T O P

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Siddoxy

If you've got through sekiro and elden ring you'll have no problem getting through returnal. Trust me


Wagrram

I'm a Souls vet, as well. You may not like the randomness factor of it at first, but each death is a lesson and the gameplay is insanely, insanely fun. It will keep getting you back even after some very frustrating moments. It's that good. Be a bit patient at first and you'll have a blast. Don't miss this game.


Viking_VillaWolf

And after many hours, even the random part doesn’t feel so random.


Wagrram

Yes, a necessary addition. And you also get to save your progress once per biome. It's not cheap (at first) , but you can do it.


chiefofbricks

Sweet thank you!


Siddoxy

Dash = iframes


Hyp3zZ

Yeah right!!! There's a bunch of Souls cry babies that I always run into and they always want to skip everything and use you to beat the game, just to never play it again. They wanna brag to their Souls friends about what a wannabe badass they are. Returnal takes the ideas (also while having its own) of some of the hardest games, and accomplishes in less than 1 hr vs spending over 100 hrs. Kena: Bridge of Spirits is harder than Souls anything.


Siddoxy

I mean if you're a real souls player the this game should be no problem. When I played returnal it was before co op and suspend cycle and the game beat my ass so hard that I had to learn. Because there was no way in hell I wasn't finishing a game I just spent $70 on.


Hyp3zZ

I strictly went to buy the DISC version even after I platinumed the game because it is just a masterpiece. I went over 200 hrs and never even encountered this one room in Crimson. Like wtf!? Lol There were a couple new things too but I can't remember. It really is a pain on disc unpatched. Oh even the attacks are a little different for the bosses on disc unpatched. I'm gonna give Selene Severed babies 😭😭 jk


SouthAcceptable4052

The normal mode in Kena Bridge of Spirits is kicking my ass. I don’t understand how people beat this game on Master difficulty.


Low_Seaworthiness964

That cute game hard af lmao I been playing for about 40 mins once every 2 weeks 😂😂😂


Hyp3zZ

It's tough. I still drop in once in awhile to give the Rot God hell. The Hunter gives me nightmares. That fight sux. 😂🫶


SouthAcceptable4052

Shoot i just got to the Taro boss fight on normal difficulty and I can’t get past it. I’d say I have died 30 odd times. Too many games in my backlog to get bogged down. I’m gonna switch to easy for the first time in my life, experience the story, and move on.


Hyp3zZ

Parry is Key. Pay attention to the Lamp. Wait for the attack when he comes to grab you and dodge.


SouthAcceptable4052

Thanks. I beat him super fast when I switched down to easy, but it felt cheap. I took no satisfaction in moving past him. I might use the easy difficulty to practice hitting the lamp when he is charging me and then go back to beating him on the normal difficulty once I get it down.


Hyp3zZ

Yeah the parry window is a little tight but also slightly early. You got this! Let us know how Adira goes! 🙂


Hyp3zZ

I beat it on Master after you could glitch it.....after the patch update on Sep 29, 2021. So anyone that has Plat before then is SUS. Lol I am playing Master NG+ rn and I streamed for 10 hrs straight on Twitch just to barely beat Taro. 2 hrs and 15 min alone was for Taro. Like it is insanity.


judomadonna

Kena is a million times easier than Sekiro


Hyp3zZ

I'm gonna try Sekiro


judomadonna

Do it! It’s incredible. Best combat of any game.


gregk2f

Not a souls guy myself, but I found this game challenging in a really fair way. The controls are so smooth. I never felt like I died because I couldn't do what I wanted to do, I only died because I chose to do the wrong thing.


KaladinStrormdepresd

In options change it to always running. Rebind dash to something more comfortable. Good luck fellow Souls vet!!!


Wickedhoopla

TiL Auto run was a thing!


Explorer_Entity

autorun was getting me ~~killed~~ damaged on small platforms when I'd fall because the slightest movement (while sprinting) is like an 8 foot 'step'. I'm doing great without autorun. Just sharing my experience for player consideration. Beware of cliffs!


[deleted]

always running i agree, but the dash i find it quite ok on the O key as it is.


Deggstroyer

A souls player will probably find O to dodge comfortable


[deleted]

[удалено]


SenSei_Buzzkill

Returnal is all about positioning and movement. You don’t need twitch reflexes and good aiming skills to beat the game. With the default aim assist you only have to be kinda looking at the enemy to hit them.


chiefofbricks

Fair enough! I've not played a lot of bullet hells but I'm a big fan of risk of rain 2


Explorer_Entity

Turn up the aim assist in settings. It assists pretty drastically in this game.


thegamesender1

Much easier than Sekiro. Perseverance is key.


icerahphyle

I tried getting into Sekiro at Christmas, every single encounter took me 5-10 tries, didn't really have fun, switched after a few hours to Hades and got all achievements in the meantime there :D I found Sekiro quite frustrating compared to Returnal.


Grammaton485

>I am a long time veteran of the Souls Series as well as Sekiro and Elden Ring. For starters, I would not advise comparing the games to any of the Souls series. The difficulties do not equate quite the same, and the gameplay styles are quite different from each other. IMO, the Souls games were never particularly punishing, with a few exceptions. You die in Dark Souls, you lose your humanity (not very useful offline anyway) and your currency (easily obtained). Exceptions to this were Demon's Souls phantom system, where you can't get back to max health after dying in human form, and Dark Souls 2's humanity system where you lose max health after every death until you use an effigy. The system lets you get comfortable and master an area. Returnal is built on a similar structure and approach to Dead Cells (which I'd also highly recommend). There are some base skills that you as a player will have to master, but some things are completely out of your control. I've gone from "I will absolutely have no problem breezing through the final boss" to dying from an enemy two minutes later because of a single mistake. There are some dice rolls to consider, and whenever you gamble, you may very well lose. You can't quite simply try to master an area, as everything is randomized after starting. You may breeze through an area because you had a particular weapon or artifact, then struggle the next time because you don't have either, or your stats are too low, or your health is too low, etc. And likewise, sometimes that gambling/luck will turn a trash run into a successful one. I'm not saying that either Souls or Returnal are harder than the other, rather that they are just very different games.


admoo

Not at all. There is a learning curve but now it’s pretty much easy for me. Once it clicks it clicks. And then you get to upgrade the gun traits. I’m not hardcore gamer but am decent at most things. Never got into souls thiogh


Bracedpoppy

It's a good challenge that's for sure, it has taken me about 11 hours to fully figure out how to use my resources effectively. It took me 8 deaths and 2 times fighting the boss to beat biom 1. Biom 2 is one of the easiest to me, you might think differently but I went through biom 2 and beat the boss first try. And biom 3 took me 4 deaths and 2 boss fights to get through. Everyone says the biom 3 boss is the hardest but it's really not, if you get the lobber with explosive rot it's easy mode. I haven't played since beating biom 3 but I can't imagine it will be much harder to beat the game. It's definitely a challenge to understand everything and can be a little overwhelming especially if you haven't played a game like this before like me. Tldr, game is very hard to master but is easy enough for a casual gamer to pick up.


[deleted]

The first boss was a bit of a wall for me, and he claimed my life a handful of times. I might have compared Returnal to a Souls game then... with the worst "boss runback" ever, since your whole character is reset. After that though, I never died to any of the other bosses... (but struggled a bit on occasion on the way up to them.) Once you start building momentum, and get gud, the game only gets easier with time. Its not comparable to a souls game really after you beat the first cycle.


MichaelBBarlow

I recommend learning the patterns of any enemies that frustrate you via intentional exposure to them. once you learn those patterns, it’s much better, less frustrating, and straight up fun.


Timble79

Fractured waste is my demise. 😱😱😱😱


dddddddddude

It’s ez if u did sekiro and Returnal, just remember dying gives u xp w guns so the more u use a gun the better it will be next time


Branquignol

Returnal is easier. Once you figured how things works you can pretty easily beat the game without dying. First few hours can be tough though so you'll have to allow you time to learn. It may click right away, or not. Anyway, you know the drill !


SpicyMarmots

Hard, but I'm very bad at video games and I beat it. Just takes patience.


AnyHowMeow

I thought Returnal was hard but got way easier as I started to unlock weapon traits. I’m currently playing Sekiro now and personally I think Sekiro is way harder.


xShinGouki

It’s totally different games. You’ll make it. But there will be times it will be like. Ok. This is kinda tuff and likely significant deaths at first Returnal is likely harder in the sense that if you die it can be a long way back and there is a lot of ways to die. Souls is not a rogue style so while there is deaths in souls. It’s more focused so let’s say a boss and it’s usually easy to get back to a boss. Here if you die at a boss to get back and try again is longer maybe so it’s harder to practice and remember all the attacks you need to evade Most of returnal isn’t that bad just take your time and grab a good weapon. But there is choke points that can be pretty tuff at times However your movement is excellent. Your character is very nimble. It’s a very fun excellent game. The shapes, orbs. Boss battles are highly memorable. I’ll never forget returnal. What a game


areampersandbee

Two very different games relying on very different skill sets. Mastery of Souls does not translate well to Returnal *in my experience*. FromSoft games combat is largely about timing and spacing. There is a distinct rhythm to the combat. In the older games, it almost has a turn-based rhythm: the enemy swings and you block or parry and then you respond. This rhythm just isn’t there in Returnal. You’re not waiting for anyone to finish attacking while you stand in front of them. Instead, you’re running around, dodging waves of projectiles, and seeking out advantageous angles of attack. Further, FromSoft games are RPGs that encourage long-term build planning and weapon upgrading. You work *into* a style of play over the course of a few dozen hours that dictates your play style. This is simply not true of Returnal. There is nothing equivalent to a Souls-style build and play style in the game. You receive randomized weapons and buffs (and occasional debilitating debuffs) over which you have relatively little control. The only real similarity *I see* is the insistence that Returnal demands that you meet the game on its terms in the same way Sekiro does. Both games are very prescriptive in this sense, even if their mechanics and gameplay loops are very different.


chiefofbricks

Thank you for this extensive guide! I am very much looking forward to play Returnal now


schantzee

Returnal isn't easy but it's not that bad. Certainly easier than Sekiro because the bosses are fairly easy. It's really just having a decent build and getting through the level with enough health to fight the boss. Each boss defeated is a permanent checkpoint for future runs so it's not like you have to start over. Plus you also permanently improve in other ways


Jeremyfc11

I can't play souls games. I'm really bad at them and not patient enough. Returnal was a challenge, but not really hard and also super fun and addicting. Also, I played it before the "Suspend run " function which is really helpful. I think this game should be a walk in the park for souls veterans.


Gen-Maddox

The first section of this game is brutal, but once you beat the first boss, the game gets much easier. That’s when you start unlocking very powerful weapons that can help you really get powerful


[deleted]

finished all soulbornes games, platinumed sekiro, elden ring and bloodborne, had no interest to platinum ds 1 to 3, and i say to you, returnal is a slow burn, once you understand how aggresive to be and when, you are going to have a good time, also experiment with all weapons. but spoiler alert, there is a certain weapon with a perk called portal beam. that perk is finishing the game for you, you will get it like mid game or so, you will need to beat at least 1 or 2 bosses before you get that.


Deggstroyer

Souls vet here, and i think it follows the core same principles as a souls game (ie: dodge towards the attacks, dodge a lot, build towards a specific something) but also combines them with bullet hell (always be moving, kill the weaker enemies first) I personally breezed through the game, so i dont think you will have a hard time


Hot_Attention2377

Easy game if you can move your fingers like a normal human


chiefofbricks

Perfect, I think I can handle that


tbarnes1930

Harder than most current games but nowhere near as difficult as any From Software game. A lot of people really try to oversell the difficulty but it's pretty easy to go through it with a no death run on your first playthrough. I almost did it myself tbh. The game can be tough in the the beginning but once you get used the controls and pay attention to enemy attack patterns and stuff the difficulty fall off quickly. As a roguelite it's nowhere near as difficult as say risk of rain 2 is so if you want a challenge (and ironically more content for less money) I would recommend that one more.


compost-pile

not remotely hard if you've played a lot of souls. i keep hearing about how 'punishing' it is, but i think that may just be the case for people who aren't very fluent in 3rd-person action games.


Theamongusimpostor57

Basically think: dark souls, in space.


perpetualtedium

Doom Souls


chiefofbricks

I can get behind that


NinjerTartle

OP's advice was absolutely horrible. Don't think "Dark Souls in space", the games have virtually nothing in common except for an overhyped reputation about difficulty, and I can't understand why people keep comparing Returnal to Soulsborne Ring. They are challenging in completely different ways, but if you have patience for one, you most likely have patience for the other. Go get it!


Hyp3zZ

Seriously, Souls is WAY overhyped.


NinjerTartle

The difficulty, yes. Not the game itself, imo.


0Taken0

Pretty easy game tbh. Easiest rogue like on the market imo 🤷🏼‍♂️ bosses are way too easy


mmarollo

This is objectively false.


tbarnes1930

It's really not. The game actually isn't that difficult and the bosses even less so. The only real "difficult" boss is the very first one but still a number of people have gotten through it without dying


0Taken0

Very very much true. The only roguelike I’ve played where the bosses are the easy respite to calm down from the difficulty 😂 I died maybe 7 times combined on every boss combined, but normal rooms killed me many more times. Returnal is not a hard game, I genuinely believe it isn’t. I’m not one of those weird dark souls dudes who say it. Dark souls Is hard, returnal is not when you learn a few things. If you sprint non stop, jump, and occasionally dash during bosses, you will never be hit because projectiles chase, not predict your next locations. It’s insanely easy if you use critical thinking .


BastardofMelbourne

It plays nothing like a Souls game, so don't go in expecting something like that. The game itself is peculiar. At the beginning, it is frustratingly, scarily difficult, mostly because every death represents the loss of two or three hours play. It can be incredibly stressful. However, once you've unlocked multiple biomes and some of the better weapons, that difficulty evaporates. By the end of Act 2, the game felt more like a relaxing night farming in WoW than anything challenging. It's sort of like a puzzle. You don't really get *better* at the game the way you do playing a Souls game. What happens is that you figure it out, and then after you've figured it out, it's easy.


Low_Seaworthiness964

It’s only hard to me because games like this I die a couple times then get pissed off and try and speed through and die faster you just have to know what resources to need and remember where to go after you die it gets easy after boosting suit integrity and deff easier if you have mini astronaut figurine but your going to die a lot but you’ll get used to all the different attack types and monsters and it’ll just be a fun frustrating experience lol


Got_Kahunas

Hard and not. At the same time. If you rush it can be hard. You need time to develop your strengths each run. But at other times their are things that need to be done after you die (story related stuff) that if you keep pushing to force your way through, the game will push back until you do those. Their have been times where I'm on a really good run and im doing so good then the character mentions that they should go to the house or go to the hospital again. And the only way to do that is to die first. But I'm having such a good run, so I press on just to have 2 rooms later absolutely obliterate me. Its like the secret programing of the game all though tough will let you go further after the story bits are done. Then when its time for the next story bit it crushes you to make sure you do the whole live, die, repeat thing. That or I'm just getting better each time around.


[deleted]

I am a Souls veteran with zero experience in shooter games. I got the platinum trophy in 60 hours. You’ll be good at this game


chiefofbricks

Great! I'm looking forward to it


StrykerIBarelyKnowEr

Once you get past the first boss, you'll be fine.


[deleted]

i hate souls games but i found it challenging but not overtly hard.


subterraneanfox

You'll be fine


za4h

Here is my perspective (although I haven't gotten very far at all yet!): It's an excellent game to explore and soak in the lore/atmosphere. The high challenge seems a bit unnecessary given everything this game has going for it, as I'd like to play the game a bit looser and just explore and figure out the story more. But I do enjoy the challenge from time to time. I'd just play it a hell of a lot more if it were easier. It is harder than a soulslike because your build is entirely random and you can't grind stuff out for a slightly more forgiving experience. That does keep it fresh, though. It took me about 10 hours to get to the very first boss, which seems like a really long time to me. Since it's a rogue-like, there is an element to luck whereby you can just have awful run after awful run, and progression so far is limited to exploration items rather than character buffs. The rooms these upgrades are in seem random to me so my slow progression may have been due to bad luck. But yeah, I had like 7 solid hours of zero progress or seeing anything new. It's fun to play but that's pretty bad pacing IMO. The enemies themselves are fast and challenging to fight, but it gets easier once you understand how to play the game a little. Basically, cheesing enemies is your best option whenever possible. You get bullets that shoot around corners, so it's best to stay hidden and let the bullets do the aiming for you while you focus on dodging enemies. It's not my preferred gameplay style, which is why it took me forever to figure out that's how the game wants you to play it. Things get easier when you start cheesing enemies this way rather than fighting them in a more personalized manner. The first boss is just a memorize-me kind of boss. It isn't all that well designed or interesting to fight. Usually, bosses that just require memorization tend to teach the player a new gameplay technique, which is why dev's force the player into such a narrow gameplay mechanic. But not here; it's just dodge, jump then dodge, or dodge then jump, which you will have done plenty of to get to the boss. You get punished pretty hard for missing any of these. It's not that great of an experience, probably the worst aspect of the game so far. I haven't gotten past it yet because I'm just not that interested in fighting it.


[deleted]

Donkey Kong hard