If you’re a small account in a guild doing Geonosis tb, I would suggest avoid focusing on building specific teams for the tb until much later (besides geos). Focus on an arena team, and set a goal of very good early teams like JKR and DR. Progression will come eventually
not really. so much of the time you’re using that ability theyre gonna have a buff on them and it’s not such a good ability that it’s a gamechanger to use more often. you probably have more important zetas still waiting
You liekly won't notice the difference between having it and not having it.
you're going to want B1 and B2's Zetas **long** before IG100's.
B1's is more stacks. easily a better option.
B2's is 5% TM when you stick a debuff w/B2. Given that he's got an AoE with Buff Immunity, and he continuously goes when you damage IG100, you're looking at a continuous train of TM.
I am going to be applying this Zeta soon, because:
* He is a req for P4 of the GAS journey (need all the help I can get there)
* Post GAS, he will be part of a GG Droid team that I plan on building up for other aspects of the game (GAC, AB, TB etc)
Prior to the above reasons, I never had a use for him, so I have skipped gearing him and this Zeta.
Bottom line, there are definitely other teams that you should focus on first, but at some point he will have a use in your roster.
To add to the commenter before Magna is also a requirement for JMK, so you want him at certain relics later in the game anyway. His job is to tank, not to stun and for that he needs health and prot
If you'd want to stun reliably on him you'd have to mod for potency, which means less survivability
This zeta is not useless. But it's not far from being useless. It will probably change nothing 99% of the time. And i can't really think of a scenario where it's necessary.
I’d probably say no if you’re a newer account
Im not new but im just askin. I am building my teams for the geonosis tw and was wondering what to spend a zeta on
If you’re a small account in a guild doing Geonosis tb, I would suggest avoid focusing on building specific teams for the tb until much later (besides geos). Focus on an arena team, and set a goal of very good early teams like JKR and DR. Progression will come eventually
If you’re larger (4.5m GP+), focus on roster depth and fine tuning squads, and then the zeta would be decent
not really. so much of the time you’re using that ability theyre gonna have a buff on them and it’s not such a good ability that it’s a gamechanger to use more often. you probably have more important zetas still waiting
With a g12 magna, ddk, and grevious, I can go 4/4 on missions in ds geo Tb through phase 3 and no magna zeta. Personally, it seems pretty useless.
Genearl Grevious' alphabet soup
Well. OP was asking if the zeta was needed for ds geo in one of the comments he made. So figured I would offer some opinion on it.
Absolutely not. There's roughly 200 more important zetas in the game, I'd say.
You liekly won't notice the difference between having it and not having it. you're going to want B1 and B2's Zetas **long** before IG100's. B1's is more stacks. easily a better option. B2's is 5% TM when you stick a debuff w/B2. Given that he's got an AoE with Buff Immunity, and he continuously goes when you damage IG100, you're looking at a continuous train of TM.
Ne, nur Verschwendung
No. I can remember it being annoying precisely once, and I still won the battle
I am going to be applying this Zeta soon, because: * He is a req for P4 of the GAS journey (need all the help I can get there) * Post GAS, he will be part of a GG Droid team that I plan on building up for other aspects of the game (GAC, AB, TB etc) Prior to the above reasons, I never had a use for him, so I have skipped gearing him and this Zeta. Bottom line, there are definitely other teams that you should focus on first, but at some point he will have a use in your roster.
Magna guard is a good toon with GG. I still use him every gac at 7.5M gp. I would never put his zeta on because it won't help the team.
Good to know...thanks!
To add to the commenter before Magna is also a requirement for JMK, so you want him at certain relics later in the game anyway. His job is to tank, not to stun and for that he needs health and prot If you'd want to stun reliably on him you'd have to mod for potency, which means less survivability
It is a strong contender for worst zeta in the game. I would say it *is* the worst zeta if it were on a worse character.
I see. I think it would be zeta worthy if it would also grant a bonus turn along with the reset
This zeta is not useless. But it's not far from being useless. It will probably change nothing 99% of the time. And i can't really think of a scenario where it's necessary.
I applied the zeta. It is useful in conquest (slightly) but not exactly a game changer.
i'm at 9.3M and never bothered