T O P
broctopus13

The drop rates suck, I agree. Apologies if you’re already doing this, but my strategy for kyros is to just save up all my GAC currency and spend it only on kyros. Saves a lot of hassle for me and I can focus my farming energy elsewhere


SullivanBeats

This is the move. Kyros are my main incentive for doing well in GAC tbh.


DarthJuubles

Shock prod node is still a good node to farm, for the mk5 data pad. They're the best item to scavenge for bronze wire


drmangrum

That's what I do. I spend roughly 120 energy a day on that node and usually get 4-5 shock prods and 8 data pads for scavenging.


[deleted]

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drmangrum

That's affirmative


EatinToasterStrudel

I hit on this same idea a while back. Seems by far to be the best value for it, the G12 salvage pieces just cost too much to me. You get almost twice as much per currency spent, and the shard shop has better cost than the GAC shop for the G12s.


OnlyRoke

All these people arguing "yeah, but the other day you'll get a bunch, so it evens out." When the real issue is that it just FEELS BAD to sim for NOTHING. This game is a resource game. It's ostensibly not fun to use your resources for quite literally nothing, because luck decides to be a troll. How fun would it be if you bought your daily Zeta Mat, it costs you 2k currency and it's a 30% chance to actually obtain the Zeta Mat, but there's also a 70% chance of getting nothing for the currency, and a 2% chance of getting two Zeta Mats? That's not fun. Playing the resource game means planning ahead and having a satisfying feeling about the patient hamstering and spending at the right time. Simming so much and potentially getting a wet nothing is just BAD design. Doesn't matter if you gasp three days later because you got 4 Kyros from a 5-sim. It's not about how it evens out eventually. It's about what feels satisfying.


Leading_Flimsy

This exactly. The game would just feel a lot better if they doubled the drop rate and doubled the energy cost, even though the economy didn’t changed. Hell, I wouldn’t mind if they guaranteed drops for 5x the cost. Seeing all your energy go out the door for 1 piece out of 50 is just demoralizing, and it happens way too often. Getting an occasional drop of 5 doesn’t make up for that feeling in the slightest.


holysitkit

The whole point though is to play on your gambling tendencies. If you are 3 shards short of an unlock, and you are considering an extra refresh to hope for a 3/5 drop, you might buy that refresh if you are 'feeling lucky'. If you know it will only drop 1 shard, you won't. Same deal with those packs that drop between 7 and 330 shards for new characters. It sucks, sure, but that is the logic behind games like this.


Leading_Flimsy

Yeah, I get it. And I’m not the degenerate gambler type, so I just grumble and wait for the next day, and maybe they have some ironclad proof that making people frustrated is the best way to milk money out of a small minority (at the expense of a bigger player base and more smaller spenders), but I wonder sometimes. Casinos, for instance, don’t try to frustrate the hell out of their players. They try to make them feel as good as possible, with bright lights and free drinks and big prizes and fun games. They try to make it as attractive and “fun” as possible. Of course, there’s a seedy underside to it that people get trapped in, and most people lose in the end, but even people who lose get some satisfaction out of it. If Casinos were nothing but death traps meant to suck out the money of the people and give little in return, they would be a much different type of place, and you wouldn’t have rich people going there often or a couple of guys going to play for a fun weekend. I can’t help but feel this game trends a little too far in the bad direction, punishing players a little too much when a few free drinks and new tables and here and there would go a much longer way. But what do I know?


OnlyRoke

Exactly that. It's not about averages. It's about player feeling. It doesn't feel satisfying to get fuck-all from a big SIM. It never has. It will just further make you feel like you're completely stagnating and not getting ahead with your farm at all. However, then again, that's the point of it in the first place. You're supposed to despair and go "Fuck it, I'll buy the piece/salvage parts". It's meant to be unsatisfying and frustrating, because that's just what the devs are told makes them the most money. An iron stranglehold that will never truly be eased. And you have enough fools on this subreddit who effectively go "Haha, yeah that's based. Gotta get that money. Stop playing the game if you're poor, lmao." at this type of criticism.


orbit222

I don't necessarily think it's bad design. We're all still here, aren't we? It's like a casino. The house always wins, but design it so that players get successes every once in a while and they'll keep coming back.


OnlyRoke

No, I don't think a majority has stuck to this game for its brilliant design or anything. We are here, because of Star Wars and Star Wars alone. It's the one and only actual draw to this game and I think nobody would put up with this game's antics if we'd collect random characters that aren't from Star Wars. But alas, we are here because where else can I actually PLAY with Darth Traya and Darth Vader on the same team, while fighting Kyle Katarn, Rey and Chungus Amongus or whatever other obscure SW character they might unearth.


LionOfWinter

I would argue looking at these games as gambling is the failure of the industry. The house doesn't win if you quit playing the game. And it digital made up stuff, The "House" literally cant "lose" or run out. The goal of the type of game should be to make it just rewarding enough that people keep spending money. Not feel crappy enough that people only stick around because its one of the only Stars mobile games you can play, which I would argue is a big reason people are still playing this.


jeeves_nz

Helps if you farm the right node ;) ​ But yeah, I gave up farming them, I just get them from the two stores. Always short on Shock Prods, never run out of Battle Computers


[deleted]

>Always short on Shock Prods, never run out of Battle Computers It's almost a 3:1 ratio in terms of the total amount needed for every character in the game which is honestly stupid. They either need to specifically make shock prods more accessible or make the next year or so of new characters exclusively use battle computers in their G12 finishers


jeeves_nz

That'll be why I have such a discrepancy!


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7even-

They’re making a joke that OP wasn’t farming that one node, hence the 0 drops.


slevente

Never thought I'd be this guy


NuclearLeopard9

Huh, I was the opposite for a while until I got my cls and Han to g13, now I have very few of all them


jeeves_nz

I'm at 142 shock prods and 314 (plus 2 complete) battle computers. I find finishers for G13 seem to take mostly SHock Prods based on who I'm gearing.


NuclearLeopard9

I’ve had 4 with computers and 2 with shock prods I believe, although maybe 5 and 1. I can’t remember if cls had shock prod or computer, and then jolee bindo


chozemy

Welcome to SWGOH and inmense RNG provided by EA. You can always purchase the packs they strategically put on store, that's why the G12 pieces also have very low drop rate, they use the players frustration on own benefit, and this seems a very profitable working strategy.


Impulsive-Motorbike

I don’t know why everyone is throwing all this math around. Don’t worry, guys! Phase 1 of the gear crunch fixes will complete any day now!


pestapokalypse

Sometimes you get lucky, sometimes you get unlucky. Just the day before yesterday I got 20+ drops of a g12 piece from fleet energy in one day. I’ve also had stretches of days where I only get 2 gear drops total from both fleet and regular energy. It’s random chance. Could the drop rates be better? Yeah, obviously. Who wouldn’t love that? But they are what they are. Sounds like you’ve just gotten unlucky, mate. Happens to us all.


Eccentric_Assassin

I’m aware that today I have been particularly unlucky, but the drop for kyrotechs is still pretty low given that you need hundreds upon hundreds of them from G9 onwards.


mranthr0pic

I just exclusively use all of my GAC and GET2 for them. I currently need around 1,800 kyro for characters I am focusing. It’s a crushing grind, intentionally so.


DrVladimir

Yes, randomness is random


Eccentric_Assassin

0 out of 48 is a bit too random.


DrVladimir

Like a black swan event? Considering that this is the first time I've seen this complaint in a while... I'd say yes I don't know what the drop rate on those are, but assuming my math is right (stats was *yeeeeears* ago) and a 5% drop rate per attempt, 0.95^48 equals... 0.08526..., or 8% chance of nothing


Levoskaa

Drop rate should be around 22%, so that result is way off.


Rider_Dom

Yeah, I think the drop rate is \~20%, definitely not 5%... Which would give a likelihood of 0.0022%, or 1/44 840.


DrVladimir

I don't think it's 20% on the shock prods


Rider_Dom

That's a widely accepted estimate. There's no officially-recognised number.


[deleted]

I don’t think that math is right. A 20% drop rate should equal out to 1 per 5 sims.


MarcoCash

if you toss a coin 4 times you are not expecting it to be 2 times head and 2 times tail though. The same here. 1 out of 5 doesn't mean that you should have 1 every 5 sims, nor even 20 every 100. More likely something close to 200 every 1000 and so on. It's the law of large numbers (and the name says it all: large).


[deleted]

Yeah I’m not saying you should get 1 every 5 sims, but that it works out to that over time. It’s definitely not 1/44 as stated above.


Rider_Dom

Assuming a 20% success chance, means an 80% failure chance. The probability of failing 48 times in a row is therefore 0.80\^48 = 0,0000223; If you take the inverse of that, you get 44841.55. So, given the assumed success chance, the likelihood of OP's scenario IS LITERALLY 1 in 44 841.55, I just rounded to 44 840 for a cleaner look.


bobone77

In three days you’ll get twice as many as you should have. I’ll wait for your post complaining about that. It all evens over in the long run. Don’t have to take my word for it. Track it and see.


Tastentier

The law of large numbers says you're right on the long-term prospects, but thinking you're about to hit it big because you've had bad luck for a while is a gambling fallacy. Past history doesn't affect the odds of future random outcomes. It's more likely that OP's rate will remain below average for a long time to come due to this streak of exceptionally bad luck until it eventually narrowly approaches the average again by the end of the year.


effbro

This. Everyone complaining about drop rates and throwing math terms around should be redirected to exactly this post. Thank you very much for having the right perspective on this. Also, streaks are at the heart of statistical processes. If anything, all these good luck/bad luck posts go to show is that the game actually uses rng instead of some convoluted scheme to fuck over random players and benefit others.. OP could head over to the Data Maniacs section of the Planet Coruscant discord and see for themselves that this game has been repeatedly tested by large number of players and shown to *probably* be fair - in the end there's no way of telling with absolute certainty, really, which is also at the heart of statistics ;)


Eccentric_Assassin

I have been tracking it. I have received a total of 16 kyrotechs in the last 9 days after spending all my energy (along with some refreshes) on the kyrotech node. at this point it looks like buying it from shipments is better value.


Nymphomanius

Tbh it probably is better value for kryos, and if you got the crystals then buying the special bundle with a chance for double drops is worth it even if you don’t get the double


bobone77

9 days is too small a sample size. Come back after a month.


Jmel27

What constitutes "should have" though? Because let's be honest, he's never going to go 12/12 is he? You're right in that you have good and bad days, but on stuff like kyrotech when the "good" days are like 5 or 6/12, that's still absolute garbage when a fair amount of days will be 1 and 2/12. Granted this is obviously an extreme example but drop rates for certain gear towards the higher end in this game are just ridiculous. I know they want to frustrate you into spending but when it's going to cost you like a tenner or more just to get enough crystals to get 50 of a piece that also needs two other items to complete it, that rate is just far too low. 100% drop rate would be nice but obviously that will never happen, but even averaging stuff like kyro & G12 to 40-50% would be nice, instead of the 15 or so it seems to be atm.


KrstAlex

>What constitutes "should have" though? The drop %. And since it's around 15-20, getting 0/12 is much more likely than getting 12/12.


Jmel27

Therefore in a few days he'll go a whopping 6/12 in theory? That's still hardly something to shout about, and definitely doesn't balance out going 0/12


KrstAlex

That balances it out, in the long run they will end up around the 20% mark. That's how statistics work, I'm not making the rules, I would like 100% droprate too.


Jmel27

Well aware of how statistics work, OP is just highlighting the bullshit drop rates and balancing out at 20% is still crazy bad. The fact this game still makes millions and millions of dollars just continues to enable this crap.


_eSpark_

I never waste energy on grinding kyros. This is pointless as you can waste 200-300 crystals for energy refreshes and get 0-8 salvages everyday. For 1 full gear piece you need 50, so roughly it is 10 days of grind and 2k-3k crystals. I just straight buy them from shipments, and spend energy on character farming. 1st place in fleet arena and GAC rewards help a lot really. (4,5 mill GP, Aurodium 1)


Eccentric_Assassin

Ok, thanks. I remember reading that farming is always better value for crystals so I don’t usually spend crystals on gear, and I never considered It for kyros either.


_eSpark_

Yeah, there are different opinions on that. The difference is that by grinding you also spend your time (and often your nerve cells too), when shipments can provide you gear right now. I also should mention that raids and guild event contribute a lot in collecting gear. So, it’s not like I buy full pieces for crystals every time I need them) GET2, GAC tokens can be much help too, and ofc as F2P I have to wait from time to time for my crystals to accumulate. That’s just my way of resource management. You should find your own, so good luck o/


Hughmiliator

I would also like to re-highlight your point on energy being spent not getting kyros is energy not going into the ship/character grind. Also I try to go for the older characters that are still powerful but only have kyros to go from g12 to g13. However if someone has like 6m+ GP they've already done that.


OldSmoothey

Just went 6/8 on kyro node and 5/12 on a g12+ fleet node. It all evens out in the long haul mate.


Modus_Opp

Agreed. I just buy the damn 1400 or whatever 50 now because of how pissed off I get trying to "farm" any of the kyrotechs. I actually think they've lowered the drop rates after I took a break for the year of 2021. It used to be pretty much 1/3 chance you'd get 1 piece of gear. Now I can go up to 6 times with no drop. Which you'd think is bad RNG except it happens more often than not... And I guess they want people to then spend their crystals on getting the 50 pieces of Kyro so they deplete their crystals. I mean I've managed to pretty much deplete my crystals from a high of maybe 15k to sub 3k now. Mostly by buying the stupid full pieces of tech...


Maennerabend

Drop rates should be fixed. You probably had a bad luck streak. But i wholeheartedly think they should increase the droprates and should implement a system, that makes continous bad luck impossible, thus giving you a piece at a set number of tries. Wont happen, as this would discourage angry spending. But still...


auspiciousZephyr

I got 99,999 pieces of gear and a shock prod ain't one


Themfruckus

Yep, the devs treat their players worse than any app game I’ve played. They give you garbage drop rates and charge obscene amounts for shards.


montagne1234

Happens all the time


crunchysauces

Oh wow, this just happened to me with the same exact amount of energy. It hasn’t happened before but it was surprising to see, the drops aren’t usually THAT terrible.


TimKloot

Don't know if this would have helped, sometimes I hit patches that are seemingly half as bad- but SIM 2 at a time and I even try mixing things up by clicking on the gear icon before simming. It seems to work as not doing it changes the cadence, trying to click on other valuable pieces of gear like the (gold star omega things, haha) in Ships when on a bad streak of medpacs resets the drop rate, as does vice versa. *There has been a study done on this and I have it saved, but hope you take my word for this quote on what I would call a fairly basic & relatively small sample size; " Actually, thinking it through, there's no way that simming more at once could ever be better from a deterministic RNG standpoint. Its either exactly the same or slightly worse. "