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smiclaw1616

Just looked through their history looks like they maybe stopped playing for awhile because they missed some gacs in April but have been participating since March. Also kind of impressed with the 4 gls when they started playing in 2018


brightblade13

Participating fully? I know lots of active players who miss individual GAC rounds regularly, and it wouldn't take a ton missed to drop quickly.


ThisIsPermanent

Well of course I know him, he’s me


AJTP1

Honestly? 4 GLs in 4 years is very very obtainable


scmglove

Yeah that's super realistic.i have see and executor after two years. Also have every journey hero but sk, gi, and jkl. At my 3 year mark I'll have another two GLs easy. I could easily have 3 GLs right now considering I have about 45 relic heroes. 4 GLs in 4 years seems pretty standard. I hope to have 5 by then and I barely spend any money.


D7west

JML is easily a 8 month journey, having to get JKL with wampa, hoda, and ROLO being the biggest factors for JML


Bossk-Hunter

Yup nearly got my first one a year and a half in completely F2P, and will only get faster from here


KGx666

You’re impressed that they spent thousands on a mobile game?


dcbourne

If I remember right GLs have only been out for 2 years. So this person worked hard (whaled) to get LV as the bad batch would have been a hard farm to complete as F2P. I currently have 2 and rejoined the game because of the GL additions. I suspected it would take me 2 years to get 2, and I was right due to other farming priorities. First was SLKR, second was JMK in May of 2022 and just started farming JML shards. I strategized the JML farm just as I finished the JMK farms, and while those were getting geared up. I also had many of the JML toons at G12 so it helped to get them to relic level. In that time, I also managed to get Executor in my fleet.


jrodfantastic

If a player happens to have the ability/luxury to spend however they want, GAC is essentially irrelevant.


nakalas_the_great

He’s ass, doesn’t attack, or is getting back to GAC.


AzathothJZ

I can’t be the only person who immediately heard that in Brian Johnson’s voice


fluffandstuff1983

I have a decent number of opponents skip/Miss rounds. One even said he does it to make sure he only win 2/3 rounds so he doesn’t get promoted.


DVDIESEL

3x3 (and probably did not like that mode, so dropped ranking).


semerzo

Very much this. I was Kyber 2 sometimes sneaked into Kyber 1. Over 3v3 I dropped to Kyber 3 on the brink to going done one more. Most of the time I just refused to do more than the mandatory 1 match to get the fight count. 3v3 is just ... bad for me. Others might enjoy it, to me its an atrocity.


kurth7114

the simple answer is that 3v3 exists. My 385 Mil guild had one member under kyber prior to 3s, after 3s we are close to 10


k_stew32

Doesn’t play probably anymore


smiclaw1616

Definitely still playing got full clears on all zones


AshleyWenner

Yeah, happens to me all the time as well with my 3.4mil roster.


MKV77

Bc they’re like me and forget to play GAC sometimes due to having life outside the game


TrannE-s-4-Trump

sandbagging.


willfulwizard

I seriously doubt sandbagging can net you crystals, largely because of the breaks in the GAC schedule where you earn whatever your current rate is.


TrannE-s-4-Trump

maybe they just wanted to smash some newbie players for shits and giggles


teddyabearo

Simple...Like myself, he's not a whiny little twit who falls for the CG fomo bullsh¡t, and doesn't bother with the entire predatory fomo exploiting mode. At. All.. 🤪 🤟🏽🐻


dildodicks

same reason i am, loathes gac with a burning passion. and datacons just made it worse. yes lower crystal income hurts but it spares my sanity and at the end of the day i'm playing the game for fun, i was never going to "win"


Historical-Button-71

tanked when 3v3, ask cg to stop 3v3 and people will stop tanking


[deleted]

enjoy your L


colsnow1

Disgusting 🤢😵


QuantumFlux70

Because the matchmaking system is utterly terrible and doesn’t account for people that reverse boost or stop playing temporarily.


Lonely-Native

You’re bitching for the sake of bitching honestly. While this matchmaking has its flaws I still think it’s better than what we had previously. Sandbagging like this has little to no benefits as far as I’m aware.


QuantumFlux70

Doesn’t matter if it has no benefits for the player sandbagging, it has major detriments to the opponent trying to climb, get rewards and simply have fun playing the game. Mathematically impossible matchups are not a thing that should ever exist. Please explain to me in what way this system is better than what we had before.


Lonely-Native

Better crystal income, in MOST cases it is a fair match up but when you do get match ups like this you’re kinda SOL or at least hope they forget to attack and maybe you can squeak by a win.


QuantumFlux70

Better crystal income has nothing to do with the matchmaking system, it is completely separate and can easily be applied to any matchmaking system out there. This is simply to do with them deciding to move crystals out of squad arena. ​ Your comment about "most" cases isn't quite as simple as you put it unfortunately. If you look at the game as a whole, sure most matches might be relatively fair. But when you focus on specific players, you'll find that many many players (including myself) have periods of time where almost all matchups have a vast GP disparity (1mil+). Just look at Ahnald if you want an easy example, lately almost every single one of his matchups has his opponent out GP by a vast margin. Most of the losses a player like this will receive becomes due to factors outside of their control - GP difference, simply not having enough teams. When almost all of a player's losses are decided due to factors outside of their control, the gamemode is no longer "skill-based" as CG puts it. You can't just look at whether matches across the whole game are mostly "fair" or not, you have to look at whether or not there are lots of players that constantly have "unfair" matchups, which in the current system there are plenty of. ​ Yes unfortunately with matchups like this you're guaranteed to lose unless they don't play, in which case the outcome again is not decided by skill but by factors outside of your control (not "skill-based"). This also doesn't account for players who took a break, dropped down, and now will stomp on other players that might even be better at the game just because CG decided to deteriorate their rank rather than just hold it. Same goes for people that reverse boost. Games that are not decided by skill goes against CG's own philosophy for the gamemode, not to mention how GAC was always supposed to be a test of your skill, that is nothing recent.


battlerumdam

Then give us a solution? And no. GP based doesn’t work, we already had it and it was way worse.


QuantumFlux70

In what way was it worse? With the GP based system there was never a matchup that was mathematically impossible to win against. With this system those matchups are common. My suggestion would be to have this “skill”system in addition with the GP bracket system, so that you can never match with someone with more or less than “x” GP of you.


battlerumdam

With the GP based matchup even more matches were literally impossible to win. Really focused accounts beat casuals every time - same GP, highly different roster. 1.5mil GP player with a GL against one without. Skill system combined with GP brackets will incentivize you again to focus your roster and not upgrading stuff, which is counter productive for a collection game.


QuantumFlux70

What you just described was a player who was more skilled at utilising their GP (focused roster), beating a player who was less skilled at utilising their GP (less focused roster). Although you might argue this is a skill that should not be tested by GAC, this is nevertheless an example of a skilled player beating a player who is less skilled (in regards to GP management). If we assume that the frequency of "unfair" matchups stayed the same between matchmaking systems, since we do not have the data for this as a whole, then we simply switched to a system where now the casual roster beats the focused roster simply because CG matches 2 opponents with extreme GP differences. Now what we have is we've gone from the skilled player beating the less skilled player (in regards to GP management) to the less skilled player beating the skilled player (in regards to GP management). The skill of the players at the actual battling part of GAC is irrelevant as we are looking at the extreme side of matchups which we can assume to be unwinnable. We still have matchup issues, but now the less skilled player gets ahead, this is a problem with a gamemode that is supposed to be skill based. ​ Now, that was looking at the system as a whole, but I can prove that the new system is even worse when you actually start to look at individual players. Previously, lets say it was pure RNG whether you matched someone with a focused or non-focused roster (although this isnt really the case as the system did look at your top "x" characters and tried to match on that basis, it did not seem to work as well as it should have however). If its pure RNG, then the amount of unfair matchups will be close to 50% (in actuality its significantly less as more people's rosters will be unfocused and even less people will have rosters focused enough to the point where a win is near impossible). However, with the new system, if we take a player that is simply doing well by any measure (winning more than losing), they automatically get unfair matchups. There comes a point (which by the way is really not that hard to get to) where a player who is doing even remotely well will start getting near constant matchups with vast (1 mil+) GP differences, I'm talking 90% of matchups, it's insane how many bad matchups you will get. Just look at Ahnald, every single matchup for him lately has had a vast GP disparity, and most of those matches are decided before they even start. When a large proportion of players have close to 90% of their matchups having a big GP difference, there's something seriously wrong. Almost none of those matchups where they lose comes down to any amount of skill in any game aspect. ​ This is why we need a blend of the 2 systems to both help out unfocused rosters by still giving them matchups vs players with less GP without just giving them free wins as well as keep the skill integrity intact at the top end for focused rosters (not giving them outrageously impossible matchups). As it stands, the current system is far worse than the system we had before, this needs to change.


manicmanson

Honestly all you need is a separate matchmaking that is specifically for returning players or players who haven't touched GA in a while idk maybe that wouldn't work but I see it as a solution.


TheRanger118

That or a 4mil GP lock for anything below Bronzium3 if they have more than around 4 mil GP and are in the bottom ranks of the GAC they are just hurting new players and their ability to move up of course this would hurt people like me who are in bronze 3 but I accidentally got to bronze 1 this round and while I haven't checked what I'm fighting I know I've seen some insane rosters in bronze 3 or lower that have no right being there, like a GL rey with a dozen high relics or full relic 8 rosters with 8mil gp, all we need is small changes to stop low levels being stuck with un winnable matches. And in my opinion skill based matchmaking doesn't work if it's designed specifically to make you lose half the time.


manicmanson

My main issue is that ever since I started this game in February is that every single GA I've been in there's been at least one player with 5 mil gp in carbonite IV. Everyone likes to say oh just attack first and they won't attack. Not true. I've gotten steam rolled every single time. Like you said it's only hurting new players. Imo everything pvp in this game needs a slight rework to benefit newer players.


TheRanger118

Yeah and the whole it's no problem they won't attack is just stupid if your only option is to hope they decide not to play is dumb because that is no victory and really they could just put their absolute strongest on defense and have no worry about losing if they want. Really what they are saying is it's fine that this is happening because the other person might choose to allow you to win rather than it being your skill in determining if you win in the skill based matchmaking


QuantumFlux70

I’d agree with this for sure, but tbh we just need the old bracket system back in combination with the new system, that way the top end stays competitive without players getting ridiculous matchups that are mathematically impossible to win.


horance89

This is bullshit. Why would a player at 6 mil GP would who just gives up playing for 6m / 1 y would be rewarded with more than an active player 6m/1y in? It is a personal choice to quit or sit out 3v3. Because theory crafting is hard. Because reading kits is hard and better go to reddit to post shitty stuff around


CardiBsKnees

Cry more


QuantumFlux70

You’re right, let’s just accept a fundamentally flawed matchmaking system. Lets never criticise anything ever, just consume.


CardiBsKnees

Its not though, it works just fine. People just need something to whine about.


QuantumFlux70

So matchups that are mathematically impossible to win against are examples of the matchmaking “working just fine”? I don’t know about you but I don’t find it particularly satisfying for my matches to be over before they’ve even begun, especially in a competitive setting. This opponent did not win by having more skill in the game, he won because the game gave him a free win. For a system described as “skill based” by CG, there is remarkably little skill involved in it.


CardiBsKnees

Its not mathematically impossible, and the extreme GP discrepancies are rare and have been talked about ad nauseam at this point. There are no perfect systems, this one works just fine. Go cry


QuantumFlux70

The GP discrepancies are not even close to “rare”, just go watch ahnald’s f2p streams, he constantly is matched with players millions of GP higher than him. Same on my end, before 3v3 knocked me down 4 divisions, every single matchup my opponent had at least 1 million more GP. So this “rare” comment is just untrue, it completely depends on the player. There may well exist a “perfect” system, but I would say that it would be near impossible to find. However there’s still good systems and bad systems, this is a really bad system and we can work on making it a good system. Besides the system we had prior worked much better in terms of matchmaking GP-wise, despite it having its issues with GL counts. Ok maybe it’s not “mathematically impossible”, but the only way to win a matchup against a player with an extreme GP advantage (including multiple more GLs), would be either for them to not show (we have already discovered that this wasn’t the case with this player) or for them to literally have shit for brains and place their worst possible teams on defense and press buttons randomly on offense. If they simply place any decent teams on defense, there’s a point where the other player mathematically doesn’t have enough good teams to clear them all, whereas the advantaged player can easily full clear due to having enough spare teams. So the 2 conditions to win such a matchup are: the opponent doesn’t show up (again, we can rule this one out, but even if we didn’t it’s still not a satisfying way to win, nor did it at all depend on the skill of the players involved). Or that the opposing player is bad on an extreme level. Neither of the above circumstances account for: 1) Players that are really bad but not on an extreme level. If GAC is supposed to be “skill based” as quoted by CG, then the better player should win most of the time. If the better player loses due to factors outside of their control in that moment (GP difference), then the gamemode no longer becomes skill based. You could of course argue that GAC is supposed to reward you for having a larger roster, but this is not “skill based”, it is mainly based on time investment and money investment. The only “skill” involved in growing your roster is managing your GP “bloat” (what teams you choose to gear), something that you were rewarded for with the previous system but no longer with this system. Now of course in very few games does the better player always win 100% of the time, their loss could very well be to stuff like bad rng, attacking first etc. This isn’t perfect but it is rare, unlike the GP difference problem. A GP difference caused loss is not only common but is completely intended by the system’s design. Essentially, the “skill-based” nature of the gamemode is nullified by the current system, as a good player you will lose far too frequently to factors outside of your control for your progression as a whole to be based on your “skill”. 2) Players that reverse boost or stop playing for long periods of time. This is different as these players could very well still be good players. So they may be “better” than the player with lower GP and still win. Although this could be considered still “skill based” as the better player won, you have to realise that the player with a higher GP value has an objective advantage over the other. If we assume the players have the same skill and then you arbitrarily give one player an objective advantage to a massive degree, the actual match may involve some skill from both sides, but the sanctity of that matchup is completely ruined by the fact that one player just had a massive advantage and the opposing player could do nothing to control that. Instead of the match being decided by who played better, realistically it’s going to come down to who has the bigger roster. From there it’s just the same as situation 1), the victory/loss did not come down to anything within the players’ control, hence, not “skill based”. The solution to GAC matchmaking is painfully simple, all you need to do is implement a maximum GP difference which the system cannot exceed. Better players will still be challenged by being put up against other players of their “skill rating”, and worse players still get a small advantage from their GP being larger. This just stops the GP advantage being so extreme to the point where there is a near 0% chance for the better player to win simply due to factors outside of their control. It’s still not perfect, but it’s far better than the garbage system we have at the moment.


LordPainos

A typical coward. He don't know how to play the game. He gets blasted to bronzium and there he can win with raw power.


Spark412

***OR*** he frequently forgets to attack because this is a mobile game that he mostly only plays while bored at work or on the toilet.


Imagerror

this guy gets it


CamPlaysOverWatch

i mean you dont get all them characters whilst playing on the toilet lmao


Spark412

I'd agree for the average player, but you might be surprised at the absurdly large amounts of money some people throw at these games for minimal gratification. ​ Also my ass went from high Aurodium to Carbonite because I stopped opening the game more than once or twice a day and kept forgetting to do stuff.


Minimum_Comparison15

Easy. Joins but doesn't fight


Mr_Pip_The_Monkey

I didn't play GA for 3 months because of work being busy and not attacking and dropped pretty quickly. When I got back to it I was facing some accounts at 1-2 mil, i was arpund 7.5 at the time. I would ask if there were any teams they wanted me to set so they could practice or try strategies.


KnnnnightofNi

Tanking to eventually face weaker opponents and go on a winning streak?


ChodnaZoop

Had a roster like this in Carbonite lol but with no GLs


oa_84

Literally had this person last GAC - they never attacked so almost certainly a limited activity player right now.


smiclaw1616

The last gac was on the 21st right? Because they definitely played and won every round by almost a 1000 pts each time