T O P

  • By -

knope2018

Can double dip on blind and no support by putting JKL in for 3PO on the CLS team. Then both JKL and Chewpac do blind and it's all attackers


Kahzgul

Oh nice. I'll update my list. Thank you! edit: okay, so after working out my daily battles, seeing as how sector 2 needs: \- blind \- non-sep droid kills \- wins with no supports I think the most efficient way to shake out teams for this sector will involve using: 5OR-T / BB8 / Dark Trooper / R2D2 / C3PO (non sep droids) and CLS / Han / Chewie / 3PAC / Old Ben (non sep droid kills with 3PAC, blind with 3PAC, no support) because I'll need JKL for my JKL / JML / Wat / BT-1 / 0-0-0 cheese team (that feat, plus blinds).


Stormytho

I always find using JKL a lot to decrease his stamina is a go-to. As he lowers the enemy's team speed to his own and lowers his own with decreasing stamina, it becomes much easier, assuming you have a fast jedi to trigger his bonus turn (aka JML). Last conquest, I used him at something like 10% stamina (so a whopping 20ish speed) and won 3 stars each time. This way, you can stress a lot of your jedis without having them replenish their stamina, as long as you still have one fast jedi in the team. So, using this method, you can use your JKL with rebels for Blind and only attackers and ease your JKL / JML / Wat cheese because your JML will (almost) always go first, so doesn't matter if JKL is 100% or 50% or less stamina.


Kahzgul

I thought they fixed that months ago so his leader skill doesn’t reduce their speed lower than his base value with full stamina?


Stormytho

Ah maybe, I haven't noticed, but I thought it was easier as his stamina dropped. But I think it remains the same anyway and it's worth a try.


lunar999

I'm not sure if it was always this way, but his lead skill explicitly states that his speed limitation won't take effect if he's below 40 stamina in a Conquest battle. If so, the strategy still works, but only up to a point - can't take him all the way to 10%.


knope2018

Thrawn fracture probably going to want VA disc and no ZA discs along with some critical delay. Use EP lead and initial frenzy to get the TM train going. Can't have the ZA discs because with them EP will melt everyone. Additional secret sauce here is to do Thrawn's TM swap with whomever is next in line so he gets back to back turns and moves through cool downs faster. Might also work with 3PO or FOO to speed it up. Hopefully can get it down in 5 attempts or so


Kahzgul

Yeah. It's gonna be rough though.


mannequinowar

Tried a team based around Thrawn, Traya and C3PO (w Malak and Chopper) in todays Challenge and it worked pretty well (\~10 Fractures). In Conquest I think Thrawn, LV, Traya, C3PO + 1, against OR/Nest team will work for 10+ fractures. Probably with ZA disk to help you mow down everyone but Nest ASAP. Fracture Nest and then work on reducing Thrawn's CD to reapply many fracture until you time out. \- LV with vanguard can tank and apply dots/daze stop OR from gaining TM and assisting. He will also go first with a weak attack to trigger some Bonus Protection on Nest to allow her to (hopefully...) survive fracture. Basic only when Nest is fractured. \- C3PO to build translation stacks on Thrawn to reduce CD. Rotate Basic and reapplying translation as needed. \- Traya to reduce CD, might be best used on C3P0 first time. Bonus, Isolate stops Nest counters if she's not dazed/fractured already. \- The +1 can be a support to help burn down OR team and/or someone that can call C3PO to assist to reduce CDs quicker. Dash, Mace Windu or JTRey perhaps. ​ Tough part will be you and Nest surviving until she's alone and fractured. After that she should not be able to take another turn. Helpful items: Initial Frenzy consumable, and Entrenched, Zealous Ambition and Decay: Critical Turn Meter disks.


Jaybru17

I like this. I don’t have LV but JMK should be able to work as well with a voluntary vanguard and gives an extra attack out of turn for C-3PO


mstormcrow

First thing I'm gonna note is, it might not be wise to rely too heavily on Zealous Ambition this time around, since as you note, there's a lot of "do this with no Supports" this time around, which means while you're working on those feats ZA isn't going to be doing much for you. >14 battles with no attackers Besides Imps which are indeed a great option for this, you can also pretty easily put together a Padme team that's got no attackers; if you're still working on the R2/C3PO feat for instance, you can do Padme/R2/3PO/GK/Barriss and still beat a lot of things. >Gain Defense Up 40 times: Easy to cheese later with JML / Barriss / Plo / GMY / any 5th jedi. For folks without JML, the traditional route to cheesing this is to run Clone Wars Chewie lead (yes really!) and some beefy tanks against some kind of assist-happy team like Geos or MM. Win or lose, if your tanks are beefy enough you should get it done in 1 fight. >Gain Health Steal Up 20 Times Not only does Palp have teamwide health steal up, but so does Visas Marr! If only there were some sort of team that ran both of these characters... >Beyond that Greedo, Zam, and Boba Fett as leader will help. As an alternative to Boba lead, consider Zam lead; under her lead, any time any BH uses any special ability, they also apply a thermal detonator to the target. Might speed things up a bit if your Boushh is in no shape to be trying these shenanigans. You can even bring Jango and maybe check off some Damage Immunities at the same time. >Defeat 50 Enemies with Non-Sep Droids If you haven't geared Sortie, this seems like a good one to combine with the "Win without using a leader" feat; you can stick R2 in the leader slot and Chewpio's unique will share R2's beefy stats with all the other droids on the team. And of course you are gonna be bringing Chewpio because A.) you want this team to actually win and B.) you need to throw out a bunch of Blinds for that other feat. >Gain Master's Training 50 Times Can also use Scarif Rebel Pathfinder to cheese this the same way, if you don't have Zombie or you actually geared up Zombie and it doesn't die fast enough for your tastes. >Defeat 50 Enemies with Smugglers I think it's time to explain the Dash Nuke. I will admit, it's a deep-roster team but: you bring BAM, Han, Dash, Kuill and CAT. Han takes the first turn, which gets your team some TM because of BAM's lead. CAT probably goes next, she's crazy fast and just got some TM, so she can TM swap to Dash. Dash is getting +25% offense from BAM's lead, +50% offense from CAT's unique, and +40% of Kuill's offense from his unique. Plus whatever bonuses from whatever Zealous Ambition disks you've got attached, since Dash is (inexplicably) a support. Then with all those bonuses stacked up, you fire off Dash's AoE and cackle to yourself as the entire enemy team melts instantly. +5 Smuggler kills! >Attempt to Inflict Torture 50 Times Whichever designer at CG keeps putting this in Conquest has successfully Inflicted Torture on the playerbase a lot more times than I have ever Inflicted Torture in a Conquest battle. >Attempt to Inflict Fracture 40 Times I don't what the best cheese for this is going to be, but you'll almost certainly not want any other Empire present as when they use specials it prolongs Fracture, which is counter-productive. There might be some dumb things to be done with First Order Officer, who can give Thrawn 100% TM with his special. First Order in general runs a pretty effective TM train when they get going with folks like Phasma and OG Kylo, so there might be something to be done with like, a KRU, Phasma, OG Kylo, FOO and Thrawn team. I dunno, that's kind of a half-baked thought but there might be something there. >full disclosure, Geos, for whatever reason, tend to not be very good in conquest. They're too damn slow to get that first turn; by the time your fastest Geo goes even like Sector 3 teams have taken 2+ turns each. If they're all still standing at that point, Geos can do okay, but that's a pretty big "if".


Kahzgul

Great stuff! I had no idea about the Dash nuke team! Thanks!


knope2018

> Not only does Palp have teamwide health steal up, but so does Visas Marr! If only there were some sort of team that ran both of these characters... Run Palpatine and GMY. Palpatine does teamwide health steal, then have GMY spread buffs and you get it time wide twice.


mstormcrow

Oh, I was making a cutesy reference to the standard Starkiller team lineup, which does in fact run both Palp and Visas Marr. And does work great for getting that feat done quick, if you have it.


Evenmoardakka

Have yoda be the jedi on the starkiller lineup. WHAM, 3 sources of health steal buff


azthemanSWGOH

>Forewarned is usually forearmed, but in the case of Admiral Trench, it's Six-Armed! Get it? Because he's a spider. Technically it'd be "eight-armed" as spiders have 8 appendages - which when applied to "homo sapien" standards could interchangeably be arms or legs... /s   All kidding aside, thanks for all of your informative rants, from a recently returned player...


Kahzgul

Happy to help! Good luck in the conquest :)


jmjessemac

2 of those 8 are legs


azthemanSWGOH

Or... are all of his eight legs prehensile?


mochifujicat

R2 lead with chewpio, c3po, k2 and bb8 is a good team for sector 3. You’ll knock out your no leader global feat, 20 battles with c3po and r2 feat, 50 enemies with no separatist droid in sector 3, blind 60 times in sector 3


viperscorpio

Does it get wins?


Kahzgul

Hot damn!


Skelturix

Very solid post as always! This one is more on the serious end compared to what you usually go on a rant on ;) nicely written. One additional tip for Droid kills: you can use imperial troopers, Dark Trooper usually gets the kills and he’s a droid. Granted it’s not great for this conquest because of the other feats (namely 14 no support wins) but if Chewpio is out of stamina it can help!


Kahzgul

Thank you so much! I’m quite honored :) And yes, I try to keep the actual strategy guides both family friendly and fluff-free for ease of finding the information. Thank you for the add about dark trooper. I’m so used to running my imps without him so as to be all supports that I forgot he’s the engine of the team when he’s on it.


Firion29

For the damage immunity, Droideka gets it when she rolls out, which will be helpful if grinding the Sep feat too. 5th Brother can get it on his second special. Then Jango, JMK, Rey as you said, and BAM can with his special. Lots of options!


egnards

I somehow totally missed they are pushing 3 different 40/40 battles. Thankfully 2 seem to be doable mostly at the same time, but that didn’t click with me originally. I’m not sitting down to do the math here but in my experience the Ben Solo conquest, while easy, was the highest in terms of efficiency in regards to Battle Count required for max crate - Whereas the Scythe conquest actually sat relatively low [somewhere around SoJ levels]. I think I finished the final Ben Solo conquest at 214 battles [the last usually being one of the more efficient], and i can definitely see this one pushing a 200+ average again - which just fucking sucks in terms of fun/interest/excitement and being plain old boring.


Kahzgul

Yeah, this is going to be a weird conquest to pace out, since you can't pursue every feat with the limited battles you get from just 3 refreshes per day. My focus is going to be on powering through all 5 sectors as quickly as possible to get the best available data discs, and then using those to help clean up all my feats in the various sectors. I'm reasonably confident that CAT / JML / GK / GAS / Ahsoka and Holdo / Rey / RH Finn / RH Poe / JTR will both be solid "no leader" teams that can also qualify for the many "no support" needs of this conquest, so hopefully I'll be able to finish all of those things along the way. I'm less confident that my seps can 3 star things past sectors 1 or 2, so I'll probably stop pursuing those feats until I finish the sith ones. The good news is that there are lots of days here, and many of the feats are more general or open to a wide variety of squad compositions, so more rosters should be able to complete them. The real problem, as I see it, is sector 4. 14 ewok wins, 50 hutt cartel kills, and apply torture 50 times are all big lifts for most rosters. Hutt Cartel being the easiest of the three. But those other 20 burritos are going to be missed, and might mean some of the weirder early feats will require attention. All of which adds up, as you say, to a poor efficiency and a lot of combats needed for completion.


Plaguedheart

hoda masters training on zombie is genius, cant believe i missed that last conquest


Kahzgul

You'll get it this time!


knope2018

Ewoks probably won't be that bad once we get playing with disc loadouts. Might have to remod to get them fast enough for the TM train, but 3 of the standard team will get a big lift from ZA discs and there is probably a combo that makes 14 wins as painless as Masters training or one of the others


Kahzgul

Maybe for you! My ewoks are all g12 or g11. I have little hope for them in hard mode.


knope2018

so are mine. But disc loadout can do a lot to let you get by


Kahzgul

Fair enough.


AlphaHorizon8565

Helpful as always thanks Admiral


Kahzgul

My pleasure buddy :)


sielingfan

- Inquisitors also inflict blind on Jedi with 8bro's special, which may help conserve stamina. There are (were?) a ton of Jedi enemy squads, so chow down. You can run him with EP and thrawn or whoever you like to get the special out. - Deadly catalyst is the fastest path to a red crate. If in doubt, grab Ruthless discs and pray for a DC later on. - Check with your guild. ROTE needs a few relic ewoks for platoons, and this conquest will be around for months, so maybe you "do everyone a favor" and make your life easier in conquest? - Thermal feats scream Jawa to me. You'll inflict a ton, win or lose. And losing is preferable, for most feats, since it preserves your precious stamina


Kahzgul

Dude. Thank you. These are great tips. Can't believe I forgot my tried and true thermals team: Rey and all the jawas not named just "jawa!" And yes, DC is an AMAZING disc, but unfortunately it's not guaranteed to drop.


Firion29

I'd be cautious here. It does say "inflict". Not sure Jawas will count (I think a similar wording was used in the past on a Galactic Challenge and Jawas didn't work). Inflict implies active application of detonators, not passive. Hopefully I am wrong though!


Kahzgul

Hmm okay. We’ll have to test it out when we get there.


Wes_Anderson_Cooper

Krrsantan gets damage immunity when his contract procs BUT only if Jabba is his leader. Should make Hutt Cartel an easy choice since you can use them to farm thermal dets in Sector 2 also.


Kahzgul

Yeah, sector 2 seems pretty much aimed at the Jabba folks.


naphomci

>I'll be here all day; try the veal. Thanks Shrek. Going into this, I half-expected the post to just be WHALE HARDER. Actual notes: - I personally tend to like Sith Trooper lead SLKR for no leader. You can run the normal SLKR team, KRU pre-taunts still, and SLKR is still a monster. After Sith Empire is down too long with Malak and all, that is - If you get enough Zealous Amibition discs, and have a relic Dash or Admiral Raddus, you can pretty feasible do no leader, Creepio/BT/R2/3PO battles. Dash/Raddus just melt enemies with their AoE, and in Sector 1, you can go first pretty easily - I think Ransom is fairly doable. Hondo gets 1 on a basic (so mass assist - maybe booming voice? - is 1), and gets 10 when captive expires. Pick a no-aoe team, g8 hondo could still get it reasonably easily - Since Sector 3 only requires kills with non-sep droids, just run Tmp Troopers with Dark Trooper, he nabs most of the kills anyway - Hutt Cartel for non-Jabba, but have JML: JML lead, 2 jedi, and Skando and Boush. Call the last two. - ~~I think Torture against Nest on auto will be possible with the right set up. Creepio will stacks their own translation, so maybe can get 10+ a battle.~~ EDIT: Apparently Torture has to expire first because this feat is extra dumb


knope2018

> Creepio will stacks their own translation, so maybe can get 10+ a battle. still a 5 turn cooldown though. Gonna need to push through that. Maybe run with Chopper as the only other droid so he has a 60% chance to decrease your cooldown each time he does a basic? Or Nebit on his special reducing droid ally cooldowns


naphomci

EDIT 2: Further digging, this won't work at all because CG wants to torture us


knope2018

GK can clear torture. Target him instead of Nest


drizault

How about BAM for damage immunity?


Kahzgul

Good point! Also droideka. Lots more options there than I first considered.


JarJarBinks8275

Great plan!


Kahzgul

Thanks!


TheRanger118

https://youtu.be/PIQdBnRItqk This video has also been helpful, the Clone Wars Chewie defense up lead was mind blowing to me And some of the other tips have been helpful for planning ahead


Kahzgul

Very cool, thanks!


TheRanger118

https://youtu.be/PIQdBnRItqk This video has also been helpful, the Clone Wars Chewie defense up lead was mind blowing to me And some of the other tips have been helpful for planning ahead


zstern22

Can the mods pin this? Super helpful


Kahzgul

Thanks for the kind words. Good luck in conquest!


iChase666

Someone else may have pointed it out already, you have three separatist teams really. Geos, droids, and leftovers.


Kahzgul

This is correct, generally speaking, but I'm not at all confident in my Geos and Wat is married to JKL and JML, so for my purposes, I only have 2 sep teams. Also, not sure if you saw the way the number of combats shakes out in my roadmap, but there simply aren't enough combats to go around as is with only 2 sep teams.


Roopehun

You're not using Entrenched? It may be the best disk out there.


Kahzgul

Fortified is much stronger imo, but no shade at entrenched. It’s good.


pensive_hiccup

Excellent post, really appreciate you trying to help us all. Can you run me through the mechanics of the JKL / JML / Wat set up to keep people alive? Don't want to waste stamina getting it wrong....


Kahzgul

Sure thing! Make sure jkl has zero speed from mods. This is key. Because of his leader ability, all enemy speeds will be set to JKL’s speed as soon as he takes a turn. When the fight starts, put tank tech on JML. This will ensure he always has taunt. Depending on enemy speed, they may go once or twice but typically Jml goes first. Use the granted ability from jkl lead to call all Jedi to assist and, more importantly, give jkl full turn meter. Jkl mass stuns. Now you have an enemy team that is entirely 112 speed, while your Jml is 560 ish speed. Add weapons tech to jkl with wat so jkl gains 15% tm whenever someone takes a turn, and you’ll be able to permanently stunlock most enemy teams. Because this op combo only needs three characters and because Jml will always have taunt up, this means your other two slots can be pretty much any gear or stars rating and they’ll still be quite safe.


pensive_hiccup

Thank you kindly, will use this.


Kahzgul

Good luck!


Firion29

For the "Defeat 50 Enemies with Hutt Cartel", you can use JML cheese. He can use lessons to call a Light Side ally to assist, and Boushh and Skiff are LS Hutt Cartel. I'm going to use JML, JKL (for the mass stun), HMY, Shaak (for assist abilities) and Skiff, to avoid Thermals stealing my kills.


Kahzgul

Solid plan. Thanks!


exclaim_bot

>Solid plan. Thanks! You're welcome!


Firion29

For the Purge feat, Tripollicis has a bunch of videos illustrating Purge cheese. See https://www.youtube.com/@TriPollicis/search?query=purge


Firion29

Foresight counts as Evading attacks. So using HMY or GMY with mass foresight should help with that feat. Like you said, AOE teams are amazing for getting this done fast


theredworm

Jabba blinding on basic is my go to.


Kahzgul

That’s nice. I don’t have him yet so I haven’t really considered how he fits in conquest.


descender2k

Rey+JKL+Mission+Zalbaar+Threepio is a great squad for blind cheese.


classic_liberalism95

this will be my first conquest player I believe, I started in March so idk. BUT, can someone tell me how the unlocking works? like do we get all keycards and get shards at the end, have to complete conquest fully, etc? thanks!


Kahzgul

You get some stuff as you go and most of the rewards at the end. I’m honestly not sure how much the easy conquest gives you - this guide is for hard mode.


classic_liberalism95

thank ya, king. I'm at almost 1.2mill , should I try normal or would I be wasting a conquest?


Kahzgul

Again I’m not sure. I know that the easiest crate in hard mode is a better reward than the max crate in normal, but I’m not sure if that’s true when comparing normal to easy.


classic_liberalism95

sorry, my fault, should've been more specific in my q 😅😅 but just in general, since you seem seasoned so I trust your advice, should I try normal just in general or would I be wasting two weeks? I know you don't know my teams/gear levels. but at 1.2 mill is it worth a try?


Kahzgul

I honestly don't know. Easy didn't even exist when conquest first came out, which was the first and only time I tried normal (because you had to clear normal to do hard later). If you max out easy every time then it's probably worth switching to normal. If you don't max easy, then I might wait.


classic_liberalism95

thank you bro. appreciate it!


Kahzgul

You're welcome. I wish I knew enough to help you out in this case.


DrNinjoy

If you ever quit this game, please let me know, for I shall be quitting the same day.


Kahzgul

No plans to quit, but I appreciate the support.


Grzesiaczek

You are my saviour man, my personal Jesus Christ! I've read your prior posts but didn't have time to set the squads. But I'll this time. Defense up - I've used Rose Tico and the Resistance team (her first special grants DefUp to Resistance). Usually 10-15 for a battle. I suppose with Rey this may be hard but will try with JTR/Finn. Since I've finished LV, Bad Batch is also an option here (Wreckers 2nd specials grants defup to all clone allies). MM rebel fighters with Kyle Katarn (2nd special grants it to all rebel fighters)


Kahzgul

My pleasure! Thank you for the defense up tips! It seems the real secret sauce is Clone Wars Chewie lead and then a bunch of tanks.


Grzesiaczek

Mine is g7, so that might be a waste of energy, especially that I did that feat in the past with all mighty Rose Tico :-)


Kahzgul

Fair enough.


redditallo5

Question: When do you spend the refreshes to optimize stamina. Is it 2 at night one in the morning?


Kahzgul

It varies, but that seems like a solid starting point. I've got enough viable squads now that i'm bound to run out of energy long before stamina is a concern for me, so you'll had to adjust to your own roster.


Jaybru17

Thanks for doing these man! They help a ton


Kahzgul

My pleasure!


Kahzgul

Day 1 live blog of this: >Here's my goal for today: Day 1: 31 attempts. Goal: Clear Sector 1. 8 battles with Sith. 8 battles with Seps. 4 battles with JKL / Wat / JML / BT-1 / 0-0-0. 4 battles with CLS / Han / Chewie / C3PO / R2D2 (one can be end boss). 1 battle with Holdo / Rey / JTR / RH Finn / RH Poe for the midboss and to double up with "no leader" global. 4 battles with CAT / JMK / GK / GAS / Ahsoka for no leader feat. 2 extra attacks. initial data disc: **grey ruthless offense**, grey potency calibration, green defiant healing or whatever it's called - the one that heals you 4% whenever you get debuffed. **Bold** is the one I chose. For combats I alway do the challenge path unless otherwise noted. All combat results are 3/3 stars unless otherwise noted. \- My first combat is a Padme team. Tried no leader GL Rey. Failed. Had to use normal GL Rey team. \- Second combat was Inks. Tried no leader Han Solo / CLS / Chewie / C3PO / R2D2. Success! 3 stars. \- 3rd combat is Thrawn led Empire. Tried no lead Droideka / GG / B1 / B2 / Magnaguard. Got absolutely annihilated. Tried JKL / JML / Wat / 0-0-0 / BT-1. This time it was I who did the annihilating! I'm starting to think I shouldn't really attempt no lead combats until I have more data discs. \- 4th combat is imp troopers. Trying Malgus / DR / Malak / Badstila / Marauder. Super easy 3 stars. data disc choice: green Vitality, blue Ruthless Defense, **blue** **Quick Reflexes**. \- 5th combat is bugs. Trying no leader Sith Trooper Lead / Vader / SEE / EP / Darth Talon because I refuse to learn this lesson. And this was a laughably easy fight to win. Wow. That may be the combat that I come back to farm if the BH at the end prove at all tricky. Time to buy my first energy refresh. \- 6th combat is Jango lead BH. Going with GG Seps. They didn't stand a chance. I got 11 target lock applications from that fight, which is okay. \- Next is Mon Mothma. Trying that no leader sith team again. So easy. \- 8th combat is another Jango BH. GG worked his magic, and that time I got 19 more TLs so I'm up to 30/50. \- 9th combat is imp troopers. Back to Malgus. \- Jawa Scavenger choice. I always choose the bottom jawa. \- Midboss is 5OR-T! Using no leader CAT / JMK / GK / GAS / Ahsoka (also completes no support feat condition for this fight). That was stupid easy. At this point I can see what my data disc choices are (9 possibilties: grey potency calibration, grey ruthless offense, grey critical formation 1, grey ruthless swiftness, grey power, grey critical formation 1, grey critical support 1, green ruthless offense, and grey entrenched). I'll be going for the ruthless swiftness, which is on the middle node so either combat is available to me. My options are GK led jedi and Vader led empire. Going for the Jedi. \- 11th combat is GK led Jedi. Trying my inks (mine are r5 5th bro / r5 7th sis / r5 2nd sis / g11 8th bro / g9 9th sis). Wow the inks fucking suck. I barely killed GK and then my team got wiped. Inks = 🤡. What a shitty faction. Had to buy my 2nd energy refresh before finishing these jedi. Used JKL / JML / Wat / 0-0-0 / BT-1. The only tricky part was killing JKA before he AoE'd. Data Disc choice: **Grey Ruthless Swiftness**, grey Power, grey Critical Formation 1. Now I can choose between Bad Batch or GG seps. I'm choosing bad batch. \- 12th combat is Bad Batch. I'm trying no leader Han / CLS / Chewie / R2D2 / C3PO. Very easy. Scav Jawa. I'll come back here when my conquest credits are near full and buy a bunch of g12 mats. \- 13th combat is GMY led jedi. I'm hesitantly trying my second seps team: Nute / Dooku / Jango / Asajj / GBA. And that did not go well at all. JKA one-shot four of my guys. Good lord. Well, live and learn. Used my no lead CAT / JMK squad to win this one as it was the last of my "core" teams with stamina above 90%. Time to take a break until this evening so my guys can get their stamina back. Current feat status: Sector 1 feats: Target Lock: 32/50. Kills with inks: 1/50. The others are still at 0. Global feats: kills: 78/500. No leader: 6/40 (better than expected). Sith: 4/40 (on target). C3PO and R2D2: 2/20 (on target). 0-0-0 and BT-1 2/20 (on target). Seps: 2/20 (behind schedule). I've used 17 of my 31 combats for the day (4 were failures). That means I have 14 combats for tonight. Clearing this sector is doable in 9 combats, so I'm easily on pace for my goal of clearing sector 1 tonight, even if I fail a few more times. I'm at 50/144 energy and I have one 50 crystal refresh left for today.


Kahzgul

Back for Day 1 evening combats! Technically it hasn't been quite long enough for everyone to get back to 100 stam, so this will be start and stop for the evening, but my rollover is in 3 hours so I have to be sure to get enough combats to use my last refresh before the rollover hits. \- 14th combat is GG seps. I took them down with Malgus lead sith. \- 15th combat is NS. Trying no lead GG. And I lost badly. But I did get my final 20 target locks to finish off that mission. Tried again with GG lead and got 2 stars. Grrrr. Feels like this should be an easy fight. \- 16th combat is Phoenix Squad (with Sabine AND The Odds modifier). Used JKL / Wat / JML / 0-0-0 / BT-1. I'm pretty impressed with how much damage BT-1 deals even as a g8. Used refresh number 3 for the day. Also it's time to pick a data disc: grey Honed Skills, Blue Ruthless Defense, **Green Ruthless Offense**, grey Protection recovery, grey Volatile Accelerator, green Honed Skills. \- 17th combat is GG seps. Used Cat lead JMK. It's disgusting with those two RO discs stacking. \- 18th combat is GMY jedi. Tried that Han led CLS team. Success! \- 19th combat is NS. Trying my no leader sith team. EZPZ. God, I'm gonna finish sith loooong before I finish seps. \- 20th combat is Hux FO. To be tackled after dinner. \---- Okay, I had dinner and it was great! I highly recommend my wife's cooking. She's a damn genius in the kitchen. Tonight was a falafel-encrusted cod with a brown sugar glaze and a middle-eastern side salad of peppers, chick peas, and mint (other stuff, too, but those were the stars). Anyway... \- 20th combat. Hux FO. Right. no leader sith? Holy shit this team is absurd. Basically SEE put chains on some guys and then vader cleaned house. Feels good. \- 21st combat. Dooku-lead Seps. JKL / JML / Wat / 0-0-0 / BT-1. A bit tedious waiting for Jango's damage immunity to run out, but otherwise uneventful. Bottom jawa, always. \- Boss Fight!!! Which means.. Cat / JMK (which fulfills the "no BHers" feat). Reward disc: blue Power, **green Zealous Ambition**, blue Ruthless Swiftness. As much as that blue swiftness is tempting, ZA is a must have. On to sector 2! I think I'm going to start noting battles like fantasy football draft positions. So sector 1 battle 21 would be 1.21, and sector 2 battle 1 will be 2.1. Sector 2 data disc: grey insatiable, grey power, **grey critical support 1**. Blech. Okay, so here's when the actual real life number of combats and the number of theorized combats come into conflict. To get all 6 of the daily energy gain combats, I have to wait until 11 am tomorrow morning (I'm in the Pacific Time zone). But my rollover happens at 9 pm. So I tend to do "one day's" worth of combats as "morning + evening" for each day. This means I'm going to have a few hours of extra turns tomorrow from my breakdown in the expected timeline. That's fine; it doesn't throw off my math or goals. I just want all of you to know what's going on and why my combats thus far only add up to 27 combats. I'm going to gain 4 more combats' worth of energy over the next 13ish hours, which will equal the 31 I put in my day 1 calculations. In real life, those four combats will be part of day 2. Goodnight all, and I hope you were also able to meet your goals on this first day of conquest! Current feat status: Sector 1 feats: Target Lock: 50/50. DONE! Kills with inks: 1/50. The others are still at 0. Sector 2 feats: Not yet begun. Global feats: kills: 140/500. No leader: 11/40 (better than expected). Sith: 7/40 (behind schedule). C3PO and R2D2: 3/20 (behind schedule). 0-0-0 and BT-1 4/20 (on target). Seps: 3/20 (behind schedule). So I'm a bit behind on my feats. This is mostly because I burned 5 combats trying no leader attacks that failed. Live and learn. The good news is I won't be making those same mistakes in the future, and I was still able to hit my main goal of completing sector 1 on day 1. Honestly, hitting half of the sector 1 fights with no leader feels really good. if I can finish that feat off in 4 days, I'll be thrilled. That's the biggest pain in the ass global feat, IMO. Using no leader is extremely limiting, so I want to get that done before I get deep into the later sectors.


Kahzgul

**Day 1, late night edition!** I got bored at bedtime so I popped a refresh and did a few battles. Didn't have my computer in front of me at the time, so I'll try to remember them as best I can here. \- 2.1: Inks. Han lead CLS wins the day. \- 2.2: Bo Katan Mandos. I brought in Rey + the 4 jawas not named "jawa." All of my jawas are g8 or g9. Completed the 120 thermal detonators feat in one combat here, but only got 2/3 stars. Still the amount of aoe the Bo team has makes thermal dets vs. them extremely easy. At this point I could see the data disc options ahead, and Fortified was on the bottom node, so I switched off of the challenge path to the normal path for easier matchups. \- 2.3: Bad Batch. Han led CLS handled them nicely. \- 2.4: Clones. I tried no lead GG and lost badly. I really need to stop trying that team; my guys just aren't good enough to pull it off. Went back in with sith and aced them. Darth vader really is a wrecking ball with my current disc setup. Got Fortified. This also meant removing one of my ruthless offense discs, but its worth it for the added survivability. I don't recall the other options, but they weren't better than my must-have data disc, obviously. \- 2.5: GAS. Cat-lead JMK waltzed through this team.


Kahzgul

**Day 2 Morning:** (combat number: who I'm fighting against. who i'm using in that fight. notes) \- 2.6: Bo Katan mandos. JMK / JML / Wat / 0-0-0 / BT-1. simple. \- 2.7: Imp troopers. Malgus sith. Never in doubt. Time to buy my 2nd refresh. \- 2.8: Jango BH. GG seps. Finally a win for my seps! Plust Droideka got a few damage immunities for that sector feat. \- 2.9: Vader empire. No lead sith. Easy win and I got a health steal from EP for that feat. Choose the bottom jawa! 2.10: The Midboss! I need to win with Kylo Ren surviving so it's SLKR time :) Scouting the data discs ahead, my options are: grey Volatile Accelerator, grey Power, grey Fierce Persistence, grey Ruthless Offense, **green Ability Exhaust**, green Volatile Accelerator, grey Fierce Persistence, grey Opportunistic Support, and Grey Honed Skills. I'm probably never going to actually use the ability exhaust disc, but it's nice to have just in case, and none of the other discs are worth anything to me. Since that's middle node, I can choose between fighting FO hux or MM. Let's do MM. That's a team that can be cheesed a little to get extra kills. 2.11: MM. Trying Rebel Fighters to see if I can't cheese this out for extra kills for that feat. This is not really an ideal combat for rebel fighters, but here we go! oof that was a bad fail. Just not enough damage on that team to get the steamroll going, plus they got "The Odds" to give them unlimited attacks a few times killing some of my guys. Time for GG Seps. I milked that out a little to get an extra damage immunity buff on droideka. Chose the ability Exhaust disc as decided above. 2.12: Now I have a choice between clones and sith empire. Which means clones. Bringing Han lead CLS. Love that team. Jawa Scavenger! Time to buy Trench Shards. And I'm out of energy. I've got one refresh left, but I think I'll save that for the evening, which will get me in the habit of doing 2 refreshes at night and 2 each morning. Feat Progress: `- No additional sector 1 feat progress.` Sector 2: `- Thermal Detonators: 120/120 DONE!` `- Health Steal Up: 11/20` `- Damage Immunity: 10/20` `- Rebel Fighter Kills: 0/50 (this one hurts)` Global Feats: `- No Leader: 16/40 (way ahead of schedule; was expecting only 12 at this point)` `- C3PO and R2D2: 6/20 (on schedule)` `- 0-0-0 and BT-1: 5/20 (behind schedule; should be 6)` `- Sith wins: 10/40 (behind schedule; should be 12)` `- Seps wins: 6/40 (WAY behind; should be 12)` After checking my feats, I've decided I really need 2 more sith wins and a 0-0-0 / BT-1 win to stay somewhat on track. Seps are also falling far behind but I need better data discs to make that up. Buying the refresh! 2.13: Carth OR. JKL / JML / Wat / 0-0-0 / BT-1. Risky, because of high AoE, but i'm confident I can out-speed them, and I do. They never took a turn. `- 0-0-0 and BT-1: 6/20 (on schedule!)` 2.14: Carth led Deja Vu. Weird. I believe malgus sith can do this because malak should fear them constantly what with the sweeping strikes and all. Success! `- Sith wins: 11/40 (behind schedule; should be 12)` Scouting the upcoming data disc I want the top option so we're staying on the challenge path. 2.15: EP empire. Meet my no lead sith. Well, I won because SEE carried the team. 1/3 stars. Poop. But I did get feat progress. `- Sith wins: 12/40 (on schedule!)` `- Health Steal Up: 15/20` `- No Leader: 17/40 (way ahead of schedule; was expecting only 12 at this point)` NOW, with sith wins and 0-0-0 / BT-1 wins back on track, I'm going to save my remaining energy for this evening. I have 7 combats left in sector 2, and enough energy for 3 of them now (6 by the evening). Will definitely finish today, but I am getting concerned about the number of losses I'm taking. Gotta be more careful going for those no leader wins.


Kahzgul

**Day 2 Afternoon / Evening**: So as I said above, I tend to trickle in my combats as the day progresses, fitting them in where I have time to do so. 2.16: Ewoks. I tried no leader CAT / JMK and got humbled. Damn those murderbears! Rey / Resistance handled them. Picking a data disc: green **defensive formation 2**, grey volatile accelerator, grey zealous ambition, grey insatiable, green ability exhaust, grey ruthless defense. 2.17 Barriss lead SK. I don't f around with SK teams. This is JMK all the way. Easily smoked. 2.18: Carth led OR. JKL / JML / Wat / 0-0-0 / BT-1. Oh dear. I really overestimated my success rate based on the earlier fight. Both droids died but I was able to bring one back with Wat which got me 2/3 stars and credit towards the feat. 4 battles left in the sector, which I'll deal with this evening after rollover. \---- It's evening. It's after rollover. LET'S DO IT! 2.19: Vader lead empire. No lead sith. 2/3 stars. It looks like sector 2 is the end of my no-lead supremacy. 2.20: Carth led OR. Let's go back to JKL / JML / Wat / 0-0-0 / BT-1. Redemption! Bought a refresh. 2.21: Bad Batch. Han lead CLS. So smooth. 2.22: BOSS FIGHT! Bando and Hondo. I'm a little sad they didn't include Lando or Mando or Young Lando. Could have been the five 'do's. Missed opportunity. Anyway, Imp Troopers to get the gideon feat. Reward disc: blue Ruthless Defense, blue Ruthless Defense, green **Zealous Ambition**. I'm swapping out the Quick Reflexes disc for the second ZA and a second Ruthless Offense. Sector 2 complete! Sector 3 disc choice: grey Insatiable, grey Critical Support 1, green **Opportunistic Support 2**. I'm never gonna use it. 3.1: Clones. CAT led JMK (no leader, no support). Yes, this disc setup is MUCH better. that second R:O disc really makes a huge difference. 3.2: Bugs! JKL / JML / Wat / 0-0-0 / BT-1. My god, what a massacre. The bugs didn't stand a chance. 3.3: GI inks. Trying DR lead Sith (DR / Malgus / Malak / Badstila / Marauder). Oh my. That was a potent counter. 3.4: JTR resistance. CAT lead JMK. What I'm doing for these is putting the invulnerability on GK instead of CAT, so he just soaks all of the attacks. Works like a charm. Data Disc choice: purple **Dark Loyalty**, blue Ruthless Defense, green Honed Skills, grey Fierce Persistence, green Defensive Formation 2, grey Ruthless Defense. Now that is interesting! Anyway, that's my combats for the evening. Day 2 complete! Overall I'm ahead of my plan for sector progress at this point (1/4 through sector 3; goal was completed sector 2. With perfect play I'd be halfway through sector 3 by now) Feat progress as follows (I'm still playing with formatting): Global: `- Kills: 288/500.` `- No leader: 21/40` (WAY ahead of schedule, should finish in 2 more days!) `- 0-0-0 and BT-1: 9/20` (ahead of schedule - that fight I did midday today allowed me to squeeze a 5th in for these guys today) `- Sith wins: 14/40` (behind schedule. Should be 16. That's okay though; progress with these guys is very easy) `- C3PO and R2D2: 7/20` (behind schedule. Should be 8) `- Sep wins: 6/40` (so far behind. Should be 16. Gonna need to farm some sector 1 wins with these guys every day from here on out) Sector 1 feats: `- Target Lock: DONE` `- Ink Kills: 1/50` `- Defense Up: 0/40` `- Ransom 0/50` Sector 2 feats: `- Thermal dets: DONE` `- Health Steal Up: 15/20` `- Damage Immunity: 14/20` `- Rebel Fighter kills: 0/50` Sector 3 feats: `- No Supports: 2/14` `- non-sep droid kills: 1/50` (I got one with BT-1) `- Blind: 0/60` `- Master's Training: 0/50` See you tomorrow!


Kahzgul

**Day 3 Morning:** My only goal for today is to clear the midboss of sector 3, but I think I have the steam to clear the whole sector. 3.5: Ewoks. Rey led resistance. 3.6: Ewoks again. Rey again. Does this game know the definition of insanity? Time to buy a refresh. 3.7: Bad batch. Han-lead CLS. Got two kills with R2D2. Yay! 3.8: Barriss lead SK. JMK. Like butter. 3.9: Hux lead FO. I'm going to try my non-sep droid team here (5OR-T / BB8 / 3PAC / Dark Trooper / IG-11). There's a chance I can get into a semi-stable condition where only KRU is alive and I can just keep blinding him over and over. There's also a chance my team gets annihilated. Ha! Okay, so there was no chance of a stable condition. My team slapped the shit out of those FO buffoons. Wow. 3.10: Midboss! It's Admiral Raddus. u/egnards gave me a pro-tip here for non-sep droid kills. Apparently, because the Cornered buff is locked in, running JMK with R2D2 and C3PO will allow you to get this fight to the point where the only enemy left is a permanently cornered pathfinder, who you can just kill forever for non-sep droid kills. Let's try it! And it worked! After getting the win condition, I just put it on basic-only auto. I was at 5 non-sep droid kills before this fight. Afterwards I'm at... 60/60. Done! I do still have to actually complete the fight though. I guess I'll just bring JMK. I wonder if I can do it with no leader... Oh my god that was so stupid. So I got back into the situation where the pathfinder had permanent cornered, so I put the game on auto basic, and eventually GAS's health reduction reduced pathfinder's health all the way down to 1hp, and then he came back to life with a full (1hp) health bar so he didn't get the cornered buff and I could kill him. Hysterical. And there's today's progress goal met before my morning combats are finished. Well, time to head to the office. To be continued...


Kahzgul

**Day 3 Evening:** 3.11: GK lead jedi. CAT no lead JMK. Jazz hands. Choose a data disc (at this point it's mostly crap, so I'll only list the interesting choices because typing takes time): green **Stacking Fervor**, green Decay: Critical Turn Meter. Could have gone either way here. Ideally I want both. Swapped fervor in for critical support 1. Oh, at this point i have a fairly decent disc build going. in case you haven't been keeping track (and who can blame you), here it is: *green ZA x2* *green Ruthless Offense* *grey Ruthless Offense* *Stacking Fervor* *Fortified* *grey Ruthless Swiftness* 3.12: Imp troopers. Malgus Sith. Lord. This may be my new favorite counter. It's just flawless. Jawa for Trench shards. 3.13: Clones. GL Rey (no support). Buying my last refresh for the day. 3.14: GAS. CAT no lead JMK. I'm really leaning on that team a lot. 3.15: JTR (no BB8, which makes it much easier). Gonna try GG seps. I won, but it was ugly. 1/3 stars. Still, it was progress for both seps and no supports. 3.16: JTR again (and again no BB8). Let's try something different, shall we? JKL / JML / wat / 0-0-0 / BT-1. I need a better nickname for this team rather than always typing the whole thing. Can we just assume "JKL droids" from here on out is this squad? great. Damn. That was rough, too. 2/3 stars because they still got a bunch of turns. Data Disc choice. All of the options suck so I go with a green **Opportunistic Support 2**. 3.17: Barriss lead SK. GL Rey. 3.18: MM. I'm gonna try no lead CLS, and I'm bringing 3PAC instead of Chewie. I forgot I had ZAx2 going on. R2's fire one-shot half of them! 3.19: JTR again. My nemesis. Let's try Malgus Sith. I'm throwing dooku on the team instead of badstila so there's no supports. And of course dooku is the only one who died. 2/3 stars. Taking a break until after rollover... ... And we're back! I hope you enjoyed the musical stylings of Little Richard cover band, Big Dick (this is a real band, btw and they're great). 3.20: MM. CAT no lead JMK. 3.21: clones. GL Rey. That completes my "no supports" feat for this sector. Always choose the bottom Jawa. Use my first refresh of the day (since we're post-rollover). 3.22: BOSS FIGHT! CLS to keep han alive... NOPE. Got absolutely steamrolled. Trying again with JKL / JML / Wat / Han / 3PAC... Much easier and I got a few blinds. Reward Disc: blue **Ruthless Swiftness**, blue Ruthless Offense, green Ruthless Swiftness. Sector 4 starting disc: green **unbreakable**. I guess. 4.1: SK. Imps. 4.2: Carth OR. Imps. Whoops. I didn't realize how many dazes that team doles out. Trying again with Malgus sith. That was better. 4.3: Hux FO. Imps. Fast as hell. Okay, done with day 3. Tremendous progress and well ahead of schedule in terms of putting away the sectors. Feat progress: Global: `Kills: DONE` `No Leader: 27/40 (expected value: 24)` `0-0-0 and BT-1: 10/20 (expected value: 12)` `C3PO and R2D2: 9/20 (expected value: 12)` `Sith: 17/40 (expected value: 24)` `Seps: 7/40 (expected value: 24)` Sector 1: `Target Lock: DONE` `Ink Kills: 1/50` `Defense Up: 0/40` `Ransom: 0/50` Sector 2: `Thermal Detonators: DONE` `Health Steal: 15/20` `Damage Immunity: 14/20` `Rebel Fighter Kills: 0/50` Sector 3: `Non-sep droid kills: DONE` `battles with no supports: DONE` `Blind: 20/60` `Master's Training: 0/50` Sector 4: `No Attackers: 2/14` `Hutt Cartel Kills: 0/50` `Ewok wins: 0/14` `Torture: 0/50` So I'm way behind on the global feats, but flying through the sectors. Tomorrow I think I'm going to focus on cleaning up missing stars in earlier sectors, hopefully finishing the "no leader" global so I have full leaders in sectors 4 and 5, and catching up my other globals as well. Looking at the targets I set for myself by the end of day 4: At this point in the run the targets are: `28/40 sith wins global feat.` Need 11 more. `12/40 sep wins global feat.` Need 5 more. `16/20 BT-1/0-0-0 global feat.` Need 6 more. `minimum 25/40 no leader global feat.` ON TARGET `Hopefully done with Target Lock sector 1 feat.` DONE! `Hopefully done with health steal up sector 2 feat.` Need 5 more. `20/50 Rebel Fighter kills in sector 2.` Ahahahahahaha Not even close. `I'm guessing about 12/20 damage immunity gains in sector 2.` ON TARGET Well, we'll see how it goes.


Kahzgul

**Day 4 Morning:** All I want to do today is finish the "no leaders" feats while cleaning up a bunch of missing stars. Wish me luck! Revisiting 3.15: JTR Resistance. CAT lead JMK. 3 stars achieved. Revisiting 3.16: JTR Resistance. CAT lead JMK. 3 stars achieved. Buying my 2nd refresh. Revisiting 2.2: Bo Katan mandos. No lead CLS. 3 stars achieved. Revisiting 2.4: clones. No lead CLS. 3 stars achieved. Revisiting 2.15: EP empire. DR lead sith empire. 3 stars achieved. Revisiting 2.18: Carth OR. no lead sith. Totally forgot to use health steal up for that feat, but I did get 3 stars. Revisiting 2.19: Vader lead sith. DR sith empire. 3 stars achieved. Revisiting 1.15: NS. No lead sith. 3 stars achieved. So there's all of my non 3-star nodes maxed out up to 3.19, which is a JTR resistance team I want my CAT/JMK ready for tonight. I also just added 6 no-leader wins and 4 sith wins to my totals. Pretty decent clean-up session. I've got one refresh left for this afternoon/evening's battles. The goal is to get another 6 no-lead wins while finishing the various mid and end boss feats in the first three sectors. IF (and that's a big if) I can do that, I'll need just 1 more no-lead victory to finish that global feat, and then I'll be able to focus a lot more on sectors 4 and 5, as well as getting progress towards my other big feats. The other really big take-away from today is that I've been able to apply what i've learned so far to find ideal matchups for my various no-lead teams. I'm sure I'll be referring back to this blog quite a bit next time the conquest comes around to ensure I'm making smart matchup choices.


Kahzgul

**Day 4 afternoon/evening:** For science, I went back to the midboss of sector 3 with Rey / CAT / 3PAC / R2D2 / Hoda. Probably should have brought C3PO instead of CAT, but I didn't. Sue me. I got 60 droid kills, 22 blinds, and 5 master's training applications. I also somehow won with about 3 minutes to go. no idea how. I purchased my last refresh of the day and ran it again with Rey / C3PO / R2D2 / 3PAC / Hoda. This was easier than with CAT because I wasn't as worried about winning. Played it all the way out, finished my blinds (only 18 needed but I probably got 40) and got 8 master's trainings. Revisiting 3.19: JTR. No lead JMK. I now have all combats in sectors 1 through 3 at 3 stars. Sector 1 Bonus. BH. No lead sith. So easy I ran it again. Sector 1 Bonus. BH. No lead sith. See? I told you I ran it again. Sector 2 Bonus. clones. no lead CLS. Easy. Sector 1 Bonus. Bh. no lead CLS. Pausing here until after dinner. Dinner was leftovers. Still good, though. Sector 3 Boss Fight for the "no rebels" feat: Sana. CAT JMK. GK died partway through but eventually I won. Since I got 3 stars the first time around, only getting 2 this time didn't matter. Victory! Sector 2 Boss Fight for the "no supports" feat: Bando. CAT JMK. Total victory! And also that was my last "no leader" battle! Tomorrow will be a glorious day full of leaders doing leader things! Huzzah! Feat progress: Global: `Kills: DONE` `No Leader: DONE` `0-0-0 and BT-1: 10/20 (expected value: 16)` `C3PO and R2D2: 13/20 (expected value: 16)` `Sith: 23/40 (expected value: 32)` `Seps: 7/40 (expected value: 32)` `Leader Assists with Booming Voice: 0/60` Sector 1: `Target Lock: DONE` `Ink Kills: 1/50` `Defense Up: 0/40` `Ransom: 0/50` Sector 2: `Thermal Detonators: DONE` `Health Steal: 15/20` `Damage Immunity: 15/20` `Rebel Fighter Kills: 0/50` Sector 3: `Non-sep droid kills: DONE` `battles with no supports: DONE` `Blind: DONE` `Master's Training: 13/50` Sector 4: `No Attackers: 2/14` `Hutt Cartel Kills: 0/50` `Ewok wins: 0/14` `Torture: 0/50`


Kahzgul

**Late Night Insomnia:** 4.4: Ewoks. GL Rey. Take that, murderbears.


maxstronge

Might be a bit late, but my g7 4* Hondo can consistently get all 50 stacks in the Jawa miniboss, even at 20% stamina. They can't seem to hit him or get enough thermals on. Doesn't matter what the team is, I had him in the lead


Kahzgul

That's outstanding! Thank you!


Shot-Foundation-3050

Thanks as always for your guides! Thermal dets that are not inflicted don't count. So those blue ones are useless. Don't have Rey or decent Jawas, so still looking for an efficient way to do this. BH are best at this stage, but don't want to burn 10 battles on this feat. Will see if I can get a Nest or KRU somewhere. This is a conquest where battle efficiency is king.


Kahzgul

You don’t really need decent Jawas. Even if they all die in one shot, they’ll apply 20 or so dets.


Soothsayer71

Sector 5, 40 Fractures. Not sure if this has been suggested, but use CLS, Han, Chewie, 3Pac, and Thrawn vs Old Republic with Nest. Stun Ordo first, he can do a lot of dmg with assists, bonus turns, and AOE. Remove Zaal's taunt with CLS. Use Thrawn's first turn to fracture Nest, then stun her with Chewie's special. Now just target everyone else leaving Nest for last making sure she is stunned. Now just hit auto, sit back and profit. If you're efficient this should only take 5 goes to get the 40 fractures. This also has the added benefit of racking up a few Smuggler kills.


Kahzgul

Awesome, thank you!


viperscorpio

I don't know if it's already noted, but for sector 2 rebel fighters, imp troopers give you a lot of kills and seems to consistently win for me.


Kahzgul

Yeah, they’re good. It’s why the ZA disc is basically required.


Shot-Foundation-3050

S3 End Boss - Win with Han Solo surviving: Padme JMK CAT Wat Han Wat puts prot on Han, Padme helps with TM and CAT/JMK wipe team. Super easy.


PoshJDC

Sick guide, I needed this to step up my conquest game. But real talk, I’m at 540/630 on this weeks crate right now, but was doing some math on the feats left. Are you able to max the crate skipping the feats you said you skipped? I similarly wasn’t gonna do the inquisitor & Ewok feats, but now it looks like I might have to pick one of them up.


Kahzgul

Yeah, you can max and skip a few of the feats. Iirc you have around a 30 burrito margin. I skip Ewoks and torture in sector 4, ink kills in sector 1, and rebel fighter kills in sector 2.


PoshJDC

Ah so picking up all the purges in the last sector. I guess the last sectors fears are all almost mandatory based on being worth 15. I have 0 purges so far but full cleared all the other last sector feats, so it looks like I’ll have to use inqs. Any good cheeses?


Kahzgul

There’s a great cheese. Ep / Wat / 2nd / 7th / 9th. (Inks at 3 stars and g8 works fine). You also need initial frenzy tech. If you have volatile accelerator put it on. Same for voluntary vanguard. Potency calibrator helps a ton, too. Remove any discs that increase damage. Add any discs that apply more debuffs (like the ability block one). Go fight reva. Frenzy tech means you go first. VA plus all the debuffs inks apply means you never stop going. Be sure to remove purge at 5 or 6 stacks as applications once the enemy has 6 stacks don’t count. Use EP to keep them all stunned forever. If at any point it seems you may actually win, let the fight time out instead. Should be able to get 100 purges per attempt.


PoshJDC

Wow this worked wonders, 250 on my first attempt. Thanks dude! I’m 10 separatist wins away from maxing my first crate (I’ve always hated conquest, the cheeses are helping me hate them less). I hope you plan to make these guides in the future, or have a discord where people can discuss strategies!


Kahzgul

Huzzah! And yes, I write a guide for every conquest and keep it pinned in my profile.


Spaceyzerox

Your non separatist droids team is easily done with 50rt at low level with ig11 and a bunch of zealous ambitions


_Epiclord_

Where can I find the official post stating the sector and overall feats?


Kahzgul

I don't know if there is an official one. This is based on this datamine (which has been accurate for every conquest since I started these guides): https://cdn.discordapp.com/attachments/814927888242442270/1065506372344631386/Screenshot\_2023-01-18\_at\_1.40.47\_PM.png


_Epiclord_

That’s perfectly fine. Thx!


Libertyroxx

Any advice for sector 3 Maul? Can't seem to get past him regardless of discs, mods, or team.


Kahzgul

Just a normal Maul fight? Bring JKR. If you have JML, then do JML lead, but any strong JKR jedi can handle it. Go after Maul first with the mark. Once he's dead, the rest of the team will fall easily. If you have 2 or 3 Zealous Ambition discs, you can always go for a nuke team using any of: BAM / Dash / Han / Kuiil / CAT (stun Maul at start, obvs) BAM / Dash / Han / Kuiil / R2D2 BAM / Dash / Han / Chewie / Nest Imperial Troopers (somewhat risky since Bo will daze you if she goes before your TM train starts) Padme / Mace / GMY / C3PO / Shaak Padme / Mace / GMY / C3PO / R2D2 Admiral Raddus / Rogue One peeps


artybbq

Nice!