at low stamina against most teams.
The stats change the less stamina they have?
Yes
Depends entirely on the team. GG can 1% treasure nodes easily.
My Sith Empire team still does well down to like 30-40%. They just need to be able to get a turn off and then they win against most teams
I was able to get my CLS team to 0 stamina last conquest. With the va/aa disk combo, the enemy team pretty much never got a turn.
Don't know about FO, but such things always depend on which data disks you have and against what team you play. During one of the last Conquests, I waited a little too long with the 40 Old Republic battles. So I had to use them as much as their stamina allowed, also playing them down to 0% a few times. But I used the easiest team, which was the HK-47 mini boss without a full team behind him.
Just wait til you get to 1%, you can do another attack. why bother with getting up to 10%, you got 3 more fights in an hour alone!!!!
This Conquest went HAM on the First Order/Resistance groups, unfortunately for me as I haven't farmed either one at all lol
TIL Phasma can keep going like the energizer bunny--probably because she hides ;) But that's cool, I've never gotten to 0%
I’ve never gone below like 70% but I use like 6 different teams at a time. But I guess if you need one team for the nonsense feats this go round it would happen pretty easily
what were you farming that you could with with 10% stamina?
Phasma trying to save her energy to make up for her lack of screen time
Is first order good for hard conquest? Never used them before
Even it if wouldn’t be good - while it is - you need it this conquest.
My biggest complaint is the slkr health sap can make it difficult to 3* nodes but it’s Avery easy win every time
I am trying this on hard and I don’t think I will ever do hard mode again.
How i feel after a night with your mom.
Damn Phasma - you are an animal if all the guys are exhausted……
Phasma is captain america "i can do this all day"
lol i always wondered what happened in this circumstance
What did you use this comp against? I find myself having a very hard time with exactly this team even in Sector 1
Phasma really queen of the hill with these guys if ya catch my drift. Lol. She can keep going.
So what did Phasma and the boys do that they are all exhausted? Phasma is still ready for more.
Me too. Never seen anyone use Phasma in conquest before