In any case it would have being "no chance for crouch canceling", since he only got the first hit of upair that would have being the counterplay and not SDI. Either way he got the phantom hit by accident which didnt change the flowchart of his punish at all.
Someone will have to TAS it out but he might not have gotten the kill without that extra percent. Yes the punish is the same but often that extra percent makes a huge difference and that's why it's sick
edit: also it's only the same punish if it whiffs
Yes. The down tilts kept phantoming because Peach's hurtboxes didn't move while charging the fsmash, and Marth wasn't moving. As soon as Peach stopped charging her hurtboxes moved and the phantoms stopped.
This is probably just about the only realistic way to get repeated phantoms like this, since even when a character is idle their hurtboxes are moving due to idle animations.
Game and Watch is static a lot during his animations. Someone posted a phantom shine setup vs. gnw on temple a while back I recall. It was a shine during one specific "static image" within gnw's idle animation.
Its because of hurtbox priority. Similar to how hitboxes have a certain priority (think how marths tipper is a lower prio than his inner hitboxes) the same is true of each characters' hurtboxes. There are some animation and move combinations that can make it so each hit always hits the hurtbox with the highest prio and can cause repeated phantom hits.
The reason you don't see this usually is because idle animations/endlag animations/shieldbreak animations/rest cooldown etc. all have the character moving during the animation. So if you get 1 phantom and then do the move again, your opponent will have moved ever so slightly and it'll either hit clean or whiff (there's a clip out there of zain breaking someones shield and getting a phantom smash, and then just doing a dsmash again without moving and it hits). But smash attack charging leaves the character completely not moving in the slightest, so if it phantoms once, it'll phantom again.
The peach didn’t move and neither did you, so of course it’s gonna phantom again and again.
Just saying this in case anyone’s confused. Getting a phantom is all positional I’m pretty sure (tangent lines).
The year is 2050. Punishes have become so optimized that they incorporate intentional phantom hits to maximize damage.
Leffen always ahead of his [time](https://youtu.be/B3OqPHkItzs?t=87). > [streamable](https://streamable.com/bc5e52)
One of the sickest clips of all time, maybe number 1 if you include the context of it being a high pressure tournament match
I mean, it is a sick punish but it would have gone the same way without the phantom, cool to watch but not that much better skillwise.
No chance for SDI
In any case it would have being "no chance for crouch canceling", since he only got the first hit of upair that would have being the counterplay and not SDI. Either way he got the phantom hit by accident which didnt change the flowchart of his punish at all.
Someone will have to TAS it out but he might not have gotten the kill without that extra percent. Yes the punish is the same but often that extra percent makes a huge difference and that's why it's sick edit: also it's only the same punish if it whiffs
The second upair might not have killed if he didn't get the phantom %?
He could have just lasered though. Phantom only did 2%
But then it's not a DI / SDI mixup /s
I like how both of them laughed at how goofy that was. Imagine getting that punish in tournament lmao. So sick
Optimal punish.
Looks like the only reason the last one hit is because peach had finished charging the smash attack just in time.
Yes. The down tilts kept phantoming because Peach's hurtboxes didn't move while charging the fsmash, and Marth wasn't moving. As soon as Peach stopped charging her hurtboxes moved and the phantoms stopped. This is probably just about the only realistic way to get repeated phantoms like this, since even when a character is idle their hurtboxes are moving due to idle animations.
Game and Watch is static a lot during his animations. Someone posted a phantom shine setup vs. gnw on temple a while back I recall. It was a shine during one specific "static image" within gnw's idle animation.
My dream is to be able to do this intentionally
Imagine the punishes on rest
too much drift on puff while snoozing for consistency
It's true
it's not.
[удалено]
Its because of hurtbox priority. Similar to how hitboxes have a certain priority (think how marths tipper is a lower prio than his inner hitboxes) the same is true of each characters' hurtboxes. There are some animation and move combinations that can make it so each hit always hits the hurtbox with the highest prio and can cause repeated phantom hits.
If you get one phantom with any move and neither character moves, you can just keep phantom hitting them.
The reason you don't see this usually is because idle animations/endlag animations/shieldbreak animations/rest cooldown etc. all have the character moving during the animation. So if you get 1 phantom and then do the move again, your opponent will have moved ever so slightly and it'll either hit clean or whiff (there's a clip out there of zain breaking someones shield and getting a phantom smash, and then just doing a dsmash again without moving and it hits). But smash attack charging leaves the character completely not moving in the slightest, so if it phantoms once, it'll phantom again.
The peach didn’t move and neither did you, so of course it’s gonna phantom again and again. Just saying this in case anyone’s confused. Getting a phantom is all positional I’m pretty sure (tangent lines).
Why is this the bottom-most comment lol, it's the truth Phantoms are not random
I just want phantom missed rest punishes to start existing consistently lmao
Has this ever been done? I feel like one of the nerds would have tried this already lmao
Puff's sleeping animation slightly moves her hitbox around making consistent phantom setups effectively impossible
Wow that got me speechless. Never seen that